Difference between revisions of "July 5, 2012 Patch"

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| month        = july
 
| month        = july
 
| year        = 2012
 
| year        = 2012
| after        =  
+
| after        = {{Patch name|7|10|2012}}
 
| source-title = Team Fortress 2 Update Released
 
| source-title = Team Fortress 2 Update Released
 
| source      = http://tf2.com/post.php?id=8349
 
| source      = http://tf2.com/post.php?id=8349
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* Fixed not seeing the blue team skin for the [[Robot Chicken Hat]]
 
* Fixed not seeing the blue team skin for the [[Robot Chicken Hat]]
 
* Fixed not seeing team colors on the sleeves for The [[Equalizer]] and The [[Escape Plan]]
 
* Fixed not seeing team colors on the sleeves for The [[Equalizer]] and The [[Escape Plan]]
* Fixed The [[Escape Plan]] allowing medic calls
+
* Fixed The Escape Plan allowing medic calls
 
* Fixed The [[Beggar's Bazooka]] exploding on random targets in the world when overloading
 
* Fixed The [[Beggar's Bazooka]] exploding on random targets in the world when overloading
 
* Fixed The [[Hitman's Heatmaker]] bodyshot damage penalty affecting the Sniper's other weapons
 
* Fixed The [[Hitman's Heatmaker]] bodyshot damage penalty affecting the Sniper's other weapons
* Fixed The [[Amputator]]'s radius heal effect applying to players who have The [[Escape Plan]] deployed
+
* Fixed The [[Amputator]]'s radius heal effect applying to players who have The Escape Plan deployed
 
* Fixed the [[Rainblower]] taunt attacking players through walls
 
* Fixed the [[Rainblower]] taunt attacking players through walls
 
* Optimized the Rainblower taunt particles
 
* Optimized the Rainblower taunt particles
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* Updated the gamehaptics file:
 
* Updated the gamehaptics file:
 
** Added recoil/reload/draw/crit forces for the [[Baby Face's Blaster]]
 
** Added recoil/reload/draw/crit forces for the [[Baby Face's Blaster]]
** Added new recoil forces for the [[Beggar's Bazooka]], the [[Cleaner's Carbine]], the [[Hitman's Heatmaker]], the [[Pretty Boy's Pocket Pistol]] and the [[Scorch Shot]]
+
** Added new recoil forces for The Beggar's Bazooka, The [[Cleaner's Carbine]], The Hitman's Heatmaker, The [[Pretty Boy's Pocket Pistol]] and The [[Scorch Shot]]
** Added more detail to the reloads for the [[Scattergun]], the [[Baby Face's Blaster]], the [[SMG]], and the [[Cleaner's Carbine]]
+
** Added more detail to the reloads for the [[Scattergun]], the Baby Face's Blaster, the [[SMG]], and The Cleaner's Carbine
  
 
=== Undocumented changes ===
 
=== Undocumented changes ===
* Fixed the [[Escape Plan]] appearing as the Equalizer on BLU team.
+
* Fixed the Escape Plan appearing as the Equalizer on BLU team.
 
}}
 
}}

Latest revision as of 00:23, 20 July 2012

Patch notes

Team Fortress 2

  • Added new options for Pyrovision to the Advanced Options dialog
    • Added enable/disable for the HUD border
    • Added the ability to make the HUD border static
    • Added the ability to turn off the skybox depth of field
  • Fixed The Sandvich and The Buffalo Steak Sandvich using the wrong models when thrown
  • Fixed not seeing the blue team skin for the Robot Chicken Hat
  • Fixed not seeing team colors on the sleeves for The Equalizer and The Escape Plan
  • Fixed The Escape Plan allowing medic calls
  • Fixed The Beggar's Bazooka exploding on random targets in the world when overloading
  • Fixed The Hitman's Heatmaker bodyshot damage penalty affecting the Sniper's other weapons
  • Fixed The Amputator's radius heal effect applying to players who have The Escape Plan deployed
  • Fixed the Rainblower taunt attacking players through walls
  • Optimized the Rainblower taunt particles
  • Updated Sd_Doomsday
    • Fixed rocket lid staying open sometimes after a player drops the Australium on the lift
    • Fixed case where the lift could continue traveling up when a player with the Australium died at the same time he touched the lift
  • Updated the localization files
  • Updated the gamehaptics file:

Undocumented changes

  • Fixed the Escape Plan appearing as the Equalizer on BLU team.

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/maps/sd_doomsday.bsp
Modified: team fortress 2 content.gcf/tf/particles/flamethrower.pcf
Modified: team fortress 2 content.gcf/tf/particles/flamethrower_dx80.pcf
Modified: team fortress 2 content.gcf/tf/particles/flamethrower_dx90_slow.pcf
Modified: team fortress 2 content.gcf/tf/particles/flamethrower_high.pcf
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe.mdl
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe.phy
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe.vvd
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe_s2.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe_s2.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe_s2.mdl
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe_s2.phy
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe_s2.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe_s2.vvd