From Team Fortress Wiki
Each class has its own series of taunts. These can be performed using default key: for the PC and OS X, for the Xbox 360, Right Bumper for the Sixense/Razer Hydra Motion Control and for the PS3, with most weapons possessing their own unique animation and dialog line(s), though some taunts may be shared between similar weapons. Several lines of dialog are chosen at semi-random during a taunt, with one line being chosen at random and every line after it following a specific order. Taunts are generally used for gloating purposes after killing an opponent, to celebrate a victory, provoke living opponents or simply for comedic effect and for the most part have no direct effect on gameplay. However, certain taunts have effects such as healing the player and his teammates, stunning, damaging, and usually killing opponents. Taunts that kill enemy players are known as "Attack taunts" or "Kill taunts". Several achievements also require the use of taunts. Although taunts can be used during humiliation and Stalemate, related achievements are not awarded. Caution should be exercised when performing a taunt; while a player performs a taunt, they are left vulnerable and the view shifts from first to third-person, leaving the player unable to act until the taunt is concluded (though Demomen are able to activate their Stickybombs while taunting).
A minority of weapons, such as the Scotsman's Skullcutter, Engineer's PDAs, Jarate, and Sapper, all lack taunts. The Heavy's food and Scout's drinks function as both a consumable and taunt when activated, moving the player into a third-person view. While the Heavy's consumable taunts activate upon pressing the taunt key, the Scout's consumables only activate upon pressing the primary fire key. All weapons that have been released in "Community" updates do not have unique taunts, instead using a pre-existing taunt or nothing at all.
On servers with the variable
tf_allow_taunt_switch set to 1, it is possible to switch weapons after pressing the key to taunt, but before the taunt animation actually plays. This results in a character performing the taunt for the weapon being used before pressing the taunt key, but holding the new weapon. This behavior was originally a glitch that was unintentionally "fixed" in the Mann-Conomy Update, and later made into a server side option at community request. Setting this variable to 2 results in the ability to switch weapons at any time during the taunt. With the variable set to 0, any attempt to switch weapons will result in the player instantaneously switching back to the weapon used for the taunt.
Taunts by class
- Scout taunts
- Soldier taunts
- Pyro taunts
- Demoman taunts
- Heavy taunts
- Engineer taunts
- Medic taunts
- Sniper taunts
- Spy taunts
Certain special taunts are also known as "Kill taunts" or "Taunt attacks", as they deal 400+ damage and have the potential to kill any opponent in a single hit (with the exception of Armageddon and Execution, which can only deal a maximum of 400 damage, and so are not powerful enough to kill a Heavy with maximum overheal).
|Class||Kill Taunt||Kill Icons||Weapons||Damage||Duration||Details|
|500 (Instant kill)||5 seconds|| Sends the enemy flying |
Slowest kill taunt
|500 (Instant kill)||4 seconds|| 6ft blast radius|
Kills player upon completion, unless
the player has the Rocket Jumper equipped
|500 (Instant kill)||3 seconds|| Kills with fire effect|
Can kill more than one opponent at once
Slightly slower than Showdown
Knocks enemy back a few feet
|Rainblower|| 400 (damage halved for every subsequent enemy hit)|
|5 seconds|| Deals heavy damage with fire effect within 6ft radius|
|Scorch Shot|| 400 (Close range)|
15 (Medium to long range)
|4 seconds|| Deals heavy damage with fire effect at point blank or close range|
At longer ranges or on miss it will act like a normal flare
Horseless Headless Horsemann's Headtaker
Nessie's Nine Iron
|500 (Instant kill)||5 seconds|| Adds a head to the killer's head count when wielding the Eyelander, Nessie's Nine Iron, and the Horseless Headless Horsemann's Headtaker. |
Counts as an honourable kill with the Half-Zatoichi and allows you to sheath the weapon
|400-500 (Instant kill)||3 seconds|| Has medium range and a wide bullet spread|
Fastest kill taunt
|Frontier Justice||500 (Instant kill)||4 seconds||Will smash the target's head in, so it appears their neck has been broken|
|Gunslinger|| 1 per hit |
(Stun, 14 fast hits)
500 (Instant kill)
|4 seconds||Gibs the opponent if they were killed by the final blow, ragdolls if killed by the spinning|
|Übersaw|| 1 (Swing, stun effect)|
500 (Instant kill)
|4 seconds approx||Initial stab has stun effect (1 damage, adds 25% to ÜberCharge meter), followed by the killing Übersaw removal (adds 75% to ÜberCharge meter, 100% in whole)|
|Huntsman|| None (Stab, stun effect)|
500 (Instant kill)
|4 seconds|| Arrow stab with stun effect, followed by arrow removal, causing death|
Moving target may keep moving after stab for 0.1 seconds, allowing time to get out of the arrow removal radius
Stun lasts longer than time it takes to complete taunt, making it possible to skew again if target dodges removal
Your Eternal Reward
| 50 (Swings)|
500 (Instant kill)
|5 seconds|| Two swings followed by a killing thrust|
Can kill more than one opponent in a single thrust
Other taunts will grant the user and/or their teammates special abilities.
| Bonk! Atomic Punch|
|1.2 seconds|| Bonk! Atomic Punch grants the user invulnerability for 8 seconds. The user will also go into 3rd perspective for the duration of the time. |
Crit-a-Cola will allow the user to give out and receive Mini-crit attack for 8 seconds as well as increase speed by 25%.
|Phlogistinator||2 seconds||Fills all health, enables a primary weapon crit boost, and gives 75% damage resistance for the duration of the taunt, once Mmmph bar is full when the Phlogistinator is equipped|
Buffalo Steak Sandvich
|4.3 seconds|| The Sandvich will gradually restore all health over the duration of the taunt (75 health each second, does not overheal), and will not trigger the cooldown if health is already full. |
The Buffalo Steak Sandvich restricts the user to their melee weapon, causes them to dish out and receive Mini-crit attacks, and grants a 35% move speed increase; this effect lasts 15 seconds, and has a cooldown that activates under the same conditions as the Sandvich.
The Dalokohs Bar and Fishcake will grant the user an extra 50 health for 30 seconds and will slightly heal the Heavy (15 health each second). Unlike the other lunchbox items, it has no cooldown bar.
Eureka Effect Taunt
|Eureka Effect||2 seconds||Teleports player back to spawn and replenishes all health, metal and ammo|
|Kritzkrieg||4 seconds||Heals player for 11 health|
|Amputator||4 seconds||Heals nearby teammates|
Some taunts are seperate items and can be equipped in the Action slot.
Meet the Medic
|5 seconds||When executed, the Medic strikes a heroic pose and glows as doves fly out from around him.|
|5 seconds||When executed, the player puts their arms out and forms a square with their fingers.|
|Variable||When executed, the player revels in the humiliation of their opponents.|
|Variable||When executed, the player will hold one hand up and wait indefinitely for a teammate to taunt in front of them. The two players will then high five and express enthusiasm.|
|4 seconds||When executed, the player summons a guitar and plays an intense solo on it as flames and lightning spout from behind.|
During Halloween events, all classes can do the Thriller taunt, which references a dance move from the hit song "Thriller" by Michael Jackson. The taunt has a 60% random chance upon hitting the taunt button and will always activate if a player taunts with an item that possesses no taunt animation, e.g. Jarate.
- All classes perform this taunt slightly differently; as an example, the Sniper will lift his feet up and the Demoman will look straight forward without moving his head when performing this taunt , and the Pyro will stretch his fingers to two sides.
- When the Engineer taunts with the Frontier Justice and the Thriller taunt occurs, guitar pieces are immediately dropped.
- If the Thriller taunt occurs when a Special taunt would normally activate, the taunt will not have its usual effect, with the exception of the Medicating Melody.
| Out of the Park|
Bat an enemy 25 meters.
| Autopsy Report|
Provide an enemy with a freezecam shot of you taunting above their ragdoll.
| Star Of My Own Show|
Spend some time editing a replay.
Reward: Director's Vision
- Some Kill taunts are affected by random damage spread and have a chance of not dealing 450+ damage, meaning an overhealed Heavy has a possibility of surviving a Kill taunt.
- Occasionally, a player may reload their active weapon while taunting, in cases where the weapon automatically reloads (such as if auto-reload is enabled or if the weapon's clip is empty).
- Running towards of a ledge or cliff and taunting as the player falls off will result in the taunt being interrupted, yet the player will finish the taunt animation. This will also occur if the player is knocked into the air while taunting.
- A player cannot perform a Kill taunt with this bug, as the taunt is interrupted and only the animation continues.
- If the server variable
tf_allow_taunt_switchis set to 1 or 2, the effects of lunchbox items are not applied to the player if they are activated by taunting, as the game automatically switches the player's weapons during the consumption animation instead of after the animation has completed. However, the item is considered "consumed" and the player must wait for it to recharge before using it again.
- Using primary fire to consume such an item does not cause this to occur.
- It is sometimes possible to perform a Kill taunt while the player's model is facing the opposite direction. This can be done by quickly turning before performing a taunt; the player's model will be facing one direction, while the Kill taunt's effects occur in a different direction.
- If a taunt is done and the taunter is killed while performing it, the sounds and effects that are made may continue to play even if the player is dead.