User:EtherealT/ReadyToPlay's Reworks And Rebalances
Contents
Summary
Last Major Update: 20th April 2023 |
Link to original main document
Multi-Class
Weapon | Changes | New statistics |
---|---|---|
Panic Attack |
Removed: Successive shots become less accurate |
+50% bullets per shot This weapon deploys 50% faster Fires a wide, fixed shot pattern -20% damage penalty |
B.A.S.E. Jumper |
Removed: (Hidden) -50% decreased air control while deployed |
Press 'JUMP' key in the air to deploy. Deployed Parachutes slow your descent. |
Pain Train |
Added: +35 health restored on kill towards targets doing the objective Changed: Bullet damage vulnerability increased from 10% to 20% Added: Can now be equipped by the Pyro Info: Doing objectives extends to targets killed that are doing an objective such as capturing and pushing the Payload cart, as well as killing targets while carrying the intelligence or killing an intelligence carrier |
+1 capture rate on wearer +35 health restored on kill towards targets doing the objective 20% bullet damage vulnerability on wearer |
Scout
Weapon | Changes | New statistics |
---|---|---|
Shortstop |
Changed: Reload time decreased from 1.52 to 1.17 seconds Removed: Alt-Fire to reach and shove someone! |
When weapon is active: Increase in push force taken from damage and airblast Holds a 4-shot clip and reloads its entire clip at once. |
Soda Popper |
Added: +10% bullets per shot Removed: +25% faster reload time Removed: On Hit: Builds Hype |
+50% faster firing speed +10% bullets per shot -66% clip size This weapon reloads its entire clip at once. |
Baby Face's Blaster |
Changed: Damage required to drain all boost increased from 25 to 100 Changed: Air jump boost loss decreased from 75% to 50% Changed: Fall damage no longer drains boost Added: -25% max primary ammo on wearer Added: Boost decays over time Info: Boost drains once every 3 seconds, resulting in 10% Boost lost per instance of Boost drain, averaging at 3.33% Boost lost per second Info: Boost drain does not cause Boost to fall below 30% |
On Hit: Builds Boost Run speed increased with Boost -34% clip size -25% max primary ammo on wearer -10% slower move speed on wearer Boost reduced on air jumps Boost reduced when hit Boost decays over time |
Back Scatter |
Removed: -20% less accurate |
Mini-crits targets when fired at their back from close range -34% clip size No random critical hits |
Crit-a-Cola |
Changed: Mark-For-Death now immediately takes effect as soon as the drink is consumed Changed: Mark for death duration increased from 5 to 8 seconds |
While effect is active: each attack mini-crits for 8 seconds, but the wearer is also Marked-For-Death for 8 seconds. |
Mad Milk |
Added: Assist kills on Milked players reduces cooldown by -7% Changed: Cooldown is now reduced for every ally extinguished Added: Resupply only affects the Milk meter if it is >50% full Changed: Cooldown increased from 20 to 30 seconds Changed: Cooldown reduction from extinguishing teammates decreased from -20% to -13% Info: Despite the cooldown reduction nerf from extinguishing teammates, the overall cooldown reduction remains roughly the same at 4 seconds Info: In other words, the resupply cabinet only fully recharges the Milk meter if it is at least 50% charged |
Extinguishing teammates reduces cooldown by -13% Assist kills on Milked players reduces cooldown by -7% Resupply only affects the Milk meter if it is >50% full Players heal 60% of the damage done to an enemy covered with milk. Can be used to extinguish fires. |
Winger |
Added: Wearer never takes falling damage Changed: Clip size increased from -60% to -50% |
+15% damage bonus +25% greater jump height when active Wearer never takes falling damage -50% clip size |
Pretty Boy's Pocket Pistol |
Added: -20% damage penalty |
When weapon is active: +15% faster firing speed On Hit: Gain up to +3 health -25% clip size -20% damage penalty |
Flying Guillotine |
Added: This weapon deploys 30% slower Changed: Increased recharge time from 5.1 to 6.2 seconds |
This weapon deploys 30% slower No random critical hits |
Sandman |
Added: +84% increase in recharge rate Changed: Projectile base damage increased from 15 to 35 Removed: Ball no longer slows the target |
Alt-Fire: Launches a ball +84% increase in recharge rate -15 max health on wearer |
Sun-on-a-Stick |
Added: Build Radiation by dealing damage Changed: Damage increased from -25% to -15% Info: Requires 250 damage to recharge the Radiation meter and the flame ring lasts for 8 seconds Info: Flame ring has a radius of 160 HU and a height of 32 HU, and functions identically to the Huo Long Heater's flame ring Info: Damage from all weapons are able to charge Radiation |
Build Radiation by dealing damage Alt-Fire On Full Radiation: Creates a ring of flames around the wearer for several seconds 100% critical hit vs burning players +25% fire damage resistance while deployed -15% damage penalty |
Fan O'War |
Added: This weapon holsters 80% faster Changed: Damage increased from -75% to -50% Added: -25% slower firing speed Changed: Debuff duration decreased from 15 to 3 seconds |
Crits whenever it would normally mini-crit On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits This weapon holsters 80% faster -50% damage penalty -25% slower firing speed |
Soldier
Weapon | Changes | New statistics |
---|---|---|
Direct Hit |
Changed: The universal damage bonus now only affects players |
+25% damage bonus vs players +80% projectile speed Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs -70% explosion radius |
Liberty Launcher |
Added: +50% max primary ammo on wearer Added: +20% faster firing speed Added: This weapon reloads two ammo at once Changed: Clip size increased from +25% to +50% Changed: Damage increased from -25% to -20% Added: -50% slower reload time Removed: -25% blast damage from rocket jumps |
+50% clip size +50% max primary ammo on wearer +40% projectile speed +20% faster firing speed -50% slower reload time -20% damage penalty This weapon reloads two ammo at once |
Cow Mangler 5000 |
Changed: Move speed while charging increased from 27% to 60% Changed: Charge delay decreased from 2 to 1 second Changed: Ammo consumption on charged shots decreased from 4 to 1 Added: -30% slower reload time Added: -25% clip size Removed: Charged shots no longer sets targets on fire |
Does not require ammo Alt-Fire: A charged shot that mini-crits players and disables buildings for 4 sec No random critical hits Deals only 20% damage to buildings Minicrits whenever it would normally crit -30% slower reload time -25% clip size |
Air Strike |
Changed: Explosion penalty now only triggers while not blast jumping Removed: -20% explosion radius while blast jumping Changed: Explosion radius decreased from -10% to -20% |
-15% blast damage from rocket jumps +65% faster firing speed while blast jumping Clip size increased on kill -15% damage penalty -20% explosion radius while not blast jumping |
Buff Banner |
Added: +50% max primary ammo on wearer |
+50% max primary ammo on wearer Provides an offensive buff that causes nearby team members to do mini-crits. Rage increases through damage done. |
Mantreads |
Added: Wearer never takes falling damage Changed: Push force taken from damage increased from -75% to -50% Changed: Airblast vulnerability reduction decreased from -75% to -50% |
-50% reduction in push force taken from damage Deals 3x falling damage to the player you land on -50% reduction in airblast vulnerability 200% increased air control when blast jumping Wearer never takes falling damage |
Reserve Shooter |
Removed: Can no longer be equipped by the Pyro |
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size |
Righteous Bison |
Changed: Base damage increased from 20 to 40 Removed: (Hidden) -60% maximum ramp up damage penalty |
Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected Deals only 20% damage to buildings |
Equalizer |
Added: -20% damage resistance when below 50% health while active Added: -40% reduction in push force taken from damage while active Added: -40% reduction in airblast vulnerability while active |
When weapon is active: Damage increases as the user becomes injured -20% damage resistance when below 50% health -40% reduction in push force taken from damage -40% reduction in airblast vulnerability -90% less healing from Medic sources |
Disciplinary Action |
Changed: Melee now only hits targets within 90 degrees in front of the wearer |
On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty |
Market Gardener |
Added: This weapon holsters 40% slower Changed: Firing speed decreased from -20% to -30% |
Deals crits while the wielder is rocket jumping This weapon holsters 40% slower -30% slower firing speed No random critical hits |
Pyro
Weapon | Changes | New statistics |
---|---|---|
Backburner |
Changed: Airblast cost decreased from +150% to +100% Added: -10% damage penalty |
100% critical hits from behind Extinguishing teammates restores 20 health +100% airblast cost -10% damage penalty |
Phlogistinator |
Added: Alt-Fire: Release an electric shock that deletes projectiles and deals minor damage Added: Press your special attack key to consume 25% Plasma to fire a projectile-consuming energy ball that mini-crits burning targets Added: Hold your special attack key on full Plasma to consume 100% Plasma and fire a larger energy ball that does travels further and can hit a target multiple times Added: Deleting projectiles restores 12.5% Plasma Changed: Meter damage requirement decreased from 300 to 100 Changed: Max Charges increased from 1 to 4 Removed: No random critical hits Removed: No airblast Added: -100% push force vs players on Alt-Fire Added: Alt-Fire cannot extinguish teammates Removed: Invulnerable while 'Mmmph' taunting Changed: Mmmph is replaced with the Plasma meter Info: The electric shock functions identically to the Short Circuit during Jungle Inferno Info: The energy ball functions identically to the Short Circuit energy ball but has a firing interval of 0.8 seconds instead Info: Firing the energy ball near the wearer can inflict self knockback, allowing the wearer to blast jump Info: The ability to hit the same target multiple times on the large energy ball is identical to the Righteous Bison Info: The large energy ball can still mini-crit burning targets and be used to blast jump Info: The charge time for a larger energy ball is at 1.2 seconds Info: Damage dealt from energy balls do not charge the Plasma meter |
Build Plasma by dealing damage Press your special attack key to consume 25% Plasma to fire a projectile-consuming energy ball that mini-crits burning targets Hold your special attack key on full Plasma to consume 100% Plasma and fire a larger energy ball that does travels further and can hit a target multiple times Deleting projectiles restores 12.5% Plasma -100% push force vs players on Alt-Fire Alt-Fire cannot extinguish teammates Alt-Fire: Release an electric shock that deletes projectiles and deals minor damage |
Dragon's Fury |
Changed: Repressurization rate penalty does not trigger if a projectile is not reflected Added: Damage vs buildings decreased from +200% to +100% |
Extinguishing teammates restores 20 health Deals +200% damage to burning players +100% damage vs buildings +50% repressurization rate on hit -50% repressurization rate on Alt-Fire if a projectile is reflected Uses a shared pressure tank for Primary Fire and Alt-Fire. Primary Fire: Launches a fast moving projectile that briefly ignites enemies Alt-Fire: Release a blast of air that pushes enemies and projectiles, and extinguishes teammates that are on fire. This powerful, single-shot flamethrower rewards consecutive hits with faster reloads and bonus damage. |
Detonator |
Changed: Damage to self decreased from +50% to +20% Removed: 100% mini-crits vs burning players |
-25% damage penalty +20% damage to self Alt-Fire: Detonate flare. This weapon will reload automatically when not active. |
Manmelter |
Added: Hold Fire to charge up the flare Added: Up to +100% damage bonus and +50% projectile speed based on charge Added: 100% mini-crits vs burning players Added: -30% slower reload time Removed: +50% projectile speed Removed: Alt-Fire: Extinguish teammates to gain guaranteed critical hits Removed: Extinguishing teammates restores 20 health Removed: This weapon will reload automatically when not active Info: Max charge time is 3 seconds Info: Damage scales linearly at a rate of 30 > 40 > 50 > 60 over 3 seconds Info: Projectile speed scales at a rate of 2000 > 2400 > 2600 > 3000 HU over 3 seconds |
Hold Fire to charge up the flare Up to +100% damage bonus and +50% projectile speed based on charge 100% mini-crits vs burning players -30% slower reload time No random critical hits |
Scorch Shot |
Added: Launched projectiles split into 3 mini cluster flares upon impact Added: On Direct Hit: +66% more mini cluster flares spawned Removed: -35% self damage force Removed: -35% damage penalty Added: -60% afterburn duration on mini cluster flares Added: -56% explosion radius on mini cluster flares Added: -40% slower reload time Added: -33% damage penalty on mini cluster flares Added: -30% max secondary ammo on wearer Removed: 100% mini-crits vs burning players Removed: Flare knocks back target on hit and explodes when it hits the ground Removed: Increased knockback on burning players Removed: This weapon will reload automatically when not active Changed: Mini cluster flares cannot mini-crit Info: Mini cluster flares spread out upon spawning and have a 48 HU explosion radius Info: Targets cannot take any damage from mini cluster flares before it lands |
Launched projectiles split into 3 mini cluster flares upon impact On Direct Hit: +66% more mini cluster flares spawned -60% afterburn duration on mini cluster flares -56% explosion radius on mini cluster flares -40% slower reload time -33% damage penalty on mini cluster flares -30% max secondary ammo on wearer |
Gas Passer |
Added: +100% longer flamethrower range Added: +50% max primary ammo on wearer Removed: Spawning and resupply do not affect the Gas meter Removed: Gas meter starts empty Removed: Gas meter builds with damage done and/or time Removed: Creates a horrific visible gas that coats enemies with a flammable material Info: Is a passive item now |
+100% longer flamethrower range +50% max primary ammo on wearer |
Thermal Thruster |
Added: This weapon deploys 50% faster Changed: Holster speed increased from -60% to +50% Added: Wearer cannot capture objectives Removed: Push enemies back when you land (force and radius based on velocity) |
This weapon deploys 50% faster This weapon holsters 50% faster Wearer cannot capture objectives Death from above! Fires a short-duration blast that launches the Pyro in the direction they are aiming. Deal 3x falling damage to anyone you land on! |
Homewrecker |
Added: Deals crits while the wielder is blast jumping Removed: +100% damage vs buildings Removed: Damage removes Sappers |
Deals crits while the wielder is blast jumping -25% damage vs players |
Powerjack |
Added: This weapon holsters 40% slower Changed: Damage vulnerability increased from 20% to 35% Removed: +25 health restored on kill |
When weapon is active: +15% faster move speed on wearer This weapon holsters 40% slower 35% damage vulnerability on wearer |
Sharpened Volcano Fragment |
Added: Melee attacks also launch additional flame waves that engulf targets in flames Added: Consecutive hits increases damage by +100% and firing speed by +20% Added: +15% faster firing speed Added: This weapon holsters 20% slower Info: Flame waves have a base damage of 25 and inflict afterburn for 3 seconds on hit Info: Has a projectile speed of 2600 HU and a maximum range of 340 HU Info: Flame waves have no damage ramp up nor fall off |
Melee attacks also launch additional flame waves that engulf targets in flames Consecutive hits increases damage by +100% and firing speed by +20% On Hit: target is engulfed in flames +15% faster firing speed This weapon holsters 20% slower -20% damage penalty |
Third Degree |
Changed: All targets currently suffering from afterburn are also hit Added: This weapon holsters 50% slower Added: -23% damage penalty |
All players connected via Medigun beams and all burning players are hit This weapon holsters 50% slower -23% damage penalty |
Neon Annihilator |
Added: +35 health restored on hit vs burning players Removed: Damage removes Sappers Removed: 100% critical hit vs wet players |
+35 health restored on hit vs burning players -20% damage penalty vs players No random critical hits |
Hot Hand |
Added: This weapon holsters 60% faster Changed: Speed boost on hit increased from 1 to 3 seconds Changed: Damage is no longer divided into two separate hits |
Gain a speed boost when you hit an enemy player This weapon holsters 60% faster -20% damage penalty |
Demoman
Demoman - Class Changes | |
---|---|
|
Weapon | Changes | New statistics |
---|---|---|
Ali Baba's Wee Booties |
Removed: +200% increase in turning control while charging Removed: Melee kills refill 25% of your charge meter |
+25 max health on wearer +10% faster move speed on wearer (shield required) |
Chargin' Targe |
Changed: Explosive damage resistance increased from +30% to +35% Changed: Fire damage resistance decreased from +50% to +35% |
+35% fire damage resistance on wearer +35% explosive damage resistance on wearer Alt-Fire: Charge toward your enemies and remove debuffs. Gain a critical melee strike after impacting an enemy at distance. |
Sticky Jumper |
Added: -75% clip size Changed: Max secondary ammo decreased from +200% to -50% |
No self inflicted blast damage taken -100% damage penalty -75% clip size -50% max secondary ammo on wearer No random critical hits -6 max stickybombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK |
Splendid Screen |
Changed: Charge recharge rate increased from +50% to +100% Removed: +70% increase in charge impact damage |
+20% fire damage resistance on wearer +20% explosive damage resistance on wearer +100% increase in charge recharge rate Alt-Fire: Charge toward your enemies and remove debuffs. Gain a critical melee strike after impacting an enemy. |
Tide Turner |
Changed: Charge refill on melee kill decreased from +75% to +50% |
+15% fire damage resistance on wearer +15% explosive damage resistance on wearer Full turning control while charging Melee kills refill 50% of your charge meter Taking damage while shield charging reduces remaining charging time Alt-Fire: Charge toward your enemies and remove debuffs. Gain a mini-crit melee strike after impacting an enemy at distance. |
Eyelander |
Changed: Max heads is increased from 4 to 5 Added: -20% slower firing speed Changed: Speed per head is decreased from +8% to +4.4% Changed: Health per head is decreased from +15 to +5 |
No random critical hits -25 max health on wearer -20% slower firing speed Gives increased speed and health with every head you take. This weapon has a large melee range and deploys and holsters slower (shield required) |
Ullapool Caber |
Added: (Hidden) Warhead recharge itself in 15 seconds Removed: This weapon deploys 100% slower Removed: Explosion no longer has damage fall off Added: This weapon holsters 100% slower Changed: Base explosion damage decreased from 75 to 70 Removed: Explosion no longer has damage ramp up |
-20% slower firing speed This weapon holsters 100% slower No random critical hits The first hit will cause an explosion High-yield Scottish face removal. A sober person would throw it... |
Claidheamh Mòr |
Changed: Charge refill on melee kill increased from +25% to +50% Changed: Holster speed increased from -75% to +30% Removed: 15% damage vulnerability while active Added: -15 max health on wearer |
0.5 sec increase in charge duration while active Melee kills refill 50% of your charge meter This weapon holsters 30% faster -15 max health on wearer No random critical hits This weapon has a large melee range and deploys slower (shield required) |
Half-Zatoichi |
Changed: Overheal decay on this weapon decreased from -6.66% overheal decayed per second to a fixed -2 overheal decayed per second Added: -23% damage penalty Removed: Can no longer be equipped on the Soldier Info: In other words, overheal duration is increased from 15 to 42.5-50 seconds depending on the wearer's max health |
Gain 50% of base health on kill No random critical hits -23% damage penalty Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills. This weapon has a large melee range and deploys and holsters slower (shield required) Demos Can duel with katanas For a one-hit kill |
Persian Persuader |
Added: On Kill: Instantly reload the wearer's primary and secondary weapon equal to 50% of its clip size Changed: Max primary ammo increased from -80% to -50% Changed: Max secondary ammo increased from -80% to -30% Removed: Melee hits refill 20% of your charge meter Info: The instant reload on kill does not consume current reserve ammo |
Ammo boxes collected also refill your charge meter On Kill: Instantly reload the wearer's primary and secondary weapon equal to 50% of its clip size -50% max primary ammo on wearer -30% max secondary ammo on wearer No random critical hits This weapon has a large melee range and deploys and holsters slower (shield required) |
Heavy
Weapon | Changes | New statistics |
---|---|---|
Natascha |
Added: +109% faster move speed while deployed Added: +25% faster firing speed Removed: -25% damage penalty Added: -50% max primary ammo on wearer Added: -30% less accurate Removed: On Hit: 100% chance to slow target |
+109% faster move speed while deployed +25% faster firing speed -20% damage resistance when below 50% health and spun up -50% max primary ammo on wearer -30% less accurate -30% slower spin up time |
Brass Beast |
Changed: Move speed while deployed increased from -60% to -20% Changed: Damage resistance no longer has a health requirement to be activated |
+20% damage bonus -20% damage resistance when spun up -50% slower spin up time -20% slower move speed while deployed |
Huo-Long Heater |
Changed: Ammo drain while spun up decreased from 4 to 2 per second Changed: Flame ring radius increased from 160 to 200 HU Changed: Damage penalty now only affects non-burning players |
Creates a ring of flames while spun up +25% damage bonus vs burning players -10% damage penalty vs non-burning players Consumes an additional 2 ammo per second while spun up |
Sandvich |
Added: Sharing a lunchbox with teammates reduces cooldown by -50% |
Sharing a lunchbox with teammates reduces cooldown by -50% Eat to regain up to 300 health. Alt-fire: Share a Sandvich with a friend (Medium Health Kit) |
Dalokohs Bar |
Added: +53.5% faster consumption time Changed: Max charges increased from 1 to 2 Changed: Health gained on consumption increased from 100 to 75 Removed: Adds +50 max health for 30 seconds Info: Having 2 charges means that consuming or throwing a lunchbox only costs 50% of the food meter Info: This also means that the 2 charges can be consumed or thrown separately |
+53.5% faster consumption time Eat to gain up to 75 health. Alt-fire: Share chocolate with a friend (Small Health Kit) |
Buffalo Steak Sandvich |
Added: -50% reduction in push force taken from damage while effect is active Added: -50% reduction in airblast vulnerability while effect is active Changed: Damage taken from all sources decreased from +20% to -30% |
After consuming, the player takes less damage and knockback from all sources, move speed is increased, attacks mini-crit, but the player may only use melee weapons. Lasts 16 seconds. Alt-fire: Share with a friend (Medium Health Kit) Who needs bread? |
Second Banana |
Changed: Dropped edible healing increased from a small to a medium health kit Changed: Charge recharge rate decreased from -66% to -33% Info: In other words, cooldown is increased from 10 to 20 seconds |
+33% increase in charge recharge rate -33% healing effect Eat to gain health Alt-fire: Share banana with a friend (Medium Health Kit) |
Killing Gloves of Boxing |
Added: This weapon holsters 100% faster |
On Kill: 5 seconds of 100% critical chance This weapon holsters 100% faster -20% slower firing speed |
Warrior's Spirit |
Added: +40% greater jump height when active Changed: Damage vulnerability while active decreased from 30% to 20% Added: This weapon holsters 30% slower Removed: +50 health restored on kill |
When weapon is active: +30% damage bonus +40% greater jump height on wearer 20% damage vulnerability on wearer This weapon holsters 30% slower |
Fists of Steel |
Changed: Health from healers increased from -40% to -30% Changed: Maximum overheal decreased from -40% to -100% Changed: Overheal penalty is now passive instead of only while active |
-40% damage from ranged sources while active +100% damage from melee sources while active This weapon holsters 100% slower -100% maximum overheal on wearer -30% health from healers on wearer |
Eviction Notice |
Added: This weapon holsters 70% faster Changed: Move speed increased from +15% to +20% Removed: Maximum health is drained while item is active Added: 25% damage vulnerability while active |
When weapon is active: +40% faster firing speed On Hit: Gain a speed boost +20% faster move speed on wearer This weapon holsters 70% faster -60% damage penalty 25% damage vulnerability on wearer |
Engineer
Weapon | Changes | New statistics |
---|---|---|
Frontier Justice |
Changed: Revenge crits gained from sentry kill decreased from 2 to 1 Changed: Revenge crits gained from sentry assists decreased from 1 to 0.5 Info: In cases where the wearer gains an odd number of sentry assists, the decimal is always rounded down Info: In other words, at least 2 assists are required to gain a single revenge crit, and having 1 assist does not grant anything |
Gain 1 revenge crit for each sentry kill and 0.5 for each sentry assist when your sentry is destroyed -50% clip size No random critical hits Revenge crits are lost on death |
Pomson 6000 |
Added: Projectile penetrates enemy targets Added: +10% damage bonus Changed: Base projectile speed increased from 1200 to 2400 HU/s Removed: (Hidden) -28% slower firing speed Removed: (Hidden) -4.8% slower reload time Removed: On Hit: Victim loses up to 10% Medigun charge Removed: On Hit: Victim loses up to 20% cloak |
Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected +10% damage bonus Deals only 20% damage to buildings |
Wrangler |
Changed: Wrangler shield damage reduction decreased from 66% to 30% |
Take manual control of your Sentry Gun. Wrangled sentries gain a shield that reduces damage by 30% and repairs by 66%. Sentries are disabled for 3 seconds after becoming unwrangled. |
Short Circuit |
Added: No ammo from dispensers while active, and for short period after switching weapons |
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary No random critical hits Per Shot: -5 ammo Uses metal for ammo No ammo from dispensers while active, and for short period after switching weapons |
Jag |
Changed: Repair rate decreased from -20% to -30% |
Construction hit speed boost increased by 30% +15% faster firing speed -25% damage penalty -30% slower repair rate -33% damage penalty vs buildings |
Dispenser |
Changed: Dispenser build speed increased by 100% Changed: Dispenser redeploy speed increased by 100% |
Dispenser build speed decreased from 21 to 10.5 seconds Dispenser redeploy speed decreased from 5.25 to 2.625 seconds |
Teleporter |
Changed: Teleporter build speed increased by 100% Changed: Teleporter redeploy speed increased by 100% |
Teleporter build speed decreased from 21 to 10.5 seconds Teleporter redeploy speed decreased from 5.25 to 2.625 seconds |
Combat Mini-Sentry Gun |
Changed: Scrap metal when destroyed increased from 0 to 50 metal Changed: Knockback multiplier amplification decreased from 800% to 400% |
No changes. |
Medic
Medic - Syringe Gun Changes | |
---|---|
|
Weapon | Changes | New statistics |
---|---|---|
Blutsauger |
Added: +30 health restored if the wearer's patient gets a kill Added: -25% clip size Changed: Health gain on hit decreased from +3 to +2 |
On Hit: Gain up to +2 health +30 health restored if the wearer's patient gets a kill -2 health regenerated per second on wearer -25% clip size |
Crusader's Crossbow |
Added: -33% heal rate if the wearer's patient took damage within the last 2 seconds Changed: Max primary ammo decreased from -75% to -93% Info: The heal rate penalty only affects this weapon |
No headshots -93% max primary ammo on wearer -33% heal rate if the wearer's patient took damage recently Fires special bolts that heal teammates and deals damage based on distance traveled This weapon will reload automatically when not active |
Overdose |
Changed: Speed bonus depending on ÜberCharge is now passive instead of only while active Changed: Maximum move speed increased from +20% to +30% Added: Boost decays over time if the wearer is not healing a patient Added: Boost decays over time if the wearer is healing the same patient for extended periods of time Added: -50% clip size Changed: Move speed bonus is now tied to the Boost meter instead of ÜberCharge Info: Boost only charges through the wearer overhealing patients Info: Overheal to Boost ratio is 2:1, meaning that Boost is fully charged if the wearer fully overheals 4 patients from max health Info: Boost drains at a rate of 33% per second if the wearer is not healing anyone for 8 seconds Info: Boost drains at a rate of 25% per second if the wearer is healing the same patient for more than 15 seconds |
Build Boost by Overhealing teammates Up to +30% faster move speed based on Boost Boost decays over time if the wearer is not healing a patient Boost decays over time if the wearer is healing the same patient for extended periods of time -50% clip size -15% damage penalty |
Quick-Fix |
Changed: Switching patients during ÜberCharge no longer reduces ÜberCharge duration Added: Press your reload key to mirror blast jumps and shield charges |
+40% heal rate +10% ÜberCharge rate -50% max overheal ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects Press your reload key to toggle and mirror blast jumps and shield charges of patients. |
Vaccinator |
Changed: ÜberCharge duration increased from 2.5 to 4 seconds Changed: ÜberCharge now provides resistance towards all damage types to the wearer Removed: -66% Overheal build rate Added: -100% max overheal Added: -100% Übercharge rate on Übercharged patients Changed: ÜberCharge damage resistance on patient decreased from 75% to 50% Changed: ÜberCharge damage resistance on wearer decreased from 75% to 25% Changed: Multiple resistance bubbles of different damage types can no longer affect the same patient at the same time Removed: While healing, provides you and your target with a constant 10% resistance to the selected damage type Removed: Wearer and their patient can no longer interact with objectives while ÜberCharging Removed: 100% critical damage resistance on wearer during ÜberCharge |
+67% Übercharge rate Press your reload key to cycle through resist types. -33% ÜberCharge rate on Overhealed patients -100% max overheal Übercharge provides a 4 second resistance bubble that blocks 50% base damage and 100% crit damage of the selected type to the Patient and also provides 25% damage resistance to the Medic. |
Ubersaw |
Added: On Kill: +10% ÜberCharge rate on secondary weapon for 4 seconds Added: +20% ÜberCharge rate on secondary weapon for 2 seconds if the wearer's patient gets a kill Removed: On Hit: 25% ÜberCharge added |
On Kill: +10% ÜberCharge rate on secondary weapon for 4 seconds +20% ÜberCharge rate on secondary weapon for 2 seconds if the wearer's patient gets a kill -20% slower firing speed |
Vita-Saw |
Added: Alt-Fire: Heals a teammate for 100 health Added: +50% longer melee range Removed: -10 max health on wearer Added: -46% damage penalty Added: -25% heal rate if the wearer's patient took damage within the last 2 seconds Removed: Collect the organs of people you hit Info: Alt-Fire has a 5 second cooldown Info: In other words, alt-fire performs a melee swing that does no damage but heals teammates Info: The heal rate penalty only affects this weapon |
Alt-Fire: Heals a teammate for 100 health +50% longer melee range -46% damage penalty -25% heal rate if the wearer's patient took damage within the last 2 seconds |
Amputator |
Changed: Health regeneration is now passive instead of only while active Changed: Taunt duration decreased from 4.4 to 3 seconds |
+3 health regenerated per second on wearer Alt-Fire: Applies a healing effect to all nearby teammates -20% damage penalty |
Solemn Vow |
Added: Allows you to see all teammates through obstacles Changed: The wearer's patient can now also see enemy health Changed: Firing speed decreased from -10% to -100% |
Allows you and your patient to see enemy health Allows you to see all teammates through obstacles -100% slower firing speed |
Sniper
Sniper - Primary Changes | |
---|---|
|
Weapon | Changes | New statistics |
---|---|---|
Huntsman |
Changed: Arrows need to be charged for at least 0.3 seconds before they can headshot |
No changes. |
Sydney Sleeper |
Added: On Hit: Apply Jarate for 2 seconds Added: +40% faster reload time Changed: Jarate duration on scoped hit increased from 2-5 seconds to 3-6 seconds based on charge Added: -20% clip size Removed: Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second. Info: Jarate applied through scoped hits completely override the Jarate duration on hit, and do not stack with each other |
+40% faster reload time +25% charge rate On Hit: Apply Jarate for 2 seconds On Scoped Hit: Apply Jarate for 3 to 6 seconds based on charge level No random critical hits -20% clip size No headshots |
Bazaar Bargain |
Added: On Scoped Bodyshot Kill: Instantly refund 1 ammo into reserves Added: On Scoped Headshot Kill: Instantly refund 2 ammo into reserves Added: No reload necessary Removed: Base charge rate decreased by 50% Added: -70% max primary ammo on wearer > Removed: Each scoped headshot kill increases the weapon's charge rate by 25% |
On Scoped Bodyshot Kill: Instantly refund 1 ammo into reserves On Scoped Headshot Kill: Instantly refund 2 ammo into reserves No reload necessary -70% max primary ammo on wearer |
Machina |
Added: +25% max primary ammo on wearer Added: No reload necessary Removed: On Full Charge: +15% damage per shot |
On Full Charge: Projectiles penetrate players +25% max primary ammo on wearer No reload necessary Cannot fire unless zoomed Fires tracer rounds |
Hitman's Heatmaker |
Changed: During Focus, firing speed is increased by +30% Changed: During Focus, this weapon fires directly from reserve ammo |
Gain Focus on kills and assists Press 'Reload' to activate focus In Focus: +25% faster firing speed, +25% faster charge, no unscoping and fires directly from reserve ammo -20% damage on body shot |
Classic |
Changed: Headshots mini-crit instead of dealing no bonus damage when charge <50% of max Info: As a result, critical headshots are possible if charge is over 50% |
Charge and fire shots independent of zoom Headshots mini-crit when charge <50% of max -10% damage on body shot |
Jarate |
Added: Assist kills on Jarated players reduces cooldown by -7% Changed: Cooldown is now reduced for every ally extinguished Added: Resupply only affects the Jarate meter if it is >50% full Changed: Cooldown increased from 20 to 30 seconds Changed: Cooldown reduction from extinguishing teammates decreased from -20% to -13% Info: Despite the cooldown reduction nerf from extinguishing teammates, the overall cooldown reduction remains roughly the same at 4 seconds Info: In other words, the resupply cabinet only fully recharges the Milk meter if it is at least 50% charged |
Extinguishing teammates reduces cooldown by -13% Assist kills on Jarated players reduces cooldown by -7% Resupply only affects the Jarate meter if it is >50% full Coated enemies take mini-crits Can be used to extinguish fires. |
Razorback |
Added: +25% explosive damage resistance on wearer Added: 100% increased air control while airborne Added: Wearer never takes falling damage Added: +40% increase in push force taken from damage Added: +40% increase in airblast vulnerability Removed: Blocks a single backstab attempt |
+25% explosive damage resistance on wearer 100% increased air control while airborne Wearer never takes falling damage +40% increase in push force taken from damage +40% increase in airblast vulnerability |
Darwin's Danger Shield |
Added: +25 max health on wearer Added: +7% faster move speed on wearer Removed: +50% fire damage resistance on wearer Removed: Immune to the effects of afterburn |
+25 max health on wearer +7% faster move speed on wearer |
Cozy Camper |
Changed: Flinch immunity is now active if the wearer has more than 50% charge |
+4 health regenerated per second on wearer No flinching when aiming and when charge >50% of max Knockback reduced by 20% when aiming |
Cleaner's Carbine |
Added: +10% more accurate Changed: Firing speed increased from -25% to +15% Added: -20% damage penalty Changed: Damage required to charge Crikey increased from 100 to 150 damage |
Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds +15% faster firing speed +10% more accurate -20% clip size -20% damage penalty No random critical hits |
Tribalman's Shiv |
Added: Consecutive hits increases bleed damage by +12.5% Added: +40% faster firing speed Changed: Damage decreased from -50% to -60% Info: Bleed damage increases by +1 damage per tick and fully stacks with itself, up to 12 times at +150% Info: Bleed damage caps at 20 total damage per second at 12 stacks |
On Hit: Bleed for 6 seconds Consecutive hits increases bleed damage by +12.5% +40% faster firing speed -60% damage penalty |
Bushwacka |
Added: On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits for 3 seconds |
When weapon is active: On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit No random critical hits 20% damage vulnerability on wearer |
Shahanshah |
Added: On Kill: 2 seconds of 100% mini-crit chance Added: This weapon deploys 20% faster Added: This weapon holsters 50% faster Removed: -25% decrease in damage when health >50% of max Added: -30% slower firing speed Added: -26% damage penalty Removed: +25% increase in damage when health <50% of max |
On Kill: 2 seconds of 100% mini-crit chance This weapon deploys 20% faster This weapon holsters 50% faster -30% slower firing speed -26% damage penalty |
Spy
Weapon | Changes | New statistics |
---|---|---|
Ambassador |
Changed: Damage decreased from -15% to -17% |
Crits on headshot -17% damage penalty -20% slower firing speed No random critical hits Critical damage is affected by range |
Enforcer |
Changed: Damage bonus while disguised increased from +20% to +40% |
+40% damage bonus while disguised Attacks pierce damage resistance effects and bonuses -20% slower firing speed No random critical hits |
Diamondback |
Changed: Destroying buildings with your sapper attached or backstab kills now grants +50% faster firing speed, +40% faster deploy speed and +25% more accuracy Removed: -15% damage penalty Removed: No random critical hits Added: -40% slower firing speed Added: -15% slower reload time Removed: No longer grants 100% critical hits for buildings destroyed with your sapper attached or backstab kills Changed: Rescaled the method of obtaining buffs from gaining one upon backstabs to a fixed 4 seconds |
Gain increased firing speed, deploy speed and accuracy for each building destroyed with your sapper attached or backstab kill -40% slower firing speed -15% slower reload time |
Your Eternal Reward |
Changed: Cloak consumption on disguise decreased from 100% to 70% Removed: +33% cloak drain rate Added: 1 sec increase in cloak fade time Added: 1.8 sec increase in decloak fade time |
Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs 1 sec increase in cloak fade time 1.8 sec increase in decloak fade time Normal disguises require (and consume) 70% cloak meter |
Spy-cicle |
Added: Press your reload key to gain unrestrained cloak for 10 seconds Changed: Knife no longer melts in fire Removed: Backstab turns victim to ice Added: +20% cloak drain rate Removed: On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Removed: Picking up ammo no longer regenerates this weapon Info: Activating transparent does not turn the wearer invisible; the wearer still has to manually cloak in order to benefit from the buff |
Press your reload key to gain Transparent for 10 seconds The wearer can pass through other players while Transparent and cloaked +20% cloak drain rate Melts on pressing your reload key and regenerates in 15 seconds |
Dead Ringer |
Changed: Cloak regen rate increased from +50% to +100% Added: -100% cloak meter upon uncloaking Changed: Damage resistance decreased from 65-20% to 40-20% |
+100% cloak regen rate +40% cloak duration -100% cloak meter upon uncloaking -50% cloak meter when Feign Death is activated Cloak Type: Feign Death Leave a fake corpse on taking damage and temporarily gain invisibility, speed and damage resistance |
Custom Weapons
Scout Custom Weapons
Weapon | Workshop Link | Statistics |
---|---|---|
Spacerunner 2000 |
TF2 Workshop Link |
Does not require ammo -20% slower reload time Replaces the double jump with a mid air dash |
Slugger |
TF2 Workshop Link |
+30% more accurate -20% clip size Fires a single slug instead of shells Has a base damage of 36, and fires 1 bullet instead of 10 Stats are based on the Scattergun except for damage |
Engineer Custom Weapons
Weapon | Workshop Link | Statistics |
---|---|---|
Outlaw |
TF2 Workshop Link |
+50% faster reload time +30% faster firing speed Hold fire to load up to 4 shells -10% damage penalty |