Difference between revisions of "Hatless Update"

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[[Image:Hatless Update Titlecard.png|right|float|Main page of the Hatless Update|350px|link=http://www.teamfortress.com/hatless/]]
+
{{patch info|4|14|2011}}
{{hatnote|This article is for content released in the update. For the patch itself, see [[April 14, 2011 Patch]]}}
+
 
 +
[[File:Hatless Update Titlecard.png|right|float|Main page of the Hatless Update|350px|link=https://www.teamfortress.com/hatless/]]
 +
 
 
{{Quotation|'''TF2 Official Blog'''|Now if you'll excuse us, we'd like to get back to our years-long quest to design the ultimate hat. "For the game?" you ask. Uhhh, sure. Now pass those sequins.}}
 
{{Quotation|'''TF2 Official Blog'''|Now if you'll excuse us, we'd like to get back to our years-long quest to design the ultimate hat. "For the game?" you ask. Uhhh, sure. Now pass those sequins.}}
The '''Hatless Update''' is a [[Patches#Major updates|major content]] update for ''[[Team Fortress 2]]'' and was released on [[April 14, 2011 Patch|April 14, 2011]].
 
  
The update included changes originally tested in the [[Team Fortress 2 Beta|''Team Fortress 2'' Beta]], such as the [[coaching]] system, voting system, [[Training mode|training]] for the [[Demoman]], [[Engineer]] and [[Spy]], [[Badlands (King of the Hill)|Badlands's King of the Hill mode]], and several item tweaks.
+
The <span class="plainlinks">'''[https://www.teamfortress.com/hatless/ Hatless Update]'''</span> was a [[Patches#Major updates|major content]] update for ''[[Team Fortress 2]]'' and was released in the {{Patch name|4|14|2011}}.
 +
 
 +
The update included changes originally tested in the ''[[Team Fortress 2 Beta]]'' such as the [[coaching]] and [[voting]] systems, [[Training Mode]]s for the [[Demoman]], [[Engineer]], and [[Spy]], [[Badlands (King of the Hill)|Badlands' King of the Hill mode]], and several item tweaks.
  
Other additions were the introduction of [[styles]], dynamic model loading and the association between servers and Steam IDs. [[Bots]] had their AI improved and duels were given the option of being class-specific. The painting and voice chat systems were also improved.
+
Other additions were the introduction of [[styles]], dynamic model loading, and the association between servers and Steam IDs. [[Bots]] had their AI improved and [[Dueling Mini-Game|duels]] were given the option of being class-specific. The painting and voice chat systems were also improved. A 'Sort by Rarity' option was added to the Backpack for sorting items.
  
==Additions==
+
== Additions ==
===Coaching system===
+
=== Coaching system ===
 
{{main|Coaching}}
 
{{main|Coaching}}
Coaching is a system that allows players to be able to call on others for help with certain objectives, or to provide advice and feedback on a person's abilities and gameplay. A player can volunteer to become a "coach" through use of the headset icon in the main menu. "Students" may place requests for a coach through the whistle icon. After a matching process and authorisation by both players, the coach is automatically connected to the student's server.
 
  
===Voting system===
+
The '''coaching system''' allows players to be able to call on others for help with certain objectives, or to provide advice and feedback on a person's abilities and gameplay. A player can volunteer to become a "coach" through use of the megaphone icon in the main menu. "Students" may place requests for a coach through the whistle icon. After a matching process and authorization by both players, the coach is automatically connected to the student's server.
 +
 
 +
=== Voting system ===
 +
{{Main|Voting}}
  
Team Fortress 2's UI was rebuilt to support a basic voting system. This includes voting for the next map to be played, the kicking of a player or the scramble of the teams.
+
''Team Fortress 2'''s UI was rebuilt to support a basic '''voting system'''. This included voting for the next map to be played, the kicking of a player, and the scrambling of the teams.
  
===Training===
+
=== Training ===
 +
{{main|Training Mode}}
  
The Demoman, Engineer and Spy now have their own training lessons. A new achievement called "Ready for Duty" was added for users who complete all training courses.
+
The Demoman, Engineer, and Spy now have their own '''training''' lessons. A new achievement called ''Ready for Duty'' was added for users who complete all training courses.
  
===Styles===
+
=== Styles ===
 
{{main|Styles}}
 
{{main|Styles}}
  
Styles are different versions of appearence or painting of an item which can be chosen by the player to be in effect instead of the regular version. Currently, the [[Ghastlier Gibus]], [[Scotsman's Stove Pipe]], [[Treasure Hat]], [[Hat of Undeniable Wealth And Respect]], [[Googly Gazer]] and the [[Pyromancer's Mask]] are the items with support for styles.
+
'''Styles''' are different versions of appearance or painting of an item which can be chosen by the player to be in effect instead of the regular version.
  
===Item tweaks===
+
=== Maps ===
 +
{{main|List of maps}}
 +
{| class="wikitable" cellpadding=2 style="text-align:center;"
 +
|- style="height: 20px;"
 +
! class="header" | Name
 +
! class="header" | Picture
 +
! class="header" | Game mode
 +
! class="header" | File name
 +
|-
 +
| style="background-color:#F9D483;" | '''[[Badlands (King of the Hill)|Badlands<br/>(King of the Hill)]]'''
 +
| [[File:Koth_badlands.jpg|250px|link=Badlands (King of the Hill)]]
 +
| '''[[King of the Hill]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill]]
 +
| {{code|koth_badlands}}
 +
|}
 +
{{clr}}
  
{| class="wikitable grid" width="100%"
+
=== Tweaked weapons ===
! class="header" style="text-align: center;" | Class
+
{| class="wikitable"
! class="header" style="text-align: center;" | Item
+
! class="header" | Class
! class="header" style="text-align: center;" | Old
+
! class="header" | Weapon
! class="header" style="text-align: center;" | New
+
! class="header" | Changes
 
|-
 
|-
! rowspan=3 | {{Icon class|Scout}} <br /> [[Scout]]
+
! style="background: #F9D483;" rowspan=4 | {{class link|Scout|br=yes|color=black}}
! {{Item icon|Mad Milk|70px}} <br /> [[Mad Milk]]
+
! style="background: #FAEBD7;" rowspan=1 | {{Icon item|Mad Milk|icon-size=75px}}<br/>{{item link|Mad Milk}}
| {{grey|Players heal 75% of the damage done to an enemy covered with milk.}}
+
| {{c|-|Changed:}} Reduced the amount of health players gain back through damage to 60% (from 75%)
|{{nerf|Players heal 60% of the damage done to an enemy covered with milk.}}
 
 
|-
 
|-
! {{Item icon|Sun-on-a-Stick|70px}} <br /> [[Sun-on-a-Stick]]
+
! style="background: #FAEBD7;" rowspan=1 | {{Icon item|Fan O'War|icon-size=75px}}<br/>{{item link|Fan O'War}}
| {{grey|Minicrits against burning players}}
+
| {{c|+|Changed:}} Increased the duration the Marked-for-Death effect lasts to 15 seconds (from 10 seconds)
{{grey|-15% damage done}}
 
:{{grey|Base damage: 30}}
 
:{{grey|Mini-crit: 41}}
 
:{{grey|Crit: 90}}
 
| {{buff|Full crits against burning players}}
 
{{nerf|-25% damage done}}
 
::Base damage: 26
 
::Crit: 79
 
 
|-
 
|-
! {{Item icon|Fan O'War|70px}} <br /> [[Fan O'War]]
+
! style="background: #FAEBD7;" rowspan=2 | {{Icon item|Sun-on-a-Stick|icon-size=75px}}<br/>{{item link|Sun-on-a-Stick}}
| {{grey|Marked for death status lasts 10 seconds}}
+
| {{c|+|Changed:}} Deal fully critical hit damage on burning enemies (from mini-crits)
| {{buff|Marked for death status lasts 15 seconds}}
 
 
|-
 
|-
! rowspan=3 | {{Icon class|Soldier}} <br /> [[Soldier]]
+
| {{c|-|Changed:}} Increased damage penalty to -25% (from -15%)
! {{Item icon|Battalion's Backup|70px}} <br /> [[Battalion's Backup]]
 
| {{grey|Takes 175 damage to fully charge}}
 
| {{nerf|Takes 350 damage to fully charge}}
 
 
|-
 
|-
! {{Item icon|Concheror|70px}} <br /> [[Concheror]]
+
! style="background: #F9D483;" rowspan=4 | {{class link|Soldier|br=yes|color=black}}
| {{grey|20% of damage done by teammates is returned as health during buff}}
+
! style="background: #FAEBD7;" rowspan=1 | {{Icon item|Battalion's Backup|icon-size=75px}}<br/>{{item link|Battalion's Backup}}
| {{buff|35% of damage done by teammates is returned as health during buff}}
+
| {{c|-|Changed:}} Increased the amount of damage needed to fill rage meter to 350 (from 175)
 
|-
 
|-
! {{Item icon|Equalizer|70px}} <br /> [[Equalizer]]
+
! style="background: #FAEBD7;" rowspan=1 | {{Icon item|Concheror|icon-size=75px}}<br/>{{item link|Concheror}}
| ~
+
| {{c|+|Changed:}} Increased the amount of health returned while under the effects through damage to 35% (from 20%)
| {{nerf|Damage formula tweaked, no longer possible to one-hit-kill certain classes when at low health}}
 
{{note|Automatic and manual Medic calls are supressed}}
 
 
|-
 
|-
! rowspan=3 | {{Icon class|Pyro}} <br /> [[Pyro]]
+
! style="background: #FAEBD7;" rowspan=2 | {{Icon item|Equalizer|icon-size=75px}}<br/>{{item link|Equalizer}}
! {{Item icon|Backburner|70px}} <br /> [[Backburner]]
+
| {{c|=|Changed:}} Suppressed the players ability to call for Medic manually and automatically while weapon is active
| {{grey|No compression blast}}
 
{{grey|+15% damage done}}
 
| {{buff|Added compression blast, 50 ammo per blast}}
 
{{nerf|+10% damage done}}
 
:Base damage: 153.5 <small>/ sec.</small>
 
:Crit: 460.4 <small>/ sec.</small>
 
 
|-
 
|-
! {{Item icon|Flare Gun|70px}} <br /> [[Flare Gun]]
+
| {{c|-|Changed:}} Adjusted damage scale and reduced the maximum amount of damage the weapon can obtain to 107 (from 160)
| {{grey|Mini-Crits against burning players at close range, full crits against burning players at long range}}
 
| {{buff|Full crits against burning players regardless of range}}
 
 
|-
 
|-
! {{Item icon|Powerjack|70px}} <br /> [[Powerjack]]
+
! style="background: #F9D483;" rowspan=7 | {{class link|Pyro|br=yes|color=black}}
| {{grey|+25% damage}}
+
! style="background: #FAEBD7;" rowspan=3 | {{Icon item|Backburner|icon-size=75px}}<br/>{{item link|Backburner}}
{{grey|No random critical hits}}
+
| {{c|+|Removed:}} No compression blast
| {{nerf|No damage bonus}}
 
{{buff|Random critical hits enabled}}
 
{{nerf|+20% damage from melee sources while active}}
 
 
|-
 
|-
! rowspan=5 | {{Icon class|Demoman}} <br /> [[Demoman]]
+
| {{c|-|Added:}} Compression blast with 150% cost
! {{Item icon|Loch-n-Load|70px}} <br /> [[Loch-n-Load]]
 
| {{grey|+10% damage done}}
 
| {{buff|+20% damage done}}
 
:Base damage: 103-147
 
:Crit: 342-388
 
 
|-
 
|-
! {{Item icon|Eyelander|70px}} <br /> [[Eyelander]]
+
| {{c|-|Changed:}} Reduced damage bonus to +10% (from +15%)
| {{grey|No random critical hits}}
 
{{grey|No damage penalty}}
 
:{{grey|Base damage: 65}}
 
:{{grey|Crit: 195}}
 
| {{buff|Random critical hits enabled}}
 
{{nerf|-25% damage done}}
 
:Base damage: 49
 
:Crit: 146
 
 
|-
 
|-
! {{Item icon|Horseless Headless Horsemann's Headtaker|70px}} <br /> [[Horseless Headless Horsemann's Headtaker]]
+
! style="background: #FAEBD7;" rowspan=1 | {{Icon item|Flare Gun|icon-size=75px}}<br/>{{item link|Flare Gun}}
| {{grey|No random critical hits}}
+
| {{c|+|Changed:}} Deal fully critical hit damage on burning enemies, regardless of the range (from mini-crits on point blank to medium range and critical hit on long range)
{{grey|No damage penalty}}
 
:{{grey|Base damage: 65}}
 
:{{grey|Crit: 195}}
 
| {{buff|Random critical hits}}
 
{{nerf|-25% damage done}}
 
:Base damage: 49
 
:Crit: 146
 
 
|-
 
|-
! {{Item icon|Claidheamh Mòr|70px}} <br /> [[Claidheamh Mòr]]
+
! style="background: #FAEBD7;" rowspan=3 | {{Icon item|Powerjack|icon-size=75px}}<br/>{{item link|Powerjack}}
| {{grey|No random critical hits}}
+
| {{c|+|Removed:}} No random critical hits
{{grey|No damage penalty}}
 
:{{grey|Base damage: 65}}
 
:{{grey|Crit: 195}}
 
| {{buff|Random critical hits enabled}}
 
{{nerf|-25% damage done}}
 
:Base damage: 49
 
:Crit: 146
 
 
|-
 
|-
! {{Item icon|Ullapool Caber|70px}} <br /> [[Ullapool Caber]]
+
| {{c|-|Added:}} +20% melee vulnerability while active
| {{grey|No random critical hits}}
 
{{grey|No damage penalty}}
 
:{{grey|Base damage: 35 (149 explosion)}}
 
:{{grey|Crit: 149 (300 explosion)}}
 
| {{buff|Random critical hits enabled}}
 
{{nerf|-25% damage done}}
 
:Base damage: 26 (149 explosion)
 
:Crit: 79 (300 explosion)
 
 
|-
 
|-
! rowspan=2 | {{Icon class|Heavy}} <br /> [[Heavy]]
+
| {{c|-|Removed:}} +25% damage bonus
! {{Item icon|Dalokohs Bar|70px}} <br /> [[Dalokohs Bar]]
 
| {{grey|25.7 second cooldown}}
 
| {{buff|No cooldown}}
 
 
|-
 
|-
! {{Item icon|Fists of Steel|70px}} <br /> [[Fists of Steel]]
+
! style="background: #F9D483;" rowspan=1 | {{class link|Demoman|br=yes|color=black}}
| {{grey|60% less damage from ranged sources while active}}
+
! style="background: #FAEBD7;" rowspan=1 | {{Icon item|Loch-n-Load|icon-size=75px}}<br/>{{item link|Loch-n-Load}}
| {{nerf|40% less damage from ranged sources while active}}
+
| {{c|+|Changed:}} Increased damage bonus to +20% (from +10%)
{{nerf|20% slower weapon switch}}
 
 
|-
 
|-
! rowspan=2 | {{Icon class|Engineer}} <br /> [[Engineer]]
+
! style="background: #F9D483;" rowspan=3 | {{class link|Heavy|br=yes|color=black}}
! {{Item icon|Gunslinger|70px}} <br /> [[Gunslinger]]
+
! style="background: #FAEBD7;" rowspan=1 | {{Icon item|Dalokohs Bar|icon-size=75px}}<br/>{{item link|Dalokohs Bar}}
| {{grey|No random critical hits}}
+
| {{c|+|Removed:}} Weapon cooldown
{{grey|No damage penalty}}
 
:{{grey|Base damage: 65}}
 
:{{grey|Crit: 195}}
 
| {{buff|Random critical hits enabled}}
 
{{nerf|-25% damage done}}
 
:Base damage: 49
 
:Crit: 146
 
 
|-
 
|-
! {{Item icon|Southern Hospitality|70px}} <br /> [[Southern Hospitality]]
+
! style="background: #FAEBD7;" rowspan=2 | {{Icon item|Fists of Steel|icon-size=75px}}<br/>{{item link|Fists of Steel}}
| {{grey|No random critical hits}}
+
| {{c|-|Added:}} 20% slower weapon switch
{{grey|No damage penalty}}
 
:{{grey|Base damage: 65}}
 
:{{grey|Crit: 195}}
 
| {{buff|Random critical hits enabled}}
 
{{nerf|-25% damage done}}
 
:Base damage: 49
 
:Crit: 146
 
 
|-
 
|-
! {{Icon class|Medic}} <br /> [[Medic]]
+
| {{c|-|Changed:}} Reduced ranged damage resistance to 40% (from 60%)
! {{Item icon|Vita-Saw|70px}} <br /> [[Vita-Saw]]
 
| ~
 
| {{buff|Allows player to see the enemy's health}}
 
 
|-
 
|-
! {{Icon class|Sniper}} <br /> [[Sniper]]
+
! style="background: #F9D483;" rowspan=1 | {{class link|Sniper|br=yes|color=black}}
! {{Item icon|Sydney Sleeper|70px}} <br /> [[Sydney Sleeper]]
+
! style="background: #FAEBD7;" rowspan=1 | {{Icon item|Sydney Sleeper|icon-size=75px}}<br/>{{item link|Sydney Sleeper}}
| ~
+
| {{c|+|Added:}} +25% faster charge rate
| {{buff|25% faster charge rate}}
 
 
|}
 
|}
  
===Map===
+
==== Subsequently reverted ====
 +
The following item tweaks were introduced with the Hatless Update, but were '''subsequently reverted''' in the {{Patch name|4|15|2011}}.
  
{| class="wikitable" cellpadding=2 style="text-align:center;"
+
{| class="wikitable"
|- style="height: 20px;"
+
! class="header" | Class
! class="header" |Name
+
! class="header" | Weapon
! class="header" |Picture
+
! class="header" | Changes
! class="header" |Game&nbsp;mode
+
|-
! class="header" |File&nbsp;name
+
! style="background: #F9D483;" rowspan=6 | {{class link|Demoman|br=yes|color=black}}
 +
! style="background: #FAEBD7;" rowspan=2 | {{Icon item|Eyelander|icon-size=75px}}<br/>{{item link|Eyelander}}
 +
| {{c|+|Removed:}} No random critical hits
 +
|-
 +
| {{c|-|Added:}} -25% damage penalty
 +
|-
 +
! style="background: #FAEBD7;" rowspan=2 | {{Icon item|Claidheamh Mòr|icon-size=75px}}<br/>{{item link|Claidheamh Mòr}}
 +
| {{c|+|Removed:}} No random critical hits
 +
|-
 +
| {{c|-|Added:}} -25% damage penalty
 +
|-
 +
! style="background: #FAEBD7;" rowspan=2 | {{Icon item|Ullapool Caber|icon-size=75px}}<br/>{{item link|Ullapool Caber}}
 +
| {{c|+|Removed:}} No random critical hits
 +
|-
 +
| {{c|-|Added:}} -25% damage penalty
 +
|-
 +
! style="background: #F9D483;" rowspan=4 | {{class link|Engineer|br=yes|color=black}}
 +
! style="background: #FAEBD7;" rowspan=2 | {{Icon item|Gunslinger|icon-size=75px}}<br/>{{item link|Gunslinger}}
 +
| {{c|+|Removed:}} No random critical hits
 +
|-
 +
| {{c|-|Added:}} -25% damage penalty
 +
|-
 +
! style="background: #FAEBD7;" rowspan=2 | {{Icon item|Southern Hospitality|icon-size=75px}}<br/>{{item link|Southern Hospitality}}
 +
| {{c|+|Removed:}} No random critical hits
 
|-
 
|-
|style="background-color:#F9D483;" |'''[[Badlands (King of the Hill)|Badlands]]'''
+
| {{c|-|Added:}} -25% damage penalty
| width="100px"  |[[File:Badlands2.png|160px|link=Badlands (King of the Hill)]]
 
| align="center" |'''[[King of the Hill]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill]]
 
| width="60px" |{{code|koth_badlands}}
 
 
|}
 
|}
  
 +
== Update gallery ==
 +
<gallery>
 +
File:Hatless Update HUB.png|The HUB of the Hatless Update
 +
File:News item 2011-04-15 The Hatless Update.png|In-game announcement
 +
</gallery>
 +
{{clr}}
 +
 +
== Hidden pages ==
 +
<gallery>
 +
File:Hatless Update Companion Cube Pin.png|[[Companion Cube Pin]] hidden image.
 +
</gallery>
 +
 +
== External links ==
 +
* [https://www.teamfortress.com/hatless/ Hatless Update]
 +
 +
{{Hatless Update Nav}}
 +
{{Major Updates Nav}}
  
{{Major updates nav}}
+
[[Category:Major updates]]

Latest revision as of 15:51, 27 February 2023

This article is for content released in the update. For the patch itself, see April 14, 2011 Patch.
Main page of the Hatless Update
Now if you'll excuse us, we'd like to get back to our years-long quest to design the ultimate hat. "For the game?" you ask. Uhhh, sure. Now pass those sequins.
TF2 Official Blog

The Hatless Update was a major content update for Team Fortress 2 and was released in the April 14, 2011 Patch.

The update included changes originally tested in the Team Fortress 2 Beta such as the coaching and voting systems, Training Modes for the Demoman, Engineer, and Spy, Badlands' King of the Hill mode, and several item tweaks.

Other additions were the introduction of styles, dynamic model loading, and the association between servers and Steam IDs. Bots had their AI improved and duels were given the option of being class-specific. The painting and voice chat systems were also improved. A 'Sort by Rarity' option was added to the Backpack for sorting items.

Additions

Coaching system

Main article: Coaching

The coaching system allows players to be able to call on others for help with certain objectives, or to provide advice and feedback on a person's abilities and gameplay. A player can volunteer to become a "coach" through use of the megaphone icon in the main menu. "Students" may place requests for a coach through the whistle icon. After a matching process and authorization by both players, the coach is automatically connected to the student's server.

Voting system

Main article: Voting

Team Fortress 2's UI was rebuilt to support a basic voting system. This included voting for the next map to be played, the kicking of a player, and the scrambling of the teams.

Training

Main article: Training Mode

The Demoman, Engineer, and Spy now have their own training lessons. A new achievement called Ready for Duty was added for users who complete all training courses.

Styles

Main article: Styles

Styles are different versions of appearance or painting of an item which can be chosen by the player to be in effect instead of the regular version.

Maps

Main article: List of maps
Name Picture Game mode File name
Badlands
(King of the Hill)
Koth badlands.jpg King of the Hill
Controlpoint.png
koth_badlands

Tweaked weapons

Class Weapon Changes
Mad Milk
Mad Milk
Pictogram minus.png Changed: Reduced the amount of health players gain back through damage to 60% (from 75%)
Fan O'War
Fan O'War
Pictogram plus.png Changed: Increased the duration the Marked-for-Death effect lasts to 15 seconds (from 10 seconds)
Sun-on-a-Stick
Sun-on-a-Stick
Pictogram plus.png Changed: Deal fully critical hit damage on burning enemies (from mini-crits)
Pictogram minus.png Changed: Increased damage penalty to -25% (from -15%)
Battalion's Backup
Battalion's Backup
Pictogram minus.png Changed: Increased the amount of damage needed to fill rage meter to 350 (from 175)
Concheror
Concheror
Pictogram plus.png Changed: Increased the amount of health returned while under the effects through damage to 35% (from 20%)
Equalizer
Equalizer
Pictogram comment.png Changed: Suppressed the players ability to call for Medic manually and automatically while weapon is active
Pictogram minus.png Changed: Adjusted damage scale and reduced the maximum amount of damage the weapon can obtain to 107 (from 160)
Backburner
Backburner
Pictogram plus.png Removed: No compression blast
Pictogram minus.png Added: Compression blast with 150% cost
Pictogram minus.png Changed: Reduced damage bonus to +10% (from +15%)
Flare Gun
Flare Gun
Pictogram plus.png Changed: Deal fully critical hit damage on burning enemies, regardless of the range (from mini-crits on point blank to medium range and critical hit on long range)
Powerjack
Powerjack
Pictogram plus.png Removed: No random critical hits
Pictogram minus.png Added: +20% melee vulnerability while active
Pictogram minus.png Removed: +25% damage bonus
Loch-n-Load
Loch-n-Load
Pictogram plus.png Changed: Increased damage bonus to +20% (from +10%)
Dalokohs Bar
Dalokohs Bar
Pictogram plus.png Removed: Weapon cooldown
Fists of Steel
Fists of Steel
Pictogram minus.png Added: 20% slower weapon switch
Pictogram minus.png Changed: Reduced ranged damage resistance to 40% (from 60%)
Sydney Sleeper
Sydney Sleeper
Pictogram plus.png Added: +25% faster charge rate

Subsequently reverted

The following item tweaks were introduced with the Hatless Update, but were subsequently reverted in the April 15, 2011 Patch.

Class Weapon Changes
Eyelander
Eyelander
Pictogram plus.png Removed: No random critical hits
Pictogram minus.png Added: -25% damage penalty
Claidheamh Mòr
Claidheamh Mòr
Pictogram plus.png Removed: No random critical hits
Pictogram minus.png Added: -25% damage penalty
Ullapool Caber
Ullapool Caber
Pictogram plus.png Removed: No random critical hits
Pictogram minus.png Added: -25% damage penalty
Gunslinger
Gunslinger
Pictogram plus.png Removed: No random critical hits
Pictogram minus.png Added: -25% damage penalty
Southern Hospitality
Southern Hospitality
Pictogram plus.png Removed: No random critical hits
Pictogram minus.png Added: -25% damage penalty

Update gallery

Hidden pages

External links