Reskins

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Reskins are weapons that differ in their visual appearance yet share the same stats and functions of pre-existing weapons while not being of decorated quality.

Reskinned weapons mainly include Festive, Botkiller and Australium variations as well as promotional items. Another kind of reskin includes the Golden Wrench, Golden Frying Pan and the Saxxy, which have the added cosmetic effect of turning enemies into gold statues upon killing them.

List of reskins (limited classes)

List of reskins (limited classes)
Class Slot Original Festive Botkiller1 Australium2 Festivized Other
Primary Scattergun
Scattergun
Festive Scattergun
Festive Scattergun
Silver Botkiller Scattergun Mk.I
Silver Botkiller Scattergun Mk.I
Gold Botkiller Scattergun Mk.I
Gold Botkiller Scattergun Mk.I
Australium Scattergun
Australium Scattergun
Festivized Scattergun
Festivized Scattergun
Rust Botkiller Scattergun Mk.I
Rust Botkiller Scattergun Mk.I
Blood Botkiller Scattergun Mk.I
Blood Botkiller Scattergun Mk.I
Carbonado Botkiller Scattergun Mk.I
Carbonado Botkiller Scattergun Mk.I
Diamond Botkiller Scattergun Mk.I
Diamond Botkiller Scattergun Mk.I
Silver Botkiller Scattergun Mk.II
Silver Botkiller Scattergun Mk.II
Gold Botkiller Scattergun Mk.II
Gold Botkiller Scattergun Mk.II
Force-A-Nature
Force-A-Nature
Festive Force-A-Nature
Festive Force-A-Nature
Australium Force-A-Nature
Australium Force-A-Nature
Shortstop
Shortstop
Festivized Shortstop
Festivized Shortstop
Soda Popper
Soda Popper
Festivized Soda Popper
Festivized Soda Popper
Secondary Bonk! Atomic Punch
Bonk! Atomic Punch
Festive Bonk! Atomic Punch
Festive Bonk! Atomic Punch
Mad Milk
Mad Milk
Mutated Milk
Mutated Milk
Winger
Winger
Festivized Winger
Festivized Winger
Melee Bat
Bat
Festive Bat
Festive Bat
Batsaber
Batsaber
Sandman
Sandman
Festivized Sandman
Festivized Sandman
Holy Mackerel
Holy Mackerel
Festive Holy Mackerel
Festive Holy Mackerel
Festivized Holy Mackerel
Festivized Holy Mackerel
Unarmed Combat
Unarmed Combat
  • Added in the October 27, 2011 Patch for the Very Scary Halloween Special update. Displays hits in feed with this weapon, like the Holy Mackerel, but displays "ARM KILL!" for a kill with the Unarmed Combat rather than "FISH KILL" for a kill with the Holy Mackerel.
Boston Basher
Boston Basher
Three-Rune Blade
Three-Rune Blade
Primary Rocket Launcher
Rocket Launcher
Festive Rocket Launcher
Festive Rocket Launcher
Silver Botkiller Rocket Launcher Mk.I
Silver Botkiller Rocket Launcher Mk.I
Gold Botkiller Rocket Launcher Mk.I
Gold Botkiller Rocket Launcher Mk.I
Australium Rocket Launcher
Australium Rocket Launcher
Festivized Rocket Launcher
Festivized Rocket Launcher
Rust Botkiller Rocket Launcher Mk.I
Rust Botkiller Rocket Launcher Mk.I
Blood Botkiller Rocket Launcher Mk.I
Blood Botkiller Rocket Launcher Mk.I
Carbonado Botkiller Rocket Launcher Mk.I
Carbonado Botkiller Rocket Launcher Mk.I
Diamond Botkiller Rocket Launcher Mk.I
Diamond Botkiller Rocket Launcher Mk.I
Silver Botkiller Rocket Launcher Mk.II
Silver Botkiller Rocket Launcher Mk.II
Gold Botkiller Rocket Launcher Mk.II
Gold Botkiller Rocket Launcher Mk.II
Black Box
Black Box
Festive Black Box
Festive Black Box
Australium Black Box
Australium Black Box
Festivized Black Box
Festivized Black Box
Air Strike
Air Strike
Festivized Air Strike
Festivized Air Strike
Secondary Buff Banner
Buff Banner
Festive Buff Banner
Festive Buff Banner
Melee Shovel
Shovel
Festivized Shovel
Festivized Shovel
Disciplinary Action
Disciplinary Action
Festivized Disciplinary Action
Festivized Disciplinary Action
Primary Flame Thrower
Flame Thrower
Festive Flame Thrower
Festive Flame Thrower
Silver Botkiller Flame Thrower Mk.I
Silver Botkiller Flame Thrower Mk.I
Gold Botkiller Flame Thrower Mk.I
Gold Botkiller Flame Thrower Mk.I
Australium Flamethrower
Australium Flame Thrower
Festivized Flame Thrower
Festivized Flame Thrower
Rainblower
Rainblower
Rust Botkiller Flame Thrower Mk.I
Rust Botkiller Flame Thrower Mk.I
Blood Botkiller Flame Thrower Mk.I
Blood Botkiller Flame Thrower Mk.I
Carbonado Botkiller Flame Thrower Mk.I
Carbonado Botkiller Flame Thrower Mk.I
Diamond Botkiller Flame Thrower Mk.I
Diamond Botkiller Flame Thrower Mk.I
Nostromo Napalmer
Nostromo Napalmer
Silver Botkiller Flame Thrower Mk.II
Silver Botkiller Flame Thrower Mk.II
Gold Botkiller Flame Thrower Mk.II
Gold Botkiller Flame Thrower Mk.II
Backburner
Backburner
Festive Backburner
Festive Backburner
Degreaser
Degreaser
Festivized Degreaser
Festivized Degreaser
Dragon's Fury
Dragon's Fury
Festivized Dragon's Fury
Festivized Dragon's Fury
Secondary Flare Gun
Flare Gun
Festive Flare Gun
Festive Flare Gun
Detonator
Detonator
Festivized Detonator
Festivized Detonator
Scorch Shot
Scorch Shot
Festivized Scorch Shot
Festivized Scorch Shot
Melee Fire Axe
Fire Axe
Festivized Fire Axe
Festivized Fire Axe
Lollichop
Lollichop
Axtinguisher
Axtinguisher
Festive Axtinguisher
Festive Axtinguisher
Australium Axtinguisher
Australium Axtinguisher
Postal Pummeler
Postal Pummeler
Homewrecker
Homewrecker
Maul
Maul
Powerjack
Powerjack
Festivized Powerjack
Festivized Powerjack
Back Scratcher
Back Scratcher
Festivized Back Scratcher
Festivized Back Scratcher
Primary Grenade Launcher
Grenade Launcher
Festive Grenade Launcher
Festive Grenade Launcher
Australium Grenade Launcher
Australium Grenade Launcher
Festivized Grenade Launcher
Festivized Grenade Launcher
Loch-n-Load
Loch-n-Load
Festivized Loch-n-Load
Festivized Loch-n-Load
Ali Baba's Wee Booties
Ali Baba's Wee Booties
Bootlegger
Bootlegger
Loose Cannon
Loose Cannon
Festivized Loose Cannon
Festivized Loose Cannon
Iron Bomber
Iron Bomber
Festivized Iron Bomber
Festivized Iron Bomber
Secondary Stickybomb Launcher
Stickybomb Launcher
Festive Stickybomb Launcher
Festive Stickybomb Launcher
Silver Botkiller Stickybomb Launcher Mk.I
Silver Botkiller Stickybomb Launcher Mk.I
Gold Botkiller Stickybomb Launcher Mk.I
Gold Botkiller Stickybomb Launcher Mk.I
Australium Stickybomb Launcher
Australium Stickybomb Launcher
Festivized Stickybomb Launcher
Festivized Stickybomb Launcher
Rust Botkiller Stickybomb Launcher Mk.I
Rust Botkiller Stickybomb Launcher Mk.I
Blood Botkiller Stickybomb Launcher Mk.I
Blood Botkiller Stickybomb Launcher Mk.I
Carbonado Botkiller Stickybomb Launcher Mk.I
Carbonado Botkiller Stickybomb Launcher Mk.I
Diamond Botkiller Stickybomb Launcher Mk.I
Diamond Botkiller Stickybomb Launcher Mk.I
Silver Botkiller Stickybomb Launcher Mk.II
Silver Botkiller Stickybomb Launcher Mk.II
Gold Botkiller Stickybomb Launcher Mk.II
Gold Botkiller Stickybomb Launcher Mk.II
Chargin' Targe
Chargin' Targe
Festive Chargin' Targe
Festive Chargin' Targe
Scottish Resistance
Scottish Resistance
Festivized Scottish Resistance
Festivized Scottish Resistance
Melee Bottle
Bottle
Scottish Handshake
Scottish Handshake
Eyelander
Eyelander
Festive Eyelander
Festive Eyelander
Australium Eyelander
Australium Eyelander
Nessie's Nine Iron
Nessie's Nine Iron
Horseless Headless Horsemann's Headtaker
Horseless Headless Horsemann's Headtaker
Scotsman's Skullcutter
Scotsman's Skullcutter
Festivized Scotsman's Skullcutter
Festivized Scotsman's Skullcutter
Claidheamh Mòr
Claidheamh Mòr
Festivized Claidheamh Mòr
Festivized Claidheamh Mòr
Persian Persuader
Persian Persuader
Festivized Persian Persuader
Festivized Persian Persuader
Primary Minigun
Minigun
Festive Minigun
Festive Minigun
Silver Botkiller Minigun Mk.I
Silver Botkiller Minigun Mk.I
Gold Botkiller Minigun Mk.I
Gold Botkiller Minigun Mk.I
Australium Minigun
Australium Minigun
Festivized Minigun
Festivized Minigun
Iron Curtain
Iron Curtain
Rust Botkiller Minigun Mk.I
Rust Botkiller Minigun Mk.I
Blood Botkiller Minigun Mk.I
Blood Botkiller Minigun Mk.I
Carbonado Botkiller Minigun Mk.I
Carbonado Botkiller Minigun Mk.I
Diamond Botkiller Minigun Mk.I
Diamond Botkiller Minigun Mk.I
Silver Botkiller Minigun Mk.II
Silver Botkiller Minigun Mk.II
Gold Botkiller Minigun Mk.II
Gold Botkiller Minigun Mk.II
Natascha
Natascha
Festivized Natascha
Festivized Natascha
Brass Beast
Brass Beast
Festivized Brass Beast
Festivized Brass Beast
Tomislav
Tomislav
Australium Tomislav
Australium Tomislav
Festivized Tomislav
Festivized Tomislav
Secondary Sandvich
Sandvich
Festive Sandvich
Festive Sandvich
Robo-Sandvich
Robo-Sandvich
Dalokohs Bar
Dalokohs Bar
Fishcake
Fishcake
Family Business
Family Business
Festivized Family Business
Festivized Family Business
Melee Fists
Fists
Apoco-Fists
Apoco-Fists
Gloves of Running Urgently
Gloves of Running Urgently
Festive Gloves of Running Urgently
Festive Gloves of Running Urgently
Bread Bite
Bread Bite
Primary Frontier Justice
Frontier Justice
Festive Frontier Justice
Festive Frontier Justice
Australium Frontier Justice
Australium Frontier Justice
Rescue Ranger
Rescue Ranger
Festivized Rescue Ranger
Festivized Rescue Ranger
Secondary Wrangler
Wrangler
Festive Wrangler
Festive Wrangler
Giger Counter
Giger Counter
Melee Wrench
Wrench
Festive Wrench
Festive Wrench
Silver Botkiller Wrench Mk.I
Silver Botkiller Wrench Mk.I
Gold Botkiller Wrench Mk.I
Gold Botkiller Wrench Mk.I
Australium Wrench
Australium Wrench
Festivized Wrench
Festivized Wrench
Golden Wrench
Golden Wrench
Rust Botkiller Wrench Mk.I
Rust Botkiller Wrench Mk.I
Blood Botkiller Wrench Mk.I
Blood Botkiller Wrench Mk.I
Carbonado Botkiller Wrench Mk.I
Carbonado Botkiller Wrench Mk.I
Diamond Botkiller Wrench Mk.I
Diamond Botkiller Wrench Mk.I
Silver Botkiller Wrench Mk.II
Silver Botkiller Wrench Mk.II
Gold Botkiller Wrench Mk.II
Gold Botkiller Wrench Mk.II
  • Added in the July 8, 2010 Patch for one hundred players who were lucky enough to receive it through crafting, plus one additional one won in a charity auction for Child's Play.
Jag
Jag
Festivized Jag
Festivized Jag
Primary Blutsauger
Blutsauger
Australium Blutsauger
Australium Blutsauger
Crusader's Crossbow
Crusader's Crossbow
Festive Crusader's Crossbow
Festive Crusader's Crossbow
Festivized Crusader's Crossbow
Festivized Crusader's Crossbow
Secondary Medi Gun
Medi Gun
Festive Medi Gun
Festive Medi Gun
Silver Botkiller Medi Gun Mk.I
Silver Botkiller Medi Gun Mk.I
Gold Botkiller Medi Gun Mk.I
Gold Botkiller Medi Gun Mk.I
Australium Medi Gun
Australium Medi Gun
Festivized Medi Gun
Festivized Medi Gun
Rust Botkiller Medi Gun Mk.I
Rust Botkiller Medi Gun Mk.I
Blood Botkiller Medi Gun Mk.I
Blood Botkiller Medi Gun Mk.I
Carbonado Botkiller Medi Gun Mk.I
Carbonado Botkiller Medi Gun Mk.I
Diamond Botkiller Medi Gun Mk.I
Diamond Botkiller Medi Gun Mk.I
Silver Botkiller Medi Gun Mk.II
Silver Botkiller Medi Gun Mk.II
Gold Botkiller Medi Gun Mk.II
Gold Botkiller Medi Gun Mk.II
Kritzkrieg
Kritzkrieg
Festivized Kritzkrieg
Festivized Kritzkrieg
Quick-Fix
Quick-Fix
Festivized Quick-Fix
Festivized Quick-Fix
Melee Bonesaw
Bonesaw
Festive Bonesaw
Festive Bonesaw
Ubersaw
Ubersaw
Festive Ubersaw
Festive Ubersaw
Festivized Ubersaw
Festivized Ubersaw
Amputator
Amputator
Festivized Amputator
Festivized Amputator
Primary Sniper Rifle
Sniper Rifle
Festive Sniper Rifle
Festive Sniper Rifle
Silver Botkiller Sniper Rifle Mk.I
Silver Botkiller Sniper Rifle Mk.I
Gold Botkiller Sniper Rifle Mk.I
Gold Botkiller Sniper Rifle Mk.I
Australium Sniper Rifle
Australium Sniper Rifle
Festivized Sniper Rifle
Festivized Sniper Rifle
AWPer Hand
AWPer Hand
Rust Botkiller Sniper Rifle Mk.I
Rust Botkiller Sniper Rifle Mk.I
Blood Botkiller Sniper Rifle Mk.I
Blood Botkiller Sniper Rifle Mk.I
Carbonado Botkiller Sniper Rifle Mk.I
Carbonado Botkiller Sniper Rifle Mk.I
Diamond Botkiller Sniper Rifle Mk.I
Diamond Botkiller Sniper Rifle Mk.I
Silver Botkiller Sniper Rifle Mk.II
Silver Botkiller Sniper Rifle Mk.II
Gold Botkiller Sniper Rifle Mk.II
Gold Botkiller Sniper Rifle Mk.II
Huntsman
Huntsman
Festive Huntsman
Festive Huntsman
Fortified Compound
Fortified Compound
Bazaar Bargain
Bazaar Bargain
Festivized Bazaar Bargain
Festivized Bazaar Bargain
Machina
Machina
Shooting Star
Shooting Star
Secondary SMG
SMG
Festive SMG
Festive SMG
Australium SMG
Australium SMG
Festivized SMG
Festivized SMG
Jarate
Jarate
Festive Jarate
Festive Jarate
Self-Aware Beauty Mark
Self-Aware Beauty Mark
Melee Kukri
Kukri
Festivized Kukri
Festivized Kukri
Shahanshah
Shahanshah
Festivized Shahanshah
Festivized Shahanshah
Secondary Revolver
Revolver
Festive Revolver
Festive Revolver
Festivized Revolver
Festivized Revolver
Big Kill
Big Kill
Ambassador
Ambassador
Festive Ambassador
Festive Ambassador
Australium Ambassador
Australium Ambassador
Melee Knife
Knife
Festive Knife
Festive Knife
Silver Botkiller Knife Mk.I
Silver Botkiller Knife Mk.I
Gold Botkiller Knife Mk.I
Gold Botkiller Knife Mk.I
Australium Knife
Australium Knife
Festivized Knife
Festivized Knife
Sharp Dresser
Sharp Dresser
Rust Botkiller Knife Mk.I
Rust Botkiller Knife Mk.I
Blood Botkiller Knife Mk.I
Blood Botkiller Knife Mk.I
Carbonado Botkiller Knife Mk.I
Carbonado Botkiller Knife Mk.I
Diamond Botkiller Knife Mk.I
Diamond Botkiller Knife Mk.I
Black Rose
Black Rose
Silver Botkiller Knife Mk.II
Silver Botkiller Knife Mk.II
Gold Botkiller Knife Mk.II
Gold Botkiller Knife Mk.II
  • Added in the February 14, 2012 Patch. The Black Rose was awarded to players who completed the Alliance of Valiant Arms achievement 1st One Down by creating a character and playing their first game.
  • As of June 29, 2018, the game has been shut down, rendering this item no longer obtainable.
Your Eternal Reward
Your Eternal Reward
Wanga Prick
Wanga Prick
Spy-cicle
Spy-cicle
Festivized Spy-cicle
Festivized Spy-cicle
PDA 2 Invis Watch
Invis Watch
Enthusiast's Timepiece
Enthusiast's Timepiece
Quäckenbirdt
Quäckenbirdt
Building Sapper
Sapper
Festive Sapper
Festive Sapper
Ap-Sap
Ap-Sap
Snack Attack
Snack Attack



Primary
(Leaderboard class engineer.png)

Secondary
(Leaderboard class soldier.pngLeaderboard class pyro.pngLeaderboard class heavy.png)
Shotgun
Shotgun
Festive Shotgun
Festive Shotgun
Festivized Shotgun
Festivized Shotgun
Panic Attack
Panic Attack
Festivized Panic Attack
Festivized Panic Attack

Secondary Reserve Shooter
Reserve Shooter
Festivized Reserve Shooter
Festivized Reserve Shooter

Pistol
Pistol
Festivized Pistol
Festivized Pistol
Lugermorph
Lugermorph
C.A.P.P.E.R
C.A.P.P.E.R
  1. Added in the August 15, 2012 Patch for the Mann vs. Machine update. Botkiller weapons are awarded at the end of a Mann Up campaign, with a tour-dependant random Botkiller head and stock weapon.
  2. Added in the November 21, 2013 Patch as part of the Two Cities Update.

List of reskins (multiple classes)

List of reskins (multiple classes)
Class Slot Item Reskin of Notes
Leaderboard class scout.png Scout
Leaderboard class soldier.png Soldier
Leaderboard class pyro.png Pyro
Leaderboard class demoman.png Demoman
Leaderboard class heavy.png Heavy
Leaderboard class medic.png Medic
Leaderboard class sniper.png Sniper
Melee Frying Pan
Frying Pan
All default melee weapons
Conscientious Objector
Conscientious Objector
Freedom Staff
Freedom Staff
Bat Outta Hell
Bat Outta Hell
Memory Maker
Memory Maker
Ham Shank
Ham Shank
Crossing Guard
Crossing Guard
Leaderboard class scout.png Scout
Leaderboard class soldier.png Soldier
Leaderboard class pyro.png Pyro
Leaderboard class demoman.png Demoman
Leaderboard class heavy.png Heavy
Leaderboard class engineer.png Engineer
Leaderboard class medic.png Medic
Leaderboard class sniper.png Sniper
Melee Necro Smasher
Necro Smasher
All default melee weapons
Melee Saxxy
Saxxy
All default melee weapons
Golden Frying Pan
Golden Frying Pan
Prinny Machete
Prinny Machete

Trivia

  • Weapon Reskins in TF2 have always seemed like a strange case to me. On one hand if you like how a weapon works but hate how it looks it's nice to have another option to choose from. But on the other hand, reskins usually look like they would function differently from their counterpart. And I've always thought it would be neat if cool looking weapons like the maul had more of an identity than "Its the Homewrecker but for rich people" So I took a large number of weapon reskins currently available in the game and gave them their own set of stats ranging from "Slightly modified sidegrade to the original" to "Completely new weapon idea that's not balanced at all but a ton of fun."


For this video at least I'm only going to be modifying weapons that are relatively cheap and easily obtainable so it can keep the pay 2 win to a minimum. Basically if its under a key in backpack.tf (tm) or it's directly craftable then its gonna be fair game. I'm also not going to be touching the Original, either of the pyroland weapons, or the Holy Mackerel since even though they're technically reskins, they have enough unique functions that make them notably different from their counterparts. All right lets go.


The Three-Rune blade is a really cool looking weapon that just doesn't do it for me. Like sure if you hit somebody with a sword in real life they're probably gonna bleed. But if you made a sword that's so poorly weighted that you're guaranteed to hit yourself if you miss your target then you'd probably be better off not even forging the sword in the first place and just hurling chunks of iron at people. So hear me out, we've already got Demoknight but we don't have Scoutknight. I've always thought it would be really cool if the Three-rune made scout functioned kinda like Demoknight. You have a lot more health, better damage and range, and a slight movement speed buff in exchange for scout taking his medieval roleplay very seriously and refusing to use any non-medieval weapons. Scoutknight would effectively be a sidegrade to Demoknight by trading off health and shield resistances for better movement and secondary utility. I'm actually surprised we don't have a second melee subclass in TF2 already with how much time went into Demoknight. And the Three-rune seems like the most obvious weapon change to make to make that a reality.


The Holy Mackerel is notably different enough from stock because the killfeed tracking hits function. However, the Unarmed Combat does basically the same thing as the Holy Mackerel so it does count as a reskin. The Unarmed Combat's basically a meme weapon so I'm not too concerned about making it competitively viable or anything, but I do wanna make it fulfill its role as a funny weapon by giving it funny stats. Since you're slapping people around, why not give it a knockback effect. The knockback wouldn't be much, but you'd be able to get kills with this pretty well just by juggling people around. It would be kinda annoying to fight against but the idea of slapping people off a cliff is funny to me, so I personally like the changes regardless of how effective they may be.


The Nostromo Napalmer is technically not a reskin from stock because if you have the entire item set equipped you do more damage against scouts who are wearing the entire alien set, but only like 5 people have ever gotten use out of that specific stat so I'm willing to make an exception. Most of the flamethrowers right now reward you for being as close to your target as possible. So I thought it would be interesting to make a flamethrower that's the opposite, where it has increased flame distance but reverse falloff so you have to keep your target at the maximum possible distance to get the most damage. The increased flame speed would also give the flames more range since their calculation is based on time in the air instead of distance, so essentially its not as much of an ambush tool as much as it is a spacing tool. I have no idea how good or bad this would end up being because its such an "out there" concept, but I think this would be more of a high skill ceiling flamethrower to add to the game, and it would also work well in the Nostromo due to how the original version works in Alien.


The Postal Pummeler has such a random design for an Axtinguisher reskin. Like sure, a mailbox as a melee is cool and all, but why make it a reskin to the Axtinguisher of all things. So if not an Axtinguisher reskin, what would a mailbox do? Mail has to travel to reach its destination and a lot of mail travels by air and yeah this is a pyro market gardener. There's not much explanation with this one, the only thing in note is that I added a deploy speed bonus to both negate the jetpack's long holster animation and to give you more time to hit targets with the detonator's smaller jumps. Other than that, I feel like pyro could use a market gardener and these are stats that would be a lot of fun in TF2. And it would make it doubly function by making the mailbox theme make more sense.


The Maul is another really cool looking weapon that ends up being boring because of its stats. Because of how futuristic this thing looks, I'd expect it to do something more high-tech than just being a building smasher. So what if we inverted the homewrecker's damage against enemy buildings to provide buffs to friendly buildings instead? What I'm thinking for the Maul is that you'd be able to whack friendly buildings to make them operate a little bit faster. That means sentries would fire faster, dispensers would regenrate ammo and heal faster, and teleporters would take a little bit less time to recharge. This is of course a significant buff to Engineers, so just to make it a bit harder to keep buildings overclocked, the firing speed penalty would probably be necessary. Pybro's currently a great niche that's limited to a single weapon type, and since teamwork based playstyles should be widely encouraged in a game called "Team Fortress 2", getting pyros more option to help out friendly engineers would be a super great addition.


The Bootlegger and the Wee Bootie's are 2 weapons that only exist because of their item sets. But even though the Wee Bootie's are consistent with its set, the Bootlegger doesn't really make sense in its context because its set doesn't really work well with any of the shields. So, what if we made it work with Stickyjumping? The new bootleg would effectively be a combination between the Manntreads and the Gunboats, but the Demoman instead of the Soldier. I don't think this really needs that much explanation since there are already similar weapons in the game that you can use as an example if you would wanna imagine how these would work, but having the bootlegger be demoman gunboats would both make a lot of sense and appease a lot of community members, so I think that's a good route to take with them.


So then what would the Scottish Handshake be since its part of the same set as the Bootlegger? Yeah, its the demoman market gardener, pretty much copy and pasted from soldier. There are way too many reasons why this makes sense and I'm not the first nor last to come up with this idea, but I will get it out there that I thought about this change years ago before it became popuralized, so yay for being a hipster I guess.Overall making this set focus more on stickyjumping would give demo the proper counterpart to soldier's airborne armament set, which I think the game could certainly use.


The Nessie's Nine Iron makes no sense because it completely ignores its source material. In the obscure indie game called "Golf", you don't use golf clubs as swords, even though it would probably make the sport much more entertaining to watch. Golf clubs are used to hit a ball to make it go flying into the air. So the Nessie's Nine Iron should be able to hit players to make them go flying in the air. Basically I'm changing this from an Eyelander that can collect heads to a knockback based sword that also has a sandman projectile built in. Demoknight option that has a launchable projectile would make for a very unique playstyle, since even though you're sacrificing a big chunk of your damage, the projectile range and ability to control what direction players are launched in would make this weapon pair incredibly well with hazard heavy maps. This one is definitely "out there" as far as the stats go and I'm not sure how effective it would even end up being, but it would be a lot of fun to use if nothing else.


The Fishcake is a heavy lunchbox that for whatever reason is way more obscure than it really deserves to be, like I'm pretty sure I had a thousand hours in TF2 before I even realized that this existed. So to aid weapons that have become victims of obscurity, we should give this poor fish a reason to be used. My thought with the fishcake is that instead of granting heavy max health to make further fights go better, it should instead grant him a passive health regeneration over the course of 30 seconds, which will also accomplish something similar. 100 health instantly and 8 health per second makes this heal a total of 340 hp, but it does give it back to you slowly meaning that you also have some passive regen during your next combat. I can see this being pretty strong depending on how we tweak the numbers, but I mean cmon, its an obscure reskin of an already bad item, it deserves to have a spot in the line light for at least a little bit.


Next up is the Apoco-fists which are way too cool looking to just be a reskin of the stock fists. The cosmetic gib on kill stat's a pretty good base for a lot of interesting weapon ideas but I think explosions are probably the most fun way to take that. My thought with this one is that everytime you hit someone, you create an explosion similar to how the caber works. However, instead of just getting the first hit being a super powerful explosion, you would create many explosions on every hit that would do about 30 damage or so and some knockback to both the heavy and whoever he's hitting. This would coincidentally also give the heavy the ability to punch walls to climb them, which probably wouldn't do a ton for ya, but vertical mobility on the heavy is always a welcome edition and I can definitely see this opening up a few new strategies at least.


The AWPer Hand is a scam. This is supposed to be the AWP but ported to TF2 so why in the world can't I 1-shot people by hitting them in the chest? Well, I guess that would cause balance issues so we'll just make it accurate in the next best way. I think the most interesting stat we can port over from the real AWP would be the double scoping mechanic that a lot of CSGO's rifles have. Of course, we would also have to port over the mechanic that scoping with it makes you slow as hell, but I feel like that would be a worthy trade off. This would make the AWP a better rifle for holding longer angles, but double zooming can also hurt you sometimes because it makes it take longer to unscope, so I don't think it would completely surpass the sniper rifle in terms of utility.


The Fortified Compound is another weapon that's a huge missed opportunity. Like you're telling me that Valve had a chance to add another sniper bow with different stats, but they chose to just make it a reskin? No no no no no, we're fixing this today. Since compound bows are known for how much power they can put behind arrows, I was trying think of ways to make this thing feel like a heavy hitter without directly increasing the damage. I think the best that I could come up with is making this a bow version of the Machina that takes a little bit longer to fully charge. After all, compound bow strings take a ton of force to draw and sniper's not the strongest guy out there, so it makes sense that the arrow would take longer to be pulled back all the way. The added projectile speed might be a little bit overkill but again I wanted to make the Compound feel like there's force some behind it. So let me know what you think of these stats in particular, I'm kinda curious to see how you'd think this would turn out.


The Sharp Dresser is another weapon that commits the biggest sends a reskin can. It looks way too cool for a reskin and it doesn't respect its source material at all. Then again, what do you even do in Assassin's Creed? I mean you like jump off rooftops to assassinate people? Yeah why not. The goal with this one was to emulate the Assassin's Creed falling assassination mechanic that may or may not even be a real thing. These stats might seem a little bit gimmicky but I wanted to make the stats for the Sharp Dresser something that would make it easier to trick stab but harder to chain stab. Would these stats actually be useful at all the on spy? I have no idea, but this weapon seems like it would be a lot of fun to use so I'll keep it.


The Wanga Prick is in the exact same position as the Fish Cake. It's a reskin of a bad weapon that doesn't really have any reason to exist in the first place. So I might as well do something more unique with it. I was going to make up something about how I thought of these stats based on traditional acupuncture or voodoo rituals or some other bs but I literally just saw the skull on the weapon and thought this would be funny. This one um, could be completely broken or completely useless depending on how much teamwork your team has. There's no big idea behind this I just saw the skull on the weapon and wanted to include the "Mark for death" mechanic somehow and figured "You know what, being able to apply it to groups of enemies would actually give spy a sort of supportive role." I mean it's not even that much more powerful than the Jarate since spy has to take huge risks to actually get a backstab, but it still might be a little bit ridiculous if you can use it correctly.


And finally we end our weapon reskin chain with the Quackenbirdt, which is something I thought about for a long while and decided that my sole inspiration for all of the changes was that the Quackenbirdt has a duck on it and ducks are pretty fast (kind of). Spy doesn't really have any mobility-based watches that he can directly control. I mean the closest thing to that would be like the dead ringer which only provides a three second speed boost each time you feign. My thought with the Quackenbirdt was to give spy an option that would allow him to be fast but as a trade-off would make him a bit more of a glass cannon than normal. I could definitely see these changes causing the Quackenbirdt to dominate the cloak watch slot, so I think we could definitely increase the HP penalty or decrease the speed penalty and get about the same result.


So those are all the weapon reskins that don't cost your left kidney to actually buy. Like I mentioned, I love most of the reskins that are currently in TF2 from a design perspective. It's just a shame that most of them never get used because they're more expensive versions of already mediocre weapons. If you have any feedback or ideas for the changes that I mentioned in this video, I would love to see them in the comments. I really do like reading through the critiques of my that people comment, even if I don't respond every single one. Oh and also, I do have ideas for the very expensive weapons, I just figured that most people would complain about them being Pay-2-win if I decided to change them (and also I didn't want to have to spend 100 dollars on the background footage.) So I decided not to touch them in this video. If you really do wanna see them, I would definitely be down for finishing the reskin list, just comment below and I'll kinda take a tally.


If you liked this video, make sure to Like it; if you hated this video, make sure to click Dislike twice so you really get the point across to me; and most importantly, have a good one.

See also