Difference between revisions of "Spy-cicle"

From Team Fortress Wiki
Jump to: navigation, search
m (Auto: WordFilter((?<!I )Spy → Spy) (Review RC#2457501))
(Added Spycicle melt sound)
Line 36: Line 36:
 
When backstabbed, a unique sound of ice freezing will be produced, allowing alert players to notice the presence of the Spy. Unlike other Knives, enemies killed with a backstab from this weapon will always perform their unique backstab death animation, causing them to freeze in a pose (unless they are killed in midair).
 
When backstabbed, a unique sound of ice freezing will be produced, allowing alert players to notice the presence of the Spy. Unlike other Knives, enemies killed with a backstab from this weapon will always perform their unique backstab death animation, causing them to freeze in a pose (unless they are killed in midair).
  
If the Spy is hit by fire with the weapon active, the Spy-cicle will melt and instantly extinguish the Spy while rendering him immune to any further fire for 1 second, and afterburn for 10 seconds. The effect is fast enough that a [[Cloak]]ed Spy will remain undamaged even under point-blank Flamethrower fire, only taking damage from the first flame particle. (It should be noted that fire immunity takes effect after the first fire particle does damage, not before.) However, the melted icicle is rendered unusable in the process, taking 15 seconds to regenerate. Picking up ammo will speed up the regenerate progress. As it melts, the Spy-cicle will emit a loud extinguishing sound. Further contact with flames during the one-second interval will still produce the crackling sound that typically accompanies direct damage from the Pyro's Flamethrower, even if the Spy is invisible. The Spy will also shout a fire-related response after the Spy-cicle triggers.
+
If the Spy is hit by fire with the weapon active, the Spy-cicle will melt and instantly extinguish the Spy while rendering him immune to any further fire for 1 second, and afterburn for 10 seconds. The effect is fast enough that a [[Cloak]]ed Spy will remain undamaged even under point-blank Flamethrower fire, only taking damage from the first flame particle. (It should be noted that fire immunity takes effect after the first fire particle does damage, not before.) However, the melted icicle is rendered unusable in the process, taking 15 seconds to regenerate. Picking up ammo will speed up the regenerate progress. As it melts, the Spy-cicle will emit a [[Media:Icicle melt 01.wav|loud extinguishing sound]]. Further contact with flames during the one-second interval will still produce the crackling sound that typically accompanies direct damage from the Pyro's Flamethrower, even if the Spy is invisible. The Spy will also shout a fire-related response after the Spy-cicle triggers.
  
 
The Spy-cicle was [http://steamcommunity.com/sharedfiles/filedetails/?id=4129 contributed] to the Steam Workshop.
 
The Spy-cicle was [http://steamcommunity.com/sharedfiles/filedetails/?id=4129 contributed] to the Steam Workshop.

Revision as of 02:00, 14 December 2019

Icy spy!
The Heavy making a pun

The Spy-cicle is a community-created melee weapon for the Spy. It is a long, translucent, light blue icicle. The weapon gives off mist in third-person view.

Whilst having the same damage and speed capabilities as the Knife, victims will turn into solid ice when backstabbed, similar to the golden statue effect from Australium-infused weapons. Enemies will not turn into ice statues if killed via a standard melee swing.

When backstabbed, a unique sound of ice freezing will be produced, allowing alert players to notice the presence of the Spy. Unlike other Knives, enemies killed with a backstab from this weapon will always perform their unique backstab death animation, causing them to freeze in a pose (unless they are killed in midair).

If the Spy is hit by fire with the weapon active, the Spy-cicle will melt and instantly extinguish the Spy while rendering him immune to any further fire for 1 second, and afterburn for 10 seconds. The effect is fast enough that a Cloaked Spy will remain undamaged even under point-blank Flamethrower fire, only taking damage from the first flame particle. (It should be noted that fire immunity takes effect after the first fire particle does damage, not before.) However, the melted icicle is rendered unusable in the process, taking 15 seconds to regenerate. Picking up ammo will speed up the regenerate progress. As it melts, the Spy-cicle will emit a loud extinguishing sound. Further contact with flames during the one-second interval will still produce the crackling sound that typically accompanies direct damage from the Pyro's Flamethrower, even if the Spy is invisible. The Spy will also shout a fire-related response after the Spy-cicle triggers.

The Spy-cicle was contributed to the Steam Workshop.

Damage and function times

See also: Damage
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 40
Backstab 600%
Critical 120
Mini-crit 54
Function times
Attack interval 0.8 s
Recharge time 15 s / Instantly
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Your Eternal Reward Spy-cicle
Item icon Reclaimed Metal.png + Item icon Your Eternal Reward.png = Item icon Spy-cicle.png
Class Token - Spy Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Spy.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Your Eternal Reward.png Item icon Conniver's Kunai.png Item icon Big Earner.png Item icon Wanga Prick.png
Item icon Sharp Dresser.png Item icon Spy-cicle.png

As a crafting ingredient

Spy-cicle Reclaimed Metal Red-Tape Recorder
Item icon Spy-cicle.pngx3 + Item icon Reclaimed Metal.png = Item icon Red-Tape Recorder.png

Strange variant


Related achievements

Leaderboard class soldier.png Soldier

War Crime Spybunal
War Crime Spybunal
Kill a Spy who just backstabbed a teammate.

Leaderboard class sniper.png Sniper

Consolation Prize
Consolation Prize
Get backstabbed 50 times.
Shock Treatment
Shock Treatment
Kill a spy whose backstab attempt was blocked by your Razorback.

Leaderboard class spy.png Spy

A Cut Above
A Cut Above
Kill a gun-wielding Spy with your knife.


Agent Provocateur
Agent Provocateur
Backstab your Steam Community friends 10 times.


Come in From the Cold
Come in From the Cold
Get a Revenge kill with a backstab.


Counter Espionage
Counter Espionage
Backstab a disguised Spy.


Die Another Way
Die Another Way
Kill a Sniper after your backstab breaks his Razorback.


Dr. Nooooo
Dr. Nooooo
Backstab a Medic that is ready to deploy an ÜberCharge.


FYI I am a Spy
FYI I am a Spy
Backstab a Medic who has healed you in the last 5 seconds.


High Value Target
High Value Target
Backstab an enemy who is dominating 3 or more of your teammates.


Identity Theft
Identity Theft
Backstab the enemy that you're currently disguised as.
Is It Safe?
Is It Safe?
Backstab 50 enemies who are capturing control points.


May I Cut In?
May I Cut In?
Backstab an enemy and the Medic healing him within 10 seconds of each other.


Sapsucker
Sapsucker
Sap an enemy building, then backstab the Engineer who built it within 5 seconds.


Slash and Burn
Slash and Burn
Backstab an enemy, who then switches to Pyro before they respawn.


Spymaster
Spymaster
Backstab 1000 enemies.


The Man with the Broken Guns
The Man with the Broken Guns
Backstab an Engineer, then sap 3 of his buildings within 10 seconds.


Triplecrossed
Triplecrossed
Backstab 3 Snipers in a single life.


Wetwork
Wetwork
Stab an enemy to death while under the influence of Jarate.


You Only Shiv Thrice
You Only Shiv Thrice
Backstab 3 enemies within 10 seconds.

Update history

December 15, 2011 Patch (Australian Christmas 2011)
  • The Spy-cicle was added to the game.

December 21, 2011 Patch

  • Added draw/melee swing/melee hit/crit forces for the Spy-cicle.
  • The Spy-cicle is now droppable and craftable.

December 23, 2011 Patch

  • Fixed a Spy-cicle exploit.
  • [Undocumented] The Spy-cicle now uses the Revolver taunt.

January 11, 2012 Patch

  • Added crafting blueprint for the Spy-cicle.

April 17, 2012 Patch

  • [Undocumented] The Spy-cicle no longer grants afterburn immunity.

April 18, 2012 Patch

  • Fixed the Spy-cicle's fireproof attribute not working.

December 20, 2012 Patch (Mecha Update)

  • [Undocumented] Added Strange quality.

July 10, 2013 Patch

  • Fixed a bug that would cause the charge meter to not reset when the Spy was killed.

November 12, 2013 Patch

October 29, 2014 Patch (Scream Fortress 2014)

  • [Undocumented] The Spy-cicle no longer provides fire resistance.

October 30, 2014 Patch

  • Fixed the Spycicle not giving the Spy fire resistance.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Changed attributes:
    • Changed fire immunity for 3 seconds to fire immunity for 1 second and 10 seconds of afterburn immunity.
    • Removed silent killer attribute.
    • Spy-cicle recharge timer can now be reduced by picking up ammo boxes.

July 15, 2015 Patch #1

  • Fixed the Spy-cicle causing a fire-immune bubble to be displayed when the Spy is cloaked.

December 17, 2015 Patch (Tough Break Update)

  • Fixed the Spy-cicle not melting properly if the Spy is burned while stunned.
  • Fixed a bug where ammo packs from dead players were not filling the Spy-cicle meter.
  • Changed attribute:
    • Fire immunity shield no longer appears when fire immunity is triggered.

December 21, 2016 Patch (Smissmas 2016)

November 17, 2017 Patch

  • Fixed the Spy-cicle not giving the Spy fire immunity.

Unused content

  • There is a unique draw sound effect for this weapon that is unused.

Bugs

  • In some cases, the frost effect that is supposed to surround the Spy-cicle is found at the Spy's feet.
  • If a Spy gets hit by fire while stunned by the Razorback, the knife will not vanish but the knife bar will still recharge and the fire resistance will not extend beyond 2 seconds.
  • Backstabbing an invisible Spy will lead to an invisible frozen corpse. This corpse will react exactly like a normal frozen victim, but cannot be seen by anybody.
  • In Mann vs. Machine, if a Spy has placed a Sapper on a robot and then has their Spy-cicle melted while the Sapper is on cooldown and was their previous weapon, the Spy-cicle will extinguish the Spy and enter cooldown period, however, the Spy-cicle will still be available for use.
  • In Medieval Mode if a Spy is ignited with the Spy-cicle equipped it will extinguish flames and appear to enter cooldown, though it will still be usable.
    • It is also possible for this to happen in Mannpower if the Spy has equipped the Knockout powerup.
    • In rare cases, the same situation can lead to the Spy having no weapon at all, resulting in him entering the Civilian pose.
  • While rare, there is a chance that while being disguised as an enemy Spy who is using the Spy-cicle, the Spy-cicle's frost effect can appear floating around where the Spy's hand is, even while completely cloaked.
    • During the inspect animation on minimized viewmodels, the Spy's other hand can be seen in the bottom left corner.

Trivia

  • Fire damage resistance and the inability for the Spy to be ignited were both originally tested on variations of the Fire Retardant Suit.
  • Once the fire immunity is activated, the user can survive a Hadouken without taking damage, but not if the Hadouken itself activates the fire immunity.
  • The Spy-cicle was first teased on the first day of the Australian Christmas Update 2011, on the bottom left corner of the title image.

Gallery

See also