Difference between revisions of "Crossing Guard"

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m (Auto: infoboxFilter (Review RC#1857736))
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| type              = weapon
 
| type              = weapon
 
| image              = Crossing_Guard.png
 
| image              = Crossing_Guard.png
 +
| team-colors        = yes
 
| used-by            = [[Classes|All]], except [[Engineer]] and [[Spy]]
 
| used-by            = [[Classes|All]], except [[Engineer]] and [[Spy]]
 
| slot              = melee
 
| slot              = melee
 
| contributed-by    = {{Backpack Item Link|76561198003848405|3268792887}}
 
| contributed-by    = {{Backpack Item Link|76561198003848405|3268792887}}
| team-colors = yes
 
 
| released          = {{Patch name|12|8|2014}}<br>([[End of the Line Update]])
 
| released          = {{Patch name|12|8|2014}}<br>([[End of the Line Update]])
 
| availability      = {{avail|Crate87}}
 
| availability      = {{avail|Crate87}}

Revision as of 15:30, 21 December 2014

The Crossing Guard is a community-created melee weapon equippable by all classes with the exception of the Engineer and the Spy. It is a slightly weathered railroad crossing sign with glowing team-colored lights. It appears to have been uprooted violently from its base, as a pair of wires are seen sticking out of the bottom end.

This weapon functions identically to the wielder's default melee weapon.

Damage and function times

Leaderboard class scout.png Scout

See also: Damage
Identical to: Bat
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 35
Point blank 30-40
Critical 105
Mini-crit 40-54
Function times
Attack interval 0.5 s
Values are approximate and determined by community testing.
See also: Damage
Identical to: Bonesaw, Bottle, Fire Axe, Fists, Kukri, Shovel
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 65
Point blank 55-75
Critical 195
Mini-crit 75-101
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.

Strange variant


Related achievements

Leaderboard class soldier.png Soldier

Trench Warfare
Trench Warfare
Kill your nemesis with a shovel.

Leaderboard class pyro.png Pyro

Clearcutter
Clearcutter
Kill 6 people with your axe in one life.


Freezer Burn
Freezer Burn
Provide enemies with freezecam shots of each of your taunts.
Lumberjack
Lumberjack
Kill 3 people with your axe in one life.

Leaderboard class demoman.png Demoman

The Scottish Play
The Scottish Play
Get a melee kill while sticky jumping.

Leaderboard class heavy.png Heavy

Communist Mani-Fisto
Communist Mani-Fisto
Kill an enemy with a critical punch.

Leaderboard class medic.png Medic

FYI I am A Medic
FYI I am A Medic
Use your bonesaw to kill a spy who has been calling for 'Medic!'.


Peer Review
Peer Review
Kill 10 Medics with your bone saw.
Sawbones
Sawbones
Hit enemies with your bonesaw 5 times in a row without dying or missing.


Blunt Trauma
Blunt Trauma
Assist in punching 2 enemies with a single ÜberCharge on a Heavy.

Leaderboard class sniper.png Sniper

Be Polite
Be Polite
Provide an enemy with a freezecam shot of you doffing your hat.


Jarate Chop
Jarate Chop
Jarate and then kill 3 enemies with your Kukri.
Kook the Spook
Kook the Spook
Kill 10 Spies with your Kukri.

Update history

December 8, 2014 Patch (End of the Line Update)

  • Added multi-class melee weapon - The Crossing Guard.

Trivia

  • A crossing guard is a person that manages traffic, usually to aid pedestrians in crossing an intersection.
    • Prior to electronic railroad crossing installments, a Crossing Guard was also a term given to a person who would work in an office by a crossing. When a train was to approach, he would change the crossing gates (either by hand or by a lever/switch) so as to block traffic. This was most commonly in use in the United Kingdom, and still sees some use to date.

Gallery

See also