Difference between revisions of "Scotsman's Skullcutter"

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*It is possible to get the "[[Demoman achievements|Beat me up, Scotty]]" achievement with this.
 
*It is possible to get the "[[Demoman achievements|Beat me up, Scotty]]" achievement with this.
 
* Most of the [[Team Fortress]] Quake mod's classes, including the Demoman, used a battle-axe as their melee weapon.
 
* Most of the [[Team Fortress]] Quake mod's classes, including the Demoman, used a battle-axe as their melee weapon.
 +
*Along with the [[Eyelander]], this weapon lacks any unique lines.  It's common to hear no lines or [[Bottle]] lines while in use.
  
 
== Gallery ==
 
== Gallery ==

Revision as of 00:20, 5 October 2010

Template:Weapon infobox

The Scotsman's Skullcutter is a community melee weapon wielded by the Demoman. It appears as a bloodied battle-axe with a wooden shaft and spiked handguard.

This weapon functions similarly to the Eyelander in that it has a large melee range and will decapitate enemies, but it is not enchanted and will not collect power each time. It is however able to deal 20% extra damage and will recieve random Critical hits. The axe also appears to have considerable weight as it slows the Demoman down from 280 units/second (93% of normal speed) to 238 units/second (78% of normal speed). This is 8 units/second faster than a Heavy and 2 units/second slower than a Soldier, making him the second slowest class with it equipped. This item was released in the May 20, 2010 Patch under the second round of Contribute! content.

Damage

See also: Damage
  • Base: 78 (71 to 86 damage)
  • Mini-Crit: 105
  • Critical hit: 234

Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.8

All times are in seconds. Times are approximate and determined by community testing.

Other Properties

  • Speed reduced 15% from 280 Hammer Units/second to 238 Hammer Units/second.
  • Melee range increased ~37% from 65 to 89 Hammer Units.

Blueprint

Jarate Axtinguisher Scotsman's Skullcutter
Item icon Jarate.png + Item icon Axtinguisher.png = Item icon Scotsman's Skullcutter.png

Recent Changes

  • This weapon used to use the same hit sound as the Bottle, before a patch changed it due to popular demand.

Trivia

  • This is the only player damaging weapon with no taunt. This is likely so as to keep the Demoman's Taunt kill, Decapitation, Eyelander exclusive.
  • This is one of few weapons in the game that can kill a full health Soldier with a single critical strike.
  • The Scotsman's Skullcutter's speed penalty also decreases the speed of a charge, when used with the Chargin' Targe (reducing it from 750 units/second to 638).
  • Contrary to popular belief, the Skullcutter does not have the same range as the Bottle.
  • A Spy who is disguised as a Demoman with the Skullcutter equipped will not have his movement speed reduced to 238 units per second (78% of normal speed), meaning that the Disguise's movement speed does not match an actual player's movement speed.
  • It is possible to get the "Beat me up, Scotty" achievement with this.
  • Most of the Team Fortress Quake mod's classes, including the Demoman, used a battle-axe as their melee weapon.
  • Along with the Eyelander, this weapon lacks any unique lines. It's common to hear no lines or Bottle lines while in use.

Gallery

See also