Difference between revisions of "Strange"

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* Using a [[Name Tag]] changes the name of the Strange item, but the item still retains its rank and counters. The current rank is displayed under the name of the weapon in light grey text.
 
* Using a [[Name Tag]] changes the name of the Strange item, but the item still retains its rank and counters. The current rank is displayed under the name of the weapon in light grey text.
 
* The following actions do not increase the total kill count for Strange weapons:
 
* The following actions do not increase the total kill count for Strange weapons:
** Killing yourself with a Strange weapon.
+
** [[Suicide|Killing yourself]] with a Strange weapon.
 
** Activating the [[cloak]] of a [[Spy]] who is using the [[Dead Ringer]].
 
** Activating the [[cloak]] of a [[Spy]] who is using the [[Dead Ringer]].
 
** Killing an enemy (via projectile reflections or environmental damage) with the [[compression blast]].
 
** Killing an enemy (via projectile reflections or environmental damage) with the [[compression blast]].

Revision as of 01:21, 15 February 2024

This article is about the Strange items themselves. For other uses of the name, see Strange (disambiguation).
Viewmode strange.png
Backpack Shotgun.png

Strange Shotgun
Strange Shotgun - Kills: 0

RED BLU
Stat Clock
RED Stat Clock.png BLU Stat Clock.png

Strange quality is an item quality available for weapons, cosmetics, and taunts. Methods of obtaining Strange items include:

Strange weapons track kills or other various events (see Unique Rank Methods below for exceptions), and records them as an item attribute, allowing the count to be viewable by other players and the owner. Cosmetic items with the Strange quality track the number of points scored while wearing the item. Strange items are awarded new ranks as their counters increase, with the rank affixed to the beginning of the item's name. Each time a Strange item reaches a new rank, the event is announced to all players on the server with a message in the chat box. A notification pop-up appears, accompanied by a sound, but only for the player the Strange item belongs to. A Strange item can have a maximum of 4,294,967,295 on the counter,[1] the unsigned 32-bit integer limit.

Decorated weapons with the Strange quality have a "Stat Clock" placed on the weapon that increments in real-time.

Strange Parts (a type of tool that can track additional variables) can be added to many Strange quality items. A maximum of three parts can be added to a given item. They do not contribute toward rank progress for the item.

The Strange Count Transfer Tool allows points, both for the main counter and any applied parts, to be transferred between two Strange items of the same type.

Strange Filters can also be used to further limit the statistics that are tracked by the item to certain community-made maps.

The hexadecimal color code for Strange items is #CF6A32, a tuscan orange.

Ranks

[hide]Strange item ranks
Rank Kills Name
0 0 Strange
1 10 Unremarkable
2 25 Scarcely Lethal
3 45 Mildly Menacing
4 70 Somewhat Threatening
5 100 Uncharitable
6 135 Notably Dangerous
7 175 Sufficiently Lethal
8 225 Truly Feared
9 275 Spectacularly Lethal
10 350 Gore-Spattered
11 500 Wicked Nasty
12 750 Positively Inhumane
13 999 Totally Ordinary
14 1000 Face-Melting
15 1500 Rage-Inducing
16 2500 Server-Clearing
17 5000 Epic
18 7500 Legendary
19 7616 Australian
20 8500 Hale's Own
Rank Seconds cloaked Name
0 0 Strange
1 200 Unremarkable
2 500 Scarcely Shocking
3 900 Mildly Magnetizing
4 1337 Somewhat Inducting
5 2000 Unfortunate
6 2700 Notably Deleterious
7 3500 Sufficiently Ruinous
8 4500 Truly Conducting
9 5500 Spectacularly Pseudoful
10 7000 Ion-Spattered
11 9000 Wickedly Dynamizing
12 12000 Positively Plasmatic
13 16000 Totally Ordinary
14 21337 Circuit-Melting
15 35000 Nullity-Inducing
16 58007 Server-Clearing
17 90000 Epic
18 120000 Legendary
19 140000 Australian
20 160000 Mann Co. Select
Rank Tickle Fights Won Name
0 0 Strange
1 10 Unremarkable
2 25 Almost Amusing
3 45 Mildly Mirthful
4 70 Somewhat Droll
5 100 Thigh-Slapping
6 135 Notably Cheery
7 175 Sufficiently Wry
8 225 Truly Feared
9 275 Spectacularly Jocular
10 350 Riotous
11 500 Wicked Funny
12 749 Totally Unamusing
13 750 Positively Persiflagious
14 1000 Frown-Annihilating
15 1500 Grin-Inducing
16 2500 Server-Clearing
17 5000 Epic
18 7500 Legendary
19 7923 Australian
20 8500 Mann Co. Select
Rank Kills Name
0 0 Strange
1 1 Broken-In
2 3 Scarcely Worn
3 5 Mildly Minatory
4 7 Crushingly Crushing
5 10 Inauspicious
6 14 Profoundly Penumbric
7 18 Sufficiently Eclipsing
8 23 Truly Tenebrific
9 28 Spectacularly Fell
10 35 Fashion-Splattered
11 50 Wicked Stinky
12 75 Positively Planar
13 99 Totally Comfortable
14 100 Face-Flattening
15 150 Rage-Inducing
16 250 Server-Clearing
17 500 Epic
18 750 Legendary
19 784 Australian
20 850 Hale's Custom
Rank Spies Shocked Name
0 0 Strange
1 1 Unremarkable
2 3 Scarcely Lethal
3 5 Mildly Menacing
4 7 Somewhat Threatening
5 10 Uncharitable
6 14 Notably Dangerous
7 18 Sufficiently Lethal
8 23 Truly Feared
9 28 Spectacularly Lethal
10 35 Gore-Spattered
11 50 Wicked Nasty
12 75 Positively Inhumane
13 99 Totally Ordinary
14 100 Face-Melting
15 150 Rage-Inducing
16 250 Server-Clearing
17 500 Epic
18 750 Legendary
19 784 Australian
20 850 Hale's Own
Rank Buildings Sapped Name
0 0 Strange
1 3 Unremarkable
2 9 Scarcely Shocking
3 15 Mildly Magnetizing
4 21 Somewhat Inducting
5 30 Unfortunate
6 42 Notably Deleterious
7 54 Sufficiently Ruinous
8 69 Truly Conducting
9 84 Spectacularly Pseudoful
10 105 Ion-Spattered
11 150 Wickedly Dynamizing
12 225 Positively Plasmatic
13 299 Totally Ordinary
14 300 Circuit-Melting
15 450 Nullity-Inducing
16 750 Server-Clearing
17 1500 Epic
18 2250 Legendary
19 2345 Australian
20 2550 Mann Co. Select
Rank Gifts Given Name
0 0 The
1 1 The Baseline Benefactor's
2 3 The Competent Contributor's
3 7 The Adequate Altruist's
4 12 The Satisfactory Santa's
5 20 The Sufficient Samaritan's
6 28 The Distinguished Donator's
7 37 The Dynamic Do-Gooder's
8 47 The Consumate Contributor's
9 57 The Baron of Bequeathment's
10 68 The Lord of Largesse's
11 79 The Chieftain of Charity's
12 91 The Generalissimo of Generosity's
13 104 The Bigshot Benefactor's
14 120 The Caesar of Pleasers'
15 138 The First-Class Philanthropist's
16 158 The Humanitarian Hotshot's
17 179 The Selfless Samaritan's
18 210 The Uber-Altruist's
19 250 Saxton's Own
Rank Points Scored Name
0 0 Strange
1 15 Ragged
2 30 Tacky
3 50 Secondhand
4 75 Odious
5 100 Garish
6 135 Comfortable
7 175 Dapper
8 250 Sharp
9 375 Fancy
10 500 Fancy Shmancy
11 725 Fashionable
12 1000 Glamorous
13 1500 Posh
14 2000 Fabulous
15 2750 Stunning
16 4000 Epic
17 5500 Legendary
18 7500 Australian
19 10000 Mann Co. Select
20 15000 Mannceaux Signature Collection
Rank Duck XP Level Name
0 0 The
1 1 Crumb Chasing
2 2 Kinda Ducky
3 3 Fairly Fowl
4 4 Somewhat Quackworthy
5 5 Quacknowledged
6 6 Duckstinguished
7 7 Pleasantly Paddling
8 8 Perfectly Preened
9 9 Duckalicious
10 10 Quacktastic
11 11 Duckrageous
12 12 Feather-Ruffling
13 13 Down-Melting
14 14 Plumage-Clearing
15 15 Reduckulous
16 16 Quackphoric
17 17 Positively Duckulent
18 18 Legenducky
19 19 Specquackular
20 20 Quackston's Own
Rank Souls Collected Name
0 0 Sad
1 666 Silly
2 1337 Sneering
3 2000 Happy
4 4000 Pleased
5 6000 Delighted
6 8000 Cheerful
7 10000 Joyous
8 12000 Dignified
9 14000 Proud
10 16000 Noble
11 18000 Honored
12 20000 Exalted
13 22000 Breathtaking
14 24000 Outrageous
15 26000 Spectacular
16 28000 Majestic
17 30000 Epic
18 32000 Legendary
19 34000 Australian
20 36000 Merasmus's Own
show;hide


Unique Rank Methods

Certain Strange items do not level up via tracked kills, and instead level based on other criteria:


Notes

  • Kills are counted together for classes that share the same Strange weapon or cosmetic.
  • Killing a teammate while friendly fire is enabled increases the kill total with a Strange weapon by one.
  • It is not possible to reset a Strange item's point/kill counter without also resetting the counters for any Strange parts that may be applied to the item.
  • Using a Name Tag changes the name of the Strange item, but the item still retains its rank and counters. The current rank is displayed under the name of the weapon in light grey text.
  • The following actions do not increase the total kill count for Strange weapons:
  • Trading, selling a Strange item on the Steam Community Market, or using Gift Wrap on a Strange item causes its counter to reset to zero and its prefix to reset to Strange. Using Gift Wrap on a Strange item presents the player a warning to this effect.
    • The item still tracks kills as normal after these actions.
  • Taunts use generic rank names as opposed to cosmetic rank names.
  • Points scored in Strange cosmetics only increase if there is at least two human players in the server.
    • Therefore, objectives such as pushing the Payload or capturing the flag, do not count if there is just one human player on the server.

Strange items by class

Update history

June 23, 2011 Patch (Über Update)

June 28, 2011 Patch

  • Fixed the problem that was causing Strange Demoman shields to not accumulate kills.

July 12, 2011 [Item schema update]

August 18, 2011 Patch

September 2, 2011 Patch

  • Updated the Strange quality color from RGB [205, 155, 29] (#CD9B1D) to RGB [207, 106, 50] (#CF6A32).

September 20, 2011 Patch

October 13, 2011 Patch

October 25, 2011 Patch

December 1, 2011 Patch

December 15, 2011 Patch

  • Added Festive weapons with Strange quality attached.
  • [Undocumented] Strange weapon level up alerts re-added for the player whose weapon leveled up.

December 21, 2011 Patch

January 11, 2012 Patch

February 2, 2012 Patch

February 23, 2012 Patch

March 22, 2012 Patch

April 17, 2012 Patch

  • Added the ability to remove Strange parts via the Restore button in the backpack
  • Added the ability to reset scores on Strange items via the Restore button in the backpack

April 27, 2012 Patch

May 17, 2012 Patch

June 27, 2012 Patch (Pyromania Update)

July 11, 2012 Patch

  • Fixed Strange Escape Plans not counting kills.

August 15, 2012 Patch (Mann vs. Machine Update)

September 4, 2012 Patch

October 9, 2012 Patch

  • [Undocumented] Added Strange variants of Shovel and Homewrecker.
  • [Undocumented] Added Strange variants of Rust, Blood, Carbonado and Diamond Botkiller weapons.

December 20, 2012 Patch (Mecha Update)

  • Added Strange Filter items to the Mann Co. Store to support community map makers.
  • Added Strange variants for Festive weapons introduced in the update.
  • Added Strange variants of the Silver and Gold Botkiller Mk.II Weapons.
  • [Undocumented] Added Strange variants of Spy-cicle, Wrap Assassin, and Baby Face's Blaster.

January 16, 2013 Patch

  • Fixed Strange Buff Banner and Strange Sandvich not always tracking usage.

February 14, 2013 Patch

  • Fixed the Strange Sapper's "Buildings Sapped" counter sometimes incrementing when buildings were destroyed without a Sapper attached.

March 12, 2013 Patch

June 19, 2013 Patch

August 27, 2013 Patch

September 16, 2013 Patch

  • Fixed an exploit that allowed Strange counters to be incremented negatively.

November 12, 2013 Patch

November 21, 2013 Patch (Two Cities Update)

December 6, 2013 Patch

December 20, 2013 Patch (Smissmas 2013)

  • Added Strange variants for Festive weapons introduced in the update.

January 9, 2014 Patch

  • Updated Strange Wranglers to track wrangled sentry kills.

January 10, 2014 Patch

  • [Undocumented] Strange Wranglers now track wrangled kills properly.

February 7, 2014 Patch #1

  • Fixed deflected projectiles not affecting Strange and Killstreak counts.
  • [Undocumented] Fixed the MvM upgrade menu closing when a Strange item has its counter increment.

February 7, 2014 Patch #2

  • Fixed the MvM upgrade menu closing when a Strange item has its counter increment.

March 5, 2014 Patch

  • Fixed Strange versions of the Southern Hospitality not tracking sentry kills.

April 1, 2014 Patch

April 4, 2014 Patch

  • [Undocumented] Added Strange variants of Cute Suit.

June 11, 2014 Patch #1

  • Fixed item descriptions for Strange scores not appearing to update.
  • Fixed a bug where damage dealt and healing done Strange scores would stop incrementing.

September 15, 2014 Patch

  • Strange Ranks are no longer displayed on the web (Trade, Steam backpack, Market) and only show 'Strange' as a prefix.

February 11, 2015 Patch

March 31, 2015 Patch

August 27, 2015 Patch

  • All Strange items now have a visible icon in backpack panels.

September 10, 2015 Patch

  • Fixed a bug where Strange Dalokohs Bars were incorrectly counting Allied Healing Done events as Allies Extinguished.
  • Strange Sandviches can now accept Allies Extinguished strange parts.

July 7, 2016 Patch #1 (Meet Your Match Update)

  • [Undocumented] Added Strange qualities for multiple cosmetics.

November 15, 2021 Patch

Bugs

  • Counters may not track every kill.
  • Counters do not update in-game when inspecting another player's Strange weapon on the Deathcam.
  • The Holiday Punch levels up by successfully punching an enemy with a critical hit, regardless of whether laughter was caused.
  • The Chargin' Targe and Splendid Screen count any type of kill the Demoman gets with his primary and melee weapons when he has the shield equipped, along with shield bash kills.
  • Select items, such as consumables (Crit-a-Cola, Sandvich, etc.) and the banners (Concheror, Buff Banner, etc.) can be leveled when playing on training.

References

  1. E-mail from Eric Smith confirming the maximum amount.