Demoman

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Demoman
Demoman.png
http://wiki.teamfortress.com/w/images/e/ec/Demoman_RED_3D.jpg3701,239,280,1,0,267,59,159,265,56,316,262,55,464,257,54,608,257,50,750,258,50,882,259,50,1005,260,50,1131,260,31,1279,261,14,1442,260,4,1613,259,0,1792,258,5,1970,257,18,2136,262,25,2296,267,36,2450,271,41,2599,274,48,2741,275,60,2868,274,67,3013,273,63,3181,273,60,3359,271,62,3535,269,63http://wiki.teamfortress.com/w/images/9/9d/Demoman_BLU_3D.jpg3701,239,280,1,0,267,59,159,265,56,316,262,55,464,257,54,608,257,50,750,258,50,882,259,50,1005,260,50,1131,260,31,1279,261,14,1442,260,4,1613,259,0,1792,258,5,1970,257,18,2136,262,25,2296,267,36,2450,271,41,2599,274,48,2741,275,60,2868,274,67,3013,273,63,3181,273,60,3359,271,62,3535,269,63
Basic Information
Icon: Leaderboard class demo.png
Type: Defensive
Health: 175 / Medic emblem RED.png260
(See Health below for further details)
Speed: 93%
(See Speed below for further details)
Meet the Demoman
DemomanVidSplash.png
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
The Demoman on occupational hazards

The Demoman is a scrumpy-swilling demolitions expert from the Scottish Highlands, and is one of the more versatile members of the team. A master of explosives, the Demoman strategically deals indirect and mid-range combat and massive splash damage. Armed with his Grenade Launcher and Stickybomb Launcher, the Demoman uses his only good eye and the knowledge of his surrounding environment for well-timed detonations that send enemies skyward, often in many pieces. Should anyone get past his explosive ordinance however, they will be shocked to learn the Demoman is extremely proficient at melee combat, being one of the deadliest melee classes in the game, with a variety of powerful melee unlocks in his arsenal.

The Demoman excels at swift destruction; he can bounce his grenades at creative angles to wreak havoc on enemy Sentry Gun emplacements while remaining safely out of sight. His stickybombs are a perfect tool for area denial, and are effective at keeping opponents away from any carts, control points, or Intelligence that he deems off-limits.

The Demoman is voiced by Gary Schwartz.

Contents

Bio

Health

Main articles: Health, Overheal
Condition Health Overheal
Leaderboard class demoman.png Demoman 175 260
With Ali Baba's Wee Booties or the Bootlegger equipped 200 300
With a head-taking melee weapon equipped with 0 heads 150 225
With a head-taking melee weapon equipped with 1 head 165 245
With a head-taking melee weapon equipped with 2 heads 180 270
With a head-taking melee weapon equipped with 3 heads 195 290
With a head-taking melee weapon with 4 or more heads 210 315
With the Claidheamh Mòr equipped 160 240
With Ali Baba's Wee Booties or the Bootlegger and a head-taking melee weapon equipped with 0 heads 175 260
With Ali Baba's Wee Booties or the Bootlegger and a head-taking melee weapon equipped with 1 head 190 285
With Ali Baba's Wee Booties or the Bootlegger and a head-taking melee weapon equipped with 2 heads 205 305
With Ali Baba's Wee Booties or the Bootlegger and a head-taking melee weapon equipped with 3 heads 220 330
With Ali Baba's Wee Booties or the Bootlegger and a head-taking melee weapon equipped with 4 or more heads 235 350
With Ali Baba's Wee Booties or the Bootlegger and the Claidheamh Mòr equipped 185 275

Speed

Main article: Speed
Condition Normal Backward Crouched Swimming
Leaderboard class demoman.png Demoman
93 %
84 %
31 %
75 %
With a head-taking melee weapon equipped with 0 heads
93 %
84 %
31 %
75 %
With a head-taking melee weapon equipped with 1 head
101 %
91 %
34 %
81 %
With a head-taking melee weapon equipped with 2 heads
108 %
97 %
36 %
87 %
With a head-taking melee weapon equipped with 3 heads
116 %
104 %
39 %
93 %
With a head-taking melee weapon equipped with 4 or more heads
123 %
111 %
41 %
99 %
With the Scotsman's Skullcutter equipped
79 %
71 %
26 %
63 %
Charging with the Chargin' Targe or the Splendid Screen
250 %
N/A N/A
200 %
Charging with the Chargin' Targe or the Splendid Screen and the Scotsman's Skullcutter equipped
213 %
N/A N/A
170 %

Basic strategy

Main articles: Demoman tips, Demoman strategy
Demomanava.jpg

Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.

Primary

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Grenade Launcher
Stock
Grenade Launcher
Killicon grenade launcher.png 4 / 6 16 / 30 On direct hit:

Base:

95–105

Crit:

270–330


After bounce:

Base:

22–64

Crit:

190
Pictogram info.png Grenades have zero range falloff on a direct hit.

Pictogram info.png Grenades explode on contact with an enemy player or building, provided they have not bounced first.

Loch-n-Load
Craft
Loch-n-Load
Killicon loch-n-load.png 2 16 On direct hit:

Base:

105–120

Crit:

342–388
Pictogram info.png Grenades have zero range falloff on a direct hit.

Pictogram info.png Grenades explode only on contact with an enemy player or building.
Pictogram plus.png Deals 20% more damage.
Pictogram plus.png Has 25% faster grenade travel speed.
Pictogram minus.png Launched grenades shatter on surfaces.
Pictogram minus.png Has a 50% smaller clip size.
Pictogram minus.png Deals 25% extra self-damage.

Ali Baba's Wee Booties
Craft
Ali Baba's Wee Booties
N/A N/A N/A N/A Pictogram plus.png Increases maximum health by 25.

Pictogram plus.png Increases turning speed while charging by 100%.
Pictogram info.png Grants its abilities passively, does not need to be selected.

Bootlegger
Craft
Bootlegger
Loose Cannon
Craft
Loose Cannon
Killicon loose cannon.png 4 16 On direct hit:

Base:

50-101

Crit:

151–302


After bounce:

Base:

16-48

Crit:

144
Pictogram info.png Cannonballs have a fuse time of 2 seconds; fuses can be primed to explode earlier by holding down the fire key.

Pictogram info.png Cannonballs push players back on impact.
Pictogram plus.png Deals 50% more explosion damage.
Pictogram plus.png Has 50% faster projectile speed.
Pictogram minus.png Cannonballs do not explode on impact.
Pictogram minus.png -50% damage on contact with surfaces.

Killicon loose cannon pushed.png


Secondary

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Stickybomb Launcher
Stock
Stickybomb Launcher
Killicon stickybomb launcher.png 8 24 Base:
103—138

Crit:

353
Pictogram info.png Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther.

Pictogram info.png Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Pictogram info.png Can lay up to 8 stickybombs at once.
Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky detonating near it.

Chargin' Targe
Unlock
Chargin' Targe
Killicon chargin' targe.png N/A N/A Full charge:
50 + 10 per head (up to 5 heads)
Pictogram info.png Secondary fire makes the player charge forward at high speed, adding mini-crits at half charge or critical hits at full charge to any melee attack. Any enemy hit by only the shield charge takes 50 or more damage.

Pictogram plus.png Adds 50% resistance to fire damage.
Pictogram plus.png Adds 40% resistance to explosive damage.
Pictogram info.png Grants its abilities passively, does not need to be selected.
Pictogram info.png Does not grant resistance to self-inflicted damage.

Scottish Resistance
Unlock
Scottish Resistance
Killicon scottish resistance.png 8 36 Base:
103—138

Crit:

353
Pictogram info.png Primary fire launches the bombs, secondary fire makes all under the crosshair explode at once. Holding primary fire launches the bomb farther.

Pictogram info.png Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Pictogram info.png Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button.
Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky detonating near it.
Pictogram plus.png Can destroy enemy stickies.
Pictogram plus.png Can lay up to 14 stickybombs at once.
Pictogram plus.png Has 12 more ammo carried.
Pictogram plus.png Has 25% higher firing speed.
Pictogram minus.png Stickybombs have 0.8 sec. longer priming time.

Sticky Jumper
Craft
Sticky Jumper
N/A 8 72 Base:
0

Crit:

0
Pictogram info.png Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther.

Pictogram info.png Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Pictogram info.png Can lay up to 8 stickybombs at once.
Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky detonating near it.
Pictogram plus.png Grants the player 200% extra max secondary ammo.
Pictogram plus.png No self inflicted blast damage taken.
Pictogram minus.png Unable to damage enemies.
Pictogram minus.png Unable to carry the intelligence
Pictogram info.png No random critical hits (purely cosmetic, as they don't inflict any damage either).

Splendid Screen
Craft
Splendid Screen
Killicon splendid screen.png N/A N/A Full charge:
85 + 17 per head (up to 5 heads)
Pictogram info.png Secondary fire makes the player charge forward at high speed, adding critical hits at any point of charge to any melee attack. Any enemy hit by only the shield charge takes 85 or more damage.

Pictogram plus.png Adds 20% resistance to fire damage.
Pictogram plus.png Adds 15% resistance to explosive damage.
Pictogram plus.png Ability to deal charge impact damage at any range.
Pictogram plus.png Has 70% more charge impact damage.
Pictogram info.png Grants its abilities passively, does not need to be selected.
Pictogram info.png Does not grant resistance to self-inflicted damage.


Melee

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Bottle
Stock
Bottle
Killicon bottle.png N/A N/A Base:
65

Crit:

195
Pictogram info.png The Bottle will break upon a successful Critical hit (purely cosmetic feature).
Scottish Handshake
Craft
Scottish Handshake
Killicon scottish handshake.png
Frying Pan
Promotional
Frying Pan
Killicon frying pan.png
Conscientious Objector
Drop
Conscientious Objector
Killicon conscientious objector.png
Freedom Staff
Promotional / Craft
Freedom Staff
Killicon freedom staff.png
Bat Outta Hell
Drop
Bat Outta Hell
Killicon bat outta hell.png
Memory Maker
Distributed
Memory Maker
Killicon memory maker.png
Ham Shank
Promotional
Ham Shank
Killicon ham shank.png
Saxxy
Distributed
Saxxy
Killicon saxxy.png Limited item from the Replay Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Eyelander
Unlock
Eyelander
Killicon eyelander.png N/A N/A Base:
65

Crit:

195
Pictogram plus.png Has 37% longer melee range.

Pictogram plus.png Every killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (7.5%) and health points (15) to a maximum of 4 times each life.
Pictogram minus.png Lowers maximum health by 25 points.
Pictogram minus.png No random Critical hits.

Horseless Headless Horsemann's Headtaker
Craft
Horseless Headless Horsemann's Headtaker
Killicon horseless headless horsemann's headtaker.png
Nessie's Nine Iron
Craft
Nessie's Nine Iron
Killicon nessie's nine iron.png
Pain Train
Craft
Pain Train
Killicon pain train.png N/A N/A Base:
65

Crit:

195
Pictogram plus.png Increases user's capture rate by 1 for points and carts.

Pictogram minus.png Raises bullet vulnerability by 10%.

Scotsman's Skullcutter
Craft
Scotsman's Skullcutter
Killicon scotsman's skullcutter.png N/A N/A Base:
78

Crit:

234
Pictogram plus.png Has 37% longer melee range.

Pictogram plus.png Deals 20% more damage.
Pictogram minus.png Lowers speed by 15% on wearer.

Claidheamh Mòr
Craft
Claidheamh Mòr
Killicon claidheamohmor.png N/A N/A Base:
65

Crit:

195
Pictogram plus.png Has 37% longer melee range.

Pictogram plus.png Charge duration is increased by 0.5 second.
Pictogram minus.png Decreases max health by 15.
Pictogram minus.png No random Critical hits.

Ullapool Caber
Craft
Ullapool Caber
Killicon ullapool caber.png N/A N/A Base:
35 + 149


Crit:

105 + 300


Pictogram info.png The initial hit against an enemy or a solid object triggers an explosion that damages the user, who will also be propelled in the air, and every enemy standing in the explosion radius.

Pictogram minus.png Deals only melee damage if the head is destroyed.
Pictogram minus.png No random Critical hits.

Killicon ullapool caber explode.png
Half-Zatoichi
Promotional / Craft
Half-Zatoichi
Killicon half-zatoichi.png N/A N/A Base:
65

Crit:

195
Pictogram plus.png On kill: restores the player to full health.

Pictogram minus.png This weapon is Honorbound and once drawn cannot be sheathed until it kills.
Pictogram info.png A single successful hit will kill an enemy wielding the same weapon.

Persian Persuader
Craft
Persian Persuader
Killicon persian persuader.png N/A N/A Base:
65

Crit:

195
Pictogram plus.png Halves the time required to recharge a charge.

Pictogram plus.png Has 37% longer melee range.
Pictogram minus.png No random Critical hits.
Pictogram info.png All ammo collected converts into health.


Taunt Attack

Demoeyelander.png Associated items DescriptionKill Icon
Main article: Decapitation
The Demoman swings his sword around, gathering momentum, and then slashes in front of him, cleaning the blade with his hand afterwards.
  • Killicon decapitation.png

Item sets

The Expert's Ordnance
Backpack The Expert's Ordnance Bundle.png
Effect

+10% fire damage resistance on wearer


One Thousand and One Demoknights
Item icon Timbuk-Tuesday Bundle.png
Effect

No effect


Swashbuckler's Swag
Item icon Swashbuckler's Swag.png
Effect

No effect


The Highland Hound
Item icon Highland Hound.png
Effect

Allows the Demoman to perform the Wolf Howl taunt

Cosmetic items

Main article: Hats


Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Demomanava.jpg Buffed red demoman.jpg Buffed blu demoman.jpg
Get TF2 avatars on Steam: Original · Community

Achievements

Achieved.png
Main article: Demoman achievements

Update history

February 14, 2008 Patch
  • Made some small changes to the Demoman viewmodel that were causing performance problems.

February 28, 2008 Patch

April 29, 2008 Patch (Gold Rush Update)

March 13, 2009 Patch

May 21, 2009 Patch (Sniper vs. Spy Update)

August 13, 2009 Patch (Classless Update)

August 21, 2009 Patch

  • Restored LOD for the Demoman player model.

December 10, 2009 Patch

  • Added counters to the HUDs of Demomen to keep count of how many of either Demomen killed as Soldier or Soldiers killed as Demoman that person has contributed to the War.

December 17, 2009 Patch (WAR! Update)

January 13, 2010 Patch

March 18, 2010 Patch (First Community Contribution Update)

May 20, 2010 Patch (Second Community Contribution Update)

September 30, 2010 Patch (Mann-Conomy Update)

October 27, 2010 Patch (Scream Fortress)

November 19, 2010 Patch

December 17, 2010 Patch (Australian Christmas)

March 10, 2011 Patch (Shogun Pack)

March 11, 2011 Patch

  • Fixed the Demoman not using the correct animations for some of his weapons.

March 21, 2011 Patch

  • [Undocumented] Updated Demoman two-handed melee weapon 3rd-person views in the loadout screen.

April 7, 2011 Patch

April 14, 2011 Patch (Hatless Update)

May 31, 2011 Patch

June 8, 2011 Patch

  • [Undocumented] New laughing taunt animations have been added but are currently unused.

June 23, 2011 Patch (Uber Update)

July 1, 2011 Patch

July 29, 2011 Patch

October 13, 2011 Patch (Manniversary Update & Sale)

October 27, 2011 Patch (Very Scary Halloween Special)

December 15, 2011 Patch (Australian Christmas 2011)

January 17, 2012 Patch

January 26, 2012 Patch

February 14, 2012 Patch

March 1, 2012 Patch

June 11, 2012 Patch

June 27, 2012 Patch (Pyromania Update)

August 10, 2012 Patch

August 15, 2012 Patch (Mann vs. Machine)

  • [Undocumented] Added weapons: Botkiller Stickybomb Launcher and Gold Stickybomb Launcher
  • [Undocumented] Added misc: Battery Bandolier
  • [Undocumented] Added voice lines for Demoman.

September 27, 2012 Patch

October 26, 2012 Patch (Spectral Halloween Special)

November 16, 2012 Patch

December 20, 2012 Patch (Mecha Update)

February 15, 2013 Patch

February 22, 2013 Patch

March 12, 2013 Patch

May 17, 2013 Patch

Unused Content


Trivia

Gallery


Related merchandise

See also

Reference

  1. a b Team Fortress 2 Trailer 2, released in September 2006.

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