Strange

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This article is about the Strange Items themselves. For other uses of the name, see Strange (disambiguation).
Backpack Shotgun.png
Strange Shotgun
Strange Shotgun - Kills: 0
Hey, is somebody keeping track of my heads batted in?
The Scout

Strange quality is an item quality found on weapons obtained from unlocking Mann Co. Supply Crates of certain series, Cosmetics which were strangified using a Strangifier, purchasing them off the Steam Community Market, or on Botkiller weapons and Australium weapons earned from Mann Up mode. Introduced in the Über Update on June 23, 2011 Patch, Strange weapons track kills, or other events, such as kill assists (see Notes below for exceptions), and record them as an item attribute, allowing the count to be viewed by players. Strange Cosmetic items track the number of points scored while wearing the item. The strange item is then awarded a rank as the recorded count increases, with the rank affixed to the beginning of the item's name. Additionally, some weapons have a second count to track other associated actions, such as Sentry Gun kills; however, the secondary count does not contribute toward rank progress. Each time the player achieves a new rank, it is announced to all players on the server with a message in the chat box; A notification pop-up also appears only for the player the strange item belongs to.

The Spirit Of Giving is an all-class cosmetic item with the Strange quality, introduced during the Australian Christmas 2011 event. Unlike other Strange Cosmetics, it only tracks and ranks up based on gifts given with the Secret Saxton and Pile o' Gifts items. In its initial state, it does not display the Strange prefix, but does retain the text coloring. All players were awarded the Spirit Of Giving along with a Secret Saxton to all premium players at the time of the update. The update also introduced Festive weapons: reskins of a number of weapons, braided with flickering Christmas lights. Festive weapons could be obtained in either Strange or Unique quality.

A Strangifier can be used to turn certain weapons and cosmetic items into Strange quality which counts kills in the same manner as their uncrated counterparts. Strangifiers can be received by completing a Chemistry Set with all of its required recipe items to produce a Strangifier for a specific item. The Strangifier can only be used on the specific item it is attributed to, and after used the Strangifier is consumed. Currently this is the only way to obtain Strange Cosmetic items.

Strange Parts are tools that can be used to track an additional variable on Strange items. A maximum of three parts can be added. Strange Filters can be used to further limit the statistics that are tracked to certain community-made maps.

Trading or using Gift Wrap on a Strange item will cause its counter to reset to zero and its prefix to reset to Strange. Using Gift Wrap will present a warning when attempting to use the Gift Wrap on a Strange item.

The hexadecimal color code for Strange items is
#CF6A32
.

Ranks

[hide]Strange Item Ranks
Rank Kills Name
0 0 Strange
1 10 Unremarkable
2 25 Scarcely Lethal
3 45 Mildly Menacing
4 70 Somewhat Threatening
5 100 Uncharitable
6 135 Notably Dangerous
7 175 Sufficiently Lethal
8 225 Truly Feared
9 275 Spectacularly Lethal
10 350 Gore-Spattered
11 500 Wicked Nasty
12 750 Positively Inhumane
13 999 Totally Ordinary
14 1000 Face-Melting
15 1500 Rage-Inducing
16 2500 Server-Clearing
17 5000 Epic
18 7500 Legendary
19 7616 Australian
20 8500 Hale's Own
Rank Tickle Fights Won Name
0 0 Strange
1 10 Unremarkable
2 25 Almost Amusing
3 45 Mildly Mirthful
4 70 Somewhat Droll
5 100 Thigh-Slapping
6 135 Notably Cheery
7 175 Sufficiently Wry
8 225 Truly Feared
9 275 Spectacularly Jocular
10 350 Riotous
11 500 Wicked Funny
12 749 Totally Unamusing
13 750 Positively Persiflagious
14 1000 Frown-Annihilating
15 1500 Grin-Inducing
16 2500 Server-Clearing
17 5000 Epic
18 7500 Legendary
19 7923 Australian
20 8500 Mann Co. Select
Rank Seconds cloaked Name
0 0 Strange
1 200 Unremarkable
2 500 Scarcely Shocking
3 900 Mildly Magnetizing
4 1337 Somewhat Inducting
5 2000 Unfortunate
6 2700 Notably Deleterious
7 3500 Sufficiently Ruinous
8 4500 Truly Conducting
9 5500 Spectacularly Pseudoful
10 7000 Ion-Spattered
11 9000 Wickedly Dynamizing
12 12000 Positively Plasmatic
13 16000 Totally Ordinary
14 21337 Circuit-Melting
15 35000 Nullity-Inducing
16 58007 Server-Clearing
17 90000 Epic
18 120000 Legendary
19 140000 Australian
20 160000 Mann Co. Select
Rank Kills Name
0 0 Strange
1 1 Broken-In
2 3 Scarcely Worn
3 5 Mildly Minatory
4 7 Crushingly Crushing
5 10 Inauspicious
6 14 Profoundly Penumbric
7 18 Sufficiently Eclipsing
8 23 Truly Tenebrific
9 28 Spectacularly Fell
10 35 Fashion-Splattered
11 50 Wicked Stinky
12 75 Positively Planar
13 99 Totally Comfortable
14 100 Face-Flattening
15 150 Rage-Inducing
16 250 Server-Clearing
17 500 Epic
18 750 Legendary
19 784 Australian
20 850 Hale's Custom
Rank Buildings Sapped Name
0 0 Strange
1 3 Unremarkable
2 9 Scarcely Shocking
3 15 Mildly Magnetizing
4 21 Somewhat Inducting
5 30 Unfortunate
6 42 Notably Deleterious
7 54 Sufficiently Ruinous
8 69 Truly Conducting
9 84 Spectacularly Pseudoful
10 105 Ion-Spattered
11 150 Wickedly Dynamizing
12 225 Positively Plasmatic
13 299 Totally Ordinary
14 300 Circuit-Melting
15 450 Nullity-Inducing
16 750 Server-Clearing
17 1500 Epic
18 2250 Legendary
19 2345 Australian
20 2550 Mann Co. Select
Rank Gifts Given Name
0 0 The
1 1 The Baseline Benefactor's
2 3 The Competent Contributor's
3 7 The Adequate Altruist's
4 12 The Satisfactory Santa's
5 20 The Sufficient Samaritan's
6 28 The Distinguished Donator's
7 37 The Dynamic Do-Gooder's
8 47 The Consumate Contributor's
9 57 The Baron of Bequeathment's
10 68 The Lord of Largesse's
11 79 The Chieftain of Charity's
12 91 The Generalissimo of Generosity's
13 104 The Bigshot Benefactor's
14 120 The Caesar of Pleasers'
15 138 The First-Class Philanthropist's
16 158 The Humanitarian Hotshot's
17 179 The Selfless Samaritan's
18 210 The Uber-Altruist's
19 250 Saxton's Own
Rank Points scored Name
0 0 Strange
1 15 Ragged
2 30 Tacky
3 50 Secondhand
4 75 Odious
5 100 Garish
6 135 Comfortable
7 175 Dapper
8 250 Sharp
9 375 Fancy
10 500 Fancy Shmancy
11 725 Fashionable
12 1000 Glamorous
13 1500 Posh
14 2000 Fabulous
15 2750 Stunning
16 4000 Epic
17 5500 Legendary
18 7500 Australian
19 10000 Mann Co. Select
20 15000 Mannceaux Signature Collection
show;hide


Unique Rank Methods

Certain Strange items do not level up by tracked kills, but on other criteria instead:

Unique Strange Rank Methods
Class Slot Item Rank Method
Secondary Mad Milk Mutated Milk Number of coated enemies, or "Sodden Victims".
Mad Milk Mutated Milk
Bonk! Atomic Punch Crit-a-Cola Number of times ingested.
Bonk! Atomic Punch Crit-a-Cola
Secondary Battalion's Backup Concheror Number of banners deployed.
Battalion's Backup Concheror
Festive Buff Banner
Festive Buff Banner
Secondary Festive Sandvich Number of times eaten. Will only increase if used to heal damage.
Festive Sandvich
Melee Holiday Punch Number of enemies hit with critical hits, or "Tickle Fights Won".
Holiday Punch
Secondary Festive Wrangler Wrangled Sentry Gun kills.
Festive Wrangler
Melee Wrench Festive Wrench Botkiller Wrench Australium Wrench Sentry Gun kills, whether Wrangled or not.
Wrench
Gunslinger Jag
Gunslinger Jag
PDA Construction PDA
Construction PDA
Secondary Medi Gun Festive Medi Gun Botkiller Medi Gun Australium Medi Gun ÜberCharges.
Medi Gun
Quick-Fix
Quick-Fix
Vaccinator
Vaccinator
Kritzkrieg Number of Kill assists.
Kritzkrieg
Secondary Jarate Festive Jarate Self-Aware Beauty Mark Number of coated enemies, or "Sodden Victims".
Jarate Self-Aware Beauty Mark
Razorback Number of Spies shocked by backstab attempts, or "Spies Shocked".
Razorback
Building Sapper Festive Sapper Snack Attack Number of buildings destroyed.
Sapper Snack Attack
PDA 2 Invis Watch Number of seconds Cloaked. Points are added to counter upon decloak.
Invis Watch
Dead Ringer Number of feigned deaths.
Dead Ringer
Cosmetic Professor Speks Points scored while wearing the item.
Cosmetic items


Notes

  • Killing a teammate while friendly fire is enabled will increase your kill total with that weapon by one, as though it were a normal kill.
  • The following actions do not increase the total kill count for strange weapons:
  • Strange weapons owned by a Steam user with inventory privacy settings set to Friends only or Private will hide the number of kills and the name of the rank on the weapon to other players on servers.
  • Kills are counted together for classes that share the same Strange weapon.
  • Using a Name Tag will change the name of the Strange weapon, but the weapon will still retain its rank and counter. Its current rank is displayed under the name of the weapon in light grey text.
  • Resetting a Strange weapon that has one or more Strange Parts applied will reset the kill counters for both the weapon and any strange parts that may be applied. It is not possible to reset the counter for a Strange weapon's kills without also resetting the counters for any strange parts that may be applied.
  • Listing a Strange item on the Steam Community Market will reset its counter, as well as the counters of any strange parts applied to the item.

List of Strange items

Update history

June 23, 2011 Patch (Über Update)

June 28, 2011 Patch

  • Fixed the problem that was causing Strange Demoman shields to not accumulate kills.

July 12, 2011 Patch [Item schema update]

August 18, 2011 Patch

September 2, 2011 Patch

  • Updated the Strange quality color from RGB [205, 155, 29] (
    #CD9B1D
    ) to RGB [207, 106, 50] (
    #CF6A32
    ).

September 20, 2011 Patch

October 13, 2011 Patch

October 25, 2011 Patch

December 1, 2011 Patch

December 15, 2011 Patch

  • Added Festive weapons with Strange quality attached.
  • [Undocumented] Strange weapon level up alerts re-added for the player whose weapon leveled up.

December 21, 2011 Patch

January 11, 2012 Patch

February 2, 2012 Patch

February 23, 2012 Patch

March 22, 2012 Patch

April 17, 2012 Patch

  • Added the ability to remove Strange parts via the Restore button in the backpack
  • Added the ability to reset scores on Strange items via the Restore button in the backpack

April 27, 2012 Patch

May 17, 2012 Patch

June 27, 2012 Patch (Pyromania Update)

July 11, 2012 Patch

  • Fixed Strange Escape Plans not counting kills.

August 15, 2012 Patch (Mann vs. Machine update)

  • [Undocumented] Added Strange variants of Silver and Gold Botkiller weapons.

September 4, 2012 Patch

October 9, 2012 Patch

  • [Undocumented] Added Strange variants of Shovel and Homewrecker.
  • [Undocumented] Added Strange variants of Rust, Blood, Carbonado and Diamond Botkiller weapons.

December 20, 2012 Patch (Mecha Update)

  • Added Strange Filter items to the Mann Co. Store to support community map makers.
  • Added Strange variants for Festive weapons introduced in the update.
  • Added Strange variants of the Silver and Gold Botkiller Mk.II Weapons.
  • [Undocumented] Added Strange variants of Spy-cicle, Wrap Assassin, and Baby Face's Blaster.

January 16, 2013 Patch

  • Fixed Strange Buff Banner and Strange Sandvich not always tracking usage.

February 14, 2013 Patch

  • Fixed the Strange Sapper's "Buildings Sapped" counter sometimes incrementing when buildings were destroyed without a Sapper attached.

March 12, 2013 Patch

June 19, 2013 Patch

August 27, 2013 Patch

September 16, 2013 Patch

  • Fixed an exploit that allowed Strange counters to be incremented negatively.

November 12, 2013 Patch

November 21, 2013 Patch (Two Cities Update)

December 6, 2013 Patch

December 20, 2013 Patch

  • Added Strange variants for Festive weapons introduced in the update.

January 9, 2014 Patch

  • Updated Strange Wranglers to track wrangled sentry kills.

January 10, 2014 Patch

  • [Undocumented] Strange Wranglers now track wrangled kills properly.

February 7, 2014 Patch #1

  • Fixed deflected projectiles not affecting Strange and Killstreak counts.
  • [Undocumented] Fixed the MvM upgrade menu closing when a Strange item has its counter increment.

February 7, 2014 Patch #2

  • Fixed the MvM upgrade menu closing when a Strange item has its counter increment.

March 5, 2014 Patch

  • Fixed Strange versions of the Southern Hospitality not tracking sentry kills.

April 1, 2014 Patch

April 4, 2014 Patch

  • [Undocumented] Added Strange variants of Cute Suit.

June 11, 2014 Patch #1

  • Fixed item descriptions for Strange scores not appearing to update.
  • Fixed a bug where damage dealt and healing done Strange scores would stop incrementing.

September 15, 2014 Patch

  • Strange Ranks are no longer displayed on the web (Trade, Steam backpack, Market) and only show 'Strange' as a prefix.

Bugs

  • Counters do not update in-game when you inspect another player's Strange weapon on the Deathcam.
  • The Holiday Punch levels up by successfully punching an enemy with a critical hit, regardless of whether laughter was caused.
  • The PDA counts deaths that were feigned using the Dead Ringer, even though Strange weapons do not normally count these.
  • Trading a Strange PDA will not reset its "Health dispensed to allies" counter.