Difference between revisions of "October 8, 2020 Patch"
M0ntenegro (talk | contribs) (Created page with "{{Patch layout | before = {{Patch name|10|2|2020}} | day = 8 | month = october | year = 2020 | after = | source-title = Team Fortress 2 U...") |
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| month = october | | month = october | ||
| year = 2020 | | year = 2020 | ||
− | | after = | + | | after = {{Patch name|10|9|2020}} |
| source-title = Team Fortress 2 Update Released | | source-title = Team Fortress 2 Update Released | ||
| source = https://www.teamfortress.com/post.php?id=76303 | | source = https://www.teamfortress.com/post.php?id=76303 | ||
− | | notes = | + | | notes = === Team Fortress 2 === |
− | *Fixed players not being able to rocket jump or stickybomb jump during a truce | + | * Fixed players not being able to [[rocket jump]] or [[stickybomb jump]] during a truce |
− | *Fixed missing War Paint icons in the Steam Community Market | + | * Fixed missing [[War Paint]] icons in the Steam Community Market |
− | *Updated the Impish Ears to add a missing style | + | * Updated the [[Impish Ears]] to add a missing style |
− | *Updated the equip_region for the Gourd Grin | + | * Updated the {{code|[[Equip region|equip_region]]}} for the [[Gourd Grin]] |
− | *Updated The Ghoul Box to fix an issue with the materials | + | * Updated [[The Ghoul Box]] to fix an issue with the materials |
− | *Updated pl_hasslecastle | + | * Updated {{code|[[Hassle Castle|pl_hasslecastle]]}} |
− | **Added occluders to improve optimization | + | ** Added occluders to improve optimization |
− | **Added a spell book near the first RED spawn and the first BLU spawn | + | ** Added a [[Magic spells|spell book]] near the first RED spawn and the first BLU spawn |
− | **Brightened up some areas | + | ** Brightened up some areas |
− | **Fixed some texture misalignments | + | ** Fixed some texture misalignments |
− | **Reduced the saturation of purple spell book patches | + | ** Reduced the saturation of purple spell book patches |
− | **Changed the ending when BLU wins | + | ** Changed the ending when BLU wins |
− | **Fixed the arrow signs not changing near the first RED spawn | + | ** Fixed the arrow signs not changing near the first RED spawn |
− | **Fixed an out-of-bounds exploit near the first point | + | ** Fixed an out-of-bounds exploit near the first point |
− | **Fixed an out-of-bounds exploit in the second BLU spawn | + | ** Fixed an out-of-bounds exploit in the second BLU spawn |
− | **Fixed an out-of-bounds exploit near the cliff at the second-to-last point | + | ** Fixed an out-of-bounds exploit near the cliff at the second-to-last point |
− | **Changed the doors in the second BLU and the first RED spawn rooms to standard ones | + | ** Changed the doors in the second BLU and the first RED spawn rooms to standard ones |
− | **Fixed a displacement error near the entrance to the last point | + | ** Fixed a displacement error near the entrance to the last point |
− | **Moved the resupply cabinet from the second BLU spawn out of the wall | + | ** Moved the resupply cabinet from the second BLU spawn out of the wall |
− | **Updated the "Kill with a pumpkin bomb" bonus objective to be "Win a round" | + | ** Updated the "Kill with a [[pumpkin bomb]]" bonus objective to be "Win a round" |
− | **Fixed some texture errors | + | ** Fixed some texture errors |
− | **Brightened up the map | + | ** Brightened up the map |
− | **General improvements | + | ** General improvements |
− | *Updated pl_precipice_event_final | + | * Updated {{code|[[Precipice|pl_precipice_event_final]]}} |
− | **Lowered amount of entities on the map to prevent crashing | + | ** Lowered amount of entities on the map to prevent crashing |
− | **Adjusted some misaligned textures around the map | + | ** Adjusted some misaligned textures around the map |
− | **Simplified some detail for better performance | + | ** Simplified some detail for better performance |
− | **Combined some models for better performance | + | ** Combined some models for better performance |
− | **Removed some clutter to improve readability and fluid movement | + | ** Removed some clutter to improve readability and fluid movement |
− | **Fixed some lighting bugs around the map | + | ** Fixed some lighting bugs around the map |
− | **Added a one way door to left flank on last CP for Blu | + | ** Added a one way door to left flank on last CP for Blu |
− | **Removed build limitations on both Shack (CP1) and the isolated balcony (final CP) | + | ** Removed build limitations on both Shack (CP1) and the isolated balcony (final CP) |
− | **Adjusted health kits in last to be less favorable to defense | + | ** Adjusted health kits in last to be less favorable to defense |
− | *Updated koth_megalo | + | * Updated {{code|[[Megalo|koth_megalo]]}} |
− | **Fixed players building teleporters in RED spawn | + | ** Fixed players building [[teleporters]] in RED spawn |
− | *Updated pl_bloodwater | + | * Updated {{code|[[Bloodwater|pl_bloodwater]]}} |
− | **Fixed exploit using the Minify spell at point A | + | ** Fixed exploit using the Minify spell at point A |
− | **Fixed being able to build as an Engineer in lava pits | + | ** Fixed being able to build as an [[Engineer]] in lava pits |
− | **Bosses no longer get stuck in lava pits | + | ** Bosses no longer get stuck in lava pits |
− | **Reduced the chance of the Horseless Headless Horsemann and Monoculus spawning | + | ** Reduced the chance of the [[Horseless Headless Horsemann]] and [[Monoculus]] spawning |
− | **Updated all railings to not collide with projectiles and bullets | + | ** Updated all railings to not collide with projectiles and bullets |
− | **Removed normal-sized skeleton spawn locations | + | ** Removed normal-sized [[skeleton]] spawn locations |
− | === | + | ==== Undocumented changes ==== |
− | + | * Renamed Eye-see-you to [[Eye-See-You]] | |
}} | }} |
Latest revision as of 14:45, 11 October 2020
|
Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Fixed players not being able to rocket jump or stickybomb jump during a truce
- Fixed missing War Paint icons in the Steam Community Market
- Updated the Impish Ears to add a missing style
- Updated the
equip_region
for the Gourd Grin - Updated The Ghoul Box to fix an issue with the materials
- Updated
pl_hasslecastle
- Added occluders to improve optimization
- Added a spell book near the first RED spawn and the first BLU spawn
- Brightened up some areas
- Fixed some texture misalignments
- Reduced the saturation of purple spell book patches
- Changed the ending when BLU wins
- Fixed the arrow signs not changing near the first RED spawn
- Fixed an out-of-bounds exploit near the first point
- Fixed an out-of-bounds exploit in the second BLU spawn
- Fixed an out-of-bounds exploit near the cliff at the second-to-last point
- Changed the doors in the second BLU and the first RED spawn rooms to standard ones
- Fixed a displacement error near the entrance to the last point
- Moved the resupply cabinet from the second BLU spawn out of the wall
- Updated the "Kill with a pumpkin bomb" bonus objective to be "Win a round"
- Fixed some texture errors
- Brightened up the map
- General improvements
- Updated
pl_precipice_event_final
- Lowered amount of entities on the map to prevent crashing
- Adjusted some misaligned textures around the map
- Simplified some detail for better performance
- Combined some models for better performance
- Removed some clutter to improve readability and fluid movement
- Fixed some lighting bugs around the map
- Added a one way door to left flank on last CP for Blu
- Removed build limitations on both Shack (CP1) and the isolated balcony (final CP)
- Adjusted health kits in last to be less favorable to defense
- Updated
koth_megalo
- Fixed players building teleporters in RED spawn
- Updated
pl_bloodwater
- Fixed exploit using the Minify spell at point A
- Fixed being able to build as an Engineer in lava pits
- Bosses no longer get stuck in lava pits
- Reduced the chance of the Horseless Headless Horsemann and Monoculus spawning
- Updated all railings to not collide with projectiles and bullets
- Removed normal-sized skeleton spawn locations
Undocumented changes
- Renamed Eye-see-you to Eye-See-You
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent. A significant part of this changelog has been automatically generated from GameTracking data, courtesy of SteamDB.
Revision changes
Modified: tf/resource/tf_brazilian.txt
Modified: tf/resource/tf_dutch.txt
Modified: tf/resource/tf_english.txt
Modified: tf/resource/tf_german.txt
Modified: tf/resource/tf_greek.txt
Modified: tf/resource/tf_hungarian.txt
Modified: tf/resource/tf_italian.txt
Modified: tf/resource/tf_norwegian.txt
Modified: tf/resource/tf_polish.txt
Modified: tf/resource/tf_portuguese.txt
Modified: tf/resource/tf_proto_obj_defs_czech.txt
Modified: tf/resource/tf_proto_obj_defs_danish.txt
Modified: tf/resource/tf_proto_obj_defs_dutch.txt
Modified: tf/resource/tf_proto_obj_defs_french.txt
Modified: tf/resource/tf_proto_obj_defs_german.txt
Modified: tf/resource/tf_proto_obj_defs_greek.txt
Modified: tf/resource/tf_proto_obj_defs_polish.txt
Modified: tf/resource/tf_proto_obj_defs_thai.txt
Modified: tf/resource/tf_quests_greek.txt
Modified: tf/resource/tf_russian.txt
Modified: tf/resource/tf_schinese.txt
Modified: tf/resource/tf_spanish.txt
Modified: tf/resource/tf_tchinese.txt
Modified: tf/resource/tf_ukrainian.txt
Modified: tf/scripts/items/items_game.txt
Modified: tf/steam.inf
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_handsome_devil/hwn2020_handsome_devil_demo.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_handsome_devil/hwn2020_handsome_devil_engineer.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_handsome_devil/hwn2020_handsome_devil_heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_handsome_devil/hwn2020_handsome_devil_medic.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_handsome_devil/hwn2020_handsome_devil_pyro.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_handsome_devil/hwn2020_handsome_devil_scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_handsome_devil/hwn2020_handsome_devil_sniper.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_handsome_devil/hwn2020_handsome_devil_soldier.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_handsome_devil/hwn2020_handsome_devil_spy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/hwn2020_ghoul_box/hwn2020_ghoul_box.mdl
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/hwn2020_ghoul_box/hwn2020_ghoul_box.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/hwn2020_ghoul_box/hwn2020_ghoul_box_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/hwn2020_ghoul_box/hwn2020_ghoul_box_blue_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/hwn2020_ghoul_box/hwn2020_ghoul_box_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/hwn2020_ghoul_box/hwn2020_ghoul_box_phongexponent.vtf