Difference between revisions of "Hatless Update"

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m (replaced the word "headset" with the word "megaphone".)
(Item tweaks)
Line 32: Line 32:
 
'''Styles''' are different versions of appearance or painting of an item which can be chosen by the player to be in effect instead of the regular version.
 
'''Styles''' are different versions of appearance or painting of an item which can be chosen by the player to be in effect instead of the regular version.
  
===Item tweaks===
+
===Tweaked Weapons===
{| class="wikitable grid" width="100%"
+
{| class="wikitable"
! class="header" style="text-align: center;" | Class
+
! style="background: #FFA500;" class="header" | <span style="color: white;"> Class
! class="header" style="text-align: center;" | Item
+
! style="background: #FFA500;" class="header" | <span style="color: white;"> Weapon
! class="header" style="text-align: center;" | Old
+
! style="background: #FFA500;" class="header" | <span style="color: white;"> Changes
! class="header" style="text-align: center;" | New
 
 
|-
 
|-
! rowspan=3 | {{class link|Scout|br=yes}}
+
! style="background: #FFE4B5;" rowspan=4 | {{icon class|Scout}}<br/>'''[[Scout{{if lang}}|<span style="color: black;">{{class name|scout}}</span>]]
! {{Item icon|Mad Milk|70px}} <br /> [[Mad Milk]]
+
! style="background: #FAEBD7;" rowspan=1 | {{Icon item|Mad Milk|icon-size=75px}} <br /> [[Mad Milk]]
| {{grey|Players heal 75% of the damage done to an enemy covered with milk.}}
+
| {{c|-|Changed:}} Reduced the amount of health players gain back through damage to 60% (from 75%)
|{{nerf|Players heal 60% of the damage done to an enemy covered with milk.}}
 
 
|-
 
|-
! {{Item icon|Sun-on-a-Stick|70px}} <br /> [[Sun-on-a-Stick]]
+
! style="background: #FAEBD7;" rowspan=1 | {{Icon item|Fan O'War|icon-size=75px}} <br /> [[Fan O'War]]
| {{grey|Minicrits against burning players}}
+
| {{c|+|Changed:}} Increased the duration the Marked-for-Death effect lasts to 15 seconds (from 10 seconds)
{{grey|-15% damage done}}
 
:{{grey|Base damage: 30}}
 
:{{grey|Mini-crit: 41}}
 
:{{grey|Crit: 90}}
 
| {{buff|Full crits against burning players}}
 
{{nerf|-25% damage done}}
 
:Base damage: 26
 
:Mini-crit: 35
 
:Crit: 79
 
 
|-
 
|-
! {{Item icon|Fan O'War|70px}} <br /> [[Fan O'War]]
+
! style="background: #FAEBD7;" rowspan=2 | {{Icon item|Sun-on-a-Stick|icon-size=75px}} <br /> [[Sun-on-a-Stick]]
| {{grey|Marked for death status lasts 10 seconds}}
+
| {{c|+|Changed:}} Weapon now fully crits on burning enemies (from only mini-crits)
| {{buff|Marked for death status lasts 15 seconds}}
 
 
|-
 
|-
! rowspan=3 | {{class link|Soldier|br=yes}}
+
| {{c|-|Changed:}} Increased damage penalty to -25% (from -15%)
! {{Item icon|Battalion's Backup|70px}} <br /> [[Battalion's Backup]]
 
| {{grey|Takes 175 damage to fully charge}}
 
| {{nerf|Takes 350 damage to fully charge}}
 
 
|-
 
|-
! {{Item icon|Concheror|70px}} <br /> [[Concheror]]
+
! style="background: #FFE4B5;" rowspan=4 | {{icon class|Soldier}}<br/>'''[[Soldier{{if lang}}|<span style="color: black;">{{class name|soldier}}</span>]]
| {{grey|20% of damage done by teammates is returned as health during buff}}
+
! style="background: #FAEBD7;" rowspan=1 | {{Icon item|Battalion's Backup|icon-size=75px}} <br /> [[Battalion's Backup]]
| {{buff|35% of damage done by teammates is returned as health during buff}}
+
| {{c|-|Changed:}} Increased the amount of damage needed to fill RAGE to 350 (from 175)
 
|-
 
|-
! {{Item icon|Equalizer|70px}} <br /> [[Equalizer]]
+
! style="background: #FAEBD7;" rowspan=1 | {{Icon item|Concheror|icon-size=75px}} <br /> [[Concheror]]
| {{grey|~}}
+
| {{c|+|Changed:}} Increased the amount of health returned while under the effects through damage to 35% (from 20%)
| {{nerf|Damage formula tweaked, no longer possible to one-hit-kill certain classes when at low health}}
 
{{note|Automatic and manual Medic calls are suppressed}}
 
 
|-
 
|-
! rowspan=3 | {{class link|Pyro|br=yes}}
+
! style="background: #FAEBD7;" rowspan=2 | {{Icon item|Equalizer|icon-size=75px}} <br /> [[Equalizer]]
! {{Item icon|Backburner|70px}} <br /> [[Backburner]]
+
| {{c|=|Changed:}} Suppressed the players ability to call for Medic manually and automatically while weapon is active
| {{grey|No compression blast}}
 
{{grey|+15% damage done}}
 
| {{buff|Added compression blast, 50 ammo per blast}}
 
{{nerf|+10% damage done}}
 
:Base damage: 153.5 <small>/ sec.</small>
 
:Crit: 460.4 <small>/ sec.</small>
 
 
|-
 
|-
! {{Item icon|Flare Gun|70px}} <br /> [[Flare Gun]]
+
| {{c|-|Changed:}} Adjusted damage scale and reduced the maximum amount of damage the weapon can obtain to 107 (from 160)
| {{grey|Mini-Crits against burning players at close range, full crits against burning players at long range}}
 
| {{buff|Full crits against burning players regardless of range}}
 
 
|-
 
|-
! {{Item icon|Powerjack|70px}} <br /> [[Powerjack]]
+
! style="background: #FFE4B5;" rowspan=6 | {{icon class|Pyro}}<br/>'''[[Pyro{{if lang}}|<span style="color: black;">{{class name|pyro}}</span>]]
| {{grey|+25% damage}}
+
! style="background: #FAEBD7;" rowspan=2 | {{Icon item|Backburner|icon-size=75px}} <br /> [[Backburner]]
{{grey|No random critical hits}}
+
| {{c|+|Changed:}} No airblast to +150% airblast cost
:{{grey|Base damage: 81}}
 
:{{grey|Crit: 244}}
 
| {{buff|Random critical hits enabled}}
 
{{nerf|No damage bonus}}
 
{{nerf|+20% damage from melee sources while active}}
 
:Base damage: 65
 
:Crit: 195
 
 
|-
 
|-
! rowspan=1 | {{class link|Demoman|br=yes}}
+
| {{c|-|Changed:}} Reduced damage bonus to +10% (from +15%)
! {{Item icon|Loch-n-Load|70px}} <br /> [[Loch-n-Load]]
 
| {{grey|+10% damage done}}
 
:{{grey|Base damage: 92-135}}
 
:{{grey|Crit: 297-363}}
 
| {{buff|+20% damage done}}
 
:Base damage: 103-147
 
:Crit: 342-388
 
 
|-
 
|-
! rowspan=2 | {{class link|Heavy|br=yes}}
+
! style="background: #FAEBD7;" rowspan=1 | {{Icon item|Flare Gun|icon-size=75px}} <br /> [[Flare Gun]]
! {{Item icon|Dalokohs Bar|70px}} <br /> [[Dalokohs Bar]]
+
| {{c|+|Changed:}} Weapon now fully crits burning targets (from mini-crits)
| {{grey|25.7 second cooldown}}
 
| {{buff|No cooldown}}
 
 
|-
 
|-
! {{Item icon|Fists of Steel|70px}} <br /> [[Fists of Steel]]
+
! style="background: #FAEBD7;" rowspan=3 | {{Icon item|Powerjack|icon-size=75px}} <br /> [[Powerjack]]
| {{grey|60% less damage from ranged sources while active}}
+
| {{c|+|Removed:}} No random critical hits
| {{nerf|40% less damage from ranged sources while active}}
+
|-
{{nerf|20% slower weapon switch}}
+
| {{c|-|Added:}} +20% melee vulnerability while active
 +
|-
 +
| {{c|-|Removed:}} +25% damage bonus
 +
|-
 +
! style="background: #FFE4B5;" rowspan=1 | {{icon class|Demoman}}<br/>'''[[Demoman{{if lang}}|<span style="color: black;">{{class name|demoman}}</span>]]
 +
! style="background: #FAEBD7;" rowspan=1 | {{Icon item|Loch-n-Load|icon-size=75px}} <br /> [[Loch-n-Load]]
 +
| {{c|+|Changed:}} Increased damage bonus to +20% (from +10%)
 +
|-
 +
! style="background: #FFE4B5;" rowspan=3 | {{icon class|Heavy}}<br/>'''[[Heavy{{if lang}}|<span style="color: black;">{{class name|heavy}}</span>]]
 +
! style="background: #FAEBD7;" rowspan=1 | {{Icon item|Dalokohs Bar|icon-size=75px}} <br /> [[Dalokohs Bar]]
 +
| {{c|+|Removed:}} Weapon cooldown
 +
|-
 +
! style="background: #FAEBD7;" rowspan=2 | {{Icon item|Fists of Steel|icon-size=75px}} <br /> [[Fists of Steel]]
 +
| {{c|-|Added:}} 20% slower weapon switch
 +
|-
 +
| {{c|-|Changed:}} Reduced ranged damage resistance to 40% (from 60%)
 +
|-
 +
! style="background: #FFE4B5;" rowspan=1 | {{icon class|Sniper}}<br/>'''[[Sniper{{if lang}}|<span style="color: black;">{{class name|sniper}}</span>]]
 +
! style="background: #FAEBD7;" rowspan=1 | {{Icon item|Sydney Sleeper|icon-size=75px}} <br /> [[Sydney Sleeper]]
 +
| {{c|+|Added:}} +25% faster charge rate
 
|-
 
|-
! {{class link|Sniper|br=yes}}
 
! {{Item icon|Sydney Sleeper|70px}} <br /> [[Sydney Sleeper]]
 
| {{grey|~}}
 
| {{buff|25% faster charge rate}}
 
 
|}
 
|}
 +
  
 
====Subsequently reverted====
 
====Subsequently reverted====
 
The following item tweaks were introduced with the Hatless Update, but were '''subsequently reverted''' in the {{Patch name|4|15|2011}}.
 
The following item tweaks were introduced with the Hatless Update, but were '''subsequently reverted''' in the {{Patch name|4|15|2011}}.
  
{| class="wikitable grid" width="100%"
+
{| class="wikitable"
! class="header" style="text-align: center;" | Class
+
! style="background: #FFA500;" class="header" | <span style="color: white;"> Class
! class="header" style="text-align: center;" | Item
+
! style="background: #FFA500;" class="header" | <span style="color: white;"> Weapon
! class="header" style="text-align: center;" | Old
+
! style="background: #FFA500;" class="header" | <span style="color: white;"> Changes
! class="header" style="text-align: center;" | New
+
|-
 +
! style="background: #FFE4B5;" rowspan=6 | {{icon class|Demoman}}<br/>'''[[Demoman{{if lang}}|<span style="color: black;">{{class name|demoman}}</span>]]
 +
! style="background: #FAEBD7;" rowspan=2 | {{Icon item|Eyelander|icon-size=75px}} <br /> {{item link|Eyelander}}
 +
| {{c|+|Removed:}} No random critical hits
 +
|-
 +
| {{c|-|Added:}} -25% damage penalty
 +
|-
 +
! style="background: #FAEBD7;" rowspan=2 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> [[Claidheamh Mòr]]
 +
| {{c|+|Removed:}} No random critical hits
 +
|-
 +
| {{c|-|Added:}} -25% damage penalty
 +
|-
 +
! style="background: #FAEBD7;" rowspan=2 | {{Icon item|Ullapool Caber|icon-size=75px}} <br /> [[Ullapool Caber]]
 +
| {{c|+|Removed:}} No random critical hits
 
|-
 
|-
! rowspan=4 | {{class link|Demoman|br=yes}}
+
| {{c|-|Added:}} -25% damage penalty
! {{Item icon|Eyelander|70px}} <br /> [[Eyelander]]
 
| {{grey|No random critical hits}}
 
{{grey|No damage penalty}}
 
:{{grey|Base damage: 65}}
 
:{{grey|Crit: 195}}
 
| {{buff|Random critical hits enabled}}
 
{{nerf|-25% damage done}}
 
:Base damage: 49
 
:Crit: 146
 
 
|-
 
|-
! {{Item icon|Horseless Headless Horsemann's Headtaker|70px}} <br /> [[Horseless Headless Horsemann's Headtaker]]
+
! style="background: #FFE4B5;" rowspan=4 | {{icon class|Engineer}}<br/>'''[[Engineer{{if lang}}|<span style="color: black;">{{class name|engineer}}</span>]]
| {{grey|No random critical hits}}
+
! style="background: #FAEBD7;" rowspan=2 | {{Icon item|Gunslinger|icon-size=75px}} <br /> [[Gunslinger]]
{{grey|No damage penalty}}
+
| {{c|+|Removed:}} No random critical hits
:{{grey|Base damage: 65}}
 
:{{grey|Crit: 195}}
 
| {{buff|Random critical hits enabled}}
 
{{nerf|-25% damage done}}
 
:Base damage: 49
 
:Crit: 146
 
 
|-
 
|-
! {{Item icon|Claidheamh Mòr|70px}} <br /> [[Claidheamh Mòr]]
+
| {{c|-|Added:}} -25% damage penalty
| {{grey|No random critical hits}}
 
{{grey|No damage penalty}}
 
:{{grey|Base damage: 65}}
 
:{{grey|Crit: 195}}
 
| {{buff|Random critical hits enabled}}
 
{{nerf|-25% damage done}}
 
:Base damage: 49
 
:Crit: 146
 
 
|-
 
|-
! {{Item icon|Ullapool Caber|70px}} <br /> [[Ullapool Caber]]
+
! style="background: #FAEBD7;" rowspan=2 | {{Icon item|Southern Hospitality|icon-size=75px}} <br /> [[Southern Hospitality]]
| {{grey|No random critical hits}}
+
| {{c|+|Removed:}} No random critical hits
{{grey|No damage penalty}}
 
:{{grey|Base damage: 35 (149 explosion)}}
 
:{{grey|Crit: 149 (300 explosion)}}
 
| {{buff|Random critical hits enabled}}
 
{{nerf|-25% damage done}}
 
:Base damage: 26 (149 explosion)
 
:Crit: 79 (300 explosion)
 
 
|-
 
|-
! rowspan=2 | {{class link|Engineer|br=yes}}
+
| {{c|-|Added:}} -25% damage penalty
! {{Item icon|Gunslinger|70px}} <br /> [[Gunslinger]]
 
| {{grey|No random critical hits}}
 
{{grey|No damage penalty}}
 
:{{grey|Base damage: 65}}
 
:{{grey|Crit: 195}}
 
| {{buff|Random critical hits enabled}}
 
{{nerf|-25% damage done}}
 
:Base damage: 49
 
:Crit: 146
 
 
|-
 
|-
! {{Item icon|Southern Hospitality|70px}} <br /> [[Southern Hospitality]]
 
| {{grey|No random critical hits}}
 
{{grey|No damage penalty}}
 
:{{grey|Base damage: 65}}
 
:{{grey|Crit: 195}}
 
| {{buff|Random critical hits enabled}}
 
{{nerf|-25% damage done}}
 
:Base damage: 49
 
:Crit: 146
 
 
|}
 
|}
  

Revision as of 14:48, 2 February 2019

This article is for content released in the update. For the patch itself, see April 14, 2011 Patch.
Main page of the Hatless Update
Now if you'll excuse us, we'd like to get back to our years-long quest to design the ultimate hat. "For the game?" you ask. Uhhh, sure. Now pass those sequins.
TF2 Official Blog

The Hatless Update was a major content update for Team Fortress 2 and was released in the April 14, 2011 Patch.

The update included changes originally tested in the Team Fortress 2 Beta such as the coaching and voting systems, Training Modes for the Demoman, Engineer, and Spy, Badlands' King of the Hill Mode, and several item tweaks.

Other additions were the introduction of styles, dynamic model loading, and the association between servers and Steam IDs. Bots had their AI improved and duels were given the option of being class-specific. The painting and voice chat systems were also improved. A 'Sort by Rarity' option was added to the Backpack for sorting items.

Additions

Coaching system

Main article: Coaching

The coaching system allows players to be able to call on others for help with certain objectives, or to provide advice and feedback on a person's abilities and gameplay. A player can volunteer to become a "coach" through use of the megaphone icon in the main menu. "Students" may place requests for a coach through the whistle icon. After a matching process and authorization by both players, the coach is automatically connected to the student's server.

Voting system

Main article: Voting

Team Fortress 2's UI was rebuilt to support a basic voting system. This included voting for the next map to be played, the kicking of a player, and the scrambling of the teams.

Training

Main article: Training Mode

The Demoman, Engineer, and Spy now have their own training lessons. A new achievement called Ready for Duty was added for users who complete all training courses.

Styles

Main article: Styles

Styles are different versions of appearance or painting of an item which can be chosen by the player to be in effect instead of the regular version.

Tweaked Weapons

Class Weapon Changes
Leaderboard class scout.png
Scout
Mad Milk
Mad Milk
Pictogram minus.png Changed: Reduced the amount of health players gain back through damage to 60% (from 75%)
Fan O'War
Fan O'War
Pictogram plus.png Changed: Increased the duration the Marked-for-Death effect lasts to 15 seconds (from 10 seconds)
Sun-on-a-Stick
Sun-on-a-Stick
Pictogram plus.png Changed: Weapon now fully crits on burning enemies (from only mini-crits)
Pictogram minus.png Changed: Increased damage penalty to -25% (from -15%)
Leaderboard class soldier.png
Soldier
Battalion's Backup
Battalion's Backup
Pictogram minus.png Changed: Increased the amount of damage needed to fill RAGE to 350 (from 175)
Concheror
Concheror
Pictogram plus.png Changed: Increased the amount of health returned while under the effects through damage to 35% (from 20%)
Equalizer
Equalizer
Pictogram comment.png Changed: Suppressed the players ability to call for Medic manually and automatically while weapon is active
Pictogram minus.png Changed: Adjusted damage scale and reduced the maximum amount of damage the weapon can obtain to 107 (from 160)
Leaderboard class pyro.png
Pyro
Backburner
Backburner
Pictogram plus.png Changed: No airblast to +150% airblast cost
Pictogram minus.png Changed: Reduced damage bonus to +10% (from +15%)
Flare Gun
Flare Gun
Pictogram plus.png Changed: Weapon now fully crits burning targets (from mini-crits)
Powerjack
Powerjack
Pictogram plus.png Removed: No random critical hits
Pictogram minus.png Added: +20% melee vulnerability while active
Pictogram minus.png Removed: +25% damage bonus
Leaderboard class demoman.png
Demoman
Loch-n-Load
Loch-n-Load
Pictogram plus.png Changed: Increased damage bonus to +20% (from +10%)
Leaderboard class heavy.png
Heavy
Dalokohs Bar
Dalokohs Bar
Pictogram plus.png Removed: Weapon cooldown
Fists of Steel
Fists of Steel
Pictogram minus.png Added: 20% slower weapon switch
Pictogram minus.png Changed: Reduced ranged damage resistance to 40% (from 60%)
Leaderboard class sniper.png
Sniper
Sydney Sleeper
Sydney Sleeper
Pictogram plus.png Added: +25% faster charge rate


Subsequently reverted

The following item tweaks were introduced with the Hatless Update, but were subsequently reverted in the April 15, 2011 Patch.

Class Weapon Changes
Leaderboard class demoman.png
Demoman
Eyelander
Eyelander
Pictogram plus.png Removed: No random critical hits
Pictogram minus.png Added: -25% damage penalty
Claidheamh Mòr
Claidheamh Mòr
Pictogram plus.png Removed: No random critical hits
Pictogram minus.png Added: -25% damage penalty
Ullapool Caber
Ullapool Caber
Pictogram plus.png Removed: No random critical hits
Pictogram minus.png Added: -25% damage penalty
Leaderboard class engineer.png
Engineer
Gunslinger
Gunslinger
Pictogram plus.png Removed: No random critical hits
Pictogram minus.png Added: -25% damage penalty
Southern Hospitality
Southern Hospitality
Pictogram plus.png Removed: No random critical hits
Pictogram minus.png Added: -25% damage penalty

Map

Name Picture Game mode File name
Badlands
(King of the Hill)
Koth badlands.jpg King of the Hill
Controlpoint.png
koth_badlands

Update gallery

Hidden pages

External links