Difference between revisions of "SMG"

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The '''SMG''' (acronym for '''Submachine Gun''') is the default [[Weapons#snipersecondary|secondary weapon]] for the [[Sniper]].  
 
The '''SMG''' (acronym for '''Submachine Gun''') is the default [[Weapons#snipersecondary|secondary weapon]] for the [[Sniper]].  
  
The SMG deals a low amount of damage per shot, but has a high rate of fire and surprisingly high accuracy, firing 10 bullets per second at 600 rounds per minute. It enables the player to engage enemies at closer ranges in which the [[Sniper Rifle]] would be ineffective. Despite its appearance, it actually has a lower DPS (damage per second) than the [[Pistol]], but a quicker reload time and less spread, along with a higher rate of fire.
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The SMG deals a low amount of damage per shot, but has a high rate of fire and accuracy, firing 10 bullets per second at 600 rounds per minute. Players can use it to engage enemies more effectively at close quarters, where the [[Sniper Rifle]] is less powerful. It has a lower damage per second (DPS) than the [[Pistol]], but a quicker reload time and less spread, along with a higher rate of fire.
  
Like the Pistol and the [[Revolver]], the SMG fires a single, perfectly accurate shot before "bullet spread" takes effect. Waiting 1.25 seconds resets the accuracy and provides another accurate shot.
+
Like the Pistol and [[Revolver]], the SMG fires a single, perfectly accurate shot before "bullet spread" takes effect. Waiting 1.25 seconds resets the accuracy and provides another accurate shot.
  
 
== Damage and function times ==
 
== Damage and function times ==
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{{Update history|
 
{{Update history|
 
'''{{Patch name|12|11|2008}}'''
 
'''{{Patch name|12|11|2008}}'''
* The SMG can now break apart [[Stickybomb Launcher|stickybombs]].
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* The SMG can now break apart the [[Demoman]]'s [[Stickybomb Launcher|stickybombs]].
  
 
'''{{Patch name|1|19|2011}}'''
 
'''{{Patch name|1|19|2011}}'''
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== Trivia ==
 
== Trivia ==
 
* SMGs were initially planned to be primary weapons for the [[Medic]] and [[Scout]] as seen in concept art and [[Trailer 1]], respectively.
 
* SMGs were initially planned to be primary weapons for the [[Medic]] and [[Scout]] as seen in concept art and [[Trailer 1]], respectively.
* In early builds of the game, the SMG originally shot nails before the weapon was a hitscan weapon.
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* In early builds of the game, the SMG originally shot nails before it became a hitscan weapon.
 
* A weapon named "SuperSMG" can be found in the localization files. The [[Syringe Gun]]’s weapon script file uses the "SuperSMG" name.
 
* A weapon named "SuperSMG" can be found in the localization files. The [[Syringe Gun]]’s weapon script file uses the "SuperSMG" name.
  
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<gallery>
 
<gallery>
 
File:Submachine Gun 1st person.png|First-person view.
 
File:Submachine Gun 1st person.png|First-person view.
File:Festive SMG RED First Person.png|[[RED]] [[Festive weapons|Festive variant]].
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File:Festive SMG RED First Person.png|[[RED]] [[Festive weapons|Festive]] variant.
 
File:Festive SMG BLU First Person.png|[[BLU]] Festive variant.
 
File:Festive SMG BLU First Person.png|[[BLU]] Festive variant.
File:Australium SMG.png|[[Australium weapons|Australium variant]].
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File:Australium SMG.png|[[Australium weapons|Australium]] variant.
 
File:SMG First Person Festivized Variant RED.png|RED [[Festivizer|Festivized]] variant.
 
File:SMG First Person Festivized Variant RED.png|RED [[Festivizer|Festivized]] variant.
 
File:SMG First Person Festivized Variant BLU.png|BLU Festivized variant.
 
File:SMG First Person Festivized Variant BLU.png|BLU Festivized variant.

Revision as of 13:37, 6 January 2023

I'm running outta places to put holes in ya.
The Sniper

The SMG (acronym for Submachine Gun) is the default secondary weapon for the Sniper.

The SMG deals a low amount of damage per shot, but has a high rate of fire and accuracy, firing 10 bullets per second at 600 rounds per minute. Players can use it to engage enemies more effectively at close quarters, where the Sniper Rifle is less powerful. It has a lower damage per second (DPS) than the Pistol, but a quicker reload time and less spread, along with a higher rate of fire.

Like the Pistol and Revolver, the SMG fires a single, perfectly accurate shot before "bullet spread" takes effect. Waiting 1.25 seconds resets the accuracy and provides another accurate shot.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 12
Base damage 100% 8
Maximum fall-off 52.8% 4
Pellet spread 76:1
Critical 24
Mini-crit 11-16
Function times
Attack interval 0.105 s
Reload 1.1 s
Spread recovery 1.25 s
Values are approximate and determined by community testing.

Demonstration

Strange variant


Update history

December 11, 2008 Patch

January 19, 2011 Patch

  • Fixed the SMG view models having Red skins while on the Blue team.

June 3, 2011 Patch

  • Added community contributed response rules to the SMG.

February 2, 2012 Patch

  • [Undocumented] Added Strange quality.

June 27, 2012 Patch (Pyromania Update)

  • [Undocumented] The SMG now uses c_models.

July 5, 2012 Patch

  • Added more detail to the reloads for the SMG.

November 21, 2013 Patch (Two Cities Update)

December 22, 2014 Patch (Smissmas 2014)

Trivia

  • SMGs were initially planned to be primary weapons for the Medic and Scout as seen in concept art and Trailer 1, respectively.
  • In early builds of the game, the SMG originally shot nails before it became a hitscan weapon.
  • A weapon named "SuperSMG" can be found in the localization files. The Syringe Gun’s weapon script file uses the "SuperSMG" name.

Gallery

See also