Difference between revisions of "Scotsman's Skullcutter"

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m (Tidbit that I had already posted on Eyelander.)
(Trivia)
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* Most of the [[Team Fortress]] Quake mod's classes, including the Demoman, used a battle-axe as their melee weapon.
 
* Most of the [[Team Fortress]] Quake mod's classes, including the Demoman, used a battle-axe as their melee weapon.
 
*Along with the [[Eyelander]], this weapon lacks any unique lines.  It's common to hear no lines or [[Bottle]] lines while in use.
 
*Along with the [[Eyelander]], this weapon lacks any unique lines.  It's common to hear no lines or [[Bottle]] lines while in use.
 +
*The reasoning behind the recipe combo may be that the Jarate causes enemies to take more damage, and that the Axtinguisher is an axe, hence the increased damage effects of the weapon.
  
 
== Gallery ==
 
== Gallery ==

Revision as of 12:31, 5 October 2010

Template:Weapon infobox

The Scotsman's Skullcutter is a community melee weapon wielded by the Demoman. It appears as a bloodied battle-axe with a wooden shaft and spiked handguard.

This weapon functions similarly to the Eyelander in that it has a large melee range and will decapitate enemies, but it is not enchanted and will not collect power each time. It is however able to deal 20% extra damage and will recieve random Critical hits. The axe also appears to have considerable weight as it slows the Demoman down from 280 units/second (93% of normal speed) to 238 units/second (78% of normal speed). This is 8 units/second faster than a Heavy and 2 units/second slower than a Soldier, making him the second slowest class with it equipped. This item was released in the May 20, 2010 Patch under the second round of Contribute! content.

Damage

See also: Damage
  • Base: 78 (71 to 86 damage)
  • Mini-Crit: 105
  • Critical hit: 234

Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.8

All times are in seconds. Times are approximate and determined by community testing.

Other Properties

  • Speed reduced 15% from 280 Hammer Units/second to 238 Hammer Units/second.
  • Melee range increased ~37% from 65 to 89 Hammer Units.

Blueprint

Jarate Axtinguisher Scotsman's Skullcutter
Item icon Jarate.png + Item icon Axtinguisher.png = Item icon Scotsman's Skullcutter.png

Recent Changes

  • This weapon used to use the same hit sound as the Bottle, before a patch changed it due to popular demand.

Trivia

  • This is the only player damaging weapon with no taunt. This is likely so as to keep the Demoman's Taunt kill, Decapitation, Eyelander exclusive.
  • This is one of few weapons in the game that can kill a full health Soldier with a single critical strike.
  • The Scotsman's Skullcutter's speed penalty also decreases the speed of a charge, when used with the Chargin' Targe (reducing it from 750 units/second to 638).
  • Contrary to popular belief, the Skullcutter does not have the same range as the Bottle.
  • A Spy who is disguised as a Demoman with the Skullcutter equipped will not have his movement speed reduced to 238 units per second (78% of normal speed), meaning that the Disguise's movement speed does not match an actual player's movement speed.
  • It is possible to get the "Beat me up, Scotty" achievement with this.
  • Most of the Team Fortress Quake mod's classes, including the Demoman, used a battle-axe as their melee weapon.
  • Along with the Eyelander, this weapon lacks any unique lines. It's common to hear no lines or Bottle lines while in use.
  • The reasoning behind the recipe combo may be that the Jarate causes enemies to take more damage, and that the Axtinguisher is an axe, hence the increased damage effects of the weapon.

Gallery

See also