Bat

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Revision as of 01:57, 20 December 2011 by ICanHazSkillz (talk | contribs) (added detail of bug)
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This article is about the Scout's stock melee weapon. For other bats, see Bat (disambiguation).

The Bat is the default melee weapon for the Scout. It is an aluminum baseball bat sporting a rubber tape grip, a faded green oval label, and a large dent on its side.

The Bat does less damage per hit than any other stock melee weapon, but swings roughly 30%-40% faster. It does one-third of the Scattergun's damage at point blank range, and players may choose to use this weapon to finish off an opponent when out of ammunition, while reloading, or simply for additional humiliation. Its critical hit animation depicts the Scout swinging it backhandedly.

Damage and function times

See also: Damage
Damage and function times
Damage
Base damage 100% 35
Point blank 30-40
Critical 105
Mini-crit 40-54
Function times
Attack interval 0.5 s
Values are approximate and determined by community testing.

Demonstration

Update history

April 29, 2008 Patch (Gold Rush Update)

  • The Bat received new swing animations.

February 14, 2011 Patch

  • Fixed this weapon's melee attack not destroying remote detonation pipes (Stickybombs).

December 15, 2011 Patch (Australian Christmas 2011)

  • Added Festive/Strange Variants to the game.

Unused content

  • A team-colored version of the Bat exists in the game files, bearing team logos instead of the faded green oval one seen in-game.

Bugs

  • When swinging a non-critical hit, the Scout's wrist seems to "pinch up". (Note:Only noticeable in slow-motion.)

Trivia

  • During the Team Fortress 2 Beta, a team-colored label was displayed on the Bat. Upon release, the label was changed to a faded green for both teams. This can still be seen in the weapon's bucket icons.
  • The bat is made of aluminum. The first aluminum baseball bat was made in the 1970s, at least two years after this game ostensibly takes place.

Gallery

See also