Difference between revisions of "Items"

From Team Fortress Wiki
Jump to: navigation, search
m (Customisation)
(Cleaned up entire article. Added a bunch of ways on how to get items.)
Line 5: Line 5:
 
An '''item''' in ''[[Team Fortress 2]]'' refers to objects that players can use and collect within the game world.
 
An '''item''' in ''[[Team Fortress 2]]'' refers to objects that players can use and collect within the game world.
  
== Types of items ==
+
== Types of Items ==
 +
There are five types of items:
 
* [[Weapons]]
 
* [[Weapons]]
 
* [[Hats]]
 
* [[Hats]]
Line 12: Line 13:
 
* [[Tools]]
 
* [[Tools]]
  
== Obtaining items ==
+
== Obtaining Items ==
{{main|Item drop system|Mann Co. Store}}
+
There are currently multiple ways to obtain items in ''Team Fortress 2'':
<!-- Drop system -->
 
<!-- Store -->
 
  
The most common way to obtain items is through the [[item drop system]]. This system assigns random times during gameplay for the player to obtain an item. These items vary from [[hats]] to [[weapons]] to [[crates]]. An notifaction comes up on screen after obtaining and item, showing you what item you have obtained. Items can also be bought from the [[Mann Co. Store]] for credit from one's [[Steam Wallet]] for real money, items bought from the store are un-tradable and cannot be used to craft other items (with a few exceptions).
+
=== Item drop system ===
 +
{{main|Item drop system}}
 +
The most common way to obtain items is through the item drop system. This system assigns random times during gameplay for the player to obtain an item. These items vary from hats to weapons to tools. After receiving an item a notification comes up on screen showing you what item you have received.
 +
 
 +
=== Store ===
 +
{{main|Mann Co. Store}}
 +
Items can also be bought directly from the Mann Co. Store for money from one's [[Steam Wallet]]. Most items bought from the store are un-tradable and un-craftable.
 +
 
 +
=== Crates ===
 +
{{main|Mann Co. Supply Crate}}
 +
Items can also be obtained from Mann Co. Supply Crates. A [[Mann Co. Supply Crate Key]] can be purchased from the Mann Co. Store and be used with a Mann Co. Supply Crate to give you an item. All items received from a Mann Co. Supply Crate are tradable and it is the only way to get an [[Rarity#Unusual_items|unusual]] hat.
  
 
=== Crafting ===
 
=== Crafting ===
 
{{main|Crafting}}
 
{{main|Crafting}}
 
+
Items can also be created through the ''Team Fortress 2'' crafting system. This allows players to craft unwanted weapons or hats into other items like hats or [[metal]].
Another way to produce desired items is through the versatile [[crafting]] system. This allows players to craft unwanted [[weapons]] or [[hats]] into wanted products, like hats or [[metal]].
 
  
 
=== Trading ===
 
=== Trading ===
 
{{main|Trading}}
 
{{main|Trading}}
 +
[[File:Trading Screen Mann-Conomy1.png|thumb|200px|The trading interface.]]
 +
The [[Mann-Conomy Update]] added a trading system which facilitates trading with other people. With this new system, you can trade your weapons, hats, and other items to other players for other items.
  
[[File:Trading Screen Mann-Conomy1.png|thumb|200px|The trading interface.]]
+
=== Promotional ===
The [[Mann-Conomy Update]] added an even more useful way of obtaining items, the use of trading between players. With this new system, you can trade your [[weapons]], [[hats]], and other items to other players for any weapons they're willing to trade for yours.
+
Hats and weapon reskins have been released as promotional offers for other Steam games including ''[[wikipedia:Left 4 Dead 2|Left 4 Dead 2]]'', ''[[wikipedia:Sam & Max: The Devil's Playhouse|Sam & Max: The Devil's Playhouse]]'', ''[[wikipedia:Alien Swarm|Alien Swarm]]'',  ''[[wikipedia:Worms Reloaded|Worms Reloaded]]'', and ''[[wikipedia:Poker Night at the Inventory|Poker Night at the Inventory]]''.
 +
 
 +
=== Events ===
 +
There are several event specific items such as the [[Mildly Disturbing Halloween Mask]], [[Halloween Masks]], [[Golden Wrench]] or [[Gentle Manne's Service Medal]] that can only be obtained at specific times.
 +
 
 +
=== Community Contribution ===
 +
Items such as the [[Wiki Cap]] are also distributed through Valve through extraordinary community contributions, such as prolonged help on the Wiki, items submitted on the [[Contribution page]] or great maps submitted for competitions like the [[Art Pass Contest]].  
  
 
== Levels ==
 
== Levels ==
 
{{main|Item levels}}
 
{{main|Item levels}}
 +
Every item in Team Fortress 2 is either assigned a specific level or a random one. Hats are assigned random levels (with a few exceptions) while weapons and some hats are assigned specific levels depending on what weapon. Metal, tools, and action items are also assigned specific levels.
  
Each item in Team Fortress 2 is either assigned a specific level or a random one. Hats are assigned random levels (with a few exceptions) while weapons and some hats are assigned specific levels depending on what weapon. [[Metal]], [[tools]], and [[action items]] are also assigned specific levels.
+
Levels are a purely cosmetic feature and have no actual impact on gameplay. An example of this being a cosmetic feature is the levels on the hats released during the [[Scream Fortress]] update, which are all level 31, representing the day that Halloween falls on (October 31st). Weapons also formerly had unique levels but this too is completely cosmetic.
 
 
Levels are a purely cosmetic feature and have no actual impact on gameplay. An example of this being a cosmetic feature is the levels on the hats released during the [[Scream Fortress]] update, which are all level 31, representing the day that Halloween falls on (October 31st).
 
  
 
== Rarity ==
 
== Rarity ==
 
{{main|Rarity}}
 
{{main|Rarity}}
 
+
Item rarity is a cosmetic feature that is included in all [[backpack]] items. They are assigned based on the and how it was obtained. For example: a stock weapon such as a [[Scattergun]] is given the normal rarity while a weapon used by Valve employees such as a Valve [[Equalizer]] is given the developer rarity. Item rarity affects the color of the name and in some cases it denotes if there is a particle affect associated with it.
Item rarity (like [[item levels]]) are a cosmetic feature that is included in all [[backpack]] items. They are assigned based on what the item is and how it was obtained. For example: A stock weapon such as a [[Scattergun]] is given the normal rarity while a weapon used by Valve employees such as a Valve [[Equalizer]] is given the developer rarity. Item rarity affects the color of the name and in some cases it denotes what has a particle affect associated with it (in the case of [[unusual]] items and [[Community weapons]].).
 
  
 
== Customization ==
 
== Customization ==
{{main|Paint can||Name Tag||Description Tag}}
+
{{main|Paint Can||Name Tag||Description Tag}}
The [[Paint Can]] tool can be used to alter the color scheme of items in the game. Currently, the paint can only be applied to [[hats]], but Valve has not ruled out extending the ability to [[weapons]] in the future.<ref>http://forums.steampowered.com/forums/showthread.php?t=1456468</ref>
+
The Paint Can tool can be used to alter the color scheme of items in the game. Currently, the paint can only be applied to hats, but Valve has not ruled out extending the ability to weapons in the future.<ref>http://forums.steampowered.com/forums/showthread.php?t=1456468</ref>
  
The [[Name Tag]] and [[Description Tag]] tools enable the player to alter standard item names and apply their own descriptions to be visible to other players.
+
The Name Tag and Description Tag tools enable the player to alter standard item names and descriptions and apply their own custom names and descriptions to be visible to other players.
  
 
== References ==
 
== References ==

Revision as of 04:15, 7 November 2010

Very good, very VERY good!
The Heavy on in-game items.
A Scout equipped with two items: Bonk! Atomic Punch (a weapon) and a Bonk Helm (a hat)

An item in Team Fortress 2 refers to objects that players can use and collect within the game world.

Types of Items

There are five types of items:

Obtaining Items

There are currently multiple ways to obtain items in Team Fortress 2:

Item drop system

Main article: Item drop system

The most common way to obtain items is through the item drop system. This system assigns random times during gameplay for the player to obtain an item. These items vary from hats to weapons to tools. After receiving an item a notification comes up on screen showing you what item you have received.

Store

Main article: Mann Co. Store

Items can also be bought directly from the Mann Co. Store for money from one's Steam Wallet. Most items bought from the store are un-tradable and un-craftable.

Crates

Main article: Mann Co. Supply Crate

Items can also be obtained from Mann Co. Supply Crates. A Mann Co. Supply Crate Key can be purchased from the Mann Co. Store and be used with a Mann Co. Supply Crate to give you an item. All items received from a Mann Co. Supply Crate are tradable and it is the only way to get an unusual hat.

Crafting

Main article: Crafting

Items can also be created through the Team Fortress 2 crafting system. This allows players to craft unwanted weapons or hats into other items like hats or metal.

Trading

Main article: Trading
The trading interface.

The Mann-Conomy Update added a trading system which facilitates trading with other people. With this new system, you can trade your weapons, hats, and other items to other players for other items.

Promotional

Hats and weapon reskins have been released as promotional offers for other Steam games including Left 4 Dead 2, Sam & Max: The Devil's Playhouse, Alien Swarm, Worms Reloaded, and Poker Night at the Inventory.

Events

There are several event specific items such as the Mildly Disturbing Halloween Mask, Halloween Masks, Golden Wrench or Gentle Manne's Service Medal that can only be obtained at specific times.

Community Contribution

Items such as the Wiki Cap are also distributed through Valve through extraordinary community contributions, such as prolonged help on the Wiki, items submitted on the Contribution page or great maps submitted for competitions like the Art Pass Contest.

Levels

Main article: Item levels

Every item in Team Fortress 2 is either assigned a specific level or a random one. Hats are assigned random levels (with a few exceptions) while weapons and some hats are assigned specific levels depending on what weapon. Metal, tools, and action items are also assigned specific levels.

Levels are a purely cosmetic feature and have no actual impact on gameplay. An example of this being a cosmetic feature is the levels on the hats released during the Scream Fortress update, which are all level 31, representing the day that Halloween falls on (October 31st). Weapons also formerly had unique levels but this too is completely cosmetic.

Rarity

Main article: Rarity

Item rarity is a cosmetic feature that is included in all backpack items. They are assigned based on the and how it was obtained. For example: a stock weapon such as a Scattergun is given the normal rarity while a weapon used by Valve employees such as a Valve Equalizer is given the developer rarity. Item rarity affects the color of the name and in some cases it denotes if there is a particle affect associated with it.

Customization

Main article: Paint Can, Name Tag, Description Tag

The Paint Can tool can be used to alter the color scheme of items in the game. Currently, the paint can only be applied to hats, but Valve has not ruled out extending the ability to weapons in the future.[1]

The Name Tag and Description Tag tools enable the player to alter standard item names and descriptions and apply their own custom names and descriptions to be visible to other players.

References

External links