Difference between revisions of "July 5, 2012 Patch"

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(Created page with " Added new options for Pyrovision to the Advanced Options dialog Added enable/disable for the HUD border Added the ability to make the HUD border static Added the...")
 
 
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{{Patch layout
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| before      = {{Patch name|7|2|2012}}
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| day          = 5
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| month        = july
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| year        = 2012
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| after        = {{Patch name|7|10|2012}}
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| source-title = Team Fortress 2 Update Released
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| source      = http://tf2.com/post.php?id=8349
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| notes        = === Team Fortress 2 ===
 +
* Added new options for [[Pyroland|Pyrovision]] to the [[Multiplayer_options#Advanced_multiplayer_options|Advanced Options]] dialog
 +
** Added enable/disable for the HUD border
 +
** Added the ability to make the HUD border static
 +
** Added the ability to turn off the skybox depth of field
 +
* Fixed The [[Sandvich]] and The [[Buffalo Steak Sandvich]] using the wrong models when thrown
 +
* Fixed not seeing the blue team skin for the [[Robot Chicken Hat]]
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* Fixed not seeing team colors on the sleeves for The [[Equalizer]] and The [[Escape Plan]]
 +
* Fixed The Escape Plan allowing medic calls
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* Fixed The [[Beggar's Bazooka]] exploding on random targets in the world when overloading
 +
* Fixed The [[Hitman's Heatmaker]] bodyshot damage penalty affecting the Sniper's other weapons
 +
* Fixed The [[Amputator]]'s radius heal effect applying to players who have The Escape Plan deployed
 +
* Fixed the [[Rainblower]] taunt attacking players through walls
 +
* Optimized the Rainblower taunt particles
 +
* Updated [[Doomsday|Sd_Doomsday]]
 +
** Fixed rocket lid staying open sometimes after a player drops the Australium on the lift
 +
** Fixed case where the lift could continue traveling up when a player with the Australium died at the same time he touched the lift
 +
* Updated the localization files
 +
* Updated the gamehaptics file:
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** Added recoil/reload/draw/crit forces for the [[Baby Face's Blaster]]
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** Added new recoil forces for The Beggar's Bazooka, The [[Cleaner's Carbine]], The Hitman's Heatmaker, The [[Pretty Boy's Pocket Pistol]] and The [[Scorch Shot]]
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** Added more detail to the reloads for the [[Scattergun]], the Baby Face's Blaster, the [[SMG]], and The Cleaner's Carbine
  
    Added new options for Pyrovision to the Advanced Options dialog
+
=== Undocumented changes ===
    Added enable/disable for the HUD border
+
* Fixed the Escape Plan appearing as the Equalizer on BLU team.
    Added the ability to make the HUD border static
+
}}
    Added the ability to turn off the skybox depth of field
 
    Fixed The Sandvich and The Buffalo Steak Sandvich using the wrong models when thrown
 
    Fixed not seeing the blue team skin for the Robot Chicken Hat
 
    Fixed not seeing team colors on the sleeves for The Equalizer and The Escape Plan
 
    Fixed The Escape Plan allowing medic calls
 
    Fixed The Beggar's Bazooka exploding on random targets in the world when overloading
 
    Fixed The Hitman's Heatmaker bodyshot damage penalty affecting the Sniper's other weapons
 
    Fixed The Amputator's radius heal effect applying to players who have The Escape Plan deployed
 
    Fixed the Rainblower taunt attacking players through walls
 
    Optimized the Rainblower taunt particles
 
    Updated Sd_Doomsday
 
    Fixed rocket lid staying open sometimes after a player drops the Australium on the lift
 
    Fixed case where the lift could continue traveling up when a player with the Australium died at the same time he touched the lift
 
    Updated the localization files
 
    Updated the gamehaptics file:
 
    Added recoil/reload/draw/crit forces for the Baby Face's Blaster
 
    Added new recoil forces for The Beggar's Bazooka, The Cleaner's Carbine, The Hitman's Heatmaker, The Pretty Boy's Pocket Pistol and The Scorch Shot
 
    Added more detail to the reloads for the Scattergun, the Baby Face's Blaster, the SMG, and The Cleaner's Carbine
 

Latest revision as of 00:23, 20 July 2012

Patch notes

Team Fortress 2

  • Added new options for Pyrovision to the Advanced Options dialog
    • Added enable/disable for the HUD border
    • Added the ability to make the HUD border static
    • Added the ability to turn off the skybox depth of field
  • Fixed The Sandvich and The Buffalo Steak Sandvich using the wrong models when thrown
  • Fixed not seeing the blue team skin for the Robot Chicken Hat
  • Fixed not seeing team colors on the sleeves for The Equalizer and The Escape Plan
  • Fixed The Escape Plan allowing medic calls
  • Fixed The Beggar's Bazooka exploding on random targets in the world when overloading
  • Fixed The Hitman's Heatmaker bodyshot damage penalty affecting the Sniper's other weapons
  • Fixed The Amputator's radius heal effect applying to players who have The Escape Plan deployed
  • Fixed the Rainblower taunt attacking players through walls
  • Optimized the Rainblower taunt particles
  • Updated Sd_Doomsday
    • Fixed rocket lid staying open sometimes after a player drops the Australium on the lift
    • Fixed case where the lift could continue traveling up when a player with the Australium died at the same time he touched the lift
  • Updated the localization files
  • Updated the gamehaptics file:

Undocumented changes

  • Fixed the Escape Plan appearing as the Equalizer on BLU team.

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/maps/sd_doomsday.bsp
Modified: team fortress 2 content.gcf/tf/particles/flamethrower.pcf
Modified: team fortress 2 content.gcf/tf/particles/flamethrower_dx80.pcf
Modified: team fortress 2 content.gcf/tf/particles/flamethrower_dx90_slow.pcf
Modified: team fortress 2 content.gcf/tf/particles/flamethrower_high.pcf
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe.mdl
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe.phy
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe.vvd
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe_s2.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe_s2.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe_s2.mdl
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe_s2.phy
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe_s2.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe_s2.vvd