Difference between revisions of "Degreaser"

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(Undo edit by Legory (Talk) (139185) Do you mean the degreaser when talking about the afterburner? All 3 flamethrowers take about the same space.)
(Trivia)
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*The Degreaser's kill icon can only be seen when destroying buildings, however killing a player with it will show the normal Flamethrower's kill icon.  
 
*The Degreaser's kill icon can only be seen when destroying buildings, however killing a player with it will show the normal Flamethrower's kill icon.  
 
*Contrary to what most people think, the Degreaser does not do 2 damage per tick on afterburn. It will deal 3 damage every fourth tick so that the total afterburn damage is 45, 25% less than the [[Flamethrower]]'s 60 damage.
 
*Contrary to what most people think, the Degreaser does not do 2 damage per tick on afterburn. It will deal 3 damage every fourth tick so that the total afterburn damage is 45, 25% less than the [[Flamethrower]]'s 60 damage.
 +
*The Degreaser's original advantage was a charged compression blast. [http://www.facepunch.com/threads/1011902-TF2-Emporium-XXIV?p=25612572&viewfull=1#post25612572]
  
 
== Gallery ==
 
== Gallery ==

Revision as of 21:47, 24 October 2010

Template:Targeted Template:Weapon infobox

Mmph mph mph!
The Pyro on grease removal

The Degreaser is a craftable primary weapon for the Pyro. It appears to be comprised of a gas pump, car muffler and exhaust pipe, fire extinguisher, and stove top burner, all attached to function as a Flamethrower.

This weapon reduces the delay caused by weapon switching by 65% for all weapons, allowing easier strategic use of weapon combos such as with the Axtinguisher. In return, the Degreaser deals 25% less afterburn damage against enemies. Unlike the Pyro's previous unlockable primary weapon, the Backburner, this weapon retains the compression blast ability.

Damage

See also: Damage
Range Damage per particle Damage per second
0-200 units 6.2 139.5
200-384 units 3.72 83.7


Notes
  • Flame damage is identical to the Flamethrower.
  • Base damage is based upon range (or, by extension, particle lifetime) and is rounded at the end of all calculations (after Critical multipliers, etc).
    • There is very slight variability, ±0.08 per particle, because some particles are at an angle. This makes for slightly varying travel times.
    • Damage-Per-Second values assume all particles find victims.
    • Base damage changes over particle lifetime, instead of distance from player. All other weapons affected by distance measure from player to player.
  • Critical hit: 3× base damage, then round to nearest whole.
    • Mini-Crit: 1.35× base damage, then round to nearest whole.
  • Afterburn: 2 damage every 0.5 seconds (3 on every 4th tick), 45 damage in total.
    • Mini-Crit: 4 damage every 0.5 seconds for 10 seconds, 80 damage in total.

Note: Damage-Per-Second values assume all particles find victims.

Base damage changes over particle lifetime, instead of distance from player (all other weapons affected by distance measure from player to player). Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.04
  • Ammo Consumption Interval: 0.08
  • Weapon Switch Delay: 0.2345

All times are in seconds. Times are approximate and determined by community testing.

Item set

Main article: Item sets
The Gas Jockey's Gear
Backpack The Gas Jockey's Gear Bundle.png
Effect

Leave a Calling Card on your victims

Demonstration

Blueprint

Backburner Reclaimed Metal Degreaser
Item icon Backburner.png + Item icon Reclaimed Metal.png = Item icon Degreaser.png

Related Achievements

General

Flamethrower
Flamethrower
Set five enemies on fire in 30 seconds.

Pyro

Hot on Your Heels
Hot on Your Heels
Kill 50 enemies with your flamethrower, from behind.


Hotshot
Hotshot
Kill a Soldier with a reflected critical rocket.


Makin' Bacon
Makin' Bacon
Kill 50 Heavies with your flamethrower.
Freezer Burn
Freezer Burn
Provide enemies with freezecam shots of each of your taunts.


Hot Potato
Hot Potato
Reflect 100 projectiles with your compressed air blast.

Trivia

  • The Pyro's Degreaser is most likely a reference to the emulsifying agents used to remove heavy oils and grease which are sometimes referred to as "Template:W". Firstly, when mishandled with heat, degreasers (especially engine degreasers) are known to cause severe burn or injury due to their highly flammable and explosive nature, much like the Pyro's weapon. Secondly, degreasing items such as engines, gears, stoves, etc. will make them run more efficiently and possibly faster by removing unneeded gunk. The degreasing nature of the Pyro's weapon may therefore explain why it and all weapons used alongside it can be switched faster.
  • It has been reported that the Degreaser is also considerably quieter than either of the other flamethrowers.
  • Because of the faster draw time, the taunt glitch is still possible.
  • If one counts the kill icons given by compression blasts, the Flamethrower and Degreaser are the weapons that possess the most kill-icons.
  • The Degreaser's kill icon can only be seen when destroying buildings, however killing a player with it will show the normal Flamethrower's kill icon.
  • Contrary to what most people think, the Degreaser does not do 2 damage per tick on afterburn. It will deal 3 damage every fourth tick so that the total afterburn damage is 45, 25% less than the Flamethrower's 60 damage.
  • The Degreaser's original advantage was a charged compression blast. [1]

Gallery

See also