Team Fortress Wiki:Weapon Demonstration/Archive 65
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Tools
Sapper in MvM
This demonstration has been reserved: Ashe (talk) 01:57, 24 December 2023 (UTC)
Sapped robots can be backstabbed from all angles.
This doesn't occur with large robots.
Sapper is disabled when sapping a building, but it isn't depleted.
This is a important feature of the mechanic but it is missing in the video. Since I still have the source files, it shouldn't take that much. Also, the video has a glitch near the ending, that I have already fixed.
- Glad to see someone already suggested this, although there is a couple of other things missing.
- In addition to being able to stab small robots from any angle, it should also show you cannot backstab large bots this way.
- Show that robots not sapped will turn to the spy after they use a sapper, even if they are disguised. This is another important mechanic that should definitely be noted.
- I would probably do it on a giant medic/heavy combo and make the heavy shoot forward at an alt that has the quickfix and stock uber conditions applied so it also shows that if you stay disguised the robot will stop shooting you. And also showcase what happens if you undisguise after sapping similar to the giant heavy in the current demonstration.
- It does not show the sapper being used to sap a building and that the sapper meter is depleted when doing so (tie-in to the next point)
- It does not show that even if the meter is refilled, it cannot be used again until the previous sapper has expired.
- I would show this by spawning 2 bots, sapping one, using a refill canteen, and trying to sap the other bot, as well as showing 2 sentries in the same manner (although I don't think you need a refill for the sentries).
- Possibly show sapped robots don't take reduced revolver damage like sentries (this is pretty niche info already, not sure most people would ever think this to begin with).
- Possibly show multiple giants being sapped with the level 1 sapper, this only would show the cosmetic effect that the non-target robots don't receive the sapper object above their head but still have particles so I don't think it's that big of a deal. Jh34ghu43gu (talk) 13:31, 18 January 2023 (UTC)
- "Show that robots not sapped will turn to the spy after they use a sapper" it is more related to TFBot logic than to the sapper.
- "It does not show the sapper being used to sap a building and that the sapper meter is depleted when doing so" the sapper isn't depleted. You just can't deploy it while being used · Ashe (talk) 01:57, 24 December 2023 (UTC)
- It's done. Check the video please. For some reason it's only at 360p but the original video is at 1080p · Ashe (talk) 04:24, 7 January 2024 (UTC)
- It probably had to render bc it's at 1080p now. The section at 1:58 I assume is trying to showcase that you can't switch to the sapper while it's deployed, but I think the message is not clear to an average viewer that you are trying to switch to it. If quickswitch was disabled that would provide a more clear intent I think? Since there is (iirc) a grey'd out box over it and an audio indication (I listened back a third time and could hear the audio indicator that a slot was unavailable, however it is extremely drowned out by the music? Might be me using speakers tho). Otherwise it looks good. Jh34ghu43gu (talk) 10:41, 7 January 2024 (UTC)
- It's done. Check the video please. For some reason it's only at 360p but the original video is at 1080p · Ashe (talk) 04:24, 7 January 2024 (UTC)
- Video quality looks fine to me, too. I would also recommend what Jh34 suggested, maybe for that specific section turn off quickswitch. I like the quad demonstration, but perhaps for consistency stay on the same wave (or create a custom mission?), and simply use cheats to give yourself more money. I would also change the top left clip to stand still rather than shake his head.
| s | GrampaSwood (talk) (contribs) 13:12, 7 January 2024 (UTC)
- Video quality looks fine to me, too. I would also recommend what Jh34 suggested, maybe for that specific section turn off quickswitch. I like the quad demonstration, but perhaps for consistency stay on the same wave (or create a custom mission?), and simply use cheats to give yourself more money. I would also change the top left clip to stand still rather than shake his head.
- Looks good.
| s | GrampaSwood (talk) (contribs) 23:31, 7 January 2024 (UTC)
- Looks good.
- Agree with swood, looks good now. I asked some mvm spy players if anything was missing and one of them said you should show that if you try to sap a building while in range of an engineer bot, the sapper will prioritize the engie bot over the building. Jh34ghu43gu (talk) 09:15, 8 January 2024 (UTC)
Giftapult
This demonstration has been reserved: Cheddar (talk) 10:15, 13 November 2023 (UTC) I can do this one.
Here is the video feedback needed! Cheddar (talk) 12:24, 13 November 2023 (UTC)
- Hmm, there is a slight bit of lag when clicking the "Resume game" button. Try re-recording it (after already accepting an item like that, you can trigger it by smelting a ref/reclaimed into a smaller metal) and see if it doesn't happen. Also, make sure to start the new recording on page 1 rather than page 8.
| s | GrampaSwood (talk) (contribs) 16:09, 13 November 2023 (UTC)
- Looks good. Same as what I said in IRC, I think Ashe should leave a little note in the pinned comment saying "Note: The Team Fortress Wiki does not endorse catapulting scrap metal at people, unless they are on the enemy team". Optional, but I thought it was funny.
| s | GrampaSwood (talk) (contribs) 14:11, 14 November 2023 (UTC)
- Looks good. Same as what I said in IRC, I think Ashe should leave a little note in the pinned comment saying "Note: The Team Fortress Wiki does not endorse catapulting scrap metal at people, unless they are on the enemy team". Optional, but I thought it was funny.
Taunts
Mourning Mercs
This demonstration has been reserved: Cheddar (talk) 17:50, 4 January 2024 (UTC)
I will do the demo. ----Slimyboi500 (talk) 05:02, 9 December 2023 (UTC)
- I need help with creating the thumbnail because my monitor cannot handle 2560x1440 res. images. Can someone help me out?
- ----Slimyboi500 (talk) 22:15, 9 December 2023 (UTC)
- Anyway, here's the video, and the the file, hope it's good.
- ----Slimyboi500 (talk) 23:32, 9 December 2023 (UTC)
- The loadout should have the mouse hovering over the taunt itself. You still have the 3D character model on, the HUD player status at the top, as well as a custom crosshair. When switching from the loadout to the game, keep some time between when that happens and when you actually press 'G' to taunt (the Soldier one happens instantly, rather than having some time between the switch and the taunt happening). For the taunts itself, taunt twice; once showing it from the front and once spinning around the character (this should be done by binding a key to "+left" and typing "cl_yawspeed 210" in console). When showing off from the front, switch quickly to the front rather than slowly turning to the front as done on the Medic one, for example. Although Spy spawns with his Knife out, switch to the Revolver before recording.
| s | GrampaSwood (talk) (contribs) 13:24, 10 December 2023 (UTC)
- The loadout should have the mouse hovering over the taunt itself. You still have the 3D character model on, the HUD player status at the top, as well as a custom crosshair. When switching from the loadout to the game, keep some time between when that happens and when you actually press 'G' to taunt (the Soldier one happens instantly, rather than having some time between the switch and the taunt happening). For the taunts itself, taunt twice; once showing it from the front and once spinning around the character (this should be done by binding a key to "+left" and typing "cl_yawspeed 210" in console). When showing off from the front, switch quickly to the front rather than slowly turning to the front as done on the Medic one, for example. Although Spy spawns with his Knife out, switch to the Revolver before recording.
- Here's the the new video and the new file. Hope it's good this time.
- ----Slimyboi500 (talk) 02:29, 17 December 2023 (UTC)
- The video should start with your mouse on the taunt, already. Try equipping the taunt by clicking on the left side of the icon, rather than in the centre, this way you don't need to move your mouse. It seems like you've not put
cl_yawspeed 210
in console. This significantly slows down how fast you spin around the class. Make sure to wait until the whole taunt is finished before turning around, the Soldier one (for example) looks really odd because half the taunt is viewed from behind.
| s | GrampaSwood (talk) (contribs) 14:01, 17 December 2023 (UTC)
- The video should start with your mouse on the taunt, already. Try equipping the taunt by clicking on the left side of the icon, rather than in the centre, this way you don't need to move your mouse. It seems like you've not put
┌────────────────────────────────────────────────────────────────────────────────────────────────────┘Here's my first version of the video, let me know if it needs changes!
Cheddar (talk) 18:59, 4 January 2024 (UTC)
- The angles on the Soldier need to show him better, as he currently goes partially out of view on both instances. Looks good otherwise.
| s | GrampaSwood (talk) (contribs) 19:36, 4 January 2024 (UTC)
Russian Rubdown
- Video Link Here ya are. Oposshim (talk) 23:50, 12 December 2022 (UTC)
- Looks good so far, I'd add an additional clip that specifically shows off the start and end of the animation (do the animation and immediately cancel it so Heavy sits down and gets up immediately). Maybe also add a smooth rotation of the entire taunt in the first clip outside the loadout screen (I recommend binding a key to +right or +left and then setting the
cl_yawspeed
to a value that's slow enough).
GrampaSwood (talk) 14:06, 13 December 2022 (UTC)
- Video Link New ver. Oposshim (talk) 21:14, 13 December 2022 (UTC)
- It looks fine to me, although now it's missing a clip standing still. It should be loadout screen -> initiate taunt in-game -> look at the taunt from the front for a few seconds -> spin around once -> cancel taunt -> initiate taunt and immediately cancel taunt -> end video. As for the AA. it doesn't look too bad for me but I'd check your AA settings just to be sure they're at the max.
GrampaSwood (talk) 11:17, 17 January 2023 (UTC)
- It looks fine to me, although now it's missing a clip standing still. It should be loadout screen -> initiate taunt in-game -> look at the taunt from the front for a few seconds -> spin around once -> cancel taunt -> initiate taunt and immediately cancel taunt -> end video. As for the AA. it doesn't look too bad for me but I'd check your AA settings just to be sure they're at the max.
- Video Link Hey i upload this video in YouTube If changes are needed, I want to entrust these materials to the official TF2Wiki YouTube channel. SH.Astemir (talk) 17:07, 16 May 2023 (UTC)
- Some feedback:
- You're still using a custom HUD, it should be the default HUD.
- It seems like you're also using very low quality facial animations, as they consist of opening and closing his mouth in the Loadout Screen.
- The overall structure of the video is good, however, some of the feedback to Oposshim's video still apply (loadout screen -> initiate taunt in-game -> look at taunt from the front -> spin around once -> cancel -> initiate taunt and immediately cancel). This process should be repeated for each Minigun (including the Loadout screen).
GrampaSwood (talk) 14:19, 16 May 2023 (UTC)
- Hello, I went and took a crack at putting this together myself. Here's the YouTube link, and the raw file. Emailed Wind for the demo files password. Feel free to let me know if it's up to snuff. Dr. Ocsid 02:06, 13 September 2023 (UTC)
- It looks good, fairly certain the demo file password thing is a bit of a legacy thing and we don't really use it anymore. I don't see anything wrong with this (except the loadout face animations, man those are messed up, but out of our control so doesn't matter).
| s | GrampaSwood (talk) 11:06, 13 September 2023 (UTC)
- It looks good, fairly certain the demo file password thing is a bit of a legacy thing and we don't really use it anymore. I don't see anything wrong with this (except the loadout face animations, man those are messed up, but out of our control so doesn't matter).
- Cool, thanks. So does that mean demo files aren't required in general, or just that the password isn't? Dr. Ocsid 20:59, 13 September 2023 (UTC)
- Should be fine without demo files in general.
| s | GrampaSwood (talk) 23:39, 13 September 2023 (UTC)
- Should be fine without demo files in general.
Head Doctor
This demonstration has been reserved: Decimate (talk) 20:16, 15 October 2023 (UTC)
- I would replace the 2nd instance of the taunt with one that slowly spins.
| s | GrampaSwood (talk) (contribs) 11:33, 16 October 2023 (UTC)
- Like this? Decimate (talk) 16:38, 16 October 2023 (UTC)
- Looks good. Sorry for late reply.
| s | GrampaSwood (talk) (contribs) 17:10, 25 October 2023 (UTC)
- Looks good. Sorry for late reply.
- It's all good, Here is the file Decimate (talk) 18:35, 25 October 2023 (UTC)
- Next time I'm late with this stuff (or you just want to let me know you've made another demonstration that I need to review), feel free to let me know on my talk page or anywhere else.
| s | GrampaSwood (talk) (contribs) 00:31, 26 October 2023 (UTC)
- Next time I'm late with this stuff (or you just want to let me know you've made another demonstration that I need to review), feel free to let me know on my talk page or anywhere else.
- The video should be in mp4 now and i used google drive instead. Hopefully there wont be any issues anymore. Decimate (talk) 12:59, 29 October 2023 (UTC)
Star-Spangled Strategy
Video, see this topic for download link. Facial flexes in the Loadout seem to be bugged with this, I have all model settings to high and made sure to check every possible face animation command. Seeing as the Minigun rub taunt is also bugged, I'd say this is more of a game/taunt issue (the in-game flexes are fine, the Loadout ones are messed up) than an issue on my end.
| s | GrampaSwood (talk) (contribs) 18:38, 26 October 2023 (UTC)
- Looks good. The same issue occurs with the Self aware jarate so there's nothing we can do but wait · Ashe (talk) 15:47, 1 November 2023 (UTC)
Teufort Tango
Video, see this topic for download link. Should be completely fine, only issue may be the lack of smooth transition between one taunt animation and another (but that's not an issue we can solve).
| s | GrampaSwood (talk) (contribs) 18:41, 26 October 2023 (UTC)
Killer Joke
Video, see this topic for download link. Only issue for me with this demo is that because the taunt makes a noise the second you select it in your loadout, it feels like the loadout portion starts too late with the fading in. I can't do much about this, simply the way the taunt is designed.
| s | GrampaSwood (talk) (contribs) 18:41, 26 October 2023 (UTC)
Tailored Terminal
Video, see this topic for download link. Similar issue to the Teufort Tango, when trying to use the M2 animation it took ~3 idle loops for it to register which made it look quite awkward (as he just stands there doing the idle animation). The angle itself largely shows the monitor and Spy's animation, rather than the front (the loadout menu is for that), I thought I'd move the camera around during the M1 animation to show what is happenin with the picture.
| s | GrampaSwood (talk) (contribs) 18:41, 26 October 2023 (UTC)
Roar O'War
This demonstration has been reserved: Cheddar (talk) 20:47, 11 November 2023 (UTC)
If it is alright, I shall claim this demonstration.
Here is the link to the video
Cheddar (talk) 14:00, 12 November 2023 (UTC)
Another version of the demonstration.
Cheddar (talk) 18:05, 12 November 2023 (UTC)
- Looks good, only thing might be that there is little time between the first taunt showcase and the second, but I have no issue with being a bit more lenient on that as it doesn't actually disrupt anything imo.
| s | GrampaSwood (talk) (contribs) 20:19, 12 November 2023 (UTC)
Borrowed Bones
This demonstration has been reserved: Cheddar (talk) 20:39, 12 November 2023 (UTC)
I'll take this one. Cheddar (talk) 20:44, 12 November 2023 (UTC)
Link to the video, feedback needed! Cheddar (talk) 09:33, 13 November 2023 (UTC)
- The ending is a bit abrupt, I feel like the ending sound is louder than the others. Also not sure if you are running max settings? The Syringe Gun looks a bit off, but it shouldn't be that huge of a deal.
| s | GrampaSwood (talk) (contribs) 15:02, 13 November 2023 (UTC)
- Everything is at max settings, I can redo the outro a bit.
Cheddar (talk) 15:05, 13 November 2023 (UTC)
- Seems to be a little gap inbetween the music ending and the stopping noise starting, try doing the music fade-out while the ending noise starts (don't have the ending noise fade in).
| s | GrampaSwood (talk) (contribs) 15:24, 13 November 2023 (UTC)
- Seems to be a little gap inbetween the music ending and the stopping noise starting, try doing the music fade-out while the ending noise starts (don't have the ending noise fade in).
Crypt Creeper
This demonstration has been reserved: GrampaSwood 13-11-2023
File link.
| s | GrampaSwood (talk) (contribs) 19:29, 13 November 2023 (UTC)
Road Rager
This demonstration has been reserved: GrampaSwood 13-11-2023
File link.
| s | GrampaSwood (talk) (contribs) 19:29, 13 November 2023 (UTC)
Shanty Shipmate
This demonstration has been reserved: GrampaSwood 13-11-2023
File link.
| s | GrampaSwood (talk) (contribs) 19:29, 13 November 2023 (UTC)
A group of taunts that needed fixing
This demonstration has been reserved: GrampaSwood 13-11-2023
- Killer Signature: Download
- Drunk Mann's Cannon: Download
- Star-Spangled Strategy: Download
- Teufort Tango: Download
- Killer Joke: Download
- Tailored Terminal: Download
- Surgeon's Squeezebox: Download
All these need new videos, I will update them with new links as soon as possible.
| s | GrampaSwood (talk) (contribs) 19:39, 13 November 2023 (UTC)
- In the current videos, on the bottom right there is the icon for the Nvidia recording. I don't use this recording software, but I use it to make clips when playing regular TF2. The new versions should not have this icon.
| s | GrampaSwood (talk) (contribs) 11:27, 7 December 2023 (UTC)
- In the current videos, on the bottom right there is the icon for the Nvidia recording. I don't use this recording software, but I use it to make clips when playing regular TF2. The new versions should not have this icon.
┌────────────────────────────────────────────────────────────────────────────────────────────────────┘I've increased the volume of the in-game clips from -10 dB to -5 dB and decreased the volume of the music from -15 dB to -25 dB. It seems like I've accidentally recorded at 0.25 volume instead of 0.5, but I still have applied the -10 dB to every demonstration. I've changed the volumes for the Killer Joke here. I've redone the Killer Signature here with the same settings. Let me know if these settings are okay or if I need to modify sounds more and I'll do the rest.
| s | GrampaSwood (talk) (contribs) 15:15, 16 December 2023 (UTC)
- It's ok, though why did you remake the Killer Sig video? · Ashe (talk) 00:42, 18 December 2023 (UTC)
Cheers!
This demonstration has been reserved: Cheddar (talk) 15:43, 14 December 2023 (UTC)
- Here's the first version, let me know if it needs changes! Cheddar (talk) 16:45, 14 December 2023 (UTC)
- The spins are too fast, you might not have used
cl_yawspeed 210
or might need to use a lower value. Most of the spinning section is mostly looking at their back instead of properly showing the taunt off.
| s | GrampaSwood (talk) (contribs) 16:25, 15 December 2023 (UTC)
- The spins are too fast, you might not have used
Foul Play
This demonstration has been reserved: Cheddar (talk) 15:22, 16 December 2023 (UTC)
- Leave some more time between exiting the Loadout screen and performing the taunt. The current video feels like it's playing at 2x speed.
| s | GrampaSwood (talk) (contribs) 13:53, 17 December 2023 (UTC)
- Leave some more time between exiting the Loadout screen and performing the taunt. The current video feels like it's playing at 2x speed.