Difference between revisions of "Crusader's Crossbow"

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{{Quotation|'''cat says : ''' I swerved to hit a tranny with my car}}
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{{Quotation|'''Crusader's Crossbow''' publicity blurb|This thing might look like an old crossbow of before. However, it's nothing more than a regular syringe gun!}}
 +
 
 +
The '''Crusader's Crossbow''' is a [[Steam Workshop|community-created]] [[Weapons#medicprimary|primary weapon]] for the [[Medic]]. It is a wooden crossbow with a metal barrel attached to a canister housing a syringe. The Medic's class icon is present on both the canister and the frame of the Crusader's Crossbow. 
 +
 
 +
The Crusader's Crossbow fires a [[Projectiles|syringe]] that travels in a slight arc with a team-colored healing streak trailing behind it. The Crusader's Crossbow does not require the user to charge their shot before firing, and the time spent reloading is less than the Huntsman; however, unlike with the Huntsman, the syringes cannot score [[headshot]]s. Syringes fired from the Crusader's Crossbow will [[damage]] enemies and heal teammates, allowing a player to deal damage to an enemy or heal a teammate from great distances. Syringes are unable to destroy [[stickybomb]]s. Healing a teammate with a bolt will play a distinct, angelic sound effect to indicate success. Disguised enemy [[Spy|Spies]] are damaged by syringes, rather than healed. Any player hit with a syringe fired from the Crusader's Crossbow, regardless of team, will appear to have a syringe sticking out of their body as a cosmetic effect.
 +
 
 +
Syringes function on a reversed damage falloff scale; the further a syringe travels, the greater the amount of damage (or healing) it will cause. The amount of health replenished is not affected by whether the teammate has been [[Medi Gun#Healing rate|recently damaged]]. Healing teammates with a syringe fired from the Crusader's Crossbow will also contribute a small amount of {{botignore|charge}} to the Medic's [[ÜberCharge]] meter. Critical hits do not affect the amount of healing done or amount of {{botignore|charge}} gained. ÜberCharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, ÜberCharge build rate) is; that is, the ÜberCharge gain rate is reduced by a third when the target has been damaged within the past 10 seconds, and scales back to normal over 10 to 15 seconds.
 +
 
 +
Unlike with the Medic's other primary weapons, a [[Pyro]] can [[Compression Blast|deflect]] a syringe fired from the Crusader's Crossbow back at the Medic, or into their own teammates to give them a health boost.
 +
 
 +
The kill icon for the Crusader's Crossbow was contributed by {{Steamid|76561197976113694}}.
 +
 
 +
== Damage, healing and function times ==
 +
{{Damage table
 +
| type              = Projectile
 +
| damagetype        = Bullet
 +
| rangetype          = Ranged
 +
 
 +
| damage            = yes
 +
|  base        = {{tooltip|38|Point blank}} - {{tooltip|75|Long range}}
 +
|  crit              = {{tooltip|113|Point blank}} - {{tooltip|225|Long range}}
 +
|  minicrit          = {{tooltip|51|Point blank}} - {{tooltip|101|Long range}}
 +
 
 +
| healing            = yes
 +
|  heal amt          = {{tooltip|75|Point blank}} - {{tooltip|150|Long range}}
 +
 
 +
| function times    = yes
 +
|  reload  = 1.6 s
 +
| charge fill speed  = {{tooltip|16|Out of combat}} - {{tooltip|48|In combat}} {{tooltip|<small>HP/%</small>|Healing amount per 1%}}
 +
}}
 +
 
 +
== Item set ==
 +
{{Set|The Medieval Medic}}
 +
 
 +
{{Weapon Demonstration}}
 +
 
 +
== Crafting ==
 +
{{See also|Crafting}}
 +
=== Blueprint ===
 +
{{Blueprint
 +
| ingredient-1 = Scrap Metal
 +
| ingredient-1-amount = 2
 +
| ingredient-2 = Huntsman
 +
| result = Crusader's Crossbow
 +
}}
 +
{{Blueprint | autoresult = Medic primary}}
 +
 
 +
=== As a crafting ingredient ===
 +
{{Blueprint
 +
| ingredient-1 = Reclaimed Metal
 +
| ingredient-2 = Gloves of Running Urgently
 +
| ingredient-3 = Crusader's Crossbow
 +
| result = Overdose
 +
}}
 +
 
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = Crossbow
 +
| rankson = kills
 +
  | att-1-negative  = No headshots
 +
  | att-2-negative  = -75% max primary ammo on wearer
 +
  | item-description = Fires special bolts that heal teammates and deals damage<br>based on distance traveled<br>This weapon will reload automatically when not active
 +
| festive = yes
 +
| can deal damage = yes
 +
| can deal gib damage = no
 +
| can headshot = no
 +
| can reflect projectiles = no
 +
| can deal posthumous damage = yes
 +
| can extinguish = no
 +
| can heal allies = yes
 +
| can deal long range damage = yes
 +
| notes =
 +
}}
 +
 
 +
== Related achievements ==
 +
=== [[Image:Achieved.png|20px|link=Achievements]] [[achievements|General]] ===
 +
{{Achievement table
 +
|1 = {{Show achievement|General|Team Doctor}}
 +
}}
 +
 
 +
=== {{class link|Medic}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Medic|Chief of Staff}}
 +
      {{Show achievement|Medic|Grand Rounds}}
 +
      {{Show achievement|Medic|Intern}}
 +
| 2 = {{Show achievement|Medic|Medical Intervention}}
 +
      {{Show achievement|Medic|Play Doctor}}
 +
      {{Show achievement|Medic|Specialist}}
 +
}}
 +
 
 +
== Update history ==
 +
{{Update history | '''{{Patch name|12|17|2010}}''' ([[Australian Christmas]])
 +
* The Crusader's Crossbow was added to the game.
 +
 
 +
'''{{Patch name|12|21|2010}}'''
 +
* The Crusader's Crossbow was added to the [[Mann Co. Store]], made craftable, and included in [[item drop system|random drops]].
 +
 
 +
'''{{Patch name|12|23|2010}}'''
 +
* {{Undocumented}} Updated the textures of the Crusader's Crossbow.
 +
 
 +
'''{{Patch name|1|7|2011}}'''
 +
* The Crusader's Crossbow was given a unique [[kill icon]].
 +
 
 +
'''{{Patch name|1|19|2011}}'''
 +
* Fixed being able to attack teammates using pumpkin bombs and arrows fired.
 +
 
 +
'''{{Patch name|2|14|2011}}'''
 +
* Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the {{cvar|item_whitelist.txt}} file.
 +
 
 +
'''{{Patch name|2|22|2011}}'''
 +
* Fixed being able to heal players with the Equalizer as their active weapon.
 +
 
 +
'''{{Patch name|3|15|2011}}'''
 +
* The crafting cost of the Crusader's Crossbow was changed from 2 Reclaimed Metal and a Huntsman to 2 Scrap Metal and a Huntsman.
 +
* All Crusader's Crossbows crafted before this patch were upgraded to [[Vintage]] quality.
 +
 
 +
'''{{Patch name|8|18|2011}}'''
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* {{Undocumented}} Added [[Strange]] Quality.
 +
 
 +
'''{{Patch name|9|15|2011}}'''
 +
* Updated the shading on the Crusader's Crossbow.
 +
 
 +
'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])
 +
* The Crusader's Crossbow now uses the [[Syringe Gun]]'s taunt.
 +
 
 +
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
 +
* Reload speed time reduced by +40%.
 +
 
 +
'''{{Patch name|9|21|2012}}'''
 +
* Added the ability to buy projectile penetration for the Crusader's Crossbow in [[Mann vs. Machine (game mode)|Mann vs. Machine]].
 +
 
 +
'''{{Patch name|10|17|2012}}'''
 +
* Fixed floating arrows on carried objects.
 +
 
 +
'''{{Patch name|2|14|2013}}'''
 +
* Fixed a teamkill exploit that used the Crusader's Crossbow.
 +
 
 +
'''{{Patch name|7|10|2013}}'''
 +
* Changed arrow projectile to a large syringe.
 +
* Changed trail effects.
 +
* Smoothed out reload animation (DPS unchanged).
 +
* Fixed being able to heal players that are using items that block healing.
 +
 
 +
'''{{Patch name|9|16|2013}}'''
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* Fixed the Crusader's Crossbow healing teammates with the [[Equalizer]] or the [[Escape Plan]] deployed.
 +
 
 +
'''{{Patch name|10|29|2013}}''' ([[Scream Fortress 2013]])
 +
* Medic's Crusader's Crossbow now silently reloads when unholstered, similar to Pyro's [[Flare Gun]].
 +
* {{Undocumented}} Increased the size of the Crusader's Crossbow projectile.
 +
 
 +
'''{{Patch name|11|1|2013}}'''
 +
* Fixed an exploit related to switching weapons.
 +
* Changed attributes:
 +
** Reduced damage from 75 to 50.
 +
** Lower reload time from 3 seconds to 1.5 seconds.
 +
 
 +
'''{{Patch name|11|12|2013}}'''
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* Added [[Collector's]] quality.
 +
 
 +
'''{{Patch name|11|21|2013}}'''
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* Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance.
 +
 
 +
'''{{Patch name|12|20|2013}}''' ([[Smissmas 2013]])
 +
* {{Undocumented}} Added [[Festive]] variant.
 +
 
 +
'''{{Patch name|1|9|2014}}'''
 +
* Fixed not being able to use the Festive Crusader's Crossbow in [[Medieval mode]].
 +
 
 +
'''{{Patch name|3|5|2014}}'''
 +
* Updated the Crusader's Crossbow and the Festive Crusader's Crossbow to use the same crosshair as the Huntsman.
 +
 
 +
'''{{Patch name|12|22|2014}}''' ([[Smissmas 2014]])
 +
* {{Undocumented}} Removed bolts stat for Crusader's Crossbow.
 +
** This only removed the stat from appearing in the loadout, the weapon's function is unchanged.
 +
 
 +
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
 +
* Updated description to better detail the weapon's features.
 +
 
 +
'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])
 +
* Changed attribute:
 +
** Healing a player with a syringe now grants a small amount of ÜberCharge.
 +
 
 +
'''{{Patch name|2|29|2016}}'''
 +
* Updated the shoot sound.
 +
* Updated the impact/heal sound when a teammate is healed.
 +
 
 +
'''{{Patch name|3|1|2016}}'''
 +
* Fixed the updated Crusader's Crossbow sounds not working on the Festive Crusader's Crossbow.
 +
* Fixed missing Crusader's Crossbow crit sound.
 +
 
 +
'''{{Patch name|10|20|2017}}''' ([[Jungle Inferno Update]])
 +
* Changed attribute:
 +
** Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.
 +
*** Reduced by a third when 1-10 seconds outside of combat, and scales up to normal over 10-15 seconds.
 +
 
 +
'''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]])
 +
* Added [[Festivizer|Festivized]] variant.
 +
}}
 +
 
 +
== Bugs ==
 +
* The bolts' particle effect appears at the back of the weapon, instead of from the barrel.
 +
* [[Reflect]]ed bolts may retain the particle effect team color of the Medic's team.
 +
* The Crossbow's projectiles can pass through teammates at close range.
 +
 
 +
== Trivia ==
 +
* The lath of the Crusader's Crossbow appears to be entirely cosmetic - no string is drawn and the lath is not bent as part of the firing motion.
 +
 
 +
==Gallery==
 +
<gallery>
 +
File:Crusader's Crossbow 1st person red.png|[[RED]] first-person view.
 +
File:Crusader's Crossbow 1st person blu.png|[[BLU]] first-person view.
 +
File:Festive Crusader's Crossbow 1st Person RED.png|RED [[Festive weapons|Festive]] variant.
 +
File:Festive Crusader's Crossbow 1st Person BLU.png|BLU Festive variant.
 +
File:Crusader's Crossbow Festivized RED 1st Person.png|RED [[Festivizer|Festivized]] variant.
 +
File:Crusader's Crossbow Festivized BLU 1st Person.png|BLU Festivized variant.
 +
File:RED Syringe Gun Ammo.png|RED syringe projectile, recycled from the [[Syringe Gun]].
 +
File:BLU Syringe Gun Ammo.png|BLU syringe projectile, recycled from the Syringe Gun.
 +
File:Festive Crusader's Crossbow Projectile RED.png|RED Festive variant projectile.
 +
File:Festive Crusader's Crossbow Projectile BLU.png|BLU Festive variant projectile.
 +
File:CrossbowCept.jpg|Crusader's Crossbow concept art.
 +
File:RED Crossbow old.png|Old RED shaders.
 +
File:BLU Crossbow old.png|Old BLU shaders.
 +
File:Arrow proj.png|Old arrow projectile, recycled from the Huntsman.
 +
</gallery>
 +
 
 +
== See also ==
 +
* [[Medic strategy#Crusader's Crossbow + reskins|Crusader's Crossbow strategy]]
 +
* [[Festive weapons]]
 +
 
 +
{{AustralianChristmasNav}}
 +
{{Allweapons Nav}}
 +
{{Medic Nav}}

Revision as of 02:11, 17 September 2021

This thing might look like an old crossbow of before. However, it's nothing more than a regular syringe gun!
Crusader's Crossbow publicity blurb

The Crusader's Crossbow is a community-created primary weapon for the Medic. It is a wooden crossbow with a metal barrel attached to a canister housing a syringe. The Medic's class icon is present on both the canister and the frame of the Crusader's Crossbow.

The Crusader's Crossbow fires a syringe that travels in a slight arc with a team-colored healing streak trailing behind it. The Crusader's Crossbow does not require the user to charge their shot before firing, and the time spent reloading is less than the Huntsman; however, unlike with the Huntsman, the syringes cannot score headshots. Syringes fired from the Crusader's Crossbow will damage enemies and heal teammates, allowing a player to deal damage to an enemy or heal a teammate from great distances. Syringes are unable to destroy stickybombs. Healing a teammate with a bolt will play a distinct, angelic sound effect to indicate success. Disguised enemy Spies are damaged by syringes, rather than healed. Any player hit with a syringe fired from the Crusader's Crossbow, regardless of team, will appear to have a syringe sticking out of their body as a cosmetic effect.

Syringes function on a reversed damage falloff scale; the further a syringe travels, the greater the amount of damage (or healing) it will cause. The amount of health replenished is not affected by whether the teammate has been recently damaged. Healing teammates with a syringe fired from the Crusader's Crossbow will also contribute a small amount of charge to the Medic's ÜberCharge meter. Critical hits do not affect the amount of healing done or amount of charge gained. ÜberCharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, ÜberCharge build rate) is; that is, the ÜberCharge gain rate is reduced by a third when the target has been damaged within the past 10 seconds, and scales back to normal over 10 to 15 seconds.

Unlike with the Medic's other primary weapons, a Pyro can deflect a syringe fired from the Crusader's Crossbow back at the Medic, or into their own teammates to give them a health boost.

The kill icon for the Crusader's Crossbow was contributed by Psyke .

Damage, healing and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Base damage 100% 38 - 75
Critical 113 - 225
Mini-crit 51 - 101
Healing
Healing amount 75 - 150
Function times
Reload 1.6 s
Charge fill speed 16 - 48 HP/%
Values are approximate and determined by community testing.

Item set

Main article: Item sets
The Medieval Medic
Backpack The Medieval Medic Bundle.png
Effect

No effect

Demonstration

Note: This demonstration has been out of date since October 20, 2017 Patch.

Crafting

See also: Crafting

Blueprint

Scrap Metal Huntsman Crusader's Crossbow
Item icon Scrap Metal.pngx2 + Item icon Huntsman.png = Item icon Crusader's Crossbow.png
Class Token - Medic Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Medic.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Blutsauger.png Item icon Crusader's Crossbow.png Item icon Overdose.png

As a crafting ingredient

Reclaimed Metal Gloves of Running Urgently Crusader's Crossbow Overdose
Item icon Reclaimed Metal.png + Item icon Gloves of Running Urgently.png + Item icon Crusader's Crossbow.png = Item icon Overdose.png

Strange variant


Related achievements

Achieved.png General

Team Doctor
Team Doctor
Accumulate 25000 heal points as a Medic.

Leaderboard class medic.png Medic

Chief of Staff
Chief of Staff
Accumulate 1 million total heal points.


Grand Rounds
Grand Rounds
Heal 200 teammates after they've called for 'Medic!'.


Intern
Intern
Accumulate 7000 heal points in a single life.
Medical Intervention
Medical Intervention
Save a falling teammate from dying on impact.


Play Doctor
Play Doctor
In a team with no Medics, be the first person to switch to Medic after a teammate calls for 'Medic!', and then heal 500 health.


Specialist
Specialist
Accumulate 10000 heal points in a single life.

Update history

December 17, 2010 Patch (Australian Christmas)
  • The Crusader's Crossbow was added to the game.

December 21, 2010 Patch

December 23, 2010 Patch

  • [Undocumented] Updated the textures of the Crusader's Crossbow.

January 7, 2011 Patch

  • The Crusader's Crossbow was given a unique kill icon.

January 19, 2011 Patch

  • Fixed being able to attack teammates using pumpkin bombs and arrows fired.

February 14, 2011 Patch

  • Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.txt file.

February 22, 2011 Patch

  • Fixed being able to heal players with the Equalizer as their active weapon.

March 15, 2011 Patch

  • The crafting cost of the Crusader's Crossbow was changed from 2 Reclaimed Metal and a Huntsman to 2 Scrap Metal and a Huntsman.
  • All Crusader's Crossbows crafted before this patch were upgraded to Vintage quality.

August 18, 2011 Patch

  • [Undocumented] Added Strange Quality.

September 15, 2011 Patch

  • Updated the shading on the Crusader's Crossbow.

October 13, 2011 Patch (Manniversary Update & Sale)

  • The Crusader's Crossbow now uses the Syringe Gun's taunt.

June 27, 2012 Patch (Pyromania Update)

  • Reload speed time reduced by +40%.

September 21, 2012 Patch

  • Added the ability to buy projectile penetration for the Crusader's Crossbow in Mann vs. Machine.

October 17, 2012 Patch

  • Fixed floating arrows on carried objects.

February 14, 2013 Patch

  • Fixed a teamkill exploit that used the Crusader's Crossbow.

July 10, 2013 Patch

  • Changed arrow projectile to a large syringe.
  • Changed trail effects.
  • Smoothed out reload animation (DPS unchanged).
  • Fixed being able to heal players that are using items that block healing.

September 16, 2013 Patch

October 29, 2013 Patch (Scream Fortress 2013)

  • Medic's Crusader's Crossbow now silently reloads when unholstered, similar to Pyro's Flare Gun.
  • [Undocumented] Increased the size of the Crusader's Crossbow projectile.

November 1, 2013 Patch

  • Fixed an exploit related to switching weapons.
  • Changed attributes:
    • Reduced damage from 75 to 50.
    • Lower reload time from 3 seconds to 1.5 seconds.

November 12, 2013 Patch

November 21, 2013 Patch

  • Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance.

December 20, 2013 Patch (Smissmas 2013)

  • [Undocumented] Added Festive variant.

January 9, 2014 Patch

  • Fixed not being able to use the Festive Crusader's Crossbow in Medieval mode.

March 5, 2014 Patch

  • Updated the Crusader's Crossbow and the Festive Crusader's Crossbow to use the same crosshair as the Huntsman.

December 22, 2014 Patch (Smissmas 2014)

  • [Undocumented] Removed bolts stat for Crusader's Crossbow.
    • This only removed the stat from appearing in the loadout, the weapon's function is unchanged.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.

December 17, 2015 Patch (Tough Break Update)

  • Changed attribute:
    • Healing a player with a syringe now grants a small amount of ÜberCharge.

February 29, 2016 Patch

  • Updated the shoot sound.
  • Updated the impact/heal sound when a teammate is healed.

March 1, 2016 Patch

  • Fixed the updated Crusader's Crossbow sounds not working on the Festive Crusader's Crossbow.
  • Fixed missing Crusader's Crossbow crit sound.

October 20, 2017 Patch (Jungle Inferno Update)

  • Changed attribute:
    • Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.
      • Reduced by a third when 1-10 seconds outside of combat, and scales up to normal over 10-15 seconds.

December 21, 2017 Patch (Smissmas 2017)

Bugs

  • The bolts' particle effect appears at the back of the weapon, instead of from the barrel.
  • Reflected bolts may retain the particle effect team color of the Medic's team.
  • The Crossbow's projectiles can pass through teammates at close range.

Trivia

  • The lath of the Crusader's Crossbow appears to be entirely cosmetic - no string is drawn and the lath is not bent as part of the firing motion.

Gallery

See also