Difference between revisions of "Hatless Update"

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{{Quotation|'''TF2 Official Blog'''|Now if you'll excuse us, we'd like to get back to our years-long quest to design the ultimate hat. "For the game?" you ask. Uhhh, sure. Now pass those sequins.}}
 
{{Quotation|'''TF2 Official Blog'''|Now if you'll excuse us, we'd like to get back to our years-long quest to design the ultimate hat. "For the game?" you ask. Uhhh, sure. Now pass those sequins.}}
  
The <span class="plainlinks">'''[http://www.teamfortress.com/hatless/ Hatless Update]'''</span> was a [[Patches#Major updates|major content]] update for ''[[Team Fortress 2]]'' and was released on {{Patch name|4|14|2011}}.
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The <span class="plainlinks">'''[http://www.teamfortress.com/hatless/ Hatless Update]'''</span> was a [[Patches#Major updates|major content]] update for ''[[Team Fortress 2]]'' and was released in the {{Patch name|4|14|2011}}.
  
 
The update included changes originally tested in the ''[[Team Fortress 2 Beta]]'' such as the [[coaching]] and [[voting]] systems, [[Training Mode]]s for the [[Demoman]], [[Engineer]], and [[Spy]], [[Badlands (King of the Hill)|Badlands' King of the Hill Mode]], and several item tweaks.
 
The update included changes originally tested in the ''[[Team Fortress 2 Beta]]'' such as the [[coaching]] and [[voting]] systems, [[Training Mode]]s for the [[Demoman]], [[Engineer]], and [[Spy]], [[Badlands (King of the Hill)|Badlands' King of the Hill Mode]], and several item tweaks.

Revision as of 20:40, 2 September 2013

This article is for content released in the update. For the patch itself, see April 14, 2011 Patch.
Main page of the Hatless Update
Now if you'll excuse us, we'd like to get back to our years-long quest to design the ultimate hat. "For the game?" you ask. Uhhh, sure. Now pass those sequins.
TF2 Official Blog

The Hatless Update was a major content update for Team Fortress 2 and was released in the April 14, 2011 Patch.

The update included changes originally tested in the Team Fortress 2 Beta such as the coaching and voting systems, Training Modes for the Demoman, Engineer, and Spy, Badlands' King of the Hill Mode, and several item tweaks.

Other additions were the introduction of styles, dynamic model loading, and the association between servers and Steam IDs. Bots had their AI improved and duels were given the option of being class-specific. The painting and voice chat systems were also improved. A 'Sort by Rarity' option was added to the Backpack for sorting items.

Additions

Coaching system

Main article: Coaching

The coaching system allows players to be able to call on others for help with certain objectives, or to provide advice and feedback on a person's abilities and gameplay. A player can volunteer to become a "coach" through use of the headset icon in the main menu. "Students" may place requests for a coach through the whistle icon. After a matching process and authorization by both players, the coach is automatically connected to the student's server.

Voting system

Main article: Voting

Team Fortress 2's UI was rebuilt to support a basic voting system. This included voting for the next map to be played, the kicking of a player, and the scrambling of the teams.

Training

Main article: Training

The Demoman, Engineer, and Spy now have their own training lessons. A new achievement called Ready for Duty was added for users who complete all training courses.

Styles

Main article: Styles

Styles are different versions of appearance or painting of an item which can be chosen by the player to be in effect instead of the regular version.

Item tweaks

Class Item Old New
Mad Milk
Mad Milk
Players heal 75% of the damage done to an enemy covered with milk.
Pictogram minus.png Players heal 60% of the damage done to an enemy covered with milk.
Sun-on-a-Stick
Sun-on-a-Stick
Minicrits against burning players

-15% damage done

Base damage: 30
Mini-crit: 41
Crit: 90
Pictogram plus.png Full crits against burning players

Pictogram minus.png -25% damage done

Base damage: 26
Mini-crit: 35
Crit: 79
Fan O'War
Fan O'War
Marked for death status lasts 10 seconds
Pictogram plus.png Marked for death status lasts 15 seconds
Battalion's Backup
Battalion's Backup
Takes 175 damage to fully charge
Pictogram minus.png Takes 350 damage to fully charge
Concheror
Concheror
20% of damage done by teammates is returned as health during buff
Pictogram plus.png 35% of damage done by teammates is returned as health during buff
Equalizer
Equalizer
~
Pictogram minus.png Damage formula tweaked, no longer possible to one-hit-kill certain classes when at low health

Pictogram comment.png Automatic and manual Medic calls are suppressed

Backburner
Backburner
No compression blast

+15% damage done

Pictogram plus.png Added compression blast, 50 ammo per blast

Pictogram minus.png +10% damage done

Base damage: 153.5 / sec.
Crit: 460.4 / sec.
Flare Gun
Flare Gun
Mini-Crits against burning players at close range, full crits against burning players at long range
Pictogram plus.png Full crits against burning players regardless of range
Powerjack
Powerjack
+25% damage

No random critical hits

Base damage: 81
Crit: 244
Pictogram plus.png Random critical hits enabled

Pictogram minus.png No damage bonus
Pictogram minus.png +20% damage from melee sources while active

Base damage: 65
Crit: 195
Loch-n-Load
Loch-n-Load
+10% damage done
Base damage: 92-135
Crit: 297-363
Pictogram plus.png +20% damage done
Base damage: 103-147
Crit: 342-388
Dalokohs Bar
Dalokohs Bar
25.7 second cooldown
Pictogram plus.png No cooldown
Fists of Steel
Fists of Steel
60% less damage from ranged sources while active
Pictogram minus.png 40% less damage from ranged sources while active

Pictogram minus.png 20% slower weapon switch

Sydney Sleeper
Sydney Sleeper
~
Pictogram plus.png 25% faster charge rate

Subsequently reverted

The following item tweaks were introduced with the Hatless Update, but were subsequently reverted in the April 15, 2011 Patch.

Class Item Old New
Eyelander
Eyelander
No random critical hits

No damage penalty

Base damage: 65
Crit: 195
Pictogram plus.png Random critical hits enabled

Pictogram minus.png -25% damage done

Base damage: 49
Crit: 146
Horseless Headless Horsemann's Headtaker
Horseless Headless Horsemann's Headtaker
No random critical hits

No damage penalty

Base damage: 65
Crit: 195
Pictogram plus.png Random critical hits enabled

Pictogram minus.png -25% damage done

Base damage: 49
Crit: 146
Claidheamh Mòr
Claidheamh Mòr
No random critical hits

No damage penalty

Base damage: 65
Crit: 195
Pictogram plus.png Random critical hits enabled

Pictogram minus.png -25% damage done

Base damage: 49
Crit: 146
Ullapool Caber
Ullapool Caber
No random critical hits

No damage penalty

Base damage: 35 (149 explosion)
Crit: 149 (300 explosion)
Pictogram plus.png Random critical hits enabled

Pictogram minus.png -25% damage done

Base damage: 26 (149 explosion)
Crit: 79 (300 explosion)
Gunslinger
Gunslinger
No random critical hits

No damage penalty

Base damage: 65
Crit: 195
Pictogram plus.png Random critical hits enabled

Pictogram minus.png -25% damage done

Base damage: 49
Crit: 146
Southern Hospitality
Southern Hospitality
No random critical hits

No damage penalty

Base damage: 65
Crit: 195
Pictogram plus.png Random critical hits enabled

Pictogram minus.png -25% damage done

Base damage: 49
Crit: 146

Map

Name Picture Game mode File name
Badlands
(King of the Hill)
Koth badlands.jpg King of the Hill
Controlpoint.png
koth_badlands

Update gallery

Hidden pages

External links