Difference between revisions of "September 4, 2012 Patch"
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| source = http://store.steampowered.com/news/8791 | | source = http://store.steampowered.com/news/8791 | ||
| notes = === Team Fortress 2 === | | notes = === Team Fortress 2 === | ||
− | *Added new promo items | + | * Added new promo items |
− | *Added <code>replay_name</code> ConVar to set the name of the replay bot | + | * Added <code>replay_name</code> ConVar to set the name of the replay bot |
− | *Added a notification to Steam Trading when a user's backpack is full | + | * Added a notification to Steam Trading when a user's backpack is full |
− | *Fixed <code>tv_name</code> ConVar not working | + | * Fixed <code>tv_name</code> ConVar not working |
− | *Fixed non-robot [[Sniper]]s playing some of the robot Sniper lines | + | * Fixed non-robot [[Sniper]]s playing some of the robot Sniper lines |
− | *Fixed the looping tank sound not playing if it was spawned far from the player | + | * Fixed the looping tank sound not playing if it was spawned far from the player |
− | *Fixed [[Monoculus]] health bar not showing when Monoculus spawns | + | * Fixed [[Monoculus]] health bar not showing when Monoculus spawns |
− | *Fixed tank destruction effects playing at the map origin | + | * Fixed tank destruction effects playing at the map origin |
− | *Fixed bots not displaying in the server browser properly | + | * Fixed bots not displaying in the server browser properly |
− | *Updated the localization files | + | * Updated the localization files |
− | *Updated [[Koth_King]] | + | * Updated [[Koth_King]] |
− | *Added some geometry to hide floating staircases outside of playspace | + | * Added some geometry to hide floating staircases outside of playspace |
− | **Performance improvements from prop reduction, additional surfaces tagged as nodraw, and reduced overlay counts | + | ** Performance improvements from prop reduction, additional surfaces tagged as nodraw, and reduced overlay counts |
− | **Fixed some building faces where extra faces were being generated behind windows/etc due to spaces in geometry | + | ** Fixed some building faces where extra faces were being generated behind windows/etc due to spaces in geometry |
− | *Updated Mvm_[[Decoy]] | + | * Updated Mvm_[[Decoy]] |
− | *Updated Mvm_[[Coaltown]] | + | * Updated Mvm_[[Coaltown]] |
− | **Blocked bots from being blasted into the tank tunnel | + | ** Blocked bots from being blasted into the tank tunnel |
− | **Blocked giants from getting stuck under the stairs in the final pit | + | ** Blocked giants from getting stuck under the stairs in the final pit |
− | *Updated Mvm_[[Mannworks]] | + | * Updated Mvm_[[Mannworks]] |
− | **Blocked bots from being blasted into the tank tunnel | + | ** Blocked bots from being blasted into the tank tunnel |
− | **Added nobuild to stairs on center building where Engineers could build out of reach of Sentry Busters | + | ** Added nobuild to stairs on center building where Engineers could build out of reach of Sentry Busters |
− | *[[MvM]] changes | + | * [[MvM]] changes |
− | **Fixed a client money display issue when purchasing or selling bottle charges after changing classes | + | ** Fixed a client money display issue when purchasing or selling bottle charges after changing classes |
− | **Fixed an issue in the Server Browser where replay bots would add to the player count | + | ** Fixed an issue in the Server Browser where replay bots would add to the player count |
− | **Fixed a bug that would sometimes cause the bomb to get positioned incorrectly when dropped | + | ** Fixed a bug that would sometimes cause the bomb to get positioned incorrectly when dropped |
− | **Added safeguards to prevent bots from getting stuck in certain cases | + | ** Added safeguards to prevent bots from getting stuck in certain cases |
− | **Fixed sniper rifle reload upgrade not reducing the time delay from hip shot to scoping | + | ** Fixed sniper rifle reload upgrade not reducing the time delay from hip shot to scoping |
− | **Fixed Steel Gauntlet robots failing to destroy minisentries on slopes | + | ** Fixed Steel Gauntlet robots failing to destroy minisentries on slopes |
− | **Fixed the party leader’s mission completions showing in the game lobby instead of your own | + | ** Fixed the party leader’s mission completions showing in the game lobby instead of your own |
− | *Community-submitted schema changes: | + | * Community-submitted schema changes: |
− | **Backpack sounds updated for [[Rogue's Col Roule]], [[Cozy Camper]], [[Scrap Pack]], [[Professor's Pineapple]], [[Scottish Handshake]], [[Monoculus]]!, [[Manniversary Paper Hat]], [[Party Hat]], [[Googly Gazer]], [[Liquor Locker]], and [[Something Special For Someone Special]] | + | ** Backpack sounds updated for [[Rogue's Col Roule]], [[Cozy Camper]], [[Scrap Pack]], [[Professor's Pineapple]], [[Scottish Handshake]], [[Monoculus]]!, [[Manniversary Paper Hat]], [[Party Hat]], [[Googly Gazer]], [[Liquor Locker]], and [[Something Special For Someone Special]] |
− | *Weapon sound changes: | + | * Weapon sound changes: |
− | **The [[Pain Train]] now uses [[Equalizer]] sounds | + | ** The [[Pain Train]] now uses [[Equalizer]] sounds |
− | **The [[Conscientious Objector]] now uses Kurkri sounds | + | ** The [[Conscientious Objector]] now uses Kurkri sounds |
− | **The [[Amputator]] now uses [[Bonesaw]] sounds | + | ** The [[Amputator]] now uses [[Bonesaw]] sounds |
− | **The [[Solemn Vow]] now sounds like a wrench | + | ** The [[Solemn Vow]] now sounds like a wrench |
− | **The [[Market Gardener]] now uses Shovel sounds | + | ** The [[Market Gardener]] now uses Shovel sounds |
− | **The [[Horseless Headless Horsemann's Headtaker]] now uses the Horsemann's Horseless Headless Horsemann's Headtaker sounds | + | ** The [[Horseless Headless Horsemann's Headtaker]] now uses the Horsemann's Horseless Headless Horsemann's Headtaker sounds |
− | *Weapon crafting changes: | + | * Weapon crafting changes: |
− | **The [[Teufort Tooth | + | ** The [[Teufort Tooth Kicker]]s and [[Professor's Peculiarity]] are now craftable |
− | **The [[Cozy Camper]], [[Sun-on-a-Stick]], and [[Sharpened Volcano Fragment]] are now craftable with tokens | + | ** The [[Cozy Camper]], [[Sun-on-a-Stick]], and [[Sharpened Volcano Fragment]] are now craftable with tokens |
− | *Weapon cosmetic changes: | + | * Weapon cosmetic changes: |
− | **Added new styles to the [[Big Country]], [[Professor's Peculiarity]], and [[Copper's Hard Top]] | + | ** Added new styles to the [[Big Country]], [[Professor's Peculiarity]], and [[Copper's Hard Top]] |
− | **The [[Third Degree]] now vaporizes enemies on kill like the [[Phlogistinator]] and the [[Manmelter]] | + | ** The [[Third Degree]] now vaporizes enemies on kill like the [[Phlogistinator]] and the [[Manmelter]] |
− | **Loosened equip region restrictions for the [[Whiskered Gentleman]], [[Sight | + | ** Loosened equip region restrictions for the [[Whiskered Gentleman]], [[Sight for Sore Eyes]], [[Googly Gazer]], and [[Nine-Pipe Problem]] |
− | **The [[Birdcage]], [[HOUWAR]], and [[Scrap Pack]] can now get kill assists in [[Pyroland | + | ** The [[Birdcage]], [[HOUWAR]], and [[Scrap Pack]] can now get kill assists in [[Pyroland]] |
− | *Updated attribute text to be more clear on the [[Loch-N-Load]], [[Force-A-Nature]], [[Soda Popper]], and [[Family Business]] | + | * Updated attribute text to be more clear on the [[Loch-N-Load]], [[Force-A-Nature]], [[Soda Popper]], and [[Family Business]] |
− | **Weapon functionality is unchanged | + | ** Weapon functionality is unchanged |
}} | }} |
Revision as of 21:49, 4 September 2012
|
Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Added new promo items
- Added
replay_name
ConVar to set the name of the replay bot - Added a notification to Steam Trading when a user's backpack is full
- Fixed
tv_name
ConVar not working - Fixed non-robot Snipers playing some of the robot Sniper lines
- Fixed the looping tank sound not playing if it was spawned far from the player
- Fixed Monoculus health bar not showing when Monoculus spawns
- Fixed tank destruction effects playing at the map origin
- Fixed bots not displaying in the server browser properly
- Updated the localization files
- Updated Koth_King
- Added some geometry to hide floating staircases outside of playspace
- Performance improvements from prop reduction, additional surfaces tagged as nodraw, and reduced overlay counts
- Fixed some building faces where extra faces were being generated behind windows/etc due to spaces in geometry
- Updated Mvm_Decoy
- Updated Mvm_Coaltown
- Blocked bots from being blasted into the tank tunnel
- Blocked giants from getting stuck under the stairs in the final pit
- Updated Mvm_Mannworks
- Blocked bots from being blasted into the tank tunnel
- Added nobuild to stairs on center building where Engineers could build out of reach of Sentry Busters
- MvM changes
- Fixed a client money display issue when purchasing or selling bottle charges after changing classes
- Fixed an issue in the Server Browser where replay bots would add to the player count
- Fixed a bug that would sometimes cause the bomb to get positioned incorrectly when dropped
- Added safeguards to prevent bots from getting stuck in certain cases
- Fixed sniper rifle reload upgrade not reducing the time delay from hip shot to scoping
- Fixed Steel Gauntlet robots failing to destroy minisentries on slopes
- Fixed the party leader’s mission completions showing in the game lobby instead of your own
- Community-submitted schema changes:
- Backpack sounds updated for Rogue's Col Roule, Cozy Camper, Scrap Pack, Professor's Pineapple, Scottish Handshake, Monoculus!, Manniversary Paper Hat, Party Hat, Googly Gazer, Liquor Locker, and Something Special For Someone Special
- Weapon sound changes:
- The Pain Train now uses Equalizer sounds
- The Conscientious Objector now uses Kurkri sounds
- The Amputator now uses Bonesaw sounds
- The Solemn Vow now sounds like a wrench
- The Market Gardener now uses Shovel sounds
- The Horseless Headless Horsemann's Headtaker now uses the Horsemann's Horseless Headless Horsemann's Headtaker sounds
- Weapon crafting changes:
- The Teufort Tooth Kickers and Professor's Peculiarity are now craftable
- The Cozy Camper, Sun-on-a-Stick, and Sharpened Volcano Fragment are now craftable with tokens
- Weapon cosmetic changes:
- Added new styles to the Big Country, Professor's Peculiarity, and Copper's Hard Top
- The Third Degree now vaporizes enemies on kill like the Phlogistinator and the Manmelter
- Loosened equip region restrictions for the Whiskered Gentleman, Sight for Sore Eyes, Googly Gazer, and Nine-Pipe Problem
- The Birdcage, HOUWAR, and Scrap Pack can now get kill assists in Pyroland
- Updated attribute text to be more clear on the Loch-N-Load, Force-A-Nature, Soda Popper, and Family Business
- Weapon functionality is unchanged
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: team fortress 2 content.gcf/tf/steam.inf
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/maps/koth_king.bsp
Modified: team fortress 2 content.gcf/tf/maps/koth_king.nav
Modified: team fortress 2 content.gcf/tf/maps/mvm_coaltown.bsp
Modified: team fortress 2 content.gcf/tf/maps/mvm_coaltown.nav
Modified: team fortress 2 content.gcf/tf/maps/mvm_decoy.bsp
Modified: team fortress 2 content.gcf/tf/maps/mvm_decoy.nav
Modified: team fortress 2 content.gcf/tf/maps/mvm_mannworks.bsp
Modified: team fortress 2 content.gcf/tf/maps/mvm_mannworks.nav
Deleted: team fortress 2 content.gcf/tf/sound/ui/holiday/gamestartup_mann_vs_machine.mp3
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/fall_crate.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/fall_crate_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_invisibles_killed.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_invisibles_killed_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_sappers_killed.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_sappers_killed_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_scouts_killed.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_scouts_killed_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/xcom_badge.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/xcom_badge_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/xcom_flattop_engineer.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/xcom_flattop_engineer_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/pyro/xcom_sectoid_mask.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/pyro/xcom_sectoid_mask_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/characters/mvm_demoman_bot.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/characters/mvm_medic_bot.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/characters/mvm_pyro_bot.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/characters/mvm_scout_bot.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/characters/mvm_sniper_bot.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/characters/mvm_soldier_bot.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/characters/mvm_spy_bot.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/xcom_badge.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/xcom_badge_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/xcom_badge_normal.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/xcom_flattop.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/xcom_flattop_normal.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/xcom_sectoid_mask.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/xcom_sectoid_mask_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/xcom_sectoid_mask_normal.vtf
Modified: team fortress 2 materials.gcf/tf/models/bots/soldier_boss/bot_soldier_boss.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/bots/soldier_boss/bot_soldier_boss.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/bots/soldier_boss/bot_soldier_boss.mdl
Modified: team fortress 2 materials.gcf/tf/models/bots/soldier_boss/bot_soldier_boss.phy
Modified: team fortress 2 materials.gcf/tf/models/bots/soldier_boss/bot_soldier_boss.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/bots/soldier_boss/bot_soldier_boss.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_badge.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_badge.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_badge.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_badge.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_badge.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_engineer.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_engineer.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_engineer.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_engineer.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_engineer.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_heavy.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_heavy.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_heavy.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_heavy.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_heavy.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_medic.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_medic.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_medic.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_medic.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_medic.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_scout.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_scout.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_scout.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_scout.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_scout.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_soldier.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_soldier.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_soldier.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_soldier.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_soldier.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/pyro/xcom_sectoid_mask.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/pyro/xcom_sectoid_mask.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/pyro/xcom_sectoid_mask.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/pyro/xcom_sectoid_mask.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/pyro/xcom_sectoid_mask.vvd
Added: team fortress 2 materials.gcf/tf/sound/weapons/csgo_awp_shoot_crit.wav