Difference between revisions of "Engineer (competitive)"

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m (Undo edit by Rock (Talk) (1034995) Although the pages don't exist, they should. Bit of an overlinking problem, too.)
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== Information ==
 
== Information ==
 
=== Health ===
 
=== Health ===
{| class="wikitable grid"
+
{{class health table|Engineer}}
! class="header" | Health State
 
! class="header" | Max Health
 
! class="header" | Overheal Max
 
! class="header" | Pill Bottle
 
! class="header" | First Aid Tin
 
|-
 
! style="background-color:#FFF4CC;" | Normal
 
| style="background-color:#FFF4CC;" | '''125''' hit points
 
| style="background-color:#FFF4CC;" | '''185''' hit points
 
| style="background-color:#FFF4CC;" | '''+26''' hit points
 
| style="background-color:#FFF4CC;" | '''+63''' hit points
 
|-
 
! style="background-color:#fffae7;" | [[Engineer weapons (competitive)#Gunslinger|Gunslinger]]-equipped
 
| style="background-color:#fffae7;" | '''150''' hit points
 
| style="background-color:#fffae7;" | '''225''' hit points
 
| style="background-color:#fffae7;" | '''+31''' hit points
 
| style="background-color:#fffae7;" | '''+75''' hit points
 
|}
 
 
 
 
=== Speed ===
 
=== Speed ===
{| class="wikitable grid"
+
{{class speed table|Engineer}}
! class="header" | Movement State
 
! class="header" | Running
 
! class="header" | Backpedaling
 
! class="header" | Swimming
 
! class="header" | Crouching
 
|-
 
! style="background-color:#fffae7;" | Normal
 
| style="background-color:#fffae7;" | '''100%''' (300 u/s)
 
| style="background-color:#fffae7;" | '''90%''' (270 u/s)
 
| style="background-color:#fffae7;" | '''80%''' (240 u/s)
 
| style="background-color:#fffae7;" | '''33.33%''' (100 u/s)
 
|-
 
! style="background-color:#FFF4CC;" | [[Buildings (competitive)|Building]]-carrying
 
| style="background-color:#FFF4CC;" | '''75%''' (225 u/s)
 
| style="background-color:#FFF4CC;" | '''67.5%''' (202.5 u/s)
 
| style="background-color:#FFF4CC;" | '''60%''' (180 u/s)
 
| style="background-color:#FFF4CC;" | '''25%''' (75 u/s)
 
|}
 
''Speeds written in "u/s" refer to in-game units per second. When running in a certain direction causes slowness, rapidly switching between diagonals usually improves speed.''
 
 
 
 
=== Weapons ===
 
=== Weapons ===
:''Main article: [[Engineer weapons (competitive)]]''
+
{{main|Engineer weapons (competitive)}}
{| class="wikitable grid"
+
The Engineer uses his PDA Build and Destroy tools to construct buildings to help his team. He uses his melee Wrenches to upgrade, repair, and re-stock them.
! class="header" | #
+
{| class="wikitable grid" width="100%"  
! class="header" | Weapon
+
! class="header" width="25%" | Weapon
! class="header" | Damage
+
! class="header" width="75%" | Notes / Special abilities
! class="header" | [[Critical hits|Critical]] Damage
 
! class="header" | Function Times
 
! class="header" | Special
 
|-
 
! style="background-color:#FFF4CC;" rowspan="3" | 1
 
! style="background-color:#FFF4CC;" | [[Engineer weapons (competitive)#Shotgun|Shotgun]] <br>[[Image:Shotgun IMG.png|link=Engineer weapons (competitive)#Shotgun|70x39px]]
 
| style="background-color:#FFF4CC;" | Point-Blank: 90 <br>512u: 6/hit, avg 6 hits <br>1024u+: 3/hit
 
| style="background-color:#FFF4CC;" | Critical: 18/hit (max 180) <br>Point-Blank Mini-Crit: 121 <br>512u+ Mini-Crit: 8/hit
 
| style="background-color:#FFF4CC;" | Attack: 0.625s <br>Reload Start: 1.0s <br>Reload More: 0.5s
 
| style="background-color:#FFF4CC;" | Affected by [[Standard competitive format#Weapon Spread|fixed weapon spread]] (1 extra pellet at center).
 
|-
 
! style="background-color:#FFF4CC;" | [[Engineer weapons (competitive)#Frontier Justice|Frontier Justice]] <br>[[Image:Red Frontier Justice.png|link=Engineer weapons (competitive)#Frontier Justice|70x39px]]
 
| style="background-color:#FFF4CC;" | Point-Blank: 90 <br>512u: 6/hit, avg 6 hits <br>1024u+: 3/hit
 
| style="background-color:#FFF4CC;" | Critical: 18/hit (max 180) <br>Point-Blank Mini-Crit: 121 <br>512u+ Mini-Crit: 8/hit
 
| style="background-color:#FFF4CC;" | Attack: 0.625s <br>Reload Start: 1.0s <br>Reload More: 0.5s
 
| style="background-color:#FFF4CC;" | Affected by [[Standard competitive format#Weapon Spread|fixed weapon spread]] (1 extra pellet at center).<br>Has half the clip size of the Shotgun.<br>Can fire Revenge Crits upon a Sentry Gun's destruction.
 
|-
 
! style="background-color:#FFF4CC;" | [[Engineer weapons (competitive)#Widowmaker|Widowmaker]] <br>[[Image:Widowmaker.png|link=Engineer weapons (competitive)#Widowmaker|70x39px]]
 
| style="background-color:#FFF4CC;" | Point-Blank: 90 <br>512u: 6/hit, avg 6 hits <br>1024u+: 3/hit
 
| style="background-color:#FFF4CC;" | Critical: 18/hit (max 180) <br>Point-Blank Mini-Crit: 121 <br>512u+ Mini-Crit: 8/hit
 
| style="background-color:#FFF4CC;" | Attack: 0.625s
 
| style="background-color:#FFF4CC;" | Affected by [[Standard competitive format#Weapon Spread|fixed weapon spread]] (1 extra pellet at center).<br>Uses Metal for ammo. Each shot takes 30 metal.<br>Grants metal based on damage done.
 
 
|-
 
|-
! style="background-color:#fffae7;" rowspan="3" | 2
+
! {{icon item|PDA Build|100px}}<br /><small>'''Standard'''<br />'''Primary PDA'''</small><br />[[Construction PDA]]
! style="background-color:#fffae7;" | [[Engineer weapons (competitive)#Pistol|Pistol]] <br>[[Image:Pistol.png|link=Engineer weapons (competitive)#Pistol|70x39px]]
+
|  
| style="background-color:#fffae7;" | Point-Blank: 22 <br>512u: 15 <br>1024u+: 8
+
{{Info}}Allows the player to place the Sentry, Dispenser, and both Teleporters in the world.
| style="background-color:#fffae7;" | Critical: 45 <br>Point-Blank Mini-Crit: 30 <br>512u+ Mini-Crit: 20
 
| style="background-color:#fffae7;" | Attack: 0.125s <br>Reload: 1.36s
 
| style="background-color:#fffae7;" | If unfired in the past 1.25 seconds, shot has perfect accuracy.
 
 
|-
 
|-
! style="background-color:#fffae7;" | [[Engineer weapons (competitive)#Wrangler|Wrangler]] <br>[[Image:RED Wrangler.png|link=Engineer weapons (competitive)#Wrangler|70x39px]]
+
! {{icon item|PDA Destroy|100px}}<br /><small>'''Standard'''<br />'''Secondary PDA'''</small><br />[[Destruction PDA]]
| style="background-color:#fffae7;" | N/A
+
|
| style="background-color:#fffae7;" | N/A
+
{{Info}}Allows the player to destroy his Sentry, Dispenser, and both Teleporters.
| style="background-color:#fffae7;" | Sentry Down Time: 3s
 
| style="background-color:#fffae7;" | '''Banned or restricted in most leagues.'''<br>Allows Engineers to directly control their Sentry Guns.<br>Doubles Sentry Gun rate of fire and improves missile launch rate at Level 3.<br>Shield provides Sentry 66% damage reduction and remains during down time.
 
|-
 
! style="background-color:#ffae7;" | [[Engineer weapons (competitive)#Short Circuit|Short Circuit]] <br>[[Image:Backpack Short Circuit.png|link=Engineer weapons (competitive)#Short Circuit|100x69px]]
 
| style="background-color:#ffae7;" | Point-Blank: 5
 
| style="background-color:#ffae7;" | Mini-crit: 7
 
| style="background-color:#ffae7;" | Attack: ≈.8s
 
| style="background-color:#ffae7;" | Destroys airborne or placed projectiles.<br>Uses metal for ammo, 35 per shot.<br>Does not randomly crit.
 
|-
 
! style="background-color:#FFF4CC;" rowspan="4" | 3
 
! style="background-color:#FFF4CC;" | [[Engineer weapons (competitive)#Wrench|Wrench]] <br>[[Image:Wrench IMG.png|link=Engineer weapons (competitive)#Pistol|70x39px]]
 
| style="background-color:#FFF4CC;" | Melee: 65
 
| style="background-color:#FFF4CC;" | Critical: 195 <br>Mini-Crit: 88
 
| style="background-color:#FFF4CC;" | Attack: 0.8s
 
| style="background-color:#FFF4CC;" | Hitting friendly buildings increases build speed by 100%. <br>Damages [[Spy weapons (competitive)#Electro Sapper|Sappers]], upgrades [[Buildings (competitive)|buildings]], and resupplies [[buildings (competitive)#Sentry Gun|Sentry Gun]]s.
 
|-
 
! style="background-color:#FFF4CC;" | [[Engineer weapons (competitive)#Gunslinger|Gunslinger]] <br>[[Image:RED Gunslinger.png|link=Engineer weapons (competitive)#Gunslinger|70x39px]]
 
| style="background-color:#FFF4CC;" | Melee: 65
 
| style="background-color:#FFF4CC;" | Critical: 195 <br>Mini-Crit: 88
 
| style="background-color:#FFF4CC;" | Attack: 0.8s
 
| style="background-color:#FFF4CC;" | Hitting friendly buildings increases build speed by 100%. <br>Damages [[Spy weapons (competitive)#Electro Sapper|Sappers]], upgrades [[Buildings (competitive)|buildings]], and resupplies [[buildings (competitive)#Sentry Gun|Sentry Gun]]s.<br>Grants the Engineer an additional 25 Max health.<br>Allows the Engineer to build Mini-Sentry Guns instead of normal Sentry Guns.<br>Three consecutive hits results in a guaranteed Critical hit on the third strike.
 
|-
 
! style="background-color:#FFF4CC;" | [[Engineer weapons (competitive)#Southern Hospitality|Southern Hospitality]] <br>[[Image:Southern Hospitality.png|link=Engineer weapons (competitive)#Southern Hospitality|70x39px]]
 
| style="background-color:#FFF4CC;" | Melee: 65 <br>Bleed Hit: 4
 
| style="background-color:#FFF4CC;" | Critical Melee: 195 <br>Mini-Crit Melee: 88 <br>Mini-Crit Bleed: 5
 
| style="background-color:#FFF4CC;" | Attack: 0.8s <br>Bleed Hit: 0.5s <br>Bleed Duration: 6.0s
 
| style="background-color:#FFF4CC;" | Hitting friendly buildings increases build speed by 100%. <br>Damages [[Spy weapons (competitive)#Electro Sapper|Sappers]], upgrades [[Buildings (competitive)|buildings]], and resupplies [[buildings (competitive)#Sentry Gun|Sentry Gun]]s.<br>Inflicts [[Bleeding]] on hit; total bleed damage 48 (Mini-Crit 60). <br>Increases fire vulnerability by 20% while equipped.
 
|-
 
! style="background-color:#FFF4CC;" | [[Engineer weapons (competitive)#Jag|Jag]] <br>[[Image:Jag.png|link=Engineer weapons (competitive)#Jag|70x39px]]
 
| style="background-color:#FFF4CC;" | Melee: 49
 
| style="background-color:#FFF4CC;" | Critical Melee: 146 <br>Mini-Crit Melee: 66
 
| style="background-color:#FFF4CC;" | Attack: 0.8s
 
| style="background-color:#FFF4CC;" | Hitting friendly buildings increases build speed by 100%. <br>Damages [[Spy weapons (competitive)#Electro Sapper|Sappers]], upgrades [[Buildings (competitive)|buildings]], and resupplies [[buildings (competitive)#Sentry Gun|Sentry Gun]]s.<br>30% faster construction rate. <br>Melee damage is reduced by 25%.
 
|-
 
! style="background-color:#fffae7;" rowspan="1" | -
 
! style="background-color:#fffae7;" | [[Buildings (competitive)|Buildings]] <br>[[Image:Toolboxengineer cropped.png|link=Buildings (competitive)|70x39px]]
 
| style="background-color:#fffae7;" | [[Engineer (competitive)#Buildings|See below.]]
 
| style="background-color:#fffae7;" | See below.
 
| style="background-color:#fffae7;" | See below.
 
| style="background-color:#fffae7;" | All buildings have 150|180|216 health (levels 1|2|3). <br>Hits from and against buildings are unaffected by damage ramp-up and fall-off. <br>Buildings are immune to Crits and Mini-Crits.
 
 
|}
 
|}
:''"u" stands for "units of distance." "+" stands for "or more." "s" stands for "seconds." "Reload Start" refers to how long it takes for 1 ammo to be reloaded after beginning to reload, and "Reload More" refers to how long it takes for each additional ammo to reload after the first. Damages and times are approximate and determined by community testing.
+
{{class weapons table engineer melee}}
 
 
 
==== Buildings ====
 
==== Buildings ====
:''Main article: [[Buildings (competitive)]]''
+
{{main|Buildings (competitive)}}
  
 
{| class="wikitable grid"
 
{| class="wikitable grid"
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|-
 
|-
 
! style="background-color:#FFF4CC;" | [[Buildings (competitive)#Sentry Gun|Sentry Gun]] <br>[[Image:Lvl3sentry.png|link=Buildings (competitive)#Sentry gun|70x39px]]
 
! style="background-color:#FFF4CC;" | [[Buildings (competitive)#Sentry Gun|Sentry Gun]] <br>[[Image:Lvl3sentry.png|link=Buildings (competitive)#Sentry gun|70x39px]]
| style="background-color:#FFF4CC;" | Build Time: 10s <br>Metal Cost: 130M <br>Scrap Return: 60M
+
| style="background-color:#FFF4CC;" | Build Time: 10s <br>Metal Cost: 130 <br>Scrap Return: 60
 
| style="background-color:#FFF4CC;" | Fires bullets at 4|8|8 per second for 16 damage each (Mini-Crit 22). <br>Rocket packs fire once per 5 sec for ~100 damage (Mini-Crit ~135). <br>Holds 100|120|145 bullets and 0|0|20 rocket packs.
 
| style="background-color:#FFF4CC;" | Fires bullets at 4|8|8 per second for 16 damage each (Mini-Crit 22). <br>Rocket packs fire once per 5 sec for ~100 damage (Mini-Crit ~135). <br>Holds 100|120|145 bullets and 0|0|20 rocket packs.
 
| style="background-color:#FFF4CC;" | Can Mini-Crit if target is [[Sniper weapons (competitive)#Jarate|Jarate'd]] or Engineer is [[Soldier weapons (competitive)#Buff Banner|Banner Buffed]]. <br>Can hit its owner if he gets in line of fire.
 
| style="background-color:#FFF4CC;" | Can Mini-Crit if target is [[Sniper weapons (competitive)#Jarate|Jarate'd]] or Engineer is [[Soldier weapons (competitive)#Buff Banner|Banner Buffed]]. <br>Can hit its owner if he gets in line of fire.
 
|-
 
|-
 
! style="background-color:#FFF4CC;" | [[Buildings (competitive)#Combat Mini Sentry|Combat Mini-Sentry]] <br>[[Image:Red Mini Sentry.png|link=Buildings (competitive)#Combat Mini Sentry Gun|70x39px]]
 
! style="background-color:#FFF4CC;" | [[Buildings (competitive)#Combat Mini Sentry|Combat Mini-Sentry]] <br>[[Image:Red Mini Sentry.png|link=Buildings (competitive)#Combat Mini Sentry Gun|70x39px]]
| style="background-color:#FFF4CC;" | Build Time: 2.5s <br>Metal Cost: 100M <br>Scrap Return: 28M
+
| style="background-color:#FFF4CC;" | Build Time: 2.5s <br>Metal Cost: 100 <br>Scrap Return: 28
 
| style="background-color:#FFF4CC;" | Fires bullets at 4 per second for 8 damage each (Mini-Crit 11).
 
| style="background-color:#FFF4CC;" | Fires bullets at 4 per second for 8 damage each (Mini-Crit 11).
 
| style="background-color:#FFF4CC;" | Can Mini-Crit if target is [[Sniper weapons (competitive)#Jarate|Jarate'd]] or Engineer is [[Soldier weapons (competitive)#Buff Banner|Banner Buffed]]. <br>Can hit its owner if he gets in line of fire. <br>Cannot be repaired or upgraded, but can be reloaded.
 
| style="background-color:#FFF4CC;" | Can Mini-Crit if target is [[Sniper weapons (competitive)#Jarate|Jarate'd]] or Engineer is [[Soldier weapons (competitive)#Buff Banner|Banner Buffed]]. <br>Can hit its owner if he gets in line of fire. <br>Cannot be repaired or upgraded, but can be reloaded.
 
|-
 
|-
 
! style="background-color:#fffae7;" | [[Buildings (competitive)#Dispenser|Dispenser]] <br>[[Image:Lvl2dispenser.png|link=Buildings (competitive)#Dispenser|70x39px]]
 
! style="background-color:#fffae7;" | [[Buildings (competitive)#Dispenser|Dispenser]] <br>[[Image:Lvl2dispenser.png|link=Buildings (competitive)#Dispenser|70x39px]]
| style="background-color:#fffae7;" | Build Time: 20s <br>Metal Cost: 100M <br>Scrap Return: 50M
+
| style="background-color:#fffae7;" | Build Time: 20s <br>Metal Cost: 100 <br>Scrap Return: 50
| style="background-color:#fffae7;" | Heals for 10|15|20 health/s. <br>Dispenses 20|30|40% ammo/s. <br>Stocks 40|50|60 [[Metal]] every 5s, holding up to 400 Metal.
+
| style="background-color:#fffae7;" | Heals for 10|15|20 health per second. <br>Dispenses 20|30|40 ammo per second. <br>Stocks 40|50|60 [[Metal]] every 5s, holding up to 400 Metal.
 
| style="background-color:#fffae7;" | Dispenses to [[disguise]]d enemy [[Spy|Spies]] (even [[cloaked]] ones).
 
| style="background-color:#fffae7;" | Dispenses to [[disguise]]d enemy [[Spy|Spies]] (even [[cloaked]] ones).
 
|-
 
|-
 
! style="background-color:#FFF4CC;" | [[Buildings (competitive)#Teleporter|Teleporter]] <br>[[Image:Telespin.png|link=Buildings (competitive)#Teleporter|70x39px]]
 
! style="background-color:#FFF4CC;" | [[Buildings (competitive)#Teleporter|Teleporter]] <br>[[Image:Telespin.png|link=Buildings (competitive)#Teleporter|70x39px]]
| style="background-color:#FFF4CC;" | Build Time: 20s <br>Metal Cost: 125M <br>Scrap Return: 60M
+
| style="background-color:#FFF4CC;" | Build Time: 20s <br>Metal Cost: 125 <br>Scrap Return: 60
 
| style="background-color:#FFF4CC;" | Provides one teleport every 10|5|3 seconds.
 
| style="background-color:#FFF4CC;" | Provides one teleport every 10|5|3 seconds.
 
| style="background-color:#FFF4CC;" | Can be upgraded from either side, but destroying either side resets level to 1. <br>Sappers are placed and applied to both simultaneously. <br>Can be taken by enemy Spies (which can [[telefrag]]).
 
| style="background-color:#FFF4CC;" | Can be upgraded from either side, but destroying either side resets level to 1. <br>Sappers are placed and applied to both simultaneously. <br>Can be taken by enemy Spies (which can [[telefrag]]).
 
|}
 
|}
:''"s" stands for "seconds." "M" stands for "[[Metal]]." Damages and times are approximate and determined by community testing.
+
Damages and times are approximate and determined by community testing.
  
 
== Usage ==
 
== Usage ==

Revision as of 20:57, 1 September 2012

Engineer.png
This article is for competitive play, based on the standard community competitive format. For the generic article on this topic, see: Engineer.
The community competitive scene changes frequently. Some or all info may be outdated.

The Engineer (oftentimes shortened to "engy", "engie", "engi", or "engee") is a situational utility class sometimes used in the standard competitive lineup, valued for his defensive support and area denial capabilities.

Information

Health

Class Health Overheal Quick-Fix Overheal
Leaderboard class scout.png Scout 125 185 158
With the Sandman equipped 110 165 139
Leaderboard class soldier.png Soldier 200 300 251
With the Battalion's Backup equipped 220 330 276
Leaderboard class pyro.png Pyro 175 260 220
Leaderboard class demoman.png Demoman 175 260 220
With weapon slot boots equipped 200 300 251
With a head-taking melee weapon equipped with 0 heads 150 225 189
With a head-taking melee weapon equipped with 1 head 165 245 208
With a head-taking melee weapon equipped with 2 heads 180 270 226
With a head-taking melee weapon equipped with 3 heads 195 290 245
With a head-taking melee weapon with 4 or more heads 210 315 264
With weapon slot boots and a head-taking melee weapon equipped with 0 heads 175 260 220
With weapon slot boots and a head-taking melee weapon equipped with 1 head 190 285 239
With weapon slot boots and a head-taking melee weapon equipped with 2 heads 205 305 258
With weapon slot boots and a head-taking melee weapon equipped with 3 heads 220 330 276
With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads 235 350 295
Leaderboard class heavy.png Heavy 300 450 376
Under the effects of the Dalokohs Bar or Fishcake 350 500 426
With the Fists of Steel equipped 300 390 346
With the Fists of Steel equipped and while under the effects of the Dalokohs Bar or Fishcake 350 440 396
Leaderboard class engineer.png Engineer 125 185 158
With the Gunslinger equipped 150 225 189
Leaderboard class medic.png Medic 150 225 189
With the Vita-Saw equipped 140 210 176
Leaderboard class sniper.png Sniper 125 185 158
Leaderboard class spy.png Spy 125 185 158
With the Big Earner equipped 100 150 126
With Conniver's Kunai equipped 70 105 89
Maximum overheal from Conniver's Kunai backstabs N/A 210 N/A

Theoretical value. Overheal does not exceed 150% of the classes' maximum health.

Speed

Condition Normal Backward Crouched Swimming
Leaderboard class engineer.png Engineer
100 %
90 %
33 %
80 %
Hauling a building
90 %
81 %
30 %
72 %

Weapons

Main article: Engineer weapons (competitive)

The Engineer uses his PDA Build and Destroy tools to construct buildings to help his team. He uses his melee Wrenches to upgrade, repair, and re-stock them.

Weapon Notes / Special abilities
PDA Build
Standard
Primary PDA

Construction PDA

Pictogram info.png Allows the player to place the Sentry, Dispenser, and both Teleporters in the world.

PDA Destroy
Standard
Secondary PDA

Destruction PDA

Pictogram info.png Allows the player to destroy his Sentry, Dispenser, and both Teleporters.

Melee

Note that all the Engineer's melee weapons are capable of building, repairing and upgrading buildings, as well as removing Sappers.

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Wrench
Stock
Wrench
Killicon wrench.png N/A N/A Base: 65

Crit: 195

Necro Smasher
Unlock
Necro Smasher
Killicon necro smasher.png
Prinny Machete
Promotional
Prinny Machete
Killicon prinny machete.png
Golden Wrench
Distributed
Golden Wrench
Killicon golden wrench.png Limited item from the Engineer Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Saxxy
Distributed
Saxxy
Killicon saxxy.png Limited item from the Replay Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Golden Frying Pan
Distributed
Golden Frying Pan
Killicon golden frying pan.png Limited item from the Two Cities Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Gunslinger
Unlock
Gunslinger
Killicon gunslinger.png N/A N/A Base: 65

Crit: 195

Pictogram info.png Replaces standard Sentry Gun with Combat Mini-Sentry Gun.
Compared to a level one Sentry:
Pictogram plus.png Build speed increased by 150%.
Pictogram plus.png Metal cost is reduced by 23% (total cost of 100 metal).
Pictogram plus.png +35% faster rotation.
Pictogram plus.png +50% faster firing speed.
Pictogram minus.png -33% health.
Pictogram minus.png -50% damage.
Pictogram info.png For more information, go here.

Pictogram plus.png Increases maximum health by 25 points.
Pictogram plus.png Guarantees a Critical hit on a third consecutive punch.
Pictogram minus.png No random Critical hits.

Killicon gunslinger triple punch.png
Southern Hospitality
Craft
Southern Hospitality
Killicon southern hospitality.png N/A N/A Base: 65

Crit: 195

Bleeding:

8 / sec. × 5 secs.
Pictogram plus.png On hit: causes opponent to bleed for 5 seconds.

Pictogram minus.png +20% fire vulnerability.
Pictogram minus.png No random Critical hits.

Jag
Craft
Jag
Killicon jag.png N/A N/A Base: 49

Crit: 146

Pictogram plus.png Construction hit speed boost increased by 30%.

Pictogram plus.png +15% faster firing speed.
Pictogram minus.png -20% slower repair rate.
Pictogram minus.png –25% damage penalty.
Pictogram minus.png –33% damage penalty vs buildings.

Eureka Effect
Craft
Eureka Effect
Killicon eureka effect.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Press reload key to either teleport to your spawn area or teleporter exit.

Pictogram plus.png -50% metal cost when constructing or upgrading teleporters.
Pictogram minus.png Construction hit speed boost decreased by 50%.
Pictogram minus.png 20% less metal from Dispensers and Pickups.

Buildings

Main article: Buildings (competitive)
Building Stats Functions Special
Sentry Gun
RED Level 3 Sentry Gun.png
Build Time: 10s
Metal Cost: 130
Scrap Return: 60
Fires bullets at 4|8|8 per second for 16 damage each (Mini-Crit 22).
Rocket packs fire once per 5 sec for ~100 damage (Mini-Crit ~135).
Holds 100|120|145 bullets and 0|0|20 rocket packs.
Can Mini-Crit if target is Jarate'd or Engineer is Banner Buffed.
Can hit its owner if he gets in line of fire.
Combat Mini-Sentry
Red Mini Sentry.png
Build Time: 2.5s
Metal Cost: 100
Scrap Return: 28
Fires bullets at 4 per second for 8 damage each (Mini-Crit 11). Can Mini-Crit if target is Jarate'd or Engineer is Banner Buffed.
Can hit its owner if he gets in line of fire.
Cannot be repaired or upgraded, but can be reloaded.
Dispenser
Lvl2dispenser.png
Build Time: 20s
Metal Cost: 100
Scrap Return: 50
Heals for 10|15|20 health per second.
Dispenses 20|30|40 ammo per second.
Stocks 40|50|60 Metal every 5s, holding up to 400 Metal.
Dispenses to disguised enemy Spies (even cloaked ones).
Teleporter
Telespin.png
Build Time: 20s
Metal Cost: 125
Scrap Return: 60
Provides one teleport every 10|5|3 seconds. Can be upgraded from either side, but destroying either side resets level to 1.
Sappers are placed and applied to both simultaneously.
Can be taken by enemy Spies (which can telefrag).

Damages and times are approximate and determined by community testing.

Usage

The dynamic gameplay of competitive Team Fortress 2 on 5-CP maps makes the Engineer, with his need for time to set up his buildings and slow move speed less than useful. On the flip side of things, Engineers' usefulness increases dramatically on attack/defend maps such as Gravel Pit, due to his Sentry Gun's ability to counter the opposing team's Scouts. Because the enemy team's two Soldiers and Demomen are very capable of destroying an Engineer's buildings, Sentry Guns are usually considered temporary measures to stall an enemy team. Using a Sentry to aid a defense is very useful for buying time, which is essential for defenders on maps played in the Stopwatch format.

Common Tactics

When building their Sentry Guns, Engineers must keep in mind the fact that they are mainly building it to ward off jumping Soldiers or Demomen and to take the brunt of the enemy Ubercharge. An aware Soldier or Demoman will have little trouble destroying buildings. Sentry Guns should be placed in a location relatively safe from pipes and rockets spammed from afar, but useful against any enemies who try to flank or try to capture the point.

Engineers need to keep a look out for Spies who can easily destroy their buildings. The Teleporter is an important building, it negates part of the defending teams longer respawn time by allowing them to quickly get to the point and defend it, without it, each loss that the defending team takes is harder to replace and weakens their grip on the point.

The Dispenser is also important, not only does it allow players to quickly and easily replenish used ammo, the Medic can also hide within the dispenser if a Scout attacks. Whilst this might not get rid of the damage completely, it will reduce it and give the Medic's team mates longer to kill the intruder.

5-CP Push Strategies

When Engineers are used in 5-CP matches, they are usually used to defend the final point of 5-CP maps, preventing back-capping by Scouts, as well as stalling the enemy Soldiers. The main idea behind using a Sentry Gun is that the enemy team will have to focus on killing it before they can attack anything else, this can give you the time to build up an Ubercharge and push against the enemy now that they have used their Ubercharge.

An aware enemy Demoman, however, will easily dispatch the Engineer's Sentry Gun with sticky bombs on most maps, meaning that the Engineer will need a great deal of support from his team simply to keep his Sentry up. Outside of the last point, Engineers rarely see play, due to his Buildings' slow haul speed and the need to keep up with the rest of the team.

Attack-Defend Strategies

One of the most significant uses of the Engineer in competitive play is on Attack/Defend maps. Setup time allows the Engineer to build his base up without being harassed by the enemy team. This makes starting off the map with one Engineer a popular choice for defending teams. Because competitive Attack/Defend maps are played with the Stopwatch format, Engineers will want their Sentry Guns to stall the enemy team for as long as possible. While it is important to actively participate in the defense of control points, a level 3 Sentry Gun is not as disposable as it is in other game-types, due to its effectiveness against enemy Scouts. Thus, it is important to keep a Sentry up for as long as possible, providing a safe zone where teammates need not fear attack from enemy Scouts.

Capture-the-Flag Strategies

In a Capture-the-flag game, Scouts are valuable, as they are able to pick up the intelligence and run off unharmed. They are fast and agile enough to avoid prolonged combat with their enemies, and for this reason, a team will generally need to be able to counter any attack on the Intelligence by Scouts. The Engineer is thus used at the beginning of most Capture-the-flag games, and sent to their teams' Intelligence room to build. The large distance between the Intelligence room and the enemy's spawn room gives the Engineer time to set up a base and stall an enemy attack on the intelligence with a level 3 Sentry Gun. The Sentry is effective against incoming Scouts, and, with enough support, can become the cornerstone of a successful defense of the Intelligence room.

See Also