Difference between revisions of "Chargin' Targe"

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{{Quotation|Close Combat Kit publicity blurb|“If I were to pick up this cowering-plate, I would have to put down my second sword,” a Scotsman thinks. “And surely that is madness.” <br /> The Chargin’ Targe solves this riddle by turning the useless shield into a deadly weapon you can run at people with and then bludgeon to death.}}
 
{{Quotation|Close Combat Kit publicity blurb|“If I were to pick up this cowering-plate, I would have to put down my second sword,” a Scotsman thinks. “And surely that is madness.” <br /> The Chargin’ Targe solves this riddle by turning the useless shield into a deadly weapon you can run at people with and then bludgeon to death.}}
  
The '''Chargin' Targe''' is the unlockable secondary weapon for the [[Demoman]]. It appears as an antique wooden shield with an iron rim and a deadly center spike.
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The '''Chargin' Targe''' is an unlockable secondary weapon for the [[Demoman]]. It appears as an antique wooden shield with an iron rim and a deadly center spike. A relatively large section of the shield is missing.
  
The Targe looks unremarkable, but merely equipping it adds 50% resistance to [[fire]] damage, and 40% resistance to explosions. As a bonus, alternate fire initiates a charge attack, which can be used in conjunction with a melee weapon or [[Grenade Launcher]]. Moving at least half the charge distance before striking adds [[Mini-Crit]] damage to a melee attack, while moving the full distance before attacking will give it a full-power [[Critical hit]].
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Equipping this weapon adds 50% resistance to [[fire]] damage, and 40% resistance to explosions. As a bonus, pressing alternate fire initiates a charge attack; the player will move forward at an extremely fast pace, but will be unable to change direction. The strength of the charge can be indicated in a meter in the [[HUD]] which changes color as it depletes, and by the rapidly glowing melee weapon. When at white or green, a melee attack will only do normal damage. At the yellow color, essentially half of the charge distance, striking will add [[Mini-Crit]] damage. Finally, moving the full distance and attacking at red will give it a full-power [[Critical hit]]. The Targe cannot replenish its charge meter using resupply lockers, ammo crates, or through immediate death and instant respawn. When charging with a [[Grenade Launcher]], the glowing animation will occur as with a melee weapon, yet it will only do normal damage upon firing.
  
 
==Damage==
 
==Damage==
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Charge and kill someone with your shield bash.  
 
Charge and kill someone with your shield bash.  
 
|}
 
|}
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==Recent Changes==
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* Prior to the [[April 28, 2010 Patch]], the Targe featured team-colored paint on its front and a team-colored pad on its back. The current orange paint aids easy visual identification at a distance.
  
 
==Trivia==
 
==Trivia==
 +
* The Chargin' Targe has [[Developer weapon]] variants.
 
* For [[crafting]] purposes, this weapon is in the primary slot.
 
* For [[crafting]] purposes, this weapon is in the primary slot.
 
* A targe is a iron-framed wooden shield which buckles to the forearm, and is most-often used while jousting.
 
* A targe is a iron-framed wooden shield which buckles to the forearm, and is most-often used while jousting.
 
* The Chargin' Targe functions very similarly to the Left 4 Dead 2 special-infected, the Charger, who has a near-identical charging ability.
 
* The Chargin' Targe functions very similarly to the Left 4 Dead 2 special-infected, the Charger, who has a near-identical charging ability.
 
* When a player successfully rams into the enemy with the Targe while dealing damage, one of [http://wiki.teamfortress.com/w/images/a/ad/Demo_charge_hit_flesh_range1.wav three] [http://wiki.teamfortress.com/w/images/c/c0/Demo_charge_hit_flesh_range2.wav loud] [http://wiki.teamfortress.com/w/images/c/c4/Demo_charge_hit_flesh_range3.wav cheers] from the 'audience' is heard.
 
* When a player successfully rams into the enemy with the Targe while dealing damage, one of [http://wiki.teamfortress.com/w/images/a/ad/Demo_charge_hit_flesh_range1.wav three] [http://wiki.teamfortress.com/w/images/c/c0/Demo_charge_hit_flesh_range2.wav loud] [http://wiki.teamfortress.com/w/images/c/c4/Demo_charge_hit_flesh_range3.wav cheers] from the 'audience' is heard.
* The Chargin' Targe has [[Developer weapon]] variants.
 
 
* The Chargin' Targe was the only item that has an icon that is colored [[BLU]] in the backpack.
 
* The Chargin' Targe was the only item that has an icon that is colored [[BLU]] in the backpack.
 
* Although likely a typo, it is interesting to note that in the changelog for the [[April 28, 2010 Patch]], the Chargin' Targe is referred to as the "Chargin' Target". [http://store.steampowered.com/news/3765/]
 
* Although likely a typo, it is interesting to note that in the changelog for the [[April 28, 2010 Patch]], the Chargin' Targe is referred to as the "Chargin' Target". [http://store.steampowered.com/news/3765/]
* Prior to the [[April 28, 2010 Patch]], the Targe featured team-colored paint on its front and a team-colored pad on its back. The current orange paint aids easy visual identification at a distance.
 
* When Charging, the charge meter will change colors as it depletes. When using the melee weapon at white or green, one will only do normal damage. Yellow gives Mini-Crits, and red gives [[critical]] hits.
 
* The Targe cannot replenish its charge meter using resupply lockers, ammo crates, or death (assuming instant-respawn is on).
 
* When charging with a [[Grenade Launcher]], even if it shows the Chargin' Targe having a Crit effect on the weapon, it will only do normal damage on a hit.
 
 
* The targe has three different crowd cheering sounds played during a successful shield bash, depending on the distance. [[Media:Demo charge hit flesh range1.wav|Short range]], [[Media:Demo charge hit flesh range2.wav|medium range]], [[Media:Demo charge hit flesh range3.wav|long range]].
 
* The targe has three different crowd cheering sounds played during a successful shield bash, depending on the distance. [[Media:Demo charge hit flesh range1.wav|Short range]], [[Media:Demo charge hit flesh range2.wav|medium range]], [[Media:Demo charge hit flesh range3.wav|long range]].
  

Revision as of 11:09, 16 September 2010

Template:Weapon infobox

“If I were to pick up this cowering-plate, I would have to put down my second sword,” a Scotsman thinks. “And surely that is madness.”
The Chargin’ Targe solves this riddle by turning the useless shield into a deadly weapon you can run at people with and then bludgeon to death.
— Close Combat Kit publicity blurb

The Chargin' Targe is an unlockable secondary weapon for the Demoman. It appears as an antique wooden shield with an iron rim and a deadly center spike. A relatively large section of the shield is missing.

Equipping this weapon adds 50% resistance to fire damage, and 40% resistance to explosions. As a bonus, pressing alternate fire initiates a charge attack; the player will move forward at an extremely fast pace, but will be unable to change direction. The strength of the charge can be indicated in a meter in the HUD which changes color as it depletes, and by the rapidly glowing melee weapon. When at white or green, a melee attack will only do normal damage. At the yellow color, essentially half of the charge distance, striking will add Mini-Crit damage. Finally, moving the full distance and attacking at red will give it a full-power Critical hit. The Targe cannot replenish its charge meter using resupply lockers, ammo crates, or through immediate death and instant respawn. When charging with a Grenade Launcher, the glowing animation will occur as with a melee weapon, yet it will only do normal damage upon firing.

Damage

See also: Damage

Alternate fire initiates a charge attack, which deals damage on its own, or may be used in conjunction with another weapon.

  • Charge Damage: 50 (if shield connects with enemy at the end of the charge) + 10 per head (up to 5 heads).
  • The shield damage is affected by weapon damage spread, it is not a constant number.
  • Fire Resistance: 50%
  • Blast Resistance: 40%
  • Charge Speed: 750 HU/sec. (Approximately 2.5 times faster than 'Base' Speed)
    • Charge Speed: 638 HU/sec. with Scotsman's Skullcutter equipped. (Approximately 2.1 times faster than 'Base' Speed)

Function times

  • Charge Interval: 12 seconds

Times are approximate and determined by community testing.

Related Achievements

Tf demoman charge kill.png The Targe Charge

Charge and kill someone with your shield bash.

Recent Changes

  • Prior to the April 28, 2010 Patch, the Targe featured team-colored paint on its front and a team-colored pad on its back. The current orange paint aids easy visual identification at a distance.

Trivia

  • The Chargin' Targe has Developer weapon variants.
  • For crafting purposes, this weapon is in the primary slot.
  • A targe is a iron-framed wooden shield which buckles to the forearm, and is most-often used while jousting.
  • The Chargin' Targe functions very similarly to the Left 4 Dead 2 special-infected, the Charger, who has a near-identical charging ability.
  • When a player successfully rams into the enemy with the Targe while dealing damage, one of three loud cheers from the 'audience' is heard.
  • The Chargin' Targe was the only item that has an icon that is colored BLU in the backpack.
  • Although likely a typo, it is interesting to note that in the changelog for the April 28, 2010 Patch, the Chargin' Targe is referred to as the "Chargin' Target". [1]
  • The targe has three different crowd cheering sounds played during a successful shield bash, depending on the distance. Short range, medium range, long range.

Gallery

See also

External links