User:SofiPandaRights/Custom Weapons
“ | Yes. I like this new weapon.
Click to listen
— The Heavy.
|
” |
Custom Weapons, also known as Custom TF2 Weapons and CTF2W, is a SourceMod server plugin which adds community-made weapons to Team Fortress 2 and was developed by MasterOfTheXP. It is currently maintained by Chdata, and Crafting. Unlike Advanced Weaponiser, there is no loadout viewer nor a drop system because all weapons are available to the public. Additionally, this group tests and makes changes to official weapons for more balanced gameplay.
Contents
Official Servers
Clicking on these will start up the game and connect to the server automatically
Custom Weapons | USA
Custom Weapons MvM | USA
Custom Weapons | EU
Custom Weapons MvM | EU
List of New & Modified Weapons
Official Weapon Changes
These changes do affect the "Custom Weapons" that are available to use. Additionally, these changes are on all of the official "CTF2W" servers.
Overall Changes |
---|
-All servers have random critical hits turned off |
Speed Boosts - Number Changes | |||||
---|---|---|---|---|---|
Class | Original Speed (HU/s) | NEW Boosted Speed (HU/s) | OLD Boosted Speed (HU/s) | NEW Boost Percentage | OLD Boost Percentage |
Scout |
400 |
480 |
505 |
20% |
26.25% |
Soldier |
240 |
320 |
336 |
33.33% |
40% |
Pyro |
300 |
380 |
405 |
26.67% |
35% |
Demoman |
280 |
360 |
385 |
28.57% |
37.50% |
Heavy |
240 |
323.5 |
336 |
34.79% |
40% |
Engineer |
300 |
380 |
405 |
26.67% |
35% |
Medic |
320 |
400 |
425 |
25% |
32.81% |
Sniper |
300 |
380 |
405 |
26.67% |
35% |
Spy |
320 |
400 |
425 |
25% |
35% |
Scout - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) 50% faster weapon switch on wearer" |
(Ability) User can double jump |
Scout - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
NO CHANGE |
NO CHANGE |
![]() Primary |
-Removed "+20% bullets per shot" |
|
![]() Primary |
-Added "When weapon is active: +20% bonus healing from all sources" |
|
![]() Primary |
-Added "When Hype is used: User gains full air strafe control" |
|
![]() Primary |
-Decreased boost lost on hit to 1% from 4% |
|
![]() Primary |
-Removed "Mini-crits targets when fired at their back from close range" |
|
![]() Secondary |
-Increased max Secondary ammo on wearer to 96 from 36 |
|
![]() Secondary |
-Added "+25% non-boostable move speed bonus while under effects" |
|
![]() Secondary |
-Added "+10% faster drinking speed" |
|
![]() Secondary |
-Decreased splash radius to 146 Hu from 200 Hu |
|
![]() Secondary |
-Removed "+15% damage bonus" |
When weapon is active:
|
![]() Secondary |
-Removed "When weapon is active" |
|
![]() Secondary |
-Added "100% mini-crits vs players below 50% health" |
|
-Added "+45% faster firing speed" |
| |
![]() Melee |
-Decreased damage from ball when at point blank to 10 from 15 |
|
![]() Melee |
-Removed "On kill: A small health pack is dropped" |
|
![]() Melee |
-Added "+100% bleed damage bonus" |
|
![]() Melee |
-Increased direct damage penalty to -35% from -25% |
|
![]() Melee |
-Removed "Crits whenever it would normally mini-crit" |
|
![]() Melee |
-Removed "Grants Triple Jump while deployed" |
|
![]() Melee |
-Removed "+25% increase in recharge rate" |
|
Soldier - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) 25% increased air strafe control when blast jumping" |
(Ability) 25% increased air strafe control when blast jumping |
Soldier - Banner Changes | |
---|---|
Changes | |
-Added "When you active your banner, your Primary's clip is automatically fully reloaded" |
Soldier - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
NO CHANGE |
NO CHANGE |
![]() Primary |
-Removed "+25% damage bonus" |
|
![]() Primary |
-Added new bonuses and penalties if the user does or doesn't have a Banner equipped |
When a banner is equipped:
|
![]() Primary |
-Added "This weapon deploys 60% and holsters 30% faster" |
|
![]() Primary |
-Decreased clip size to -50% from +25% |
|
![]() Primary |
-Decreased charged shot move speed penalty to -50% from -66% |
|
![]() Primary |
-Removed "-25% clip size penalty" |
|
![]() Primary |
-Increased blast damage from rocket jumps to -20% from -15% |
|
![]() Secondary |
NO CHANGE |
NO CHANGE |
![]() Secondary |
-See additional changes in "Soldier - Banner Changes" tab |
|
![]() Secondary |
-Decreased blast damage from rocket jumps to -40% from -60% |
|
![]() Secondary |
-See additional changes in "Soldier - Banner Changes" tab |
|
![]() Secondary |
-See additional changes in "Soldier - Banner Changes" tab |
|
![]() Secondary |
-Added "Immunity from movement-impairing effects on wearer" |
|
![]() Secondary |
-Removed hidden clip size penalty |
|
-Added "Weapon knockback increases as the user becomes injured" |
| |
![]() Melee |
-Removed "Damage increases as the user becomes injured" |
|
![]() Melee |
-Flipped the speed boost duration for yourself and teammate |
|
![]() Melee |
-Removed "No random critical hits" |
|
![]() Melee |
-Increased max move speed bonus to +66% from +60%, additional it now constantly scales down to 1 hp instead of "blocks of health" |
When weapon is active:
|
Pyro - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) 50% faster timers for debuff on wearer" |
(Ability) 50% faster timers for debuff on wearer |
Pyro - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
-See additional changes in "Pyro - Class Changes" tab |
|
![]() Primary |
-Fixed "Extinguishing teammates restores 20 health" |
|
![]() Primary |
-Removed "+25% airblast cost" |
|
![]() Primary |
-Removed "No random critical hits" |
|
![]() Primary |
-Increased Primary ammo penalty to -85% from -80% |
|
![]() Secondary |
NO CHANGE |
NO CHANGE |
![]() Secondary |
-See additional changes in "Pyro - Class Changes" tab |
|
![]() Secondary |
-Increased detonated radius to 146 Hu from 100 Hu |
|
![]() Secondary |
-Removed "+50% projectile speed" |
|
![]() Secondary |
-No longer allows for flare jumps and removed self damage from flare |
|
![]() Secondary |
-Removed "Push enemies back when you land with the force and radius based on your velocity" |
|
![]() Secondary |
-Decreased splash radius to 146 Hu from 200 Hu |
|
-Added "+50% max Primary ammo on wearer and +50% faster recovery for the Phlogistinator's *Overheating Mechanic*" |
| |
![]() Melee |
-Removed "This weapon holsters 35% slower" |
|
![]() Melee |
-Increased bonus damage vs buildings to +150% from +100% |
When weapon is active:
|
![]() Melee |
-Removed "+25 health restored on kill" |
|
![]() Melee |
-Removed "+25% damage bonus" |
When weapon is active:
|
![]() |
-Removed "On hit: Target is engulfed in flames" |
|
![]() Melee |
-Added "20% damage resistance VS overhealed players on wearer" |
|
![]() Melee |
-Removed "Damage removes Sappers" |
|
![]() Melee |
-Increased direct damage penalty to -35% from -15% |
|
Demoman - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Spawns a Dynamite Pack on Death" |
(Ability) Unknown amount of blast damage reduction when blast jumping |
Demoman - Shield Changes |
---|
-Now while charging will grant immunity to all debuffs, additional now includes "Marked-for-Death" and the "Gas Passer effect" |
Demoman - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
-See additional changes in "Demoman - Class Changes" tab |
|
![]() Primary |
-Added a new Grenade model |
|
|
-Added "When a shield is not equipped: +20% faster firing speed and 10% faster reload time for your Secondary" |
|
![]() Primary |
-Added "Cannonballs do not randomly spin when fired" |
|
![]() Primary |
-Added "Grenades detonate other nearby grenades that are yours" |
|
![]() Secondary |
NO CHANGE |
NO CHANGE |
![]() Secondary |
-Added "+20% bullet damage resistance on wearer when charge meter is full" |
|
![]() Secondary |
-Removed "Able to destroy enemy stickybombs" |
|
![]() Secondary |
-Added "This weapon deploys 60% and holsters 30% faster" |
|
![]() Secondary |
-Decreased shield impact bonus to +50% from +70% |
|
![]() Secondary |
-Removed "+15% fire damage resistance on wearer" |
|
![]() Secondary |
-Removed "Able to destroy enemy stickybombs" |
|
-Added "-60% blast damage taken from blast jumps on wearer" |
| |
![]() Melee |
-Removed "If a shield is equipped, every head taken raises shield damage by 4 to a maximum of 5 times." |
|
![]() Melee |
-Removed "+20% damage bonus" |
|
![]() Melee |
-Removed "When weapon is active" |
|
![]() Melee |
-Increased firing speed penatly to -25% from -20% |
|
![]() Melee |
-Removed "Ammo boxes collected also refill your charge meter" |
|
Heavy - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) 33% reduction in push force taken from damage and airblasts" |
(Ability) 33% reduction in push force taken from damage and airblasts |
Heavy - Minigun Changes |
---|
|
Heavy - Edible Changes |
---|
|
Heavy - Shotgun Changes |
---|
Any Shotgun that Heavy has access to will gain these bonuses |
Heavy - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
-See additional changes in "Heavy Minigun Changes" tab |
|
![]() Primary |
-Removed "20% damage resistance when below 50% health and spun up" |
|
![]() Primary |
-Removed "+20% damage bonus" |
|
![]() Primary |
-Increased accurate bonus to +33% from +20% |
|
![]() Primary |
-Removed "25% damage bonus vs burning players" |
|
![]() Secondary |
-See additional changes in "Heavy - Shotgun Changes" tab |
|
![]() Secondary |
-See additional changes in "Heavy - Edible Changes" tab |
|
![]() Secondary |
-Removed "Adds +50 max health for 30 seconds" including the overheal effect |
|
![]() Secondary |
-Removed "+25% damage taken & mini-crits dealt" while under the effects |
|
![]() Secondary |
-Increased damage penalty to -20% from -15% |
|
![]() Secondary |
-Increased self healing penalty to -75% from -33% |
|
-See additional changes in "Heavy - Class Changes" tab |
| |
![]() |
-Increased the 100% critical chance duration to 6 seconds from 5s |
|
![]() |
-Removed "This weapon holsters 50% slower" |
|
![]() Melee |
-Removed "+30% damage bonus" |
|
![]() Melee |
-Removed "-40% damage from ranged sources while active" |
|
![]() Melee |
-Decreased firing speed to -25% from +40% |
|
![]() Melee |
-Added "While active: User is able to pick up their own edible for 80 health" |
|
Engineer - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) User is able to see any type of health & ammo sources through walls that are currently spawned with an outline within a very large radius (900 Hu), including friendly Dispensers" |
(Ability) User is able to see any type of health & ammo sources through walls that are currently spawned with an outline within a very large radius, including friendly Dispensers |
Engineer - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
NO CHANGE |
NO CHANGE |
![]() Primary |
-Added "20% more accurate" |
|
![]() Primary |
-Increased bonus damage to your Sentry Gun's target to +20% from 10% |
|
![]() Primary |
-Removed "On Hit: Victim loses up to 10% Medi Gun charge" |
|
![]() Primary |
-Removed "-50% max Primary ammo on wearer" |
|
![]() Secondary |
-Decreased reload time to 1.25 seconds from 1.36s |
|
![]() Secondary |
-Decreased shield resistance to 33% from 66% with Sentry Guns |
|
![]() Secondary |
-Removed "No random critical hits" |
|
![]() Melee |
NO CHANGE |
NO CHANGE |
![]() Melee |
-Removed "Third successful punch in a row always crits" |
|
![]() Melee |
-Removed "No random critical hits" |
|
![]() Melee |
-Increased construction hit bonus to +100% from +30% |
|
![]() Melee |
-Removed "-50% metal cost when constructing or upgrading Teleporters" |
|
Medic - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Able to see enemy health (and enemy UberCharge percentage)" |
(Ability) Able to see enemy health (and enemy UberCharge percentage) |
Medic - Primary Changes | |
---|---|
Weapon | Changes |
|
-Added "This weapon will reload automatically when not active" |
-Increased Primary ammo penalty to -80% from -75% |
Medic - Secondary Changes | |
---|---|
Changes | Full New Stats |
-Added "While UberCharged, Medic and patient are not able to capture a point, push the cart, nor carry the intelligence" |
|
Medic - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
-See additional changes in "Medic - Primary Changes" tab |
|
![]() Primary |
-Removed "On Hit: Gain up to +3 health" |
|
![]() Primary |
-Decreased point blank heal to 50 HP from 75 |
|
![]() Primary |
-Removed "-15% damage penalty" |
|
![]() Secondary |
-See additional changes in "Medic - Secondary Changes" tab |
|
![]() Secondary |
-Added "On taunt: Removes all debuffs on user" |
|
![]() Secondary |
-Added "Gain full air strafe control and not take fall damage when mirroring blast jumping" |
|
![]() Secondary |
-Decreased UberCharge rate to +25% from +67% |
|
-Added "On hit: Bleed for 4 seconds" |
| |
![]() Melee |
-Decreased UberCharge added on hit to 20% from 25% |
|
![]() Melee |
-Removed "Collect the organs of people you hit" |
|
![]() Melee |
-Added "Taunt is loopable and can be canceled at any time by moving" |
When weapon is active:
|
![]() Melee |
-Removed "10% slower firing speed" |
|
Sniper - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) When your Rifle is fully charged, you don't flinch when damaged" |
(Ability) When your Rifle is fully charged, you don't flinch when damaged |
Sniper - Rifle Changes | |
---|---|
Changes | New Damage Numbers |
-Removed the hidden cap that limits how fast a Rifle is able to charge |
VS Players |
Sniper - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
-See additional changes in "Sniper - Rifle Changes" tab |
|
![]() Primary |
-Increase minimal projectile speed (uncharged) to 2000 Hu from 1812.1 Hu |
|
![]() Primary |
-Removed "No random critical hits" |
|
![]() Primary |
-Now allows to steal heads from other Bazaar Bargains, Air Strikes, and Eyelanders users |
|
![]() Primary |
-Removed "On full charge: +15% damage per shot" |
|
![]() Primary |
-Increased body shot penalty to -33% from -20% |
|
![]() Primary |
-Removed "-10% damage on body shots" |
|
![]() Secondary |
-Added "66% more accurate" |
|
![]() Secondary |
-Added "Allowed in Medieval mode" |
|
![]() Secondary |
-Added "+6.666% faster move speed on wearer" |
|
![]() Secondary |
-Added "50% reduction in push force taken from damage and airblasts" |
|
![]() Secondary |
-Removed "No flinching when aiming and fully charged" |
|
![]() Secondary |
-Added "66% more accurate" |
|
-Added "Better wall climbing when compared to the other unlock Melee weapons" |
| |
![]() Melee |
-Removed "-50% damage penalty" |
|
![]() Melee |
-Removed "No random critical hits" |
|
![]() Melee |
-Swapped the less or greater than stats |
|
Spy - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Any killed players or destroyed buildings will not be shown in the kill-feed for other enemies to see" |
(Ability) Able to see enemy health (and enemy UberCharge percentage) |
Spy - Knives Changes/Additions |
---|
|
Spy - Sapper Changes/Additions |
---|
|
Spy - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Secondary |
NO CHANGE |
NO CHANGE |
![]() Secondary |
-Increased fire rate penalty to -40% from -20% |
|
![]() Secondary |
-Increased damage penalty to -25% from -20% |
|
![]() Secondary |
-Removed "+20% damage bonus while disguised" |
|
![]() Secondary |
-Removed "-15% damage penalty" |
|
![]() Melee |
-See additional changes in "Spy - Knives Changes/Additions" tab |
|
![]() Melee |
-Technically removed the "Any killed players will not be shown in the kill-feed for other enemies to see" |
|
![]() Melee |
-Added "While cloaked: Any overheal on wearer doesn't decay" |
|
![]() Melee |
-Removed "+30% cloak on kill" |
|
![]() Melee |
-Decreased recharge to 10 seconds from 15s |
|
![]() Primary PDA |
-Added "Gain 20% damage resistance against the class type you are currently disguised as" |
|
![]() Secondary PDA |
-Fixed the "While cloaked: 50% faster debuff timers", additional includes "Marked-for-Death" and the "Gas Passer effect" |
|
![]() Secondary PDA |
-Fixed the "While cloaked: +50% faster debuff timers", additional includes "Marked-for-Death" and the "Gas Passer effect" |
|
![]() Secondary PDA |
-Removed "Feign Death stealth has no bump shimmer for 3 seconds when used" |
|
![]() Building |
-Added "Allowed in Medieval mode" |
|
![]() Building |
-Added "Allowed in Medieval mode" |
|
Mult-Class - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Secondary |
-Increased deploy bonus to +30% from +20% |
|
![]() Melee |
-Removed "10% bullet damage vulnerability on wearer" |
When weapon is active:
|
![]() Melee |
-Now it will show the amount of HP restored, just like other heal restoring effects/weapons |
|
![]() Primary |
(Soldier and Demoman) -Added "Gain a 2 second speed boost after taking fall damage" |
|
![]() Primary |
NO CHANGE |
|
Custom Weapons
The following "new" weapons are available on the official "CTF2W" servers.
Scout - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
![]() Primary |
| |
100px Primary |
| |
100px Primary |
CURRENTLY NO PUBLIC LINK |
|
100px Primary |
| |
![]() Primary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Melee |
| |
100px Melee |
CURRENTLY NO PUBLIC LINK |
When weapon is active:
|
Soldier - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
![]() Primary |
| |
100px Primary |
| |
![]() Primary |
| |
100px Primary |
When a Banner is equipped:
When a Shotgun or the Bison is equipped:
When the Mantreads, Gunboats, or B.A.S.E. Jumper is equipped:
| |
![]() Secondary |
| |
![]() Secondary |
| |
100px Secondary |
CURRENTLY NO PUBLIC LINK |
|
![]() Melee |
| |
![]() Melee |
When weapon is active:
|
Pyro - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
![]() Primary |
| |
![]() Primary |
| |
![]() Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
![]() Secondary |
| |
100px Secondary |
| |
100px Melee |
| |
100px Melee |
| |
100px Melee |
| |
100px Melee |
When weapon is active:
|
Demoman - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px Primary |
| |
100px Primary |
| |
100px Primary |
| |
100px Primary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Melee |
|
Heavy - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px Primary |
| |
![]() Primary |
| |
100px Primary |
| |
100px Primary |
When weapon is active:
| |
![]() Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Melee |
| |
100px Melee |
| |
100px Melee |
|
Engineer - Custom Buildings | ||
---|---|---|
Weapon | Changes | |
Turrets |
|
Engineer - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px Primary |
| |
100px Secondary |
When weapon is active:
| |
100px Secondary |
When weapon is active:
| |
100px Secondary |
| |
![]() Secondary |
| |
100px Melee |
| |
100px Melee |
|
Medic - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px Primary |
| |
100px Primary |
| |
![]() Primary |
| |
100px Primary |
| |
100px Secondary |
| |
![]() Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Melee |
| |
![]() Melee |
|
Sniper - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px Primary |
| |
100px Primary |
| |
100px Secondary |
| |
![]() Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Melee |
| |
100px Melee |
| |
100px Melee |
When weapon is active:
|
Spy - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
![]() Secondary |
| |
100px Secondary |
| |
![]() Secondary |
| |
100px Melee |
| |
![]() Melee |
| |
![]() Melee |
| |
100px PDA 1 |
| |
100px PDA 1 |
| |
100px PDA 1 |
| |
![]() PDA 2 |
CURRENTLY CAN'T USE CUSTOM WATCH MODELS |
|
![]() PDA 2 |
CURRENTLY CAN'T USE CUSTOM WATCH MODELS |
|
Multi-Class - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
![]() Primary and Secondary |
| |
100px Primary and Secondary |
| |
100px Primary and Secondary |
| |
100px Melee |
| |
100px Melee |
| |
100px Melee |
|
Current Team Members
Chdata - Main Plugin Developer
Crafting - Main Developer, YouTube, Steam Group, Discord, Servers Owner, Weapon Demonstrator, and wiki editor
404UNF - Developer
Shadow Mario - Developer
Pikachu on LSD - Developer
Naleksuh - Developer
Agent Silver - Developer
Former Team Members
MasterOfTheXP - Original Author and Main Plugin Developer
Theray070696 - Custom Coding Developer & Main Plugin Developer
Karma Charger - Team Fortress 2 Wiki Contributor and Weapon Demonstrator
Deathreus - Developer
Cool Porygon - Developer
CHAWLZ - Developer
Orion™ - Developer
The655 - Developer
Nergal - Developer
Bugs
- The more custom weapons you equip, certain cosmetics will disappear from your player model. It only disappears only for you, but other players somewhat still see your cosmetics. Unusual effects don't disappear from your view.
External links
|