Items/pt-br

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Very good, very VERY good!
The Heavy on in-game items.
A Scout equipped with two items: Bonk! Atomic Punch (a weapon) and a Bonk Helm (a hat)

Items Os itens se referem a objetos que os jogadores podem coletar e utilizar no Team Fortress 2. Com algumas exceções, as armas são os únicos tipos de item no jogo para influenciar diretamente a jogabilidade, todos os outros itens são puramente cosméticos.

Tipos

There are five types of items:

Shotgun IMG.png Backpack Modest Pile of Hat.png Backpack Camera Beard.png Backpack Paint Can.png Backpack Dueling Mini-Game.png
Armas Chapéis Itens Diversos Ferramentas Itens de Ação
Veja Também: Conograma de item

Data de lançamento dos itens

Artigo principal: Item timeline

Obter items

Sistema de queda itens

Artigo principal: Item drop system

O caminho mais comum de se obter items é pelo sistema de queda items; depois de certo tempo jogando, o sistema vai distribuir items para o jogador. Assim que recebem, o item é colocado na Mochila do jogador, e o jogo mostra em sua tela o item recém chegado. Após fechar essa tela, todos os jogadores no servidor atual ficarão sabendo do item ganho pelo jogador através de uma mensagem. Items podem ser obtidos por este metodo incluindo armas, chapéis, Caixa de Suprimentos Mann Co., determinados itens diversos, e ferramentas. Há um limite para a quantidade de items em cada semana recebidos por meio de queda, após isso não há itens a serem recebidos através de queda para o restante da semana.

Achievements

Artigo principal: Achievements

O método original de se obter items. Cada classe tem seu próprio conjunto de achievements, que resulta em um Achievement Milestone após um certo número ser atingido. Conquistar esses milestones garante ao jogador um certo item da atualização de classe da classe designada (excluindo as Gunboats). Esses só podem ser ganhos uma única vez por conta, mesmo se os achievements forem zerados. Uma exceção ao método de Milestone é o Ghastly Gibus, conquistado através do achievement Ghastly Gibus Grab.

Compra

Artigo principal: Mann Co. Store

Items podem ser comprados pela loja Mann Co. usando o dinheiro do jogador da Carteira Steam. Introduzido no Maan-Conomy Update, a loja providenciou aos jogadores um caminho alternativo de porcentagem de obter items em quanto esperam que eles apareçam, crafitando ou trocando ou caindo para você depois de morrer. Criadores da Comunidade Contribuição recebem uma porcentagem das vendas de suas criações.

Items comprados a partir do Mann Co. Store são normalmente não negociáveis nem utilizáveis no crafiting (com excessão de ferramentas como o Paint Can). No entanto, items bônus recebidos a partir da loja (como o item bônus é dado para quem gastou pelo menos US $ 20 em uma única transação) pode ser usado em crafting, e usando como presente o Gift Wrap da loja pode tornar qualquer item não negociável em um presente para outros jogadores.

Caixas

Artigo principal: Mann Co. Supply Crate

A Mann co. Supply Crate Key, available only at the Mann Co. Store, can be used with a Mann Co. Supply Crate to obtain an item. All items received from a Mann Co. Supply Crate are tradable. Opening a crate is the only way to obtain an unusual hat.

Crafting

Artigo principal: Crafting

Players can craft unwanted or duplicate items (such as armas) into other items like chapéis or crafting metal.

To craft items, the player must use blueprints. If a player attempts to craft items together that do not match a blueprint, no new item will be crafted and the ingredients will remain in the player's backpack.

Presenteando

Artigos principais: Gift Wrap, Secret Saxton, Pile o' Gifts

Players can also obtain items via gifting. The Gift Wrap tool allows a specific item, even ones that are usually untradable, to be trocado to other players (including offline players). The Secret Saxton and Pile o' Gifts tools, when used, drop random items to players currently in the server.

Trocando

Artigo principal: Trading
A interface de troca

The trading system allows players to swap items for other items. Currently, this is the only way to acquire vintage weapons and hats.

Promoções

Artigo principal: Promotional items

Some hats, Miscellaneous items and weapons have been distributed as promotional items for other Steam games including Template:W, Template:W, Template:W, Template:W, and Template:W.

Eventos

There are several event-specific items such as the Mildly Disturbing Halloween Mask, Halloween Masks, Golden Wrench or Gentle Manne's Service Medal that can only be obtained at specific times.

Duelando

Artigo principal: Dueling Mini-Game

Every time a player levels up their dueling badge (by winning ten duels), the player is awarded a 5-use Dueling Mini-Game, and a random drop; this random drop may be anything that is regularly dropped, such as weapons, hats, or tools. Supply Crates may not be obtained in this manner.

Comunidade Contribuições

Veja também: Contribution page

Comunidade Contribuições are distributed manually by Valve to reward extraordinary community contributions. Historically, these items have been awarded to users for submitting outstanding maps or models (via the Contribution page), for assisting Valve in language translation or locating bugs or exploits within the engine. Community items were also awarded in other circumstances, as well; self-made item versions are given to players who create items that enter the game officially (via the Contribution page, or through a contest such as the Art Pass Contest). The Wiki Cap is awarded to players who have proven to be valuable contributors to the Team Fortress Wiki, as well as a self-made one being awarded to its designer.

Characteristics

Backpack Force-A-Nature.png

"Quality"
Level # Item
A neutral attribute.
A Positive Attribute
A Negative Attribute

Levels

Artigo principal: Item levels

Every item in Team Fortress 2 is either assigned a specific level or a random one. Hats are assigned random levels (with a few exceptions) while weapons are assigned specific levels depending on the weapon. Metal, tools, and action items are also assigned specific levels.

Levels are a purely cosmetic feature and have no actual impact on gameplay. The hats released during the Scream Fortress update are all level 31, representing the day that Halloween falls on (October 31st).

Qualdade

Artigo principal: Quality

Item quality is a cosmetic feature that is included in all backpack items. It is assigned based on when and how the item was obtained and is identified by the color of the item name when viewed in game or from within the backpack. For example, stock weapons such as the Scattergun are of the 'normal' quality (grey), and unusual items such as Horsemann's Headtaker are of the 'unusual' prefix (purple). Items acquired before the Mann Co. update feature the Vintage prefix and have their name colored blue.

Attributes

Attributes are strings and values attached to an item that determine their effects. An attribute can be neutral, positive, or negative. A negative attribute is one that is harmful to the user, a positive attribute is one that is beneficial, and a neutral attribute is one that is neither negative or positive but more of an alternative behavior.

A full list of item attributes can be found here.

An Item information panel as it appears in game in the Backpack.

Constumização

Artigos principais: Paint Can, Name Tag, Description Tag
Backpack Scattergun.png

Espingarda
Level 1 Scattergun

+ Backpack Name Tag.png
Backpack Description Tag.png
=
Backpack Scattergun.png

"A custom named weapon"
Level 1 Scattergun
"A custom description!"

The Name and Description Tag tools allow the player to edit the items' names and descriptions. These modifications are also visible to other players.
Backpack Vintage Tyrolean.png

Tirolês Clássico
Level 50

+ Item icon Paint Can 141414.png =
Paint Splat 141414.png
Backpack Vintage Tyrolean.png

Tirolês Clássico
Level 50

The Paint Can tool can be used to alter the color scheme of items in the game. Currently, the paint can only be applied to hats, but Valve has not ruled out extending it to weapons in the future.[1]

Backpack

Artigo principal: Backpack

Visibilidade

There are two methods in which other players will be able to see your items, including their painted color, rarity, name and description. The first is after dying, the deathcam will show the player responsible for your death, and also display the full information of a non-stock item your killer has equipped. The second method is via inspection, where you can hover your reticule over a teammate and press the "Inspect" key (f, by default) repeatedly to cycle through the non-stock items they have equipped.

Bugs

  • Sometimes hats and other items (items unused for fighting such as the Razorback) will be found floating in the middle of nowhere as if the items have frozen in game in the position they would be on the player if still attached. Sometimes these items may get attached to a Spectator.

Referencias

Links Externos