Difference between revisions of "Lugermorph"

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* Originally, this gun could only be used by the Scout. In the [[July 1, 2010 Patch|July 1st, 2010 update]], it was made available for use with the Engineer.
 
* Originally, this gun could only be used by the Scout. In the [[July 1, 2010 Patch|July 1st, 2010 update]], it was made available for use with the Engineer.
 
* Taunting with the Lugermorph will cause the Engineer to use the regular Pistol taunt, but the extra length on the barrel makes him blow onto the side of the Pistol.
 
* Taunting with the Lugermorph will cause the Engineer to use the regular Pistol taunt, but the extra length on the barrel makes him blow onto the side of the Pistol.
* According to Max in Episode 304, he ''never'' runs out of bullets.  It is worth noting the Engineer has quite the reserve as well.
 
 
* The kill icon for the Lugermorph was originally the same as the Pistol. This was changed to it's current kill icon in the July 8, 2010 patch.
 
* The kill icon for the Lugermorph was originally the same as the Pistol. This was changed to it's current kill icon in the July 8, 2010 patch.
 
* The Lugermorph is one of the only three loadout weapons that can not be crafted. The other two are the [[Big Kill]] and the [[Golden Wrench]].
 
* The Lugermorph is one of the only three loadout weapons that can not be crafted. The other two are the [[Big Kill]] and the [[Golden Wrench]].

Revision as of 01:35, 26 August 2010

Template:Weapon infobox

Who wouldn't want to squeeze off a couple rounds with the murder weapon of choice of a sociopathic cartoon rabbit? Probably quite a lot of people, when you get right down to it. Luckily, those people are all well-adjusted contributors to society with no police records, spotless credit ratings and few unresolvable moral failings. They also probably have no interest in playing TF2, so that means more murder-rabbit gun shooting for the rest of us.
— Official Description

The Lugermorph (Max's Pistol) is a secondary weapon for the Scout and the Engineer. It's a reskin of the Pistol, and has no unique stats. The weapon was given to players who bought Sam & Max: The Devil's Playhouse within the first week of its release. It is based off of the titular Max's Pistol. For more information, see the Pistol article.

Damage

Since the Lugermorph has no statistic changes over the Pistol, please see the Pistol page on damage statistics.

Function times

  • Attack Interval: 0.17 (6 rounds/second)
  • Reload: 1.25 (Scout)
  • Spread Recovery: 1.25

All times are in seconds. Times are approximate and determined by community testing.

Trivia

  • The name "Lugermorph" is a portmanteau of the words "Luger", the name of the Pistol which the Lugermorph's design is based on, and "Lagomorpha", the taxonomic order of which rabbits are a part.
  • The weapon's in-game description is a reference to a running Sam & Max joke: where does Max keep his gun? He has no clothes.
  • Originally, this gun could only be used by the Scout. In the July 1st, 2010 update, it was made available for use with the Engineer.
  • Taunting with the Lugermorph will cause the Engineer to use the regular Pistol taunt, but the extra length on the barrel makes him blow onto the side of the Pistol.
  • The kill icon for the Lugermorph was originally the same as the Pistol. This was changed to it's current kill icon in the July 8, 2010 patch.
  • The Lugermorph is one of the only three loadout weapons that can not be crafted. The other two are the Big Kill and the Golden Wrench.

Gallery

See also

External links

Template:AllWeapons Nav