Difference between revisions of "Bodygroup"

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{{DISPLAYTITLE:身體區域}}
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{{update|Content hasn't been updated since 2015.}}
[[Image:Bodygroup.png|100px|right]]
 
'''身體區域'''是[[Source_Engine/zh-hant|Source 引擎]]的其中一項功能,Source 引擎可以啟用或禁用模型的特定部分,從而使用不同的模型來替換它們。 在'''絕地要塞2'''中使用多個[[Items/zh-hant|物品]]的模型時,會在需要時顯示或隱藏特定的身體區域或武器模型;比方說,大多數[[Cosmetic_items/zh-hant|裝飾品(帽子)]]會移除玩家模型上原先存在的默認頭飾,而後以較新的帽子模型取代原先默認頭飾的位置。
 
  
身體區域的顯示或隱藏'''"不會"'''影響到[[Mechanics/zh-hant#命中判定|命中判定]]
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[[File:Bodygroup.png|100px|right]]
== 身體區域 ==
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A '''bodygroup''' is a feature of the [[Source Engine]] that enables specific sections of a model to be enabled or disabled, popularly allowing for different models to take their place. In ''Team Fortress 2'', bodygroups are used in the models of several [[items]] to show or hide specific player or weapon models when needed; for example, most [[cosmetic items]] manipulate bodygroups to remove the default headgear present on the player model to allow room for the newer cosmetic model.
=== 玩家模型 ===
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Bodygroups do not alter [[Mechanics#Hit detection|hitboxes]]; like [[jigglebones]], they are a purely cosmetic feature.
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== Bodygroups ==
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=== Player models ===
 
{{Player bodygroup}}
 
{{Player bodygroup}}
  
=== 武器模型 ===
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=== Weapons ===
 
{{Weapons bodygroup}}
 
{{Weapons bodygroup}}
  
== 更新履歷 ==
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== Update history ==
{{Update history | '''{{Patch name|8|19|2008}}''' ([[Heavy_Update/zh-hant|重裝兵更新]])
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{{Update history|'''{{Patch name|8|19|2008}}''' ([[A Heavy Update]])
* {{undocumented}} 在重裝兵的模型中增加了"手"的身體區域。
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* {{undocumented}} Added hand bodygroup to the Heavy model.
  
'''{{Patch name|5|21|2009}}''' ([[Sniper_vs._Spy_Update/zh-hant|狙擊手 vs. 間諜更新]])
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'''{{Patch name|5|21|2009}}''' ([[Sniper vs. Spy Update]])
* {{undocumented}} 為狙擊手的模型增加了"箭"的身體區域。
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* {{undocumented}} Added arrow bodygroup to the Sniper model.
  
'''{{Patch name|8|13|2009}}''' ([[Classless_Update/zh-hant|無差別職業更新]])
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'''{{Patch name|8|13|2009}}''' ([[Classless Update]])
* {{undocumented}} 為偵察兵、火箭兵、工程師和狙擊手的模型中增加了"帽子"的身體區域。
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* {{undocumented}} Added hat bodygroups to the Scout, Soldier, Engineer and Sniper models.
* {{undocumented}} 為偵察兵的模型增加了"耳機"的身體區域。
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* {{undocumented}} Added headset bodygroup to the Scout model.
* {{undocumented}} 為火箭兵的模型中增加了"勳章"的身體區域。
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* {{undocumented}} Added medal bodygroup to the Soldier model.
  
'''{{Patch name|7|8|2010}}''' ([[Engineer_Update/zh-hant|工程師更新]])
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'''{{Patch name|7|8|2010}}''' ([[Engineer Update]])
* {{undocumented}} 為工程師的模型中增加了"右臂"的身體區域。
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* {{undocumented}} Added right arm bodygroup to the Engineer model.
  
 
'''{{Patch name|8|25|2010}}'''
 
'''{{Patch name|8|25|2010}}'''
* {{undocumented}} 為火箭兵的模型中增加了"手榴彈"的身體區域。
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* {{undocumented}} Added grenade bodygroup to the Soldier model.
  
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy_Update/zh-hant|曼恩企業更新]])
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'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
* {{undocumented}} 為狙擊手的模型中增加了"子彈"的身體區域。
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* {{undocumented}} Added bullet bodygroup to the Sniper model.
  
 
'''{{Patch name|12|13|2010}}'''
 
'''{{Patch name|12|13|2010}}'''
* {{undocumented}} 為火焰兵的模型中增加了"頭部"和"手榴彈"的身體區域。
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* {{undocumented}} Added head and grenade bodygroups to the Pyro model.
  
 
'''{{Patch name|1|24|2011}}'''
 
'''{{Patch name|1|24|2011}}'''
* {{undocumented}} 為偵察兵的模型增加了"鞋子"和"襪子"的身體區域。
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* {{undocumented}} Added shoes and socks bodygroup to the Scout model.
  
'''{{Patch name|4|14|2011}}''' ([[Hatless_Update/zh-hant|無帽日更新]])
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'''{{Patch name|4|14|2011}}''' ([[Hatless Update]])
* {{undocumented}} 將軟管主體組合並到醫療槍的身體區域中。
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* {{undocumented}} Added hose bodygroup to the [[Medi Gun]] model.
  
 
'''{{Patch name|5|12|2011}}'''
 
'''{{Patch name|5|12|2011}}'''
* {{undocumented}} 為偵察兵的模型增加了"狗牌"的身體區域。
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* {{undocumented}} Added dogtag bodygroup to the Scout model.
  
 
'''{{Patch name|5|31|2011}}'''
 
'''{{Patch name|5|31|2011}}'''
* {{undocumented}} 為爆破兵的模型增加了"腿"的身體區域。
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* {{undocumented}} Added leg bodygroup to the Demoman model.
  
'''{{Patch name|6|23|2011}}''' ([[Über_Update/zh-hant|超能更新]])
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'''{{Patch name|6|23|2011}}''' ([[Über Update]])
* {{undocumented}} 為醫護兵的模型增加了"背包"的身體區域。
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* {{undocumented}} Added backpack bodygroup to the Medic model.
  
'''{{Patch name|8|18|2011}}''' ([[Manno-Technology_Bundle/zh-hant|曼恩企業科技組合包]])
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'''{{Patch name|8|18|2011}}''' ([[Manno-Technology Bundle]])
* {{undocumented}} 修復了裝備了某些近戰武器時不會移除重裝兵拳頭的問題。
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* {{undocumented}} Fixed Heavy's fist bodygroup not being removed when equipped with certain melee weapons.
  
 
'''{{Patch name|3|22|2012}}'''
 
'''{{Patch name|3|22|2012}}'''
* {{undocumented}} 為火焰兵的模型增加了"背包"的身體區域。
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* {{undocumented}} Added backpack bodygroup to the Pyro.
  
 
'''{{Patch name|7|10|2012}}'''
 
'''{{Patch name|7|10|2012}}'''
* 修復了身體區域無法正確隱藏在屍體上的問題。
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* Fixed body groups not hiding correctly on ragdolls.
  
'''{{Patch name|10|26|2012}}''' ([[Spectral_Halloween_Special/zh-hant|2012萬聖節更新]])
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'''{{Patch name|10|26|2012}}''' ([[Spectral Halloween Special]])
* {{undocumented}} 修復了使某些身體區域在需要時無法顯示的錯誤。例如,在某些嘲諷中,火箭兵的“火箭”和爆破兵的“笑臉”。
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* {{undocumented}} Fixed a bug that would make certain body groups will fail to activate when required. For example, the Soldier's 'rocket' and Demoman's 'smile' during certain taunts.
  
 
'''{{Patch name|11|5|2012}}'''
 
'''{{Patch name|11|5|2012}}'''
* {{undocumented}} 修復了[[Spooky_Shoes/zh-hant|骨怪鞋]]沒有隱藏襪子和鞋子主體的問題。
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* {{undocumented}} Fixed the [[Spooky Shoes]] not hiding the socks and shoes bodygroup.
* {{undocumented}} 修復了[[Coffin_Kit/zh-hant|棺材包]]隱藏背包主體的問題。
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* {{undocumented}} Fixed the [[Coffin Kit]] hiding the backpack bodygroup.
  
 
'''{{Patch name|12|8|2014}} #2'''
 
'''{{Patch name|12|8|2014}} #2'''
* {{undocumented}} 修復了[[Snow Sleeves]]的身體區域。
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* {{undocumented}} Corrected bodygroups for [[Snow Sleeves]].
  
 
'''{{Patch name|12|10|2014}}'''
 
'''{{Patch name|12|10|2014}}'''
* 更新了[[Screamin'Eagle][[North_Polar_Fleece/zh-hant|極地羊毛衣]][[Bomber%27s_Bucket_Hat/zh-hant|漁夫轟炸帽]][[Fur-lined Fighter]][[Insulated Inventor]][[Snow Stompers]]的身體區域設置。
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* Updated the bodygroup settings for [[Screamin' Eagle]], [[North Polar Fleece]], [[Bomber's Bucket Hat]], [[Fur-lined Fighter]], [[Insulated Inventor]] and [[Snow Stompers]].
  
 
'''{{Patch name|1|15|2015}} #1'''
 
'''{{Patch name|1|15|2015}} #1'''
* 修復了"AE_CL_BODYGROUP_SET_VALUE"動畫事件無法正常運行的問題。
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* Fixed AE_CL_BODYGROUP_SET_VALUE animation events not working properly.
  
 
'''{{Patch name|2|11|2015}} #1'''
 
'''{{Patch name|2|11|2015}} #1'''
* 修復了[[Bootenkhamuns/zh-hant|盜墓者之靴]]裝備時不會隱藏正確的身體區域。
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* Fixed [[Bootenkhamuns|The Bootenkhamuns]] not hiding the correct bodygroup when equipped.
  
 
'''{{Patch name|2|18|2015}}'''
 
'''{{Patch name|2|18|2015}}'''
* 修復了武器模型在錯誤的時間投射陰影的問題。
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* Fixed weapon attachments casting shadows at the wrong time.
 
}}
 
}}
  
== 未使用項目 ==
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== Unused content ==
* [[Pyromancer%27s_Mask/zh-hant|火術士面具]]有一個帶有另一組角的身體區域。
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* The [[Pyromancer's Mask]] has a bodygroup that features an alternative set of horns.
 
 
== 錯誤 ==
 
* 關閉特定身體區域的物品不會顯示陰影。
 
* 有時,身體區域會消失,從而在模型上留下空白處。
 
* 有時,物品將無法關閉並隱藏原先存在的默認身體區域,從而導致默認身體區域的模型穿模到較新替換的模型中。
 
* 當玩家遭到[[Your_Eternal_Reward/zh-hant|您的永恆獎賞]]背刺時,替換已移除身體區域的物品模型不會消失。
 
 
 
== 外部鏈接 ==
 
* {{vdc|$bodygroup}} – 技術說明{{code|$bodygroup}}
 
  
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== Bugs ==
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* Items that turn off specific bodygroups do not cast a shadow.
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* Occasionally, bodygroups disappear, leaving empty space on the model.
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* Occasionally, items fail to turn off the default bodygroup, leading to the original group clipping into the replacement model.
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* Items that replace a removed group do not disappear when the player is backstabbed by [[Your Eternal Reward]].
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* If a cosmetic that partially covers a bodygroup and a cosmetic that disables that same bodygroup (e.g. the [[Bottle Cap]], which adds custom dog tags partially over the Scout's default ones, and the [[Bigg Mann on Campus]], which entirely removes the default dog tags) are equipped at the same time, the part covering the bodygroup remains visible.
  
[[Category:Glossary/zh-hant]]
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== External links ==
[[Category:Lists/zh-hant]]
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* {{vdc|$bodygroup}} – technical explanation of {{code|$bodygroup}}
  
/LANGUAGE
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[[Category:Glossary]]
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[[Category:Lists]]

Latest revision as of 15:13, 7 January 2024

Bodygroup.png

A bodygroup is a feature of the Source Engine that enables specific sections of a model to be enabled or disabled, popularly allowing for different models to take their place. In Team Fortress 2, bodygroups are used in the models of several items to show or hide specific player or weapon models when needed; for example, most cosmetic items manipulate bodygroups to remove the default headgear present on the player model to allow room for the newer cosmetic model.

Bodygroups do not alter hitboxes; like jigglebones, they are a purely cosmetic feature.

Bodygroups

Player models

List of bodygroups on player models
Class Group name Used by
Leaderboard class scout.png Scout Hat All Hats, except Batter's Helmet and the "Tuned in" style of the Bonk Boy.
Headset All hats, except Batter's Helmet, Spiral Sallet, Brütal Bouffant, the "I Can't Hear You" style of the Backwards Ballcap, the "Tuned in" style of the Bonk Boy, the "with Headphones" style of the Hanger-On Hood, and Bacteria Blocker.
Shoes and socks Argyle Ace, Ball-Kicking Boots, Baphomet Trotters, Blizzard Britches, Bootie Time, Bootenkhamuns, Brooklyn Booties, Buck Turner All-Stars, Cheet Sheet, Crazy Legs, Essential Accessories, Faun Feet, Flip-Flops, Futankhamun, Flunkyware, Forest Footwear, Harlequin's Hooves, Hot Heels, Long Fall Loafers, Olympic Leapers, Terrier Trousers, Teufort Tooth Kicker, Red Socks, Sole Saviors, Spooky Shoes and Xeno Suit.
Dog tags Sign of the Wolf's School, B-ankh!, Cryptic Keepsake, Ticket Boy, Frickin' Sweet Ninja Hood, Southie Shinobi, Polar Pullover, Flapjack, Cool Cat Cardigan, Bigg Mann on Campus and Triad Trinket.
Leaderboard class soldier.png Soldier Hat All Hats, except Soldier's Stash, Exquisite Rack, Cross-Comm Crash Helmet, and a style for both the Antlers and Battle Bob.
Grenades The Lumbricus Lid's grenades, Bananades, Bonedolier, Candleer, Captain's Cocktails, Chaser, Cold Snap Coat, Deadliest Duckling, Flakcatcher, Ghoul Gibbin' Gear, Gift Bringer, Handy Canes, Ornament Armament, Patriot's Pouches, Party Poncho, Pin Pals, Professor's Pineapple and War on Smissmas Battle Socks.
Medal Gentle Manne's Service Medal.
Leaderboard class pyro.png Pyro Head Airtight Arsonist, Air Raider, Arachno-Arsonist, Arthropod's Aspect, Apparition's Aspect, Beast from Below, Black Knight's Bascinet, Blizzard Breather, Breather Bag, Candy Cranium, Combustible Cutie, Corpsemopolitan, Dead Heat, Creature's Grin, Fear Monger, Fire Breather, Firefly, Fire Tooth, Fiercesome Fluorescence, Flame Warrior, Foster's Facade, Glob, HazMat Headcase, Hard-Headed Hardware, Head of the Dead, Hollowhead, Filamental, Gothic Guise, Last Breath, Macabre Mask, Lollichop Licker, Mair Mask, Miami Rooster, Mishap Mercenary, Mr. Juice, Mr. Quackers, Mucous Membrain, Nabler, Neptune's Nightmare, Phobos Filter, Plutonidome, PY-40 Incinibot, Pyro the Flamedeer, Pyr'o Lantern, Pyro Shark, Rugged Respirator, Rusty Reaper, Seared Sorcerer, Treehugger, Spectralnaut, Smiling Somen, Vampyro, Vicious Visage, Wandering Wraith and Winter Wonderland Wrap, and a style of the Nose Candy.
Grenades Bananades, Bonedolier, Burning Bongos, Candleer, Cremator's Conscience, Deadliest Duckling, Death Support Pack, Deity's Dress, Firebrand, Handy Canes, Hot Case, Jingle Belt, Kazan Karategi, Lunatic's Leathers, Ornament Armament, Professor's Pineapple, Mair Mask, Steel Sixpack, El Muchacho, Soot Suit, Space Diver, Stockbroker's Scarf, Torcher's Tabard, Pin Pals, Sengoku Scorcher, Soho Sleuth, Sweet Smissmas Sweater, Water Waders and Wanderer's Wear.
Backpack Thermal Thruster, Scrap Pack, Infernal Orchestrina, External Organ, Tiny Timber, Trail-Blazer, Frymaster, Gas Guzzler, Handhunter, Grisly Gumbo, Creature from the Heap, Russian Rocketeer, Pyrobotics Pack, Pyrotechnic Tote, Scrap Sack, Backpack Broiler, Hook, Line, and Cinder, Hovering Hotshot, Sacrificial Stone, Spawn Camper and Fireman's Essentials.
Leaderboard class demoman.png Demoman "Smiley" Primary taunts, taunting with Scotsman's Skullcutter and Pain Train.
Shoes Ali Baba's Wee Booties, Barefoot Brawler, Bootlegger, Pickled Paws, Teufort Tooth Kicker, Buck Turner All-Stars, Baphomet Trotters, Highland High Heels, Shin Shredders, Sole Saviors and Storm Stompers.
Grenades A Whiff of the Old Brimstone, Battery Bandolier, Bananades, Blast Blocker, Bonedolier, Candleer, Deadliest Duckling, Double Dynamite, Gaelic Garb, Handy Canes, Hawaiian Hangover, Juggernaut Jacket, Mad Lad, Ornament Armament, Professor's Pineapple, Shrapnel Shell, Six Pack Abs and Trickster's Treats.
Leaderboard class heavy.png Heavy Hands All melee weapons except Fists, Warrior's Spirit and Eviction Notice, and the Purity Fist.
Leaderboard class engineer.png Engineer Hat All Hats, except Mining Light, Industrial Festivizer, a style for both the Big Country and Professor's Peculiarity.
Right Arm Gunslinger and Short Circuit.
Leaderboard class medic.png Medic Backpack The Quick-Fix and Vaccinator's backpacks, Scrap Pack and the Medic Mech-bag.
Leaderboard class sniper.png Sniper Arrows Huntsman.
Hat All Hats, except the Trophy Belt.
Bullets Sydney Sleeper.
Leaderboard class spy.png Spy Mask Disguise Kit.

Weapons

List of weapons with bodygroup
Class Slot Weapon Group name Use
Secondary Flare Gun Detonator Shell The projectile
Flare Gun Detonator
Scorch Shot
Scorch Shot
Primary Grenade Launcher Loch-n-Load Reload The projectile
Grenade Launcher Loch-n-Load
Loose Cannon Iron Bomber
Loose Cannon Iron Bomber
Secondary Sandvich Dalokohs Bar Bite To add a bite mark
Sandvich Dalokohs Bar
Buffalo Steak Sandvich Robo-Sandvich
Buffalo Steak Sandvich Robo-Sandvich
Secondary Medi Gun Kritzkrieg Hose To remove the hose on death
Medi Gun Kritzkrieg
Quick-Fix Vaccinator
Quick-Fix Vaccinator
Primary Huntsman Fortified Compound Arrow The projectile
Huntsman Fortified Compound
Note

Update history

August 19, 2008 Patch (A Heavy Update)
  • [Undocumented] Added hand bodygroup to the Heavy model.

May 21, 2009 Patch (Sniper vs. Spy Update)

  • [Undocumented] Added arrow bodygroup to the Sniper model.

August 13, 2009 Patch (Classless Update)

  • [Undocumented] Added hat bodygroups to the Scout, Soldier, Engineer and Sniper models.
  • [Undocumented] Added headset bodygroup to the Scout model.
  • [Undocumented] Added medal bodygroup to the Soldier model.

July 8, 2010 Patch (Engineer Update)

  • [Undocumented] Added right arm bodygroup to the Engineer model.

August 25, 2010 Patch

  • [Undocumented] Added grenade bodygroup to the Soldier model.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] Added bullet bodygroup to the Sniper model.

December 13, 2010 Patch

  • [Undocumented] Added head and grenade bodygroups to the Pyro model.

January 24, 2011 Patch

  • [Undocumented] Added shoes and socks bodygroup to the Scout model.

April 14, 2011 Patch (Hatless Update)

  • [Undocumented] Added hose bodygroup to the Medi Gun model.

May 12, 2011 Patch

  • [Undocumented] Added dogtag bodygroup to the Scout model.

May 31, 2011 Patch

  • [Undocumented] Added leg bodygroup to the Demoman model.

June 23, 2011 Patch (Über Update)

  • [Undocumented] Added backpack bodygroup to the Medic model.

August 18, 2011 Patch (Manno-Technology Bundle)

  • [Undocumented] Fixed Heavy's fist bodygroup not being removed when equipped with certain melee weapons.

March 22, 2012 Patch

  • [Undocumented] Added backpack bodygroup to the Pyro.

July 10, 2012 Patch

  • Fixed body groups not hiding correctly on ragdolls.

October 26, 2012 Patch (Spectral Halloween Special)

  • [Undocumented] Fixed a bug that would make certain body groups will fail to activate when required. For example, the Soldier's 'rocket' and Demoman's 'smile' during certain taunts.

November 5, 2012 Patch

  • [Undocumented] Fixed the Spooky Shoes not hiding the socks and shoes bodygroup.
  • [Undocumented] Fixed the Coffin Kit hiding the backpack bodygroup.

December 8, 2014 Patch #2

December 10, 2014 Patch

January 15, 2015 Patch #1

  • Fixed AE_CL_BODYGROUP_SET_VALUE animation events not working properly.

February 11, 2015 Patch #1

February 18, 2015 Patch

  • Fixed weapon attachments casting shadows at the wrong time.

Unused content

Bugs

  • Items that turn off specific bodygroups do not cast a shadow.
  • Occasionally, bodygroups disappear, leaving empty space on the model.
  • Occasionally, items fail to turn off the default bodygroup, leading to the original group clipping into the replacement model.
  • Items that replace a removed group do not disappear when the player is backstabbed by Your Eternal Reward.
  • If a cosmetic that partially covers a bodygroup and a cosmetic that disables that same bodygroup (e.g. the Bottle Cap, which adds custom dog tags partially over the Scout's default ones, and the Bigg Mann on Campus, which entirely removes the default dog tags) are equipped at the same time, the part covering the bodygroup remains visible.

External links