Items

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Revision as of 22:52, 12 November 2010 by Seb26 (talk | contribs) (Obtaining items: expand store section with content from Mann Co. Store)
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Very good, very VERY good!
The Heavy on in-game items.
A Scout equipped with two items: Bonk! Atomic Punch (a weapon) and a Bonk Helm (a hat)

Items in Team Fortress 2 refer to objects that players can use and collect within the game world. With some exceptions, weapons are the only type of item in the game to directly influence gameplay; all other items exist for cosmetic purposes.

Types

There are five types of items:

Obtaining items

There are currently multiple ways to obtain items in Team Fortress 2.

Item drop system

Main article: Item drop system

The most common way to obtain items is through the item drop system. This system assigns random times during gameplay for the player to obtain an item. When received, the item is placed in the player's backpack and the game displays the newly earned item on screen.

Store

Main article: Mann Co. Store

Items can also be bought directly from the Mann Co. Store for money from the player's Steam Wallet. Introduced with the Mann-Conomy Update, the store does not promote any 'pay-to-win' gameplay, instead providing players an alternate way of earning items instead of waiting for them to drop, crafting, or trading for them. Creators of community-contributed items receive a percentage of sales for their creations.

Items bought from the Mann Co. Store are typically neither tradable nor usable in crafting (with the exception of some tools such as the Paint Can). However, using the Gift Wrap item available from the Store on another item will enable it to be traded to other players.

Crates

Main article: Mann Co. Supply Crate

Items can also be obtained from Mann Co. Supply Crates. A Mann Co. Supply Crate Key can be purchased from the Mann Co. Store and be used with a Mann Co. Supply Crate to give you an item. All items received from a Mann Co. Supply Crate are tradable and it is the only way to obtain an unusual hat.

Crafting

Main article: Crafting

Items can also be created through the Team Fortress 2 crafting system. This allows players to craft unwanted weapons or hats into other items like hats or metal.

Gifting

Main articles: Gift Wrap, Secret Saxton, Pile o' Gifts

Items can be received from other players on the server through Secret Saxton and Pile o' Gifts. Items that have been Gift Wrapped can also be given to offline players.

Trading

Main article: Trading
The trading interface.

The Mann-Conomy Update added a trading system which facilitates trading with other people. With this new system, you can trade your weapons, hats, and other items to other players for other items.

Promotional

Main article: Promotional items

Hats, Miscellaneous items and weapon reskins have been released as promotional offers for other Steam games including Template:W, Template:W, Template:W, Template:W, and Template:W.

Events

There are several event specific items such as the Mildly Disturbing Halloween Mask, Halloween Masks, Golden Wrench or Gentle Manne's Service Medal that can only be obtained at specific times.

Community Contribution

See also: Contribution page

Community items are distributed manually by Valve to reward extraordinary community contributions. Historically, these items have been awarded to users for submitting outstanding maps or models (via the Contribution page), for assisting Valve in language translation or locating bugs or exploits within the engine. Community items were also awarded in other circumstances, as well; self-made item versions are given to players who create an item that enters the game (via the Contribution page, or through a contest such as the Art Pass Contest), and the Wiki Cap was released to players who have proven to be valuable contributors to the Team Fortress Wiki.

Item characteristics

Levels

Main article: Item levels

Every item in Team Fortress 2 is either assigned a specific level or a random one. Hats are assigned random levels (with a few exceptions) while weapons are assigned specific levels depending on what weapon. Metal, tools, and action items are also assigned specific levels.

Levels are a purely cosmetic feature and have no actual impact on gameplay. An example of this being a cosmetic feature is the levels on the hats released during the Scream Fortress update, which are all level 31, representing the day that Halloween falls on (October 31st). Weapons also formerly had unique levels but this too is completely cosmetic.

Rarity

Main article: Rarity

Item rarity is a cosmetic feature that is included in all backpack items. It is assigned based on when and how the item was obtained and is identified by the colour of the item name when viewed in game or from within the backpack. For example, a stock weapon such as the Scattergun are of the 'normal' rarity (grey), and unique items such as Horsemann's Headtaker are of the 'unique' prefix (purple).

Customization

Main articles: Paint Can, Name Tag, Description Tag

The Paint Can tool can be used to alter the color scheme of items in the game. Currently, the paint can only be applied to hats, but Valve has not ruled out extending the ability to weapons in the future.[1]

The Name Tag and Description Tag tools enable the player to alter standard item names and descriptions and apply their own custom names and descriptions to be visible to other players.

References

External links