Difference between revisions of "Team Fortress Wiki talk:Weapon Demonstration"

From Team Fortress Wiki
Jump to: navigation, search
m ({{icon item|Chargin' Targe|16px}} Chargin' Targe)
({{Demo Header|Sandvich}})
 
Line 1: Line 1:
 
{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}
 
{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}
 +
__NOTOC__
 +
 +
= Needed =
 +
 +
= Tools =
 +
== {{Demo Header|Chemistry Set}} ==
 +
<div class="mw-collapsible mw-collapsed" style="width:100%">
 +
Old discussion (2020)
 +
<div class="mw-collapsible-content" style="width:100%; text-align:left">
 +
Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be
 +
What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2
 +
 +
:Hi there,
 +
: You now have to wait for [[User:WindPower|WindPower]] to respond. He usually does this every week on Sundays, though he's very busy nowadays.
 +
: My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.
 +
: It also lacks editing.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 15:05, 3 June 2020 (UTC)
 +
:::> he's very busy nowadays
 +
:::You give me too much credit. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
 +
 +
::Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be <br />
 +
::[[User:Fokuskii|Fokuskii]] ([[User talk:Fokuskii|talk]]) 23:53, 3 June 2020 (UTC)
 +
 +
:::The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:10, 4 June 2020 (UTC)
 +
:::The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
 +
 +
I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)
 +
 +
Hey, was wondering if this was still open? I can do a possible version with a collector chemistry kit but not sure if it matters if it's strangifier or collector's. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 01:15, 16 February 2024 (UTC)
 +
 +
:It's still open, although a collector's kit may be too large as it would require showing all 100 items added.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:13, 16 February 2024 (UTC)
 +
 +
::Ah, alright so what if I show a strangifier first and add a section for the collector's where I only put 1 in but I put disclaimer stating it's x amount of x items and not 1 item for a collector's kit? So video doesn't drag out. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 03:41, 17 February 2024 (UTC)
 +
:::Just pick a simpler, cheaper chemistry set like in the first video · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:15, 17 February 2024 (UTC)
 +
</div></div>
 +
 +
I've reserved this but I've been thinking it over and I'm not sure if it's really necessary. The [[Strangifier]] demonstration shows the exact same process of completing a chemistry set to acquire a strangifier and then applying it to the item. Both demonstrations would bassically be the same. Do we really need two demonstrations showing the exact same thing? Or what should this demonstration do to be different from the Strangifier demonstration? [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 22:01, 29 May 2024 (UTC)
 +
 +
== {{Demo Header|Upgrade to Premium Gift}} ==
 +
:I'm not quite sure if this one is necessary [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:12 PM 8/24/2014 (PDT)
 +
::Nah, probably not unless someone just happens to run upon that item — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:59, 27 October 2014 (PDT)
 +
 +
Question: Do I need to show I, person giving the premium gift, receive the professor speks?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 11:04, 6 September 2019 (UTC)
 +
:Yes, that's part of the item's effects. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)
 +
 +
I have brought the premium gift to another account, the only issue is that the professor speks is already on my TF2 account, so I would need a third account to receive the speks (while already having premium). It may take a while longer but if anyone else wants to give a crack at it.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)
 +
 +
== {{Demo Header|Something Special For Someone Special}} (Tool)==
 +
{{reservation|[[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 00:29, 2 May 2024 (UTC)}}
 +
 +
<div class="mw-collapsible mw-collapsed" style="width:100%">
 +
Old discussion (2019)
 +
<div class="mw-collapsible-content" style="width:100%; text-align:left">
 +
Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.
 +
<br>Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.
 +
<br>It seems that the process is mostly the same as the [[Gift Wrap]], but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 19:26, 16 July 2019 (UTC)
 +
: Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 21:37, 18 July 2019 (UTC)
 +
::Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:01, 19 July 2019 (UTC)
 +
:::If you give it some time, I could save up to get it and try to make it. <br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 20:16, 19 July 2019 (UTC)
 +
:I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:00, 21 July 2019 (UTC)
 +
::Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the [https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c718b0c234a3f5ff5fc8f0b99c3f64f0de4ccefe_full.jpg Scout avatar] (184x184 version from Steam), while Miss Pauling can use [https://i.imgur.com/bBLbzuP.png this]. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?
 +
::Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 23:55, 21 July 2019 (UTC)
 +
::<br> well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-game[[User:Jomarcenter|Jomarcenter]] ([[User talk:Jomarcenter|talk]]) 14:27, 28 August 2019 (UTC)
 +
::::That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:17, 1 September 2019 (UTC)
 +
:::: I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two '''accounts''' would be okay to reuse right?) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 04:52, 4 September 2019 (UTC)
 +
:::::Yeah, sure, it would just be two separate videos — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)
 +
:::<br> I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.
 +
::: The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 01:06, 25 July 2019 (UTC)
 +
::::No need for roleplaying. It's cool if you want to do it but totally optional. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:26, 29 July 2019 (UTC)
 +
</div></div>
 +
 +
== [[File:Mannpower Powerup King.png|16px|link=Mannpower]] [[Mannpower]] powerups ==
 +
{{c|Demonstrate all powerups.}}
 +
 +
{{c|Show you can switch to the Grappling Hook under the effects of the Knockout powerup.}}
 +
 +
Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with [[Domination|dominations]]), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:51, 12 July 2022 (UTC)
 +
 +
:This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:
 +
 +
* Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.
 +
* Start the demonstration in first-person mode.
 +
* Switch to third-person mode.
 +
* Kill enough enemies such that domination status appears.
 +
* Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.
 +
 +
Now you've established that "skull on HUD" = "having killed enough enemies".
 +
 +
Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.
 +
 +
Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)
 +
 +
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)
 +
 +
:I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:56, 14 December 2023 (UTC)
 +
 +
 +
 +
= Action =
 +
== {{Demo Header|Spellbook Magazine}} ==
 +
{{c|Demonstrate all Magic spells with the Stock (Normal quality) version equipped.}}
 +
 +
{{c|Maybe include this one on the [[Magic spells]] page, other spellbook variants are not needed (Fancy and Diary).}}<br>
 +
Suggestion: Use {{cvar|tf_test_spellindex}} to always get a specific spell · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:19, 28 January 2024 (UTC)
 +
 +
== {{Demo Header|Fancy Spellbook}} ==
 +
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}
 +
 +
== {{Demo Header|Fireproof Secret Diary}} ==
 +
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}
 +
 +
== {{Demo Header|Kritz or Treat Canteen}} ==
 +
 +
== [[File:Heavyhumiliation.png|16px|link=Match outcomes]] [[Match outcomes]] ==
 +
{{c|Current one does not show front, crouching, running, etc, at all angles.}}
 +
 +
So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:
 +
* Show a split screen with a player on RED team on one screen and player on BLU team on the other screen
 +
** The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose
 +
*** This part would repeat for each class
 +
* It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc
 +
* After this I would move on to the next class until all of them are done<br>
 +
However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles? <br>[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 22:47, 6 February 2023 (UTC)
 +
 +
::How about just use the RED player to see the BLU humiliation animation. Like:
 +
::''RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video''
 +
::#BLU player stands beside the intel point
 +
::#RED player captures the intel and win the game
 +
::#BLU player enters humiliation
 +
::#RED player look at the BLU player
 +
::#BLU player moves around to show off the humiliation animation.
 +
::I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 03:19, 7 February 2023 (UTC)
 +
 +
:Simply using {{code|thirdperson_mayamode}} it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest [[Thunder Mountain]] and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using {{code|mp_bonusroundtime}} to extend the time at the end and just capping the first point).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:01, 7 February 2023 (UTC)
 +
 +
::I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead? <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:24, 7 February 2023 (UTC)
 +
 +
:::Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:33, 8 February 2023 (UTC)
 +
 +
::::I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:15, 12 February 2023 (UTC)
 +
 +
= Need to be redone=
 +
== {{Demo Header|Crusader's Crossbow}} ==
 +
 +
{{c|Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.}}
 +
 +
{{c|Does not show that if you try to heal up an enemy Spy, Über is not built.}}
 +
 +
{{c|Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.}}
 +
 +
I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. [https://youtu.be/Ssaodg-dl7g Video] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 14:44, 11 September 2019 (UTC)
 +
:The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)
 +
::[https://www.youtube.com/watch?v=g6asv69_x0o&feature=youtu.be Second try] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 06:45, 25 September 2019 (UTC)
 +
:::The Minigun is still hiding the medic when he's firing... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:07, 30 September 2019 (UTC)
 +
::::''*sigh*'' Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 06:43, 14 April 2022 (UTC)
 +
:::::Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)
 +
::::::Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 23:17, 16 June 2022 (UTC)
 +
::::::: Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:06, 25 June 2022 (UTC)
 +
 +
== {{Demo Header|Enforcer}} ==
 +
Note: Future redos won't have to do as many status effect clips as the previous video. - '''[[User:Thedop|Thedop]]''' 19:11, 20 October 2018 (UTC+1)
 +
 +
== {{Demo Header|Gloves of Running Urgently}} ==
 +
 +
{{c|Show the hidden (?) functionality with Dalakohs Bar/Fishcake.}}
 +
 +
{{c|Have a section dedicated to see if it's faster to run with the GRU at a certain point + eating the Dalokhs vs. not using the GRU.}}
 +
 +
GRU has a hidden (?) functionality with the chocolate bar which can regenerate all the health lost upon eating. Not shown on the demonstration video, should it be? [https://www.youtube.com/watch?v=MvV_CnCpezo Video about the functionality]. I am also not sure if this should be a thing on the Daloks/Fishcake video or GRU (or both). [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 14:29, 14 August 2021 (UTC)
 +
:It's most likely a glitch and not intended. Yes, it's been out since forever, but so are other glitches out there, and these videos typically don't demonstrate these, in order to avoid a redo in case valve ever fixes them (lol, I know). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:03, 17 September 2021 (UTC)
 +
 +
== {{Demo Header|Holiday Punch}} ==
 +
{{c|Does not demonstrate that disguised spies do not laugh from Holiday Punch.}}
 +
 +
{{c|Does not demonstrate interaction between cloaked spies and Holiday Punch crits.}}
 +
 +
I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 08:11, 17 March 2020 (UTC)
 +
:Not very practical, but sure, if anyone's up for it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)
 +
::Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:
 +
::{{c|Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage}} (The map used for demonstrations does not have water, though)
 +
::{{c|Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage}}
 +
::{{c|Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled}}
 +
::* Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge
 +
::* Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)
 +
::{{c|Demonstrate that a Scout with the effects of Bonk! can be tickled}}
 +
::{{c|Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled}}
 +
:: A few other ones that I am unsure about:
 +
::{{c|Demonstrate that it's not possible to tickle robots and giant robots on MVM}} (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)
 +
::{{c|Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits}} [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 24 April 2022 (UTC)
 +
:::The <code>tr_karma_rc1</code> map has water (see [[Sydney Sleeper]] demonstration [https://youtu.be/95qD-3XF8ws?t=132 here]). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 09:23, 24 April 2022 (UTC)
 +
:::No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:49, 12 May 2022 (UTC)
 +
 +
I have an idea on how the new video might be represented:
 +
 +
'''Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)'''
 +
*Do the same actions as was done in the original video
 +
 +
'''Part 2: Basic Interactions'''
 +
Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.
 +
 +
'''Part 2a:'''
 +
# Approach friendly Kritzkrieg Medic, who has full charge
 +
# Get charged with the Kritzkrieg buff
 +
# Keep punching the enemy Soldier until the buff wears off
 +
# Punch again while the buff is off, and keep doing it until the Soldier dies
 +
 +
'''Part 2b:'''
 +
# Approach friendly Sniper holding Jarate
 +
# Let the Sniper throw Jarate at the enemy Demoman
 +
# Attack the Demoman normally while he is Jarated
 +
# Attack the Demoman from behind while he is Jarated
 +
# Kill the Demoman normally again while he is Jarated
 +
 +
'''Part 2c:'''
 +
# '''(This is where the new stuff begins)''' Approach an enemy Medic who is healing a <s>friendly</s> enemy Scout with his Medi Gun
 +
# Attack the Scout from the front and behind
 +
# Enemy Medic activate Medi Gun invulnerability
 +
# Do the same as Step 2 onto Scout except while Übercharged
 +
# Do the same as Step 4 except on Medic
 +
 +
'''Part 3: Versus Mittens Heavy'''
 +
# Approach the enemy Mittens Heavy
 +
# Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.
 +
# Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.
 +
# Mittens Heavy will swap out Holiday Punch for Minigun.
 +
# Attack the Heavy with your Holiday Punch.
 +
# Swap your Holiday Punch for the Shotgun
 +
# Mittens Heavy will swap out Minigun for Holiday Punch
 +
# Let the Mittens Heavy attack you with his Holiday Punch.
 +
# '''(This is where the new stuff begins)''' Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.
 +
# Go behind the Mitten Heavy's back
 +
# Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.
 +
 +
'''Part 4: Spy Interactions'''
 +
View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.
 +
# Approach the enemy Spy
 +
# Let the enemy Spy cloak
 +
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.
 +
# Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)
 +
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.
 +
 +
'''Part 5: Taunts and Water'''
 +
# Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.
 +
# While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.
 +
# Repeat Steps 1 and 2 except attack him from the front.
 +
# The enemy Engineer runs to the water. Follow him into the water.
 +
# Attack him from behind with the Holiday Punch. There should be no laugh.
 +
 +
'''Part 6: Robots'''
 +
# Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.
 +
# Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.
 +
 +
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:49, 8 June 2022 (UTC)</s> <s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:51, 8 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 10:08, 8 June 2022 (UTC)
 +
:Very detailed, nice. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:48, 19 June 2022 (UTC)
 +
::By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all [[Schadenfreude]] taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation.  [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 01:41, 22 June 2022 (UTC)
 +
:::Might be cool if only for the comedy of it all. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)
 +
::::On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 03:19, 18 February 2023 (UTC)
 +
:::::Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 13:08, 18 February 2023 (UTC)
 +
 +
== {{Demo Header|Original}} ==
 +
{{Reservation|[[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 18:23, 5 April 2024 (UTC)}}
 +
 +
Old Reservation (5th January 2024)
 +
 +
{{c|Missing new reload sound}}
 +
I'd say this is an incredibly low priority one, may not even be worth redoing.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:23, 17 January 2023 (UTC)
  
__NOTOC__
+
I hope I've done this correctly, I am just beginning to get to work setting up to film my demonstration — [[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 18:23, 5 April 2024 (UTC)
= Weapons that need to be done =
+
 
== {{icon item|Bootlegger|16px}} [[Bootlegger]] ==
+
[https://drive.google.com/file/d/1AFvw7WW2T2ND179t1MBsemdeGDrhApZV/view?usp=share_link Here is the link] to my finished demonstration, I noticed other users who uploaded to Google Drive being told by the Moderators that their videos were in 30FPS. This one is at 60FPS, it just doesn't play at 60FPS in the Google Drive embedded player, it must be downloaded. Awaiting feedback! — [[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 12:10, 6 April 2024 (UTC)
 +
:In the firing angle demonstrations, wait for about 3 seconds before commencing the firing. The rightwards angle demonstration is a bit too quick. Same with the frontal angle demonstration. Also, for the rocket jumping demonstration, don't wiggle around the screen so much during those idle phases; 1:29-1:31 are quite noticeably obvious. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 22:03, 22 April 2024 (UTC)
 +
 
 +
Yeah I notice all of that now, can just go and re-record it at some point, I also interrupted the reload animation at the beginning. - [[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 10:05, 23 April 2024 (UTC)
 +
 
 +
== {{Demo Header|Power Up Canteen}} ==
 +
{{c|doesn't show Canteen Specialist upgrades like Battery Canteens demo does}}
 +
 
 +
I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? [[User:Kaezle|Kaezle]] ([[User talk:Kaezle|talk]]) 04:21, 25 August 2019 (UTC)
 +
: If you right click on it you should be able to remove that. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 06:22, 25 August 2019 (UTC)
 +
::I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 14 August 2021 (UTC)
 +
 
 +
== {{Demo Header|Sandvich}} ==
 +
{{c|Show that a dropped plate doesn't heal}}
 +
 
 +
{{reservation|[[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 19:57, 20 May 2024 (UTC)}}
 +
 
 +
Hinaomi recommended this, so might as well try it. I would be up to make it if it's a valid reason [[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 12:02, 13 September 2019 (UTC)
 +
:Not sure I follow. You mean that picking up a dropped plate restocks the sandvich? That's already demonstrated... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)
 +
::Show that picking up a sandvich that's dropped via mouse2 doesn't heal.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 05:30, 16 September 2019 (UTC)
 +
:::Oh OK, yeah. Might replace the existing pickup from full health then, so that it doesn't make the clip longer. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:28, 23 September 2019 (UTC)
 +
::::Sure. Yes, please replace the existing pickup. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)
 +
:Just talked on the IRC channel today ([https://irc.biringa.com/channel/tfwiki/2022-04-18.html#07-53-57 log]) and GrampaSwood willingly relinquished the reservation for me. I am gonna focus on my reservations first, though. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:54, 18 April 2022 (UTC)
 +
 
 +
Here's [https://drive.google.com/file/d/1A2K5061AnWDvaXwJvSn98fTeI9XRARPR/view?usp=sharing Sandvich demonstration] ready for feedback [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 19:59, 21 May 2024 (UTC)
 +
:Would you mind to use a unique quality sandvich for the loadout? · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 00:10, 8 June 2024 (UTC)
 +
 
 +
:: I can do that yes, the previous version had a vintage sandvich so I figured it was ok. But if you really think it should be a unique one instead I can redo the intro [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 00:14, 8 June 2024 (UTC)
 +
 
 +
::: [https://drive.google.com/file/d/1m6dJF7dZ0s-ErKzqIq_FbXlgxZGaYdhu/view?usp=sharing Here's a version with a Unique Sandvich] [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 01:22, 8 June 2024 (UTC)
 +
::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 00:10, 14 June 2024 (UTC)
 +
 
 +
== {{Demo Header|Self-Aware Beauty Mark}} ==
 +
{{Reservation|[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)}}
 +
 
 +
{{c|Updated description. (Also handy for putting out a fire)}}
 +
 
 +
{{c|Extinguish an ally reduces the cooldown by 20%}}
 +
 
 +
[https://imgur.com/a/4bwI65r A funny bug] but i think i better waiting for Valve to fix it. - '''[[User:Thedop|Thedop]]''' 10:35, 12 October 2018 (UTC+1)
 +
 
 +
Hey there, I decided I'd help out on this
 +
Hopefully around Jan 8-9 would be where I have everything for this demonstration. [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)
 +
 
 +
Alright I got it all right here.
  
{{c|wait|Reserved by Mellotaku}}
+
[https://www.youtube.com/watch?v=JM1TOt4zxiw Video]
 +
- [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 03:51, 10 January 2024 (UTC)
  
== {{icon item|Conscientious Objector|16px}} [[Conscientious Objector]] ==
+
:Seems like your graphics settings aren't on the max, the windows on tr_karma also seem to be bugged. For the first clip, your kill sound should be turned off. For the second clip, make sure to switch all the bots back to the Shotgun. For the third clip, the clip is quite laggy and the sound suddenly increases halfway through. Fourth clip looks fine, albeit with some quality issues as mentioned before. For the first Spy clip, make sure to wait until he's fully invisible to throw the Jarate on him. Splitting up the cloaked and disguised Spy clip like this is better imo, rather than having it be one clip like the original. In the clip where you extinguish 3 teammates, it's fine to just use a single Heavy for that rather than 3 teammates. Maybe 3 clips at the same time would also be suitable for this: one to show off no extinguish, one to show off 1 extinguish, and one to show off extinguishing 2 teammates. It would show that 1 ally extinguished and 2 allies extinguished equally reduces the cooldown.
{{c|wait|Reserved by Akuago220}}
 
  
[http://www.youtube.com/watch?v=qWKnJK-ZZxc Here's my attempt at it.] [http://www.mediafire.com/?vgob21d549wyb51 Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 10:20, 18 October 2011 (PDT)
+
:Other than that, remember to stand still between each clip. It seems like this was most notable on the clip with you and the Heavy being extinguished. The minimum acceptable video quality would be 1080p 60fps, perhaps recording only at that resolution rather than 4k will help with running the game a bit smoother, as currently some clips are very laggy even on 1080p.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:48, 10 January 2024 (UTC)
:Scout part has quite a few misses... One or two misses after a kill is OK, but missing the middle isn't. Rest is good~ I'll write on the main page about how the item should not have anything applied to it for demonstration.
 
  
Two things though:
 
* Your videos' framerate has dropped over time >: Probably a result of TF2 getting bloated, or your computer getting bloated/old, or a combination of those. In any event, for your next demos, please either optimize your system to improve the framerate, or use Source Recorder, because it's starting to show D:
 
* This item looks like it uses the Saxxy positions for fingers and holding position and (old) taunts, so it might get changed like the Saxxy, especially the taunts
 
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:35, 18 October 2011 (PDT)
 
  
http://www.youtube.com/watch?v=nrkfT5v7KG8 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 21:20, 23 October 2011 (PDT)
+
::Aight will get working on it, Thanks Grampa Swood  [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 11:52, 10 January 2024 (UTC)
:Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:06, 24 October 2011 (PDT)
+
::Here's the newly updated video
 +
::[https://www.youtube.com/watch?v=9_3_hfEnpB4 Video]
 +
::[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 15:54, 12 January 2024 (UTC)
  
== {{icon item|Cloak and Dagger|16px}} [[Cloak and Dagger]] ==
+
:::The video still looks laggy. It was not recorded at 60 fps. Also your antialiasing settings are still low. Use 4x or 8x.
{{c|wait|Reserved by Dr. Huxley}}
+
:::The video still has some problems. General: You wait too much between clips. When using half/third width clips don't disabled the HUD. I know that sometimes the elements look out of place but that can be fixed by editing the hud. First clip: The jar being misplaced is not your fault, but I think I can send a fix here. Second clip: The demoman should hit his 2 pipes instead of trying to kill the medic with rollers. 4th clip: I think you recorded the clips with normal width. Use half-width. 5th clip: The spy clips are now similar to the mad milk video. That's good, however, don't separate the spy clips. Record the clip in one shot. 6th clip: wait a bit before extinguishing yourself and the heavy. 7th clip: again, don't hide the hud. Final clip: It still shows the match hud bar. You can fix this by reloading the hud using hud_reloadscheme. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)
I've started out with a simplistic version of this. I show it in the loadout, then turn it on in First person. After waiting a few seconds to demonstrate the cloak doesn't drain when standing still, I walk around in a circle to show that it drains by moving. I walk over an ammopack both cloaked and uncloaked to demonstrate that picking up ammo doesn't recharge it. I walk around uncloaked a bit to show it recharges when moving uncloaked. Finally, I walk into an enemy medic to show that it will show an outline if you walk into an enemy. How's that? <small>— ''The preceding unsigned comment was added by'' '''[[User:Dr. Huxley|Dr. Huxley]]''' ([[User talk:Dr. Huxley|talk]]) • ([[Special:Contributions/Dr. Huxley|contribs]]) </small>
+
::::For a future demonstrator, you will have to use [https://drive.google.com/file/d/1xGrTrf_eeTMqVaegi9VM5yGH70mbMLvB/view?usp=sharing these files] that override the allclass animations of the sniper so the self aware appears at it should in the loadout. Use it only for the loadout. It also includes a fix for the mutated milk loadout pose too · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 18:20, 7 June 2024 (UTC)
:Take a look at the [[Invisibility Watch]] demo for things to show too. You need to show things like the Dispenser not recharging it, that it hides teleporter trails, etc. Also, make sure to demonstrate:
 
* Drain speed is proportional to walking speed (move while crouching, move while jumping, etc)
 
* When drained, the cloak does NOT auto-uncloak like the other watches, but stays in the "outline" mode (walk around cloaked until out of it, then keep running)
 
* Has less cloak than the regular invisibility watch (Many people don't know this one for some reason); do a split-screen walking from one end of the room to the other (and back, if needed), with one side C&D and the other using the IW. Show that you can run farther in one charge with the IW, but you can still keep walking in "outline" mode with the C&D.
 
[[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:31, 16 March 2011 (UTC)
 
:: Righto, I'll redo that and keep that in mind. I don't see the need to almost completely redo the original Invis. Watch video though, but if that's what you mean, I'll do it. [[User:Dr. Huxley|Dr. Huxley]] 04:55, 16 March 2011 (UTC)
 
:::Before you do that, please post the video you made so far, just to check if it meets the technical requirements. This is just a check, because if it doesn't, then both your and my time will go to waste D: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:07, 16 March 2011 (UTC)
 
I think it should have triple splitscreen showing the draining amount when youre falling/jumping, running and crouch-walking. --[[User:SandeProElite|SandeProElite]] 18:57, 3 May 2011 (UTC)
 
  
Here's my first draft at this video. I thought it might be good to 'throw everything in' so to speak, to make it easier to see which parts to cut; it's intentionally long. http://www.youtube.com/watch?v=sDWesVeLOYY [[User:I-ghost|i-ghost]] 23:03, 18 March 2011 (UTC)
+
== {{Demo Header|Chargin' Targe}}, {{Demo Header|Tide Turner}}, and {{Demo Header|Splendid Screen}} ==
:The main aspect of the C&D is movement-dependent cloak drain/regen, and I feel that this video doesn't show that obviously enough. It is demonstrated at the beginning but quickly and without transition between "states". Take your time, wait at least 1 seconds before (and after, if it applies) changing direction/crouching/standing up, etc. Also, it needs to demonstrate that it regenerates while uncloaked+moving.
+
Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:31, 25 June 2020 (UTC)
:As for what should be cut, I think the teleporter destruction part can be left out, as well as the cloak+disguise demo from 1:20 to 1:50. Also a pretty important thing is to show the enemy's vision of the cloak; for the regular IW, it was fine to use the engineer's voice commands to indicate vision/not-vision, but here it is not because the spy can be either invisible, visible, or semi-visible, but what is shown here is from a BLU perspective, so we see the spy all the time. So what I'd suggest to do is to respawn the Engineer mid-demo (while you're not looking in his direction) and record things from his POV; then use that as the central video during the last part instead of a third person view. Yes, this requires him to be a human player or to use a SourceTV demo, but I believe it's worth it :3 Also, since it's a long demo, feel free to do it in multiple parts joined together with fades, too. It's frustrating it is when you do everything right except one small little thing at the end of the take... Doing it in multiple parts helps — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:54, 19 March 2011 (UTC)
+
:{{c|yes}}, the effects that should show are just some of them, not all
:I believe that two things are missing from your video.
+
:* Soaking, Jarate is preferable as it make the screen yellow tint.
::The C&D decloaks slower than the normal invis watch, and it also makes more noise. [[User:Smurfton|Smurfton]] 18:52, 12 October 2011 (PDT)
+
:* Fire, simple burn from Flamethrower.
 +
:* Bleeding, from Southern Hospitality?
 +
:* Mark for death, from Fan O'War
 +
:I think those are all. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 12:47, 25 June 2020 (UTC)
 +
::Yes, that would all be good. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
  
== [[File:Red_Mini_Sentry.png|16px]] [[Combat Mini-Sentry Gun]] ==
+
== {{Demo Header|Quick-Fix}} ==
splitscreen between 2 of any class, demonstrate how the minisentry builds faster, then have soldiers fire a few rockets at both sentries to demonstrate how the minisentry has less health. {{subst:EpicCombine}}
 
:Also needs to demonstrate that it builds with full health, that it can't be upgraded, and that you can't repair it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:13, 13 February 2011 (UTC)
 
  
hmmm... lemme try and formulate a plan here...
+
<div class="mw-collapsible mw-collapsed" style="width:100%">
*Start with splitscreen, one normal sentry and one mini-sentry still in their toolboxes.
+
Old reservation (29 April 2021)
*synchronize videos to show how the mini-sentry builds faster
+
<div class="mw-collapsible-content" style="width:100%; text-align:left">
*start hitting both sentries with wrench (first sentry upgrades to lvl 2, minisentry does nothing)
 
*have soldier fire at both sentries from a distance; hit both sentries with wrench again(to demonstrate that the minisentry can't repair health)
 
*just to show that it isn't useless, switch scene to a battle vid with the sentry in action with a splitscreen between normal sentry and minisentry; show scout shooting at sentry while it slowly builds and destroying it, while the minisentry builds fast enough that it can do some significant damage.
 
*end movie
 
  
how about that? leave a tip when ya got the time. [[User:EpicCombine|EpicCombine]] 01:53, 18 February 2011 (UTC)
+
{{c|What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):}}
 +
# ([https://youtu.be/mWbjD7LjtVg?t=74 1:14]/[https://youtu.be/hj5FuFVFV2U?t=84 1:24]) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=129 2:09]/[https://youtu.be/hj5FuFVFV2U?t=159 2:39]) When demonstrating the Quick-Fix's heal rate in comparison to the stock [[Medi Gun]], while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and <code>r_cleardecals</code>, so it should look neat.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=137 2:17]/[https://youtu.be/hj5FuFVFV2U?t=181 3:01]) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=176 2:56]/[https://youtu.be/hj5FuFVFV2U?t=227 3:47]) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=206 3:26]/[https://youtu.be/hj5FuFVFV2U?t=257 4:17]) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=233 3:53]/[https://youtu.be/hj5FuFVFV2U?t=416 6:56]) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).
 +
# ([https://youtu.be/mWbjD7LjtVg?t=266 4:26]/[https://youtu.be/hj5FuFVFV2U?t=306 5:06]) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock [[Medi Gun]]'s overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=286 4:46]/[https://youtu.be/hj5FuFVFV2U?t=512 8:32]) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.
 +
{{c|The new ones (the timestamps refer to the new demonstration):}}
 +
# ([https://youtu.be/hj5FuFVFV2U?t=459 7:39]) Demonstrating stock [[Medi Gun]]'s Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.
 +
# ([https://youtu.be/hj5FuFVFV2U?t=478 7:58]) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.
 +
<br>
  
:My suggestion: horizontal splitscreen as you said, then...
+
:I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 04:27, 30 April 2021 (UTC)
:*Deploy sentries and leave them build by themselves to show building speed differences.
+
::Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:37, 30 April 2021 (UTC)
:*Spawn an enemy bot (Pyro?) and let the sentries kill him to show the firing rate/damage differences.
+
:# I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 03:31, 3 May 2021 (UTC)
:*Spawn an enemy Scout bot ouside sentry range and let him destroy the sentries with the pistol. Mini-SG should go down first.
+
:# Just finished the whole demonstration. I just need to attach the segments. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:15, 4 May 2021 (UTC)
:*Reset the screen.
+
:# Just finished <s>uploading</s> re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.
:*With an enemy Soldier bot already present, deploy the sentries. When they're still building have the Soldier shoot a rocket. Hopefully the SG will be destroyed, while the Mini-SG survives.
+
::# https://youtu.be/hj5FuFVFV2U
:*Reset the screen again.
+
::# https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file
:*Deploy sentries and once both fully operational, have a enemy disguised Spy sap them. Wait a little before whacking off the Sapper. After a bit start repair them both. Mini-SG will not be repaired, SG will be. Keep hitting to upgrade the stock SG, while the Mini-SG won't do anything and be left damaged.
+
:::[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 08:08, 6 May 2021 (UTC)
:What do you think?--[[User:Kid Of The Century|Kid Of The Century]] 18:03, 18 February 2011 (UTC)
+
:::: I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:40, 5 May 2021 (UTC)
:All good, but remember that building demos should include all levels. On top of the mini/regular comparisons, there should also be (not at the same time, but probably before) comparisons between sentry levels. Firepower, rotation speed difference (this should also be shown on the minisentry, since it rotates faster), sapping time difference, (reflectable (this has to be shown, yes)) rockets on level 3. Should also include some range demonstration (walking in and out of a sentry's range, showing the range sphere when building) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:49, 18 February 2011 (UTC)
+
: I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:39, 5 May 2021 (UTC)
 +
: Just uploaded the fixed version of the [[Quick-Fix]] demonstration video. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 13:01, 5 May 2021 (UTC)
 +
::This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:
 +
* Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.
 +
* There is an audio/video glitch at 9:56 - 9:57.
 +
[[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:46, 10 May 2021 (UTC)
 +
:::You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:12, 10 May 2021 (UTC)
 +
::::Alright. Can you upload the new version? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)
 +
</div></div>
  
== {{icon item|Dead Ringer|16px}} [[Dead Ringer]] ==
 
Hello, guys! Now I'm working on Dead Ringer demonstration, and I have some questions about it:
 
* what kind of the possibilities of [[Dead Ringer]] must be shown
 
* there must be only 1'st person view or 1'st and 3'rd?
 
Well, thats all about what I want to ask you [[File:User-Gringo_Perm.jpg|40px|link=User:Gringo_perm]] [[User:Gringo perm|<span style="text-shadow:black 1px 2px 2px;font-size:13px; line-height:16px;font-family:TF2 Build, Verdana, Geneva, sans-serif;" class="qua_community">Gringo perm</span>]] 17:35, 12 February 2011 (UTC)
 
:Alright:
 
* First, that it doesn't make you invisible when you activate it
 
* Can only be activated at full charge
 
* Activates on hit
 
* Doesn't remove teleporter trails (I think...)
 
* Has "Super cloak" (doesn't show outline when bumping against enemies)
 
* Makes loud sound on uncloak
 
* Can be recharged by ammo pack and dispensers while cloaked but extra cloak time is not "Super cloak"
 
* Disguising as an enemy makes you drop the spy corpse on trigger, while disguising as an ally makes you drop that class's corpse on death
 
* Can be self-triggered by fall-damage
 
* Can be used to extinguish fire
 
That's all I can think of~ And yes, there will probably have to be third-person views (and views from the enemy side, in order to show the corpse drop for example). This is a tough demo that I don't think can be pulled off using bots alone — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:55, 12 February 2011 (UTC)
 
  
I would also suggest that having really low HP (i.e. 1 or 2 HP) will not bail you out from heavy-hitting weapons, even with the Dead Ringer out. Maybe make an example of the Decloaking sound, noting that it's much mroe louder than the Invis Watch or Cloak & Dagger. [[User:Lancer anti-tank Rocket|Lancer anti-tank Rocket]] 11:00, 15 February 2011 (UTC)
 
  
hey guys i made the dead ringer movie
+
== {{Demo Header|Eyelander}}, {{Demo Header|Nessie's Nine Iron}}, {{Demo Header|Horseless Headless Horsemann's Headtaker}}, and {{Demo Header|Half-Zatoichi}} ==
if you find any mistakes pm me.
 
if it's good tell me and i'll upload it.
 
hope you'll like it :)
 
[http://www.megaupload.com/?d=XHN01BJI Link.]
 
—[[User:StrongTube1|StrongTube1]] 13:39, 10 March 2011 (UTC)
 
:First, please upload it to YouTube as unlisted like the submission guidelines say~
 
:Second, this video has quite a lot of problems, some technical and some content-wise. I'll only list the technical ones first so that you focus on these first, because no video can be accepted if they don't fit those:
 
* Video is letterboxed (has black bars on top and bottom)
 
* Video looks scaled up (as if it were recorded at a lower resolution and enlarged)
 
* Framerate is a bit sluggish sometimes, especially when a new model is loaded (getting killed, or taking out the dead ringer)
 
* There is "www.fraps.com" on top of all the video
 
* Knife crit animation not playing (though you shouldn't need to backstab anything in this video since it's demonstrating the watch, not the knife)
 
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:47, 10 March 2011 (UTC)
 
  
:Well, [http://www.youtube.com/watch?v=OpTkfjupHDE here's my take on the Dead Ringer.] [http://www.megaupload.com/?d=PTLR9OE9 Download here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 07:10, 19 September 2011 (PDT)
+
{{c|Show slower deploy and holster comparision.}}
::Pretty damn good :3 But as you can guess, it ain't perfect yet~
 
* Framerate is low during the first few seconds. I'm guessing it's Fraps, it just starts recording stutter-y and then it gets better. Just wait a few seconds before starting your actual run-through
 
* I think that's a custom crosshair color... Seems a bit darker than the default one. I may be wrong though
 
* Turn on critical hits for this demo (tf_weapon_criticals 1) so that the backstab animation plays and the Knife viewmodel animation works (and cross your fingers that the bots aren't going to get crits during recording)
 
* Something like the clip at 1:39 should be part of the first clip, too. Maybe get someone to be the Soldier so that you can have his POV. It's important the the viewer knows what the Dead ringer looks like to both parties early on, with all three disguise possibilities (no disguise, enemy disguise, friendly disguise). So, summary of the first clip: Get a human to be the soldier and recording. Get him to shoot at you with the dead ringer active but no disguise. Stare at your corpse, then back at him, let cloak run out. Wait for cloak to recharge completely, disguise as RED, re-activate the dead ringer. Soldier shoots again, perhaps this time he can also shoot a second time like the current clip, to show that rockets are still blocked and that you take (reduced) damage. While you're invisible, also try to pick up your fallen disguise weapon to get a boost. Uncloak when cloak depletes. Then, wait for full recharge again, disguise as BLU, activate dead ringer. Soldier shoots again (and reloads), and this time try to uncloak when the cloak meter is not fully depleted (to show that you can). Then move on with the Pyro and the Medic, like the current clip does quite well.
 
* On every dead ringer activation, make sure to always take a moment to stare at your corpse, like you did at 1:12
 
* This is just a minor aesthetic remark, but at 1:17, it's preferable if you switch in one shot (use the number keys) instead of scrolling through weapons
 
* 2:27 is hilarious and perfect
 
* Leave the teleporters at level 1 so that they emit less light. They're kind of obnoxiously bright at they are, which I'm guessing the map is to blame here as well
 
* The same way the non-blink-ness of the cloak is demonstrated at 2:50, the blinkiness of the cloak should also be demonstrated when it's extended by dispensers or ammo packs. This could be merged with the last clip with the dispensers and teleporters. If it is merged, then might as well merge the non-blinkiness as well. You can do this in a single dead ringering, too: get shot at, poke him a bit to show it doesn't blink, let the cloak almost run out, run to the dispenser, get recharged a nice bit (at least 50%), then go back to the engineer and show that now it does blink.
 
* Audio glitch at 4:17 (dead ringer noise is doubled)
 
That should be all~ The structure is nice, usage of the new map is nice, content is there. Good luck :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:51, 19 September 2011 (PDT)
 
  
I see. Well here are two things I need to refute:
+
The other swords shows the comparision except for the above ones. [[User:ThunderRunner|ThunderRunner]] ([[User talk:ThunderRunner|talk]]) 08:54, 18 December 2021 (UTC)
  
* I've always had that crosshair color for all of my demonstrations, even the one for the Cow Mangler, yet you accepted that one just fine.
+
{{Reservation|----[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 04:32, 19 April 2024 (UTC)}}
* Getting my friend to send me a 300+ MB clip will deem too time-wasting on both of our parts. Maybe for the second clip, I can demonstrated all 3 different POV segments you suggested, with a Scout still to show the corpses in one piece rather than gibbed; the point of the first clip was just to show how the DR works, how it extinguishes fire, and what kind of ammo can replenish it.
 
  
That is all. I'll get back to it later today. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 07:56, 20 September 2011 (PDT)
+
I think I am capable of doing demonstrations again. As someone on the wiki that doesn't get credited for shit, I think these might upper my reputation.<br>----[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 04:32, 19 April 2024 (UTC)
:Well I'm probably wrong for the crosshair then~ You could have your friend send you a demo file instead of a recording, too. It'll be much smaller, and no loss of quality due to re-encoding it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:44, 20 September 2011 (PDT)
 
  
== {{icon item|Disguise Kit|16px}} [[Disguise Kit]] ==
+
:What edits/contributions have you made that you did not get credited for?<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 05:13, 19 April 2024 (UTC)
Plan: Likely requires first person view, third person view, and enemy third person view. Have the disguised Spy use an enemy teleporter. First try to use enemy teleporter without disguise, and run in front of a sentry. Take damage, get out, teleport, get in the front of the sentry to show that it don't target you, use teleporter...
 
  
Here you are, folks: http://www.youtube.com/watch?v=UfSawVLyEPI
+
::Oh, I dunno, [https://wiki.teamfortress.com/w/index.php?title=Soldier_Robot&diff=3568960&oldid=3552448 this], [https://wiki.teamfortress.com/w/index.php?title=Template:Item_set_infobox&diff=3618268&oldid=3565663 this], and [https://wiki.teamfortress.com/w/index.php?title=Ghost&diff=3649086&oldid=3401209 especially] [https://wiki.teamfortress.com/w/index.php?title=Saw_blade&diff=3649104&oldid=3314666 these].
It may not be in HD, but I do not have editing software that can produce any better than 480p. If someone else would be able to do that, I would be more than willing to send them the files.
+
::----[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 15:57, 19 April 2024 (UTC)
[[User:PastorOfMuppets|PastorOfMuppets]] 04:35, 14 February 2011 (UTC)
 
  
Scratch that: The files aren't in HD either. :/
+
:::On all of these edits you are credited just fine. How did you expect to be credited?<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 16:00, 19 April 2024 (UTC)
[[User:PastorOfMuppets|PastorOfMuppets]] 05:11, 14 February 2011 (UTC)
 
:Sorry... D: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:01, 15 February 2011 (UTC)
 
  
I could '''try''' to do it, but I would need the map for testing. And the upper link isn't working for me.--[[User:CeInfo|CeInfo]] 15:14, 14 March 2011 (UTC)
+
::::Wikicheivments?  I never got another one since [[User talk:Slimyboi500/Arch1#Wikichievement unlocked|November]]. [[User:Mediarch|Mediarch]] is [[User talk:Mediarch#Wikichievement unlocked.21|getting]] [[User talk:Mediarch#Wikichievement Unlocked.21 2|all]] [[User talk:Mediarch#Wikichievement Unlocked.21 3|the]] [[User talk:Mediarch#Wikichievement unlocked.21 4|fame]] [[User talk:Mediarch#C .3E 7|and glory]].  I just don't wanna think I'm the odd one out.
:Try it again~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:28, 14 March 2011 (UTC)
+
::::----[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam] [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 16:15, 19 April 2024 (UTC)
I did something that shows the basic: disguised you don't get killed by sentries, you can be healed by a dispenser, if you remove your disguise it stops... Here it is: <Video deleted> --[[User:CeInfo|CeInfo]] 17:50, 15 March 2011 (UTC)
 
:There are some technical problems with this video that must be fixed before any video can be accepted: mouse is hidden in backpack view (don't hide it); lack of "click" sound when closing the backpack view; custom crosshair and crosshair color (use the default); achievements being displayed on-screen (running weaponref.cfg will hide them; never not run weaponref.cfg); the Dispenser seems to have been built by nobody (it says "Dispenser built by "); and some frame slowdowns (for example, there seem to be a few stuttering's while jumping and walking toward the fence between 0:06 and 0:11, or the knife drawing animation right after selecting a disguise at 0:16), which might be fixed if you lower the graphics settings. The video seems to be 1080p, which is a very good thing, but since the minimum requirement is 720p, it's better to have a smooth 720p video than a stuttery 1080p one.
 
:Since those are all technical problems, please make a short (10~15 seconds) video sample with those things fixed (to show that you can create videos matching the requirements), before moving on to expanding the contents of the video. This is to save your time (and mine) in case this is not the case, hope you understand :) Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:31, 16 March 2011 (UTC)
 
:[http://www.youtube.com/watch?v=k-wnhNYFAzQ So, good enough?] Altrough I don't know if I should've dismark the "Fill black bars" box...--[[User:CeInfo|CeInfo]] 18:40, 16 March 2011 (UTC)
 
  
Does this still need to be done? CelInfo's last comment above suggested completion, but it was from over a month ago and there's still no demonstration video on the Disguise Kit page. In case it's still needed, here -> http://www.youtube.com/watch?v=loE-JVHBDXY; lmk if it'll work for the Wiki. [[User:NSCoder|NSCoder]] 07:43, 25 April 2011 (UTC)
+
::::: Slimy, you don't need Wikichievements on a wiki. The point of it is to inform, not be popular. Also, Mediarch has been constantly doing this sort of thing, pretty consistently too. Just look at the recent changes. Besides, your contributions don't warrant most of the stuff Medi has, n' you've already got a decent amount of Wikichieves. [[User:Payn|payn.]] [[File:Beggar's Bazooka.png|30px|link=User:Payn]] [[User talk:Payn|Talk]] [[File:Speech voice.png|25px|link=User talk:Payn]]  [[Special:Contributions/Payn|Contribs]] [[File:Market Gardener.png|30px|link=Special:Contributions/Payn]] 00:02, 13 May 2024 (UTC)
:Anyone? [[User:NSCoder|NSCoder]] 01:08, 6 May 2011 (UTC)
 
::Oh whoops, missed it D: Anyway, here goes:
 
* The extra voice commands may be funny, but please don't do that
 
* No viewmodel (why?)
 
* Needs a backpack view; I know you can't show the disguise kit, so simply show the spy stock backpack for a few seconds
 
* No disguise sound can be heard
 
* Needs to show how a friendly spy looks like to friendlies (has a mask with the class head on it) as opposed to an enemy spy
 
* Needs to demonstrate a lot more things:
 
** Can disguise as any class
 
** Can disguise as ally
 
** Disguising as friendly Spy removes the disguise completely
 
** Attacking removes disguise
 
** Sapper does not remove disguise
 
** Cloak does not remove disguise
 
** Show difference between Cloak->disguise and Disguise->Cloak
 
** Show that you can change your disguise weapon
 
** Show that running speed = min(Spy speed, disguised class speed)
 
* Needs to show taunts (both of them)
 
The [http://www.youtube.com/watch?v=UfSawVLyEPI older video] comes close, as it shows most of those, so feel free to take inspiration from it. Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:12, 7 May 2011 (UTC)
 
  
I'm going to attempt a demonstration for this, but there's one thing I need to know first, when comparing the speeds, do I do it for all classes or just the fastest and the slowest?--[[User:Mellotaku|Mellotaku]] 11:00, 26 July 2011 (PDT)
+
== {{Demo Header|Kritzkrieg}} ==
:Fastest and slowest. Slowest will show that the Spy does slow himself down to the speed of the slower class, and fastest will show that the Spy can't run faster when disguised as a class faster than him — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:10, 26 July 2011 (PDT)S
 
  
Hmm, no one seems to be doing this, the latest post was more than 2 weeks ago. Can I give it a try? [[User:TFHK|TFHK]] 22:01, 14 August 2011 (PDT)
+
{{c|Does not show that Kritz Über does not prevent capping or carrying the Intelligence.}}
:Yes, certainly~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:12, 14 August 2011 (PDT)
 
:Great! Just a couple of questions though:
 
1. Can I use third person view for some parts, like comparing speeds when disguised? I saw that in the video of PastorOfMuppets that in his comparison of speeds we couldn't see the Heavy running alongside him.
 
2. How do I demonstrate that disguising as a friendly Spy removes the disguise entirely? Do I just disguise as a friendly Spy with the presense of a friendly Spy, and show that I don't disguise as him? [[User:TFHK|TFHK]] 22:28, 14 August 2011 (PDT)
 
:Yes, you can use thirdperson if you like, and yes, that sounds fair for the Friendly Spy thing. There's something I'd like you to do first, though: do a quick, 10-second-or-so video of yourself killing the bots with any weapon, and upload that on youtube. This is because the Disguise Kit is a difficult and long demo, and this is your first time making weapon demos; it's to check if you can meet all the technical video requirements (720p, antialiasing, etc), to make sure that you don't do the Diguise Kit demo with a wrong graphics configuration, which would make all that effort go to waste >: Once that is out of the way, then you can do the Disguise Kit demo — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:29, 14 August 2011 (PDT)
 
:Uh, okay, how's this? http://www.youtube.com/watch?v=WuQ_9lIRjRo It's my first try on Fraps and demo recording... :P (Yeah I'll change the crosshair when I do the real demonstration) [[User:TFHK|TFHK]] 02:32, 15 August 2011 (PDT)
 
::You have a custom crosshair and a default crosshair color o: See, this is why I asked for this video first, because otherwise you'd have recorded the whole Disguise Kit demo with a non-default cursor and then it would all have gone to waste because of this silly thing. But hey, now that's avoided :3 Make sure to use the default crosshair color and the default crosshair (which should change on a per-weapon basis). There's another thing too: you seem to have some sort of autobalancing ambient sound. If you listen closely to the start of the video, you can hear a slight "sssssssssss" in the background, the background sound of the map. However, as soon as you start shooting, it disappears completely. When you stop, it comes back after a while. I don't know what's causing this, perhaps a tf2 script that makes ambient noise quieter when you shoot, or perhaps Fraps trying to isolate ambient noise, or most likely some kind of driver setting (like Realtek's) that automatically tries to remove ambient noise from whatever it records. So, please try to find what's causing this, and do the same video again with that and the crosshair fixed. Thanks~ :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:06, 15 August 2011 (PDT)
 
:::Yeah I'll remove the crosshair, and I'll see what I can do with the sound. So basically I'm trying to get the background noise when I'm firing as well right? Correct me if I'm wrong. I don't think I've changed any TF2 scripts related to sound, nor on Fraps, so I'm guessing it's the Realtek settings, I have changed those before. Another thing: You see in the video that the Spy doesn't use the backstab animation on the Medic(just a slash), even when he's in the right position? The kill icon says that it wasn't a critical hit either. That kind of puzzles me. I've used all the scripts provided, but it's different from the Knife demonstration video. I also noticed that the damage it does is only twice the enemy's health, as opposed to six. Am I missing out on something here? [[User:TFHK|TFHK]] 22:42, 15 August 2011 (PDT)
 
::::Yes, disable anything that modifies the sound that comes from TF2 and that goes into the recording, to make sure the sound recorded is what TF2 actually sounds like. As for the animation, that's normal, because weaponref.cfg disables crits so that they don't interfere in the demo. In the case of the backstab, it's an exceptional case, so crits are turned back on in the knife demos. Don't worry about it for the disguise kit demo though — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:53, 15 August 2011 (PDT)
 
:::::The new video is being uploaded now, and two things: 1. I converted it back to the default crosshair and colour, but I don't know how big the default size is. I can't seem to find an option that sets back to the default size, so it may be too big (Frankly, I think it is) 2. I've turned off every possible audio functions that may be affecting the recording, but I think the sound is still similar. Are you sure that the background noise isn't supposed to be quieter when a weapon is being fired? Because wouldn't it be as noisy as the gunfire if it wasn't quieter? And I'm pretty sure everything's default now, and that's probably what TF2 actually sounds like. Thanks for being patient. :) [[User:TFHK|TFHK]] 07:50, 16 August 2011 (PDT)
 
:Here, I put a sample up (WARNING: The second half of the video is extremely loud) [http://www.youtube.com/watch?v=4p8GxrR6yJ8 here]. The second half has sound increased by 24 dB so that the background noise is clearly audible, but as you can see it doesn't fade away when shooting. It seems inaudible during the very shot, because the sound of the shot covers it, but you can hear it right again after the shot is fired, whereas in your video it comes back gradually over the seconds that follow the shot. And [http://upload.gaiatools.com/files/crosshair_0.png here's a screenshot of my unmodified crosshair settings] :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:41, 16 August 2011 (PDT)
 
::Really? Are you sure? Because I think I've turned off all... oh wait, here's another option: "Audio autobalancing". Oh! So that's what's been protecting from all those ear rapes from YouTube! Anyway, I've turned off the feature now, and so the audio ''and'' the crosshair are fine. Thanks so much for your patience! :D So am I all set? Link: http://www.youtube.com/watch?v=9CvbsubquDs [[User:TFHK|TFHK]] 07:51, 17 August 2011 (PDT)
 
:::There is a little slowdown during the first shot on the Pyro, not sure why, but try to avoid that happening during the real demo. Other than that, is all good, go nuts now :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 10:57, 17 August 2011 (PDT)
 
::::Ah, I'm all set to do the demo, but I'm just wondering which of the following I should include, and which I can leave out. I'm going to do all the stuff you mentioned above to the other person, but what about these other things: 1. Disguised spies can take tele, and use dispenser, 2. Collecting intelligence removes disguise, 3. Disguised spies cannot defend points, 4. Disguised spies as own team can cap points, 5. Voice commands while disguised will appear to be said by the disguise from enemy's POV, 6. Disguised Medics have ubercharge meter 7. Medics of both teams can heal (and ubercharge) me, 8. Disguised spies with full health can still take health kits if disguise is not at full health, 9. Reloading will make the disguise reload, 10. When lit on fire, the spy will emit team-coloured flames. Obviously I won't be doing all of them, but I don't know which ones I should do. Can you tell me which ones I should demonstrate? Just list the numbers, thanks! [[User:TFHK|TFHK]] 06:19, 19 August 2011 (PDT)
 
:::::Holeh crap that's a lot of things~ Don't demonstrate #1, that is already demonstrated in the Teleporter demo and you don't need a disguise for that, so nothing to do with the Disguise Kit. #2 would be an interesting fact and easy to demonstrate, it's good to know too because otherwise you get shot at by the sentry while you thought you'd keep your disguise... #7 is also important and effective. The rest (#3, #4, #5, #6, #8, #9 and #10) are a bit more obscure and hard to demonstrate. If you can think of something, you're free to add them, but I think that would be a bit too much information. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 11:09, 19 August 2011 (PDT)
 
Gotcha, no teleporter... so just to clarify, do I have to use the enemy dispenser when disguised? That should be the final question... [[User:TFHK|TFHK]] 22:59, 19 August 2011 (PDT)
 
:Yes~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:05, 19 August 2011 (PDT)
 
:Okay, I've almost got it all together, I just have one section left, which is to demonstrate that I can be healed by an enemy medic while disguised. But then I had some technical difficulties. 1. I prepare for the Medic's ubercharge and get it up to 100% before recording. That's fine, but then I start recording the demo (type "record weapontest" in the console), and then the medic's ubercharge meter goes back to 0% (and the fizzling sound it makes when it's 100% disappears as well). Yet it's not really 0%, because when I press "t" (I typed "bind "t" bot_forceattack2 1" before), he ubercharges himself, so that means it's just some demo recording bug. How do I fix that? 2.I can get the medic to heal me when disguised, but when he ubercharges he cuts off the healing and just ubercharges himself. Why is that? (I constantly pressed down "f" to let him use his primary attack, then while holding f I pressed t) Please help, I'm almost done... [[User:TFHK|TFHK]] 07:17, 26 August 2011 (PDT)
 
::I'm afraid you'll require a human to help on the Medic's part then. To avoid the ubercharge issue, simply start the recording, then have him get charged, then start the real demonstration; later, in the video editor, remove the part where he gets charged. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 11:47, 26 August 2011 (PDT)
 
::Ah, okay, I think I can get someone to help me out. But is it okay if he keeps his normal name, or should he change it to something like "Medic" or something? [[User:TFHK|TFHK]] 22:12, 26 August 2011 (PDT)
 
:::If he wants to, yes, if he doesn't, then it's ok anyway — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:12, 28 August 2011 (PDT)
 
::::Ah, finally got a friend to do the medic part with me. However, when I do the reload bit while disguised (getting two enemy bots to mimic me), I see that the enemy bot doesn't do the whole reloading animation when disguised (he's disguised as a soldier), it just, like, cuts off part of the animation, yet the friendly spy does it nicely. So is this a visual/demo replay glitch, or does that happen when the spy's reload animation is shorter than the reolad animation of the class he's disguising as? (BTW, yes, it's all done, just putting all the pieces together in Vegas 10) [[User:TFHK|TFHK]] 08:29, 30 August 2011 (PDT)
 
:::::I think that was normal behavior and that it was patched at some point to make the animation finish. Or maybe it just happens on enemy disguised spy bots... Anyway, as you said, the animation doesn't cut off if it's shorter, so just pick a class and a weapon that has a shorter reload animation. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:31, 30 August 2011 (PDT)
 
::::::OK, IT'S FINALLY DONE! http://www.youtube.com/watch?v=ySIXygmiBBI tell me how it is, please X_X [[User:TFHK|TFHK]] 04:51, 2 September 2011 (PDT)
 
(Edit: DARN, I couldn't list the video as unlisted... it's probably because I have too many strikes for copyright infringement materials. Stupid YouTube! It was still okay a while ago...)[[User:TFHK|TFHK]] 06:59, 2 September 2011 (PDT)
 
:Well for a first try that's pretty darn good :3 Not perfect though:
 
* The fades-to-black are a bit too over-the-top (half a second is way enough)
 
* The Heavy speed thing should be before the Scout speed. You haven't demonstrated that the disguise kit affects walking speed, so showing the Scout first looks a bit weird. If you show the Heavy first, then people know that the disguise kit affects speed, so then the Scout demo makes sense
 
* At the 2:30 clip, in the very bottom left of the screen, there's a bit of a blue thingy. I'm guessing it's some part from the HUD that wasn't supposed to be on screen, so try moving it out of there
 
* For the you-can't-disguise-with-the-flag demo, also show that you can't disguise as friendly
 
* Throughout the video, never take your disguise kit and immediately disguise (1:32 for example). It makes it look like you're just scrolling through weapons. Take your time to disguise, make sure to have the kit open for at least a second
 
* Lastly, if you've got those as demos, try to render them at a higher framerate, as the video is a bit laggy, and make sure your Vegas project properties and rendering profile are both set to render at 30 fps. If you don't have them as demos, no big deal, keep the footage you have, just double-check both the rendering settings and the project properties
 
That's all :3 Good job nevertheless, and good luck~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:58, 2 September 2011 (PDT)
 
::Thanks for the comments, I'll go and correct those. I also noticed something: At 2:39 the medic's übercharge is displayed as "?bercharge"... actually, it's been like this for a long time, I just didn't bother fixing it. How to I correct that? :'( [[User:TFHK|TFHK]] 22:01, 2 September 2011 (PDT)
 
:::Oh, and did I take out the disguise kit too quickly at 1:13 as well?[[User:TFHK|TFHK]] 22:03, 2 September 2011 (PDT)
 
::::I... don't know, it doesn't do that for me :( Do you have modified HUD files other than HudDamageAccount.res, or modified strings files (tf_english.txt)? If so, delete them. And yes 1:13 was too fast — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:10, 2 September 2011 (PDT)
 
:::::Darn, I don't know what's up with my "ubercharge" being listed as "?bercharge". Maybe my chinese codec can only display english letters and not less commonly used accent letters. I couldn't find anything about that on the net either, so no use there. I wonder if someone can do that segment instead? (Gosh, Jaz is gonna be sad that I couldn't use his part...) Anyway, still working on the rest of the stuff [[User:TFHK|TFHK]] 06:18, 4 September 2011 (PDT)
 
  
Hey, folks! PastorOfMuppets again. It's been a month since someone has posted on this weapon demo, and I was hoping to give it another shot. However, I was hoping to use the Replay system to actually record in HD. (I could find a way around this, but the Replay system seemed like the best way to record in-game footage.) Does anyone know how to put the Replay system into a self-made server? [[User:PastorOfMuppets|PastorOfMuppets]] 20:59, 8 October 2011 (PDT)
+
{{c|Does not show health of patients, overheal is not shown properly.}}
:Yes, but please don't use it. It doesn't show the HUD, for one, which is already a dealbreaker :( Sorry... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:00, 8 October 2011 (PDT)
 
::No problem, my computer just has some trouble with .AVI format. I can still do the video, it will just be a few extra steps. I'll have the "first draft" done in the next few days. [[User:PastorOfMuppets|PastorOfMuppets]] 01:00, 9 October 2011 (PDT)
 
:::Tell you what, guys, I probably won't be able to finish this demo due to overwhelming school work, but I figured that Wind said that most of my demos were okay, can I upload some of the separate video files that were okay? (without the background demo music, of course) For example, the speed demonstrations and stuff. I'll just be glad to provide some of the videos, even though I can't complete it. Would that be okay, Wind? [[User:TFHK|TFHK]] 09:34, 9 October 2011 (PDT)
 
::::Yes it would, although if you do, make sure you upload the lossless version, not the compressed version. Otherwise, people who want to include your videos in their work will have a doubly-compressed video, which looks very bad >: Or, if you still have the demo files, upload them instead, as they are much smaller.
 
::::To anyone who is starting with a new video, however, I don't recommend using TFHK's videos directly. Use them as a reference point to copy, but do it on the _hdr map. That way there's the same good content as TFHK's, but on the better-looking map :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 11:56, 9 October 2011 (PDT)
 
  
:http://www.youtube.com/watch?v=oCCLYgt-slA Figured I'd throw my hat into the ring. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 20:38, 22 October 2011 (PDT)
+
I think I'll take this one! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 20:51, 22 October 2022 (UTC)
::Pretty good :3 A bit worse than TFHK's demo for the sentry/dispenser part though. Make sure to better separate both things: First take out the sentry, then go by the dispenser, disguise, show health/ammo regen. Start with lower ammo too, so that it's more evident that there is ammo regen (more than just one ammo "click" sound). And keep looking at the dispenser while this happens.
 
::For speed comparisons, if you're going to disguise as an enemy (red), then the other side should be red too (red heavy/red scout).
 
::More amusingly, perhaps it would be fitting to include a clip at the end (probably in the same clip as the taunt one, after the taunt) with a thirdperson_mayamode view of the spy doing the spycrab walk. I dunno, just an idea, do it if you feel like it~ But if you do, make sure to do the whole clip outside of the wooden fence thingy — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:35, 23 October 2011 (PDT)
 
:::http://www.youtube.com/watch?v=3fCJT49vdAg — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 08:21, 23 October 2011 (PDT)
 
::::Aww, no spycrab? >: Also, just thought about this, but it should show that you can't pass through disguised spies. Have a friendly Heavy and an Enemy Spy standing next to each other, have the enemy Spy disguise himself as the friendly Heavy, then walk through one and then the other to show that you bump into him.
 
::::For the first clip, it should also show at some point that you can disguise as ally. This is used in later parts of the demonstration, but we can't see how it looks like because there are no mimic bots. Additionally, for the first time you use the disguise kit in the first clip, keep it open long enough (4~5 seconds?) to let the viewer see everything — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 11:36, 23 October 2011 (PDT)
 
:::::http://www.youtube.com/watch?v=IG9swb7XM4A — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 14:11, 23 October 2011 (PDT)
 
::::::The disguise switch at 1:18 is way too quick :( Please always wait at least one full second per disguise. Rest is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:26, 23 October 2011 (PDT)
 
:::::::http://www.youtube.com/watch?v=GbOZzzjV3jY The last two aren't quite a second long, but they're long enough to show what I'm doing. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 16:03, 23 October 2011 (PDT)
 
::::::::Armisael y u no do spycrab walk? [[User:SpaceAnimator|SpaceAnimator]] 01:48, 24 October 2011 (PDT)
 
::::::::Pretty sloppy music mixing between 1:20 and 1:30. Please upload the better-mixed version directly to the channel though :3 Also yes, spycrab would be nice~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:06, 24 October 2011 (PDT)
 
:http://www.youtube.com/watch?v=KqQY901vk8A It's on the wiki channel, but I figured I'd post it here anyways. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 20:50, 24 October 2011 (PDT)
 
::I think spycrab walk doesn't make sense and doesn't have anything useful. [[User:Hinaomi|Hinaomi]] 20:58, 24 October 2011 (PDT)
 
  
== [[File:Lvl3dispenser.png|16px]] [[Dispenser]] ==
+
:Please sign your comments using <nowiki>~~~~</nowiki>.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:56, 22 October 2022 (UTC)
  
How about this:
+
sorry! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 06:27, 23 October 2022 (UTC)
  
:First: Heavy before Dispenser and he keeps shootin to show his ammo is refilled all the time.
+
== Trading demonstration ==
:Second: Heavy get shots from Soldier Rockets and will be healed. First Level 1 then 2 and 3 Dispenser to show difference speed(underline the speed of healin maybe).
+
{{c|Doesn't show the "Requires Steam Guard verification" window}}
:Third: Dispenser Health shown and will be destroyed
 
:Fourth: Engineer behind Dispenser Repairin it and Heavy before it, how a dispenser can work as an active weapon or stuff. <small>— ''The preceding unsigned comment was added by'' '''[[User:Godlike11219|Godlike11219]]''' ([[User talk:Godlike11219|talk]]) • ([[Special:Contributions/Godlike11219|contribs]]) </small>
 
::This doesn't really show the difference between levels.
 
**(3-way split-screen, probably in a 2x2 square with a Dispenser image on the blank spot or something) 3 Heavies go to 1 boolet left. Recording start, and they all get rocket'd 3 times or so, then walk to dispenser and show how fast ammo and health is replenished at the same time for all levels. After all ammo is replenished, they can start shooting again to show how a heavy+dispenser can very well replace a sentry
 
**Dispenser health differences can be shown by putting a sapper on them at the same time. This shows health difference, as sapping damage is proportional to time, and it also shows, you know, sapping time (which is the most important destruction duration to know)
 
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 07:16, 13 February 2011 (UTC)
 
  
http://www.youtube.com/watch?v=5j7H26xnprM I know that this has the error beep when I rotate the building; I'll get it in post. Other comments? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 06:54, 11 October 2011 (PDT)
+
We can make the same Medic and Heavy conversation joke.
: At 3:30 sound is disappear and I didn't see the lv.3 dispenser destroy. [[User:Hinaomi|Hinaomi]] 08:27, 11 October 2011 (PDT)
+
:Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:55, 27 February 2022 (UTC)
:: I blame youtube. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 11:32, 11 October 2011 (PDT)
+
:I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)
:Well there's the obvious youtube cutoff, and the beeping sound, yes.
 
* There is also the annoying simultaneous sound of all 3 sappers at the same time; mute two clips or else it's just too annoying D: (but unmute them subtly to keep the dispenser destruction noise)
 
* At 0:53, try to get a single beam and stick to it (so that it doesn't go pssh ppssh pssh pssh 4 times)
 
* At 1:39, why teleport the Soldier there? Is it to show that it doesn't heal enemies? If so, then I think a better way to do that would be to get two obviously-injured heavies (with blood marks on them etc) on each team and have them run to the same dispenser, and see what happens. The facial animation corresponding to health, I think it'd be pretty funny, especially is both heavies look at you :3
 
* Need to show metal regeneration in a better way. It's fine to show stuff in the first clip (and kind of unavoidable anyway), but it should deserve its own clip, with a 3-way split-screen with each containing a metal-less engineer approaching a full dispenser, and staring at the screen. Then another same split-screen, except the dispenser is empty (to show that each tick mark is a different amount of metal depending on the medal, and that the recharge rate is the same). Make sure to move the buildings part of the engineer's HUD into the screen for those clips, because they show that you can see the metal level of the dispenser on there
 
* Show that a sapped dispenser doesn't fulfil its functions (can simply be done by reshooting the 3:05 clip while being injured, and making sure the dispenser is not full)
 
dis vil vork — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:00, 11 October 2011 (PDT)
 
:::http://www.youtube.com/watch?v=Mv3dQDhyG_0 Aside from a little fumble-fingeredness with the spy in the first clip, how's it look? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 20:45, 11 October 2011 (PDT)
 
* I know, magic tricks and teleporting heavies look cool and all, but please don't overdo it >: The heavy being teleported in there was kinda too much... They should get their own clip if possible :3 Also, they must not start at the dispenser. They should be away from it for a moment, so that you can actually see they're injured, and then run to the dispenser. You also need to stand much closer to them or else you can't see their injuredness >:
 
* Transitions are too quick for the most part (especially 3:27 and 3:35; the player must be able to see the differences, and that they have no metal, which doesn't exactly jump out in a second)
 
* 3:35's clip should start away from the dispenser so that there's time for the transition. That clip also suffers from the simultaneous sound effect, hopefully it's not hard to fix in this case because all 3 clips are exactly synchronised and produce the same sounds, so just mute 2.
 
* Small detail, but if you're going to reshoot clip 1, try not to stand in places where the lighting is poor (example at 0:25; the shotgun is just... weird and feels like wet wood). That's not really a terribly wrong thing, just saying to try to avoid it when reshooting
 
[[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:03, 11 October 2011 (PDT)
 
:The teleportation was basically there to squeeze things into one clip so it runs faster. I certainly don't mind having shorter, less complicated clips to film. I'm thinking:
 
* The current first clip up through being shot at by the soldier, then just upgrade and move.
 
* A second clip showing the heavies doing their thing. That'll be much easier to bot_mimic in it's own clip.
 
* A third clip showing the spy. (unless you think that that can be folded into the first clip? I dunno.) — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 21:14, 11 October 2011 (PDT)
 
::Three clips vil vork — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:03, 11 October 2011 (PDT)
 
:::http://www.youtube.com/watch?v=AJVlNeM-eKA
 
* I don't really like the red heavy, in retrospect. I'll probably cut that from the next iteration unless you object.
 
* What do you think about healing at every level of the dispenser in the first clip? It takes a while, but the other option is just sitting there hammering at it for 20 seconds straight.
 
* This should probably show that you can get metal from other engineer's dispensers. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 17:22, 12 October 2011 (PDT)
 
:I don't object to cutting the red heavy, but then show more explicitly that it can't heal enemies. For example, during the spy disguise clip, have the spy remove his disguise while standing right next to the Dispenser so that you can clearly see the beam disappear. I saw the healing thing too, bit redundant but no much harm to do it either, so keep it in if you want... However there's a bad audio glitch at 1:51 :( And yes, yes it should show that, thanks for thinking about it. Lastly, during the last 3-way sapper clip, the relative volume of this segment is much higher than the preceding one due to there being 3 clips and all. I know you've already made adjustments to those so that they don't have the simultaneous audio effect thing, but can you multiply all of their volumes by a certain factor to bring it down to the same level as the previous clip? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:36, 12 October 2011 (PDT)
 
::http://www.youtube.com/watch?v=hkKAEaUT8B0 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 09:49, 13 October 2011 (PDT)
 
:::All good, just missing the can-take-metal-from-friendly-engineers clip — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 10:35, 13 October 2011 (PDT)
 
:::http://www.youtube.com/watch?v=QLvN8_QvPv8 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 14:33, 13 October 2011 (PDT)
 
::::The class loadout screen is visible at 1:55. Also, show the allied engineer building the dispenser (Or at least the end of the build). Will be less confusing :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:35, 13 October 2011 (PDT)
 
:::::http://www.youtube.com/watch?v=0XzTPM24mQ8 That glitch was surprisingly difficult to iron out. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 10:47, 15 October 2011 (PDT)
 
::::::Could you re-record just the backpack part to match the new stuff? Would be weird to release the video as-is when the backpack screen looks different. Other than that, the error sound is back at 0:11. In the metal-from-friendly-dispensers clip, make sure to use bot_mimic_yaw_offset to make the engineer face you instead of creepily turning his back on you... And make the building tooltip HUD thingy not hide the hand on the Dispenser's screen, so that you can see it being drained by you. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:29, 15 October 2011 (PDT)
 
:::::::http://www.youtube.com/watch?v=IaIk5NtXv7A — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 16:00, 15 October 2011 (PDT)
 
::::::::I think you included the right (new) clip at 1:55, and forgot to remove the old one still there at 4:28... Also, make sure both the friendly engineer and the dispenser are still in view at all times to make it clearer >: This, of course, may make it hard to make sure the hand on the dispenser is visible. If you can't get both in view properly at the same time, then favour the hand being displayed (like the current clip) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:29, 15 October 2011 (PDT)
 
:::::::::http://www.mediafire.com/?i9ng1ljjtyemd4a I screwed up several clips in that one. I think this one's better. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 08:21, 16 October 2011 (PDT)
 
::::::::::I think you copy/pasted the wrong thing — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:12, 16 October 2011 (PDT)
 
:http://www.youtube.com/watch?v=ckDiW4a_jXE Yeah. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 19:14, 16 October 2011 (PDT)
 
::http://www.youtube.com/watch?v=kwk2_Gpglgk — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 21:24, 16 October 2011 (PDT)
 
:::There is a huge volume change in the new clip. You can barely hear the wrench — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]]
 
::::http://www.youtube.com/watch?v=X3Itdr6-JkM That was a bizarre glitch. Apparently the clip I recorded was quieter, which is weird, because I have volume 1 in weaponref.cfg. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 16:53, 17 October 2011 (PDT)
 
:::::Another huge demonstration done~ Congratulations :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:05, 17 October 2011 (PDT)
 
This doesn't show that overheal is maintained while standing next to a dispenser. [[User:Darkid|Darkid]] 14:41, 20 October 2011 (PDT)
 
:I'm not sure that's really useful to demonstrate. But if Armisael thinks it is and is up to it, it's not too late to change it since it's not released yet — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:47, 20 October 2011 (PDT)
 
::http://www.youtube.com/watch?v=a8FMacy1AYU — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 17:50, 22 October 2011 (PDT)
 
:::Pretty noticeable music skip at 2:03 and at 2:57. Come on, I know you can mix better than that :3 Rest is good — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:35, 23 October 2011 (PDT)
 
::::http://www.youtube.com/watch?v=JqIRSotGDTI — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 08:21, 23 October 2011 (PDT)
 
:::::Better~ Please upload :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 11:36, 23 October 2011 (PDT)
 
  
== {{icon item|Scottish Handshake|16px}} [[Scottish Handshake]] ==
+
== {{Demo Header|Ullapool Caber}} ==
{{c|wait|Reserved by Akuago220}}
+
{{Reservation|[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 11:04, 20 April 2024 (UTC)}}
Well, [http://www.youtube.com/watch?v=lsU_wwWHaq0 here's my SH demonstration.] [http://www.mediafire.com/?u3uu5u0xsccbdzy Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 20:49, 16 October 2011 (PDT)
+
*{{c|Does not demonstrate activation on cloaked enemy Spies}}
:Is good, thanks~ :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:55, 16 October 2011 (PDT)
+
*{{c|Does not demonstrate activation on disguised enemy Spies}}
 +
*{{c|Does not demonstrate damage penalty of the grenade stick}}
  
== {{icon item|High Five!|16px}} [[High Five!]] ==
+
This video does not need a desperate rework, but it is worth adding some extra stuff here and there. Specifically the cloak and disguise interactions.
Possible list of stuff to show in the demonstration:
 
*Show yourself lifting your hand and staying there for some time, then release the action key.
 
*Have someone else prepare the High Five to show the HUD message.
 
**Run to that person and taunt to initiate the high five.
 
*Show respective Hi Five animations (could be done in two ways):
 
#Class X high-fives Class X (so it shows the 2 possible animations for each class).
 
#Class X high-fives Class Y (so only one of the animations for each class is shown, although it takes half less time).
 
*Show message when trying to high-five and facing an obstacle.
 
*Show message when trying to high-five and facing a gap.
 
{{n}} [[User:EpicEric|<span style="color:#5885A2;font-size:15px;font-family:'Trebuchet MS';text-shadow:#e3e3e3 1px 1px 0px;"><b>Epic Eric</b></span>]] <small> ([[User talk:EpicEric|T]] <nowiki>|</nowiki> [[Special:Contributions/EpicEric|C]])</small> 17:19, 24 October 2011 (PDT)
 
* Seems straightforward. I'm gonna collaborate with a Skype friend of mine (since he has the High-Five Taunt) to work on this demonstration tomorrow. I think I'll go for (Class X high-fives Class X) option just to show all the animations. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 20:53, 24 October 2011 (PDT)
 
  
== [[File:RED_Level_3_Sentry_Gun.png|16px]] [[Sentry Gun]] ==
+
'''Part 1: The Main Gang (Pyro, Soldier, Medic)'''
These are just some ideas i have:
+
#Attack the Pyro with a full caber. Watch the explosion and Demoman saying "Kablooey!" or similar.
* There is a heavy (or any other class with fairly high health) and have the engineer build a sentry (without getting hit with the stock wrench to build faster) and show how long it takes to kill the target. As it is building the engineer aims to the target and the sentry so they are both in view. Have the sentry kill the target.
+
#After landing, kill the Pyro with the now empty caber.
* Upgrade the sentry to level 2, spawn that same class (in a different corner this time, to show you can move the sentry to a different place) and have it kill the target. Do the same with a level 3 sentry also.
+
#Kill the Soldier with consecutive hits of the empty caber.
* Then show how someone ubered can not get hurt but can get slowed down and tossed back from the level 3 rockets.
+
#Kill the Medic with consecutive hits of the empty caber.
* Then show a scout under the effect of [[Bonk! Atomic Punch]] will not get hurt.
+
#Taunt
* Then show how someone with jarate on them can get crit killed and change the sentry kill icon.
 
* Then show how the sentry can get controlled by the [[wrangler]].
 
  
Now for things that can fit in there somewhere:
+
'''Part 2: Blast Radius Tests + Caber Jumping'''
* Show how the sentry can build faster by hitting it with your wrench.
 
* Show how the level 3 rockets can get reflected by a pyros compression blast (may need to use the wrangler to empty it of bullets.)
 
* Have three different engineers holding a level 1 2 and 3 walk next to eachother to compare the speed of an engineer holding it. (Also while an engineer is holding a sentry have him get killed to show the icon of his death and the sentry gun he is holding.)
 
* Maybe if there is enough time left, show how long it takes to kill each class (maybe excluding the class we used up there) Scout-spy.
 
:This would take way too long and take into accounts too many items. Things like the Scout's Bonk and the jarate are best left to their own demo; not sure the jarate is worth demonstrating anyway. For every comparison, doing it sequentially would make the video way too long, so this really has to be a split-screen, even if it's a 3-way one (not sure how that'd look). See the [[#Combat Mini-Sentry Gun|Combat Mini-Sentry Gun section]] for the list of things that need to be demonstrated — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:07, 1 March 2011 (UTC)
 
  
Possible to get a quick scene where we note the different sounds they make depending on level? -- [[User:Pilk|Pilk]] <sub>([[User talk:Pilk|talk]])</sub> 03:30, 12 June 2011 (UTC)
+
Do the same as current video's Part 2 except friendly Scout is removed. And some more added too.
:Well, that'd be "automatically there" by simply doing the comparison thing. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:37, 12 June 2011 (UTC)
+
# Approach between an enemy Engineer and an enemy Sniper. '''[Note: Friendly Scout is moved to the next Act]'''
 +
# Look at both of them while standing still.
 +
# Look down at the ground and then swing the caber.
 +
# Crouch, look down, and then swing the caber. Watch the explosion affect the enemy players.
 +
# Look at the enemy players again.
 +
# Run to the Resupply room, look at the sign, and enter the room.
 +
# Touch the Resupply cabinet.
 +
# Repeat Step 4.
 +
# Run to the Resupply room and immediately go to the Resupply cabinet and out.
 +
# Approach a high location (in the current video, it is a bunch of crates)
 +
# Jump and strike the wall of the high location to get to the top of it.
  
I'll do it, if nobody minds. Also, shouldn't sentry control go under the category of the wrangler weapon demonstration? [[User:Smurfton|Smurfton]] 18:47, 12 October 2011 (PDT)
+
'''Part 3: Player Interactions'''
:Yes it should~ Good luck if you want to attempt this demonstration, it is a very, very long one D: As it is your first video demonstration, too, I think you should either try something a bit easier and shorter, or at least do a 10-second test clip of the beginning of a demonstration for a simple weapon like the [[Scattergun]]. Just to test the video quality and if you've got it all set up right :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:36, 12 October 2011 (PDT)
 
  
While it is my first weapon demonstration, I have recorded videos before, and they were fine. the only issue I'm having is that I can't seem to get TF2 to find the map. any help would be lovely :) [[User:Smurfton|Smurfton]] 17:20, 14 October 2011 (PDT)
+
First part is a single enemy Spy.
:The issue is not whether you have recorded videos or not; it's whether you and your machine can record them at the right settings (720p or higher, 16:9, 30fps, dx9, AA 2x or more) and that you have the proper modifications set in place (no custom stuff except HudDamageAccount.res). As for the map, it should work as long as you extract the 2 .bsp's into tf\maps (relaunch TF2 after that) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:36, 14 October 2011 (PDT)
 
  
I figured it out. [[User:Smurfton|Smurfton]] 17:37, 14 October 2011 (PDT)
+
'''Part 3a: Cloaked Spy'''
Right now, my computer has [s]several[/s] a rediculous amount of raw, uncompressed videos of that quality on it, and as long as there aren't more than 5 people (which I will need for the bonk, jarate, buff banner (which affects sentries when the engy is buffed)) on the server, I should be fine...[[User:Smurfton|Smurfton]] 21:38, 14 October 2011 (PDT)
+
# Let the Spy cloak
:Well alright, if you're confident, then go ahead :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:17, 14 October 2011 (PDT)
+
# Approach cloaked Spy and attack with the full caber. If the facts are right, an explosion should trigger.
 +
# Refresh the screen to the next scene...
  
In case you are wondering how I am doing, here is the first part. I needed to cut the video at some parts during the carrying sentry speed comparison, and so I'm going to be doing that again. the first two scenes I'm happy with, though. I seriously have not edited this at all... http://www.youtube.com/watch?v=agglKMgEbZU please, tell me your thoughts. [[User:Smurfton|Smurfton]]
+
There are two players on the side, a friendly Scout and an enemy Spy.
:This... is dx8 :( Or at least the DirectX 8-style lighting shaders. This is why I asked for a sample before doing the whole thing >:
 
:Other than that:
 
* The shadow has a low resolution and hard filtering (especially visible at 3:00)
 
* Antialiasing seems to be off (I may be wrong though and it may be due to video encoding artifacts making the video blockier than it really is, but in that case, increase the bitrate you're encoding at)
 
* There is a "jump" in the video at 3:30~3:32
 
* That clip is there twice
 
* There is no transitions between clips (a 0.5 seconds crossfade would help)
 
* That clip is there twice too
 
Those are the technical problems with the video. There are some content and presentational problems as well, but I'll enumerate them when you can show a clip with the correct quality settings :3 That way not all of those clips go to waste :( Sorry... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:29, 15 October 2011 (PDT)
 
I really thought that I had Anti-Aliasing on, but you were right, it was off. Darn. Also, when I demonstrate that players cannot walk through buildings, should I mention that bots can? [[User:Smurfton|Smurfton]] 16:10, 17 October 2011 (PDT)
 
:It is unnecessary to demonstrate such a thing (and hard to really demonstrate, too, as the viewer might just think you've voluntarily stopped moving forward). But as I said, please show a short clip with those issues fixed before continuing >: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:05, 17 October 2011 (PDT)
 
::Sorry about not saying anything for a while. I've found my external keyboard, and I'll be using that to have a few more keys to bind... I'll do this properly next weekend, I hope. About collision with buildings, wouldn't that best be shown by standing on top of them? [[User:Smurfton|Smurfton]] 07:38, 24 October 2011 (PDT)
 
:::As I just said, it is unnecessary to demonstrate this — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:06, 24 October 2011 (PDT)
 
  
= Need to be redone =
+
'''Part 3b: Disguised Spy'''  
== {{icon item|Atomizer|16px}} [[Atomizer]] ==
+
# Let the Spy disguise as a friendly Scout.
{{c|Done, but needs to be redone (show that the damage penalty doesn't apply to buildings)}}
+
# Approach friendly Scout and attack with the full caber. Nothing should happen.
:[http://www.youtube.com/watch?v=bIyjkbN1MBw Here's my retake on it.] [http://www.mediafire.com/?eawzgdjh97rlvc6 Download here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 07:25, 23 September 2011 (PDT)
+
# Now go to the disguised Spy and repeat Step 3. The difference is that the explosion should trigger.
::Framerate is a bit choppy... But it's not too bad either, so is good~ Thanks :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:56, 23 September 2011 (PDT)
 
  
=={{icon item|Back Scratcher|16px}} [[Back Scratcher]]==
+
'''Part 4: Deployment and Holstering'''
{{c|Small health kits heal less}}
+
*Do the same set of actions as the current video, or in any appropriate method.
:Lastest patch reverted heal change on small health pack from 20% to 20.5%. So don't need to redone any more. [[User:Hinaomi|Hinaomi]] 10:27, 22 October 2011 (PDT)
 
  
== {{icon item|Battalion's Backup|16px}} [[Battalion's Backup]] ==
+
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:23, 22 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:31, 22 June 2022 (UTC)
{{c|New taunt}}
 
:Good luck for this one... It has a bad karma attached to it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:35, 13 October 2011 (PDT)
 
::http://www.youtube.com/watch?v=YFhC74S1HGw Adventures in splitscreens. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 19:00, 19 October 2011 (PDT)
 
:::Need to receive at least one rocket in the face while not holding the weapon, to show that you don't need to hold it for the effect to be active — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:10, 19 October 2011 (PDT)
 
::::http://www.youtube.com/watch?v=jiQRd2Uwu2w — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 21:07, 19 October 2011 (PDT)
 
:::::By "the effect" in "you don't need to hold it for the effect to be active", I mean the effect of the battalion's backup when it's been fired. In other words, eat a rocket while under the influence of the battalion's backup — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:30, 19 October 2011 (PDT)
 
::::::http://www.youtube.com/watch?v=tZvvXcXuHA8 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 14:22, 20 October 2011 (PDT)
 
:::::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:47, 20 October 2011 (PDT)
 
  
=={{icon item|Black Box|16px}} [[Black Box]]==
+
:Good list, but agree that this isn't worth redoing if it's only for those extra interactions. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)
I think it should show that the Pyro does get the +15 health bonus. Currently you can see the tiny health crosses over the Pyro, but a short demonstration from the Pyro's view would be better imho. <small>— ''The preceding unsigned comment was added by'' '''[[User:LeGenD`RaGe|LeGenD`RaGe]]''' ([[User talk:LeGenD`RaGe|talk]]) • ([[Special:Contributions/LeGenD`RaGe|contribs]]) </small>
 
:Not a very critical change but OK — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:50, 8 October 2011 (PDT)
 
  
=={{icon item|Bazaar Bargain|16px}} [[Bazaar Bargain]]==
+
:: [https://drive.google.com/file/d/1UYRHocDtVBJbtYHnGVX6UjG_olg-VjqU/view?usp=sharing Here] is the video, feedback needed!<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 11:03, 4 May 2024 (UTC)
{{c|Needs to be redone (only lose one head on miss)}}
+
:::I consider that the holster penalty clip doesn't show the penalty properly. For this case, you should just use the sticky launcher. Also, the demo doesn't show the dmg penalty the stick has. You should use a demoman to show the dmg as 55*3 = 165, not enough dmg to kill a demo · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 00:07, 8 June 2024 (UTC)
 +
::::I agree with the addition of one more clip of the empty caber versus the bottle. Here’s what I think should occur after the deployment and bolstering scene…
  
{{c|wait|Reserved by [[User:Zhnigo|Zhnigo]]}}
+
'''Part 5: Rate and Damage Comparison'''
There's been some talk on the BB talk page about the old demonstration being a bit too erratic, I'll consider that. — [[User:Zhnigo|Zhnigo]] 09:32, 21 October 2011 (PDT)
 
  
There it is, in full motion-blurry glory. :3 [http://www.youtube.com/watch?v=eRYJKgg43D0 YT]/[http://www.mediafire.com/?mdeptq26inmnfmq MF]. Srcdemo may be slow, but I just can't resist the final clean look, and stable FPS too. Guess for me it's just quality over quantity. — [[User:Zhnigo|Zhnigo]] 15:22, 23 October 2011 (PDT)
+
Two clips side by side with enemy Pyro. One side is the bottle, the other side is the empty caber.
:Just out of curiosity, what framerate was that rendered at? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 16:08, 23 October 2011 (PDT)
+
# Wait for a few seconds
30 fps * 20 blended frames = 600 host fps :3 — [[User:Zhnigo|Zhnigo]] 17:16, 23 October 2011 (PDT)
+
# Strike the Pyro off cooldown with both weapons
:Well doesn't dat look dandy. There is some pretty bad audio desync issue at the beginning though (look at the first shot on the pyro, he squeals 0.7 seconds after he gets shot). This is probably due to that bug in source recorder which causes the .wav files produced when rendering at high framerates to be slightly off-sync. To fix this, simply rerender the demo with a more normal framerate (but higher than the game's demo tick rate of 33, otherwise some sounds may get skipped completely) and use the .wav from that render. Also, if you're going to go the same router as the saxxy and show the draw weapon animation, cut out any frame that contain the old weapon. Looks like some remnant of his hand in the bottom left corner right when the loadout screen closes. That might be part of the animation though, so ignore this if that is the case — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:06, 24 October 2011 (PDT)
 
  
=={{icon item|Buffalo Steak Sandvich|16px}} [[Buffalo Steak Sandvich]]==
+
[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 23:29, 8 June 2024 (UTC)
{{c|Weapon now has a cooldown even when used at full health.}} [[User:LeGenD`RaGe|LeGenD`RaGe]] 07:32, 24 October 2011 (PDT)
 
  
=={{icon item|Bushwacka|16px}} [[Bushwacka]]==
+
== [[File:RED Teleporter.png|16px|link=Teleporters]] [[Teleporters]] ==
{{c|Needs to be redone (show that there are other ways to achieve that crit)}}
+
{{c|Needs to show the updated metal cost.}}
  
On the comments on the current YouTube page, one said that it should show that the crit can be achieved by being under the effects of the Buff Banner, wacking a Scout under the effects of Crit-a-Cola, Heavy under the effects of Buffalo Steak Sanvich etc etc. [[User:SpaceAnimator|SpaceAnimator]] 08:31, 23 October 2011 (PDT)
 
:Why yes, just like the weapon description says. It is unnecessary to show it for all ways to get minicrits, it's just repetitive and it would require each weapon that has this property to be redone every time they add a new way to get minicrits — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 11:36, 23 October 2011 (PDT)
 
  
== {{icon item|Chargin' Targe|16px}} [[Chargin' Targe]] ==
 
{{c|Done but needs to be redone (need to show pyro can stop charge with air-blast and demoman still have charge left when stop with air-blast)}}
 
  
I could do this, I figure I'd follow the original video except I'd add a segment that shows the recharge time?
+
== {{Demo Header|Amputator}} ==
Also, I have a problem. When I type exec weaponref into the console it says that it couldnt be executed. Any help?
+
{{c|Does not show damage against players vs stock}}
[[User:AFlyingGuru|AFlyingGuru]] 06:01, 18 September 2011 (PDT)
 
:No, you could integrate that in one of the clips. After the first charge of the video, just wait, not moving or moving the camera, until the meter recharges. Then the rest of the video should be the same as the current video. As for exec weaponref, you probably saved the file under another name, another extension (make sure to show extensions in Explorer...), or under another folder than the cfg folder) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 11:23, 18 September 2011 (PDT)
 
::Alright, I fixed the cfg error. Now I'm just doubtful about the splitscreen. Do I just extract the entire "2-way splitscreen" folder into my tf folder? [[User:AFlyingGuru|AFlyingGuru]] 05:53, 20 September 2011 (PDT)
 
:::Extract <code>2-way splitscreens\splitscreen Demo - ammo & health\resource</code> and <code>2-way splitscreens\splitscreen Demo - ammo & health\scripts</code> to your tf folder. It contains all the files you need to move the HUD elements into splitscreen position (it also contains the modified damage number, so it'll probably overwrite that file; they're identical, so no worries). To create the splitscreen itself, you'll just shoot to separate shots and then edit them together. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 06:25, 20 September 2011 (PDT)
 
:http://www.youtube.com/watch?v=1dTZkUuYJxU — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 21:25, 9 October 2011 (PDT)
 
::Is good except one thing: The simultaneous flare gun sound, annoying D: Just mute one clip only during the hit sound — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:00, 11 October 2011 (PDT)
 
:::http://www.youtube.com/watch?v=lz4FOU4EHKM — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 14:13, 11 October 2011 (PDT)
 
::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 11 October 2011 (PDT)
 
:It needs to redone again because It doesn't not show pyro can stop charge with air-blast and demoman still have charge left when stop with air-blast. I think split screen is good to do this work. [[User:Hinaomi|Hinaomi]] 06:47, 25 October 2011 (PDT)
 
  
== {{icon item|Crusader's Crossbow|16px}} [[Crusader's Crossbow]] ==
+
{{Reservation|[[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 04:11, 31 May 2024 (UTC)}}
{{c|New taunt}}
 
  
{{c|wait|Reserved by Mellotaku}}
+
I recorded most of this but medic's health regen is completely random as far I can tell. I can't get the clips to line up so I can properly demonstrate the increased health regen so I'm removing my reservation for the time being. I might try again some other time to brute force it but it doesn't seem promising [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 18:34, 28 March 2024 (UTC)
:I'll be blunt here, mellotaku. I'm not going to respect your claims to videos that I made when you haven't posted a video, have several reservations, and I have a bunch of footage I can reuse to crank them out really quickly. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 05:11, 14 October 2011 (PDT)
 
::Give him a chance at least >: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:25, 14 October 2011 (PDT)
 
  
http://www.youtube.com/watch?v=-4csbNWWewE — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 20:38, 14 October 2011 (PDT)
+
:Not having them be synced up is fine as long as it's clear that the Amputator goes faster.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:55, 28 March 2024 (UTC)
:Is good and has a fine backpack screen duration as-is. Please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:17, 14 October 2011 (PDT)
 
  
== {{icon item|Eviction Notice|16px}} [[Eviction Notice]] ==
+
:: That's not the issue I'm having. It's the part where you're showing that it only regenerates faster while you are actively holding the amputator itself. The original video has a 3-way splitscreen with the left side being Amputator, the middle having the Amputator equipped but switched to hold the medi gun, and the right holding the stock bonesaw. I can't the medi gun side and bonesaw side to sync up so it looks like one of them is slightly faster than the other. One of the two is always slightly faster or slower which makes it really difficult to properly demonstrate that part. Even the actual health you gain each tick is slightly variable from what I can tell. I had 6 different clips and synched them all up and they all finished at different times and would have different health values despite all other variables being equal. All 6 clips started at the same time but all 6 of them have different HP https://imgur.com/3NVTjSG. My only thought for a fix is I could try to cheat and essentially just crop the health bar from one of the clips and paste it onto the other so that way they are perfectly synced up. It'd have to be a seamless edit though which is pretty hard to do. [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 19:15, 28 March 2024 (UTC)
{{c|Done but needs to be redone (updated cubemaps)}}
 
:No. If we were to compare that, then every single weapon demonstration would be a split-screen all the time — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:02, 25 September 2011 (PDT)
 
::Since no one here has tried to refute you (and since I was the original creator of the EN demonstration), permission to remove this section from the discussion page? --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 07:37, 5 October 2011 (PDT)
 
:::It'll get swept up in the next archive. <whispered words> let it be </whispered words> — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 09:38, 5 October 2011 (PDT)
 
:::: This weapon needs to be remade anyway with improved cubemaps. The weapon looks black in the demonstration video and not the gold color the weapon really is. [[User:Balladofwindfishes|Balladofwindfishes]] 18:36, 6 October 2011 (PDT)
 
:::::Is good point — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:47, 6 October 2011 (PDT)
 
:::: Reasonable enough, [http://www.youtube.com/watch?v=fV7Vcrg84CU here's my revision.] [http://www.mediafire.com/?4821g7a75vpampd Download here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 23:00, 8 October 2011 (PDT)
 
:::::Is good, thanks~ :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:19, 9 October 2011 (PDT)
 
  
== {{icon item|Enforcer|16px}} [[Enforcer]] ==
+
== {{Demo Header|Direct Hit}} ==
{{c|New viewmodel}}
+
{{c|Does not show splash damage size compared to stock. No damage comparison to stock. You can airshot a soldier that rocket jumps.}}
  
{{c|wait|Reserved by Mellotaku}}
+
== {{Demo Header|Pomson 6000}} ==
 +
{{c|October 21, 2016 Patch - Fixed the Pomson 6000 playing the Shotgun reload sound.}}
  
http://www.youtube.com/watch?v=Im7WbRRDaJs http://www.mediafire.com/?uz5aorn7hu2gnd8--[[User:Mellotaku|Mellotaku, The Sorcerous Shapeshifter]] 13:59, 17 October 2011 (PDT)
+
== {{Demo Header|Thermal Thruster}} ==
:The demonstration is good, but did the viewmodel actually change? It looks the same to me... (And Valve is still too lazy to fix the reload animation) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:05, 17 October 2011 (PDT)
+
{{c|Video doesn't show the increased knockback while using the item}}
::I just saw it was up for a revision & I didn't see you disprove it so I just decided to handle it, if it doesn't need to be redone, I'll remove this.--[[User:Mellotaku|Mellotaku, The Sorcerous Shapeshifter]] 17:49, 17 October 2011 (PDT)
+
This video was created when the rule was just "at least 30 fps". Now, the knockback clips are a bit random and doesn't properly show the actual effect. Maybe the demonstrator can show it by placing a pyro aiming upwards and make it airblast them. The clips would be in badwater roof, the left clip without the thermal just falling off from it and the right clip, jumping with the thermal onto the pyro. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:18, 28 March 2024 (UTC)
:::That would be my bad. I put this here because I (thought I) saw a viewmodel change for the enforcer in the manniversary update. Apparently there wasn't one. I apologize for your wasted time, mellotaku. [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 17:53, 17 October 2011 (PDT)
 
:::I'm sorry, I didn't check :( But by seeing your demonstration, I didn't see any difference in viewmodel, so only then did I actually check. Still, the demonstration is on the newer map, so I don't mind replacing the existing one with this version. It would have to be done silently however (by putting the video unlisted for a week before making it public), otherwise people would complain about a demonstration being remade for no reason. Up to you~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:09, 17 October 2011 (PDT)
 
::::Go right ahead Wind.--[[User:Mellotaku|Mellotaku, The Sorcerous Shapeshifter]] 18:49, 17 October 2011 (PDT)
 
  
== {{icon item|Force-A-Nature|16px}} [[Force-A-Nature]] ==
+
== {{Demo Header|Natascha}} ==
{{c|Done but needs to be redone (custom crosshair)}}
+
{{c|Needs to show that when an enemy is being healed by a medi gun or other source (like a dispenser) they're immune to the slowdown.}}
[[User:SpaceAnimator|SpaceAnimator]] 09:49, 16 September 2011 (PDT)
 
:You've all been busy, I see! ^^ Let me reserve that one for a moment. — [[User:Zhnigo|Zhnigo]] 11:29, 16 September 2011 (PDT)
 
::More time taken rendering than filming. [http://www.youtube.com/watch?v=eLF05tqlSZk YT]/[http://www.mediafire.com/?dla7m3w0bmn16sb MF]. — [[User:Zhnigo|Zhnigo]] 16:55, 16 September 2011 (PDT)
 
:::Oh hey, that was my demo originally :3 Dunno how I had a custom crosshair... Anyway, is the part from 0:40 to 1:03 to show that the second-shot-fired-in-the-air doesn't have any self knockback? That's a good thing, but I think it should be placed at the end when the player knows how the self-knockback can be used in the first place. Demonstrating the you-can-use-it-to-come-back-and-cancel-a-jump-ness at 1:13 is also a good idea too. The vertical forcejump part needs to be redone, however; you should be able to go a bit higher with the first jump (see original demonstration), and make sure that the second jump is visibly separated from the second (again, see original demonstration) so that viewers know they still have a second jump, which is pretty useful to know. Last but not least, the new HDR version of the map should have much better lighting on top of those crates, no completely-black areas, so would you mind redoing it on that version? I think it'd look better. If you do, then you need to redo the entire demonstration (no mismatching the versions of the map within the same demo). Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:54, 17 September 2011 (PDT)
 
::::Awwight, take two: [http://www.youtube.com/watch?v=kdUJkX0wZ6M YT]/[http://www.mediafire.com/?5k9keme022b3bst MF]. — [[User:Zhnigo|Zhnigo]] 09:24, 22 September 2011 (PDT)
 
:::::UPD: sorry, it's a bit broken, i was in a hurry. Fixing it... — [[User:Zhnigo|Zhnigo]] 15:44, 22 September 2011 (PDT)
 
::::::That should work better: [http://www.youtube.com/watch?v=NNIVGR5wxXg YT]/[http://www.mediafire.com/?qa4cek299tmm79d MF]. — [[User:Zhnigo|Zhnigo]] 17:11, 22 September 2011 (PDT)
 
:::::::The vertical jump is still not optimal >: This time it goes a bit backwards. You can tell if you got the jump perfect by looking at the direction you go; if you go completely upward, you got it. All the rest is very good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:35, 22 September 2011 (PDT)
 
::::::::I have just completed the Force-A-Nature demonstration video: http://www.youtube.com/watch?v=M2IqBLbRWvE. This is the first demonstraion video I have completed so please give me feedback.[[User:Glata|Glata]] 20:07, 24 September 2011 (PDT)
 
:::::::::It's a good first attempt, but...
 
* There's a lot missing :( Look at the current demonstration and at Zhnigo's demonstration and you'll see all those things that need to be demonstrated as well. Zhnigo's demonstration video is perfect except the vertical forcejump, so try to mimic that
 
* The video is not 16:9 (there are black borders at the top and the bottom of the screen)
 
* There is a pretty bad audio/video glitch between 0:20 and 0:23
 
* Forgot to reload at the end (before taunting)
 
* Forgot background music
 
But if I were you, I would do another demonstration first, a demonstration that no one is working on right now, like the Machina just below. That way there's no conflict between two videos at the same time~ Keep up the good work anyway — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 24 September 2011 (PDT)
 
  
Sorry for the delay, after a couple dozen takes this is the closest I did to a perfect forcejump: [http://www.youtube.com/watch?v=NNIVGR5wxXg YT]. — [[User:Zhnigo|Zhnigo]] 17:59, 1 October 2011 (PDT)
+
= [[Main Page (Classic)|Team Fortress Classic]] =
:Still going backwards a bit >: [http://upload.gaiatools.com/files/forcejump_0.dem Here, use this instead] (render it and replace your clip by that) :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:47, 2 October 2011 (PDT)
+
== [[File:TFC Crowbar.PNG|16px]] [[Crowbar (Classic)]] ==
::Arrright, that seemed to work: [http://www.youtube.com/watch?v=GAbM91RGqrg YT] — [[User:Zhnigo|Zhnigo]] 19:48, 15 October 2011 (PDT)
+
{{c|Haven't been able to find a proper bot program. Will need another players in order to successfully demonstrate}}
:::Thanks, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:29, 15 October 2011 (PDT)
 
::::OK. :3 [http://www.mediafire.com/?i9ng1ljjtyemd4a Mediafire] — [[User:Zhnigo|Zhnigo]] 05:41, 16 October 2011 (PDT)
 
  
== {{icon item|Golden Wrench|16px}} [[Golden Wrench]] ==
+
=Questions and Proposals=
{{c|Solid corpses, no moving parts, and update kill line}}
+
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''
  
== {{icon item|Pain Train|16px}} [[Pain Train]] ==
+
== [[File:Item icon Voodoo-Cursed Heavy Soul.png|20px|link=Zombie Infection]] [[Zombie Infection]] Zombies ==
{{c|New taunt}}
+
{{c|Zombies have different abillities than normal players}}.
  
== {{icon item|Persian Persuader|16px}} [[Persian Persuader]] ==
+
Hello, I am Slimyboi500.  I will be doing the demostrations for each zombie in Zombie Infection.
{{c|Can't get metal from dispensers, less health from dropped weapons}}
 
  
{{c|wait|Reserved by Mellotaku}}
+
Why, you may ask?  Unlike normal gamemodes, the [[BLU]] team (or in this case, the zombies), have different [[Zombie_Infection#Zombie_abilities|abillities]] than normal:
  
== {{icon item|Jarate|16px}} [[Jarate]] ==
+
*[[Scout]]: Speed Demon
{{c|Done, but needs to be redone (need to show jar recharge time)}}
+
*[[Soldier]]: Pounce
 +
*[[Pyro]]: Hellspawn
 +
*[[Demoman]]: Blast Charge
 +
*[[Heavy]]: The Tank
 +
*[[Engineer]]: EMP Grenade
 +
*[[Medic]]: Heal
 +
*[[Sniper]]: Spit
 +
*[[Spy]]: Reveal
  
I wonder why no one has attempted this one yet. http://www.youtube.com/watch?v=AmmAPwXHCWk http://www.mediafire.com/?0lnf7h69wmc76kc--[[User:Mellotaku|Mellotaku, The Sorcerous Shapeshifter]] 12:55, 4 October 2011 (PDT)
+
They also have different effects, like different amounts of [[health]] and [[speed]]. The zombies only can use melee attacks however, which makes it harder to kill.
:I like how you combined it in the first clip :3 However, some clips feel like they go too fast:
 
* At 0:00, leave your mouse for at least 2 seconds over the weapon slot
 
* At 0:34, the jar recharges. This was to show recharge time, of course, but the only sign of that is the full meter and the (not very loud btw; try making the music quieter, or the game's sound louder) sound cue. Switching to the jarate when it's available would be a much clearer indicator that you can use it again :3
 
* At 0:40, don't kill the Spies. I know the original video does it, and that was probably a mistake on my part >: Killing them is unnecessary. It is better to just stare at them so that it shows "washing off" time for both. However, it may be useful to slash each spy just once, to demonstrate whether the minicrit sound plays or not.
 
* 0:57: The clip literally ends 1 second after the jarate hits >: Wait a little more before the end of the clip there
 
Still a good demo :3 And it's not much longer than the original one despite the added charge — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:38, 4 October 2011 (PDT)
 
  
 +
Let me know if it's a good idea or not.
 +
----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 17:35, 27 October 2023 (UTC)
  
http://www.youtube.com/watch?v=mYvLLUM87n4 Sigh. Funny you should say that, mellotaku... — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 17:18, 4 October 2011 (PDT)
+
:If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:53, 27 October 2023 (UTC)
:This shows quite some things that the current demo or Mellotaku's demo don't... Important ones like being able to extinguish yourself or reflecting it. Perhaps the merging of reflection + water washing is a bit counterproductive however, as it only lets the user see the jarate effect for a very small time and because it's easier to follow if it's not seen from a first person perspective. So I'd suggest splitting that into dedicated reflection and washing-it-off.
 
  
(Also, pleaseplease reserve weapons when you're working on them, for this very reason. Conflicts cause unnecessary frustration for all parties involved) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:06, 4 October 2011 (PDT)
+
::The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities.  I feel like it would be a good idea. Such as like there should be a demo for VSH.
::http://www.youtube.com/watch?v=iwKqjgyFwsM Let's put that medic to good use. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 05:54, 5 October 2011 (PDT)
+
::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:12, 27 October 2023 (UTC)
:::Can you let the jarate effect play a little longer? >: And get a bit closer to the engineer just before that clip. It's the main subject of the clip, so it kinda deserves more than that leetle screen space~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:53, 5 October 2011 (PDT)
 
::::http://www.youtube.com/watch?v=h-YN1CvCmiU — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 06:54, 6 October 2011 (PDT)
 
:::::Good :3 But I saw you also added a Dispenser-engineer to show that too, but sadly the Sniper's scope hides the Engineer almost completely :( The engineers are also quite close, so it's not clear which engineer is being healed, or if the dispenser is healing just one or both engineers. So either try to part them a bit (while still being able to jarate them all) and have the scope is a non-blocking position, or use the previous (non-dispenser) clip — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 11:38, 6 October 2011 (PDT)
 
::::::http://www.youtube.com/watch?v=YYoCUhUjqNE — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 12:40, 6 October 2011 (PDT)
 
:::::::All good, but why reorder the clips to make the spies so late? >: Jarate is meant to be a counter-spy weapon, its original place was fine — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:11, 6 October 2011 (PDT)
 
::::::::I guess that's a difference of opinion on the use of jarate. I consider it a damage boosting weapon (thus making removing the jarate the most important thing). I cna redo it if you really want, but I rather doubt that anyone will care. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 14:10, 6 October 2011 (PDT)
 
:::::::::Alright, upload as is~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:47, 6 October 2011 (PDT)
 
  
== {{icon item|Machina|16px}} [[Machina]] ==
+
:::It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:18, 27 October 2023 (UTC)
{{c|Done, but needs to be redone (show that the buildings stop penetration)}}
 
:http://www.youtube.com/watch?v=bb-88rfNWTI — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 16:00, 7 October 2011 (PDT)
 
  
==[[File:Backpack Medic Bundle.png|16px]] [[The Medieval Medic]]==
+
::::Yes, I think there should be one for each gamemode.
:http://www.youtube.com/watch?v=I_9KTosC--U New shading on the crossbow. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 05:54, 5 October 2011 (PDT)
+
::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 19:41, 27 October 2023 (UTC)
::Is all good, but one thing I've noticed in the comments and in general about this set is that it compensates for afterburn. So I think an extra split-screen segment to show that would be cool~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:53, 5 October 2011 (PDT)
 
:::http://www.youtube.com/watch?v=PQi1XLv8CeU I really like the way that fire turned out. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 21:26, 5 October 2011 (PDT)
 
::::Yay~ Please upload — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:17, 5 October 2011 (PDT)
 
  
== {{icon item|Reserve Shooter|16px}} [[Reserve Shooter]] ==
+
:::::Remember to also indent your signature and to keep your answers above the hidden comment.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 27 October 2023 (UTC)
{{c|Done but needs to be redone (the Pyro can now use this weapon)}}
 
  
{{c|wait|Reserved by Mellotaku}}
+
::::::Still, is that a yes on the idea?
:http://www.youtube.com/watch?v=vhP-omODqw0 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 11:18, 16 October 2011 (PDT)
+
::::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 20:28, 27 October 2023 (UTC)
::Audio glitch during the third shot at 1:34 (only the second half the sound is heard). The rest also sounds a bit weird, like the sound is inconsistent across shots... You may want to clear dat sound cache again. Rest is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:12, 16 October 2011 (PDT)
 
  
== {{icon item|Righteous Bison|16px}} [[Righteous Bison]] ==
+
{{Outdent|6}} I'm voting no, but other people might be in favour of it. [[User:Profiteer|Profiteer]] was, for example, so I'm waiting for more input.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:35, 27 October 2023 (UTC)
http://www.youtube.com/watch?v=e1rRNFA6adg — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 17:11, 13 October 2011 (PDT)
 
:See Ullapool Caber section about the backpack thing. Otherwise is all good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:35, 13 October 2011 (PDT)
 
::http://www.youtube.com/watch?v=9o4XaAlJG1o — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 20:38, 14 October 2011 (PDT)
 
:::Ah, that's unfortunate, the tooltip covers up the whole slot, so you can't see the icon. Didn't think about that issue... I'll add a clause to the guidelines saying that you need to move the mouse away before closing the menu in those cases — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:17, 14 October 2011 (PDT)
 
::::http://www.youtube.com/watch?v=jwT9qQ_eAhs — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 09:35, 15 October 2011 (PDT)
 
:::::Thanks, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:29, 15 October 2011 (PDT)
 
  
== {{icon item|Sandman|16px}} [[Sandman]] ==
+
:I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 22:34, 27 October 2023 (UTC)
{{c|Done but needs to be redone (No enemy Medic with enemy Soldier and enemy Pyro)}}
 
:How did this get past quality control? Oh wait, that's myself. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:47, 13 September 2011 (PDT)
 
::http://www.youtube.com/watch?v=JGYiMhdt_sY . Let me know if you need the file. Thanks. [[User:Plumpkins|Plumpkins]] 00:40, 15 September 2011 (PDT)
 
:::The things mentioned in the Axtinguisher section also apply here. Additionally, watch the current [[Sandman]] demo, there's a lot of things missing in this video >: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:31, 15 September 2011 (PDT)
 
: Do you forget to show recharge time for ball? [[User:Hinaomi|Hinaomi]] 20:25, 19 September 2011 (PDT)
 
::Yes, as I said there's a lot of things missing here that are in the current Sandman demo (the recharge time for the ball is demonstrated in the last segment on 2fort) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:51, 19 September 2011 (PDT)
 
:http://www.youtube.com/watch?v=uK2Trok5cIw It's significantly more comprehensive now. However, it's also significantly longer. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 17:14, 2 October 2011 (PDT)
 
::Is good content :3 But~
 
* It's not always clear how you recover the ball (especially the first two throws). For the first two, try to let the ball roll on the floor, stare at it before you pick it up (or while picking it up) instead of running into it
 
* All transitions are a bit too fast
 
* Comparison clip (1:44) has a lower contrast than the map in the clip after. It looks like tr_target_weaponref (non-hdr)... Or maybe you have the contrast problem due to prerendering
 
* Try to show ball reflection from multiple distances. You don't need to demonstrate a kill though, just a few hits will do
 
Is all~ :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:47, 2 October 2011 (PDT)
 
:::http://www.youtube.com/watch?v=zPgX9weK2mY — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 17:18, 4 October 2011 (PDT)
 
:I didn't specify it explicitly but the reflection thing should show movement speed slowdown as well >: Every time you get hit, move around a bit to show your reduced moving speed. In the same clip, when completely stunned, you can move the camera to give a better view.
 
:And that ball-that-disappears-right-before-you-pick-it-up is quite unfortunate but yeah, gonna have to reshoot that too — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:06, 4 October 2011 (PDT)
 
::http://www.youtube.com/watch?v=jGkx7-HEin0 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 05:54, 5 October 2011 (PDT)
 
:::Got a nice o dat indeed. Please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:53, 5 October 2011 (PDT)
 
  
== {{icon item|Saxxy|16px}} [[Saxxy]] ==
+
:: I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the [[#Need_to_be_redone|backlog]]...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 22:51, 27 October 2023 (UTC)
{{c|New taunts}}
 
{{c|Reversed by Wind}} (this is gonna take a while) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:35, 13 October 2011 (PDT)
 
:Not only new taunt. Kill line is change for some class. [[User:Hinaomi|Hinaomi]] 06:35, 23 October 2011 (PDT)
 
  
== {{icon item|Scottish Resistance|16px}} [[Scottish Resistance]] ==
+
::: I will do the demo as soon as I get enough votes for it
{{c|Done but needs to be redone (Custom crosshair)}}
+
::: ----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:42, 15 November 2023 (UTC)
  
== {{icon item|Shortstop|16px}} [[Shortstop]] ==
+
::::Voting yes for the demo, ZI and VSH seems stable...for now at least[[User:Profiteer|Profiteer(奸商)the tryhard]] ([[User talk:Profiteer|talk]]) 11:05, 21 November 2023 (UTC)
http://www.youtube.com/watch?v=EEmS01mcZlo — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 19:04, 13 October 2011 (PDT)
+
<!-- ~~~~ FIRM here for edits that aren't questions -->
:All good, but see Ullapool Caber — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:35, 13 October 2011 (PDT)
 
::http://www.youtube.com/watch?v=GpgCDwZboGI — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 20:38, 14 October 2011 (PDT)
 
:::I didn't notice this before D: (sorry), but you should show the ammo sharing the other way too (shoot Pistol, see Shortstop ammo decrease). Also, the backpack screen is too short (< 3 seconds) and has a slight audio glitch when it disappears (probably due to hard cutting both clips). Blend both clips sound-wise and that should fix it :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:17, 14 October 2011 (PDT)
 
::::http://www.youtube.com/watch?v=186A551yVVs — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 09:35, 15 October 2011 (PDT)
 
:::::Is good, please upload~ :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:29, 15 October 2011 (PDT)
 
  
== {{icon item|Solemn Vow|16px}} [[Solemn Vow]] ==
+
== Flippin' Awesome and Skullcracker in VSH ==
http://www.youtube.com/watch?v=M57wX22rFvk — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 17:11, 13 October 2011 (PDT)
+
When Saxton Hale used [[Flippin' Awesome]] or [[Skullcracker]], the other mercenary participating the taunt will be [[VS_Saxton_Hale_Mode#cite_ref-10|taunt killed]], is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]][[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 18:31, 22 July 2023 (UTC)
:All good too, but see Ullapool Caber — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:35, 13 October 2011 (PDT)
 
::http://www.youtube.com/watch?v=Jm6rtN7XPgs — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 20:38, 14 October 2011 (PDT)
 
:::Backpack screen is too short due to cutting >: Please extend it a little bit. Other than that, is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:17, 14 October 2011 (PDT)
 
::::http://www.youtube.com/watch?v=f9xRyVf7o5g I'm definitely still getting used to the new timing on the loadout screen. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 09:35, 15 October 2011 (PDT)
 
:::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:29, 15 October 2011 (PDT)
 
  
== {{icon item|Sticky Jumper|16px}} [[Sticky Jumper]] ==
+
:I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 19:52, 22 July 2023 (UTC)
{{c|New projectile models}}
 
:http://www.youtube.com/watch?v=jhubw2WsmHE — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 16:00, 15 October 2011 (PDT)
 
::Most redone demonstration ever... Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:29, 15 October 2011 (PDT)
 
  
== {{icon item|Ullapool Caber|16px}} [[Ullapool Caber]] ==
+
::Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:31, 22 July 2023 (UTC)
{{c|Done but needs to be redone due to the addition of a taunt in the [[October 13, 2011 Patch]]}}
 
:http://www.youtube.com/watch?v=5bEXBSN7UsA Guessing at protocol with the new backpack layout. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 16:11, 13 October 2011 (PDT)
 
::Is good, but indeed, it's a shame there's not this convenient close button anymore (which would they take it away anyway?). The thing with the backpack is that it showed essential information about the weapon that needed to be shown to the viewer (worldmodel preview, icon, stats. slot). The intermediate, all-class screen is unecessary, as it shows no additional information. So please cut it out of the video~ (While you're at it, the console is displayed for one frame after clicking "Close"/"Cancel". This has always been the case and has never been grounds for refusing a video, but removing it is not a bad thing; however, now that this extra backpack screen must be removed, might as well remove that extra frame as well) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:35, 13 October 2011 (PDT)
 
:::I don't really think this needs to be cut out. It would take more editing (longer render times, probably larger filesizes), and it only takes a fraction of a second to click through. Also, I don't really feel comfortable systematically lying to viewers. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 05:34, 14 October 2011 (PDT)
 
::::It would have a smaller render time and a smaller filesize, since the video would be shorter. It's not lying, either, it's just skipping what they don't need to see because it brings no information to them D: Lying is misinformation. This is not misinformation, this is making it more convenient for them to watch what they want to know: what the weapons does and see it in action. You could argue that it's misinformation as to how the backpack screen works, but that's not what they're here to learn about, they're here to learn about a specific weapon. Regardless, I'll make this optional, because it is true that it makes editing slightly harder. Still, I know you out of all people are more than capable of doing such editing, so it'd be a shame if you didn't >: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:25, 14 October 2011 (PDT)
 
:Just so that everyone is on the same page: As it turns out, the Escape key can exit out of the backpack with no extra steps. So the new rule is: Keep your mouse on the item, and press Esc after a while to go straight into the game (no mouse movement required). If you already have clips where this is not the case, simply cut them to make them match (in this case, cut from the first frame of mouse movement to the first frame where you are actually in-game) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:58, 14 October 2011 (PDT)
 
::http://www.youtube.com/watch?v=MsU-5-dGB1M — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 20:38, 14 October 2011 (PDT)
 
:::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:18, 14 October 2011 (PDT)
 
I decided to add some stuff like getting the grenade from the resupply locker, and a couple others. [http://www.youtube.com/watch?v=sC-DhNpymgk Here's the demo]. It's a rough draft because I need you people to help me establish the guidelines about showcasing melee criticals. :3 There are basically two main variations: the critical hit either gets shown in a single cut with the regular run (that involves turning the crit boost on and off onscreen) or in a separate cut (that way the crit boost can be enabled offscreen in advance for a more consistent look). Each variation involves minor subvariants. This is, of course a totally unfinished work, so please suggest anything and everything. :3 — [[User:Zhnigo|Zhnigo]] 15:04, 19 October 2011 (PDT)
 
::::My personal logic about not showing getting the grenade from the locker was that ''everything'' refreshes at the locker. If we show the caber, then logically we ought also show the razorback, that it removes jarate/mad milk/fire, and further, that it replenishes ammo for all weapons. That seems a little much to me, at least. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 15:33, 19 October 2011 (PDT)
 
::::My personal logic about not showing the locker is that there is no locker in Valve's map. Also what Armisael said. Still, this video does contain some cool stuff currently not demonstrated, such as the possibility of blowing yourself up on demand (without an enemy) using walls or ceiling, and not exploding on teammates (possibly good to show it on a cloaked/disguised spy too). Also, let's forget about the crits stuff until all demos are done, as said below — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:10, 19 October 2011 (PDT)
 
:::::So you explicitly DON'T want the locker part to be demonstrated? — [[User:Zhnigo|Zhnigo]] 01:13, 20 October 2011 (PDT)
 
::::::Yes. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 10:28, 20 October 2011 (PDT)
 
:Shoudl I redo this one then to show what happens if you hit walls/floors? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 14:22, 20 October 2011 (PDT)
 
::Yes, preferably — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:47, 20 October 2011 (PDT)
 
:::Shoould I not redo this one even though I already started? D: — [[User:Zhnigo|Zhnigo]] 04:31, 21 October 2011 (PDT)
 
::::http://www.youtube.com/watch?v=c6AZR0kcI9E I had also already started it Zhnigo; I don't delete footage that's in the current version of a video. I have footage from videos I made months ago. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 06:48, 21 October 2011 (PDT)
 
:::::What about the part about hitting teammates and about not being able to hit the ground when standing upright? Sorry if I'm nagging you, it's just that after two days I finally got srcdemo2 to work and now I'm itching to film something, be it the ullapool caber demo or any other one. :3 — [[User:Zhnigo|Zhnigo]] 09:15, 21 October 2011 (PDT)
 
::::::http://www.youtube.com/watch?v=i78IpBKJI6M Then go film something and realize that the current release of srcdemo2 is too slow to be practical. Maybe the pain train or the SR? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 13:56, 21 October 2011 (PDT)
 
:::::::It's much faster than vanilla Source Recorder... But anyway, be on ground level when hitting the scout, else it's not obvious that you're hitting it. Also, purposefully miss a first strike at the ground by not being crouched, to show that you need to be crouched for this to work — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:39, 21 October 2011 (PDT)
 
::::::::I don't really see the need to show crouching; the weapon has normal range, and normal range melees can't hit the ground while you're standing. Also, didn't it take you days to process the saxxy and gwrench demos? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 06:17, 22 October 2011 (PDT)
 
:Anyways, take your pick. Or tell me what I did wrong.
 
:http://www.youtube.com/watch?v=8LPMngIETsY
 
:http://www.youtube.com/watch?v=UtZicoZoYwU — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 11:54, 22 October 2011 (PDT)
 
::I prefer the second one, but it is missing a crossfade between the two clips >: And yes, it did take me days to render it, because all the clips accumulate up to 10 minutes and I was rendering at 1750 fps. Source Recorder would probably have taken months to render at that kind of framerate (and would have taken multiple terabytes of storage). With a more normal use (1 minute clip, 450 fps), it's about as fast as vanilla Source Recorder with a fraps-y framerate (30) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:58, 22 October 2011 (PDT)
 
:::http://www.youtube.com/watch?v=Yeo6cA8rflQ Ah. I was comparing to FRAPS. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 13:27, 22 October 2011 (PDT)
 
::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:05, 22 October 2011 (PDT)
 
  
== {{icon item|Vita-Saw|16px}} [[Vita-Saw]] ==
+
:::I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 08:33, 23 July 2023 (UTC)
{{c|Done but needs to be redone (Doesn't demonstrate the -10 health attribute or taunt)}}
 
  
It needs a split-screen comparison showing a Soldier or perhaps a Heavy killing the Medic. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]'''·'''[[Special:Contributions/Cooper Kid|contreebs]])</small> 17:43, 13 September 2011 (PDT)
+
== Configs for partner taunt demonstrations ==
:I know this has nothing to do with the vitasaw,but production in tf2 has become quite slow recently <small>— ''The preceding unsigned comment was added by'' '''[[User:Dinner101|Dinner101]]''' ([[User talk:Dinner101|talk]]) ([[Special:Contributions/Dinner101|contribs]]) </small>
+
I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:56, 13 November 2023 (UTC)
::wat — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:44, 20 September 2011 (PDT)
 
  
:::Isn't there also a custom sound file in the Vitasaw taunt?  [[User:CHINESE TIGER|CHINESE TIGER]] 10:35, 24 September 2011 (PDT)
+
== New tr_karma and requirements ==
::::Yeah, the current one doesn't demonstrate the taunt either. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 16:29, 25 September 2011 (PDT)
+
I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:
:http://www.youtube.com/watch?v=VJOs3TjlQ20 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 14:48, 2 October 2011 (PDT)
+
* Increased lightmap quality in the interiors
::I approve. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) ([[Special:Contributions/Cooper Kid|contreebs]])</small> 18:30, 2 October 2011 (PDT)
+
* Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes
::Respawn screen is visible for like 1 or 2 frames at 0:38. Now, you can completely remove it if you want to, or you can keep it to show that it's after a respawn on the same game session; both approaches are fine, so pick one, but don't leave it for just 1 frame~ Last clip is also quite fast. Wait an extra second or two before firing — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:47, 2 October 2011 (PDT)
+
* Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)
:::http://www.youtube.com/watch?v=I6KdzkLaLSc Sandman demo will have to wait until tomorrow. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 14:21, 3 October 2011 (PDT)
+
* Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once
::::Is good, please upload~ :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:50, 3 October 2011 (PDT)
+
* Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience
 +
* Removed the mining cart prop in the rails due of a lighting issue
 +
* Repacked the map, reducing the map size from ~91 MB to ~18 MB
 +
The link to the download and new proposed guidelines are [[User:Ashe/Sandbox2|here]]. Check them out and give feedback · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:38, 13 December 2023 (UTC)
  
== {{icon item|Widowmaker|16px}} [[Widowmaker]] ==
+
== Issues with tr_krama and tr_krama_event ==
http://www.youtube.com/watch?v=XKtHfVRz0-o <small>— ''The preceding unsigned comment was added by'' '''[[User:Armisael|Armisael]]''' ([[User talk:Armisael|talk]]) • ([[Special:Contributions/Armisael|contribs]]) </small>
 
:Well hey, that sure cuts down on ammo crates to keep firing... Anyway, see note on the Ullapool Caber section — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:35, 13 October 2011 (PDT)
 
::http://www.youtube.com/watch?v=Nkj-NV6ShD8 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 20:38, 14 October 2011 (PDT)
 
:::All good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:17, 14 October 2011 (PDT)
 
  
== {{icon item|Wrangler|16px}} [[Wrangler]] ==
+
When I start a local server and load tr_krama/tr_krama_event, it won't load (probably because it doesn't exsit) lights/shadow making the map super bright, this only happens on 2 krama maps, I tried to download a modified version of tr_krama on workshop and it worked perfectly, pretty sure something is missing in the map file from weaponref.zip.[[User:Profiteer|<font color="8470FF">Profiteer]] the tryhard ([[User talk:Profiteer|talk]]|[[Special:Contributions/Profiteer|contribute]])</font> 05:59, 10 March 2024 (UTC)
{{c|New taunt}}
 
  
http://www.youtube.com/watch?v=MwNaWwzaBoA — [http://wiki.teamfortress.com/wiki/User:Karmacharger Karmacharger]] (T | C) 04:52, 23 October 2011 (PDT)
+
:It works fine on my end.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 10:11, 10 March 2024 (UTC)
i already show the new Wrangler taun in this video.
+
::Join the IRC to help you @Profiteer · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:33, 16 March 2024 (UTC)
 +
:::@Profiteer do you have HDR enabled? · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:50, 23 March 2024 (UTC)
  
http://www.mediafire.com/?hh6d3ot1cj9f65q — [http://wiki.teamfortress.com/wiki/User:Karmacharger Karmacharger] (T | C) 04:52, 23 October 2011 (PDT)
+
== Question about 2D and 3D player models ==
here was the original video file , so everytings are fine.
 
:Nice attempt, but there's quite a few things wrong about it >:
 
* There are black bars on the left and right side of the video
 
* Frame rate is poor (video is choppy); must be at least 30 fps
 
* There is a large audio lag (look at the time between the moment the engineer drops the sentry on the ground, and the time the sentry building sound starts)
 
* You don't have the custom HudDamageAccount.res specified on the project page
 
* Try to demonstrate on tr_target_weaponref_hdr preferably
 
* There is an audio cut at the end
 
* Some things are not demonstrated (sentry jump). Look at the current [[Wrangler]] demonstration
 
Hope this helps :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:23, 22 October 2011 (PDT)
 
  
http://www.youtube.com/watch?v=oM8Ivz113Zk ———— [http://steamcommunity.com/id/wayofsamurai KarmaCharger] (T | C) 10:14, 23 October 2011 (PDT)
+
A question I've had for a while about weapon demonstrations is, is there a specific reason that 2D player images in the HUD are standard rather than the 3D player model (be it for performance, consistency, or any other reason), also considering that 3D player models are enabled by default? The 3D model could also generally be more useful for certain cosmetics or demonstrations. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 16:47, 8 April 2024 (UTC)
Thanks For Telling me the wrong way i did , so now i was remake again i changed quality into 1080p and fps are 30 , i used the tr_target_weaponref_hdr map to make it and the sentry jump are done too. sorry for bad english.
 
  
http://www.mediafire.com/?j3q7qn726o67om2 [http://steamcommunity.com/id/wayofsamurai KarmaCharger] (T | C) 10:14, 23 October 2011 (PDT)
+
: they're buggy, eat up frame rate on a lot of systems, and aren't really necessary. I don't think they really add anything of value to the videos so my vote would be to keep them disabled. [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 16:50, 8 April 2024 (UTC)
This was the original video fire , so i hopes you can download it and upload it to the Official TF2 Wiki YouTube channel.
 
:This is much better~ But still not perfect :(
 
* Framerate is the same as the previous video (too low). Maybe your computer is too slow to record it? If it is, then you'll have to use [[Help:Recording demos|Source Recorder]] to create your videos so that the framerate is smooth
 
* There is still an audio cut at the end of the video (make the audio fade out slowly before the end to avoid this
 
* At 1:17, the engineer's dialogue is cut
 
* You should also show the differences between wrangled sentries and non-wrangled sentries (same as the [http://www.youtube.com/watch?v=DIKQDOP65jg current Wrangler video] at 0:34)
 
* You should show that you can sentry-jump and take the sentry at the same time (same as the [http://www.youtube.com/watch?v=DIKQDOP65jg current Wrangler video] at 0:57)
 
* You should show the effect of the sentry shield (same as the [http://www.youtube.com/watch?v=DIKQDOP65jg current Wrangler video] at 1:15)
 
* The transitions between videos are a bit too fast. After each clip, wait a second or two before changing to the next clip; and at the beginning of each clip, wait a second or two before starting to move
 
Thanks, keep up the good work :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 11:48, 23 October 2011 (PDT)
 
  
Hello , so i have a problem with saving the video file , the video is already done . i used the vegas pro 10 to make it at the last setup saving it as wmv . but i can't even save it as a full screen thats a 2 black bar in the left and right side in the video , i just try alot of setting but thats still same.. :( so how can i save it as the video was no black bar and full screen? <small>— ''The preceding unsigned comment was added by'' '''[[User:Karmacharger|KarmaCharger]]''' ([[User talk:Karmacharger|talk]]) ([[Special:Contributions/Karmacharger|contribs]]) </small>
+
::As far as I know, there's no real reason that we prefer one over the other. 3D models are enabled by default, but it may have just been something that was done for a while and became the standard.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 16:57, 8 April 2024 (UTC)
  
= Proposals =
+
:::Fair point, it would obviously be a massive hassle to redo every demonstration with a 2D player model. Also for some people I suppose keeping them off improves framerate. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 19:59, 8 April 2024 (UTC)
== FOV ==
+
::::I'm pretty sure it's because when they were added to the game, it caused lag to a lot of people. The recent 64 bits update fixed the 3d character using a lot of cpu and now it shouldn't affect fps (although i guess modern pcs didn't have issue with it anyways) · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 15:21, 3 May 2024 (UTC)
I think idle, shooting and reloading animations should be rendered on both FOV 54 and FOV 75 because on 75 sometimes it is possible to see what developers did not want to put (such as Heavy has no right arm while firing Sasha). [[User:SiPlus|SiPlus]] 00:40, 23 September 2011 (PDT)
 
:But why intentionally show what developers forgot to put? Sounds more like something for the bugs section of articles, not weapon demonstration videos. I'm also unsure at how it would be presented; changing the fov mid-demo would look weird, or doing 2 extra clips to show just those animations at both FOVs seem a bit extraneous. Not to mention it would also require redoing every weapon demonstration ever, which at this point isn't really feasible — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:56, 23 September 2011 (PDT)
 
::I think the point he tried to make is that currently the weaponref.cfg sets the viewmodel FOV to 65, and that way sometimes more of the weapon is shown than intended. This is very evident with melee weapons, when attacking you can notice that the character's arm disappears before the elbow. So yeah, I wonder why the viewmodel FOV is 65 and not the default 54. — [[User:Zhnigo|Zhnigo]] 18:23, 1 October 2011 (PDT)
 
:::In retrospect, it was indeed a bad decision. I was trying to get a fov that was as wide as possible get glitching with as few weapons as possible, but should have tested melee weapons more thoroughly, especially when firing. The idea was to show as much as possible, as long as it didn't look bad. It was a bad move, but now it's everywhere >: It would be kinda impossible to go back and redo every video just because of that — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:47, 2 October 2011 (PDT)
 
::::Yep, but we can update the weaponref.cfg to include FOV 54 now, for all the future demos. Or not, for the sake of consistency. ^^ — [[User:Zhnigo|Zhnigo]] 08:28, 4 October 2011 (PDT)
 
  
 +
== Mastercomfig question ==
  
== Critical Melee Animation ==
+
I am planning to make a demonstration, and the recommended requirements state that Mastercomfig High/Ultra is preferrable. However, I highly doubt my PC is able to run Mastercomfig High/Ultra properly and all the other high graphics settings. Is it acceptable if I use Mastercomfig Medium High and use average graphics settings? May look slightly lower quality than a typical reservation, but I don't think much will be affected. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 21:44, 18 April 2024 (UTC)
Most melee weapons have a special animation for a critical hit, that doesn't appear in any of the videos. Shouldn't there be one critical swing in the end to show the difference?
 
Now this is a suggestion that would need all melee weapon demonstrations to be re-done, so it's most likely too much effort for too little changes. [[User:LeGenD`RaGe|LeGenD`RaGe]] 12:32, 13 October 2011 (PDT)
 
:By the time I thought about this, it was already too late to redo them >: Also, it is hard to reliably {not get crits on Pyro and Soldier} and {get a crit on Medic} — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:17, 13 October 2011 (PDT)
 
  
Wouldn't addcond 35 work? that gives you crits. (but the kritzkrieg noise plays in the background)[[User:Smurfton|Smurfton]] 23:02, 15 October 2011 (PDT)
+
:Ultra is preferable, but setting your game to all max settings should suffice.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:45, 18 April 2024 (UTC)
:Indeed it would, and having a critical glow/sound only makes it more obvious. I'd say this is a good idea. A separate cut with an enemy heavy should work nice if we were to showcase this. [[User:Zhnigo|Zhnigo]] 05:14, 16 October 2011 (PDT)
 
::Or could add a heavy on the map by default to prevent the need for an extra clip. It'd be a good thing, I agree, I'm just... hesitant about marking all melee weapons ever for redo D: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:12, 16 October 2011 (PDT)
 
:::Although we should consider that most weapons are redone once per year anyway due to slightly changed models etc. I would say '''if''' a weapon has to be redone for whatever reason we could include this. This way we'll have most weapons done over the months. I doubt Heavy is the best choice though as critical hits by most melee weapons kill all classes except Soldier and Heavy. So I would get a Demoman, the class with the 3rd most HP. Then it's clear if it kills the Demoman it will automatically kill 7/9 classes. [[User:LeGenD`RaGe|LeGenD`RaGe]] 03:38, 17 October 2011 (PDT)
 
::::OK then, will do that, but '''only once all demonstrations ever are done''' because otherwise everyone is gonna jump on them and leave the never-done-before ones rotting >: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:05, 17 October 2011 (PDT)
 
  
== Weapon draw animation ==
+
::Well, I'll look through some configurations, and if I find one that looks high enough quality without sacrificing my computer's performance I will use it (my PC is not too high spec, to say the least). My demonstration is for the Cleaner's Carbine; once you review it tell me your thoughts. For me this is especially important because I will need to screen record this too. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 21:48, 18 April 2024 (UTC)
Watching the [http://www.youtube.com/watch?v=dpExAj9671w Saxxy demo] made me think of something. First, how did you achieve that cool motion blur effect, Wind? And second, why the hell is starting the demo with the weapon draw animation not implemented in the guidelines yet? It should totally be. — [[User:Zhnigo|Zhnigo]] 12:07, 19 October 2011 (PDT)
 
:First, using [http://code.google.com/p/srcdemo2/ this], and second, because that would require (relatively easy) video editing to cut the not-the-demonstrated-weapon-is-being-displayed part, while the weapon draw animation is not that important to show. Still, feel free to include them, there's nothing against having them (at the beginning, that is). Would be cool for knives though, hmm. [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:10, 19 October 2011 (PDT)
 

Latest revision as of 00:13, 14 June 2024


Needed

Tools

Chemistry Set Chemistry Set

Old discussion (2020)

Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2

Hi there,
You now have to wait for WindPower to respond. He usually does this every week on Sundays, though he's very busy nowadays.
My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.
It also lacks editing.
GrampaSwood (talk) 15:05, 3 June 2020 (UTC)
> he's very busy nowadays
You give me too much credit. — Wind 05:44, 8 July 2020 (UTC)
Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be
Fokuskii (talk) 23:53, 3 June 2020 (UTC)
The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)
GrampaSwood (talk) 13:10, 4 June 2020 (UTC)
The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — Wind 05:44, 8 July 2020 (UTC)

I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:36, 12 November 2023 (UTC)

Hey, was wondering if this was still open? I can do a possible version with a collector chemistry kit but not sure if it matters if it's strangifier or collector's. God'sWrath (talk) 01:15, 16 February 2024 (UTC)

It's still open, although a collector's kit may be too large as it would require showing all 100 items added.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 11:13, 16 February 2024 (UTC)
Ah, alright so what if I show a strangifier first and add a section for the collector's where I only put 1 in but I put disclaimer stating it's x amount of x items and not 1 item for a collector's kit? So video doesn't drag out. God'sWrath (talk) 03:41, 17 February 2024 (UTC)
Just pick a simpler, cheaper chemistry set like in the first video · Ashe (talk) 05:15, 17 February 2024 (UTC)

I've reserved this but I've been thinking it over and I'm not sure if it's really necessary. The Strangifier demonstration shows the exact same process of completing a chemistry set to acquire a strangifier and then applying it to the item. Both demonstrations would bassically be the same. Do we really need two demonstrations showing the exact same thing? Or what should this demonstration do to be different from the Strangifier demonstration? Mediarch User Mediarch PFP.pngTalkMy Edits 22:01, 29 May 2024 (UTC)

Upgrade to Premium Gift Upgrade to Premium Gift

I'm not quite sure if this one is necessary User Karmacharger Charger 2.png Karmacharger 9:12 PM 8/24/2014 (PDT)
Nah, probably not unless someone just happens to run upon that item — Wind 19:59, 27 October 2014 (PDT)

Question: Do I need to show I, person giving the premium gift, receive the professor speks?
GrampaSwood (talk) 11:04, 6 September 2019 (UTC)

Yes, that's part of the item's effects. — Wind 23:39, 8 September 2019 (UTC)

I have brought the premium gift to another account, the only issue is that the professor speks is already on my TF2 account, so I would need a third account to receive the speks (while already having premium). It may take a while longer but if anyone else wants to give a crack at it.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:36, 12 November 2023 (UTC)

Something Special For Someone Special Something Special For Someone Special (Tool)

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 00:29, 2 May 2024 (UTC)

Old discussion (2019)

Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.
Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.
It seems that the process is mostly the same as the Gift Wrap, but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 19:26, 16 July 2019 (UTC)

Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. Naleksuh (talk) 21:37, 18 July 2019 (UTC)
Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 20:01, 19 July 2019 (UTC)
If you give it some time, I could save up to get it and try to make it.
GrampaSwood (talk) 20:16, 19 July 2019 (UTC)
I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — Wind 23:00, 21 July 2019 (UTC)
Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the Scout avatar (184x184 version from Steam), while Miss Pauling can use this. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?
Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 23:55, 21 July 2019 (UTC)

well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-gameJomarcenter (talk) 14:27, 28 August 2019 (UTC)
That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — Wind 22:17, 1 September 2019 (UTC)
I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two accounts would be okay to reuse right?) Naleksuh (talk) 04:52, 4 September 2019 (UTC)
Yeah, sure, it would just be two separate videos — Wind 23:39, 8 September 2019 (UTC)

I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.
The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) Naleksuh (talk) 01:06, 25 July 2019 (UTC)
No need for roleplaying. It's cool if you want to do it but totally optional. — Wind 06:26, 29 July 2019 (UTC)

Mannpower Powerup King.png Mannpower powerups

Pictogram comment.png Demonstrate all powerups.

Pictogram comment.png Show you can switch to the Grappling Hook under the effects of the Knockout powerup.

Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with dominations), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? Andrew360 Edit icon.png Taunt Rancho Relaxo.png 01:51, 12 July 2022 (UTC)

This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:
  • Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.
  • Start the demonstration in first-person mode.
  • Switch to third-person mode.
  • Kill enough enemies such that domination status appears.
  • Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.

Now you've established that "skull on HUD" = "having killed enough enemies".

Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.

Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)

Wind 21:39, 31 July 2022 (UTC)

I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. Po1yb1ank (talk) 23:56, 14 December 2023 (UTC)


Action

Spellbook Magazine Spellbook Magazine

Pictogram comment.png Demonstrate all Magic spells with the Stock (Normal quality) version equipped.

Pictogram comment.png Maybe include this one on the Magic spells page, other spellbook variants are not needed (Fancy and Diary).
Suggestion: Use tf_test_spellindex to always get a specific spell · Ashe (talk) 21:19, 28 January 2024 (UTC)

Fancy Spellbook Fancy Spellbook

Pictogram comment.png Same as above, with the exception that the particle effects that emit on the hand are different.

Fireproof Secret Diary Fireproof Secret Diary

Pictogram comment.png Same as above, with the exception that the particle effects that emit on the hand are different.

Kritz or Treat Canteen Kritz or Treat Canteen

Heavyhumiliation.png Match outcomes

Pictogram comment.png Current one does not show front, crouching, running, etc, at all angles.

So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:

  • Show a split screen with a player on RED team on one screen and player on BLU team on the other screen
    • The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose
      • This part would repeat for each class
  • It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc
  • After this I would move on to the next class until all of them are done

However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles?
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 22:47, 6 February 2023 (UTC)

How about just use the RED player to see the BLU humiliation animation. Like:
RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video
  1. BLU player stands beside the intel point
  2. RED player captures the intel and win the game
  3. BLU player enters humiliation
  4. RED player look at the BLU player
  5. BLU player moves around to show off the humiliation animation.
I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--AlexT 03:19, 7 February 2023 (UTC)
Simply using thirdperson_mayamode it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest Thunder Mountain and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using mp_bonusroundtime to extend the time at the end and just capping the first point).
GrampaSwood (talk) 11:01, 7 February 2023 (UTC)
I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead?
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 23:24, 7 February 2023 (UTC)
Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.
GrampaSwood (talk) 12:33, 8 February 2023 (UTC)
I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up.
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 01:15, 12 February 2023 (UTC)

Need to be redone

Crusader's Crossbow Crusader's Crossbow

Pictogram comment.png Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.

Pictogram comment.png Does not show that if you try to heal up an enemy Spy, Über is not built.

Pictogram comment.png Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.

I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. VideoThedop (talk) 14:44, 11 September 2019 (UTC)

The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — Wind 00:38, 16 September 2019 (UTC)
Second tryThedop (talk) 06:45, 25 September 2019 (UTC)
The Minigun is still hiding the medic when he's firing... — Wind 00:07, 30 September 2019 (UTC)
*sigh* Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — Exaskliri (they/them) (talk | contribs) 06:43, 14 April 2022 (UTC)
Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — Wind 00:33, 24 April 2022 (UTC)
Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). Qwertyxp2000 (talk) 23:17, 16 June 2022 (UTC)
Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. Qwertyxp2000 (talk) 21:06, 25 June 2022 (UTC)

Enforcer Enforcer

Note: Future redos won't have to do as many status effect clips as the previous video. - Thedop 19:11, 20 October 2018 (UTC+1)

Gloves of Running Urgently Gloves of Running Urgently

Pictogram comment.png Show the hidden (?) functionality with Dalakohs Bar/Fishcake.

Pictogram comment.png Have a section dedicated to see if it's faster to run with the GRU at a certain point + eating the Dalokhs vs. not using the GRU.

GRU has a hidden (?) functionality with the chocolate bar which can regenerate all the health lost upon eating. Not shown on the demonstration video, should it be? Video about the functionality. I am also not sure if this should be a thing on the Daloks/Fishcake video or GRU (or both). User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 14:29, 14 August 2021 (UTC)

It's most likely a glitch and not intended. Yes, it's been out since forever, but so are other glitches out there, and these videos typically don't demonstrate these, in order to avoid a redo in case valve ever fixes them (lol, I know). — Wind 05:03, 17 September 2021 (UTC)

Holiday Punch Holiday Punch

Pictogram comment.png Does not demonstrate that disguised spies do not laugh from Holiday Punch.

Pictogram comment.png Does not demonstrate interaction between cloaked spies and Holiday Punch crits.

I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. Qwertyxp2000 (talk) 08:11, 17 March 2020 (UTC)

Not very practical, but sure, if anyone's up for it — Wind 04:11, 24 April 2020 (UTC)
Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:
Pictogram comment.png Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage (The map used for demonstrations does not have water, though)
Pictogram comment.png Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage
Pictogram comment.png Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled
  • Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge
  • Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)
Pictogram comment.png Demonstrate that a Scout with the effects of Bonk! can be tickled
Pictogram comment.png Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled
A few other ones that I am unsure about:
Pictogram comment.png Demonstrate that it's not possible to tickle robots and giant robots on MVM (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)
Pictogram comment.png Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 04:23, 24 April 2022 (UTC)
The tr_karma_rc1 map has water (see Sydney Sleeper demonstration here). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — Exaskliri (they/them) (talk | contribs) 09:23, 24 April 2022 (UTC)
No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — Wind 04:49, 12 May 2022 (UTC)

I have an idea on how the new video might be represented:

Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)

  • Do the same actions as was done in the original video

Part 2: Basic Interactions Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.

Part 2a:

  1. Approach friendly Kritzkrieg Medic, who has full charge
  2. Get charged with the Kritzkrieg buff
  3. Keep punching the enemy Soldier until the buff wears off
  4. Punch again while the buff is off, and keep doing it until the Soldier dies

Part 2b:

  1. Approach friendly Sniper holding Jarate
  2. Let the Sniper throw Jarate at the enemy Demoman
  3. Attack the Demoman normally while he is Jarated
  4. Attack the Demoman from behind while he is Jarated
  5. Kill the Demoman normally again while he is Jarated

Part 2c:

  1. (This is where the new stuff begins) Approach an enemy Medic who is healing a friendly enemy Scout with his Medi Gun
  2. Attack the Scout from the front and behind
  3. Enemy Medic activate Medi Gun invulnerability
  4. Do the same as Step 2 onto Scout except while Übercharged
  5. Do the same as Step 4 except on Medic

Part 3: Versus Mittens Heavy

  1. Approach the enemy Mittens Heavy
  2. Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.
  3. Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.
  4. Mittens Heavy will swap out Holiday Punch for Minigun.
  5. Attack the Heavy with your Holiday Punch.
  6. Swap your Holiday Punch for the Shotgun
  7. Mittens Heavy will swap out Minigun for Holiday Punch
  8. Let the Mittens Heavy attack you with his Holiday Punch.
  9. (This is where the new stuff begins) Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.
  10. Go behind the Mitten Heavy's back
  11. Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.

Part 4: Spy Interactions View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.

  1. Approach the enemy Spy
  2. Let the enemy Spy cloak
  3. Attack the Spy with your Holiday Punch from behind. There should be no laugh.
  4. Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)
  5. Attack the Spy with your Holiday Punch from behind. There should be no laugh.

Part 5: Taunts and Water

  1. Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.
  2. While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.
  3. Repeat Steps 1 and 2 except attack him from the front.
  4. The enemy Engineer runs to the water. Follow him into the water.
  5. Attack him from behind with the Holiday Punch. There should be no laugh.

Part 6: Robots

  1. Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.
  2. Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.

Qwertyxp2000 (talk) 02:49, 8 June 2022 (UTC) Qwertyxp2000 (talk) 02:51, 8 June 2022 (UTC) Qwertyxp2000 (talk) 10:08, 8 June 2022 (UTC)

Very detailed, nice. — Wind 22:48, 19 June 2022 (UTC)
By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all Schadenfreude taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation. Qwertyxp2000 (talk) 01:41, 22 June 2022 (UTC)
Might be cool if only for the comedy of it all. — Wind 21:39, 31 July 2022 (UTC)
On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 03:19, 18 February 2023 (UTC)
Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 13:08, 18 February 2023 (UTC)

Original Original

Pictogram wait.png This demonstration has been reserved: MudkipOnYT (talk) 18:23, 5 April 2024 (UTC)

Old Reservation (5th January 2024)

Pictogram comment.png Missing new reload sound I'd say this is an incredibly low priority one, may not even be worth redoing.
GrampaSwood (talk) 11:23, 17 January 2023 (UTC)

I hope I've done this correctly, I am just beginning to get to work setting up to film my demonstration — MudkipOnYT (talk) 18:23, 5 April 2024 (UTC)

Here is the link to my finished demonstration, I noticed other users who uploaded to Google Drive being told by the Moderators that their videos were in 30FPS. This one is at 60FPS, it just doesn't play at 60FPS in the Google Drive embedded player, it must be downloaded. Awaiting feedback! — MudkipOnYT (talk) 12:10, 6 April 2024 (UTC)

In the firing angle demonstrations, wait for about 3 seconds before commencing the firing. The rightwards angle demonstration is a bit too quick. Same with the frontal angle demonstration. Also, for the rocket jumping demonstration, don't wiggle around the screen so much during those idle phases; 1:29-1:31 are quite noticeably obvious. Qwertyxp2000 (talk) 22:03, 22 April 2024 (UTC)

Yeah I notice all of that now, can just go and re-record it at some point, I also interrupted the reload animation at the beginning. - MudkipOnYT (talk) 10:05, 23 April 2024 (UTC)

Power Up Canteen Power Up Canteen

Pictogram comment.png Doesn't show Canteen Specialist upgrades like Battery Canteens demo does

I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? Kaezle (talk) 04:21, 25 August 2019 (UTC)

If you right click on it you should be able to remove that. Naleksuh (talk) 06:22, 25 August 2019 (UTC)
I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 04:23, 14 August 2021 (UTC)

Sandvich Sandvich

Pictogram comment.png Show that a dropped plate doesn't heal

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 19:57, 20 May 2024 (UTC)

Hinaomi recommended this, so might as well try it. I would be up to make it if it's a valid reason GrampaSwood (talk) 12:02, 13 September 2019 (UTC)

Not sure I follow. You mean that picking up a dropped plate restocks the sandvich? That's already demonstrated... — Wind 00:38, 16 September 2019 (UTC)
Show that picking up a sandvich that's dropped via mouse2 doesn't heal.
GrampaSwood (talk) 05:30, 16 September 2019 (UTC)
Oh OK, yeah. Might replace the existing pickup from full health then, so that it doesn't make the clip longer. — Wind 04:28, 23 September 2019 (UTC)
Sure. Yes, please replace the existing pickup. — Wind 04:11, 24 April 2020 (UTC)
Just talked on the IRC channel today (log) and GrampaSwood willingly relinquished the reservation for me. I am gonna focus on my reservations first, though. — Exaskliri (they/them) (talk | contribs) 15:54, 18 April 2022 (UTC)

Here's Sandvich demonstration ready for feedback Mediarch User Mediarch PFP.pngTalkMy Edits 19:59, 21 May 2024 (UTC)

Would you mind to use a unique quality sandvich for the loadout? · Ashe (talk) 00:10, 8 June 2024 (UTC)
I can do that yes, the previous version had a vintage sandvich so I figured it was ok. But if you really think it should be a unique one instead I can redo the intro Mediarch User Mediarch PFP.pngTalkMy Edits 00:14, 8 June 2024 (UTC)
Here's a version with a Unique Sandvich Mediarch User Mediarch PFP.pngTalkMy Edits 01:22, 8 June 2024 (UTC)
Looks good. Thanks · Ashe (talk) 00:10, 14 June 2024 (UTC)

Self-Aware Beauty Mark Self-Aware Beauty Mark

Pictogram wait.png This demonstration has been reserved: KingK (talk) 04:16, 6 January 2024 (UTC)

Pictogram comment.png Updated description. (Also handy for putting out a fire)

Pictogram comment.png Extinguish an ally reduces the cooldown by 20%

A funny bug but i think i better waiting for Valve to fix it. - Thedop 10:35, 12 October 2018 (UTC+1)

Hey there, I decided I'd help out on this Hopefully around Jan 8-9 would be where I have everything for this demonstration. KingK (talk) 04:16, 6 January 2024 (UTC)

Alright I got it all right here.

Video - KingK (talk) 03:51, 10 January 2024 (UTC)

Seems like your graphics settings aren't on the max, the windows on tr_karma also seem to be bugged. For the first clip, your kill sound should be turned off. For the second clip, make sure to switch all the bots back to the Shotgun. For the third clip, the clip is quite laggy and the sound suddenly increases halfway through. Fourth clip looks fine, albeit with some quality issues as mentioned before. For the first Spy clip, make sure to wait until he's fully invisible to throw the Jarate on him. Splitting up the cloaked and disguised Spy clip like this is better imo, rather than having it be one clip like the original. In the clip where you extinguish 3 teammates, it's fine to just use a single Heavy for that rather than 3 teammates. Maybe 3 clips at the same time would also be suitable for this: one to show off no extinguish, one to show off 1 extinguish, and one to show off extinguishing 2 teammates. It would show that 1 ally extinguished and 2 allies extinguished equally reduces the cooldown.
Other than that, remember to stand still between each clip. It seems like this was most notable on the clip with you and the Heavy being extinguished. The minimum acceptable video quality would be 1080p 60fps, perhaps recording only at that resolution rather than 4k will help with running the game a bit smoother, as currently some clips are very laggy even on 1080p.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 11:48, 10 January 2024 (UTC)


Aight will get working on it, Thanks Grampa Swood KingK (talk) 11:52, 10 January 2024 (UTC)
Here's the newly updated video
Video
KingK (talk) 15:54, 12 January 2024 (UTC)
The video still looks laggy. It was not recorded at 60 fps. Also your antialiasing settings are still low. Use 4x or 8x.
The video still has some problems. General: You wait too much between clips. When using half/third width clips don't disabled the HUD. I know that sometimes the elements look out of place but that can be fixed by editing the hud. First clip: The jar being misplaced is not your fault, but I think I can send a fix here. Second clip: The demoman should hit his 2 pipes instead of trying to kill the medic with rollers. 4th clip: I think you recorded the clips with normal width. Use half-width. 5th clip: The spy clips are now similar to the mad milk video. That's good, however, don't separate the spy clips. Record the clip in one shot. 6th clip: wait a bit before extinguishing yourself and the heavy. 7th clip: again, don't hide the hud. Final clip: It still shows the match hud bar. You can fix this by reloading the hud using hud_reloadscheme. · Ashe (talk) 22:30, 24 January 2024 (UTC)
For a future demonstrator, you will have to use these files that override the allclass animations of the sniper so the self aware appears at it should in the loadout. Use it only for the loadout. It also includes a fix for the mutated milk loadout pose too · Ashe (talk) 18:20, 7 June 2024 (UTC)

Chargin' Targe Chargin' Targe, Tide Turner Tide Turner, and Splendid Screen Splendid Screen

Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?
GrampaSwood (talk) 08:31, 25 June 2020 (UTC)

Pictogram tick.png Yes, the effects that should show are just some of them, not all
  • Soaking, Jarate is preferable as it make the screen yellow tint.
  • Fire, simple burn from Flamethrower.
  • Bleeding, from Southern Hospitality?
  • Mark for death, from Fan O'War
I think those are all. User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 12:47, 25 June 2020 (UTC)
Yes, that would all be good. — Wind 05:44, 8 July 2020 (UTC)

Quick-Fix Quick-Fix

Old reservation (29 April 2021)

Pictogram comment.png What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):

  1. (1:14/1:24) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.
  2. (2:09/2:39) When demonstrating the Quick-Fix's heal rate in comparison to the stock Medi Gun, while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and r_cleardecals, so it should look neat.
  3. (2:17/3:01) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.
  4. (2:56/3:47) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.
  5. (3:26/4:17) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.
  6. (3:53/6:56) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).
  7. (4:26/5:06) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock Medi Gun's overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.
  8. (4:46/8:32) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.

Pictogram comment.png The new ones (the timestamps refer to the new demonstration):

  1. (7:39) Demonstrating stock Medi Gun's Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.
  2. (7:58) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.


I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU Exaskliri (talk) 04:27, 30 April 2021 (UTC)
Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.
GrampaSwood (talk) 10:37, 30 April 2021 (UTC)
  1. I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA Exaskliri (talk) 03:31, 3 May 2021 (UTC)
  2. Just finished the whole demonstration. I just need to attach the segments. Exaskliri (talk) 15:15, 4 May 2021 (UTC)
  3. Just finished uploading re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.
  1. https://youtu.be/hj5FuFVFV2U
  2. https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file
Exaskliri (talk) 08:08, 6 May 2021 (UTC)
I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · Ashe (talk) 04:40, 5 May 2021 (UTC)
I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. Exaskliri (talk) 10:39, 5 May 2021 (UTC)
Just uploaded the fixed version of the Quick-Fix demonstration video. Exaskliri (talk) 13:01, 5 May 2021 (UTC)
This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:
  • Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.
  • There is an audio/video glitch at 9:56 - 9:57.

Wind 05:46, 10 May 2021 (UTC)

You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. Exaskliri (talk) 15:12, 10 May 2021 (UTC)
Alright. Can you upload the new version? — Wind 04:40, 1 June 2021 (UTC)


Eyelander Eyelander, Nessie's Nine Iron Nessie's Nine Iron, Horseless Headless Horsemann's Headtaker Horseless Headless Horsemann's Headtaker, and Half-Zatoichi Half-Zatoichi

Pictogram comment.png Show slower deploy and holster comparision.

The other swords shows the comparision except for the above ones. ThunderRunner (talk) 08:54, 18 December 2021 (UTC)

Pictogram wait.png This demonstration has been reserved: ----User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 04:32, 19 April 2024 (UTC)

I think I am capable of doing demonstrations again. As someone on the wiki that doesn't get credited for shit, I think these might upper my reputation.
----User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 04:32, 19 April 2024 (UTC)

What edits/contributions have you made that you did not get credited for?
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 05:13, 19 April 2024 (UTC)
Oh, I dunno, this, this, and especially these.
----User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 15:57, 19 April 2024 (UTC)
On all of these edits you are credited just fine. How did you expect to be credited?
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 16:00, 19 April 2024 (UTC)
Wikicheivments? I never got another one since November. Mediarch is getting all the fame and glory. I just don't wanna think I'm the odd one out.
----User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 16:15, 19 April 2024 (UTC)
Slimy, you don't need Wikichievements on a wiki. The point of it is to inform, not be popular. Also, Mediarch has been constantly doing this sort of thing, pretty consistently too. Just look at the recent changes. Besides, your contributions don't warrant most of the stuff Medi has, n' you've already got a decent amount of Wikichieves. — payn. Beggar's Bazooka.png Talk Speech voice.png Contribs Market Gardener.png 00:02, 13 May 2024 (UTC)

Kritzkrieg Kritzkrieg

Pictogram comment.png Does not show that Kritz Über does not prevent capping or carrying the Intelligence.

Pictogram comment.png Does not show health of patients, overheal is not shown properly.

I think I'll take this one! Greenfox (talk) 20:51, 22 October 2022 (UTC)

Please sign your comments using ~~~~.
GrampaSwood (talk) 20:56, 22 October 2022 (UTC)

sorry! Greenfox (talk) 06:27, 23 October 2022 (UTC)

Trading demonstration

Pictogram comment.png Doesn't show the "Requires Steam Guard verification" window

We can make the same Medic and Heavy conversation joke.

Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · Ashe (talk) 04:55, 27 February 2022 (UTC)
I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — Wind 00:33, 24 April 2022 (UTC)

Ullapool Caber Ullapool Caber

Pictogram wait.png This demonstration has been reserved: CheddarTalk 11:04, 20 April 2024 (UTC)

  • Pictogram comment.png Does not demonstrate activation on cloaked enemy Spies
  • Pictogram comment.png Does not demonstrate activation on disguised enemy Spies
  • Pictogram comment.png Does not demonstrate damage penalty of the grenade stick

This video does not need a desperate rework, but it is worth adding some extra stuff here and there. Specifically the cloak and disguise interactions.

Part 1: The Main Gang (Pyro, Soldier, Medic)

  1. Attack the Pyro with a full caber. Watch the explosion and Demoman saying "Kablooey!" or similar.
  2. After landing, kill the Pyro with the now empty caber.
  3. Kill the Soldier with consecutive hits of the empty caber.
  4. Kill the Medic with consecutive hits of the empty caber.
  5. Taunt

Part 2: Blast Radius Tests + Caber Jumping

Do the same as current video's Part 2 except friendly Scout is removed. And some more added too.

  1. Approach between an enemy Engineer and an enemy Sniper. [Note: Friendly Scout is moved to the next Act]
  2. Look at both of them while standing still.
  3. Look down at the ground and then swing the caber.
  4. Crouch, look down, and then swing the caber. Watch the explosion affect the enemy players.
  5. Look at the enemy players again.
  6. Run to the Resupply room, look at the sign, and enter the room.
  7. Touch the Resupply cabinet.
  8. Repeat Step 4.
  9. Run to the Resupply room and immediately go to the Resupply cabinet and out.
  10. Approach a high location (in the current video, it is a bunch of crates)
  11. Jump and strike the wall of the high location to get to the top of it.

Part 3: Player Interactions

First part is a single enemy Spy.

Part 3a: Cloaked Spy

  1. Let the Spy cloak
  2. Approach cloaked Spy and attack with the full caber. If the facts are right, an explosion should trigger.
  3. Refresh the screen to the next scene...

There are two players on the side, a friendly Scout and an enemy Spy.

Part 3b: Disguised Spy

  1. Let the Spy disguise as a friendly Scout.
  2. Approach friendly Scout and attack with the full caber. Nothing should happen.
  3. Now go to the disguised Spy and repeat Step 3. The difference is that the explosion should trigger.

Part 4: Deployment and Holstering

  • Do the same set of actions as the current video, or in any appropriate method.

Qwertyxp2000 (talk) 02:23, 22 June 2022 (UTC) Qwertyxp2000 (talk) 02:31, 22 June 2022 (UTC)

Good list, but agree that this isn't worth redoing if it's only for those extra interactions. — Wind 21:39, 31 July 2022 (UTC)
Here is the video, feedback needed!
CheddarTalk 11:03, 4 May 2024 (UTC)
I consider that the holster penalty clip doesn't show the penalty properly. For this case, you should just use the sticky launcher. Also, the demo doesn't show the dmg penalty the stick has. You should use a demoman to show the dmg as 55*3 = 165, not enough dmg to kill a demo · Ashe (talk) 00:07, 8 June 2024 (UTC)
I agree with the addition of one more clip of the empty caber versus the bottle. Here’s what I think should occur after the deployment and bolstering scene…

Part 5: Rate and Damage Comparison

Two clips side by side with enemy Pyro. One side is the bottle, the other side is the empty caber.

  1. Wait for a few seconds
  2. Strike the Pyro off cooldown with both weapons

Qwertyxp2000 (talk) 23:29, 8 June 2024 (UTC)

RED Teleporter.png Teleporters

Pictogram comment.png Needs to show the updated metal cost.


Amputator Amputator

Pictogram comment.png Does not show damage against players vs stock

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 04:11, 31 May 2024 (UTC)

I recorded most of this but medic's health regen is completely random as far I can tell. I can't get the clips to line up so I can properly demonstrate the increased health regen so I'm removing my reservation for the time being. I might try again some other time to brute force it but it doesn't seem promising Mediarch User Mediarch PFP.pngTalkMy Edits 18:34, 28 March 2024 (UTC)

Not having them be synced up is fine as long as it's clear that the Amputator goes faster.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:55, 28 March 2024 (UTC)
That's not the issue I'm having. It's the part where you're showing that it only regenerates faster while you are actively holding the amputator itself. The original video has a 3-way splitscreen with the left side being Amputator, the middle having the Amputator equipped but switched to hold the medi gun, and the right holding the stock bonesaw. I can't the medi gun side and bonesaw side to sync up so it looks like one of them is slightly faster than the other. One of the two is always slightly faster or slower which makes it really difficult to properly demonstrate that part. Even the actual health you gain each tick is slightly variable from what I can tell. I had 6 different clips and synched them all up and they all finished at different times and would have different health values despite all other variables being equal. All 6 clips started at the same time but all 6 of them have different HP https://imgur.com/3NVTjSG. My only thought for a fix is I could try to cheat and essentially just crop the health bar from one of the clips and paste it onto the other so that way they are perfectly synced up. It'd have to be a seamless edit though which is pretty hard to do. Mediarch User Mediarch PFP.pngTalkMy Edits 19:15, 28 March 2024 (UTC)

Direct Hit Direct Hit

Pictogram comment.png Does not show splash damage size compared to stock. No damage comparison to stock. You can airshot a soldier that rocket jumps.

Pomson 6000 Pomson 6000

Pictogram comment.png October 21, 2016 Patch - Fixed the Pomson 6000 playing the Shotgun reload sound.

Thermal Thruster Thermal Thruster

Pictogram comment.png Video doesn't show the increased knockback while using the item This video was created when the rule was just "at least 30 fps". Now, the knockback clips are a bit random and doesn't properly show the actual effect. Maybe the demonstrator can show it by placing a pyro aiming upwards and make it airblast them. The clips would be in badwater roof, the left clip without the thermal just falling off from it and the right clip, jumping with the thermal onto the pyro. · Ashe (talk) 17:18, 28 March 2024 (UTC)

Natascha Natascha

Pictogram comment.png Needs to show that when an enemy is being healed by a medi gun or other source (like a dispenser) they're immune to the slowdown.

Team Fortress Classic

TFC Crowbar.PNG Crowbar (Classic)

Pictogram comment.png Haven't been able to find a proper bot program. Will need another players in order to successfully demonstrate

Questions and Proposals

Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the Need to be Redone section above and it will be dealt with.

Item icon Voodoo-Cursed Heavy Soul.png Zombie Infection Zombies

Pictogram comment.png Zombies have different abillities than normal players.

Hello, I am Slimyboi500. I will be doing the demostrations for each zombie in Zombie Infection.

Why, you may ask? Unlike normal gamemodes, the BLU team (or in this case, the zombies), have different abillities than normal:

They also have different effects, like different amounts of health and speed. The zombies only can use melee attacks however, which makes it harder to kill.

Let me know if it's a good idea or not.


Slimyboi500 (talk) User Slimyboi500 Profile.jpg 17:35, 27 October 2023 (UTC)

If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 17:53, 27 October 2023 (UTC)
The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities. I feel like it would be a good idea. Such as like there should be a demo for VSH.
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 18:12, 27 October 2023 (UTC)
It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:18, 27 October 2023 (UTC)
Yes, I think there should be one for each gamemode.
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 19:41, 27 October 2023 (UTC)
Remember to also indent your signature and to keep your answers above the hidden comment.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 19:51, 27 October 2023 (UTC)
Still, is that a yes on the idea?
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 20:28, 27 October 2023 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── I'm voting no, but other people might be in favour of it. Profiteer was, for example, so I'm waiting for more input.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:35, 27 October 2023 (UTC)

I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 22:34, 27 October 2023 (UTC)
I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the backlog...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — Tark 22:51, 27 October 2023 (UTC)
I will do the demo as soon as I get enough votes for it
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 18:42, 15 November 2023 (UTC)
Voting yes for the demo, ZI and VSH seems stable...for now at leastProfiteer(奸商)the tryhard (talk) 11:05, 21 November 2023 (UTC)

Flippin' Awesome and Skullcracker in VSH

When Saxton Hale used Flippin' Awesome or Skullcracker, the other mercenary participating the taunt will be taunt killed, is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --AlexT 18:31, 22 July 2023 (UTC)

I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.
BLU Wiki Cap.png | s | GrampaSwood (talk) 19:52, 22 July 2023 (UTC)
Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 20:31, 22 July 2023 (UTC)
I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.
BLU Wiki Cap.png | s | GrampaSwood (talk) 08:33, 23 July 2023 (UTC)

Configs for partner taunt demonstrations

I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:56, 13 November 2023 (UTC)

New tr_karma and requirements

I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:

  • Increased lightmap quality in the interiors
  • Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes
  • Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)
  • Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once
  • Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience
  • Removed the mining cart prop in the rails due of a lighting issue
  • Repacked the map, reducing the map size from ~91 MB to ~18 MB

The link to the download and new proposed guidelines are here. Check them out and give feedback · Ashe (talk) 16:38, 13 December 2023 (UTC)

Issues with tr_krama and tr_krama_event

When I start a local server and load tr_krama/tr_krama_event, it won't load (probably because it doesn't exsit) lights/shadow making the map super bright, this only happens on 2 krama maps, I tried to download a modified version of tr_krama on workshop and it worked perfectly, pretty sure something is missing in the map file from weaponref.zip.Profiteer the tryhard (talk|contribute) 05:59, 10 March 2024 (UTC)

It works fine on my end.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 10:11, 10 March 2024 (UTC)
Join the IRC to help you @Profiteer · Ashe (talk) 21:33, 16 March 2024 (UTC)
@Profiteer do you have HDR enabled? · Ashe (talk) 16:50, 23 March 2024 (UTC)

Question about 2D and 3D player models

A question I've had for a while about weapon demonstrations is, is there a specific reason that 2D player images in the HUD are standard rather than the 3D player model (be it for performance, consistency, or any other reason), also considering that 3D player models are enabled by default? The 3D model could also generally be more useful for certain cosmetics or demonstrations. Scorchshotgaming (talk) 16:47, 8 April 2024 (UTC)

they're buggy, eat up frame rate on a lot of systems, and aren't really necessary. I don't think they really add anything of value to the videos so my vote would be to keep them disabled. Mediarch User Mediarch PFP.pngTalkMy Edits 16:50, 8 April 2024 (UTC)
As far as I know, there's no real reason that we prefer one over the other. 3D models are enabled by default, but it may have just been something that was done for a while and became the standard.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 16:57, 8 April 2024 (UTC)
Fair point, it would obviously be a massive hassle to redo every demonstration with a 2D player model. Also for some people I suppose keeping them off improves framerate. Scorchshotgaming (talk) 19:59, 8 April 2024 (UTC)
I'm pretty sure it's because when they were added to the game, it caused lag to a lot of people. The recent 64 bits update fixed the 3d character using a lot of cpu and now it shouldn't affect fps (although i guess modern pcs didn't have issue with it anyways) · Ashe (talk) 15:21, 3 May 2024 (UTC)

Mastercomfig question

I am planning to make a demonstration, and the recommended requirements state that Mastercomfig High/Ultra is preferrable. However, I highly doubt my PC is able to run Mastercomfig High/Ultra properly and all the other high graphics settings. Is it acceptable if I use Mastercomfig Medium High and use average graphics settings? May look slightly lower quality than a typical reservation, but I don't think much will be affected. Scorchshotgaming (talk) 21:44, 18 April 2024 (UTC)

Ultra is preferable, but setting your game to all max settings should suffice.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:45, 18 April 2024 (UTC)
Well, I'll look through some configurations, and if I find one that looks high enough quality without sacrificing my computer's performance I will use it (my PC is not too high spec, to say the least). My demonstration is for the Cleaner's Carbine; once you review it tell me your thoughts. For me this is especially important because I will need to screen record this too. Scorchshotgaming (talk) 21:48, 18 April 2024 (UTC)