This page is protected from editing.

Frontier Justice

From Team Fortress Wiki
Revision as of 23:24, 5 July 2010 by WindPower (talk | contribs) (Use new image file name)
Jump to: navigation, search

Template:Time critical Template:Weapon infobox

The Frontier Justice is an unlockable primary weapon available for the Engineer to be released with the Engineer Update. This shotgun cannot randomly Crit and has half the magazine size of the regular Shotgun, but can get Revenge Crits: For every kill your Sentry racks up, upon its destruction the Frontier Justice gets 2 guaranteed Crits. For every assist, it gets 1. This applies even if the Engineer destroys his own Sentry with the PDA.

Damage

  • Base: 6 per pellet
  • Max Ramp Up: 150% (9 damage per pellet)
  • Max Fall Off: 50% (3 damage per pellet)
  • Pellet Count: 10
  • Point Blank: 80-90
    • DPS (damage per second): 133-150
  • Medium Range: 10-30
    • DPS (damage per second): 17-50
  • Long Range: 3-10
    • DPS (damage per second): 5-17
  • Mini-crit: 8.1 per pellet
  • Critical hit: 18 per pellet

NOTE: This assumes that all statistics relating to the Shotgun apply to the Frontier Justice.

Medium range is defined as the length fromthe main resupply door to the opposite wall on the upper level of 2Fort. Long range is defined as the length from battlement to battlement on 2Fort. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.625
  • Reload Base: 1.0
  • Additional Reload: 0.5

Reload base is the time it takes to reload the first ammo. Additional reload is the time it takes to reload each ammo after the first. All times are in seconds. Times are approximate and determined by community testing.

Trivia

  • The Frontier Justice was first teased in the Mac update trailer before being officially announced on July 5, 2010.

Template:AllWeapons Nav