Lugermorph

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Revision as of 08:20, 5 July 2010 by Light Kill (talk | contribs) (Gallery)
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Who wouldn't want to squeeze off a couple rounds with the murder weapon of choice of a sociopathic cartoon rabbit? Probably quite a lot of people, when you get right down to it. Luckily, those people are all well-adjusted contributors to society with no police records, spotless credit ratings and few unresolvable moral failings. They also probably have no interest in playing TF2, so that means more murder-rabbit gun shooting for the rest of us.
— Official Description

The Lugermorph (Max's Pistol) is a secondary weapon for the Scout and the Engineer. It's a reskin of the Pistol, and has no unique stats. The weapon was given to players who bought Sam & Max: The Devil's Playhouse within the first week of its release. It is based off of the titular Max's Pistol. For more information, read the Pistol article.

Damage

  • Base: 15
  • Max Ramp Up: 150% (22 damage)
  • Max Fall Off: 50% (8 damage)
  • Point Blank: 20-22
  • Medium Range: 10-15
  • Long Range: 8-9
  • Mini-Crit: 20
  • Critical Hit: 45

Medium range is defined as the main resupply door to the opposite wall on the upper level of 2fort. Long range is defined as battlement to battlement on 2fort. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.17 (6 rounds/second)
  • Reload: 1.25 (Scout)
  • Spread Recovery: 1.25

All times are in seconds. Times are approximate and determined by community testing.

Trivia

  • The name "Lugermorph" is a portmanteau of the words "Luger", the Pistol Max's Pistol (and thus the Lugermorph) is based on, and "Lagomorpha", the taxonomic order of which rabbits are a part; this refers to Max's claim that he is a "lagomorph", as well as his being a "hyperkinetic rabbity thing".
  • The weapon's in-game description is a reference to a running Sam & Max joke: where does Max keep his gun? He has no clothes.
  • Originally, this gun could only be used by the Scout. In the July 1st, 2010 update, it was made available for use with the Engineer.

Gallery

See also

External links

Template:AllWeapons Nav