Difference between revisions of "Robots/fi"

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(Translated part of the robots page from english to finnish, gonna take a WHILE to finish fully)
 
(translated the first part of the Gameplay section into finnish from english)
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{{DISPLAYTITLE:Robotit}}
 
{{DISPLAYTITLE:Robotit}}
''Tämä artikkeli käsittelee Gray Mannin mekaanisesta armeijaa. Musiikkikappaletta varten, katso [[ROBOTS!!]] Muita varten katso [[Robot/fi|Robot]]
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''Tämä artikkeli käsittelee Gray Mannin mekaanisesta armeijaa. Musiikkikappaletta varten, katso [[ROBOTS!]] Muita varten katso [[Robot/fi|Robot]]
 
{{Quotation|'''The Soldier'''| Miehet, robotit ovat ovellamme, ja he eivät tulleet lainaamaan sokeria. Ei! Nämä hirviät aikovat ''murtaa'' ovemme, ''ottaa'' meidän sokerimme, ja ripottaa sen ''haudoillemme''!}}
 
{{Quotation|'''The Soldier'''| Miehet, robotit ovat ovellamme, ja he eivät tulleet lainaamaan sokeria. Ei! Nämä hirviät aikovat ''murtaa'' ovemme, ''ottaa'' meidän sokerimme, ja ripottaa sen ''haudoillemme''!}}
  
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'''Robotit''' ovat [[Mann vs. Machine/fi|Mann vs. Masiinassa]] [[Mann vs. Machine mission/fi|tehtävien]] aikana vastaan taisteltuja vihollisia. Heidän tekijänsä, [[Non-player characters#Gray Mann/fi|Gray Mann]], teki ne tuhotakseen kaiken mitä [[Mann Co./fi|Mann Co.]] on tuottanut.  
 
'''Robotit''' ovat [[Mann vs. Machine/fi|Mann vs. Masiinassa]] [[Mann vs. Machine mission/fi|tehtävien]] aikana vastaan taisteltuja vihollisia. Heidän tekijänsä, [[Non-player characters#Gray Mann/fi|Gray Mann]], teki ne tuhotakseen kaiken mitä [[Mann Co./fi|Mann Co.]] on tuottanut.  
  
==Gameplay==
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==Pelissä==
Regular robots function nearly identically to the [[Classes|players]], being operated by bots, whilst special robots exist that use non-Stock weapons, and other forms of robots exist with abilities and directives that no class normally possesses. Unlike players, robots can notably be [[Sapper|sapped]], temporarily disabling them often in groups, or in the case of giant robots, slowing them. As noted by [[Non-player characters#Miss Pauling|Miss Pauling]], they run on money, and they drop it when destroyed, allowing players to use that money to [[Upgrade Station|upgrade]] their weapons or buy a [[Power Up Canteen]]. Robots follow a set path to the bomb hole, marked by glowing blue arrows before each wave, though they may stray off that path if the bomb carrier is pushed away or to pursue a player. Robots will occasionally [[taunt]] after killing a player, and the bomb carrier will always taunt to receive its buff. Robots have an infinite supply of [[ammo]], do not drop their weapons as pickups on death, and cannot collect health and ammo pickups. Robots also never randomly [[Crit]], although some have a means of gaining the Critboost effect.
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Normaalit robotit toimivat melkein identtisesti [[Classes/fi|pelaajiin]] verrattuna, joita operoi [[bots/fi|botit]]. Erikoisrobotteja on olemassa, jotka käyttävät muita aseita kuin Vakioita, ja muunkaltaisia robotteja on olemassa joilla on kykyjä ja direktiivejä joita millään muulla luokalla ei ole. Toisin kuin oikeat pelaajat, robotteja voi [[Sapper/fi|Tyhjentää]], joka väliaikaisesti sammuttaa ne ryhmissä normaalikokoisten robottien tapauksessa, ja hidastaa ne jättirobottien tapauksissa. Kuten [[Non-player characters#Miss Pauling/fi|Neiti Pauling]] on huomauttanut, ne pyörivät käteisellä, ja pudottavat sitä tuhoutuessaan. Pelaajat voivat kerätä pudotettuja [[Credits/fi|krediittejä]] [[Upgrade Station/fi|Parannusasemalla]] ostaakeen parannuksia aseisiinsa ja hahmoihinsa, sekä ostaa [[Power Up Canteen/fi|Kenttäpullon]] latauksia. Robotit kulkevat sinisillä valoilla merkityn kulkulinjan mukaisesti, mutta saattavat lähteä kulkulinjalta jahdatakseen pelaajaa tai seuratakseen pommia jos se on lähtenyt kulkulinjalta. Robotit saattavat [[taunt/fi|pilkata]] pelaajaa heidät tappaessaan, ja pomminkantaja pilkaa joka kerta kun se saa pomminkantajan lisävoimat. Roboteilla on loputtomasti [[ammo/fi|ammuksia]], eivät pudota ammuksia tai aseita kuollessaan, ja eivät voi kerätä nostettavia ammuksia- tai terveysesineitä. Robotit evivät myöskään voi tehdä satunnaisia [[crits/fi|krittisiä osumia]], mutta osalla roboteista on tavat saada Kriittisosuma efekti.
  
 
One robot per wave will enter the field armed with a bomb (Potentially more than one if playing on [[Mannhattan]]) which behaves similarly to the [[Intelligence]]. The primary directive of the robots is to transport this bomb to the hatch at the end of the map, and the Defenders must stop them. After the bomb is dropped, another robot can pick it up. Any robot can carry the bomb, excluding the [[Sentry Buster]] and the [[Tank Robot|Tank]] (although the Tank carries a separate bomb). Spies and Snipers won't actively try to pick up the bomb, but will if forced on to it via knockback. Carrying a bomb will slow a robot to about half speed, except Giant Robots. After all robots in a wave are killed, the wave is completed, while if the bomb is transported to the hatch and detonated, the wave is lost.
 
One robot per wave will enter the field armed with a bomb (Potentially more than one if playing on [[Mannhattan]]) which behaves similarly to the [[Intelligence]]. The primary directive of the robots is to transport this bomb to the hatch at the end of the map, and the Defenders must stop them. After the bomb is dropped, another robot can pick it up. Any robot can carry the bomb, excluding the [[Sentry Buster]] and the [[Tank Robot|Tank]] (although the Tank carries a separate bomb). Spies and Snipers won't actively try to pick up the bomb, but will if forced on to it via knockback. Carrying a bomb will slow a robot to about half speed, except Giant Robots. After all robots in a wave are killed, the wave is completed, while if the bomb is transported to the hatch and detonated, the wave is lost.

Revision as of 07:13, 1 January 2022

Tämä artikkeli käsittelee Gray Mannin mekaanisesta armeijaa. Musiikkikappaletta varten, katso ROBOTS! Muita varten katso Robot

Miehet, robotit ovat ovellamme, ja he eivät tulleet lainaamaan sokeria. Ei! Nämä hirviät aikovat murtaa ovemme, ottaa meidän sokerimme, ja ripottaa sen haudoillemme!
The Soldier
Gray Mannin mekaaninen armeija. Kuvassa vasemmalta oikealle robotti Demomiehiä, Soldiereita, Pyroja, Medicejä, Heavyja, Snipereitä, Scouteja, and Spyita.

Robotit ovat Mann vs. Masiinassa tehtävien aikana vastaan taisteltuja vihollisia. Heidän tekijänsä, Gray Mann, teki ne tuhotakseen kaiken mitä Mann Co. on tuottanut.

Pelissä

Normaalit robotit toimivat melkein identtisesti pelaajiin verrattuna, joita operoi botit. Erikoisrobotteja on olemassa, jotka käyttävät muita aseita kuin Vakioita, ja muunkaltaisia robotteja on olemassa joilla on kykyjä ja direktiivejä joita millään muulla luokalla ei ole. Toisin kuin oikeat pelaajat, robotteja voi Tyhjentää, joka väliaikaisesti sammuttaa ne ryhmissä normaalikokoisten robottien tapauksessa, ja hidastaa ne jättirobottien tapauksissa. Kuten Neiti Pauling on huomauttanut, ne pyörivät käteisellä, ja pudottavat sitä tuhoutuessaan. Pelaajat voivat kerätä pudotettuja krediittejä Parannusasemalla ostaakeen parannuksia aseisiinsa ja hahmoihinsa, sekä ostaa Kenttäpullon latauksia. Robotit kulkevat sinisillä valoilla merkityn kulkulinjan mukaisesti, mutta saattavat lähteä kulkulinjalta jahdatakseen pelaajaa tai seuratakseen pommia jos se on lähtenyt kulkulinjalta. Robotit saattavat pilkata pelaajaa heidät tappaessaan, ja pomminkantaja pilkaa joka kerta kun se saa pomminkantajan lisävoimat. Roboteilla on loputtomasti ammuksia, eivät pudota ammuksia tai aseita kuollessaan, ja eivät voi kerätä nostettavia ammuksia- tai terveysesineitä. Robotit evivät myöskään voi tehdä satunnaisia krittisiä osumia, mutta osalla roboteista on tavat saada Kriittisosuma efekti.

One robot per wave will enter the field armed with a bomb (Potentially more than one if playing on Mannhattan) which behaves similarly to the Intelligence. The primary directive of the robots is to transport this bomb to the hatch at the end of the map, and the Defenders must stop them. After the bomb is dropped, another robot can pick it up. Any robot can carry the bomb, excluding the Sentry Buster and the Tank (although the Tank carries a separate bomb). Spies and Snipers won't actively try to pick up the bomb, but will if forced on to it via knockback. Carrying a bomb will slow a robot to about half speed, except Giant Robots. After all robots in a wave are killed, the wave is completed, while if the bomb is transported to the hatch and detonated, the wave is lost.

Robots have rudimentary behavior. Their main objective is to either pick up the bomb and follow the preset path to the bomb hatch, or escort whichever robot is already doing so. On the whole, they do not take alternate routes to the bomb unless the sub-wave is programmed to flank, or the bomb has been dropped in a location off the main path. Robots generally do not care about destroying Teleporters if they are not in the way. They are also completely oblivious to cloaked and disguised Spies: they ignore flickering cloaks, collisions with "teammates", uncloaking noises, and possible Dead Ringers. They can detect if a nearby teammate has been backstabbed, but not with regularity. They do, however, always notice when a Spy is on fire.

Robots can be dispatched in groups known as "squads". One robot is designated as the leader of the squad, and the other robots in the group will follow and surround the leader. If the leader is killed, the rest of the group will scatter and act independently. Medic Robots automatically heal the leader of their squad and attempt to stay behind them, as opposed to other squadmates that tend to cluster in front.

Robots receive certain buffs after a period of time carrying the bomb, with new buffs stacking with the previous ones. A graphic on the HUD indicates which stage the bomb carrier is on and how long until it receives the next buff. Upon receiving a buff, the robot carrying the bomb will taunt with an accompanying sound cue, and surrounding robots will halt to wait for the carrier. The defending team can and should use this as a window of opportunity to kill the bomb carrier, especially if the robot is getting the third upgrade. These buffs will not occur if the bomb carrier is a Giant, though the HUD graphic shows a full meter.

Stages Upgrades Time Interval (Seconds)
Bomb carrier defense.png
First stage
Defensive buff, shared with all nearby robots 5
Bomb carrier health.png
Second stage
45 health regenerated per second 15
Bomb carrier crits.png
Final stage
Full crits all the time 15

In each map there are areas, inaccessible to players, where the robots spawn and make their way into the playable area. While in this area, the robots are invulnerable (showing an ÜberCharge-like effect if attacked), immune to knockback, are unable to attack (although they may use their support items such as the Buff Banner), and the bomb carrier's meter will not charge.

Types

The standard robot set is designed off of each of the mercenaries employed under Blutarch and Redmond Mann and share their basic abilities. Regular robots are equipped with the stock loadout of the classes. Über Medics are not noted as regular robots, despite the fact that they use their Stock weapons.

Regular Robots

Machine Class Equipped with Abilities/Notes Health
Scout
Scout
Scattergun
Bat
  • Runs faster than other robots (133% speed).
  • Attacks in groups.
  • Can use Bat or Scattergun, but only one. Cannot switch weapons.
125
Soldier
Soldier
Rocket Launcher
  • Can fire rockets.
  • Runs slower than the majority of robots (80% speed).
  • Attacks in groups.
200
Pyro
Pyro
Flame Thrower
  • Uses the Flame Thrower to attack up close.
  • Uses its flamethrower to ignite Bowman arrows.
  • Can deal afterburn damage with flames that have made contact with players.
  • Can airblast rockets back at players, including Sentry Gun rockets.
175
Demoman
Demoman
Grenade Launcher
  • Uses the Grenade Launcher to kill multiple enemies from a distance.
  • Runs slightly slower than other robots (93% speed).
175
Heavy
Heavy
Minigun
  • Uses the Minigun to deal large amount of damage to nearby players.
  • Runs slower than all robots (77% speed).
300
Engineer
Engineer
Shotgun
Wrench
  • Spawns by teleporting onto the map near the bomb.
  • Builds a Teleporter Exit that acts as a forward spawn for the other robots.
  • Builds and maintains a Sentry Gun to guard the Teleporter.
  • Support role only. A notification is always shown when an Engineer enters the map or its Teleporter is built, and its entrance is announced by the Administrator. Killing one results in being notified if its Teleporter is still active.
  • Other Engineers also exist that have less health, do not teleport in, and in some cases do not build Teleporters.
500 or 275
Sniper
Sniper
Sniper Rifle
Kukri
  • Uses Sniper Rifle to deal a large amount of damage (and possibly an instant kill) to players.
  • Uses Kukri to deal damage to nearby players.
  • Cannot crit on headshot.
  • Sniper Rifle emits a laser to give away the Sniper's position.
  • Support role only. A notification is always shown when a Sniper enters the map.
125
Spy
Spy
Revolver
Sapper
Knife
Disguise Kit
Invisibility Watch
  • Spawns from the players' side of the map.
  • Disguises as players to fool them.
  • Backstabs players from behind, usually while disguised.
  • Cloaks with the Invisibility Watch to avoid detection.
  • Saps Engineer buildings with the Sapper.
  • Uses the Revolver to shoot at players when discovered.
  • Support role only. A notification is always shown when a Spy enters the map, and its entrance is announced by the Administrator. The Administrator will announce when all Spies have been killed.
125

Variants

A number of variants based on the standard robots exist; their defining characteristics are based on other unlockable weapons rather than the signature Stock weapons. They are represented by a unique name and icon. Each special robot has the advantages and disadvantages of the original class it is based on, unless noted.

Machine Class Name Special Weapons/Cosmetics Abilities/Notes Health
Scout
Scout
Minor League Scout
Minor League Scout
Sandman
Batter's Helmet
  • Uses baseballs to temporarily slowdown players.
125
Hyper League Scout
Hyper League Scout
  • Much faster recharge rate than Minor League Scouts.
Bonk Scout
Bonk Scout
Bonk! Atomic Punch
Bonk Helm
  • Able to bypass defenses without taking damage.
Force-A-Nature Scout
Force-A-Nature Scout
Force-A-Nature
Fed-Fightin' Fedora
Bolt Boy
  • Knocks back players to advance the front lines.
Jumping Sandman Scout
Jumping Sandman Scout
Sandman
Hanger-On Hood
Flight of the Monarch
  • Jumps when hitting a baseball to temporarily slow down players.
  • Jumps very high to dodge enemy attacks and slow down players.
Shortstop Scout
Shortstop Scout
Shortstop
  • Smaller head size.
  • Moves 25% faster than other Scouts.
Soldier
Soldier
Buff Soldier
Buff Soldier
Buff Banner
  • Will start with full rage and buff immediately.
200
Extended Buff Soldier
Extended Buff Soldier
  • Will start with full rage and buff immediately.
  • 9x buff duration.
Extended Buff Soldier
Extended Backup Soldier
Battalion's Backup
Extended Conch Soldier
Extended Conch Soldier
Concheror
Soldier blackbox
Black Box Soldier
Black Box
  • Fires 3 rockets at once which have a larger blast radius and heal 60 HP each.
  • Less damage and 2 degree rocket spread.
Soldier libertylauncher
Blast Soldier
Liberty Launcher
  • Fires 2 rockets at once that knock back enemies.
  • Less damage and clip size, slower reload speed, and 2 degree rocket spread.
Pyro
Pyro
Flare Pyro
Flare Pyro
Flare Gun (type 1)
Detonator (type 2)
  • Able to attack outside of Flamethrower range.
  • Deals Crits and Mini-Crits against a burning target.
175
Pyro Pusher
Pyro Pusher
Scorch Shot
  • 100% crit chance.
  • 25% faster fire rate.
  • Flares are only 35% of normal speed.
Fast Scorch Shot
Fast Scorch Shot
  • 100% crit chance.
  • 25% faster fire rate.
  • 30% faster projectile speed.
Demoman
Demoman
Demoknight
Demoknight
(Type 1)
Eyelander
Chargin' Targe
  • Can cover large distances very quickly by charging.
  • Has longer melee range.
  • Upon killing, receives 3 seconds of guaranteed critical hits.
150
Demoknight
Demoknight
(Type 2)
Ali Baba's Wee Booties
Splendid Screen
Persian Persuader
Sultan's Ceremonial
  • More health and faster shield recharge rate than Type 1.
200
Demo Burst
Burst Fire Demoman
Grenade Launcher
  • Much faster firing speed.
  • 50% smaller clip size.
  • Much slower reload speed.
175
Demoknight Samurai
Samurai Demo
Splendid Screen
Half-Zatoichi
Samur-Eye
  • Longer shield recharge rate and charge time.
  • Very high jump height and does a lot more damage.
  • Attacks with only secondary and melee.
650
Heavy
Heavy
Shotgun Heavy
Heavy Shotgun
Shotgun
  • Faster reload and more pellets per shot.
  • Less damage and slower firing speed.
  • Attacks only with secondary.
  • Attacks in groups.
300
Deflector Heavy
Deflector Heavy
Deflector
U-clank-a
  • Similar attributes to regular Heavy Robots.
  • Can shoot down projectiles such as rockets and grenades.
Heavyweight Champ
Heavyweight Champ
(Type 1)
Killing Gloves of Boxing
Pugilist's Protector
  • Upon killing, receives 5 seconds of guaranteed critical hits.
  • Attacks in groups.
  • Attacks only with melee.
Heavyweight Champ
Heavyweight Champ
(Type 2)
Gloves of Running Urgently
  • Runs faster than other Heavy robots, at 99.67% speed.
  • All damage taken is in the form of Mini-Crits.
  • Attacks alongside Heavyweight Champs (Type 1), in smaller quantities.
  • Attacks only with melee.
Steel Gauntlet
Steel Gauntlet
Fists of Steel
  • Resistant to ranged damage.
  • Weak to melee damage.
  • Attacks only with melee.
  • Is instantly killed on backstab.
900
Steel Gauntlet Pusher
Steel Gauntlet Pusher
Fists of Steel
Carl
  • 50% damage bonus and deals knockback upon hitting an enemy.
Heavy Mittens Champ
Heavy Mittens
Holiday Punch
  • Runs faster than other Heavy robots, at 100.1% speed.
  • Attacks alongside Heavyweight Champs, in smaller quantities.
  • Permanently critboosted, forcing players to laugh helplessly on a hit.
  • Attacks only with melee.
60
Medic
Medic
Quick-Fix Medic
Quick-Fix Medic
Quick-Fix
Syringe Gun
  • Heals other robots.
  • Heals quicker than with the normal Medi Gun.
  • Cannot use ÜberCharge.
  • When separated from its healing target, it will pull out a Syringe Gun and fire at players.
150
Über Medic
Über Medic
Medi Gun
Syringe Gun
  • Can heal other robots, building up ÜberCharge at a far faster rate.
  • Can ÜberCharge, or make a robot and itself invincible for a limited period of time, when the ÜberCharge meter is filled.
  • Spawns with full ÜberCharge and will activate it as soon as its healing target's health is reduced to 60% of their maximum health or when it's damaged below 54 health.
  • When separated from its healing target, it will pull out a Syringe Gun and fire at players.
150
Sniper
Sniper
Bowman
Bowman
Huntsman
  • Can fire arrows that quickly charge to do more damage.
  • Inaccurate from a distance.
  • Can appear in a primary role, unlike other Sniper robots.
125
Bowman
Rapid Fire Bowman
Huntsman
  • Fires arrows much faster than regular Bowmen.
1200
Sydney Sniper
Sydney Sniper
Sydney Sleeper
  • Shoots Jarate-coated darts, which covers the player in Jarate, making all damage taken from enemies to be a Mini-Crit.
  • Cannot headshot.
125
Razorback Sniper
Razorback Sniper
Razorback
  • Shares the same attributes as normal Sniper bot, but cannot be backstabbed.

Giant Robots

Giant Robots are notably larger than other robots. They can only be slowed by a Sapper rather than destroyed by it or Pyro's Airblast and they cannot be killed or even damaged by a backstab unless the knife is upgraded. They sport significantly more health than other robots, but move at half speed. Unlike regular robots, they are not slowed at all while carrying the bomb. Their presence in a wave is noted by a red background behind their class symbol in the pre-wave overhead. Giant Robots that carry the bomb do not receive buffs for it. All Giant Robots also have resistance to knockback, except for the Loose Cannon, which pushes them either back or directly up while slowing them.

Giant Robot versions exist of the Scout, Soldier, Pyro, Demoman, Heavy, and Medic. Multiple Giant Robots can occur in a single wave, either of the same class or not.

Machine Class Name Equipped with Abilities Health
Scout
Scout
Super Scout
Super Scout
Holy Mackerel
Bonk Boy
  • Moves at nearly double the speed of a normal Scout.
1200
Force-A-Nature Super Scout
Force-A-Nature Super Scout
Force-A-Nature
Fed-Fightin' Fedora
Bolt Boy
  • Greater knockback power and pellet count which can repel attacks.
  • Decreased damage, reload speed, and pellet spread.
  • Limited sight range.
  • Moves slightly faster than a normal Scout.
Giant Jumping Sandman Scout
Giant Jumping Sandman Scout
Sandman
Hanger-On Hood
Flight of the Monarch
  • Significantly higher damage and ball recharge rate.
  • Increased jump height.
  • Has a larger head than normal.
Major League Scout
Major League Scout
Sandman
Batter's Helmet
Essential Accessories
  • Moves as fast as a regular Scout.
  • Recharges its baseballs ten times as fast.
1600
Giant Bonk Scout
Giant Bonk Scout
Bonk! Atomic Punch
Bat
Bonk Helm
  • Uses their Bonk! drinks to run through the area while invincible for a few seconds.
  • Bonk! recharge rate is increased by 45%.
  • Moves as fast as a regular Scout.
Armored Giant Sandman Scout
Armored Giant Sandman Scout
Sandman
Batter's Helmet
  • Very fast recharge rate.
  • Moves 25% slower.
3000
Soldier
Soldier
Giant Soldier
Giant Soldier
Rocket Launcher
  • No special abilities.
3800
Giant Buff Banner Soldier
Giant Buff Banner Soldier
  • Will spawn with full rage and buff immediately.
  • 9x buff duration.
Giant Battalion Soldier
Giant Battalion Soldier
Giant Concheror Soldier
Giant Concheror Soldier
Giant Rapid Fire Soldier (Type 1)
Giant Rapid Fire Soldier
  • Fires rockets continuously at a faster rate than regular Giant Soldiers.
  • Rockets move 35% slower.
Giant Burst Fire Soldier (Type 1)
Giant Burst Fire Soldier (Type 1)
  • Fires extremely fast.
  • Improved clip size and reload rate.
  • Rockets move 35% slower.
Giant Charged Soldier
Giant Charged Soldier
Original
  • Rockets fired are always critical hits.
  • Rockets travel 50% slower.
  • Fires two times slower.
Giant Blast Soldier (Type 2)
Giant Blast Soldier
Liberty Launcher
  • Improved blast radius, reload rate, clip size, and firing speed.
  • Decreased damage and 4 degree rocket spread.
  • Rockets knock players back very far.
Colonel Barrage
Colonel Barrage
Rocket Launcher
  • Rockets move 60% slower.
  • Increased damage, clip size, reload rate, and firing speed.
4000
Giant Black Box Soldier
Giant Black Box Soldier
Black Box
  • Fires 3 rockets at once.
  • Rockets have a large blast radius and heal 1000 HP each.
  • Decreased damage, reload speed, and 4 degree spread.
  • Rockets move 10% slower.
4200
Giant Burst Fire Soldier (Type 2)
Giant Burst Fire Soldier (Type 2)
Rocket Launcher
  • 2.0x damage dealt.
  • 100% crit chance.
  • Improved firing speed, reload speed, clip size, and damage.
  • Rockets travel 10% slower.
Sergeant Crits
Sergeant Crits
  • Extremely large.
  • Regenerates health.
  • 100% crit chance.
  • Improved damage, firing speed, reload speed, projectile speed, clip size.
60000
Major Crits
Major Crits
  • Extremely large.
  • Regenerates health.
  • 100% crit chance.
  • Improved damage, firing speed, reload speed, clip size.
  • Rockets move 60% slower.
Chief Blast Soldier
Chief Blast Soldier
Liberty Launcher
  • Extremely large.
  • Improved firing speed, reload speed, clip size, and blast radius.
  • Rockets knock back players very far.
Pyro
Pyro
Giant Pyro
Giant Pyro
Flamethrower
  • Can, and will whenever possible, airblast incoming projectiles.
3000
Giant Flare Pyro
Giant Flare Pyro
Detonator
Old Guadalajara
  • Shoots deadly accurate shots very quickly with the Detonator.
Demoman
Demoman
Giant Rapid Fire Demoman
Giant Rapid Fire Demoman
Grenade Launcher
  • Two types; Fires grenades at either (Type 1) 25% or (Type 2) 50% faster than a regular Grenade Launcher.
  • Type 1 has a faster reload time.
3300 (Type 1) or 3000 (Type 2)
Giant Burst Fire Demo
Giant Burst Fire Demo
  • Increased clip size and reload speed.
  • Fires extremely fast.
3300
Giant Demoknight
Giant Demoknight
Ali Baba's Wee Booties
Chargin' Targe
Eyelander
  • Restricted to melee range, but gains 3 seconds of 100% critical chance on a kill.
3300
Major Bomber
Major Bomber
Grenade Launcher
Prince Tavish's Crown
  • Extremely large.
  • Regenerates health.
  • 100% crit chance.
  • Improved firing speed, reload speed, projectile speed, clip size.
40000
Sir Nukesalot
Sir Nukesalot
Loose Cannon
  • Extremely large.
  • Heavily increased damage and 100% crit chance.
  • Explosion is larger, knocks back players and uses a larger explosion effect.
  • Decreased clip size, projectile speed and reload rate.
  • Fires two times slower.
50000
Heavy
Heavy
Giant Heavy
Giant Heavy
Minigun
  • 50% damage bonus.
  • Limited sight range.
5000
Giant Shotgun Heavy
Giant Shotgun Heavy
Shotgun
  • Faster reload speed and ten times more pellets per shot.
  • Can instantly kill a player in one shot.
  • Can shoot down projectiles.
  • Moves faster than all Giant Heavies and slightly faster than Giant Pyros.
  • Less damage and slower firing speed.
  • Limited sight range.
Giant Deflector Heavy
Giant Deflector Heavy
Deflector
U-clank-a
  • In addition to regular Giant Heavy abilities, can shoot down projectiles such as rockets and grenades.
Giant Heater Heavy
Giant Heater Heavy
Huo-Long Heater
  • Nearly identical to the regular Giant Heavy, but has unlimited sight range.
  • Impossible to get close to without getting set on fire.
Captain Punch
Captain Punch
Fists of Steel
War Head
  • Extremely large.
  • Regenerates health.
  • Resistant to ranged damage, weak to melee damage.
  • Deals heavily increased damage, improved firing speed.
60000
Giant Heal-on-Kill Heavy
Giant Heal-on-Kill Heavy
Deflector
Tungsten Toque
  • Extremely large.
  • Can shoot down projectiles.
  • +8000 health restored on kill.
  • Limited sight range.
70000
Medic
Medic
Giant Medic
Giant Medic
Quick-Fix
  • Two types.
  • Both heal at a rapid rate.
  • Type 1 can ÜberCharge to heal health at an even quicker rate while being immune to movement impairing effects.
  • Type 2 regenerates health but is unable to ÜberCharge.
4500

Sentry Buster

The Sentry Buster is literally a bomb on legs. It is never predetermined to spawn during a wave, and only spawns if an Engineer is doing significant damage with his Sentry Gun to the robot horde. Its arrival is announced by a ticking theme, a HUD notification, and an announcement from the Administrator. If the team has multiple Engineers with Sentry Guns, a Sentry Buster can spawn for each problematic Sentry Gun. An exploding Sentry Buster damages everything within range, including other robots. When it reaches a Sentry Gun, a Sentry Buster will crouch and begin to spin. During this short period, an Engineer can and should pick up his Sentry Gun and run away with it. The Sentry Buster will not pursue, and he can escape with his Sentry intact.

Machine Based on Notes Health
Sentry Buster
Sentry Buster
Leaderboard class demoman.png Demo
  • Detects Sentry Guns that are dealing significant damage to the robot horde or has killed a certain number of robots and runs at the offending Sentry Gun, exploding two seconds after deploying.
  • Cannot carry bombs like ordinary robots.
  • Will always explode: either upon reaching the Sentry (even if the Engineer hauls it) or upon running out of health.
2500

Tank Robot

Noted as "???" in the official Mann vs. Machine update page, the Tank is a rare enemy that usually appears for one or two waves per mission, rarely more than once in one wave. It has a large amount of health, but no attack method (though it can kill players and other robots via crushing between walls or props while turning), it cannot be slowed, stunned, marked-for-death or coated in any throwable and it cannot suffer from afterburn. It does, however, carry a bomb, and it cannot be stopped by any means other than its destruction. The final Tank in every mission features black and white stripes. It also has a 75% resistance to all heavy miniguns.

Machine Notes Health
Tank
Tank
  • Extremely large amount of health.
  • Deals no damage.
  • Will deploy a bomb once at the bomb hatch.
Anywhere between 10000 and 60000 on official maps, based on the length of the path the Tank must travel and its intended difficulty

Related achievements

Mvm navicon.png Mann vs. Machievements

.exentisöijä
.exentisöijä
Tapa 15 pommia kuskaavaa robottia yhden aallon aikana putkeen ennen kuin ne saavat uuden tason.


Munakas
Munakas
Tuhoa tankki viimeisillä sekunneilla ennen pommin putoamista.


Ctrl + Assault + Delete
Ctrl + Assault + Delete
Tuhoa tykintuhoaja ennen kuin se saavuttaa kohteensa.


Kellontarkka verilöyly
Kellontarkka verilöyly
Tuhoa kaksi tankkia viiden sekunnin aikana.


Nopeatoiminen tuhoaja
Nopeatoiminen tuhoaja
Tuhoa panssarivaunu 20 sekunnin sisällä sen saapumisesta.


Näkevätkö androidit unia?
Näkevätkö androidit unia?
Ollessasi Scout, käytä Nukkumattia tuomitaksesi 15 robottia kuolemaan yhden aallon aikana.


Saksalaista rakennustaitoa
Saksalaista rakennustaitoa
Käytä ylilatauksella täytetty kenttäpullo tuhotaksesi 15 robottia.


Haamu koneessa
Haamu koneessa
Käytä 'Teleporttaa uudelleensyntymisalueelle' -efektillä täytettyä kenttäpulloa ja sitten tapa pomminkantaja 5 sekunnin sisällä.


Raskaansarjan raivokohtaus
Raskaansarjan raivokohtaus
Käytä Heavyn raivoa töniäksesi robottia, joka on räjäyttämässä pommia aallon aikana.
Kriittinen hirve
Kriittinen hirve
Tuhoa suuri robotti käyttämällä krittikenttäpulloa.


Metallimassamurha
Metallimassamurha
Tuhoa 1 000 000 robots/firobottia.


Negatiivinen lataus
Negatiivinen lataus
Tapa yhden aallon aikana 5 Mediciä, joilla on Ylilataus-mittari täynnä.


Täyttä terästä
Täyttä terästä
Ollessasi Engineer, pakene vartiotykkisi kanssa Tykintuhoajan ollessa räjähtämäisillään.


Silikonisurma
Silikonisurma
Tuhoa 100 000 robottia.


Korkeajännite
Korkeajännite
Kun olet Spy, aseta tyhjentäjä 10 robottiin samanaikaisesti.


Roskapostin suodatin
Roskapostin suodatin
Puolusta luukkua 10 kertaa pommia kuljettavilta roboteilta yhden aallon aikana.


Pääkatkaisija
Pääkatkaisija
Ollessasi Sniper, tapa 4 vihollista samanaikaisesti.

Gallery

Unused content

  • RED versions of all of the robots (besides the Tank and Sentry Buster) can be found in the game files.
  • There is an unused Gatebot helmet in the files, which resembles a Payload bomb with lights on the eyes, sides and on top. There are also three Gatebot lights specific to the Medic Robot. One adds a light to the chest and the back of the head, one adds a similar set of lights, but with more metal around them, and the other one puts a light with a small cable hanging off of it, made to resemble a fez, on top of the head.
  • In the game's files, there are two unused icons for Heavy robots. One is a RED variant of the Gloves of Running Urgently icon used in the Heavyweight Champ robot, the other is a Deflector icon that uses the 'explosive blast' sign from the Blast Soldier.
    • Developer notes in the game files show that the Deflector robots were possibly supposed to push back players in a manner similar to Blast Soldiers. These robots would have had a large fire rate reduction, and it's possible this was what the unused Deflector icon was supposed to be used for.
  • Below is the list of all robots that appear in the game's files, but are unused.

Scout Robot

Pääartikkeli: Scout Robot#Unused content

Soldier Robot

Major Crits (Type 1)
Kuvake Nimi Ensisijainen Toissijainen Hattu Sekalaiset Ominaisuudet
Soldier sergeant crits
Major Crits black box
Musta laatikko
Gunboats
Terässaappaat
Team Captain
Joukkueenjohtaja
Fancy Dress Uniform
Nätti juhlaunivormu
Pictogram plus.png 40,000 HP
Pictogram plus.png 100% crit chance
Pictogram plus.png 500% damage bonus
Pictogram plus.png Rockets knock back enemies
Pictogram plus.png 100% larger blast radius
Pictogram plus.png Regenerates 1 HP per second
Pictogram plus.png +60% knockback resistance
Pictogram minus.png 200% slower reload
Pictogram minus.png 100% slower firing speed
Pictogram minus.png 1 degree rocket spread
Pictogram minus.png -60% move speed
Pictogram info.png 1.9x larger in size


Major Crits (Type 2)
Kuvake Nimi Ensisijainen Hattu Ominaisuudet
Major crits
Major Crits Rocket Launcher
Raketinheitin
Full Metal Drill Hat
Kokometallinen koulutushattu
Pictogram plus.png 60,000 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png Extra +90% vertical airblast resistance
Pictogram plus.png Provides 90% less rage
Pictogram plus.png Regenerates 40 HP per second
Pictogram plus.png 100% crit chance
Pictogram plus.png 1.5x damage dealt
Pictogram plus.png +26 rockets in clip
Pictogram plus.png +78% faster reload rate
Pictogram plus.png +80% faster firing speed
Pictogram minus.png -50% movement speed
Pictogram minus.png -60% projectile speed
Pictogram minus.png 5 degree rocket spread
Pictogram minus.png Does not fire until fully reloaded


Giant Blast Soldier (Type 2)
Kuvake Nimi Ensisijainen Hattu Ominaisuudet
Soldier libertylauncher
Giant Blast Soldier Liberty Launcher
Vapaudenheitin
Dr's Dapper Topper
Tohtorin hienompi hattu
Pictogram info.png Robot is Gatebot
Pictogram plus.png 4000 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png Extra +90% vertical airblast resistance
Pictogram plus.png +5 rockets in clip
Pictogram plus.png +75% faster firing speed
Pictogram plus.png +80% faster reload rate
Pictogram plus.png +20% larger blast radius
Pictogram plus.png Rockets knock back enemies
Pictogram plus.png Provides 90% less rage
Pictogram minus.png -50% movement speed
Pictogram minus.png Does not fire until fully reloaded
Pictogram minus.png -25% damage dealt
Pictogram minus.png +4 degree rocket spread


Giant Burst Fire Soldier (Type 3)
Kuvake Nimi Ensisijainen Ominaisuudet
Soldier spammer
Giant Burst Fire Soldier Rocket Launcher
Raketinheitin
Pictogram info.png Robot is Gatebot
Pictogram plus.png 4200 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png +200% damage dealt
Pictogram plus.png +5 rockets in clip
Pictogram plus.png +60% faster reload rate
Pictogram plus.png +80% faster firing speed
Pictogram minus.png -50% movement speed
Pictogram minus.png -10% slower projectile speed
Pictogram minus.png Does not fire until fully reloaded


Giant Burst Fire Soldier (Type 4)
Kuvake Nimi Ensisijainen Ominaisuudet
Soldier spammer
Giant Burst Fire Soldier Rocket Launcher
Raketinheitin
Pictogram info.png Robot is Gatebot
Pictogram plus.png 4200 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png +100% damage dealt
Pictogram plus.png +5 rockets in clip
Pictogram plus.png +60% faster reload rate
Pictogram plus.png +80% faster firing speed
Pictogram minus.png -50% movement speed
Pictogram minus.png -10% slower projectile speed
Pictogram minus.png Does not fire until fully reloaded


Chief Concheror Soldier
Kuvake Nimi Ensisijainen Toissijainen Ominaisuudet
Soldier conch
Chief Concheror Soldier Rocket Launcher
Raketinheitin
Concheror
Näkinkeisari
Pictogram plus.png 50,000 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png Extra +90% vertical airblast resistance
Pictogram plus.png Provides 90% less rage
Pictogram plus.png Spawns with full rage
Pictogram plus.png +800% longer buff duration
Pictogram minus.png -50% movement speed
Pictogram minus.png Does not fire until fully reloaded


Pyro Robot

Giant Airblast Pyro
Kuvake Nimi Ensisijainen Hattu Ominaisuudet
Pyro
Giant Airblast Pyro Degreaser
Rasvanpolttaja
Dead Cone
Tappava tötsä
Pictogram plus.png 3,000 HP
Pictogram plus.png +400% airblast force
Pictogram plus.png +40% knockback resistance
Pictogram minus.png -99.5% damage penalty
Pictogram minus.png -50% move speed


Chief Pyro
Kuvake Nimi Ensisijainen Ominaisuudet
Pyro
Chief Pyro Flamethrower
Liekinheitin
Pictogram plus.png 55,000 HP
Pictogram plus.png +100% airblast force
Pictogram plus.png +40% knockback resistance
Pictogram plus.png Regenerates 500 HP per second
Pictogram minus.png -50% move speed


Giant Flare Pyro
Kuvake Nimi Toissijainen Ominaisuudet
Pyro flare
Giant Flare Pyro Scorch Shot
Korvennuskanuuna
Pictogram plus.png 3,000 HP
Pictogram plus.png 80% faster firing speed
Pictogram plus.png Flares push players back on hit
Pictogram plus.png 40% knockback resistance
Pictogram minus.png -65% move speed


Demoman Robot

Chief Tavish
Kuvake Nimi Ensisijainen Toissijainen Lähitaistelu Hattu Ominaisuudet
Demoknight
Chief Tavish Ali Baba's Wee Booties
Ali Baban pikku poposet
Chargin' Targe
Rynnäkkökilpi
Eyelander
Silmäterä
Prince Tavish's Crown
Prinssi Tavishin kruunu
Pictogram plus.png 55,000 HP
Pictogram plus.png +40% knockback resistance
Pictogram plus.png Regenerates 500 HP per second
Pictogram minus.png -50% move speed


Giant Rapid Fire Demo Chief
Kuvake Nimi Ensisijainen Ominaisuudet
Demoman
Giant Rapid Fire Demo Chief Grenade Launcher
Kranaatinheitin
Pictogram plus.png 60,000 HP
Pictogram plus.png +90% faster firing speed
Pictogram plus.png +35% faster reload rate
Pictogram plus.png +7 grenades in clip
Pictogram plus.png +10% faster projectile speed
Pictogram plus.png 100% crit chance
Pictogram plus.png +60% knockback resistance
Pictogram plus.png +60% airblast force reduction
Pictogram minus.png 2 degrees projectile spread
Pictogram minus.png 50% slower move speed


Heavy Robot

Heavy Mittens
Kuvake Nimi Lähitaistelu Hattu Sekalaiset Ominaisuudet
Heavy mittens
Heavy Mittens Holiday Punch
Jouluiset rähinärukkaset
Point and Shoot
Arvuuttajan pisto
All-Father
Valkoparta
Pictogram info.png 35% smaller in size

Pictogram plus.png 100% crit chance
Pictogram plus.png +30% faster move speed
Pictogram minus.png 60 HP


Giant Heavy
Kuvake Nimi Ensisijainen Ominaisuudet
Heavy
Giant Heavy Natascha
Natasha
Pictogram plus.png 5,000 HP
Pictogram plus.png +70% knockback resistance
Pictogram plus.png +50% damage bonus
Pictogram minus.png -50% move speed


Kuvake Nimi Ensisijainen Ominaisuudet
Heavy
Giant Heavy Brass Beast
Messinkipeto
Pictogram plus.png 5,000 HP
Pictogram plus.png +70% knockback resistance
Pictogram plus.png +50% damage bonus
Pictogram minus.png -50% move speed


Super Heavyweight Champ
Kuvake Nimi Lähitaistelu Hattu Ominaisuudet
Heavy champ
Super Heavyweight Champ Killing Gloves of Boxing
Kuolettavat nyrkkeilyhanskat
Pugilist's Protector
Pugilistin puolustaja
Pictogram plus.png 5,000 HP
Pictogram plus.png +70% knockback resistance
Pictogram plus.png +20% damage bonus
Pictogram plus.png +40% attack rate
Pictogram minus.png -50% move speed


Medic Robot

Uber Medic
Kuvake Nimi Ensisijainen Toissijainen Lähitaistelu Ominaisuudet
Medic uber
Uber Medic Syringe Gun
Ruiskuase
Medi Gun
Lääkintäase
Bonesaw
Luusaha
Pictogram plus.png Spawns with Full Übercharge
Pictogram plus.png +400% faster heal rate
Pictogram minus.png -75% slower Übercharge rate
Pictogram info.png Übercharge lasts 8 seconds (normal)


Vaccinator Medic
Kuvake Nimi Ensisijainen Toissijainen Lähitaistelu Ominaisuudet
Medic
Medic Syringe Gun
Ruiskuase
Vaccinator
Rokottaja
Bonesaw
Luusaha
Pictogram plus.png Spawns with Full Übercharge
Pictogram plus.png +2400% faster Übercharge rate
Pictogram plus.png Übercharge lasts 108 seconds
Pictogram info.png Vaccinator is set to Bullet Resistance


Kuvake Nimi Ensisijainen Toissijainen Lähitaistelu Ominaisuudet
Medic
Medic Syringe Gun
Ruiskuase
Vaccinator
Rokottaja
Bonesaw
Luusaha
Pictogram plus.png Spawns with Full Übercharge
Pictogram plus.png +2400% faster Übercharge rate
Pictogram plus.png Übercharge lasts 108 seconds
Pictogram info.png Vaccinator is set to Blast Resistance


Kuvake Nimi Ensisijainen Toissijainen Lähitaistelu Ominaisuudet
Medic
Medic Syringe Gun
Ruiskuase
Vaccinator
Rokottaja
Bonesaw
Luusaha
Pictogram plus.png Spawns with Full Übercharge
Pictogram plus.png +2400% faster Übercharge rate
Pictogram plus.png Übercharge lasts 108 seconds
Pictogram info.png Vaccinator is set to Fire Resistance


Sniper Robot

Jarate Master
Kuvake Nimi Toissijainen Hattu Ominaisuudet
Sniper jarate
Jarate Master Jarate
Jarate
Desert Marauder
Aavikkoryöväri
Pictogram plus.png +90% recharge rate
Pictogram info.png Game files indicate it was cut for not having working animations

Pictogram info.png Was meant to have the Master's Yellow Belt but was removed before the rest of the robot as it does not appear on robots.


Jarate Thrower
Kuvake Nimi Toissijainen Hattu Ominaisuudet
Sniper jarate
Jarate Thrower Jarate
Jarate
Desert Marauder
Aavikkoryöväri
Pictogram plus.png +90% recharge rate
Pictogram info.png Almost identical to Jarate Master except the +90% recharge rate is applied to the Jarate item instead of the whole character, does not have the Master's Yellow Belt, and is only found in the mission Mannslaughter. Was likely not used for the same reason as Jarate Master.


Rapid Fire Bowman (Type 2)
Kuvake Nimi Ensisijainen Ominaisuudet
Sniper bow
Bowman Rapid Fire Huntsman
Metsämies
Pictogram info.png 1.5x larger in size
Pictogram plus.png 1200 HP
Pictogram plus.png +30% smaller head size
Pictogram plus.png +40% faster firing speed
Pictogram minus.png -15% movement speed


Bosses

Blimp

Kuvake Nimi Ominaisuudet
Blimp
Blimp Pictogram info.png Not much is known about the Blimp, although in Mannhattan there's a large number of logical entities referring to a "mini_tank". An icon for the Blimp was added to the game with Two Cities update


Bugs

  • When a robot is forced to laugh from the Holiday Punch, the player can hear their laughter, but there is only an animation for the Engineer Robot. When laughing, they still have the ability to move, but cannot fire their weapons.
  • Hitting a Sentry Buster with the Holiday Punch in the back used to cause it to stand still for a few seconds and then explode, as the robot uses its taunt to detonate itself. This could have been used to detonate a Sentry Buster early.
  • When robots do Taunts that are taunt kills, their unique robot animations don't always reflect their hitboxes, meaning that it's possible to get killed by these taunt kills at the wrong time.
    • Sometimes, a robot's animation uses a different animation than a player would, but the hitboxes remain the same (E.g. a Demoknight robot taunting would show the kaboom taunt, but its hitboxes would be the Decapitation).

Trivia

  • Unlike the regular classes, who face the direction they're aiming and walk sideways or backwards, most robots are split across the waist so that their top half is facing the way they're aiming but their bottom half is facing the way they're moving.
  • All robots have voice lines, robotic versions of the voice lines used by the class they are modeled on. All lack facial animations while doing so, save for the Heavy Robot and the Sniper Robot, whose jaws moves up and down.
    • All voice lines added to the game before the Mann vs. Machine Update are available in robotic form, despite many of them being impossible to hear (e.g. lines relating to capping points or Payload carts).
  • While all but the Engineer Robot have unique robotized taunts, they are still tied to a specific weapon. Demoman Robots, for example, will still use the Decapitation taunt if they taunt with a sword, which can kill any players in front of them.
  • The Soldier and Demoman robots appear to use the regular human idle animations when they use some melee weapons, rather than the jittery idle animations used by the other robots.
  • The programming for the Bomb is similar to that of the Intelligence, and the robots will perform responses based on this. The human players, however, have specific voice responses related to the bomb.
  • Robot cosmetic hats, such as the Robot Running Man, Tin Pot, and Bolted Bushman are recolored versions of the actual robot hats. If set to equip the cosmetics, they will have a bluer tint on their hats.
  • Giant robots, with the exception of the Giant Medic, use different models with slightly skewed proportions (most notably a smaller head and larger torso) and more detail to make up for their larger size. The models themselves are the same size as the normal robots' but are scaled up 1.75X in-game. All hitboxes are the same for most of these gigantic robots despite their head proportions.
    • They also have separate, more heavily-distorted voice lines, which are notably deeper and more mechanical-sounding than their human-sized counterparts. The Sniper, Spy, Engineer, and Medic robots, however, do not have these voice lines.
    • The robot Heavy and Soldier have a smaller head inside their normal head. Both heads move at the same time with the same animations.
  • Engineer Robots have appeared in the game files since the Mann vs. Machine Update, but were initially unused by Valve until the Mecha Update.
  • There are unused headshot and backstab animations for all Robots.
  • Heavy Robots have an unused alternative taunt for primary weapons. The only change is that instead of a thumbs up, the robot gives a thumbs down.
  • The eye color of robots are determined by their difficulty. Blue eyes for Easy/Normal and yellow eyes for Hard/Expert.

External links