Difference between revisions of "October 8, 2020 Patch"

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(Created page with "{{Patch layout | before = {{Patch name|10|2|2020}} | day = 8 | month = october | year = 2020 | after = | source-title = Team Fortress 2 U...")
 
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| month        = october
 
| month        = october
 
| year        = 2020
 
| year        = 2020
| after        =  
+
| after        =
 
| source-title = Team Fortress 2 Update Released
 
| source-title = Team Fortress 2 Update Released
 
| source      = https://www.teamfortress.com/post.php?id=76303
 
| source      = https://www.teamfortress.com/post.php?id=76303
| notes        =
+
| notes        = === Team Fortress 2 ===
*Fixed players not being able to rocket jump or stickybomb jump during a truce
+
* Fixed players not being able to [[rocket jump]] or [[stickybomb jump]] during a truce
*Fixed missing War Paint icons in the Steam Community Market
+
* Fixed missing [[War Paint]] icons in the Steam Community Market
*Updated the Impish Ears to add a missing style
+
* Updated the [[Impish Ears]] to add a missing style
*Updated the equip_region for the Gourd Grin
+
* Updated the equip_region for the [[Gourd Grin]]
*Updated The Ghoul Box to fix an issue with the materials
+
* Updated [[The Ghoul Box]] to fix an issue with the materials
*Updated pl_hasslecastle
+
* Updated [[pl_hasslecastle]]
**Added occluders to improve optimization
+
** Added occluders to improve optimization
**Added a spell book near the first RED spawn and the first BLU spawn
+
** Added a spell book near the first RED spawn and the first BLU spawn
**Brightened up some areas
+
** Brightened up some areas
**Fixed some texture misalignments
+
** Fixed some texture misalignments
**Reduced the saturation of purple spell book patches
+
** Reduced the saturation of purple [[spell]] book patches
**Changed the ending when BLU wins
+
** Changed the ending when BLU wins
**Fixed the arrow signs not changing near the first RED spawn
+
** Fixed the arrow signs not changing near the first RED spawn
**Fixed an out-of-bounds exploit near the first point
+
** Fixed an out-of-bounds exploit near the first point
**Fixed an out-of-bounds exploit in the second BLU spawn
+
** Fixed an out-of-bounds exploit in the second BLU spawn
**Fixed an out-of-bounds exploit near the cliff at the second-to-last point
+
** Fixed an out-of-bounds exploit near the cliff at the second-to-last point
**Changed the doors in the second BLU and the first RED spawn rooms to standard ones
+
** Changed the doors in the second BLU and the first RED spawn rooms to standard ones
**Fixed a displacement error near the entrance to the last point
+
** Fixed a displacement error near the entrance to the last point
**Moved the resupply cabinet from the second BLU spawn out of the wall
+
** Moved the resupply cabinet from the second BLU spawn out of the wall
**Updated the "Kill with a pumpkin bomb" bonus objective to be "Win a round"
+
** Updated the "Kill with a [[pumpkin bomb]]" bonus objective to be "Win a round"
**Fixed some texture errors
+
** Fixed some texture errors
**Brightened up the map
+
** Brightened up the map
**General improvements
+
** General improvements
*Updated pl_precipice_event_final
+
* Updated [[pl_precipice_event_final]]
**Lowered amount of entities on the map to prevent crashing
+
** Lowered amount of entities on the map to prevent crashing
**Adjusted some misaligned textures around the map
+
** Adjusted some misaligned textures around the map
**Simplified some detail for better performance
+
** Simplified some detail for better performance
**Combined some models for better performance
+
** Combined some models for better performance
**Removed some clutter to improve readability and fluid movement
+
** Removed some clutter to improve readability and fluid movement
**Fixed some lighting bugs around the map
+
** Fixed some lighting bugs around the map
**Added a one way door to left flank on last CP for Blu
+
** Added a one way door to left flank on last CP for Blu
**Removed build limitations on both Shack (CP1) and the isolated balcony (final CP)
+
** Removed build limitations on both Shack (CP1) and the isolated balcony (final CP)
**Adjusted health kits in last to be less favorable to defense
+
** Adjusted health kits in last to be less favorable to defense
*Updated koth_megalo
+
* Updated [[koth_megalo]]
**Fixed players building teleporters in RED spawn
+
** Fixed players building [[teleporters]] in RED spawn
*Updated pl_bloodwater
+
* Updated [[pl_bloodwater]]
**Fixed exploit using the Minify spell at point A
+
** Fixed exploit using the Minify spell at point A
**Fixed being able to build as an Engineer in lava pits
+
** Fixed being able to build as an [[Engineer]] in lava pits
**Bosses no longer get stuck in lava pits
+
** Bosses no longer get stuck in lava pits
**Reduced the chance of the Horseless Headless Horsemann and Monoculus spawning
+
** Reduced the chance of the [[Horseless Headless Horsemann]] and [[Monoculus]] spawning
**Updated all railings to not collide with projectiles and bullets
+
** Updated all railings to not collide with projectiles and bullets
**Removed normal-sized skeleton spawn locations
+
** Removed normal-sized [[skeleton]] spawn locations
  
 
=== References ===
 
=== References ===
 
<references/>
 
<references/>
 
}}
 
}}

Revision as of 19:57, 8 October 2020

Patch notes

Team Fortress 2

  • Fixed players not being able to rocket jump or stickybomb jump during a truce
  • Fixed missing War Paint icons in the Steam Community Market
  • Updated the Impish Ears to add a missing style
  • Updated the equip_region for the Gourd Grin
  • Updated The Ghoul Box to fix an issue with the materials
  • Updated pl_hasslecastle
    • Added occluders to improve optimization
    • Added a spell book near the first RED spawn and the first BLU spawn
    • Brightened up some areas
    • Fixed some texture misalignments
    • Reduced the saturation of purple spell book patches
    • Changed the ending when BLU wins
    • Fixed the arrow signs not changing near the first RED spawn
    • Fixed an out-of-bounds exploit near the first point
    • Fixed an out-of-bounds exploit in the second BLU spawn
    • Fixed an out-of-bounds exploit near the cliff at the second-to-last point
    • Changed the doors in the second BLU and the first RED spawn rooms to standard ones
    • Fixed a displacement error near the entrance to the last point
    • Moved the resupply cabinet from the second BLU spawn out of the wall
    • Updated the "Kill with a pumpkin bomb" bonus objective to be "Win a round"
    • Fixed some texture errors
    • Brightened up the map
    • General improvements
  • Updated pl_precipice_event_final
    • Lowered amount of entities on the map to prevent crashing
    • Adjusted some misaligned textures around the map
    • Simplified some detail for better performance
    • Combined some models for better performance
    • Removed some clutter to improve readability and fluid movement
    • Fixed some lighting bugs around the map
    • Added a one way door to left flank on last CP for Blu
    • Removed build limitations on both Shack (CP1) and the isolated balcony (final CP)
    • Adjusted health kits in last to be less favorable to defense
  • Updated koth_megalo
  • Updated pl_bloodwater
    • Fixed exploit using the Minify spell at point A
    • Fixed being able to build as an Engineer in lava pits
    • Bosses no longer get stuck in lava pits
    • Reduced the chance of the Horseless Headless Horsemann and Monoculus spawning
    • Updated all railings to not collide with projectiles and bullets
    • Removed normal-sized skeleton spawn locations

References

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent. A significant part of this changelog has been automatically generated from GameTracking data, courtesy of SteamDB.
Revision changes
Modified: tf/steam.inf
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_handsome_devil/hwn2020_handsome_devil_demo.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_handsome_devil/hwn2020_handsome_devil_engineer.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_handsome_devil/hwn2020_handsome_devil_heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_handsome_devil/hwn2020_handsome_devil_medic.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_handsome_devil/hwn2020_handsome_devil_pyro.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_handsome_devil/hwn2020_handsome_devil_scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_handsome_devil/hwn2020_handsome_devil_sniper.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_handsome_devil/hwn2020_handsome_devil_soldier.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_handsome_devil/hwn2020_handsome_devil_spy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/hwn2020_ghoul_box/hwn2020_ghoul_box.mdl
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/hwn2020_ghoul_box/hwn2020_ghoul_box.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/hwn2020_ghoul_box/hwn2020_ghoul_box_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/hwn2020_ghoul_box/hwn2020_ghoul_box_blue_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/hwn2020_ghoul_box/hwn2020_ghoul_box_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/hwn2020_ghoul_box/hwn2020_ghoul_box_phongexponent.vtf