Difference between revisions of "Items"

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m (Applied filters to Items (Review RC#180594))
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{{Quotation|'''The Heavy'''|Very good, very ''VERY'' good!|sound=Heavy_award07_Very_good%2C_very_VERY_good!.wav}}[[File:Items example scout.png|thumb|150px|This [[Scout]] has two items equipped: A [[Bonk! Atomic Punch]] and a [[Bonk Helm]]]]
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{{Quotation|'''The Heavy''' on in-game items.|Very good, very ''VERY'' good!|sound=Heavy_award07_Very_good%2C_very_VERY_good!.wav}}
'''Items''' are objects that can be earned, found, equipped, used or traded with other players.  Some Items like [[Hats]], [[Miscellaneous items]] or [[Tools]] have no effect on gameplay and exist for cosmetic purposes only, while other Items like [[Weapons]] have significant gameplay effects by granting players different effects.  There are also [[Action Items]] that don't directly affect gameplay but can add challenge through [[Dueling Mini-Game|minigames]].
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[[File:Items example scout.png|thumb|300px|A [[Scout]] equipped with two items: [[Bonk! Atomic Punch]] (a [[weapon]]) and a [[Bonk Helm]] (a [[hat]])]]
  
== Obtaining Items ==
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'''Items''' in ''[[Team Fortress 2]]'' refer to objects that players can use and collect within the game world. With some exceptions, [[weapons]] are the only type of item in the game to directly influence gameplay; all other items exist for cosmetic purposes.
There are currently multiple ways to obtain Items in ''Team Fortress 2''.  The most common way to obtain Items is through the [[Item Drop System]]. This system assigns random times during gameplay for the player to obtain an item. When received, the item is placed in the player's [[backpack]] and the game displays the newly earned item on screen.
 
  
Items can also be bought directly from the [[Mann Co. Store]] for money from the player's [[Steam Wallet]]. The majority of Items purchased from the Store are neither [[trading|tradable]] nor [[crafting|craftable]].
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== Types ==
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There are five types of items:
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* [[Weapons]]
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* [[Hats]]
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* [[Miscellaneous items]]
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* [[Action items]]
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* [[Tools]]
  
Items can also be obtained by opening [[Mann Co. Supply Crate]]s. A [[Mann Co. Supply Crate Key]] must be used to open a Mann Co. Supply Crate. All Items received from a Mann Co. Supply Crate are tradable and it is the only way to obtain an [[Rarity#Unusual items|unusual]] hat.
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== Obtaining items ==
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There are currently multiple ways to obtain items in ''Team Fortress 2''.
  
Items can also be created through the ''Team Fortress 2'' [[Crafting]] system. This allows players to craft unwanted weapons or hats into other Items like [[Hats]] or [[Metal]].
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=== Item drop system ===
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{{main|Item drop system}}
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The most common way to obtain items is through the item drop system. This system assigns random times during gameplay for the player to obtain an item. When received, the item is placed in the player's [[backpack]] and the game displays the newly earned item on screen.
  
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=== Store ===
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{{main|Mann Co. Store}}
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Items can also be bought directly from the Mann Co. Store for money from the player's [[Steam Wallet]]. The majority of items purchased from the Store are neither [[trading|tradable]] nor [[crafting|craftable]].
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=== Crates ===
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{{main|Mann Co. Supply Crate}}
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Items can also be obtained from Mann Co. Supply Crates. A [[Mann Co. Supply Crate Key]] can be purchased from the Mann Co. Store and be used with a Mann Co. Supply Crate to give you an item. All items received from a Mann Co. Supply Crate are tradable and it is the only way to obtain an [[Rarity#Unusual items|unusual]] hat.
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=== Crafting ===
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{{main|Crafting}}
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Items can also be created through the ''Team Fortress 2'' crafting system. This allows players to craft unwanted weapons or hats into other items like hats or [[metal]].
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=== Gifting ===
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{{main|Gift Wrap|Secret Saxton|Pile o' Gifts}}
 
Items can be received from other players on the server through [[Secret Saxton]] and [[Pile o' Gifts]]. Items that have been [[Gift Wrap]]ped can also be given to offline players.
 
Items can be received from other players on the server through [[Secret Saxton]] and [[Pile o' Gifts]]. Items that have been [[Gift Wrap]]ped can also be given to offline players.
  
[[File:Trading Screen Mann-Conomy1.png|thumb|200px|An Example Trade]]
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=== Trading ===
The [[Mann-Conomy Update]] added a trading system which facilitates trading with other players. With this new system, you can trade any tradeable Items to other players.
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{{main|Trading}}
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[[File:Trading Screen Mann-Conomy1.png|thumb|200px|The trading interface.]]
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The [[Mann-Conomy Update]] added a trading system which facilitates trading with other people. With this new system, you can trade your weapons, hats, and other items to other players for other items.
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=== Promotional ===
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{{main|Promotional items}}
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Hats, Miscellaneous items and weapon reskins have been released as promotional offers for other Steam games including ''{{w|Left 4 Dead 2}}'', ''{{w|Sam & Max: The Devil's Playhouse}}'', ''{{w|Alien Swarm}}'',  ''{{w|Worms Reloaded}}'', and ''{{w|Poker Night at the Inventory}}''.
  
Hats, Miscellaneous items and weapon reskins have been released as promotional offers for other Steam games including ''{{w|Left 4 Dead 2}}'', ''{{w|Sam & Max: The Devil's Playhouse}}'', ''{{w|Alien Swarm}}'',  ''{{w|Worms Reloaded}}'', and ''{{w|Poker Night at the Inventory}}''.  Items given out as a promotional offer are purely cosmetic in nature.
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=== Events ===
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There are several event specific items such as the [[Mildly Disturbing Halloween Mask]], [[Halloween Masks]], [[Golden Wrench]] or [[Gentle Manne's Service Medal]] that can only be obtained at specific times.
  
There are several event specific Items such as the [[Mildly Disturbing Halloween Mask]], [[Halloween Masks]], [[Golden Wrench]] or [[Gentle Manne's Service Medal]] that can only be obtained at specific times.
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=== Community Contribution ===
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{{see also|Contribution page}}
  
Community Items are distributed manually by Valve to reward extraordinary community contributions. Historically, these Items have been awarded to users for submitting outstanding [[list of maps|maps]] or models (via the [[Contribution page]]), for assisting Valve in language translation or locating bugs or exploits within the engine. Community Items were also awarded in other circumstances, as well; [[self-made item]] versions are given to players who create an item that enters the game (via the Contribution page, or through a contest such as the [[Art Pass Contest]]) and the [[Wiki Cap]] was released to players who have proven to be valuable contributors to the [[Team Fortress Wiki]].
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Community items are distributed manually by Valve to reward extraordinary community contributions. Historically, these items have been awarded to users for submitting outstanding [[list of maps|maps]] or models (via the [[Contribution page]]), for assisting Valve in language translation or locating bugs or exploits within the engine. Community items were also awarded in other circumstances, as well; [[self-made item]] versions are given to players who create an item that enters the game (via the Contribution page, or through a contest such as the [[Art Pass Contest]]), and the [[Wiki Cap]] was released to players who have proven to be valuable contributors to the [[Team Fortress Wiki]].
  
== Item Characteristics ==
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== Item characteristics ==
Every item in Team Fortress 2 is either assigned a specific [[level]] or a random one. Hats are assigned random levels (with a few exceptions) while all other Items are assigned specific levels depending on the item. Levels are a purely cosmetic feature and have no actual impact on gameplay.  
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=== Levels ===
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{{main|Item levels}}
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Every item in Team Fortress 2 is either assigned a specific level or a random one. Hats are assigned random levels (with a few exceptions) while weapons are assigned specific levels depending on what weapon. Metal, tools, and action items are also assigned specific levels.
  
Item [[rarity]] is a feature on all Items to show any special characteristics an item might have, although all of these extra characteristics are cosmetic. It is assigned based on when and how the item was obtained and is identified by the color of the item name when viewed in game or from within the [[Backpack]].  
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Levels are a purely cosmetic feature and have no actual impact on gameplay. An example of this being a cosmetic feature is the levels on the hats released during the [[Scream Fortress]] update, which are all level 31, representing the day that Halloween falls on (October 31st). Weapons also formerly had unique levels but this too is completely cosmetic.
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=== Rarity ===
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{{main|Rarity}}
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Item rarity is a cosmetic feature that is included in all [[backpack]] items. It is assigned based on when and how the item was obtained and is identified by the colour of the item name when viewed in game or from within the [[backpack]]. For example, a stock [[weapon]] such as the [[Scattergun]] are of the 'normal' rarity (grey), and [[Rarity#Unique|unique items]] such as [[Horseless Headless Horsemann's Headtaker|Horsemann's Headtaker]] are of the 'unique' prefix (purple).
  
 
== Customization ==
 
== Customization ==
Some Items allow you to customize some of your other Items by [[Paint Can|changing their color]], [[Name Tag|their name]] or [[Description Tag|their description]]. Currently, players can only change the color of certian hats but Valve has not ruled out extending the color-changing to weapons in the future. <ref>http://forums.steampowered.com/forums/showthread.php?t=1456468</ref>
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{{main|Paint Can|Name Tag|Description Tag}}
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The Paint Can tool can be used to alter the color scheme of items in the game. Currently, the paint can only be applied to hats, but Valve has not ruled out extending the ability to weapons in the future.<ref>http://forums.steampowered.com/forums/showthread.php?t=1456468</ref>
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The Name Tag and Description Tag tools enable the player to alter standard item names and descriptions and apply their own custom names and descriptions to be visible to other players.
  
 
== References ==
 
== References ==
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== External links ==
 
== External links ==
* [http://optf2.com/schema_dump All Items] on optf2.com &ndash; displays the same list with more detailed information (collected from the [[WebAPI]] schema)
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* [http://www.tf2items.com/allitems.php?lang=english All Item Types] on [[TF2 Backpack Examiner]] &ndash; displaying all items currently present in the game (collected from the [[WebAPI]] schema)
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* [http://optf2.com/schema_dump All Items] on optf2.com &ndash; displays the same list with more detailed information (collected using the same method)
  
{{HatNav}}
 
{{Allweapons Nav}}
 
{{ToolNav}}
 
 
[[Category:Items| ]]
 
[[Category:Items| ]]

Revision as of 22:44, 12 November 2010

Very good, very VERY good!
The Heavy on in-game items.
A Scout equipped with two items: Bonk! Atomic Punch (a weapon) and a Bonk Helm (a hat)

Items in Team Fortress 2 refer to objects that players can use and collect within the game world. With some exceptions, weapons are the only type of item in the game to directly influence gameplay; all other items exist for cosmetic purposes.

Types

There are five types of items:

Obtaining items

There are currently multiple ways to obtain items in Team Fortress 2.

Item drop system

Main article: Item drop system

The most common way to obtain items is through the item drop system. This system assigns random times during gameplay for the player to obtain an item. When received, the item is placed in the player's backpack and the game displays the newly earned item on screen.

Store

Main article: Mann Co. Store

Items can also be bought directly from the Mann Co. Store for money from the player's Steam Wallet. The majority of items purchased from the Store are neither tradable nor craftable.

Crates

Main article: Mann Co. Supply Crate

Items can also be obtained from Mann Co. Supply Crates. A Mann Co. Supply Crate Key can be purchased from the Mann Co. Store and be used with a Mann Co. Supply Crate to give you an item. All items received from a Mann Co. Supply Crate are tradable and it is the only way to obtain an unusual hat.

Crafting

Main article: Crafting

Items can also be created through the Team Fortress 2 crafting system. This allows players to craft unwanted weapons or hats into other items like hats or metal.

Gifting

Main articles: Gift Wrap, Secret Saxton, Pile o' Gifts

Items can be received from other players on the server through Secret Saxton and Pile o' Gifts. Items that have been Gift Wrapped can also be given to offline players.

Trading

Main article: Trading
The trading interface.

The Mann-Conomy Update added a trading system which facilitates trading with other people. With this new system, you can trade your weapons, hats, and other items to other players for other items.

Promotional

Main article: Promotional items

Hats, Miscellaneous items and weapon reskins have been released as promotional offers for other Steam games including Template:W, Template:W, Template:W, Template:W, and Template:W.

Events

There are several event specific items such as the Mildly Disturbing Halloween Mask, Halloween Masks, Golden Wrench or Gentle Manne's Service Medal that can only be obtained at specific times.

Community Contribution

See also: Contribution page

Community items are distributed manually by Valve to reward extraordinary community contributions. Historically, these items have been awarded to users for submitting outstanding maps or models (via the Contribution page), for assisting Valve in language translation or locating bugs or exploits within the engine. Community items were also awarded in other circumstances, as well; self-made item versions are given to players who create an item that enters the game (via the Contribution page, or through a contest such as the Art Pass Contest), and the Wiki Cap was released to players who have proven to be valuable contributors to the Team Fortress Wiki.

Item characteristics

Levels

Main article: Item levels

Every item in Team Fortress 2 is either assigned a specific level or a random one. Hats are assigned random levels (with a few exceptions) while weapons are assigned specific levels depending on what weapon. Metal, tools, and action items are also assigned specific levels.

Levels are a purely cosmetic feature and have no actual impact on gameplay. An example of this being a cosmetic feature is the levels on the hats released during the Scream Fortress update, which are all level 31, representing the day that Halloween falls on (October 31st). Weapons also formerly had unique levels but this too is completely cosmetic.

Rarity

Main article: Rarity

Item rarity is a cosmetic feature that is included in all backpack items. It is assigned based on when and how the item was obtained and is identified by the colour of the item name when viewed in game or from within the backpack. For example, a stock weapon such as the Scattergun are of the 'normal' rarity (grey), and unique items such as Horsemann's Headtaker are of the 'unique' prefix (purple).

Customization

Main articles: Paint Can, Name Tag, Description Tag

The Paint Can tool can be used to alter the color scheme of items in the game. Currently, the paint can only be applied to hats, but Valve has not ruled out extending the ability to weapons in the future.[1]

The Name Tag and Description Tag tools enable the player to alter standard item names and descriptions and apply their own custom names and descriptions to be visible to other players.

References

External links