Difference between revisions of "September 4, 2012 Patch"

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| source      = http://store.steampowered.com/news/8791
 
| source      = http://store.steampowered.com/news/8791
 
| notes        = === Team Fortress 2 ===
 
| notes        = === Team Fortress 2 ===
*Added new promo items
+
* Added new promo items
*Added <code>replay_name</code> ConVar to set the name of the replay bot
+
* Added <code>replay_name</code> ConVar to set the name of the replay bot
*Added a notification to Steam Trading when a user's backpack is full
+
* Added a notification to Steam Trading when a user's backpack is full
*Fixed <code>tv_name</code> ConVar not working
+
* Fixed <code>tv_name</code> ConVar not working
*Fixed non-robot [[Sniper]]s playing some of the robot Sniper lines
+
* Fixed non-robot [[Sniper]]s playing some of the robot Sniper lines
*Fixed the looping tank sound not playing if it was spawned far from the player
+
* Fixed the looping tank sound not playing if it was spawned far from the player
*Fixed [[Monoculus]] health bar not showing when Monoculus spawns
+
* Fixed [[Monoculus]] health bar not showing when Monoculus spawns
*Fixed tank destruction effects playing at the map origin
+
* Fixed tank destruction effects playing at the map origin
*Fixed bots not displaying in the server browser properly
+
* Fixed bots not displaying in the server browser properly
*Updated the localization files
+
* Updated the localization files
*Updated [[Koth_King]]
+
* Updated [[Koth_King]]
*Added some geometry to hide floating staircases outside of playspace
+
* Added some geometry to hide floating staircases outside of playspace
**Performance improvements from prop reduction, additional surfaces tagged as nodraw, and reduced overlay counts
+
** Performance improvements from prop reduction, additional surfaces tagged as nodraw, and reduced overlay counts
**Fixed some building faces where extra faces were being generated behind windows/etc due to spaces in geometry
+
** Fixed some building faces where extra faces were being generated behind windows/etc due to spaces in geometry
*Updated Mvm_[[Decoy]]
+
* Updated Mvm_[[Decoy]]
*Updated Mvm_[[Coaltown]]
+
* Updated Mvm_[[Coaltown]]
**Blocked bots from being blasted into the tank tunnel
+
** Blocked bots from being blasted into the tank tunnel
**Blocked giants from getting stuck under the stairs in the final pit
+
** Blocked giants from getting stuck under the stairs in the final pit
*Updated Mvm_[[Mannworks]]
+
* Updated Mvm_[[Mannworks]]
**Blocked bots from being blasted into the tank tunnel
+
** Blocked bots from being blasted into the tank tunnel
**Added nobuild to stairs on center building where Engineers could build out of reach of Sentry Busters
+
** Added nobuild to stairs on center building where Engineers could build out of reach of Sentry Busters
*[[MvM]] changes
+
* [[MvM]] changes
**Fixed a client money display issue when purchasing or selling bottle charges after changing classes
+
** Fixed a client money display issue when purchasing or selling bottle charges after changing classes
**Fixed an issue in the Server Browser where replay bots would add to the player count
+
** Fixed an issue in the Server Browser where replay bots would add to the player count
**Fixed a bug that would sometimes cause the bomb to get positioned incorrectly when dropped
+
** Fixed a bug that would sometimes cause the bomb to get positioned incorrectly when dropped
**Added safeguards to prevent bots from getting stuck in certain cases
+
** Added safeguards to prevent bots from getting stuck in certain cases
**Fixed sniper rifle reload upgrade not reducing the time delay from hip shot to scoping
+
** Fixed sniper rifle reload upgrade not reducing the time delay from hip shot to scoping
**Fixed Steel Gauntlet robots failing to destroy minisentries on slopes
+
** Fixed Steel Gauntlet robots failing to destroy minisentries on slopes
**Fixed the party leader’s mission completions showing in the game lobby instead of your own
+
** Fixed the party leader’s mission completions showing in the game lobby instead of your own
*Community-submitted schema changes:
+
* Community-submitted schema changes:
**Backpack sounds updated for [[Rogue's Col Roule]], [[Cozy Camper]], [[Scrap Pack]], [[Professor's Pineapple]], [[Scottish Handshake]], [[Monoculus]]!, [[Manniversary Paper Hat]], [[Party Hat]], [[Googly Gazer]], [[Liquor Locker]], and [[Something Special For Someone Special]]
+
** Backpack sounds updated for [[Rogue's Col Roule]], [[Cozy Camper]], [[Scrap Pack]], [[Professor's Pineapple]], [[Scottish Handshake]], [[Monoculus]]!, [[Manniversary Paper Hat]], [[Party Hat]], [[Googly Gazer]], [[Liquor Locker]], and [[Something Special For Someone Special]]
*Weapon sound changes:
+
* Weapon sound changes:
**The [[Pain Train]] now uses [[Equalizer]] sounds
+
** The [[Pain Train]] now uses [[Equalizer]] sounds
**The [[Conscientious Objector]] now uses Kurkri sounds
+
** The [[Conscientious Objector]] now uses Kurkri sounds
**The [[Amputator]] now uses [[Bonesaw]] sounds
+
** The [[Amputator]] now uses [[Bonesaw]] sounds
**The [[Solemn Vow]] now sounds like a wrench
+
** The [[Solemn Vow]] now sounds like a wrench
**The [[Market Gardener]] now uses Shovel sounds
+
** The [[Market Gardener]] now uses Shovel sounds
**The [[Horseless Headless Horsemann's Headtaker]] now uses the Horsemann's Horseless Headless Horsemann's Headtaker sounds
+
** The [[Horseless Headless Horsemann's Headtaker]] now uses the Horsemann's Horseless Headless Horsemann's Headtaker sounds
*Weapon crafting changes:
+
* Weapon crafting changes:
**The [[Teufort Tooth Kickers]] and [[Professor's Peculiarity]] are now craftable
+
** The [[Teufort Tooth Kicker]]s and [[Professor's Peculiarity]] are now craftable
**The [[Cozy Camper]], [[Sun-on-a-Stick]], and [[Sharpened Volcano Fragment]] are now craftable with tokens
+
** The [[Cozy Camper]], [[Sun-on-a-Stick]], and [[Sharpened Volcano Fragment]] are now craftable with tokens
*Weapon cosmetic changes:
+
* Weapon cosmetic changes:
**Added new styles to the [[Big Country]], [[Professor's Peculiarity]], and [[Copper's Hard Top]]
+
** Added new styles to the [[Big Country]], [[Professor's Peculiarity]], and [[Copper's Hard Top]]
**The [[Third Degree]] now vaporizes enemies on kill like the [[Phlogistinator]] and the [[Manmelter]]
+
** The [[Third Degree]] now vaporizes enemies on kill like the [[Phlogistinator]] and the [[Manmelter]]
**Loosened equip region restrictions for the [[Whiskered Gentleman]], [[Sight For Sore Eyes]], [[Googly Gazer]], and [[Nine-Pipe Problem]]
+
** Loosened equip region restrictions for the [[Whiskered Gentleman]], [[Sight for Sore Eyes]], [[Googly Gazer]], and [[Nine-Pipe Problem]]
**The [[Birdcage]], [[HOUWAR]], and [[Scrap Pack]] can now get kill assists in [[Pyroland
+
** The [[Birdcage]], [[HOUWAR]], and [[Scrap Pack]] can now get kill assists in [[Pyroland]]
*Updated attribute text to be more clear on the [[Loch-N-Load]], [[Force-A-Nature]], [[Soda Popper]], and [[Family Business]]
+
* Updated attribute text to be more clear on the [[Loch-N-Load]], [[Force-A-Nature]], [[Soda Popper]], and [[Family Business]]
**Weapon functionality is unchanged
+
** Weapon functionality is unchanged
 
}}
 
}}

Revision as of 21:49, 4 September 2012

Patch notes

Team Fortress 2

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/maps/koth_king.bsp
Modified: team fortress 2 content.gcf/tf/maps/koth_king.nav
Modified: team fortress 2 content.gcf/tf/maps/mvm_coaltown.bsp
Modified: team fortress 2 content.gcf/tf/maps/mvm_coaltown.nav
Modified: team fortress 2 content.gcf/tf/maps/mvm_decoy.bsp
Modified: team fortress 2 content.gcf/tf/maps/mvm_decoy.nav
Modified: team fortress 2 content.gcf/tf/maps/mvm_mannworks.bsp
Modified: team fortress 2 content.gcf/tf/maps/mvm_mannworks.nav
Deleted: team fortress 2 content.gcf/tf/sound/ui/holiday/gamestartup_mann_vs_machine.mp3
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/fall_crate.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/fall_crate_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_invisibles_killed.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_invisibles_killed_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_sappers_killed.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_sappers_killed_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_scouts_killed.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_scouts_killed_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/xcom_badge.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/xcom_badge_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/xcom_flattop_engineer.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/xcom_flattop_engineer_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/pyro/xcom_sectoid_mask.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/pyro/xcom_sectoid_mask_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/characters/mvm_demoman_bot.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/characters/mvm_medic_bot.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/characters/mvm_pyro_bot.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/characters/mvm_scout_bot.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/characters/mvm_sniper_bot.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/characters/mvm_soldier_bot.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/characters/mvm_spy_bot.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/xcom_badge.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/xcom_badge_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/xcom_badge_normal.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/xcom_flattop.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/xcom_flattop_normal.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/xcom_sectoid_mask.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/xcom_sectoid_mask_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/xcom_sectoid_mask_normal.vtf
Modified: team fortress 2 materials.gcf/tf/models/bots/soldier_boss/bot_soldier_boss.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/bots/soldier_boss/bot_soldier_boss.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/bots/soldier_boss/bot_soldier_boss.mdl
Modified: team fortress 2 materials.gcf/tf/models/bots/soldier_boss/bot_soldier_boss.phy
Modified: team fortress 2 materials.gcf/tf/models/bots/soldier_boss/bot_soldier_boss.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/bots/soldier_boss/bot_soldier_boss.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_badge.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_badge.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_badge.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_badge.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_badge.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_engineer.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_engineer.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_engineer.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_engineer.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_engineer.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_heavy.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_heavy.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_heavy.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_heavy.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_heavy.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_medic.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_medic.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_medic.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_medic.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_medic.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_scout.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_scout.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_scout.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_scout.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_scout.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_soldier.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_soldier.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_soldier.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_soldier.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_soldier.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/pyro/xcom_sectoid_mask.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/pyro/xcom_sectoid_mask.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/pyro/xcom_sectoid_mask.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/pyro/xcom_sectoid_mask.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/pyro/xcom_sectoid_mask.vvd
Added: team fortress 2 materials.gcf/tf/sound/weapons/csgo_awp_shoot_crit.wav