Difference between revisions of "Bonesaw"
(Undo edit by Ericson666 (Talk) (561312) This is an issue for many weapons) |
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| damage = yes | | damage = yes | ||
| base = 65 | | base = 65 | ||
+ | | point blank = 55-75 | ||
| crit = 195 | | crit = 195 | ||
− | | minicrit = | + | | minicrit = 75-101 |
− | |||
| function times = yes | | function times = yes |
Revision as of 09:37, 21 June 2011
“ | Ze healing leaves little time for ze hurting.
Click to listen
— The Medic
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” |
The Bonesaw is the default melee weapon for the Medic. It is a worn, large-toothed medicinal saw with a thick grey handle, similar to those that were once used during operations and for amputations.
While similar to all melee weapons, it is especially useful for taking out Spies that may be attempting to Backstab the Medic's healing target. Its critical hit animation is a swift forward thrust.
Contents
Damage and function times
See also: Damage
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | 65 |
Point blank | 55-75 | |
Critical | 195 | |
Mini-crit | 75-101 | |
Function times | ||
Attack interval | 0.8 s | |
Values are approximate and determined by community testing. |
Demonstration
Related Achievements
Medic
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Update history
April 29, 2008 Patch (Gold Rush Update)
- Added new swing animations.
- Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
Gallery
See also