Flare Gun

From Team Fortress Wiki
Revision as of 02:33, 17 January 2011 by Harrison31 (talk | contribs) (Bugs)
Jump to: navigation, search
Fire is for cooking s'mores son, get a REAL GUN.
The Soldier

The Flare Gun is a secondary weapon for the Pyro. It appears as a snub-nosed, single-shot flare gun, team-colored appropriately.

The weapon fires low-damage flare projectiles with a shallow curve that drops down drastically at extreme long range. The flares set enemies on fire; are not subject to distance indexed damage falloff or rampup; and Mini-crit or Critical hit on burning targets at close to medium or medium to longer range, respectively.

The flare disintegrates on contact with any surface or flare fired by the opposing team with a hissing noise. While the weapon cannot be fired whilst the player is underwater, the flare damages enemies if fired into water (though the enemy will not ignite).

A Pyro with the Flare Gun can ignite enemies out of range of their flamethrower, though this does require careful aim. It is particularly useful for distracting Snipers from their scoping and Engineers from their buildings. The primary uses of the weapon are for finishing off fleeing opponents or setting enemies alight quickly at range.

Damage

See also: Damage
  • Base: 30
  • Max Ramp Up: 100% (30 damage)
  • Max Fall Off: 100% (30 damage)
  • All Ranges: 30
  • After burn damage: 3 damage every 0.5 seconds for 10 seconds (60 damage total), Mini-Crits cause 4 damage every 0.5 seconds.
  • Mini-Crit: 41
  • Critical hit: 90

Function times

  • Attack Interval: 2.02

Demonstration

Related Achievements

Attention Getter
Attention Getter
Ignite 100 enemies with the flare gun.


Freezer Burn
Freezer Burn
Provide enemies with freezecam shots of each of your taunts.
OMGWTFBBQ
OMGWTFBBQ
Kill an enemy with a taunt.


Pyro Milestone 1
Pyro Milestone 1
Achieve 10 of the achievements in the Pyro pack.

Reward: Flare Gun

Previous Changes

June 20, 2008 Patch

  • Fixed Flare Gun trail particles on DX8.

August 19, 2008 Patch

  • Fixed bug where switching from Flare Gun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn.

February 2, 2009 Patch

  • Increased flare direct hit damage from 20 to 30.

June 8, 2009 Patch

  • Flaregun will now Mini-Crit on a burning enemy.

May 19, 2010 Patch

  • Flares that hit a burning player at mid-to-long range will Crit.

April 29, 2010 Patch

  • Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction.

Bugs

  • The afterburn of a flare projectile can harm a Scout under the effect of Bonk! Atomic Punch.
  • If a Pyro were to reflect a flare and hit a target who then dies from the afterburn, the kill icon will be that of the Flare Gun and not the reflected flare icon.
  • The Flare Gun and the actual flares are attached to each other. When the Pyro dies, both of them are shown on the ground.
  • Even though the flare gun will not fire under water the flare can be shot into the water and hit an enemy and still cause damage but no burn effect.
  • From a first person view the flare seems to fire from behind the flare gun, just like the Huntsman.

Trivia

Flare Gun concept design
  • The Flare Gun was first seen in Meet the Sniper without being publicly revealed at the time of the video's release.

Gallery

See also

External links