Team Fortress Wiki talk:Weapon Demonstration/Archive 28
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Cleaner's Carbine
Reserved by Armisael
- after the weapon released let me try on it. Karmacharger 06:46 , 27 June 2012 (PDT)
- Because this will be a recent weapon, the reservation may be ignored if you take too long (more than 9 hours or so), to ensure that a demo for this weapon can be uploaded as fast as possible — Wind 17:30, 27 June 2012 (PDT)
I tried making a weapon demonstration for the Cleaner's Carbine. Here's the link to the unlisted video: http://www.youtube.com/watch?v=YvZlBDfX3Fg Daniel 04:09, 29 June 2012 (PDT)
- Unfortunately, your video can't be used because of wrong resolution. Xeoxer 09:05, 29 June 2012 (PDT)
Ok, here's the reupload with the right resolution: http://www.youtube.com/watch?v=l6aV4r7abnI Daniel 10:24, 29 June 2012 (PDT)
- Quite a few things wrong unfortunately. Xeoxer only listed the resolution, but...
- Uses DirectX 8 (only 9 is allowed). This is also very important here because the crit glow doesn't show, while it would under DirectX 9.
- Poor framerate
- Tooltip is transparent in backpack view
- Missing required HudDamageAccount.res as described on the project page
- Forgot to reload at end of clip
- Custom crosshair and custom crosshair color
- Desynchronized audio on the first sniper shot
- HUD elements look off
- Some audio glitches near the kills and weapon switches
So, good effort but still a lot to do :3 — Wind 19:03, 29 June 2012 (PDT)
http://youtu.be/S3_POivFlrA — Armisael (T | C) 12:58, 29 June 2012 (PDT)
- Is good, please upload~ — Wind 19:03, 29 June 2012 (PDT)
Lollichop
Reserved by Armisael
- http://youtu.be/1hRSqIJoirU — Armisael (T | C) 14:35, 29 June 2012 (PDT)
- That's a fine way to demonstrate it I think. Please upload~ — Wind 19:03, 29 June 2012 (PDT)
Rainblower
http://www.youtube.com/watch?v=2dR3dNVsoUk Any comments (beside the no afterburn kill)? — Armisael (T | C) 17:53, 1 July 2012 (PDT)
- Besides the no afterburn:
- Since the actual range of the weapon is very off from how it looks like to the player, you should demonstrate the range better by going far away just out of range from the pyro, then walking a little closer to be just in range, and then close in progressively, bursting a few bubbles at every step to show how the damage values change as you get closer. This will show exactly what the range is. Also, wait a little longer before getting killed in the first split-screen clip. Also, need to demonstrate the fact that the range is not unidirectional (do like in the Equalizer demo with many enemies around you or something). The pyroland/nonpyroland taunt comparison would be clearer if seen from outside of the wooden area too, so that you can see the floor where most of the flames are. Better yet, do it in the middle of the map instead of by the spawning area. Is all~ — Wind 19:14, 1 July 2012 (PDT)
- If it's not to much of a bother, you should probably not make the sparkly sound audible in the loadout screen. Consider it. Darkid (|) 19:23, 1 July 2012 (PDT)
- http://youtu.be/qDBgsDE8pyc Yes, the taunt hits all 4 of them. Weird effects for that thing. — Armisael (T | C) 15:30, 2 July 2012 (PDT)
- Put the taunt comparison clip right after the other taunt-related clips, and upload directly~ — Wind 17:27, 2 July 2012 (PDT)
- http://youtu.be/Xo4EgUtwsgQ *crosses fingers* please don't have screwed anything up — Armisael (T | C) 12:35, 3 July 2012 (PDT)
- Is good, thanks~ — Wind 21:41, 3 July 2012 (PDT)
- http://youtu.be/Xo4EgUtwsgQ *crosses fingers* please don't have screwed anything up — Armisael (T | C) 12:35, 3 July 2012 (PDT)
- Put the taunt comparison clip right after the other taunt-related clips, and upload directly~ — Wind 17:27, 2 July 2012 (PDT)
Backburner
Reserved by Armisael
- It might be prudent to start putting out videos before reserving 3 weapons. People will stop respecting your reservations if you have a bunch and aren't doing anything with them. — Armisael (T | C) 05:40, 28 June 2012 (PDT)
- alas, you are right. I'll finish the flame thrower before doing the others. Pigophone 06:20, 30 June 2012 (PDT)
http://youtu.be/5Sn9hNhGSRI — Armisael (T | C) 05:36, 1 July 2012 (PDT)
- Little problem with the flame during the very first burst (the flame comes back towards you, most likely because of the wooden thing). Get rid of that by moving or something. It does kind of the same on the Soldier too. Rest is good~ — Wind 12:33, 1 July 2012 (PDT)
- http://youtu.be/cOkZv26ygbs — Armisael (T | C) 14:09, 1 July 2012 (PDT)
- Clip #4 (Invisible spy) seems to be lighter than the others... don't know why. Do you want to show an afterburn death? Darkid (|) 16:14, 1 July 2012 (PDT)
- Indeed, color balance is off in that clip. And yes, afterburn death too, I should have caught that one — Wind 17:35, 1 July 2012 (PDT)
- http://youtu.be/2UX1a9jA4JQ — Armisael (T | C) 19:58, 1 July 2012 (PDT)
- The "demonstration ending" slidey-thing-rolling-back sound can be heard between 0:42 and 0:45. Please fix this and upload fixed version directly~ — Wind 20:02, 1 July 2012 (PDT)
- http://youtu.be/2UX1a9jA4JQ — Armisael (T | C) 19:58, 1 July 2012 (PDT)
- Indeed, color balance is off in that clip. And yes, afterburn death too, I should have caught that one — Wind 17:35, 1 July 2012 (PDT)
- Clip #4 (Invisible spy) seems to be lighter than the others... don't know why. Do you want to show an afterburn death? Darkid (|) 16:14, 1 July 2012 (PDT)
- http://youtu.be/cOkZv26ygbs — Armisael (T | C) 14:09, 1 July 2012 (PDT)
Bonk! Atomic Punch
Reserved by KarmaCharger
- The Srcdemo2 won't let me click the activate button for no reason.. http://www.youtube.com/watch?v=52Q0QwZxoD4 Karmacharger 03:30 , 28 June 2012 (PDT)
- The reason it won't let you click is always written just underneath the Activate button. Demonstration is good~ Try to get it to render in SrcDemo2 with the .dem's you have recorded, and if you can't then tell me what it says under the Activate button or take a screenshot of it or something — Wind 18:15, 28 June 2012 (PDT)
- Screenshot Here. Karmacharger 10:26 , 29 June 2012 (PDT)
- You're trying to write to a folder that doesn't exist. — Armisael (T | C) 19:28, 28 June 2012 (PDT)
- Try deleting that folder (it should be empty) and recreating it, and then restarting SrcDemo2. It happens when your computer crashes while SrcDemo2 was active; then the folder turns into a limbo state where it's not really a folder anymore. Deleting it and recreating it solves the problem. — Wind 20:33, 28 June 2012 (PDT)
- i already try it before you told me this , again and again it's still same :'( Karmacharger 12:40 , 29 June 2012 (PDT)
- would you accept it without using srcdemo2? if yes then .dem file needed? Karmacharger 12:52 , 29 June 2012 (PDT)
- Yes I would, but yes .dem files needed anyway. However, the good thing about .dem's is that other people can render it for you. So if you upload your .dem, then someone else can render it to a video file and upload that~ However, they'd still need the backpack clip (or they'd record it themselves). Upload the .dem's first and then let's see who can render it — Wind 19:03, 29 June 2012 (PDT)
- aww S*** i lost the bonk's .dem files , i re-recorded new ones but content is same , Uploaded. Karmacharger 2:25 , 30 June 2012 (PDT)
- Yes I would, but yes .dem files needed anyway. However, the good thing about .dem's is that other people can render it for you. So if you upload your .dem, then someone else can render it to a video file and upload that~ However, they'd still need the backpack clip (or they'd record it themselves). Upload the .dem's first and then let's see who can render it — Wind 19:03, 29 June 2012 (PDT)
- Screenshot Here. Karmacharger 10:26 , 29 June 2012 (PDT)
- The reason it won't let you click is always written just underneath the Activate button. Demonstration is good~ Try to get it to render in SrcDemo2 with the .dem's you have recorded, and if you can't then tell me what it says under the Activate button or take a screenshot of it or something — Wind 18:15, 28 June 2012 (PDT)
- Could you upload the video file? Also, have you tried using an older version of srcdemo2? — Armisael (T | C) 16:50, 30 June 2012 (PDT)
- Sorry for longer , was little busy. Heres the video file. Karmacharger 2:23 , 2 July 2012 (PDT)
- Thanks~ — Wind 11:48, 2 July 2012 (PDT)
- Sorry for longer , was little busy. Heres the video file. Karmacharger 2:23 , 2 July 2012 (PDT)
Concheror
Reserved by Armisael
- http://youtu.be/3MRyYUc4RgQ — Armisael (T | C) 16:28, 28 June 2012 (PDT)
- Missing horn sound during first clip, and missing model during the taunt for some reason >: — Wind 18:15, 28 June 2012 (PDT)
- http://youtu.be/naMjSJf1_u4 Valve dun borked the taunt model, so I'm afraid that won't show up no matter how many different ways I try to record it. — Armisael (T | C) 19:25, 28 June 2012 (PDT)
- Is good, please upload~ (But don't be surprised if you have to remake it soon if they fix it...) — Wind 20:33, 28 June 2012 (PDT)
- There are unique red/blue sound files for this weapon. Should we show that? Darkid 19:27, 28 June 2012 (PDT)
- No, just like we don't show red/blu skins — Wind 20:33, 28 June 2012 (PDT)
- I believe it should be shown that you can heal yourself with the shotgun and the melee weapon as well. --Hawk18727 02:11, 29 June 2012 (PDT)
- Shotgun, are you sure about that? And no, if it shows that you can heal yourself with the Rocket Launcher then that means you can heal yourself with a weapon that is not the Concheror, so that should be enough — Wind 19:03, 29 June 2012 (PDT)
- Just chiming in on the sounds, it doesn't have a unique sound for teams, but game_sounds_weapons defines two sounds for some reason (even though they reference the same .wav) Balladofwindfishes 14:40, 29 June 2012 (PDT)
- I believe it should be shown that you can heal yourself with the shotgun and the melee weapon as well. --Hawk18727 02:11, 29 June 2012 (PDT)
- No, just like we don't show red/blu skins — Wind 20:33, 28 June 2012 (PDT)
- http://youtu.be/naMjSJf1_u4 Valve dun borked the taunt model, so I'm afraid that won't show up no matter how many different ways I try to record it. — Armisael (T | C) 19:25, 28 June 2012 (PDT)
- Missing horn sound during first clip, and missing model during the taunt for some reason >: — Wind 18:15, 28 June 2012 (PDT)
Crit-a-Cola
Reserved by KarmaCharger
- http://www.youtube.com/watch?v=DQkD3T08rHU Karmacharger 12:57 , 29 June 2012 (PDT)
- srcdemo2 would be nice, but otherwise is good, please upload~ — Wind 19:03, 29 June 2012 (PDT)
- i would like to render with srcdemo2 :( but it's still won't work... see if it's works again as soon i will use that :3 There you go uploaded .dem too. Karmacharger 2:05 , 30 June 2012 (PDT)
- srcdemo2 would be nice, but otherwise is good, please upload~ — Wind 19:03, 29 June 2012 (PDT)
Crusader's Crossbow
Reserved by K1LL
- Why does this need to be redone?
- Increased reload rate. Darkid 13:15, 28 June 2012 (PDT)
- I got this. — kill 11:39, 29 June 2012 (PDT)
- First part of the video is done. Now I just need to set the config file to make the Pyro airblasting and damaging/healing demonstrations. — kill 14:08, 29 June 2012 (PDT)
- For the healing demonstration, I think that the demonstration should demonstrate how reflected bolts not only heal friendlies but also the Pyro himself, just like in the Black Box demonstration. The current video does not demonstrate that. -- ReadyAimFire 19:08, 29 June 2012 (PDT)
- Nerd Question: How to heal with reflect crossbow when I reflected it? Hinaomi 23:08, 29 June 2012 (PDT)
- Watch the Black Box demonstration - you'll understand it then. Pigophone 09:16, 30 June 2012 (PDT)
- The pyro cannot heal himself with a reflect arrow (because he can't hit himself with an arrow). The black box uses a different healing mechanic, so it is possible in that case. — Armisael (T | C) 09:18, 30 June 2012 (PDT)
- Yeah, you're right. Got mixed up with those mechanics so forget about my suggestion. -- ReadyAimFire 12:27, 30 June 2012 (PDT)
- The pyro cannot heal himself with a reflect arrow (because he can't hit himself with an arrow). The black box uses a different healing mechanic, so it is possible in that case. — Armisael (T | C) 09:18, 30 June 2012 (PDT)
- Watch the Black Box demonstration - you'll understand it then. Pigophone 09:16, 30 June 2012 (PDT)
- Nerd Question: How to heal with reflect crossbow when I reflected it? Hinaomi 23:08, 29 June 2012 (PDT)
- For the healing demonstration, I think that the demonstration should demonstrate how reflected bolts not only heal friendlies but also the Pyro himself, just like in the Black Box demonstration. The current video does not demonstrate that. -- ReadyAimFire 19:08, 29 June 2012 (PDT)
- First part of the video is done. Now I just need to set the config file to make the Pyro airblasting and damaging/healing demonstrations. — kill 14:08, 29 June 2012 (PDT)
- I got this. — kill 11:39, 29 June 2012 (PDT)
- I have a problem with a few things. The pyro feels a bit rushed (I know its a fast reload), but it doesn't hurt to start a bit slow. Spawning bots into the game isn't great either, and there should probably be a divider in there. For the ranged healing, 3 separate clips of already-damaged heavies (1 HP to start each) would be seemingly ideal. For the last clip, simply spawn the heavy with reduced health, don't shoot him. Darkid (|) 14:09, 30 June 2012 (PDT)
- Thanks for the feedback. The Pyro is fine to me, since you're supposed to shoot him once, wait a bit and then finish him off, meaning only the first 2 or 3 shots should be "slow". The Heavy one is a good idea and I'll definetly do that in a few minutes meaning I'll have to re-do the first part anyway, so I'll try to be slower with the Pyro. Shooting the Heavy in my opinion is better because it shows the whole getting damaged and healed thing, kind of representing something you can do in the game. Would be nice to get more feedback so I don't do that and end up wasting my time. — kill 14:45, 30 June 2012 (PDT)
- I don't mind either way, but I slightly prefer damaging the Heavy on screen because it becomes clear that he is damaged before the reflect-arrow-heals arrive (which is something that would otherwise have to be detected by the viewer by looking at the heavy's HUD, which is kind of confusing in a picture-in-picture like this) — Wind 14:53, 30 June 2012 (PDT)
- Thanks for the feedback. The Pyro is fine to me, since you're supposed to shoot him once, wait a bit and then finish him off, meaning only the first 2 or 3 shots should be "slow". The Heavy one is a good idea and I'll definetly do that in a few minutes meaning I'll have to re-do the first part anyway, so I'll try to be slower with the Pyro. Shooting the Heavy in my opinion is better because it shows the whole getting damaged and healed thing, kind of representing something you can do in the game. Would be nice to get more feedback so I don't do that and end up wasting my time. — kill 14:45, 30 June 2012 (PDT)
- Here, uploaded a better one. — kill 18:19, 30 June 2012 (PDT)
- Stupid me, it's public now. — kill — 09:19, 1 July 2012 (PDT)
Degreaser
Reserved by Armisael
- http://youtu.be/q5VnbUUzlTs Any comments (beside the no afterburn kill)? — Armisael (T | C) 17:53, 1 July 2012 (PDT)
Flamethrower
Reserved by Armisael
- http://youtu.be/C6NedJO0GNg — Armisael (T | C) 15:04, 1 July 2012 (PDT)
Manmelter
Reserved by Armisael
- http://youtu.be/eX49Nb5krpI — Armisael (T | C) 08:45, 30 June 2012 (PDT)
- I keep hearing the "Machina no-scope" sound. Why is this? Darkid (|) 08:59, 30 June 2012 (PDT)
- It's the 'ready to fire' sound. It doesn't play when you're firing at max speed, though, which is why you don't always hear it. — Armisael (T | C) 09:03, 30 June 2012 (PDT)
- That sound feels out of place but if it's there then I guess that's the way it is. Please upload~ — Wind 13:19, 30 June 2012 (PDT)
- I keep hearing the "Machina no-scope" sound. Why is this? Darkid (|) 08:59, 30 June 2012 (PDT)
Phlogistinator
Reserved by Armisael
- http://youtu.be/7UrVJx8AtL8 — Armisael (T | C) 18:07, 28 June 2012 (PDT)
- Is good, please upload~ — Wind 18:15, 28 June 2012 (PDT)
- I just realized that this demo doesn't show burning cloaked/disguised spies or lighting up huntsman arrows, like every one flamethrower. So once more, with feeling. — Armisael (T | C) 17:35, 30 June 2012 (PDT)
- http://youtu.be/L_YCX8ayQ3A — Armisael (T | C) 20:27, 30 June 2012 (PDT)
- Is good, please (re-)upload~ — Wind 22:52, 30 June 2012 (PDT)
- http://youtu.be/7boFAeqsWl4 — Armisael (T | C) 17:54, 2 July 2012 (PDT)
- http://youtu.be/XDNkCRZ5xMI Let's try this instead. — Armisael (T | C) 18:58, 2 July 2012 (PDT)
- http://youtu.be/7boFAeqsWl4 — Armisael (T | C) 17:54, 2 July 2012 (PDT)
- Is good, please (re-)upload~ — Wind 22:52, 30 June 2012 (PDT)
- http://youtu.be/L_YCX8ayQ3A — Armisael (T | C) 20:27, 30 June 2012 (PDT)
Rocket Jumper
Reserved by Armisael
- http://youtu.be/0y-BNEpZ7NM — Armisael (T | C) 19:43, 27 June 2012 (PDT)
- http://youtu.be/8gfInCpWG0A — Armisael (T | C) 16:00, 30 June 2012 (PDT)
Short Circuit
whats the reason to redone this? Karmacharger 09:16 , 21 June 2012 (PDT)
- I believe that Magnum thought it should show that the SC doesn't function against flares. — Armisael (T | C) 11:40, 21 June 2012 (PDT)
- I don't think that's reason enough to redo it... It's a non-stock weapon,and documenting every little odd exception would mean possibly redoing this demo whenever they add a projectile weapon — Wind 16:10, 21 June 2012 (PDT)
Sticky Jumper
Reserved by Armisael
- No sound, ignore this. — Armisael (T | C) 20:40, 27 June 2012 (PDT)
- http://youtu.be/DNsgxhmGHH8 — Armisael (T | C) 16:00, 30 June 2012 (PDT)
SMG
Uses c_models now, so a slightly different view model. Probably needs a new video. Balladofwindfishes 16:21, 29 June 2012 (PDT)
Reserved by Ben10508
SMG can't be that hard, I'll do it
http://www.youtube.com/watch?v=JuPJrdKlz0g — Ben10508 (T | C) 11:39, 30 June 2012 (PDT)
- Just two things~
- There are (very small, but they're there) black bars on the left and right side of the video
- Backpack view is a bit too short (wait an extra second or two)
That should do it~ — Wind 13:19, 30 June 2012 (PDT)
Revised Version — Ben10508 (T | C) 14:42, 30 June 2012 (PDT)
I tried to get rid of the small black bars on the sides. I made them smaller. This is the best I can do and it's better than nothing. There is really nothing that I can do about those black bars on the sides. Sorry about that.
- But why are they there in the first place? — Wind 14:53, 30 June 2012 (PDT)
You see, the software that I use forces me to have the black bars there so I can't do anything about it. It should be fine though, it's barely visible too. — Ben10508 (T | C) 14:57, 30 June 2012 (PDT)
- Well you may want to use another piece of software for next demos, but I guess this is indeed barely noticeable so I'll let it slide for now~ Please upload the original video and .dem files — Wind 15:13, 30 June 2012 (PDT)
Don't I need a password from you to upload the .dem files? — Ben10508 (T | C) 11:53, 1 July 2012 (PDT)
http://www.mediafire.com/?95w6zw4dbks4t67 — Ben10508 (T | C) 17:49, 1 July 2012 (PDT)
- Thanks~ — Wind 19:14, 1 July 2012 (PDT)
Tomislav
Reserved by KarmaCharger
- http://www.youtube.com/watch?v=e_3UYlHnhfY Karmacharger 1:59 , 29 June 2012 (PDT)
- This has the muzzleflash bug that plagues all minigun demos. You need to move forward as close as possible to the pyro, while staying inside the wooden thing, so that the wooden barrier doesn't overlap with the muzzleflash. Otherwise, is good~ — Wind 19:03, 29 June 2012 (PDT)
- Watch it. Karmacharger 11:59 , 30 June 2012 (PDT)
- Is good, please upload~ — Wind 13:19, 30 June 2012 (PDT)
- There u Go and .dem file too. Karmacharger 10:19 , 1 July 2012 (PDT)
- Thanks~ — Wind 22:52, 30 June 2012 (PDT)
- There u Go and .dem file too. Karmacharger 10:19 , 1 July 2012 (PDT)
- Is good, please upload~ — Wind 13:19, 30 June 2012 (PDT)
- Watch it. Karmacharger 11:59 , 30 June 2012 (PDT)
- This has the muzzleflash bug that plagues all minigun demos. You need to move forward as close as possible to the pyro, while staying inside the wooden thing, so that the wooden barrier doesn't overlap with the muzzleflash. Otherwise, is good~ — Wind 19:03, 29 June 2012 (PDT)
Quick-Fix
Why does this need to be redone?
- You move with a rocket/sticky jump (If i'm interpreting the notes correctly). Darkid 13:16, 28 June 2012 (PDT)
http://youtu.be/QEN0AUi-Ph4 — Armisael (T | C) 15:54, 29 June 2012 (PDT)
- Show it with sticky jumps too, not only because it's pretty cool to watch but also because it shows that it's not just rocket jumps, but explosive jumps in general :3 Rest is good~ — Wind 19:03, 29 June 2012 (PDT)
- That view in the loadout screen didn't show the picture... That might be nice to see. In the clip around 2:20, didn't you already show "no heal without target"? And yes, sticky jumping would be awesome :D Darkid (|) 19:16, 29 June 2012 (PDT)
- http://youtu.be/GHB5Upmqdk4 — Armisael (T | C) 08:45, 30 June 2012 (PDT)
- Apparently my concerns aren't important enough to be fixed :'( Darkid (|) 09:04, 30 June 2012 (PDT)
- http://youtu.be/GHB5Upmqdk4 — Armisael (T | C) 08:45, 30 June 2012 (PDT)
- That view in the loadout screen didn't show the picture... That might be nice to see. In the clip around 2:20, didn't you already show "no heal without target"? And yes, sticky jumping would be awesome :D Darkid (|) 19:16, 29 June 2012 (PDT)
- Thanks. I'd ask again, though, what is the point of the 2:18 clip? Self-heal is already demonstrated in the first clip. Darkid (|) 10:18, 30 June 2012 (PDT)
- Is good, please upload~ I agree that that clip is kind of redundant, although it does show that the person you are healing doesn't need to be hurt in order to get self-heal — Wind 13:19, 30 June 2012 (PDT)
Boston Basher
Reserved by KarmaCharger
http://www.youtube.com/watch?v=_GN_1bPr4c8 Karmacharger 11:23 , 17 june 2012 (PST)
- Show the Bleeding kill icon. Double jump the first time with the bat, and swing appropriately, for a better comparison. Darkid (Talk | contribs) 09:27, 17 June 2012 (PDT)
- A few things~
- Short frame freeze between 0:00 ~ 0:01
- Does not demonstrate death by bleeding like the current demo does (it's hard to see it but it does show a bleeding death on the Medic). In this case it should be done on the Soldier if possible, otherwise add another bot
- Unless this changed, you can jump a lot higher than that if you time the jump properly (hit yourself at the same time as you jump)
— Wind 09:35, 17 June 2012 (PDT)
- http://www.youtube.com/watch?v=2DA4Ip8QOqA Karmacharger 11:47 , 18 June 2012 (PDT)
- Is good, please upload video and .dem's — Wind 18:32, 18 June 2012 (PDT)
- same re-recorded. before this i don't have the .dem because i used fraps to do all of that. so now i have these .dem http://www.youtube.com/watch?v=sGZCcQ_XCnQ Karmacharger 06:43 , 19 June 2012 (PDT)
- Is good, please upload~ — Wind 05:04, 19 June 2012 (PDT)
- http://www.mediafire.com/?tlbxlubw01b1pej Karmacharger 09:30 , 19 june 2012 (PST)
- Thanks too~ — Wind 17:47, 19 June 2012 (PDT)
- http://www.mediafire.com/?tlbxlubw01b1pej Karmacharger 09:30 , 19 june 2012 (PST)
- Is good, please upload~ — Wind 05:04, 19 June 2012 (PDT)
- same re-recorded. before this i don't have the .dem because i used fraps to do all of that. so now i have these .dem http://www.youtube.com/watch?v=sGZCcQ_XCnQ Karmacharger 06:43 , 19 June 2012 (PDT)
- Is good, please upload video and .dem's — Wind 18:32, 18 June 2012 (PDT)
- http://www.youtube.com/watch?v=2DA4Ip8QOqA Karmacharger 11:47 , 18 June 2012 (PDT)
Candy Cane
Reserved by KarmaCharger
- http://www.youtube.com/watch?v=vQK-hJJD7mg Karmacharger 04:11 , 17 june 2012 (PST)
- Where's the crit demonstration? That was the point of redoing these. Pigophone 01:59, 17 June 2012 (PDT)
- I think you need 1 more bot to show the crit animation (Becuase soldier and medic were used to show Candy Cane mechanic) Hinaomi 02:20, 17 June 2012 (PDT)
- http://www.youtube.com/watch?v=me1I8IKwGYQ Karmacharger 11:25 , 17 june 2012 (PST)
- Please demonstrate the crit on the Medic (use the Sniper for the Pistol shots). That's all~ — Wind 09:35, 17 June 2012 (PDT)
- http://www.youtube.com/watch?v=48bzcXiu8tk Karmacharger 11:49 , 18 June 2012 (PDT)
- Is good too, please upload video and .dem's — Wind 18:32, 18 June 2012 (PDT)
- http://www.mediafire.com/?8ijq1zoc1gc2ggl uploaded .dem too. Karmacharger 09:45 , 98 June 2012 (PDT)
- Thanks #3 — Wind 17:47, 19 June 2012 (PDT)
- http://www.mediafire.com/?8ijq1zoc1gc2ggl uploaded .dem too. Karmacharger 09:45 , 98 June 2012 (PDT)
- Is good too, please upload video and .dem's — Wind 18:32, 18 June 2012 (PDT)
- http://www.youtube.com/watch?v=48bzcXiu8tk Karmacharger 11:49 , 18 June 2012 (PDT)
- Please demonstrate the crit on the Medic (use the Sniper for the Pistol shots). That's all~ — Wind 09:35, 17 June 2012 (PDT)
- http://www.youtube.com/watch?v=me1I8IKwGYQ Karmacharger 11:25 , 17 june 2012 (PST)
- I think you need 1 more bot to show the crit animation (Becuase soldier and medic were used to show Candy Cane mechanic) Hinaomi 02:20, 17 June 2012 (PDT)
- Where's the crit demonstration? That was the point of redoing these. Pigophone 01:59, 17 June 2012 (PDT)
Fan O'War
Reserved by Armisael
- http://youtu.be/_NhN91Znkms — Armisael (T | C) 06:22, 17 June 2012 (PDT)
- Is good. Please upload~ — Wind 09:35, 17 June 2012 (PDT)
Holy Mackerel
Reserved by KarmaCharger
- http://www.youtube.com/watch?v=GSIQjbn47cE Karmacharger 04:00 , 17 june 2012 (PST)
- Again, no crit Pigophone 02:03, 17 June 2012 (PDT)
- http://www.youtube.com/watch?v=D_1zwe2pyOQ Karmacharger 11:24 , 17 june 2012 (PST)
- Is good, please upload~ — Wind 09:35, 17 June 2012 (PDT)
- http://www.mediafire.com/?3pp0boyb952y1oe Karmacharger 06:15 , 18 june 2012 (PST)
- Please upload your .dem's first~ You'll need to email me to get your upload password — Wind 16:22, 17 June 2012 (PDT)
- dem file? i was using fraps to record everythings. Karmacharger 11:25 , 18 june 2012 (PST)
- http://www.mediafire.com/?os9it2aa2i63s96 Karmacharger 10:05 , 19 june 2012 (PST)
- Thanks again~ — Wind 17:47, 19 June 2012 (PDT)
- http://www.mediafire.com/?os9it2aa2i63s96 Karmacharger 10:05 , 19 june 2012 (PST)
- dem file? i was using fraps to record everythings. Karmacharger 11:25 , 18 june 2012 (PST)
- Please upload your .dem's first~ You'll need to email me to get your upload password — Wind 16:22, 17 June 2012 (PDT)
- http://www.mediafire.com/?3pp0boyb952y1oe Karmacharger 06:15 , 18 june 2012 (PST)
- Is good, please upload~ — Wind 09:35, 17 June 2012 (PDT)
- http://www.youtube.com/watch?v=D_1zwe2pyOQ Karmacharger 11:24 , 17 june 2012 (PST)
- Again, no crit Pigophone 02:03, 17 June 2012 (PDT)
Three-Rune Blade
Reserved by Akuago220
- Well, here's my retake. Download it here. --Akuago220, The Jungle Expeditioner 15:55, 18 June 2012 (PDT)
- I'd suggest mimicking the Boston Basher video. It seems to be pretty good. Darkid (Talk | contribs) 17:22, 18 June 2012 (PDT)
- Indeed, would be nice to show a bleed death~ Also, I think the health pack at 0:44 is unecessary — Wind 18:32, 18 June 2012 (PDT)
- Hopefully this will be more suitable. Download here. --Akuago220, The Jungle Expeditioner 11:40, 19 June 2012 (PDT)
- Again, what was wrong with the format the Boston Basher one did? Bleed out the soldier, kill the pyro by default. Darkid (Talk | contribs) 12:05, 19 June 2012 (PDT)
- It still doesn't show a bleeding death >: — Wind 17:47, 19 June 2012 (PDT)
- Hopefully this should suit everyone's needs this time. Though if I may suggest one piece of advice. For future melee weapon groups for this makeover, list out what you want differently for the demonstration (aside from the obvious). Keep in mind some of these demonstrations are months to nearly a year old and if nothing is said, the original creator or the replacement will possibly use the older format. /proposal Download it here. --Akuago220, The Jungle Expeditioner 11:21, 20 June 2012 (PDT)
- Bleed kills have always been part of this demo. — Armisael (T | C) 15:05, 20 June 2012 (PDT)
- Well I did ask for a bleeding death after the first revision...
- Showing bleeding deaths was also part of the currently public demonstration, although it is very hard to see (which would be another reason to update that demo)
- It is true that a lot of these were made a long time ago with different standards, especially melee weapons because they tend to be easy so they were generally done early. So yes, I will try to watch out for such things before publishing the weapon list of each class. Anyway, this demonstration is all good, please upload~ — Wind 17:13, 20 June 2012 (PDT)
- Hopefully this should suit everyone's needs this time. Though if I may suggest one piece of advice. For future melee weapon groups for this makeover, list out what you want differently for the demonstration (aside from the obvious). Keep in mind some of these demonstrations are months to nearly a year old and if nothing is said, the original creator or the replacement will possibly use the older format. /proposal Download it here. --Akuago220, The Jungle Expeditioner 11:21, 20 June 2012 (PDT)
- Hopefully this will be more suitable. Download here. --Akuago220, The Jungle Expeditioner 11:40, 19 June 2012 (PDT)
- Indeed, would be nice to show a bleed death~ Also, I think the health pack at 0:44 is unecessary — Wind 18:32, 18 June 2012 (PDT)
- I'd suggest mimicking the Boston Basher video. It seems to be pretty good. Darkid (Talk | contribs) 17:22, 18 June 2012 (PDT)
Sandman
Reserved by Armisael
- http://youtu.be/E2ilri5D8NE — Armisael (T | C) 13:41, 17 June 2012 (PDT)
- Spy visible at 0:26 (yes, yes), and you twitched a little bit at 0:29 (crit glow blinking). Also, make sure to turn off the crit glow before you turn to the Spy. Is all~ — Wind 14:51, 17 June 2012 (PDT)
- http://youtu.be/Iacw8DnASmw — Armisael (T | C) 18:37, 17 June 2012 (PDT)
- Is good, please upload~ — Wind 18:45, 17 June 2012 (PDT)
- http://youtu.be/Iacw8DnASmw — Armisael (T | C) 18:37, 17 June 2012 (PDT)
- Spy visible at 0:26 (yes, yes), and you twitched a little bit at 0:29 (crit glow blinking). Also, make sure to turn off the crit glow before you turn to the Spy. Is all~ — Wind 14:51, 17 June 2012 (PDT)
Sun-on-a-Stick
Reserved by Armisael
- http://youtu.be/bYLg43MVm-w — Armisael (T | C) 15:52, 16 June 2012 (PDT)
- The weapon can crit, so you should show this on the Medic. Put the BLU Pyro by the Soldier to show the 100%-crit-on-hitting-burned-player thing. Also y so slow while hitting the Pyro, go faster after a few hits — Wind 16:51, 16 June 2012 (PDT)
- http://youtu.be/utiQ9gWw1N0 — Armisael (T | C) 18:03, 16 June 2012 (PDT)
- Is good but the end is a little awkward (no voice line, I know this happens in-game normally but was never sure if that's intended behavior or not) and cuts a bit too soon — Wind 18:23, 16 June 2012 (PDT)
- http://youtu.be/XuyIeKWJIYI — Armisael (T | C) 19:17, 16 June 2012 (PDT)
- "This video is a duplicate of a previously uploaded video. Sorry about that." >: — Wind 19:19, 16 June 2012 (PDT)
- http://youtu.be/UbzwY4HhnmQ — Armisael (T | C) 19:25, 16 June 2012 (PDT)
- Is good, please upload~ — Wind 19:27, 16 June 2012 (PDT)
- http://youtu.be/UbzwY4HhnmQ — Armisael (T | C) 19:25, 16 June 2012 (PDT)
- Is good but the end is a little awkward (no voice line, I know this happens in-game normally but was never sure if that's intended behavior or not) and cuts a bit too soon — Wind 18:23, 16 June 2012 (PDT)
- http://youtu.be/utiQ9gWw1N0 — Armisael (T | C) 18:03, 16 June 2012 (PDT)
- The weapon can crit, so you should show this on the Medic. Put the BLU Pyro by the Soldier to show the 100%-crit-on-hitting-burned-player thing. Also y so slow while hitting the Pyro, go faster after a few hits — Wind 16:51, 16 June 2012 (PDT)
Unarmed Combat
Ballad just got an email from Jeep confirming that a fix for the teamcolors on this will be coming in in the next or next next update, so it may be wise to skip this one until then. — Armisael (T | C) 07:05, 19 June 2012 (PDT)
- agree , it's should have a taunt i wish they could add a taunt for it. Karmacharger 10:10 , 19 June 2012 (PDT)
- I can give you the fix they're going to use if you want to get a head start. Balladofwindfishes 07:13, 19 June 2012 (PDT)
- Jeep sent me another reply saying they're also switching the team colors, so RED will use BLU and BLU will use RED. Balladofwindfishes 08:36, 19 June 2012 (PDT)
- I can give you the fix they're going to use if you want to get a head start. Balladofwindfishes 07:13, 19 June 2012 (PDT)
http://www.youtube.com/watch?v=CcluFY3ySTY it's my first time for the srcdemo2 fps 30 , motion blur 20. is anyone can tell me which is the best setting? Karmacharger 07:12 , 24 June 2012 (PDT)
- Personally I blend at 30 frames/frame, but your settings look fine. The only problem is that you've chosen to start on one of the few weapons that can't be filmed with srcdemo2. The unarmed combat has jigglebones, and recording with srcdemo2 inevitably trips cl_jiggle_bone_framerate_cutoff, deactivating the jigglebones. Note that in your video the weapon doesn't twitch at all. As far as I'm aware, the only solution is to use fraps or source recorded (with no frame blending). — Armisael (T | C) 05:08, 24 June 2012 (PDT)
- true , jigglebones always lags if i use fraps or other recorder , that's no way i can get it perfect. Karmacharger 09:47 , 24 June 2012 (PDT)
- Indeed, this weapon is one of the only weapons that you cannot record with a high framerate because of the jigglebones. The reason why Fraps is still allowed is because some things cannot be done easily using Source Recorder. So I suggest you use Fraps for this. Sorry :3 But at least it means that now you know how to use it, so it's good for training. And your settings for blurring look fine. Also I'd still wait after Monday before doing this weapon demonstration if I were you~ — Wind 09:47, 24 June 2012 (PDT)
- done with fraps as for jigglebones that's still a little lags http://www.youtube.com/watch?v=y55RfcTfGh4 Karmacharger 03:13 , 26 June 2012 (PDT)
- Sorry but that indeed looks worse :( Guess we'll need to wait for someone to be lucky and have jigglebones working properly one day for some reason — Wind 18:47, 26 June 2012 (PDT)
- true , jigglebones always lags if i use fraps or other recorder , that's no way i can get it perfect. Karmacharger 09:47 , 24 June 2012 (PDT)
- Personally I blend at 30 frames/frame, but your settings look fine. The only problem is that you've chosen to start on one of the few weapons that can't be filmed with srcdemo2. The unarmed combat has jigglebones, and recording with srcdemo2 inevitably trips cl_jiggle_bone_framerate_cutoff, deactivating the jigglebones. Note that in your video the weapon doesn't twitch at all. As far as I'm aware, the only solution is to use fraps or source recorded (with no frame blending). — Armisael (T | C) 05:08, 24 June 2012 (PDT)
Wrap Assassin
Reserved by Armisael
- http://youtu.be/-opzg8EnE40 — Armisael (T | C) 17:34, 16 June 2012 (PDT)
- Is good, please upload~ — Wind 18:23, 16 June 2012 (PDT)
Shovel
No special changes — Wind 10:02, 24 June 2012 (PDT)
- Reserved by KarmaCharger
- http://www.youtube.com/watch?v=pD-96dxt8yQ Karmacharger 02:57 , 25 June 2012 (PDT)
- Audio is a bit out of sync (late) with the video. Watch the taunt for example and listen to the "bonk bonk bonk" sounds; they don't match the moments that the shovel hits the helmet. No need to re-record, just move the audio about 0.3 seconds to the left and it'll be all good~ — Wind 10:40, 25 June 2012 (PDT)
- http://www.youtube.com/watch?v=jPXdQbstA44 Karmacharger 07:05 , 26 June 2012 (PDT)
- Is good, please upload~ — Wind 16:46, 25 June 2012 (PDT)
- http://www.mediafire.com/?psg9i2o80e1dwqe Karmacharger 02:39 , 26 June 2012 (PDT)
- Thanks :3 Also, next time, please upload the .dem of the main clip under the "Main clip" file, not the "Extra clip 1" file~ — Wind 18:47, 26 June 2012 (PDT)
- http://www.mediafire.com/?psg9i2o80e1dwqe Karmacharger 02:39 , 26 June 2012 (PDT)
- Is good, please upload~ — Wind 16:46, 25 June 2012 (PDT)
- http://www.youtube.com/watch?v=jPXdQbstA44 Karmacharger 07:05 , 26 June 2012 (PDT)
- Audio is a bit out of sync (late) with the video. Watch the taunt for example and listen to the "bonk bonk bonk" sounds; they don't match the moments that the shovel hits the helmet. No need to re-record, just move the audio about 0.3 seconds to the left and it'll be all good~ — Wind 10:40, 25 June 2012 (PDT)
- http://www.youtube.com/watch?v=pD-96dxt8yQ Karmacharger 02:57 , 25 June 2012 (PDT)
Equalizer
Extensive changes:
- First clip should be regular format (no self-damage-taking (unlike the current demonstration), no looking at the Spy until the end (unlike the current demonstration), tauntkill the Spy at the end (unlike the current demonstration))
- Extra clip for multi-tauntkill to show splash damage
- Clip for the Lumbricus Lid stays; that sound effect has been made exclusively for the Equalizer taunt, so it deserves demonstration. May want to reuse the same setting (same position, same enemies) as the multi-tauntkill clip
- Speed comparison clip could also include damage comparison: Add an enemy at the far end of the track, and in all clips, kill it at the same time (which is kinda hard to do). Alternatively, do another split-screen clip for damage comparison.
- Don't forget to reload, unlike the current demonstration
— Wind 10:02, 24 June 2012 (PDT)
- The Lumbricus Lid shot: I can equip and record it fine, but everytime I play it back, the grenades/hat disappear - the sound and kill icon work fine, just the model is gone. Try for yourself: http://www.mediafire.com/?tqnxv1g6633ghbr (lumbricuslid.dem) Pigophone 00:37, 25 June 2012 (PDT)
Disciplinary Action
No special changes — Wind 10:02, 24 June 2012 (PDT)
- Reserved by Armisael
http://youtu.be/NU8SqlPAlJ8 — Armisael (T | C) 10:48, 24 June 2012 (PDT)
- At 0:33, it is not very clear what you are doing or that you are hitting anything, because the engineer is half cut. Have the engineer straight in front of you (and optionally step aside after being hit). Also, lack of HUD elements in that clip, and same for all the clips after that (the last one being important because it makes the kill notice show up at the wrong place on the screen) — Wind 13:05, 24 June 2012 (PDT)
Half-Zatoichi
Reserved by KarmaCharger
- This is a soldier melee... and it's not done to new standards. Why isn't it in this list? Darkid 04:09, 26 June 2012 (PDT)
Ditto for the Pain Train and Frying Pan.
- As stated in the melee makeover guidelines, multiclass weapons are being redone at the end of the project, and thus are not open for reservations at this time. Otherwise the friying pan, the objector, and the saxxy would've been done along with the scout weapons. — Armisael (T | C) 04:29, 26 June 2012 (PDT)