Difference between revisions of "Flare Gun"

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*Even though The Flare Gun is designed to fire in the sky, the flares actually disintegrate after hitting the skybox, appearing to fizzle into thin air.
 
*Even though The Flare Gun is designed to fire in the sky, the flares actually disintegrate after hitting the skybox, appearing to fizzle into thin air.
 
*The afterburn of a flare projectile is the only weapon that can harm a Scout under the effect of [[Bonk! Atomic Punch|Bonk!]], leaving the Scout to continue to take burn damage even under the invulnerability effects of Bonk! but immune to all other damage.
 
*The afterburn of a flare projectile is the only weapon that can harm a Scout under the effect of [[Bonk! Atomic Punch|Bonk!]], leaving the Scout to continue to take burn damage even under the invulnerability effects of Bonk! but immune to all other damage.
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*If a Pyro were to reflect a flare and hit a target who then dies from the afterburn, the kill icon will be that of the Flare gun and not the reflected flare icon. This can lead to some confusion to victims if they see the Pyro wielding the shotgun in the killcam.
  
 
== Gallery ==
 
== Gallery ==

Revision as of 04:25, 30 October 2010

Template:Targeted Template:Weapon infobox

Mmpph mmhhmmpph mmhmmp mmf mfh!!
The Pyro on long-range cooking.

The Flare Gun is an unlockable secondary weapon for the Pyro. It it shown to be a standard issue single shot flare shooter, displayed in either team color.

Firing only one flare at a time, this weapon is able to inflict fire damage on distant targets. As a projectile, each shot travels in a straight line for a relatively long range, approximately at the speed of 1450 Hammer Units per second (90.625 feet/second), before its trajectory curves down drastically. The shot will disintegrate on contact with any surface with a hissing noise. Unlike other projectiles, the Flare Gun is one of the few weapons not subject to distance indexed damage falloff or ramp up. The Flare Gun cannot be fired whilst the player is underwater, but it can still damage enemies if fired into water.

A Pyro with the Flare Gun can ignite enemies out of range of the Flamethrower, though this does require careful aim. It is particularly useful for distracting Snipers from their scoping and Engineers from their Sentry Guns. Should a flare come into contact with any opponent already on fire, the flare will deal Mini-Crit damage. After travelling a distance of 800 units or greater distance (a few inches shorter than 2Fort's bridge) and impacting a burning opponent, the shot will deal a Critical hit. An experienced player can therefore finish off fleeing or alight enemies quickly with a flare.

Players equipped with the Flare Gun as a Pyro can use the Hadouken kill taunt.

A fired flare can be reflected by an enemy Pyro.

Damage

See also: Damage
  • Base: 30
  • Max Ramp Up: 100% (30 damage)
  • Max Fall Off: 100% (30 damage)
  • All Ranges: 30
  • After burn damage: 3 damage every 0.5 seconds for 10 seconds (60 damage total), Mini-Crits cause 4 damage every 0.5 seconds.
  • Mini-Crit: 41
  • Critical hit: 90

Function times

  • Attack Interval: 2.02

Projectile Speed

  • 1450 Hammer Units per second / 90.625 feet per second / 61.79 MPH / 99.44 KPH (see also Speed).

Effects

  • Ignites enemies on hit (see also Afterburn).
  • Mini-Crits ignited enemies (see also Critical hits) within 800 Hammer Units (50 feet).
  • Critical hits ignited enemies at 800 Hammer Units or further away.

Related Achievements

Attention Getter
Attention Getter
Ignite 100 enemies with the flare gun.


OMGWTFBBQ
OMGWTFBBQ
Kill an enemy with a taunt.
Freezer Burn
Freezer Burn
Provide enemies with freezecam shots of each of your taunts.

Trivia

Flare Gun concept design
  • The Flare Gun was first seen in Meet the Sniper without being publicly revealed at the time of the video's release.
  • The Flare Gun is most likely a remake of the Incendiary Cannon from Team Fortress Classic, although there are a few large differences. Incendiary Rockets, for instance, have a large area of effect, while the Flare Gun requires careful aim, has no splash and comparatively does more damage. Furthermore, Flares travel a bit faster than the rockets, although both follow an arced path.
  • A Flare Gun with similar functionality (lighting enemies on fire) was originally going to be a weapon in Half-Life 2, another Valve game, but was ultimately cut.
  • In real life, flare guns are used for calling for help from a distance, as the flares make a visible flash allowing people to locate the position of whoever fired it. They also have been reported being used as improvised weapons, as they are able to ignite flammable material like clothing and human flesh.
  • Even though The Flare Gun is designed to fire in the sky, the flares actually disintegrate after hitting the skybox, appearing to fizzle into thin air.
  • The afterburn of a flare projectile is the only weapon that can harm a Scout under the effect of Bonk!, leaving the Scout to continue to take burn damage even under the invulnerability effects of Bonk! but immune to all other damage.
  • If a Pyro were to reflect a flare and hit a target who then dies from the afterburn, the kill icon will be that of the Flare gun and not the reflected flare icon. This can lead to some confusion to victims if they see the Pyro wielding the shotgun in the killcam.

Gallery

See also

External links