Revolver

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Revision as of 13:05, 16 November 2010 by HouraiVictim (talk | contribs) (Trivia)
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You got blood on my suit.
The Spy

The Revolver is the primary weapon of the Spy class. It is a typical six-shooter Revolver.

This weapon is fairly accurate and deals moderate damage with some damage falloff with distance. As the Spy's only ranged weapon, players will have to rely on the Revolver to fend off enemies at a distance. It also serves as a backup plan for failed backstab attempts.

Like the SMG and the Pistol, the Revolver fires a single, perfectly-accurate shot before 'bullet-spread' takes effect, provided the player has waited 1.25 seconds since their last shot. Using the Revolver in conjunction with the Spy's ability to see enemy players' health allows you to target and pick off weakened enemies with ease.

Damage

See also: Damage
  • Base: 40
  • Max Ramp Up: 150% (60 damage)
  • Max Fall Off: 50% (20 damage)
  • Point Blank: 55-60
  • Medium Range: 35-45
  • Long Range: 20-25
  • Mini-Crit: 54
  • Critical hit: 120

Medium range is defined as the main resupply door to the opposite wall on the upper level of 2Fort. Long range is defined as battlement to battlement on 2Fort. Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.58
  • Reload: 1.16
  • Spread Recovery: 1.25

All times are in seconds. Times are approximate and determined by community testing.

Related Achievements

A Cut Above
A Cut Above
Kill a gun-wielding Spy with your knife.

Trivia

  • The Revolver bears a striking resemblance to the real-world Colt Diamondback and Colt Python.
  • The Revolver uses similar reload sounds to the SMG in Half-Life 2.
  • It is possible to give the impression that the Spy had three hands by reloading the Revolver while having the Dead Ringer out, or reloading and then quickly activating cloak.

Gallery

See also