Difference between revisions of "Scout responses"
m (→Wheel of Fate Outcomes: Both the blog and Merasmus refer to these as "fates") |
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''Only activated while wearing the [[Voodoo-Cursed Scout Soul]]'' | ''Only activated while wearing the [[Voodoo-Cursed Scout Soul]]'' | ||
− | *[[Media:scout_sf12_zombie01.wav|"Grass grows, birds fly | + | *[[Media:scout_sf12_zombie01.wav|"Grass grows, sun shines, birds fly, and brother, I come back from the dead!"]]<!--Respawn?--> |
*[[Media:scout_sf12_zombie02.wav|"Brains! Man, I would kill for some brains here!"]] | *[[Media:scout_sf12_zombie02.wav|"Brains! Man, I would kill for some brains here!"]] | ||
*[[Media:scout_sf12_zombie03.wav|"Hey, I love brains."]] | *[[Media:scout_sf12_zombie03.wav|"Hey, I love brains."]] |
Revision as of 20:25, 27 October 2012
Voice Responses are contextually triggered lines that play after the player has achieved something, for instance killing a certain amount of enemies with a Primary or Melee Weapon, or the player has triggered something, like being set on fire. The Scout has several vocal responses, all of which are listed below (excluding Voice Commands).
Contents
After Killing More than 1 Enemy in 20 Seconds with a Primary Weapon |
Destroying a building |
Kill assist |
Melee kill |
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Domination |
Dominating a Soldier |
25px Dominating a Demoman |
Dominating a Engineer |
Dominating a Spy |
Dominating an enemy with a melee kill |
Round Start |
Stalemate |
Set on Fire |
Hit by Jarate or Mad Milk |
Teleportation |
Healed by Medic |
Under the effects of an ÜberCharge |
Upon picking up a baseball |
Being attacked while on red health, Bonk! Atomic Punch equipped |
On Death |
Achievement Unlocked |
Upon drinking Bonk! Atomic Punch |
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Firing a weapon while under the effects of Crit-a-Cola |
Only spoken if the attack occurs about 1 second from the activation. |
Crit-a-Cola's effects wear off |
Mad Milk toss |
Attacking with the Sandman |
Double jumping |
Apex of triple jump |
After Picking Up Intelligence |
After Capturing Intelligence |
After Capturing Control Point |
Standing on captured Point, firing weapon |
Standing on a cappable Control Point, firing weapon |
Defense |
Attacking: Cart Goes Forward |
Attacking: Cart Goes Back |
Defending: Cart Goes Forward |
Defending: Cart Goes Back |
Attacking: Stay Close to Cart |
Attacking: Cart Has Stopped |
Defending: Stop The Bomb |
Starting a Duel |
Duel Accepted |
Duel Rejected |
Spectral Halloween Special responses
Wheel of Fate outcomes
Dance fate |
Super-jump fate |
Low-gravity fate |
Big-head fate |
Tiny-head fate |
Blood fate |
During battle with Merasmus
Head turned into bomb |
Merasmus hides |
Miscellaneous
Falling in Bottomless Pit in Ghost Fort |
Zombie |
Only activated while wearing the Voodoo-Cursed Scout Soul |
Unused Responses
Domination |
Both of the lines below lack lip synching. |
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