Difference between revisions of "Anti-Medic strategy"
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== Weapon-specific == | == Weapon-specific == | ||
− | + | {{main|Weapons#Medic|l1=Medic weapons}} | |
A list of useful tidbits about the Medic's tools, and how to counter them. | A list of useful tidbits about the Medic's tools, and how to counter them. | ||
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* The Blutsauger decreases a Medic's regeneration rate, making him more susceptible to afterburn and bleed. | * The Blutsauger decreases a Medic's regeneration rate, making him more susceptible to afterburn and bleed. | ||
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− | | align="center" valign="center" style="padding:0.5em" | {{ | + | | align="center" valign="center" style="padding:0.5em" | {{icon item|Crusader's Crossbow|100px}} {{icon item|Festive Crusader's Crossbow|100px}} |
+ | <br />'''[[Crusader's Crossbow]]''' / '''[[Festive Crusader's Crossbow]]''' | ||
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* The Crusader's Crossbow deals more damage the further away a target is; close the distance to reduce the damage a bolt will deal. | * The Crusader's Crossbow deals more damage the further away a target is; close the distance to reduce the damage a bolt will deal. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Overdose}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Overdose}} | ||
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− | * A Medic with the Overdose can be harder to catch up to, especially if he's had time to build up his | + | * A Medic with the Overdose can be harder to catch up to, especially if he's had time to build up his Übercharge. Pursuing this Medic may not be worth the risk of leaving your post and/or running into enemy forces. |
* A Medic using the Overdose is slightly easier to attack when he is separated from his team, as the weapon does 10% less damage than the default Syringe Gun. | * A Medic using the Overdose is slightly easier to attack when he is separated from his team, as the weapon does 10% less damage than the default Syringe Gun. | ||
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<br />'''[[Medi Gun]]''' / '''[[Festive Medi Gun]]''' | <br />'''[[Medi Gun]]''' / '''[[Festive Medi Gun]]''' | ||
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− | [[ÜberCharge strategy#Defense against ÜberCharge|Defense against ÜberCharge]] | + | See [[ÜberCharge strategy#Defense against ÜberCharge|Defense against ÜberCharge]]. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Kritzkrieg}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Kritzkrieg}} | ||
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− | [[ÜberCharge strategy#Defending against Kritzkrieg|Defense against Kritzkrieg]] | + | See [[ÜberCharge strategy#Defending against Kritzkrieg|Defense against Kritzkrieg]]. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Quick-Fix}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Quick-Fix}} | ||
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− | [[ÜberCharge strategy#Defending against Quick-Fix|Defense against Quick-Fix]] | + | See [[ÜberCharge strategy#Defending against Quick-Fix|Defense against Quick-Fix]]. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Vaccinator}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Vaccinator}} | ||
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− | [[ÜberCharge strategy#Defending against Vaccinator|Defense against Vaccinator]] | + | See [[ÜberCharge strategy#Defending against Vaccinator|Defense against Vaccinator]]. |
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* The Medic's above-average movement speed allows him to chase retreating foes with his Bonesaw. Knocking back or stunning the Medic can help you deter or eliminate him without taking much damage. | * The Medic's above-average movement speed allows him to chase retreating foes with his Bonesaw. Knocking back or stunning the Medic can help you deter or eliminate him without taking much damage. | ||
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− | | align="center" valign="center" style="padding:0.5em" | {{ | + | | align="center" valign="center" style="padding:0.5em" | {{icon item|Ubersaw|100px}} {{icon item|Festive Ubersaw|100px}} |
+ | <br />'''[[Ubersaw]]''' / '''[[Festive Ubersaw]]''' | ||
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− | * Engaging a Medic equipped with the | + | * Engaging a Medic equipped with the Ubersaw in melee should be a last resort, as any hit he lands on you with the weapon gains him 25% more ÜberCharge. Attack him from outside his melee range to prevent this. |
− | * Scouts using Bonk! Atomic Punch should keep their distance from Medics with the | + | * Scouts using Bonk! Atomic Punch should keep their distance from Medics with the Ubersaw; they can still gain Übercharge from striking phasing Scouts. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Vita-Saw}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Vita-Saw}} |
Revision as of 23:38, 14 May 2014
“ | Your doctor is dead!
Click to listen
— The Heavy
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” |
The Medic moves quickly and has a decent amount of health, but is poor at self-defense, requiring the protection of his healing partner and teammates to survive. Medics are the highest priority target on the battlefield due to their ability to heal teammates and deploy ÜberCharges, which grant invulnerability, 100% critical chance, resistance to selected damage source, or a powerful healing buff for eight seconds. Due to their limited armament, most Medics will flee if they don't have any teammates around for protection. While a low threat by himself, the Medic's ability to overheal his teammates presents a substantial threat to an isolated player, and skilled Medics are capable of holding their own if the conditions are right. Nevertheless, it is generally a good idea to kill Medics at any cost, including your own life, as their loss will affect their team far more than your death will affect your team.
Contents
General
Attributes | Anti-Medic strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon-specific
A list of useful tidbits about the Medic's tools, and how to counter them.
Primary weapons
- Needles fired from Syringe Guns are individually weak, but can quickly stack up for huge amounts of damage. Try to avoid as many as possible.
- Needles fired from Syringe Guns are slow to travel and arc significantly. Keeping your distance can make dodging them easy.
- Syringe Guns are better designed for dispatching a retreating Medic's pursuers than for facing enemies in direct combat. Ambush the Medic or attack him from long-range; avoid underestimating a Medic by rushing towards him.
Weapon | Anti-Medic strategy |
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Syringe Gun |
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Blutsauger |
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Overdose |
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Secondary weapons / ÜberCharge
Weapon | Anti-Medic strategy |
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Kritzkrieg |
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Quick-Fix |
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Vaccinator |
Melee weapons
Weapon | Anti-Medic strategy |
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Vita-Saw |
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Amputator |
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Solemn Vow |
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See also
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