Difference between revisions of "Demoman"

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{{infobox class
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{{Infobox class
|image=Pyro.png
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  | image = Demoman.png
|class=[[Image:Leaderboard class pyro.png|40px]]
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  | class = [[File:Leaderboard class demoman.png|40px]]
|type=[[Offensive]]
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  | type   = [[Classes#Defensive|Defensive]]
|health='''{{Metrics/Health|C=pyro}}''' {{overheal tool|{{Metrics/Health|C=pyro}}}}
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  | health = '''{{Metrics/Health|C=demoman}}''' {{overheal tool|{{Metrics/Health|C=demoman}}}} <br /><small>(''See [[#Health|Health]] below for further details'')</small>
|speed='''100%'''<br/>110%<small> with the [[Gas Jockey's Gear]]</small><br/>140%<small> boosted with the [[Disciplinary Action]]</small>
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  | speed  = '''{{Math/Relative speed|{{Metrics/Speed|C=demoman}}}}%'''<small><br />(''See [[#Speed|Speed]] below for further details'')</small>
 
}}
 
}}
{{Quotation|'''The Heavy''' on '''the Pyro'''|I fear no man. But that '''thing'''... ''it scares me''.}}
 
  
The '''Pyro''' is a mumbling pyromaniac of indeterminate origin who has a fervent fondness for all things fire related. As shown in [[Meet The Pyro]], the Pyro appears to be insane and delusional, living in a fantasy world known as [[Pyroland]]. The Pyro specializes in fighting enemies at close range using a homemade [[Flame Thrower]]. Enemies set on [[fire]] suffer from afterburn and take additional damage over time, allowing the Pyro to excel at hit-and-run tactics. Due to the Flamethrower’s short range, the Pyro is weaker at longer ranges and relies heavily on ambushing, taking alternate routes to catch opponents off-guard.
+
{{Quotation|'''The Demoman''' on occupational hazards|One crossed wire, one wayward pinch of potassium chlorate, one errant twitch... And '''kablooie'''!|sound=Demomanquote.wav}}
  
Although categorized as an offensive class, the Pyro brings a few sources of utility to the battlefield. The Pyro’s [[compression blast]], for example, can reflect enemy [[projectiles]], extinguish burning teammates, and forcibly reposition any enemy, even one under the effects of an [[ÜberCharge]].  
+
The '''Demoman''' is a self-described black Scottish cyclops and a [[Bottle|scrumpy]]-swilling demolitions expert from [[w:Ullapool|Ullapool]], [[w:Scotland|Scotland]], who is one of the most versatile members of the [[team]]. Capable of dealing large amounts of explosive damage, whether directly or through splash damage. Armed with his [[Grenade Launcher]] and [[Stickybomb Launcher]], the Demoman uses his one good eye and knowledge of his surrounding environment for well-timed stickybomb detonations and precise grenade impacts that send enemies skyward, often in many pieces. His weapons' large splash radius can also work against him, if an enemy manages to catch him at close range he will often take damage from his own explosives as he struggles to defend himself.
  
Because enemies hit by fire are visibly ignited, the Pyro is the best class for [[Spy-checking]], as even a small puff of flame can nullify the [[Spy]]’s Cloak and disguise. Additionally, the Pyro can use the [[Homewrecker]] to protect an [[Engineer]]’s buildings from enemy Spies or use the [[Detonator]] to [[Jumping#Detonator jump|jump]] to normally unreachable places.
+
The Demoman excels at swift destruction; he can launch grenades and stickybombs at creative angles to wreak havoc on enemy encampments and [[Sentry Gun]]s while remaining out of the line of fire, or simply blast his enemies into a red mist with a seemingly-endless stream of these explosives. His stickybombs are also a perfect tool for area denial, and are effective at keeping opponents away from [[Payload#Carts|carts]], [[Control point (objective)|control points]], [[Capture the Flag#Intelligence|Intelligence]], or any other location he deems off-limits.
  
The Pyro wears an asbestos-lined suit that provides protection from the [[Fire|afterburn]] of other Pyros. The three incendiary grenades on the Pyro's character model are purely cosmetic and cannot be used.  
+
The Demoman can replace his default Stickybomb Launcher with a [[Demoman shield|shield]], allowing him to [[Charging|charge forward]] rapidly and giving a guarenteed Mini-Crit or Critical Hit on melee weapons. The shields can often be paired with one of the various melee weapons in his arsenal to compliment the charging ability, such as the [[Eyelander]]'s increased impact damage, the [[Claidheamh Mòr]]'s increased charging duration, or the [[Persian Persuader]]'s ability to recharge the ability by picking up ammo packs. The Demoman's primary weapon can be switched out for the [[Ali Baba's Wee Booties]] or the [[Bootlegger]], giving even more buffs to a shield while also being usable without a shield. A Demoman running a boots primary, a shield secondary, and a sword melee weapon is often referred to as a Demoknight.
  
The Pyro is [[Voice actors|voiced]] by [http://adf.ly/1415762/adf.ly/1415762/www.imdb.com/name/nm0060794/ Dennis Bateman].
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The Demoman is [[Voice actors|voiced]] by [[Gary Schwartz]].
  
__ToC__
 
{{clr}}
 
 
=== Bio ===
 
=== Bio ===
 
{{Class bio
 
{{Class bio
| name = Unknown
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| name = Tavish Finnegan DeGroot
| birthplace = Unknown
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| birthplace = [[w:Ullapool|Ullapool, '''Scotland''', '''United Kingdom''']]
| job = {{W|Pyrotechnics}}
+
| job = House Cleaning<ref name="trailer 2">[[Trailer 2|Team Fortress 2 Trailer 2]], released in September 2006.</ref>
| motto = "Mmmphh-mphhhh-mmphh."
+
| motto = "Boom Boom Baby."<ref name="trailer 2"/>
| description = Only two things are known for sure about the mysterious Pyro: he sets things on fire and he doesn't speak. In fact, only the part about setting things on fire is undisputed. Some believe his occasional rasping wheeze may be an attempt to communicate through a mouth obstructed by a filter and attached to lungs ravaged by constant exposure to his asbestos-lined suit. Either way, he's a fearsome, inscrutable, on-fire Frankenstein of a man - if he even is a man.<ref>[[:File:Pyro2.jpg|Pyro Trading Card]]</ref>
+
| specialability = [[Stickybomb jump]]
| image = Placeholder Meet the Pyro.png
+
| description = A fierce temper, a fascination with all things explosive, and a terrible plan to kill the Loch Ness Monster cost the six year old Demoman his original set of adoptive parents. Later, at the Crypt Grammar School for Orphans near Ullapool in the Scottish Highlands, the boy's bomb-making skills improved dramatically. His disposition and total number of intact eyeballs, however, did not.
 +
 
 +
Word of his proficiency with explosives spread, and it was not long before Crypt Grammar received two visitors; the Demoman's real parents, who lovingly explained that all Demomen are abandoned at birth until their skills manifest themselves, a long-standing, cruel, and wholly unnecessary tradition among the Highland Demolition Men. His unhappy childhood had ended, but his training had just begun.
 +
| image = Meethedemo1.PNG
 +
| betaemblems = [[File:Demoman emblem RED beta1.png|50px]]&nbsp;&nbsp;[[File:Demoman emblem BLU beta1.png|50px]]&nbsp;&nbsp;[[File:Demoman emblem RED beta2.png|50px]]&nbsp;&nbsp;[[File:Demoman emblem BLU beta2.png|50px]]
 
}}
 
}}
 +
 +
== Health ==
 +
{{main|Health|Overheal|l1=Health|l2=Overheal}}
 +
 +
{{Class health pack and overheal table|overheal|demoman=yes}}
 +
 +
== Speed ==
 +
{{main|Speed|l1=Speed}}
 +
 +
{{Class speed table|demoman}}
  
 
== Basic strategy ==
 
== Basic strategy ==
{{main|Tips#Pyro|l1=Pyro tips|Basic Pyro strategy|l2=Pyro strategy}}
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{{main|Tips#Demoman|l1=Demoman tips|Basic Demoman strategy|l2=Demoman strategy}}
[[File:Pyroava.jpg|right]]
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[[File:Icon demoman.jpg|right|150px]]
 +
 
 +
* Hit {{tooltip|{{Key|MOUSE1}}|The primary fire command will change to match a custom control scheme or console controller.}} to fire Stickybombs and then press {{tooltip|{{Key|MOUSE2}}|The secondary fire command will change to match a custom control scheme or console controller.}} to detonate them later.
 +
* Press {{tooltip|{{Key|E}}|The Medic! call command will change to match a custom control scheme or console controller.}} to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
 +
* With the [[Stickybomb Launcher]], the longer you hold down the fire button, the farther the shot will go.
 +
* Set off Stickybombs beneath your feet to [[Jumping#Demoman jumps|sticky jump]] up to great heights.
 +
* Shoot Stickybombs onto walls and ceilings where they're hard to spot.
  
* Ambush enemies to catch them in the short range of your Flamethrower. Use corners to your advantage, however be sure that the nozzle of the Flamethrower isn't visible from around the corner.
 
* Don't approach enemies head-on; they will notice you and use your short range to their advantage.
 
* Approaching enemies from the back is usually a much safer and stronger route to attack. This is an especially effective method when employed with the [[Backburner]].
 
* Your Flamethrower chews up a lot of ammo. Pick up fallen weapons to refill your supply.
 
* You can often set enemies on fire and retreat, leaving them to die from the afterburn.
 
 
<!-- # NOTE:
 
<!-- # NOTE:
     # Please *do not* add any new tips to this list.
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     # Please do not add any new tips to this list.
     # Add new strategies to [[Basic Pyro strategy]] instead.
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     # Add new strategies to [[Basic Demoman strategy]] instead.
 
     -->
 
     -->
 
{{clr}}
 
{{clr}}
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== Weapons ==
 
== Weapons ==
{{main|Weapons#Pyro|l1=Weapons}}  
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{{main|Weapons#Demoman|l1=Weapons}}
'' Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.''
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''Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.''
 
 
The Flamethrower, Backburner, Degreaser, Phlogistinator, Flare Gun, Detonator, and Scorch Shot deal no damage when fired underwater, instead producing harmless bubbles. The aforementioned weapons will deal damage if fired from above water at an enemy that is only partially immersed in water; however, the water will immediately extinguish the ensuing afterburn.
 
  
{{Class weapons table pyro primary}}
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{{Class weapons table demoman primary}}
  
{{Class weapons table pyro secondary}}
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{{Class weapons table demoman secondary}}
  
{{Class weapons table pyro melee}}
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{{Class weapons table demoman melee}}
  
=== Taunt Attacks ===
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=== Taunt Attack ===
{{Taunt
 
| image = Pyrotaunt2.PNG
 
| weapon-1 = Shotgun
 
| weapon-2 = Flare Gun
 
| weapon-3 = Detonator
 
| weapon-4 = Reserve Shooter
 
| weapon-5 = Manmelter
 
| special = Hadouken
 
| description = {{hatnote|Main article: [[Hadouken]]}}
 
The Pyro charges up and performs a Hadouken, complete with a burst of flame emerging from the hands.
 
}}
 
 
{{Taunt
 
{{Taunt
| image = Pyro_Armageddon_Taunt.png
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| image = Demoeyelander.png
| weapon-1 = Rainblower
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| weapon-1 = Eyelander
| special = Armageddon
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| weapon-2 = Horseless Headless Horsemann's Headtaker
| description = {{hatnote|Main article: [[Armageddon]]}}
+
| weapon-3 = Claidheamh Mòr
The Pyro blows a stream of bubbles as a rainbow forms above, complete with a sparkling Balloonicorn in the center of the rainbow. The Pyro then leans over as foreboding music plays, causing the rainbow to become engulfed in flames. When seen outside of Pyroland, the rainbow does not appear, and the Pyro simply breathes a steady arc of fire before releasing his inferno.
+
| weapon-4 = Half-Zatoichi
}}
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| weapon-5 = Persian Persuader
{{Taunt
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| weapon-6 = Nessie's Nine Iron
| image = execution.PNG
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| special = Barbarian Swing
| weapon-1 = Scorch Shot
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| description = {{Main|Barbarian Swing}}
| special = Execution
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The Demoman swings his sword around, gathering momentum, and then slashes in front of him, cleaning the blade with his hand afterwards.
| description = {{hatnote|Main article: [[Execution]]}}
 
The Pyro adjusts his stance and fires one shot, killing an enemy at close range. If the shot misses, it will continue to travel as if fired normally.
 
 
}}
 
}}
  
 
== Item sets ==
 
== Item sets ==
{{Set|The Gas Jockey's Gear}}
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{{Set|The Expert's Ordnance}}
  
{{Set|The Infernal Imp}}
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{{Set|One Thousand and One Demoknights|main=no}}
  
{{Set|The Moonman Pack}}
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{{Set|Swashbuckler's Swag|main=no}}
 +
 
 +
{{Set|The Highland Hound|main=no}}
 +
 
 +
{{Set|Count Tavish|main=no}}
 +
 
 +
{{Set|Cursed Captain|main=no}}
 +
 
 +
{{Set|The South of The Border|main=no}}
 +
 
 +
{{Set|The Forgotten King|main=no}}
  
 
== Cosmetic items ==
 
== Cosmetic items ==
{{Main|Hats}}
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{{Main
{{Pyro class hat table}}
+
|Cosmetic items|l1=Cosmetic items
{{All class hat table}}
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|List of Demoman cosmetics|l2=List of Demoman cosmetics
 +
|List of All class cosmetics|l3=List of All class cosmetics
 +
}}
  
==Official class avatars==
+
== Official class avatars ==
 
{{Class avatars}}
 
{{Class avatars}}
  
Line 103: Line 112:
 
{|
 
{|
 
| [[File:Achieved.png|65px|left]]
 
| [[File:Achieved.png|65px|left]]
| {{Main|Pyro achievements}}
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| {{Main|Demoman achievements}}
*'''Pyro pack''': 36 achievements, 3 [[Pyro achievements#milestones|milestones]].
+
*'''Demoman pack''': 44 achievements, 3 [[Demoman achievements#milestones|milestones]].
*1 [[achievements#General Achievements|General achievement]]
 
 
|}
 
|}
  
 
== Update history ==
 
== Update history ==
{{Update history | '''{{Patch name|9|28|2007}}'''
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{{Update history|
* Fixed the [[Flamethrower]] hit detection.
+
'''{{Patch name|2|14|2008}}'''
* Increased the Flamethrower [[damage]] at point blank range.
+
* Made some small changes to the Demoman viewmodel that were causing performance problems.
  
'''{{Patch name|12|20|2007}}'''
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'''{{Patch name|2|28|2008}}'''
* Fixed the [[Flamethrower]] stuttering when firing directly into a [[building]].
+
* Reduced Demoman's maximum [[Grenade Launcher]] reserve [[ammo]] from 30 to 16.
* Fixed occasional misreporting of [[Syringe Gun]] & [[Fire Axe]] damage distances to the stats system.
+
* Reduced Demoman's maximum [[Sticky bomb launcher]] reserve ammo from 40 to 24.
 
 
'''{{Patch name|2|14|2008}}'''
 
* Added [[Flamethrower]] "sizzle" sound when the Pyro is hitting a target.
 
  
 
'''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]])
 
'''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]])
* Fixed [[Flamethrower]] bug where a player flush against a wall couldn't be lit on fire from the front.
+
* Added new [[Demoman responses|speech]].
  
'''{{Patch name|6|19|2008}}''' ([[The Pyro Update]])
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'''{{Patch name|3|13|2009}}'''
* Added alt-fire [[compression blast]] to the basic [[Flamethrower]].
+
* Fixed [[Jumping#Soldier jumps|rocket]] & [[Jumping#Demoman jumps|grenade]] [[Jumping|jumps]] not propelling players as far as they're supposed to.
* Added The [[Axtinguisher]], The [[Backburner]], and The [[Flare Gun]].
 
* [[Hadouken]] [[Taunts|taunt]] now kills people it hits.
 
* Tuned the Flamethrower hit detection to improve detection versus retreating opponents.
 
* Removed Flamethrower's [[damage]] falloff (was falling off to 25% by the end).
 
  
'''{{Patch name|6|20|2008}}'''
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'''{{Patch name|5|21|2009}}''' ([[Sniper vs. Spy Update]])
* Fixed "Hot on your Heels" counting non-[[Flamethrower]] based kills.
+
* Demomen can now detonate their [[Projectiles|stickies]] while [[Taunts|taunting]].
* Fixed some [[Pyro achievements]] not working on some [[servers]].
 
* Fixed [[Compression Blast]] and [[Flare Gun]] trail [[particles]] on DX8.
 
  
'''{{Patch name|6|23|2008}}'''
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'''{{Patch name|8|13|2009}}''' ([[Classless Update]])
* Fixed another issue with the "Hot on your Heels" [[Pyro achievements|achievement]].
+
* Removed self-inflicted [[Critical hits#Mini-crits|minicrits]]. Fixes [[Jarate|Jarate'd]] [[Soldier]]s/Demomen having ineffective rocket/grenade jumps.
  
'''{{Patch name|7|1|2008}}'''
+
'''{{Patch name|8|21|2009}}'''
* Added back some [[damage]] falloff to the Pyro's [[Flamethrower]]. Not nearly as extreme as it was before the Pyro class pack.
+
* Restored LOD for the Demoman player model.
* Fixed [[Backburner]]'s [[Projectiles#Flames|flame]] [[critical hits]] not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed.
 
  
'''{{Patch name|7|8|2008}}'''
+
'''{{Patch name|12|10|2009}}'''
* Fixed [[Flare Gun|flares]] not always being removed on impact.
+
* Added counters to the [[Heads-up display|HUD]]s of [[Demomen]] to keep count of how many of either Demomen killed as [[Soldier]] or Soldiers killed as Demoman that person has contributed to the War.
 
 
'''{{Patch name|7|29|2008}}'''
 
* Removed [[health]] bonus from the [[Backburner]].
 
* Fixed [[Grenade Launcher|grenades]], [[Projectiles|rockets]], and [[Flamethrower]] being able to fire through grates at round starts.
 
 
 
'''{{Patch name|8|19|2008}}''' ([[A Heavy Update]])
 
* Added new firing sounds to The [[Backburner]].
 
* Fixed bug where switching from [[Flare Gun]]-wielding Pyro to another class meant you didn't get a full [[ammo]] loadout on first [[spawn]].
 
 
 
'''{{Patch name|1|28|2009}}'''
 
* Fixed Pyro model not animating in the class menu.
 
 
 
'''{{Patch name|2|2|2009}}'''
 
* Increased [[Flare Gun|flare]] {{botignore|direct hit}} damage from 20 to 30.
 
 
 
'''{{Patch name|2|25|2009}}'''
 
* Fixed the [[Axtinguisher]].
 
 
 
'''{{Patch name|3|5|2009}}'''
 
* Fixed [[Flamethrower]] loophole that resulted in the flame effect being stuck on while the Flamethrower wasn't really firing.
 
 
 
'''{{Patch name|5|21|2009}}''' ([[The Sniper vs. Spy Update]])
 
* [[Flamethrower]]'s [[Compression blast||air burst]] now extinguishes fire on friendly targets.
 
* [[Grenade Launcher|Grenades]] and [[Projectiles|rockets]] deflected by a Pyro under the effects of [[Kritzkrieg]] will now be [[Critical hits|criticals]].
 
* Added hat [[Pyro's Beanie]].
 
 
 
'''{{Patch name|5|26|2009}}'''
 
* Server log improvements:
 
** Added "player_extinguish" event for servers to log when a Pyro extinguishes flame with the [[Compression blast|airburst]].
 
 
 
'''{{Patch name|6|8|2009}}'''
 
* Fixed not being able to [[Compression blast|reflect]] [[Huntsman|arrows]] with the [[Flamethrower]].
 
* {{Undocumented}} [[Flare Gun]] will now [[Critical hits#Mini-crits|Mini-Crit]] on a burning enemy.
 
 
 
'''{{Patch name|6|23|2009}}'''
 
* Added log entries for player extinguished events using the [[Flamethrower]].
 
* [[Force-A-Nature]] & [[Flamethrower]] [[Compression blast|air blast]] [[Knock back|knockback]] effects no longer work on disguised Spies.
 
* {{Undocumented}} A Pyro's [[Compression blast|air blast]] will now extinguish burning disguised enemy Spies.
 
 
 
'''{{Patch name|8|13|2009}}'''
 
* Added new hats: [[Brigade Helm]] and [[Respectless Rubber Glove]].
 
 
 
'''{{Patch name|8|31|2009}}'''
 
* Fixed the Pyro's [[Compression blast|airblast]] pushing Spectators in free-look mode.
 
* Fixed Pyro's [[Hadouken]] killing [[Scout]]s that have used [[Bonk! Atomic Punch|Bonk!]] and are phasing.
 
  
 
'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
 
'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
* Fixed being able to affect friendly [[Grenade Launcher|pipes]] with [[Compression blast|airblast]] (they would unstick).
+
* Added 35 [[Demoman achievements]].
* Added [[jiggle bones]] for Pyro's [[Respectless Rubber Glove|chicken hat]].
+
* Added Demoman Domination lines.
 
 
'''{{Patch name|12|22|2009}}'''
 
* Fixed Pyro's not getting the proper kill icon for kills with [[Compression blast|deflected]] [[Direct Hit]] [[Projectiles|rockets]].
 
  
 
'''{{Patch name|1|13|2010}}'''
 
'''{{Patch name|1|13|2010}}'''
 
* Added [[backstab]] death animation.
 
* Added [[backstab]] death animation.
*[[Shotgun]] reload for [[Heavy]] & Pyro changed to feel more appropriate now.
 
 
'''{{Patch name|2|23|2010}}'''
 
* Fixed the Pyro not being able to [[Compression blast|deflect]] enemy [[Flare Gun|flares]].
 
 
'''{{Patch name|3|18|2010}}''' ([[First Community Contribution Update]])
 
* Added weapon: [[Homewrecker]].
 
* Added hat: [[Triboniophorus Tyrannus]].
 
 
'''{{Patch name|4|28|2010}}'''
 
* [[Flamethrower]] direct damage reduced 20%.
 
* Burn duration reduced (10 -> 6 seconds).
 
* [[Compression blast|Airblast]] re-fire delay reduced by 25%.
 
* Airblast ammo usage reduced by 20%.
 
* All reflected [[Projectiles|rockets]]/grenades/arrows now [[Critical hits#Mini-crits|Mini-Crit]].
 
* Airblasting enemies into [[environmental death]]s now awards the death credit to the Pyro.
 
 
'''{{Patch name|4|29|2010}}''' ([[119th Update]])
 
* Added a 20% [[damage]] bonus to The [[Backburner]].
 
* Fixed the [[Flare Gun]]'s [[fire|afterburn]] duration being lowered by the [[Flamethrower]]'s duration reduction.
 
 
'''{{Patch name|5|7|2010}}'''
 
* Updated the [[Homewrecker]].
 
** It now damages enemy [[Electro Sapper|Sappers]] on friendly [[building]]s.
 
 
'''{{Patch name|5|19|2010}}'''
 
* [[Flamethrower]] changes
 
** Increased base [[damage]] 10%.
 
** [[Fire|Afterburn]] duration increased (from 6 to 10).
 
** [[Flare Gun|Flares]] that hit a burning player at mid-to-long range will crit.
 
** Reduced [[Backburner]] damage bonus from 20% to 15%.
 
 
'''{{Patch name|5|20|2010}}''' ([[Second Community Contribution Update]])
 
* Added hats: [[Vintage Merryweather]] and [[Whiskered Gentleman]].
 
 
'''{{Patch name|5|21|2010}}'''
 
* Moved the "[[Whiskered Gentleman]]" to the [[Miscellaneous items|Misc]] loadout slot.
 
 
'''{{Patch name|7|8|2010}}''' ([[Engineer Update]])
 
* Added better feedback sound for Pyros when their [[Flamethrower]] is doing damage.
 
 
'''{{Patch name|7|19|2010}}'''
 
* TF Bot Changes
 
** Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect [[projectiles]], regardless of difficulty level.
 
 
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
 
* Added weapons: [[Degreaser]] and [[Powerjack]].
 
* Added hats: [[Attendant]], [[Handyman's Handle]], [[Napper's Respite]] and [[Old Guadalajara]].
 
* {{Undocumented}} Added unused "Hi-five" taunt.
 
* {{Undocumented}} Pyro's [[Compression blast|Airblast]] pushes grounded stickies approximately twice the distance now.
 
 
'''{{Patch name|10|6|2010}}'''
 
* The [[Respectless Rubber Glove]] and [[Brigade Helm]] paint effects are more noticeable.
 
* {{Undocumented}} [[Paint Can|Paint]] fixed on the [[Old Guadalajara]].
 
* {{Undocumented}} [[Napper's Respite]]'s team-colored stripes changed to a brownish-orange.
 
 
'''{{Patch name|10|27|2010}}''' ([[Scream Fortress]])
 
* {{Undocumented}} Fixed [[Napper's Respite]] [[paint]]ed pattern.
 
* {{Undocumented}} Added the [[Triboniophorus Tyrannus]] to the store.
 
  
 
'''{{Patch name|11|19|2010}}'''
 
'''{{Patch name|11|19|2010}}'''
* Fixed the [[Shotgun]] reload animations for the Pyro looping endlessly.
+
* {{Undocumented}} Demoman's arm emblem changed to a [[Stickybomb Launcher]] sticky bomb.
* The [[Homewrecker]] is now capable of removing [[Electro Sapper|Sappers]] from both a [[Teleporter]]'s entrance and exit with a single swing.
 
  
'''{{Patch name|12|2|2010}}'''
+
'''{{Patch name|3|11|2011}}'''
* Made the following hats [[Paint Can|paintable]]: [[Pyro's Beanie]], [[Whiskered Gentleman]].
+
* Fixed the Demoman not using the correct animations for some of his weapons.
* Fixed the [[Pyro's Beanie]] not being paintable.
 
  
'''{{Patch name|12|13|2010}}'''
+
'''{{Patch name|3|21|2011}}'''
* Added the Pyro's "[[Foster's Facade]]" and "[[Stockbroker's Scarf]]".
+
* {{Undocumented}} Updated Demoman two-handed melee weapon 3rd-person views in the loadout screen.
 
 
'''{{Patch name|12|17|2010}}''' ([[Australian Christmas]])
 
* Added new weapon: '[[The Back Scratcher]]'.
 
* Added new hats: '[[Madame Dixie]]', '[[Pyromancer's Mask]]' and [[Prancer's Pride]]'.
 
* Fixed a [[Flamethrower]] bug that allowed players to rapidly fake the Pyro's [[Compression blast|airblast]] effect.
 
 
 
'''{{Patch name|12|21|2010}}'''
 
* The following hats are now [[Paint Can|paintable]] or have had their paintability improved: [[Pyromancer's Mask]] and [[Madame Dixie]].
 
* Fixed a spelling error on the "[[Pyromancer's Mask]]".
 
 
 
'''{{Patch name|1|7|2011}}'''
 
* {{Undocumented}} Fixed [[Degreaser]] not using the native icon when [[kill]]ing enemy players.
 
* {{Undocumented}} Fixed players claiming [[health]] by switching to the [[Powerjack]] as the enemy dies from [[fire|burn damage]] from the [[Flamethrower]].
 
 
 
'''{{Patch name|1|10|2011}}'''
 
* {{Undocumented}} The [[Powerjack]] behaves as it did before the {{Patch name|1|7|2011}}.
 
 
 
'''{{Patch name|2|3|2011}}'''
 
* Added New weapon: [[Sharpened Volcano Fragment]].
 
* Fixed some missing surfaces on the bottom of the Pyro's mask.
 
 
 
'''{{Patch name|2|7|2011}}'''
 
* Updated the burn effect from the Pyro's [[Sharpened Volcano Fragment]] to only last for a limited time on enemies.
 
 
 
'''{{Patch name|2|28|2011}}'''
 
* The [[Napper's Respite]], [[Handyman's Handle]] and [[Old Guadalajara]] were added to the [[Mann Co. Store]].
 
 
 
'''{{Patch name|3|1|2011}}'''
 
* Updated the [[Sharpened Volcano Fragment]] so it can be [[Trading|traded]].
 
* {{Undocumented}} Updated the Sharpened Volcano Fragment so it can be [[Crafting|crafted]].
 
 
 
'''{{Patch name|3|15|2011}}'''
 
* Crafting recipe for the following weapons changed; [[Homewrecker]] and [[Sharpened Volcano Fragment]].
 
 
 
'''{{Patch name|4|7|2011}}'''
 
* Added new hat: [[Sight for Sore Eyes]].
 
  
 
'''{{Patch name|4|14|2011}}''' ([[Hatless Update]])
 
'''{{Patch name|4|14|2011}}''' ([[Hatless Update]])
* Added new [[Paint Can|paint]] [[styles]] to the [[Pyromancer's Mask]].
+
* Added [[Training Mode|Training]] for the Demoman.
* Replaced the no-[[Critical hits|crit]] attribute with -25% damage on the following: The [[Powerjack]].
 
* Item changes:
 
** [[Flare Gun]] Flares always crit burning targets, regardless of range.
 
** [[Backburner]]
 
*** Removed the restriction on [[Compression blast|airblast]].
 
*** Ammo cost increased 150% (4 blasts at full ammo).
 
*** Damage bonus reduced to 10% (from 15%).
 
* {{Undocumented}} Attribute 23 (no airblast) which was previously applied to the Backburner, is no longer functional. Other attributes that previously have been removed from weapons and are no longer in use, are still functional to date (ie. attribute 49: no double jump).
 
  
'''{{Patch name|4|20|2011}}'''
+
'''{{Patch name|6|8|2011}}'''
* Updated the [[Pyromancer's Mask]] with changes from the community creators.
+
* {{Undocumented}} New laughing taunt animations have been added but are currently unused.
 
 
'''{{Patch name|4|28|2011}}'''
 
* {{Undocumented}} Added [[Dead Cone]].
 
 
 
'''{{Patch name|5|5|2011}}''' ([[Replay Update]])
 
* Added new hats: [[Hottie's Hoodie]] and [[Connoisseur's Cap]].
 
* [[Dead Cone]] made craftable, tradeable, and giftable.
 
* Dead Cone was added to the list of hats that can be unusual.
 
 
 
'''{{Patch name|5|10|2011}}'''
 
* Made the [[Hottie's Hoodie]] craftable.
 
 
 
'''{{Patch name|5|12|2011}}'''
 
* Updated the [[Connoisseur's Cap]] to be [[Crafting|craftable]].
 
 
 
'''{{Patch name|6|3|2011}}'''
 
* Added [[Maul|The Maul]].
 
 
 
'''{{Patch name|6|14|2011}}'''
 
* Updated The [[Maul]] so it can be [[Crafting|crafted]] and [[Trading|traded]].
 
 
 
'''{{Patch name|6|23|2011}}''' ([[Über Update]])
 
* Added weapon: [[Detonator]].
 
 
 
'''{{Patch name|7|1|2011}}'''
 
* Added weapon: [[Postal Pummeler]].
 
* Added hat: [[Stately Steel Toe]].
 
 
 
'''{{Patch name|7|18|2011}}'''
 
* [[Stately Steel Toe]] became craftable.
 
 
 
'''{{Patch name|7|22|2011}}'''
 
* {{Undocumented}} Fixed a typo on the [[Hottie's Hoodie]] description.
 
  
 
'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])
 
'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])
* Added hats: [[Little Buddy]], [[Flamboyant Flamenco]] and [[Birdcage]]
+
* Added achievement award response
* Added misc item: [[Cremator's Conscience]]
+
* Removed "I didn't need your help y'know" line if being healed by a [[Medic]].
* [[Connoisseur's Cap]] is now [[Paint can|paintable]]
 
* [[Foster's Facade]] is now a misc slot item
 
* [[Scout]] response lines for killing a Pyro now only play when a Scout dominates a Pyro
 
  
 
'''{{Patch name|10|27|2011}}''' ([[Very Scary Halloween Special]])
 
'''{{Patch name|10|27|2011}}''' ([[Very Scary Halloween Special]])
* Added hats: [[Blazing Bull]].
+
* {{Undocumented}} Added a [[Demoman taunts#Costume|Wolf Howl]] taunt for the Demoman which plays when wearing [[Highland Hound|The Highland Hound]] set.
* Added Misc: [[Fallen Angel]], [[Tail From the Crypt]], [[Apparition's Aspect]] & [[Last Breath]].
 
 
 
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
 
* Added hats: [[Bubble Pipe]], [[Head Warmer]].
 
* Added misc items: [[Moonman Backpack]], [[Ornament Armament]], & [[Jingle Belt]]
 
* Added weapons: [[Phlogistinator]], [[Manmelter]], & [[Third Degree]].
 
* {{Undocumented}} Added weapon: [[Festive Flamethrower]]
 
  
'''{{Patch name|12|16|2011}}'''
+
'''{{Patch name|8|15|2012}}''' ([[Mann vs. Machine (update)|Mann vs. Machine]])
* Fixed a problem that would allow Pyro [[Phlogistinator|Mmmph]] to activate in the air without taunting.
+
* {{Undocumented}} Added voice lines for Demoman.
* Fixed [[Manmelter]] getting crits from Mmmph.
 
* Fixed an exploit with The Phlogistinator where the effects could activate without taunting in high-lag situations.
 
* {{Undocumented}} Jumps with the [[Detonator]] are now higher.
 
  
'''{{Patch name|12|21|2011}}'''
+
'''{{Patch name|10|2|2013}}'''
* [[Manmelter]] balance tweaks:
+
* Fixed the Demoman charge sound being clipped by the weapon crit sound.
** Added particle effect on muzzle that appears when ready to fire
 
** Increased projectile speed while maintaining the same travel arc
 
** Increased extinguish range
 
* Fixed a problem that would sometimes allow the [[Detonator]] projectiles to [[Critical hits|crit]] on burning targets.
 
* Added draw/recoil/crit forces for the [[Manmelter]].
 
  
'''{{Patch name|12|23|2011}}'''
+
'''{{Patch name|10|3|2013}}'''
* Fixed the [[Manmelter]] idle effects showing on other flareguns.
+
* Fixed the Demoman charge sound being played multiple times simultaneously.
  
'''{{patch name|2|9|2012}}'''
+
'''{{Patch name|2|7|2014}}'''
* Updated the [[Apparition's Aspect]]'s mesh to reduce clipping with many hats.
+
* Added missing payload audio for the Medic, Soldier, Demoman, and Spy.
* [[Cremator's Conscience]] was made paintable.
 
* Added "lenses" [[equip region]] to the [[Blazing Bull]].
 
* [[Triboniophorus Tyrannus]] now makes squishing noises when moved in the backpack.
 
* {{Undocumented}} Cremator's Conscience's equip region was changed from Pyro_Shoulders to Grenades.
 
  
'''{{patch name|3|22|2012}}'''
+
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
* Added hat: [[Waxy Wayfinder]].
+
* All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
* Added misc: [[Scrap Pack]].
+
* Updated Loch-n-Load reload animation.
  
'''{{Patch name|4|17|2012}}'''
+
'''{{Patch name|6|23|2014}}'''
* Fixed Red team Pyros being able to grief teammates by attacking them with the flamethrower and then switching to team Spectator during the attack.
+
* Removed damage ramp up mechanic from stickybombs.
  
'''{{Patch name|4|18|2012}}'''
+
'''{{Patch name|12|22|2014}}''' ([[Smissmas 2014]])
* Fixed [[unusual]] particle effects not displaying correctly for the Pyro's [[Head Warmer]].
+
* Damage variance on grenades and stickybombs reduced from +/- 10% damage to +/-2%.
 +
* Grenades and Stickybombs now have the same base blast radius as rockets. Changed to 146 from 159.
 +
* Added [[Iron Bomber]] and the [[Quickiebomb Launcher]].
  
'''{{Patch name|5|3|2012}}'''
+
'''{{Patch name|12|23|2014}}'''
* Updated the [[Frying Pan]] so it can also be equipped by the Scout, Sniper, Medic, Heavy, and Pyro.
+
* Fixed a bug related to the Demoman's charge meter.
  
'''{{Patch name|5|10|2012}}'''
+
'''{{Patch name|1|15|2015}} #1'''
* Added hat: [[Triclops]].
+
* Fixed <code>AE_CL_BODYGROUP_SET_VALUE</code> animation events not working properly.
 +
** Fixes the Demoman's [[Demoman taunts|sticky note]] not drawing.
  
'''{{Patch name|5|17|2012}}'''
+
'''[Unknown date]'''
* Fixed the [[Manmelter]]'s particles.
+
* Sped up world animations for the Demoman's sword-based weapons.
  
'''{{Patch name|6|27|2012}}'''
+
'''{{Patch name|7|25|2019}}'''
* Fixed [[Strange Part: Projectiles Reflected]] not tracking grenade and sentry rocket deflections.
+
* Fixed an [[Exploits|exploit]] where [[Projectiles|pipebombs]] could not be destroyed or pushed by the enemy team.
* All flamethrowers had their base damage increased by 10%.
 
** Removed the [[Backburner]] damage bonus.
 
** The [[Degreaser]] now has a 10% damage penalty.
 
* The [[Phlogistinator]]'s damage defense while taunting was reduced from 90% to 75%.
 
* Improved visual and audio cues for when the [[Manmelter]] is ready to fire.
 
* Fixed Manmelter being able to earn crits via friendly Pyro self-damage.
 
* Added weapons: [[Scorch Shot]], [[Rainblower]] and [[Lollichop]].
 
* Added misc: [[Burning Bongos]] and [[Infernal Orchestrina]].
 
* The [[Triboniophorus Tyrannus]] and [[Cremator's Conscience]] now get assist credits .
 
 
}}
 
}}
  
==Bugs==
+
== Bugs ==
* When a player is selecting a class in-game while on [[BLU]] team, the Pyro is holding a [[RED]] team Flamethrower instead of the BLU team Flamethrower.
+
* When taunting with a primary weapon out, the smiley [[bodygroup]] may not show up.
* If a burning player enters a spawn area and changes to Pyro, they will change classes but still be ignited for the remainder of the original duration. The Pyro will not take damage from the afterburn but will still shout, "Fire!". During this time, fire-based critical hits such those from the Axtinguisher will affect the Pyro.
+
* Crouch-walking while holding an all class melee weapon causes the Demoman's arm to bend at an unorthodox angle.
  
 
== Trivia ==
 
== Trivia ==
* The Pyro's [[Voice actors|voice actor]], [http://adf.ly/1415762/adf.ly/1415762/www.imdb.com/name/nm0060794/ Dennis Bateman], also voices the [[Spy]] class.
+
* The Demoman's [[Voice actors|voice actor]], [[Gary Schwartz]], also voices the [[Heavy]] class.
* The Pyro has the same voice for the English, German, Spanish, French and Russian versions of ''Team Fortress 2''.
+
* The beta prototype of the Demoman was supposed to have a stereotypical Scottish appearance, consisting of pale skin and red hair. It was later dropped for a black Scottish character both because the former lacked originality and because the latter was easier to differentiate from the other classes.[https://www.teamfortress.com/post.php?id=1783]
* Three [[Napalm Grenade]]s, weapons from ''[[Team Fortress Classic]]'', appear strapped to the front of the Pyro's suit and were originally intended to be usable weapons in Team Fortress 2. However, all thrown grenades were eventually  scrapped for balancing purposes.
+
* The ethnic Scottish, Irish, and Dutch names in his full name, ''Tavish Finnegan DeGroot'', collectively reference the antiquated cultural terms [[w:Black Scottish people|Black Scot]], [[w:Irish people#Black Irish|Black Irish]], and [[w:Afro-Dutch_people|Black Dutch]].
* The original BLU Pyro was [[Non-player characters#BLU team (Original)|Abraham Lincoln]].
+
** Black Irish and Black Dutch referred to people living in, having descendancy from, or claiming descendancy from Ireland or the Netherlands, respectively, but who were not actually ethnic Irish or Dutch.
* The Pyro is the mascot of "Pyro's Hamburgers", a brand of food sold in ''[[Left 4 Dead 2]]''.
+
** Black Scot was used in much the same sense as above; however, [[w:Black Scottish people#History|Black Scots]] also referred specifically to numerous Scottish descendants of freed African house servants that remained in Scotland.
* The Pyro is playable in ''[[Killing Floor]]'' as a promotional bonus character for those who have purchased both ''Killing Floor'' and ''Team Fortress 2''.
+
* Just like the rest of the classes, the Demoman makes an appearance in the ''[[Saints Row: The Third]]'' in the form of a wearable head mask.
* The Pyro appears in ''[[Worms: Reloaded]]'' as part of a playable stage. Additionally, the Pyro's gas mask is a selectable hat for the player's worms.
+
* According to his biography, the Demoman lost his eye before being found by his real parents, but in the [[:File:War12.jpg|''WAR!'']] comic, there is a portrait of him with both eyes and his parents.
* The Pyro's gas mask is wearable by the Tank class of ''[[Monday Night Combat]]'' under the name "Jet Guns Are Better".
+
** According to the [[Bombinomicon (comic)|''Bombinomicon'']] comic, the Demoman lost his eye due to a magical spell to stop the Bombinomicon from possessing him. As this event occurred due to his mother asking him to get a job, it's likely this incident happened after he met his real parents.
 
+
* The DeGroot family's seal in the portrait of the aforementioned comic states in Latin, "''In Regionem Caecorum Rex Est Luscus''." In English, this is roughly translated to, "In the land of the blind, the one-eyed man is king". Scottish clans typically have mottos, often in prestigious languages like Latin.
== Gallery==
+
* The Demoman was originally going to have a pack of dynamite presumably instead of the [[Stickybomb Launcher]], as referenced to in a 2006 trailer. The mechanics were similar to those of the [[MIRV Grenade]] from ''Team Fortress Classic''.
 +
* The [[Non-player characters#BLU team (original)|first BLU team]] Demoman resembled [[w:Alfred Nobel|Alfred Nobel]].
 +
* The emblem on the Demoman's arm was originally a stick of dynamite, which was later changed to a bomb. It is currently a sticky bomb as of {{Patch name|11|19|2010}}. Other in-game appearances of the logo, such as the [[119th Update|119th Medals]], [[Scoreboard#Class icon gallery|Scoreboard Class icon]], [[Class Token]], [[Mann vs. Machine (teaser)|Mann vs. Machine trailer]], the [[Carouser's Capotain]], and Spy's [[Tailored Terminal]] special taunt remain unchanged.
 +
** On several promotional posters, the Demoman lacks any class icon on the patch on his sleeve. This can be seen on the [https://www.teamfortress.com/screamfortress/ Scream Fortress page], the [https://teamfortress.com/post.php?id=5104 Shogun page] and the [https://www.teamfortress.com/australianchristmas/ Australian Christmas page]. This is also apparent in ''[[Meet the Demoman]]''.
 +
*** Furthermore, the Demoman's alternative dynamite logo can be seen on the promo pages of [https://www.teamfortress.com/pumpkinpatch/ Halloween 2009], the Demoman's page on the [https://www.teamfortress.com/demomanupdate/ WAR! Update], in ''[[Meet the Pyro]]'', on the backdrop image for ''Team Fortress 2'' on [[Steam]], as well on the [[PS3]] and [[Xbox 360]] versions of the game.
 +
* In ''[[Poker Night at the Inventory]]'', an image of the Demoman makes a cameo as the Jack of Hearts & Diamonds in the "Team Fortress 2" deck.  
 +
* The Demoman's eyepatch and beanie make an appearance in ''[[Worms: Reloaded]]'' as one of the hats selectable for the player's worms.
 +
* The Assault class in ''[[Monday Night Combat]]'' has a promo item with the Demoman's eyepatch and beanie named "Eye Lad".
 +
* The Demoman can play the piano, as seen in ''[[Expiration Date]]''.
  
<gallery widths=150px heights=150px>
+
== Gallery ==
File:Pyro_qwtf.png|Team Fortress Pyro model
+
<br><gallery widths=150px heights=150px>.
File:PyroTFC.png|The [[Pyro (Classic)|Pyro]] class of [[Team Fortress Classic]].
+
File:Dm concept1.png|Concept art of the Demoman.
File:Pyroprofileconcept.png|Concept art of the Pyro.
+
File:Dm concept2.png|Concept art of the Demoman.
File:Pyro concept r.jpg|Concept art of the Pyro.
+
File:Dm concept3.png|Concept art of the Demoman.
File:Pyro2.png|Concept art of the Pyro, maskless.
+
File:Dm concept3a.png|Concept art of the Demoman.
File:Pyrosill.png|Concept art of the Pyro.
+
File:Dm concept4.png|Concept art of the Demoman.
File:Pyroconceptold1.png|Concept art of the Pyro.
+
File:Dm concept5.png|Concept art of the Demoman.
File:Tf2sketches2.png|Concept art of the Pyro, maskless.
+
File:Dm concept5a.png|Concept art of the Demoman.
File:Pyro back.jpg|[[Trading cards|Trading card]] front.
+
File:Dm concept6.png|Concept art of the Demoman.
File:Pyro2.jpg|Trading card back.
+
File:Dm concept7.png|Concept art of the Demoman.
 +
File:Dm concept8.png|Concept art of the Demoman.
 +
File:Demo card back.jpg|[[Trading cards|Trading card]] front.
 +
File:Demo card front.jpg|Trading card back.
 +
File:Steam Game Card Demoman.png|Steam Trading Card.
 +
File:Steam Profile Background Demoman.png|Steam Profile Background.
 +
File:Icon demoman blue.jpg|Updated Class Portrait BLU.
 +
File:Icon demoman.jpg|Updated Class Portrait.
 +
File:Main menu demoman.png|Demoman's Appearance in the Main Menu.
 +
File:Class card demoman.jpg|Demoman's Class Card.
 +
File:Arsenal demoman.jpg|Demoman's Arsenal.
 +
File:YoungDemo.JPG|Demoman as young teen from the comics.
 +
File:TF2-JackHearts.png|The [[Demoman]] Jack of Hearts card from Poker Night at The Inventory.
 +
File:Demoman contract drawer.png|[[Contract drawer]] photo.
 
</gallery>
 
</gallery>
 
{{clr}}
 
{{clr}}
Line 458: Line 263:
 
== Related merchandise ==
 
== Related merchandise ==
 
<gallery>
 
<gallery>
File:Flamethrower1.png|[http://adf.ly/1415762/adf.ly/1415762/store.valvesoftware.com/product.php?i=P0107 The Flamethrower Poster]
+
File:Merch Demoman Portrait.png|[https://valvestore.forfansbyfans.com/demo-man-portrait-10943.html Demoman Portrait Poster]
File:Pyro Decal White.png|[http://adf.ly/1415762/adf.ly/1415762/store.valvesoftware.com/product.php?i=STF219 Pyro Class Decal, White]
+
File:Merch RED Sticky Plush.png|RED Stickybomb Plush
File:Pyro Decal Black.png|[http://adf.ly/1415762/adf.ly/1415762/store.valvesoftware.com/product.php?i=STF217 Pyro Class Decal, Black]
+
File:Merch BLU Sticky Plush.png|BLU Stickybomb Plush
File:Pyrowristbandblu.png|[http://adf.ly/1415762/adf.ly/1415762/store.valvesoftware.com/product.php?i=A01133 Pyro Class Wristband - BLU]
+
File:Merch demoman shirt.png|The Demoman T-Shirt
File:Pyrowristbandred.png|[http://adf.ly/1415762/adf.ly/1415762/store.valvesoftware.com/product.php?i=A01123 Pyro Class Wristband - RED]
+
File:Demoman Decal Black.png|Demoman Class Decal, Black
File:MeetthePyroshirt.png|[http://adf.ly/1415762/adf.ly/1415762/store.valvesoftware.com/product.php?i=CTF003 Meet the Pyro T-shirt]
+
File:MeettheDemomanLithograph.png|Meet the Demoman Lithograph
File:Pyrosunset.png|[http://adf.ly/1415762/adf.ly/1415762/store.valvesoftware.com/product.php?i=P3434 Meet the Pyro - Sunset litho]
+
File:Merch Demo Figure BLU.png|Demoman Action Figure - BLU
File:MeetthePyrolitho.png|[http://adf.ly/1415762/adf.ly/1415762/store.valvesoftware.com/product.php?i=P3432 Meet the Pyro - Rainbow litho]
 
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
*[[Fire]]
+
* [[Demoman match-ups]]
*[[Compression blast]]
+
* [[Anti-Demoman Strategy]]
*[[Juggling]]
+
* [[Demoman taunts]]
*[[Ambushing]]
+
* [[Demoman responses]]
*[[Pyro match-ups]]
+
* [[Demoman voice commands]]
*[[Anti-Pyro strategy]]
+
* [[Basic Demoman strategy]]
*[[Pyro taunts]]
+
* [[Community Demoman strategy]]
*[[Pyro responses]]
+
* [[Demoman (Classic)]]
*[[Basic Pyro strategy]]
 
*[[Community Pyro strategy]]
 
*[[Pyro voice commands]]
 
*[[List of references (Pyro)]]
 
*[[Dodgeball]]
 
*[[Pyro (Classic)]]
 
*[[Merchandise]]
 
 
 
== References ==
 
  
<references />
+
== Reference ==
 +
<references/>
  
 
== External links ==
 
== External links ==
* [http://adf.ly/1415762/adf.ly/1415762/tf2.com/classes.php?class=pyro Pyro page on the Official TF2 Website]
+
* [https://www.teamfortress.com/classes.php?class=demoman Demoman page on the Official TF2 Website]
* [http://adf.ly/1415762/adf.ly/1415762/steamgames.com/tf2/pyro/ "The Pyro Update"]
+
* [https://www.teamfortress.com/war/part7/index.htm WAR! Update]
* [http://adf.ly/1415762/adf.ly/1415762/www.teamfortress.com/post.php?id=7254 TF2012 Announcement for Second Annual Saxxy Awards, a "secret project" and Meet the Pyro]
+
* [https://www.teamfortress.com/demomanupdate/ WAR! Update - Demoman Update]
 +
* [https://www.teamfortress.com/war/demo/ The Demoman comic]
 +
* [https://www.teamfortress.com/post.php?id=1783 TF2 Official Website - A Grim Bloody Fable!]
 +
* [https://www.teamfortress.com/post.php?id=3219 TF2 Official Website - Attention Employees...]
 +
* [https://www.teamfortress.com/post.php?id=3225 TF2 Official Website - The War Update!]
 +
* [https://www.teamfortress.com/post.php?id=3230 TF2 Official Website - It's a Bloodbath!]
 +
* [https://www.teamfortress.com/post.php?id=3233 TF2 Official Website - War, Day 2]
 +
* [https://www.teamfortress.com/post.php?id=3238 TF2 Official Website - Casualties of War!]
  
 
{{Class Nav}}
 
{{Class Nav}}
{{Pyro Nav}}
+
{{Demoman Nav}}
[[Category:The_Gas_Jockey%27s_Gear]]
 

Revision as of 08:51, 23 March 2024

Demoman
Demoman.png
https://wiki.teamfortress.com/w/images/e/ec/Demoman_RED_3D.jpg?1701879328.7142653640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27https://wiki.teamfortress.com/w/images/9/9d/Demoman_BLU_3D.jpg?1701879407.3076783640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27https://wiki.teamfortress.com/w/images/1/19/Demoman_%C3%9CberCharged_RED_3D.jpg?1701879498.5408563640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27https://wiki.teamfortress.com/w/images/d/dc/Demoman_%C3%9CberCharged_BLU_3D.jpg?1701879655.225733640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27
Demoman.png
Basic Information
Icon: Leaderboard class demoman.png
Type: Defensive
Health: 175 /Medic emblem RED.png260
(See Health below for further details)
Speed: 93%
(See Speed below for further details)
Meet the Demoman
DemomanVidSplash.png

The Demoman is a self-described black Scottish cyclops and a scrumpy-swilling demolitions expert from Ullapool, Scotland, who is one of the most versatile members of the team. Capable of dealing large amounts of explosive damage, whether directly or through splash damage. Armed with his Grenade Launcher and Stickybomb Launcher, the Demoman uses his one good eye and knowledge of his surrounding environment for well-timed stickybomb detonations and precise grenade impacts that send enemies skyward, often in many pieces. His weapons' large splash radius can also work against him, if an enemy manages to catch him at close range he will often take damage from his own explosives as he struggles to defend himself.

The Demoman excels at swift destruction; he can launch grenades and stickybombs at creative angles to wreak havoc on enemy encampments and Sentry Guns while remaining out of the line of fire, or simply blast his enemies into a red mist with a seemingly-endless stream of these explosives. His stickybombs are also a perfect tool for area denial, and are effective at keeping opponents away from carts, control points, Intelligence, or any other location he deems off-limits.

The Demoman can replace his default Stickybomb Launcher with a shield, allowing him to charge forward rapidly and giving a guarenteed Mini-Crit or Critical Hit on melee weapons. The shields can often be paired with one of the various melee weapons in his arsenal to compliment the charging ability, such as the Eyelander's increased impact damage, the Claidheamh Mòr's increased charging duration, or the Persian Persuader's ability to recharge the ability by picking up ammo packs. The Demoman's primary weapon can be switched out for the Ali Baba's Wee Booties or the Bootlegger, giving even more buffs to a shield while also being usable without a shield. A Demoman running a boots primary, a shield secondary, and a sword melee weapon is often referred to as a Demoknight.

The Demoman is voiced by Gary Schwartz.

Bio

Health

Main articles: Health, Overheal
Class Health Overheal Quick-Fix Overheal
Leaderboard class demoman.png Demoman 175 260 220
With weapon slot boots equipped 200 300 251
With a head-taking melee weapon equipped with 0 heads 150 225 189
With a head-taking melee weapon equipped with 1 head 165 245 208
With a head-taking melee weapon equipped with 2 heads 180 270 226
With a head-taking melee weapon equipped with 3 heads 195 290 245
With a head-taking melee weapon with 4 or more heads 210 315 264
With weapon slot boots and a head-taking melee weapon equipped with 0 heads 175 260 220
With weapon slot boots and a head-taking melee weapon equipped with 1 head 190 285 239
With weapon slot boots and a head-taking melee weapon equipped with 2 heads 205 305 258
With weapon slot boots and a head-taking melee weapon equipped with 3 heads 220 330 276
With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads 235 350 295

Speed

Main article: Speed
Condition Normal Backward Crouched Swimming
Leaderboard class demoman.png Demoman
93 %
84 %
31 %
75 %
With weapon slot boots and a shield equipped
103 %
92 %
34 %
82 %
With a head-taking melee weapon equipped with 0 heads
93 %
84 %
31 %
75 %
With a head-taking melee weapon equipped with 1 head
101 %
91 %
34 %
81 %
With a head-taking melee weapon equipped with 2 heads
108 %
97 %
36 %
87 %
With a head-taking melee weapon equipped with 3 heads
116 %
104 %
39 %
93 %
With a head-taking melee weapon equipped with 4 or more heads
123 %
111 %
41 %
99 %
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 0 heads
103 %
92 %
34 %
82 %
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 1 head
111 %
100 %
37 %
89 %
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 2 heads
119 %
107 %
40 %
95 %
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 3 heads
127 %
115 %
42 %
102 %
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 4 or more heads
136 %
122 %
45 %
108 %
Wielding the Scotsman's Skullcutter
79 %
71 %
26 %
63 %
Wielding the Scotsman's Skullcutter with weapon slot boots and a shield equipped
87 %
79 %
29 %
70 %
Charging with a shield
250 %
N/A N/A
200 %
Charging with a shield and wielding the Scotsman's Skullcutter
213 %
N/A N/A
170 %
Charging with a shield and wielding the Scotsman's Skullcutter with weapon slot boots equipped
234 %
N/A N/A
187 %

Basic strategy

Main articles: Demoman tips, Demoman strategy
Icon demoman.jpg
  • Hit MOUSE1 to fire Stickybombs and then press MOUSE2 to detonate them later.
  • Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
  • With the Stickybomb Launcher, the longer you hold down the fire button, the farther the shot will go.
  • Set off Stickybombs beneath your feet to sticky jump up to great heights.
  • Shoot Stickybombs onto walls and ceilings where they're hard to spot.

Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.


Primary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Grenade Launcher
Stock
Grenade Launcher
Killicon grenade launcher.png 4 / 6 16 / 30 On direct hit:

Base: 100
Crit: 300


After bounce:

Base: 22–64
Crit: 190

Pictogram info.png Grenades have zero range falloff on a direct hit.

Pictogram info.png Grenades explode on contact with an enemy player or building, provided they have not bounced first.

Loch-n-Load
Craft
Loch-n-Load
Killicon loch-n-load.png 3 16 On direct hit:

Base: 100
Crit: 300


Pictogram info.png Grenades have zero range falloff on a direct hit.

Pictogram info.png Grenades explode only on contact with an enemy player or building.
Pictogram plus.png Deals 20% more damage vs buildings.
Pictogram plus.png Has 25% faster grenade travel speed.
Pictogram plus.png Grenades do not tumble when fired.
Pictogram minus.png -25% less clip size.
Pictogram minus.png -25% less explosion radius.
Pictogram minus.png Launched bombs shatter on surfaces.

Ali Baba's Wee Booties
Craft
Ali Baba's Wee Booties
N/A N/A N/A N/A Pictogram plus.png Increases maximum health by 25.

Pictogram plus.png Increases turning speed while charging by 200%.
Pictogram plus.png Melee kills refill 25% of your charge meter.
Pictogram plus.png +10% faster move speed on wearer with Chargin' Targe, Tide Turner or Splendid Screen.
Pictogram info.png Grants its abilities passively, does not need to be selected.

Bootlegger
Craft
Bootlegger
Loose Cannon
Craft
Loose Cannon
Killicon loose cannon.png 4 16 On direct hit:

Base: 30-50
Crit: 150


After bounce:

Base: 29-47
Crit: 90-140

Pictogram info.png Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.

Pictogram info.png Holding down the fire key for too long will cause a misfire.
Pictogram plus.png Cannonballs push players back on impact.
Pictogram plus.png +20% faster projectile speed.
Pictogram plus.png Double-Donk: If a cannonball deals both impact and explosive damage to an enemy within half a second, explosive damage will be a mini-crit.
Pictogram minus.png Cannonballs do not explode on impact.
Pictogram minus.png Cannonballs must be charged for at least 0.10 seconds for Double-Donks.

Killicon loose cannon pushed.png
B.A.S.E. Jumper
Craft
B.A.S.E. Jumper
N/A N/A N/A N/A Pictogram info.png Allows player to activate a parachute whilst midair, slowing their descent.
Iron Bomber
Craft
Iron Bomber
Killicon iron bomber.png 4 16 On direct hit:

Base: 100
Crit: 300


After bounce:

Base: 29-47
Crit: 90-140

Pictogram info.png Grenades have zero range falloff on a direct hit.

Pictogram info.png Grenades explode on contact with an enemy player or building, provided they have not bounced first.
Pictogram plus.png Grenades have very little bounce and roll.
Pictogram plus.png Grenades explode 30% faster.
Pictogram minus.png -15% explosion radius.


Secondary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Stickybomb Launcher
Stock
Stickybomb Launcher
Killicon stickybomb launcher.png 8 24 Base: 103—138

Crit: 353

Pictogram info.png Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.

Pictogram info.png Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Pictogram info.png Can lay up to 8 stickybombs at once.
Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.

Chargin' Targe
Unlock
Chargin' Targe
Killicon chargin' targe.png N/A N/A Full charge:
50 + 5 per head (up to 5 heads)
Pictogram info.png Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.

Pictogram plus.png Charging removes debuffs.
Pictogram plus.png +50% resistance to fire damage.
Pictogram plus.png +30% resistance to explosive damage.
Pictogram info.png Grants its abilities passively, does not need to be selected.
Pictogram info.png Does not grant resistance to self-inflicted damage.

Scottish Resistance
Unlock
Scottish Resistance
Killicon scottish resistance.png 8 36 Base: 103—138

Crit: 353

Pictogram info.png Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs under the crosshair, and directly under your feet, explode at once. Holding primary fire launches the bomb farther.

Pictogram info.png Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Pictogram info.png Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button.
Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.
Pictogram plus.png Can destroy enemy stickies.
Pictogram plus.png +6 more stickybombs out at once (max is 14).
Pictogram plus.png +50% more ammo carried (max is 36).
Pictogram plus.png +25% faster firing speed.
Pictogram minus.png Stickybombs have 0.8 second longer priming time.

Sticky Jumper
Craft
Sticky Jumper
N/A 8 72 Base: 0

Crit: 0

Pictogram info.png Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.

Pictogram info.png Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.
Pictogram plus.png +200% max secondary ammo.(max is 72)
Pictogram plus.png No self inflicted blast damage taken.
Pictogram minus.png -100% damage penalty.
Pictogram minus.png Unable to carry the intelligence and the PASS Time JACK.
Pictogram minus.png -6 stickybombs out.(max is 2)
Pictogram info.png No random critical hits (purely cosmetic, as they don't inflict any damage either).

Splendid Screen
Craft
Splendid Screen
Killicon splendid screen.png N/A N/A Full charge:
85 + 8.5 per head (up to 5 heads)
Pictogram info.png Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.

Pictogram plus.png Charging removes debuffs.
Pictogram plus.png +20% resistance to fire damage.
Pictogram plus.png +20% resistance to explosive damage.
Pictogram plus.png +70% more charge impact damage.
Pictogram plus.png +50% charge recharge rate.
Pictogram info.png Grants its abilities passively, does not need to be selected.
Pictogram info.png Does not grant resistance to self-inflicted damage.

Tide Turner
Craft
Tide Turner
Killicon tide turner.png N/A N/A Full charge:
50 + 5 per head (up to 5 heads)
Pictogram info.png Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed mini-crit at 25% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.

Pictogram plus.png Charging removes debuffs.
Pictogram plus.png +15% resistance to fire damage.
Pictogram plus.png +15% resistance to explosive damage.
Pictogram plus.png Full turning control while charging.
Pictogram plus.png Melee kills refill 75% of charge meter.
Pictogram minus.png Taking damage while shield charging reduces charge time.
Pictogram info.png Grants its abilities passively, does not need to be selected.
Pictogram info.png Does not grant resistance to self-inflicted damage.

Quickiebomb Launcher
Craft
Quickiebomb Launcher
Killicon quickiebomb launcher.png 4 24 Base: 88-117/109-147

Crit: 300/375

Pictogram info.png Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.

Pictogram info.png Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.
Pictogram info.png Can lay up to 8 stickybombs at a time.
Pictogram plus.png Able to destroy enemy stickybombs.
Pictogram plus.png -0.2 sec faster bomb arm time.
Pictogram plus.png Max charge time decreased by 70%.
Pictogram plus.png Up to +35% damage based on charge.
Pictogram minus.png -15% damage penalty.
Pictogram minus.png -50% clip size.


Melee

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Bottle
Stock
Bottle
Killicon bottle.png N/A N/A Base: 65

Crit: 195

Scottish Handshake
Craft
Scottish Handshake
Killicon scottish handshake.png
Frying Pan
Promotional
Frying Pan
Killicon frying pan.png
Conscientious Objector
Craft
Conscientious Objector
Killicon conscientious objector.png
Freedom Staff
Promotional / Craft
Freedom Staff
Killicon freedom staff.png
Bat Outta Hell
Drop
Bat Outta Hell
Killicon bat outta hell.png
Memory Maker
Distributed
Memory Maker
Killicon memory maker.png
Ham Shank
Promotional
Ham Shank
Killicon ham shank.png
Necro Smasher
Unlock
Necro Smasher
Killicon necro smasher.png
Crossing Guard
Uncrate
Crossing Guard
Killicon crossing guard.png
Prinny Machete
Promotional
Prinny Machete
Killicon prinny machete.png
Saxxy
Distributed
Saxxy
Killicon saxxy.png Limited item from the Replay Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Golden Frying Pan
Distributed
Golden Frying Pan
Killicon golden frying pan.png Limited item from the Two Cities Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Eyelander
Unlock
Eyelander
Killicon eyelander.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Has 50% longer melee range.

Pictogram plus.png Every killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (7.5%) and health points (15) to a maximum of 4 times.

Pictogram plus.png If a shield is equipped, every head taken raises shield damage by 5 to a maximum of 5 times.

Pictogram plus.png If you kill an enemy that has the Eyelander, any of its reskins, the Bazaar Bargain, or the Air Strike equipped, you steal their heads (or kills).
Pictogram minus.png Upon death: heads, and their bonuses, reset.
Pictogram minus.png 75% slower deploy and holster time.
Pictogram minus.png Lowers maximum health by 25 points.
Pictogram minus.png No random Critical hits.

Horseless Headless Horsemann's Headtaker
Craft
Horseless Headless Horsemann's Headtaker
Killicon horseless headless horsemann's headtaker.png
Nessie's Nine Iron
Craft
Nessie's Nine Iron
Killicon nessie's nine iron.png
Pain Train
Craft
Pain Train
Killicon pain train.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Increases user's capture rate by 1 for points and carts.

Pictogram minus.png Raises bullet vulnerability by 10%.

Scotsman's Skullcutter
Craft
Scotsman's Skullcutter
Killicon scotsman's skullcutter.png N/A N/A Base: 78

Crit: 234

Pictogram plus.png Has 50% longer melee range.

Pictogram plus.png Deals 20% more damage.
Pictogram minus.png 75% slower deploy and holster time.
Pictogram minus.png Lowers speed by 15% when active.

Claidheamh Mòr
Craft
Claidheamh Mòr
Killicon claidheamh mòr.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Has 50% longer melee range.

Pictogram plus.png Melee kills refill 25% of your charge meter.
Pictogram plus.png 0.5 sec increase in charge duration
Pictogram minus.png 75% slower deploy and holster time.
Pictogram minus.png No random Critical hits.
Pictogram minus.png +15% damage vulnerability while active.

Ullapool Caber
Craft
Ullapool Caber
Killicon ullapool caber.png N/A N/A Base: 55 + 75


Crit: 165 + 225


Pictogram info.png The initial hit against an enemy or a solid object triggers an explosion that damages the user, who will also be propelled in the air, and every enemy standing in the explosion radius.

Pictogram minus.png Deals only melee damage if the head is destroyed.
Pictogram minus.png 20% attack speed penalty.
Pictogram minus.png No random Critical hits.
Pictogram minus.png 100% slower switch-to speed.

Killicon ullapool caber explode.png
Half-Zatoichi
Promotional / Craft
Half-Zatoichi
Killicon half-zatoichi.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Has 50% longer melee range.

Pictogram plus.png On kill: heals you 50% base health.
Pictogram minus.png No random critical hits.
Pictogram minus.png 75% slower deploy and holster time.
Pictogram minus.png This weapon is Honorbound and once drawn will be holstered for -50 HP unless it kills.
Pictogram info.png A single successful hit will kill an enemy wielding the same weapon.

Persian Persuader
Craft
Persian Persuader
Killicon persian persuader.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Has 50% longer melee range.

Pictogram plus.png Ammo can recharge charge.
Pictogram plus.png On Hit: +20% charge refilled.
Pictogram minus.png No random critical hits.
Pictogram minus.png -80% max primary & secondary ammo.
Pictogram minus.png Cannot refill ammo from ammo boxes unless charge meter is full.
Pictogram minus.png 75% slower deploy and holster time.


Taunt Attack

Demoeyelander.png Associated items DescriptionKill Icon
Main article: Barbarian Swing
The Demoman swings his sword around, gathering momentum, and then slashes in front of him, cleaning the blade with his hand afterwards.
  • Killicon barbarian swing.png

Item sets

Main article: Item sets
The Expert's Ordnance
Backpack The Expert's Ordnance Bundle.png
Effect

No effect


One Thousand and One Demoknights
Item icon Timbuk-Tuesday Bundle.png
Effect

No effect


Swashbuckler's Swag
Item icon Swashbuckler's Swag.png
Effect

No effect


The Highland Hound
Item icon Highland Hound.png
Effect

Allows the Demoman to perform the Wolf Howl taunt.


The Count Tavish
Item icon Transylvania Top.png
Effect

No effect


The Cursed Captain
Item icon Cap'n Calamari.png
Effect

No effect


The South of the Border Pack
Item icon Allbrero.png
Effect

No effect


The Forgotten King
Item icon Forgotten King's Restless Head.png
Effect

No effect

Cosmetic items

Main articles: Cosmetic items, List of Demoman cosmetics, List of All class cosmetics

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Demomanava.jpg Buffed red demoman.jpg Buffed blu demoman.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Demoman achievements

Update history

February 14, 2008 Patch
  • Made some small changes to the Demoman viewmodel that were causing performance problems.

February 28, 2008 Patch

April 29, 2008 Patch (Gold Rush Update)

March 13, 2009 Patch

May 21, 2009 Patch (Sniper vs. Spy Update)

August 13, 2009 Patch (Classless Update)

August 21, 2009 Patch

  • Restored LOD for the Demoman player model.

December 10, 2009 Patch

  • Added counters to the HUDs of Demomen to keep count of how many of either Demomen killed as Soldier or Soldiers killed as Demoman that person has contributed to the War.

December 17, 2009 Patch (WAR! Update)

January 13, 2010 Patch

November 19, 2010 Patch

March 11, 2011 Patch

  • Fixed the Demoman not using the correct animations for some of his weapons.

March 21, 2011 Patch

  • [Undocumented] Updated Demoman two-handed melee weapon 3rd-person views in the loadout screen.

April 14, 2011 Patch (Hatless Update)

June 8, 2011 Patch

  • [Undocumented] New laughing taunt animations have been added but are currently unused.

October 13, 2011 Patch (Manniversary Update & Sale)

  • Added achievement award response
  • Removed "I didn't need your help y'know" line if being healed by a Medic.

October 27, 2011 Patch (Very Scary Halloween Special)

August 15, 2012 Patch (Mann vs. Machine)

  • [Undocumented] Added voice lines for Demoman.

October 2, 2013 Patch

  • Fixed the Demoman charge sound being clipped by the weapon crit sound.

October 3, 2013 Patch

  • Fixed the Demoman charge sound being played multiple times simultaneously.

February 7, 2014 Patch

  • Added missing payload audio for the Medic, Soldier, Demoman, and Spy.

June 18, 2014 Patch (Love & War Update)

  • All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
  • Updated Loch-n-Load reload animation.

June 23, 2014 Patch

  • Removed damage ramp up mechanic from stickybombs.

December 22, 2014 Patch (Smissmas 2014)

  • Damage variance on grenades and stickybombs reduced from +/- 10% damage to +/-2%.
  • Grenades and Stickybombs now have the same base blast radius as rockets. Changed to 146 from 159.
  • Added Iron Bomber and the Quickiebomb Launcher.

December 23, 2014 Patch

  • Fixed a bug related to the Demoman's charge meter.

January 15, 2015 Patch #1

  • Fixed AE_CL_BODYGROUP_SET_VALUE animation events not working properly.

[Unknown date]

  • Sped up world animations for the Demoman's sword-based weapons.

July 25, 2019 Patch

  • Fixed an exploit where pipebombs could not be destroyed or pushed by the enemy team.

Bugs

  • When taunting with a primary weapon out, the smiley bodygroup may not show up.
  • Crouch-walking while holding an all class melee weapon causes the Demoman's arm to bend at an unorthodox angle.

Trivia

  • The Demoman's voice actor, Gary Schwartz, also voices the Heavy class.
  • The beta prototype of the Demoman was supposed to have a stereotypical Scottish appearance, consisting of pale skin and red hair. It was later dropped for a black Scottish character both because the former lacked originality and because the latter was easier to differentiate from the other classes.[1]
  • The ethnic Scottish, Irish, and Dutch names in his full name, Tavish Finnegan DeGroot, collectively reference the antiquated cultural terms Black Scot, Black Irish, and Black Dutch.
    • Black Irish and Black Dutch referred to people living in, having descendancy from, or claiming descendancy from Ireland or the Netherlands, respectively, but who were not actually ethnic Irish or Dutch.
    • Black Scot was used in much the same sense as above; however, Black Scots also referred specifically to numerous Scottish descendants of freed African house servants that remained in Scotland.
  • Just like the rest of the classes, the Demoman makes an appearance in the Saints Row: The Third in the form of a wearable head mask.
  • According to his biography, the Demoman lost his eye before being found by his real parents, but in the WAR! comic, there is a portrait of him with both eyes and his parents.
    • According to the Bombinomicon comic, the Demoman lost his eye due to a magical spell to stop the Bombinomicon from possessing him. As this event occurred due to his mother asking him to get a job, it's likely this incident happened after he met his real parents.
  • The DeGroot family's seal in the portrait of the aforementioned comic states in Latin, "In Regionem Caecorum Rex Est Luscus." In English, this is roughly translated to, "In the land of the blind, the one-eyed man is king". Scottish clans typically have mottos, often in prestigious languages like Latin.
  • The Demoman was originally going to have a pack of dynamite presumably instead of the Stickybomb Launcher, as referenced to in a 2006 trailer. The mechanics were similar to those of the MIRV Grenade from Team Fortress Classic.
  • The first BLU team Demoman resembled Alfred Nobel.
  • The emblem on the Demoman's arm was originally a stick of dynamite, which was later changed to a bomb. It is currently a sticky bomb as of November 19, 2010 Patch. Other in-game appearances of the logo, such as the 119th Medals, Scoreboard Class icon, Class Token, Mann vs. Machine trailer, the Carouser's Capotain, and Spy's Tailored Terminal special taunt remain unchanged.
  • In Poker Night at the Inventory, an image of the Demoman makes a cameo as the Jack of Hearts & Diamonds in the "Team Fortress 2" deck.
  • The Demoman's eyepatch and beanie make an appearance in Worms: Reloaded as one of the hats selectable for the player's worms.
  • The Assault class in Monday Night Combat has a promo item with the Demoman's eyepatch and beanie named "Eye Lad".
  • The Demoman can play the piano, as seen in Expiration Date.

Gallery


Related merchandise

See also

Reference

  1. a b Team Fortress 2 Trailer 2, released in September 2006.

External links