Difference between revisions of "Area 52"

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[[Category:Custom maps unreleased stubs]]
 
{{needimage|could use more location images}}
 
 
{{custom map}}
 
{{custom map}}
 
{{Map infobox
 
{{Map infobox
   | game-type                 = Mann vs. Machine
+
   | map-status                = custom
 +
  | map-workshopid            = 512422248
 +
  | map-name                  = Area 52
 +
  | map-game-type             = Mann vs. Machine
 
   | map-image                = Area 52 screenshot.png
 
   | map-image                = Area 52 screenshot.png
   | developer                 = [http://steamcommunity.com/profiles/76561197997215992 Woozlez]<br />[http://steamcommunity.com/profiles/76561197960854627 Tamari]<br />
+
   | map-developer             = [http://steamcommunity.com/profiles/76561197997215992 Woozlez]<br />[http://steamcommunity.com/profiles/76561197960854627 Tamari]<br />
 
   | map-environment          = Desert
 
   | map-environment          = Desert
 
   | map-setting              = Day
 
   | map-setting              = Day
   | file-name                 = mvm_area_52_rc3
+
   | map-file-name             = mvm_area_52_rc3
   | current-version           = Release Candidate 3
+
   | map-version               = Release Candidate 3
   | release-date             = September 4, 2015
+
   | map-released             = {{patch name|9|4|2015|date-only=yes}}
   | last-updated             = August 13, 2015
+
   | map-updated               = {{patch name|8|13|2015|date-only=yes}}
  | link                      = [https://steamcommunity.com/sharedfiles/filedetails/?id=512422248 Steam Workshop]
 
 
   | map-hazards              = [[Pitfall]]
 
   | map-hazards              = [[Pitfall]]
   | map-health-pickups-small  = 1
+
   | map-pickups-health-small  = 1
   | map-health-pickups-medium = 15
+
   | map-pickups-health-medium = 15
   | map-health-pickups-large  = 1
+
   | map-pickups-health-large  = 1
   | map-ammo-pickups-medium  = 14
+
   | map-pickups-ammo-medium  = 14
   | map-ammo-pickups-large    = 5
+
   | map-pickups-ammo-large    = 5
 
}}
 
}}
  
 
{{Quotation|Area 52 publicity blurb|Mann Co has harnessed alien technology at one of their many secret facilities, Area 52. A UFO, moon rocks, and even alien booster technology are all stored here. The problem is, as always, the robots are here to destroy it! This map utilizes the gate mechanic of Mannhattan, but with a completely refreshing take on it. Play to find out the secrets of Area 52, and experience a fantastic new MVM experience!}}
 
{{Quotation|Area 52 publicity blurb|Mann Co has harnessed alien technology at one of their many secret facilities, Area 52. A UFO, moon rocks, and even alien booster technology are all stored here. The problem is, as always, the robots are here to destroy it! This map utilizes the gate mechanic of Mannhattan, but with a completely refreshing take on it. Play to find out the secrets of Area 52, and experience a fantastic new MVM experience!}}
  
'''Area 52''' is a [[Custom maps|community-created]] [[Mann vs. Machine (game mode)|Mann vs. Machine]] map made by Woozlez and Zorboz. It takes place in a secret Mann Co. laboratory, with moon rocks and a UFO being hidden within the facility.
+
'''Area 52''' is a [[Custom maps|community-created]] [[Mann vs. Machine (game mode)|Mann vs. Machine]] map made by Woozlez and Tamari. It takes place in a secret Mann Co. laboratory, with moon rocks and a UFO being hidden within the facility.
  
 
Similar to [[Mannhattan]], Area 52 features a gate that gatebots can attempt to capture throughout waves. However, only one gate is present on this map, and the robots gain a shortcut through the map once it is captured, rather than their spawn being moved forward. [[Tank Robot|Tanks]] also appear on this map, some of which will drive towards the gate directly, immediately capturing it if the Tank gets too close.
 
Similar to [[Mannhattan]], Area 52 features a gate that gatebots can attempt to capture throughout waves. However, only one gate is present on this map, and the robots gain a shortcut through the map once it is captured, rather than their spawn being moved forward. [[Tank Robot|Tanks]] also appear on this map, some of which will drive towards the gate directly, immediately capturing it if the Tank gets too close.
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Jump pads are also present on this map, these give defenders the ability to quickly traverse from lower areas of the map to higher-up spots.
 
Jump pads are also present on this map, these give defenders the ability to quickly traverse from lower areas of the map to higher-up spots.
  
Area 52 was also one of the maps included in the custom event [[Operation Canteen Crasher]]. In Canteen Crasher, players can complete the advanced endurance mission [[Extraterrestrial Epidemic]] and advanced mission [[Tech Mechs]].
+
Area 52 was also one of the maps included in the custom event [[Operation Canteen Crasher]]. In Canteen Crasher, players can complete the advanced endurance mission [[Extraterrestrial Epidemic (custom mission)|Extraterrestrial Epidemic]], and the invasion missions [[Interstellar Intervention (custom mission)|Interstellar Intervention]], [[Tech Mechs (custom mission)|Tech Mechs]], [[Unusual Onslaught (custom mission)|Unusual Onslaught]].
  
Currently, Area 52 appears in the custom event [[Operation Madness vs Machines]], where players can complete the intermediate mission [[Gatebot Apocalypse (mission)|Gatebot Apocalypse]] by [https://steamcommunity.com/profiles/76561197974413252 HeRp-A-dErP-a-NErp.exe].
+
In [[Operation Madness vs Machines]], it was featured with the intermediate mission [[Gatebot Apocalypse (custom mission)|Gatebot Apocalypse]].
 +
 
 +
In [[Operation Mashed Mediocrity]], it was featured with the intermediate mission [[Stacked Deck (custom mission)|Stacked Deck]].
  
 
== Locations ==
 
== Locations ==
 
===Hatch Area===
 
===Hatch Area===
 
Also marked as "B" in-game. The primary path that the robots take is surrounded by the defenders' spawn and a long pathway, creating a valley the robots must traverse.
 
Also marked as "B" in-game. The primary path that the robots take is surrounded by the defenders' spawn and a long pathway, creating a valley the robots must traverse.
 
+
<gallery>
 +
File:Area52 Hatch.jpeg|The hatch, with the defenders' spawn in the background.
 +
</gallery>
 
A jump pad is also present here, giving the defenders a faster route to their spawn room.
 
A jump pad is also present here, giving the defenders a faster route to their spawn room.
  
 
===Gate A===
 
===Gate A===
Gate A is located at a large door leading out of the facility. A failed elevator shaft is off to the side, [[Pyro|Pyros]] can [[airblast]] robots into this shaft to instantly kill them. There is also a smaller doorway next to Gate A that gives players a faster route outdoors, which turns into a one-way door while a wave is active.
+
Gate A is located at a large door leading out of the facility. A failed elevator shaft is off to the side, [[Pyro]]s can [[airblast]] robots into this shaft to instantly kill them. There is also a smaller doorway next to Gate A that gives players a faster route outdoors, which turns into a one-way door while a wave is active.
 
+
<gallery>
 +
File:Area52 GateA.jpeg|Gate A
 +
</gallery>
 
Another jump pad can be found here, giving players a fast way onto catwalks that overlook the area.
 
Another jump pad can be found here, giving players a fast way onto catwalks that overlook the area.
  
 
===Outdoors===
 
===Outdoors===
 
The spawning area for the robots. They will enter the area from two paths leading from the [[Carrier Tank]], one going over a buried shipping container, and another going over a truck.
 
The spawning area for the robots. They will enter the area from two paths leading from the [[Carrier Tank]], one going over a buried shipping container, and another going over a truck.
 +
<gallery>
 +
File:Area 52 frontlines.jpeg|The frontlines of outside.
 +
</gallery>
 +
An [[Upgrade Station]] is also present here, and players can use it in between waves.
  
An [[Upgrade Station]] is also present here, and players can use it in between waves.
+
=== Jump Pads ===
 +
<gallery>
 +
File:Area 52 - Jump Pad.png|Jump Pads in this map.
 +
</gallery>
 +
 
 +
=== Upgrade Station ===
 +
<gallery>
 +
File:Frontlines upgrade - 52.jpeg|An upgrade station housed next to enemy spawn.
 +
</gallery>
 +
== Trivia ==
 +
* This map is named after [[Wikipedia:Area 51|Area 51]], a highly classified United States Air Force facility.
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Area52 Hatch.jpeg|The hatch, with the defenders' spawn in the background
+
File:Secret ufo 52.jpeg|A room tucked behind [[RED]] spawn, Housing a UFO.
File:Area52 GateA.jpeg|Gate A
+
File:Area 52 workshop image.jpg|Steam Workshop thumbnail for Area 52.
File:Area 52 - Jump Pad.png|Jump Pads in this map.
 
 
</gallery>
 
</gallery>
  

Latest revision as of 01:48, 18 January 2024

Area 52
Area 52 screenshot.png
Basic Information
Map type: Mann vs. Machine
File name: mvm_area_52_rc3
Version: Release Candidate 3
Released: September 4, 2015
Last updated: August 13, 2015
Developer(s): Woozlez
Tamari
Map Info
Environment: Desert
Setting: Day
Hazards: Pitfall
Map Items
Healthico.png Health Kits: Smallhealth.png ×1  •  Mediumhealth.png ×15  •  
Largehealth.png ×1
Ammoico.png Ammo Boxes: Mediumammo.png ×14   •  
Largeammo.png ×5
Mann Co has harnessed alien technology at one of their many secret facilities, Area 52. A UFO, moon rocks, and even alien booster technology are all stored here. The problem is, as always, the robots are here to destroy it! This map utilizes the gate mechanic of Mannhattan, but with a completely refreshing take on it. Play to find out the secrets of Area 52, and experience a fantastic new MVM experience!
— Area 52 publicity blurb

Area 52 is a community-created Mann vs. Machine map made by Woozlez and Tamari. It takes place in a secret Mann Co. laboratory, with moon rocks and a UFO being hidden within the facility.

Similar to Mannhattan, Area 52 features a gate that gatebots can attempt to capture throughout waves. However, only one gate is present on this map, and the robots gain a shortcut through the map once it is captured, rather than their spawn being moved forward. Tanks also appear on this map, some of which will drive towards the gate directly, immediately capturing it if the Tank gets too close.

Jump pads are also present on this map, these give defenders the ability to quickly traverse from lower areas of the map to higher-up spots.

Area 52 was also one of the maps included in the custom event Operation Canteen Crasher. In Canteen Crasher, players can complete the advanced endurance mission Extraterrestrial Epidemic, and the invasion missions Interstellar Intervention, Tech Mechs, Unusual Onslaught.

In Operation Madness vs Machines, it was featured with the intermediate mission Gatebot Apocalypse.

In Operation Mashed Mediocrity, it was featured with the intermediate mission Stacked Deck.

Locations

Hatch Area

Also marked as "B" in-game. The primary path that the robots take is surrounded by the defenders' spawn and a long pathway, creating a valley the robots must traverse.

A jump pad is also present here, giving the defenders a faster route to their spawn room.

Gate A

Gate A is located at a large door leading out of the facility. A failed elevator shaft is off to the side, Pyros can airblast robots into this shaft to instantly kill them. There is also a smaller doorway next to Gate A that gives players a faster route outdoors, which turns into a one-way door while a wave is active.

Another jump pad can be found here, giving players a fast way onto catwalks that overlook the area.

Outdoors

The spawning area for the robots. They will enter the area from two paths leading from the Carrier Tank, one going over a buried shipping container, and another going over a truck.

An Upgrade Station is also present here, and players can use it in between waves.

Jump Pads

Upgrade Station

Trivia

  • This map is named after Area 51, a highly classified United States Air Force facility.

Gallery