Difference between revisions of "Obtaining Spy achievements"

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m (Undo edit by Chauvelin (Talk) (3608658) The how-to should not be encouraging doing them on private servers, as that's the easiest way to do most achievements)
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{{Quotation|'''The BLU Spy'''|Listen up, '''boy''', or pornography starring your mother will be the '''second''' worst thing that happens to you today.}}
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<onlyinclude>{{Show achievement|Spy|A Cut Above
 +
| obtain-level = Easy
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| obtain-text = An enemy [[Spy]] who is near friendly lines, retreating, or has recently respawned will likely have the [[Revolver]] equipped. Any of these opportunities gives you the chance to chase down and kill that player for the achievement.
 +
}}
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{{Show achievement|Spy|Agent Provocateur
 +
| obtain-level = Easy
 +
| obtain-text = Join a group of players that regularly play together. You do not have to backstab ten ''different'' friends, so it is possible to backstab a single friend multiple times.
 +
}}
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{{Show achievement|Spy|Burn Notice
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| obtain-level = Very Easy
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| obtain-text = The Pyro's flames reveal you, even while Cloaked. If you are set aflame, retreat to safety and extinguish the flames with a [[Health kit]] and avoid entering combat until thirty seconds have elapsed.
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}}
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{{Show achievement|Spy|Come In From The Cold
 +
| obtain-level = Easy
 +
| obtain-text = You'll eventually be [[Domination|dominated]] by another player without trying. If you are having trouble getting revenge, you can be purposely dominated by a class you are strong against, such as the Sniper.
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}}
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{{Show achievement|Spy|Constructus Interruptus
 +
| obtain-level = Easy
 +
| obtain-text = Look for an [[Engineer]] who is setting up or has built a [[Sentry Gun]] near a contested chokepoint. As your team makes a push through the area, [[backstab]] the distracted Engineer as he repairs the Sentry Gun.
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}}
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{{Show achievement|Spy|Counter Espionage
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| obtain-level = Easy
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| obtain-text = An enemy Spy that [[Cloak|decloaks]] near your team is bound to already be disguised. [[Electro Sapper]]s being placed on friendly [[Engineer]] [[building]]s are sure signs that a disguised Spy is nearby. You can [[Spy-check]] by approaching the backs of teammates with the [[Knife]] equipped; if you automatically raise it as if to backstab someone, that "teammate" is actually an enemy Spy.
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}}
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{{Show achievement|Spy|Deep Undercover
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| obtain-level = Medium-Hard
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| obtain-text = Camp in areas with high player traffic and use the Spy's ability to see player names to target a specific person. As long as you don't get killed, this achievement can be done over a prolonged period of time. Play conservatively; if you manage to backstab the same player twice, they are more likely to try and hunt you down. Due to specific anti-Spy gear, such as the [[Razorback]] or [[Jarate]], even targeting a [[Sniper]] may not be an easy way to obtain this achievement.
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}}
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{{Show achievement|Spy|Die Another Way
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| obtain-level = Medium
 +
| obtain-text = You will be shocked after your first backstab attempt, alerting the Sniper to your presence. After the Razorback is broken, either try to land another backstab or use your Revolver to finish the kill. Alternatively, you can use the [[Ambassador]] to headshot the Sniper before he can react. Using the [[Dead Ringer]] can also give the Sniper a false sense of security after "killing" you, allowing you to come back for an easy backstab.
 +
}}
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{{Show achievement|Spy|Diplomacy
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| obtain-level = Easy-Medium
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| obtain-text = Use good aim to land [[headshots]] on unwary enemies. You can use your cloak to prey on injured players as they retreat from battle.
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}}
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{{Show achievement|Spy|Dr. Nooooo
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| obtain-level = Medium
 +
| obtain-text = When you see a Medic with an ÜberCharge ready, backstab him before it is deployed. You can use the [[Cloak and Dagger]] to stalk a Medic who is still building his ÜberCharge meter.
 +
}}
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{{Show achievement|Spy|Fast Fingers
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| obtain-level = Easy-Medium
 +
| obtain-text = Identify a [[Scout]] on the other team who is using the [[Back Scatter]] and focus particularly on backstabbing him. He will be most distracted when trying to get into close range of an ally to shoot their back, so keep an eye on routes the Scout could take towards your team.
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}}
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{{Show achievement|Spy|For Your Eyes Only
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| obtain-level = Easy-Medium
 +
| obtain-text = After killing an enemy, stand on that player's corpse and [[taunt]] while holding the [[Disguise Kit]]. Should you do the Spy Crab taunt rather than flick a cigarette, the achievement will still be awarded.
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}}
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{{Show achievement|Spy|FYI I am a Spy
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| obtain-level = Medium-Hard
 +
| obtain-text = Disguise yourself so that you best fit the current situation; if you are at the frontlines, disguise as perhaps a [[Soldier]] or Pyro. If you immediately head backwards after being healed, a competent Medic will instantly recognize you as a Spy. It may be easiest to perform this in the midst of a large firefight, where the Medic will have to pay more attention to the battle after healing you.
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}}
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{{Show achievement|Spy|High Value Target
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| obtain-level = Medium-Hard
 +
| obtain-text = Depending on the map and players, it may be hard to find someone who is dominating three or more of your teammates. Use the information on the [[scoreboard]] to track how many dominations each player has and target any appropriate enemies. This player is most likely more alert than your average player, so make sure to go in for the stab when they're distracted.
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}}
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{{Show achievement|Spy|Identity Theft
 +
| obtain-level = Easy
 +
| obtain-text = The name of the player you are disguised as will appear on your [[HUD]]. Use this to seek out and backstab your victim. Disguising as an isolated Engineer or Sniper can allow you to more easily travel around without drawing suspicion. If wielding the Cloak and Dagger, you can continuously change your disguise until it corresponds with a nearby player.
 +
}}
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{{Show achievement|Spy|Insurance Fraud
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| obtain-level = Medium
 +
| obtain-text = Once an enemy Medic starts to [[heal]] you, backstab the nearest enemy. This achievement is best done in the midst of a large firefight where the Medic will be paying more attention to the battle instead of you. You will automatically be healed by a Medic if you backstab their patient with [[Your Eternal Reward]], allowing you to quickly go for another enemy.
 +
}}
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{{Show achievement|Spy|Is It Safe?
 +
| obtain-level = Medium
 +
| obtain-text = Some control points are quite confined, making it difficult to get within melee range of a Spy-checking group of players. Sparsely defended control points, such as those on [[Gravel Pit]], make excellent areas to stalk. Players that huddle around the [[Payload#Carts|Payload cart]] make for easy targets.
 +
}}
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{{Show achievement|Spy|Joint Operation
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| obtain-level = Easy
 +
| obtain-text = When the enemy team has multiple Sentry Guns set up, coordinate with a fellow Spy to disable several of them at once.
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}}
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{{Show achievement|Spy|May I Cut In?
 +
| obtain-level = Easy
 +
| obtain-text = Look for a Medic and his [[Medic buddy|buddy]] as they head towards the front lines. Medic buddies tend to run more slowly, so it is preferable to stab the faster Medic first.
 +
}}
 +
{{Show achievement|Spy|On Her Majesty's Secret Surface
 +
| obtain-level = Easy
 +
| obtain-text = Players tend not to pay attention to currently locked control points, so maneuver behind enemy lines and position yourself on the next control point in anticipation of your team capturing the preceding one. Using the Cloak and Dagger will allow you to hide indefinitely while waiting. Standard Control Point maps, such as [[Granary (Control Point)|Granary]] and [[Well (Control Point)|Well]], have control points that frequently change hands, and thus give you more opportunities to attempt this achievement. You only need to begin the capture process, not complete it.
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}}
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{{Show achievement|Spy|Point Breaker
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| obtain-level = Medium
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| obtain-text = Players tend to Spy-check anyone approaching an active control point, so approach from an unexpected angle. Backstabbing enemies passing through a locked control point will also grant points towards this achievement.
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}}
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{{Show achievement|Spy|Sap Auteur
 +
| obtain-level = Easy
 +
| obtain-text = You will obtain this achievement after playing as the Spy for a decent amount of time. You will still get points towards this achievement via [[assist]]s should a teammate destroy a building while it is being sapped. Only destruction via the default Sapper will count towards this achievement.
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}}
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{{Show achievement|Spy|Sapsucker
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| obtain-level = Easy
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| obtain-text = Use your cloaking or Disguise Kit to sneak behind a preoccupied Engineer. Sap a building, quickly switch to your Knife, and then backstab the Engineer to prevent your sapper from being removed. If an Engineer has left the building unattended, hide until they inevitably return to repair it. Players using the [[Wrangler]] tend to focus more on combat and can be easily distracted from their buildings.
  
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}}
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{{Show achievement|Spy|Skullpluggery
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| obtain-level = Easy-Medium
 +
| obtain-text = Whenever you are in a position to backstab an enemy Sniper, use the Ambassador instead. Because an accurate Ambassador headshot only deals 102 damage (which scales down from a distance), it may be safer to target Snipers who are already injured or are away from the front lines.
  
----
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}}
{|
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{{Show achievement|Spy|Slash and Burn
|[[Image:tf spy a cut above.png|64px]]
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| obtain-level = Easy-Medium
|'''A Cut Above'''
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| obtain-text = The procedure for this achievement is completely out of your hands. Continuously backstab enemies with the hope that one will become frustrated enough to switch to the Pyro.
Kill an enemy Spy wielding a Revolver, using your knife.
 
 
 
'''Difficulty''': Easy/Medium
 
 
 
'''How to:''' If the opposing Spy just respawned or you are already inside the enemy base, he will likely have the revolver equipped, so quickly backstab him. You could also try attacking an enemy Spy whose health is low, who will doubtless go for his revolver, especially if you can ambush him first.
 
|}
 
----
 
{|
 
|[[Image:tf spy agent provocateur.png|64px]]
 
|'''Agent Provocateur'''
 
Backstab your Steam Community friends 10 times.
 
 
 
'''Difficulty''': Easy/Medium
 
 
 
'''How to:''' This will eventually happen. It is a lot easier if you are in a clan and/or you generally play against people on your friends list. You do not have to backstab ten ''different'' friends, so if you're playing against one friend, you can backstab him multiple times in one round to get this achievement faster.
 
|}
 
----
 
{|
 
|[[Image:tf spy burn notice.png|64px]]
 
|'''Burn Notice'''
 
Survive 30 seconds after being ignited while cloaked.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Easier to do while on defense. While cloaked, head to the front lines and look for an enemy Pyro attacking someone else. Bump into the flame, and quickly run back to your spawn room, picking up a health pack along the way if you need to. Then just wait in the safety of the spawn room for 30 seconds.
 
|}
 
----
 
{|
 
|[[Image:tf spy come in from the cold.png|64px]]
 
|'''Come In From The Cold'''
 
Get a Revenge kill with a backstab.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Chances are you will eventually get dominated without trying. When this happens, make an effort to get revenge by a backstab. Note that this may be harder to accomplish if you have been dominated by a Pyro or Scout. You can also get purposely dominated by an easy-to-backstab class as any other class (for example, repeatedly charge a Heavy head-on as a Scout), and then switch to Spy.
 
|}
 
----
 
{|
 
|[[Image:tf spy constructus interruptus.png|64px]]
 
|'''Constructus Interruptus'''
 
Kill an Engineer who is working on a sentry gun.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Simply look for an Engineer who has built a Sentry gun near a chokepoint that your team needs to pass, as they will likely be paying attention to their Sentry rather than their surroundings. Then wait for your team to make a push, and stab the Engineer while he attempts to tank his gun (sapping it afterwards is optional, as you only need to kill the Engineer while he's working on the gun). The Cloak and Dagger can help with this achievement as you can wait for the perfect moment to strike, though sitting near an enemy Dispenser also works. Beware, if he has built his Dispenser at his back, you will need to get on top of his Dispenser in order to reach his back. Another easy way to get this is to target Engineers who are just beginning to set up their guns or are in the midst of upgrading them, since they will usually be doing this far from the battle line and thus will be more complacent; as their Sentry will not be at level 3, or possibly not even set up, this is far less risky.
 
|}
 
----
 
{|
 
|[[Image:tf spy counter espionage.png|64px]]
 
|'''Counter Espionage'''
 
Backstab a disguised Spy.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Easier to do on defense, where enemy Spies will be more aggressive, and more likely to be careless. If you see an enemy Spy decloak (or a teammate behaving oddly), try to backstab him. Alternatively, you can attempt to infiltrate the enemy offense and backstab an enemy Spy as he approaches your base, as they will most likely be disguised but not cloaked yet, and thus far easier to identify. Killing enemy Spies as they attempt to place Sappers on friendly buildings is another way, as they must stay disguised in order to avoid being killed by nearby Sentries.
 
|}
 
----
 
{|
 
|[[Image:tf spy deep undercover.png|64px]]
 
|'''Deep Undercover'''
 
While using the Cloak and Dagger, kill the same enemy 3 times, all within the same area in a single life.
 
 
 
'''Difficulty''': Very Hard
 
 
 
'''How to:''' You are going to have to do this near an enemy spawn. And often you will die, because if a player is backstabbed twice by the same person, he's coming at you with a flamethrower; even Snipers are not easy to get this achievement for, since they will likely bring either a Razorback or Jarate after the first time. You can attempt to get this by camping high-traffic areas and specifically targetting the person in question (such as a Heavy), then cloaking and running away, healing, then repeating. You do not have to do this in succession or a limited amount of time, as long as you don't get killed, so being very careful pays off. After backstabbing your target, try to observe the area where you backstabbed them from a distance, as they will likely check around the immediate area for Spies before going back to whatever they were doing. An ideal map to get this achievement on is on 2Fort, as it is relatively easy or straightforward to escape and hide after one backstab, and avoiding your target until they stop searching for you, allowing you to backstab them again; Snipers also tend to be very unwary of their immediate surroundings while on the battlements. Alternatively, try doing this while on offense, where the enemy will likely be staying close to their spawn defending their final control or payload point. Note that killing someone who has a dead ringer active counts as a kill, so 2 kills towards this achievement can be done per "real" life of the opposing Spy.
 
|}
 
----
 
{|
 
|[[Image:tf spy die another way.png|64px]]
 
|'''Die Another Way'''
 
Kill a Sniper after your backstab breaks his Razorback.
 
 
 
'''Difficulty''': Medium/Hard
 
 
 
'''How to:''' This is going to depend on the skill of the Sniper. You are going to get shocked after the first backstab, but with careful aiming and timing, you can pull this off. This may be considerably easier to do with the Ambassador, as you can land an easy Critical hit or two on them as long as they're not paying attention. You can attempt to use a Dead Ringer and goad them into attacking you after breaking their Razorback, and then decloak a safe distance away and come back for them.
 
|}
 
----
 
{|
 
|[[Image:tf spy diplomacy.png|64px]]
 
|'''Diplomacy'''
 
Kill 50 enemies with the [[Ambassador]].
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:''' Not necessarily difficult, but may take a long time, even moreso since the Ambassador does less damage than the standard Revolver. You can attempt this by headshotting unwary Snipers with your Ambassador rather than backstabbing them, though in all cases it will take two or more shots unless they were wounded previously.
 
|}
 
----
 
{|
 
|[[Image:tf spy dr nooooo.png|64px]]
 
|'''Dr. Nooooo'''
 
Backstab a Medic that is ready to deploy an ÜberCharge.
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:''' Just sit back and wait until you see a Medic with an ÜberCharge ready. This works well on CP maps where they are trying to get ready to push forward to cap. Just be sure not to act suspiciously as you wait, or use the Cloak and Dagger as that allows you to stay cloaked while watching your target if they stay in an area. However, with the Cloak and Dagger, be sure to uncloak a bit before attempting the backstab, so that you can immediately backstab upon reaching your target.
 
|}
 
----
 
{|
 
|[[Image:tf spy for your Eyes only.png|64px]]
 
|'''For Your Eyes Only'''
 
Provide an enemy with a freezecam shot of you flicking a cigarette onto their corpse.
 
 
 
'''Difficulty''': Easy/Medium
 
 
 
'''How to:''' Just backstab a lone Sniper or a person who is away from enemies, pull out your cigarette case and taunt. Your victim's corpse must appear in the freezecam shot (preferably with you standing on top of it), so if you backstab or headshot your target be sure that you do it toward a wall or corner so that his corpse does not fly too far in his camera, or that your attack results in a special death animation. This achievement is also awarded if you do the Spy Crab taunt.
 
|}
 
----
 
{|
 
|[[Image:tf spy fyi i am a spy.png|64px]]
 
|'''FYI I am a Spy'''
 
Backstab a Medic who has healed you in the last 5 seconds.
 
 
 
'''Difficulty''': Easy/Hard
 
 
 
'''How to:''' This one depends largely on the skill of the Medic. As soon as a decent Medic sees you heading backwards after being healed, he's taking out his saw. You can slow down slightly and try to perform a sidestab. Alternatively, you can try to disguise as someone with low health, and call for a Medic who is healing a high-priority class (like a Heavy) close to a battle area; if you're lucky, they will top you up to full health and then turn their attention back to their buddy, allowing you to backstab him within the 5 seconds. Note, however, that if the Medic is smart and does not see you emerging from the battle area, calling for them may simply result in them Spy-checking you, so be careful and use your judgement.
 
 
 
If the Medic in question realises you are a Spy, you can attempt to use this to your advantage. Medics generally try to chase Spies away, since they are aware you will either try to kill that Medic or the Medic's patients. Meanwhile the patients themselves are generally too busy in combat to realise the Medic is actually in trouble. Simply approach the Medic with low health, once he or she realises you are a Spy try to lure him or her away from his/her team mates and backstab them. This is exceptionally easier if you can perform the stairstab tactic.
 
|}
 
----
 
{|
 
|[[Image:tf spy high value target.png|64px]]
 
|'''High Value Target'''
 
Backstab an enemy who is dominating 3 or more of your teammates.
 
 
 
'''Difficulty''': Very Easy/Very Hard
 
 
 
'''How to:''': Depending on the map and player (as well as their class), it may be hard to find a player who is dominating three or more other players on a map where you have more than one route to get behind enemy lines. If it's a Pyro then don't bother, but if it's a Heavy or Sniper, then this can be done quite easily. Furthermore, because the number of dominations are shown in the scores, it isn't hard to find the name of the player, identify what class he is based on the weapon appearing in the kill/death reports, and begin targeting players of that class. Being able to see the names of enemy players while disguised also helps.
 
|}
 
----
 
{|
 
|[[Image:tf spy identity theft.png|64px]]
 
|'''Identity Theft'''
 
Backstab the enemy that you're currently disguised as.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Disguise yourself as an Engineer or a Sniper - easy Spy prey that aren't too slow. Your disguise name will show on the GUI. Then, seek out that person and backstab him. Alternatively, if you have the Cloak and Dagger, get behind enemy lines, find a lone Sniper or Engineer (or even Demoman), and change your disguise until you disguise as that player, then decloak and backstab him.
 
|}
 
----
 
{|
 
|[[Image:tf spy insurance fraud.png|64px]]
 
|'''Insurance Fraud'''
 
Kill an enemy while you're being healed by an enemy Medic.
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:''' Just get the attention of a Medic and when he starts to heal you, go and stab the nearest person. It may be easier to pull this off while disguised as a Heavy, Soldier, Demoman, or Pyro, as those are classes that generally have Medics attached to them; however, beware that disguising yourself as a Heavy or Soldier also makes it harder to get behind a target to backstab unless they are standing still. Occasionally you may get lucky with a novice Medic who has an ÜberCharge ready and is looking for an offensive class to deploy it on. Getting the attention of a Medic close to a battle area may also help, and infiltrating an enemy group about to make a push may also net you this achievement inadvertently.
 
|}
 
----
 
{|
 
|[[Image:tf spy is it safe.png|64px]]
 
|'''Is It Safe?'''
 
Backstab 50 enemies who are capturing control points.
 
 
 
'''Difficulty''': Medium/Hard
 
 
 
'''How to:''' This is a grind achievement, but a more difficult one. Some control points are very confined, making it difficult to walk in without bumping into somebody. Also, more skilled players tend to Spy check anyone who comes in. A lot easier on CPs that are in a more open area. This may be easier to accomplish by camping a sparsely defended control point (such as in [[Gravel Pit]]) with the Cloak and Dagger, and then eliminating anyone who approaches to capture it. It can, however, be considerably easier to perform on Payload maps, where players huddle around the cart and shoot at your teammates, not paying attention to their backs.
 
|}
 
----
 
{|
 
|[[Image:tf spy joint operation.png|64px]]
 
|'''Joint Operation'''
 
Sap an enemy sentry gun within 3 seconds of a teammate sapping another.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Go and find a sentry nest with 2 or more sentries and go to town with your Sapper. Alternatively, find a teammate who is also trying to get this achievement and work together.
 
|}
 
----
 
{|
 
|[[Image:tf spy may i cut in.png|64px]]
 
|'''May I Cut In?'''
 
Backstab an enemy and the Medic healing him within 10 seconds of each other.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Just look for a Medic and his buddy as they head towards the battle line. Stab the Medic first, then his buddy; if you stab the buddy first, the Medic will quickly retreat or attack, denying you the chance to kill him as well. This is easiest to do with a slower class like the Heavy or Soldier, as the Medic will have to slow down to stay behind his buddy, and those classes are generally focused on what's in front of them.
 
|}
 
----
 
{|
 
|[[Image:tf spy on her majestys secret surface.png|64px]]
 
|'''On Her Majesty's Secret Surface'''
 
Start capping a capture point within a second of it becoming available.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Enemies tend not to pay attention to CPs that are currently locked, so it becomes a simple task of getting behind enemy lines and to the next CP while your team fights for the current one. This may be more easily accomplished with the Cloak and Dagger so long as you're careful as you move toward their control point. Dustbowl and the final point in Well are good choices. Under the right circumstances, Steel will also offer many opportunities for this, and the final point on Gravel Pit works as well. Beware that some players will deliberately Spy-check their next CP in order to avoid a Spy cap, so waiting a fair distance away from the point is wise, as long as you can get onto it and remove your disguise before your team captures the current CP.
 
|}
 
----
 
{|
 
|[[Image:tf spy point breaker.png|64px]]
 
|'''Point Breaker'''
 
Kill 15 enemies who are standing on a control point they own.
 
 
 
'''Difficulty''': Medium/Hard
 
 
 
'''How to:''' Another grind achievement. Just as in "Is It Safe?", people tend to Spy check people approaching active CPs often. This achievement may be best completed by attacking Engineers setting up on active CPs to defend them, or playing on defense and attacking people passing through a CP that they have already captured, such as Dustbowl stage 1.
 
|}
 
----
 
{|
 
|[[Image:tf spy sap auteur.png|64px]]
 
|'''Sap Auteur'''
 
Destroy 1000 Engineer buildings with sappers.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Will happen over time. The best way to get this achievement is to kill Engineers before sapping their buildings, as Teleporter Entrances can be saved from the other side, though you can avoid this by repeatedly sapping the Exit after they knock your sapper off. Beware of servers with instant spawn though, as those will allow an Engineer to almost immediately teleport back to his buildings to knock your sappers off. If you can get to the enemy base undetected, then sapping the Teleporters and [[telefrag]]ing the Engineer will make this significantly easier.
 
|}
 
----
 
{|
 
|[[Image:tf spy sapsucker.png|64px]]
 
|'''Sapsucker'''
 
Sap an enemy building, then backstab the Engineer who built it within 5 seconds.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Simply cloak your way behind the Engineer while he's focused on a building, uncloak and sap it, then quickly pull out your knife and backstab the Engineer. Alternatively, find a lone Engineer, sap the building while he is away, cloak and hide somewhere on an interception path, and then uncloak and backstab him as he passes by to knock off your sapper. Sometimes cloaking is optional, as novice Engineers will prioritize knocking the Sappers off first.
 
|}
 
----
 
{|
 
|[[Image:tf spy skullpluggery.png|64px]]
 
|'''Skullpluggery'''
 
Headshot 20 Snipers with the Ambassador.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Best done if you're behind or next to a Sniper and are in a position to backstab him, but use the Ambassador instead. This should be the default course of action should you encounter a Sniper with a Razorback. Unless the Sniper has been previously wounded though, it will take at least two shots to kill the Sniper. This is somewhat easier to do against Snipers carrying the default Sniper rifle, as the Huntsman gives them a wider field of view and thus they may see you approaching unless you are right behind them. A helpful trick is to stay behind and next to them, and then shoot them when they stop momentarily to deliver a shot. Taking the shot(s) at medium-long range or point-blank range is your preference; your target will not move as much relative to your crosshair at longer ranges but it takes more skill to hit a smaller target, however it also gives you a much better chance at escaping should you fail to kill your target.<br>
 
The Ambassador only Crits while fully accurate, so it is best to target Snipers who have been damaged previously, as they will almost certainly turn on you with their melee weapon if they survive the first shot. An easy way to do this is by using the Cloak and Dagger to get behind them, waiting for them to take some damage, and then attacking immediately before they can run off and heal.
 
|}
 
----
 
{|
 
|[[Image:tf spy slash and burn.png|64px]]
 
|'''Slash and Burn'''
 
Backstab an enemy, who then switches to Pyro before they respawn.
 
 
 
'''Difficulty''': Easy/Medium
 
 
 
'''How to:''' This achievement isn't simple as the procedure is out of your hands. After killing someone, it's all up to them whether or not they wish to class switch. You may want to try asking a friend to help with this achievement. However, this can also be done through dominating a player by backstabbing them repeatedly, and hoping that they become frustrated enough to switch classes. It also has a higher chance of happening if the Spies on your team are severely hampering the efforts of the opposing team, the opposing team has few to no Pyros, or said Pyros are doing a poor job of Spy-checking. The more enemies you backstab, the better the odds that one of them will switch classes.
 
 
 
Alternatively, you can use "tf_bot_add" and then use the command "tf_bot_force_class Pyro" after the bot spawns, which will cause the bot to change class to Pyro upon his death.
 
|}
 
----
 
{|
 
|[[Image:tf spy sleeper agent.png|64px]]
 
|'''Sleeper Agent'''
 
Kill an enemy who triggered your [[Dead Ringer|feign death]] in the last 20 seconds.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Most enemies will not be expecting you to backstab them after they believe you're dead. If it fails and/or the enemy starts getting suspicious, try fighting him first until he starts to take away some of your HP. Then quickly pull out the Dead Ringer before he gets the next hit in, cloak and get behind him for the backstab. You can also try fooling people by intentionally playing sloppy with your Dead Ringer out, then get behind them after they attack you. Note, however, that the Dead Ringer makes a very distinct sound when uncloaking, so you may wish to uncloak farther away and then finding your target using the remaining time.
 
|}
 
----
 
{|
 
|[[Image:tf spy spies like us.png|64px]]
 
|'''Spies Like Us'''
 
While cloaked, bump into an enemy cloaked Spy.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' This should happen incidentally. Explore while cloaked, especially in tight corridors roughly halfway between your two team's spawn points or side paths that neither team is traversing often. You should bump into a Spy who is doing the same.
 
|}
 
----
 
{|
 
|[[Image:tf spy spymaster.png|64px]]
 
|'''Spymaster'''
 
Backstab 1000 enemies.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Should happen over time. This achievement will come faster if you backstab people in groups, such as when they're huddled around the payload cart or are getting ready to make a push.
 
|}
 
----
 
{|
 
|[[Image:tf spy the man from puncture.png|64px]]
 
|'''The Man From P.U.N.C.T.U.R.E.'''
 
Stab an enemy while fencing.
 
 
 
'''Difficulty''': Hard
 
 
 
'''How to:''' This achievement is done by using the Spy's taunt with the knife while undisguised and uncloaked. While it can be done on unwary Snipers, the taunt is not instant kill on the first attack, but rather does two fencing attacks before the lethal final strike, which can easily alert your target if your voice does not. You can try getting this at gates at the beginning of the round if you're on defense, but it must be timed properly. Note that if your target has low HP, your first two swipes may be enough to kill them. This also works against an enemy Spy using the Dead Ringer.
 
 
 
It is important to remember that you must be ''undisguised'' in order to perform this taunt, so don't do it in the presence of Sentries. The Cloak and Dagger helps with this achievement significantly, allowing you to choose the proper moment to strike, but remember to take your disguise off beforehand (simply change your disguise to a friendly Spy).
 
 
 
Targeting lone enemy Heavies who are eating a Sandvich or Dalokohs Bar is also a good way to get this achievement, as they will usually back into a corner in order to eat, allowing you to box them in; you must time your decloak and taunt well though, preferably right after they begin eating. If done right, even if they manage to take out another weapon, they will not be able to kill you before your final strike unless they land a critical punch on you. This will require some excellent stalking skills though, as most Heavies will refuse to eat if they suspect nearby enemies; the Cloak and Dagger is highly recommended.
 
 
 
One of the best ways to get this (and most other taunt kill achievements) is to attempt to use it on an enemy that has just taken your Intelligence on the map 2Fort and is heading up the spiral stairs.  The Intel compass arrow will let you know where the enemy carrier is, and with a little experience you should be able to time this taunt so that the killing blow hits the enemy coming around a corner or through a doorway. 
 
|}
 
----
 
{|
 
|[[Image:tf spy the man with the broken guns.png|64px]]
 
|'''The Man with the Broken Guns'''
 
Backstab an Engineer, then sap 3 of his buildings within 10 seconds.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' This achievement is much easier now due to the [[August 13, 2009 Patch]]. Simply find an Engineer with a building next to an active teleporter, then backstab him and sap the building and the teleporter. You will automatically place another sapper at the other end of the teleporter. It is not necessary to destroy the buildings with your sappers, simply for sappers to be placed on three buildings belonging to the Engineer that you backstabbed. Knowing how to "stab and sap" will help if the building is a Sentry gun.
 
|}
 
----
 
{|
 
|[[Image:tf spy the melbourne supremacy.png|64px]]
 
|'''The Melbourne Supremacy'''
 
Dominate an enemy Sniper.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Identify an enemy Sniper who isn't very good, and backstab him, even if his team is sure to kill you afterwards; if he is carrying a Razorback, three point-blank Revolver shots or two rounds from the Ambassador (if the first is a headshot) will do. As long as he doesn't kill you, it won't matter if you survive after killing him. Repeat until he is dominated, and hope that he does not switch to another class before then.
 
|}
 
----
 
{|
 
|[[Image:tf spy triple crossed.png|64px]]
 
|'''Triplecrossed'''
 
Backstab 3 Snipers in a single life.
 
 
 
'''Difficulty''': Easy/Medium
 
 
 
'''How to:''' This is most easily done on the enemy battlements in 2Fort, preferably on a server with a large amount of people (over 24) where multitudes of Snipers are sure to be found, lined up, ready to be backstabbed. Note that you do not need to backstab all three within a short period of time, simply don't die until you've done backstabs on three Snipers (or backstab two Snipers and do a suicide stab on a third one), so retreating after the first or second is an option. Beware of Razorbacks, however. If you're worried about the Snipers' teammates killing you before you can escape, have the Dead Ringer equipped. The Cloak and Dagger also helps, as you can camp a frequent Sniper area and make multiple kills, though retreating temporarily after the first kill or so is advised so that you aren't discovered.
 
|}
 
----
 
{|
 
|[[Image:tf spy wetwork.png|64px]]
 
|'''Wetwork'''
 
Stab an enemy to death while under the influence of Jarate.
 
 
 
'''Difficulty''': Medium/Hard
 
 
 
'''How to:''' Because Jarate nullifies your cloak, this may be a hard accomplishment because the Sniper who threw it will almost certainly charge at you with his melee weapon, which outdamages your Knife in melee fights, even more so while you have been Jarate'd. You may want to try baiting him over to you, then quickly charge at him and attempt a sidestab. Alternatively, attempt to stab another target other than the Sniper, who may not be immediately aware of your presence. You may occasionally get lucky if you're in a battle area and find a target who has already been previously wounded by a teammate.
 
|}
 
----
 
{|
 
|[[Image:tf spy whos your daddy.png|64px]]
 
|'''Who's Your Daddy?'''
 
Headshot 3 Scouts with the Ambassador.
 
 
 
'''Difficulty''': Medium/Hard
 
 
 
'''How to:''' Scouts move quickly and are hard to headshot if you do not have good aim. Unless they are standing still (ie. trying to hit a target with their Sandman, attempting to kill someone with their [[Bonk (Taunt)|taunt]], or are sitting near a dispenser), this one is largely luck. On the flip side, you may occasionally get a lucky shot if being chased, and due to their low HP a headshot will usually kill Scouts if they are not at full health, especially those carrying the Sandman.
 
|}
 
----
 
{|
 
|[[Image:tf spy you only shiv thrice.png|64px]]
 
|'''You Only Shiv Thrice'''
 
Backstab 3 enemies within 10 seconds.
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:''' Good Spies will frequently find themselves behind enemy lines with at least three nice big backs facing them. When this happens, go for it. Sooner or later, it works. This works well on payload maps if you are defending and your team's defenses have been destroyed, since players will generally be watching the direction that the cart is moving in when no enemies are around, as well as bunch up together close to the cart; just be sure to watch out for players that are watching the back of the cart. Getting behind a group of enemies as they attempt a push will also often leave enemies inattentive to your presence. Snipers tend to congregate in groups at certain areas on various maps, so if there are two Snipers in close proximity to each other, try to get the Snipers (beware of Razorbacks), and then a third target in front of them, as you have roughly 8 seconds after getting your first two targets to get one more. Getting a Medic, his buddy, and then one more in front of them in quick succession also works, as long as you are confident that the people behind you can't kill you before then.
 
|}
 
 
 
----
 
 
 
  
 +
}}
 +
{{Show achievement|Spy|Sleeper Agent
 +
| obtain-level = Easy-Medium
 +
| obtain-text = To make your fake death more convincing, try allowing the enemy to damage you for a bit before pulling out the Dead Ringer.
 +
}}
 +
{{Show achievement|Spy|Spies Like Us
 +
| obtain-level = Very Easy
 +
| obtain-text = This should happen incidentally as Spies tend to take routes that members from either team rarely traverse. You should eventually bump into an enemy Spy who is on the same path as you.
 +
}}
 +
{{Show achievement|Spy|Spymaster
 +
| obtain-level = Easy
 +
| obtain-text = You will naturally obtain this achievement after playing as the Spy for a decent amount of time.
 +
}}
 +
{{Show achievement|Spy|The Man From P.U.N.C.T.U.R.E.
 +
| obtain-level = Very Hard
 +
| obtain-text = The Fencing [[Taunts#Kill taunt|Kill taunt]] is notably harder to perform than other taunt kills. In addition to being one of the longest and loudest taunts, you must also be undisguised and uncloaked. The first two strikes deal minimal damage and will easily alert enemies; use your ability to see enemy health to gauge whether your target is injured enough to be killed. To reduce the chances of being caught, perform the taunt from where you cannot be seen, such as around a corner or outside an enemy [[Teleporter Exit]], allowing only the last strike to hit. This achievement cannot be obtained during [[Match outcomes#Humiliation|Humiliation]].
 +
}}
 +
{{Show achievement|Spy|The Man with the Broken Guns
 +
| obtain-level = Easy-Medium
 +
| obtain-text = Find an Engineer with a building next to an active Teleporter. Backstab the Engineer and sap both the building and Teleporter. Another sapper will automatically be placed at the other end of the Teleporter, earning you this achievement. The buildings only need to be sapped, not destroyed.
 +
}}
 +
{{Show achievement|Spy|The Melbourne Supremacy
 +
| obtain-level = Easy-Medium
 +
| obtain-text = Specifically target an unaware enemy Sniper. If the player is carrying the Razorback, three point-blank Revolver shots or two rounds from the Ambassador (if the first is a close-range headshot) will do. If you are about to die, ensure that the Sniper does not receive an assist towards your demise. Hope that the player does not change classes before you manage a domination.
 +
}}
 +
{{Show achievement|Spy|Triplecrossed
 +
| obtain-level = Medium
 +
| obtain-text = This is most easily done on maps that favor Snipers, such as [[2Fort]], where multitudes of Snipers are sure to be found lined up and ready to be backstabbed. Note that you do not need to backstab all three Snipers within a short period of time, so retreating after the first or second backstab is a viable option.
 +
}}
 +
{{Show achievement|Spy|Wetwork
 +
| obtain-level = Medium
 +
| obtain-text = A Sniper who manages to hit you with Jarate or the [[Sydney Sleeper]] will already know you are there. Once hit, stay out of the Sniper's line of fire and attempt to backstab a different target who may not immediately be aware of your presence.
 +
}}
 +
{{Show achievement|Spy|Who's Your Daddy?
 +
| obtain-level = Medium-Hard
 +
| obtain-text = Scouts move quickly and are difficult to headshot. As when sniping, try to predict where the Scout will be when you fire. The Spy does not and cannot zoom in to get headshots, making close range encounters with Scouts slightly easier. Scouts in the midst of combat tend to be already injured, so the 102 damage an Ambassador headshot deals should suffice.
 +
}}
 +
{{Show achievement|Spy|You Only Shiv Thrice
 +
| obtain-level = Easy-Medium
 +
| obtain-text = Spies will frequently find themselves behind enemy lines with at least three nice big backs facing them. When this happens, attempt to backstab all of them.
 +
}}
 +
</onlyinclude>
 +
<br>
 
{{Achievements}}
 
{{Achievements}}
 +
<br>
 
{{Spy Nav}}
 
{{Spy Nav}}
 
  
 
[[Category:Strategy]]
 
[[Category:Strategy]]
[[Category:Spy]]
 
[[Category:Lists]]
 
 
[[Category:Achievements]]
 
[[Category:Achievements]]
 
+
[[Category:Community strategy]]
{{Languages}}
 
 
 
[[Category:Every page]]
 

Latest revision as of 11:37, 15 January 2024

A Cut Above
A Cut Above
Kill a gun-wielding Spy with your knife.
Difficulty: Easy
How to obtain: An enemy Spy who is near friendly lines, retreating, or has recently respawned will likely have the Revolver equipped. Any of these opportunities gives you the chance to chase down and kill that player for the achievement.


Agent Provocateur
Agent Provocateur
Backstab your Steam Community friends 10 times.
Difficulty: Easy
How to obtain: Join a group of players that regularly play together. You do not have to backstab ten different friends, so it is possible to backstab a single friend multiple times.


Burn Notice
Burn Notice
Survive 30 seconds after being ignited while cloaked.
Difficulty: Very Easy
How to obtain: The Pyro's flames reveal you, even while Cloaked. If you are set aflame, retreat to safety and extinguish the flames with a Health kit and avoid entering combat until thirty seconds have elapsed.


Come in From the Cold
Come in From the Cold
Get a Revenge kill with a backstab.
Difficulty: Easy
How to obtain: You'll eventually be dominated by another player without trying. If you are having trouble getting revenge, you can be purposely dominated by a class you are strong against, such as the Sniper.


Constructus Interruptus
Constructus Interruptus
Kill an Engineer who is working on a sentry gun.
Difficulty: Easy
How to obtain: Look for an Engineer who is setting up or has built a Sentry Gun near a contested chokepoint. As your team makes a push through the area, backstab the distracted Engineer as he repairs the Sentry Gun.


Counter Espionage
Counter Espionage
Backstab a disguised Spy.
Difficulty: Easy
How to obtain: An enemy Spy that decloaks near your team is bound to already be disguised. Electro Sappers being placed on friendly Engineer buildings are sure signs that a disguised Spy is nearby. You can Spy-check by approaching the backs of teammates with the Knife equipped; if you automatically raise it as if to backstab someone, that "teammate" is actually an enemy Spy.


Deep Undercover
Deep Undercover
While using the Cloak and Dagger, kill the same enemy 3 times, all within the same area in a single life.
Difficulty: Medium-Hard
How to obtain: Camp in areas with high player traffic and use the Spy's ability to see player names to target a specific person. As long as you don't get killed, this achievement can be done over a prolonged period of time. Play conservatively; if you manage to backstab the same player twice, they are more likely to try and hunt you down. Due to specific anti-Spy gear, such as the Razorback or Jarate, even targeting a Sniper may not be an easy way to obtain this achievement.


Die Another Way
Die Another Way
Kill a Sniper after your backstab breaks his Razorback.
Difficulty: Medium
How to obtain: You will be shocked after your first backstab attempt, alerting the Sniper to your presence. After the Razorback is broken, either try to land another backstab or use your Revolver to finish the kill. Alternatively, you can use the Ambassador to headshot the Sniper before he can react. Using the Dead Ringer can also give the Sniper a false sense of security after "killing" you, allowing you to come back for an easy backstab.


Diplomacy
Diplomacy
Kill 50 enemies with the Ambassador.
Difficulty: Easy-Medium
How to obtain: Use good aim to land headshots on unwary enemies. You can use your cloak to prey on injured players as they retreat from battle.


Dr. Nooooo
Dr. Nooooo
Backstab a Medic that is ready to deploy an ÜberCharge.
Difficulty: Medium
How to obtain: When you see a Medic with an ÜberCharge ready, backstab him before it is deployed. You can use the Cloak and Dagger to stalk a Medic who is still building his ÜberCharge meter.


Fast Fingers
Fast Fingers
Backstab a Scout that is using the Back Scatter.
Difficulty: Easy-Medium
How to obtain: Identify a Scout on the other team who is using the Back Scatter and focus particularly on backstabbing him. He will be most distracted when trying to get into close range of an ally to shoot their back, so keep an eye on routes the Scout could take towards your team.


For Your Eyes Only
For Your Eyes Only
Provide an enemy with a freezecam shot of you flicking a cigarette onto their corpse.
Difficulty: Easy-Medium
How to obtain: After killing an enemy, stand on that player's corpse and taunt while holding the Disguise Kit. Should you do the Spy Crab taunt rather than flick a cigarette, the achievement will still be awarded.


FYI I am a Spy
FYI I am a Spy
Backstab a Medic who has healed you in the last 5 seconds.
Difficulty: Medium-Hard
How to obtain: Disguise yourself so that you best fit the current situation; if you are at the frontlines, disguise as perhaps a Soldier or Pyro. If you immediately head backwards after being healed, a competent Medic will instantly recognize you as a Spy. It may be easiest to perform this in the midst of a large firefight, where the Medic will have to pay more attention to the battle after healing you.


High Value Target
High Value Target
Backstab an enemy who is dominating 3 or more of your teammates.
Difficulty: Medium-Hard
How to obtain: Depending on the map and players, it may be hard to find someone who is dominating three or more of your teammates. Use the information on the scoreboard to track how many dominations each player has and target any appropriate enemies. This player is most likely more alert than your average player, so make sure to go in for the stab when they're distracted.


Identity Theft
Identity Theft
Backstab the enemy that you're currently disguised as.
Difficulty: Easy
How to obtain: The name of the player you are disguised as will appear on your HUD. Use this to seek out and backstab your victim. Disguising as an isolated Engineer or Sniper can allow you to more easily travel around without drawing suspicion. If wielding the Cloak and Dagger, you can continuously change your disguise until it corresponds with a nearby player.


Insurance Fraud
Insurance Fraud
Kill an enemy while you're being healed by an enemy Medic.
Difficulty: Medium
How to obtain: Once an enemy Medic starts to heal you, backstab the nearest enemy. This achievement is best done in the midst of a large firefight where the Medic will be paying more attention to the battle instead of you. You will automatically be healed by a Medic if you backstab their patient with Your Eternal Reward, allowing you to quickly go for another enemy.


Is It Safe?
Is It Safe?
Backstab 50 enemies who are capturing control points.
Difficulty: Medium
How to obtain: Some control points are quite confined, making it difficult to get within melee range of a Spy-checking group of players. Sparsely defended control points, such as those on Gravel Pit, make excellent areas to stalk. Players that huddle around the Payload cart make for easy targets.


Joint Operation
Joint Operation
Sap an enemy Sentry Gun within 3 seconds of a teammate sapping another.
Difficulty: Easy
How to obtain: When the enemy team has multiple Sentry Guns set up, coordinate with a fellow Spy to disable several of them at once.


May I Cut In?
May I Cut In?
Backstab an enemy and the Medic healing him within 10 seconds of each other.
Difficulty: Easy
How to obtain: Look for a Medic and his buddy as they head towards the front lines. Medic buddies tend to run more slowly, so it is preferable to stab the faster Medic first.


On Her Majesty’s Secret Surface
On Her Majesty’s Secret Surface
Start capping a capture point within a second of it becoming available.
Difficulty: Easy
How to obtain: Players tend not to pay attention to currently locked control points, so maneuver behind enemy lines and position yourself on the next control point in anticipation of your team capturing the preceding one. Using the Cloak and Dagger will allow you to hide indefinitely while waiting. Standard Control Point maps, such as Granary and Well, have control points that frequently change hands, and thus give you more opportunities to attempt this achievement. You only need to begin the capture process, not complete it.


Point Breaker
Point Breaker
Kill 15 enemies who are standing on a control point they own.
Difficulty: Medium
How to obtain: Players tend to Spy-check anyone approaching an active control point, so approach from an unexpected angle. Backstabbing enemies passing through a locked control point will also grant points towards this achievement.


Sap Auteur
Sap Auteur
Destroy 1000 Engineer buildings with sappers.
Difficulty: Easy
How to obtain: You will obtain this achievement after playing as the Spy for a decent amount of time. You will still get points towards this achievement via assists should a teammate destroy a building while it is being sapped. Only destruction via the default Sapper will count towards this achievement.


Sapsucker
Sapsucker
Sap an enemy building, then backstab the Engineer who built it within 5 seconds.
Difficulty: Easy
How to obtain: Use your cloaking or Disguise Kit to sneak behind a preoccupied Engineer. Sap a building, quickly switch to your Knife, and then backstab the Engineer to prevent your sapper from being removed. If an Engineer has left the building unattended, hide until they inevitably return to repair it. Players using the Wrangler tend to focus more on combat and can be easily distracted from their buildings.


Skullpluggery
Skullpluggery
While using the Ambassador, kill 20 Snipers with a headshot.
Difficulty: Easy-Medium
How to obtain: Whenever you are in a position to backstab an enemy Sniper, use the Ambassador instead. Because an accurate Ambassador headshot only deals 102 damage (which scales down from a distance), it may be safer to target Snipers who are already injured or are away from the front lines.


Slash and Burn
Slash and Burn
Backstab an enemy, who then switches to Pyro before they respawn.
Difficulty: Easy-Medium
How to obtain: The procedure for this achievement is completely out of your hands. Continuously backstab enemies with the hope that one will become frustrated enough to switch to the Pyro.


Sleeper Agent
Sleeper Agent
Kill an enemy who triggered your feign death in the last 20 seconds.
Difficulty: Easy-Medium
How to obtain: To make your fake death more convincing, try allowing the enemy to damage you for a bit before pulling out the Dead Ringer.


Spies Like Us
Spies Like Us
While cloaked, bump into an enemy cloaked Spy.
Difficulty: Very Easy
How to obtain: This should happen incidentally as Spies tend to take routes that members from either team rarely traverse. You should eventually bump into an enemy Spy who is on the same path as you.


Spymaster
Spymaster
Backstab 1000 enemies.
Difficulty: Easy
How to obtain: You will naturally obtain this achievement after playing as the Spy for a decent amount of time.


The Man from P.U.N.C.T.U.R.E.
The Man from P.U.N.C.T.U.R.E.
Stab an enemy while fencing.
Difficulty: Very Hard
How to obtain: The Fencing Kill taunt is notably harder to perform than other taunt kills. In addition to being one of the longest and loudest taunts, you must also be undisguised and uncloaked. The first two strikes deal minimal damage and will easily alert enemies; use your ability to see enemy health to gauge whether your target is injured enough to be killed. To reduce the chances of being caught, perform the taunt from where you cannot be seen, such as around a corner or outside an enemy Teleporter Exit, allowing only the last strike to hit. This achievement cannot be obtained during Humiliation.


The Man with the Broken Guns
The Man with the Broken Guns
Backstab an Engineer, then sap 3 of his buildings within 10 seconds.
Difficulty: Easy-Medium
How to obtain: Find an Engineer with a building next to an active Teleporter. Backstab the Engineer and sap both the building and Teleporter. Another sapper will automatically be placed at the other end of the Teleporter, earning you this achievement. The buildings only need to be sapped, not destroyed.


The Melbourne Supremacy
The Melbourne Supremacy
Dominate a Sniper.
Difficulty: Easy-Medium
How to obtain: Specifically target an unaware enemy Sniper. If the player is carrying the Razorback, three point-blank Revolver shots or two rounds from the Ambassador (if the first is a close-range headshot) will do. If you are about to die, ensure that the Sniper does not receive an assist towards your demise. Hope that the player does not change classes before you manage a domination.


Triplecrossed
Triplecrossed
Backstab 3 Snipers in a single life.
Difficulty: Medium
How to obtain: This is most easily done on maps that favor Snipers, such as 2Fort, where multitudes of Snipers are sure to be found lined up and ready to be backstabbed. Note that you do not need to backstab all three Snipers within a short period of time, so retreating after the first or second backstab is a viable option.


Wetwork
Wetwork
Stab an enemy to death while under the influence of Jarate.
Difficulty: Medium
How to obtain: A Sniper who manages to hit you with Jarate or the Sydney Sleeper will already know you are there. Once hit, stay out of the Sniper's line of fire and attempt to backstab a different target who may not immediately be aware of your presence.


Who's Your Daddy?
Who's Your Daddy?
Headshot 3 Scouts with the Ambassador.
Difficulty: Medium-Hard
How to obtain: Scouts move quickly and are difficult to headshot. As when sniping, try to predict where the Scout will be when you fire. The Spy does not and cannot zoom in to get headshots, making close range encounters with Scouts slightly easier. Scouts in the midst of combat tend to be already injured, so the 102 damage an Ambassador headshot deals should suffice.


You Only Shiv Thrice
You Only Shiv Thrice
Backstab 3 enemies within 10 seconds.
Difficulty: Easy-Medium
How to obtain: Spies will frequently find themselves behind enemy lines with at least three nice big backs facing them. When this happens, attempt to backstab all of them.