User:EtherealT/ReadyToPlay's Reworks And Rebalances

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Summary

Link to original main document

Multi-Class

Weapon Changes New statistics
Panic Attack
Panic Attack
Pictogram plus.png Removed: Successive shots become less accurate
Pictogram plus.png +50% bullets per shot

Pictogram plus.png This weapon deploys 50% faster

Pictogram plus.png Fires a wide, fixed shot pattern

Pictogram minus.png -20% damage penalty

B.A.S.E. Jumper
B.A.S.E. Jumper
Pictogram plus.png Removed: (Hidden) -50% decreased air control while deployed
Press 'JUMP' key in the air to deploy. Deployed Parachutes slow your descent.
Pain Train
Pain Train
Pictogram plus.png Added: +35 health restored on kill towards targets doing the objective
Pictogram minus.png Changed: Bullet damage vulnerability increased from 10% to 20%
Pictogram comment.png Added: Can now be equipped by the Pyro
Pictogram comment.png Info: Doing objectives extends to targets killed that are doing an objective such as capturing and pushing the Payload cart, as well as killing targets while carrying the intelligence or killing an intelligence carrier
Pictogram plus.png +1 capture rate on wearer

Pictogram plus.png +35 health restored on kill towards targets doing the objective

Pictogram minus.png 20% bullet damage vulnerability on wearer

Scout

Weapon Changes New statistics
Shortstop
Shortstop
Pictogram plus.png Changed: Reload time decreased from 1.52 to 1.17 seconds
Pictogram minus.png Removed: Alt-Fire to reach and shove someone!
When weapon is active:

Pictogram minus.png Increase in push force taken from damage and airblast

Holds a 4-shot clip and reloads its entire clip at once.
Soda Popper
Soda Popper
Pictogram plus.png Added: +10% bullets per shot
Pictogram minus.png Removed: +25% faster reload time
Pictogram minus.png Removed: On Hit: Builds Hype
Pictogram plus.png +50% faster firing speed

Pictogram plus.png +10% bullets per shot

Pictogram minus.png -66% clip size

This weapon reloads its entire clip at once.
Baby Face's Blaster
Baby Face's Blaster
Pictogram plus.png Changed: Damage required to drain all boost increased from 25 to 100
Pictogram plus.png Changed: Air jump boost loss decreased from 75% to 50%
Pictogram plus.png Changed: Fall damage no longer drains boost
Pictogram minus.png Added: -25% max primary ammo on wearer
Pictogram minus.png Added: Boost decays over time
Pictogram comment.png Info: Boost drains once every 3 seconds, resulting in 10% Boost lost per instance of Boost drain, averaging at 3.33% Boost lost per second
Pictogram comment.png Info: Boost drain does not cause Boost to fall below 30%
Pictogram plus.png On Hit: Builds Boost

Pictogram plus.png Run speed increased with Boost

Pictogram minus.png -34% clip size

Pictogram minus.png -25% max primary ammo on wearer

Pictogram minus.png -10% slower move speed on wearer

Pictogram minus.png Boost reduced on air jumps

Pictogram minus.png Boost reduced when hit

Pictogram minus.png Boost decays over time

Back Scatter
Back Scatter
Pictogram plus.png Removed: -20% less accurate
Pictogram plus.png Mini-crits targets when fired at their back from close range

Pictogram minus.png -34% clip size

Pictogram minus.png No random critical hits

Crit-a-Cola
Crit-a-Cola
Pictogram minus.png Changed: Mark-For-Death now immediately takes effect as soon as the drink is consumed
Pictogram minus.png Changed: Mark for death duration increased from 5 to 8 seconds
While effect is active: each attack mini-crits for 8 seconds, but the wearer is also Marked-For-Death for 8 seconds.
Mad Milk
Mad Milk
Pictogram plus.png Added: Assist kills on Milked players reduces cooldown by -7%
Pictogram plus.png Changed: Cooldown is now reduced for every ally extinguished
Pictogram minus.png Added: Resupply only affects the Milk meter if it is >50% full
Pictogram minus.png Changed: Cooldown increased from 20 to 30 seconds
Pictogram minus.png Changed: Cooldown reduction from extinguishing teammates decreased from -20% to -13%
Pictogram comment.png Info: Despite the cooldown reduction nerf from extinguishing teammates, the overall cooldown reduction remains roughly the same at 4 seconds
Pictogram comment.png Info: In other words, the resupply cabinet only fully recharges the Milk meter if it is at least 50% charged
Pictogram plus.png Extinguishing teammates reduces cooldown by -13%

Pictogram plus.png Assist kills on Milked players reduces cooldown by -7%

Pictogram minus.png Resupply only affects the Milk meter if it is >50% full

Players heal 60% of the damage done to an enemy covered with milk. Can be used to extinguish fires.
Winger
Winger
Pictogram plus.png Added: Wearer never takes falling damage
Pictogram plus.png Changed: Clip size increased from -60% to -50%
Pictogram plus.png +15% damage bonus

Pictogram plus.png +25% greater jump height when active

Pictogram plus.png Wearer never takes falling damage

Pictogram minus.png -50% clip size

Pretty Boy's Pocket Pistol
Pretty Boy's Pocket Pistol
Pictogram minus.png Added: -20% damage penalty
When weapon is active:

Pictogram plus.png +15% faster firing speed

Pictogram plus.png On Hit: Gain up to +3 health

Pictogram minus.png -25% clip size

Pictogram minus.png -20% damage penalty

Flying Guillotine
Flying Guillotine
Pictogram minus.png Added: This weapon deploys 30% slower
Pictogram minus.png Changed: Increased recharge time from 5.1 to 6.2 seconds
Pictogram minus.png This weapon deploys 30% slower

Pictogram minus.png No random critical hits

Sandman
Sandman
Pictogram plus.png Added: +84% increase in recharge rate
Pictogram plus.png Changed: Projectile base damage increased from 15 to 35
Pictogram minus.png Removed: Ball no longer slows the target
Pictogram plus.png Alt-Fire: Launches a ball

Pictogram plus.png +84% increase in recharge rate

Pictogram minus.png -15 max health on wearer

Sun-on-a-Stick
Sun-on-a-Stick
Pictogram plus.png Added: Build Radiation by dealing damage
Pictogram plus.png Changed: Damage increased from -25% to -15%
Pictogram comment.png Info: Requires 250 damage to recharge the Radiation meter and the flame ring lasts for 8 seconds
Pictogram comment.png Info: Flame ring has a radius of 160 HU and a height of 32 HU, and functions identically to the Huo Long Heater's flame ring
Pictogram comment.png Info: Damage from all weapons are able to charge Radiation
Pictogram plus.png Build Radiation by dealing damage

Pictogram plus.png Alt-Fire On Full Radiation: Creates a ring of flames around the wearer for several seconds

Pictogram plus.png 100% critical hit vs burning players

Pictogram plus.png +25% fire damage resistance while deployed

Pictogram minus.png -15% damage penalty

Fan O'War
Fan O'War
Pictogram plus.png Added: This weapon holsters 80% faster
Pictogram plus.png Changed: Damage increased from -75% to -50%
Pictogram minus.png Added: -25% slower firing speed
Pictogram minus.png Changed: Debuff duration decreased from 15 to 3 seconds
Pictogram plus.png Crits whenever it would normally mini-crit

Pictogram plus.png On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits

Pictogram plus.png This weapon holsters 80% faster

Pictogram minus.png -50% damage penalty

Pictogram minus.png -25% slower firing speed

Soldier

Weapon Changes New statistics
Direct Hit
Direct Hit
Pictogram minus.png Changed: The universal damage bonus now only affects players
Pictogram plus.png +25% damage bonus vs players

Pictogram plus.png +80% projectile speed

Pictogram plus.png Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs

Pictogram minus.png -70% explosion radius

Liberty Launcher
Liberty Launcher
Pictogram plus.png Added: +50% max primary ammo on wearer
Pictogram plus.png Added: +20% faster firing speed
Pictogram plus.png Added: This weapon reloads two ammo at once
Pictogram plus.png Changed: Clip size increased from +25% to +50%
Pictogram plus.png Changed: Damage increased from -25% to -20%
Pictogram minus.png Added: -50% slower reload time
Pictogram minus.png Removed: -25% blast damage from rocket jumps
Pictogram plus.png +50% clip size

Pictogram plus.png +50% max primary ammo on wearer

Pictogram plus.png +40% projectile speed

Pictogram plus.png +20% faster firing speed

Pictogram minus.png -50% slower reload time

Pictogram minus.png -20% damage penalty

This weapon reloads two ammo at once
Cow Mangler 5000
Cow Mangler 5000
Pictogram plus.png Changed: Move speed while charging increased from 27% to 60%
Pictogram plus.png Changed: Charge delay decreased from 2 to 1 second
Pictogram plus.png Changed: Ammo consumption on charged shots decreased from 4 to 1
Pictogram minus.png Added: -30% slower reload time
Pictogram minus.png Added: -25% clip size
Pictogram minus.png Removed: Charged shots no longer sets targets on fire
Pictogram plus.png Does not require ammo

Pictogram plus.png Alt-Fire: A charged shot that mini-crits players and disables buildings for 4 sec

Pictogram minus.png No random critical hits

Pictogram minus.png Deals only 20% damage to buildings

Pictogram minus.png Minicrits whenever it would normally crit

Pictogram minus.png -30% slower reload time

Pictogram minus.png -25% clip size

Air Strike
Air Strike
Pictogram plus.png Changed: Explosion penalty now only triggers while not blast jumping
Pictogram plus.png Removed: -20% explosion radius while blast jumping
Pictogram minus.png Changed: Explosion radius decreased from -10% to -20%
Pictogram plus.png -15% blast damage from rocket jumps

Pictogram plus.png +65% faster firing speed while blast jumping

Pictogram plus.png Clip size increased on kill

Pictogram minus.png -15% damage penalty

Pictogram minus.png -20% explosion radius while not blast jumping

Buff Banner
Buff Banner
Pictogram plus.png Added: +50% max primary ammo on wearer
Pictogram plus.png +50% max primary ammo on wearer

Provides an offensive buff that causes nearby team members to do mini-crits. Rage increases through damage done.
Mantreads
Mantreads
Pictogram plus.png Added: Wearer never takes falling damage
Pictogram minus.png Changed: Push force taken from damage increased from -75% to -50%
Pictogram minus.png Changed: Airblast vulnerability reduction decreased from -75% to -50%
Pictogram plus.png -50% reduction in push force taken from damage

Pictogram plus.png Deals 3x falling damage to the player you land on

Pictogram plus.png -50% reduction in airblast vulnerability

Pictogram plus.png 200% increased air control when blast jumping

Pictogram plus.png Wearer never takes falling damage

Reserve Shooter
Reserve Shooter
Pictogram comment.png Removed: Can no longer be equipped by the Pyro
Pictogram plus.png Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs

Pictogram plus.png This weapon deploys 20% faster

Pictogram minus.png -34% clip size

Righteous Bison
Righteous Bison
Pictogram plus.png Changed: Base damage increased from 20 to 40
Pictogram plus.png Removed: (Hidden) -60% maximum ramp up damage penalty
Pictogram plus.png Does not require ammo

Pictogram plus.png Projectile penetrates enemy targets

Pictogram plus.png Projectile cannot be deflected

Pictogram minus.png Deals only 20% damage to buildings

Equalizer
Equalizer
Pictogram plus.png Added: -20% damage resistance when below 50% health while active
Pictogram plus.png Added: -40% reduction in push force taken from damage while active
Pictogram plus.png Added: -40% reduction in airblast vulnerability while active
When weapon is active:

Pictogram plus.png Damage increases as the user becomes injured

Pictogram plus.png -20% damage resistance when below 50% health

Pictogram plus.png -40% reduction in push force taken from damage

Pictogram plus.png -40% reduction in airblast vulnerability

Pictogram minus.png -90% less healing from Medic sources

Disciplinary Action
Disciplinary Action
Pictogram minus.png Changed: Melee now only hits targets within 90 degrees in front of the wearer
Pictogram plus.png On Hit Teammate: Boosts both players' speed for several seconds

Pictogram minus.png -25% damage penalty

Market Gardener
Market Gardener
Pictogram minus.png Added: This weapon holsters 40% slower
Pictogram minus.png Changed: Firing speed decreased from -20% to -30%
Pictogram plus.png Deals crits while the wielder is rocket jumping

Pictogram minus.png This weapon holsters 40% slower

Pictogram minus.png -30% slower firing speed

Pictogram minus.png No random critical hits

Pyro

Weapon Changes New statistics
Backburner
Backburner
Pictogram plus.png Changed: Airblast cost decreased from +150% to +100%
Pictogram minus.png Added: -10% damage penalty
Pictogram plus.png 100% critical hits from behind

Pictogram plus.png Extinguishing teammates restores 20 health

Pictogram minus.png +100% airblast cost

Pictogram minus.png -10% damage penalty

Phlogistinator
Phlogistinator
Pictogram plus.png Added: Alt-Fire: Release an electric shock that deletes projectiles and deals minor damage
Pictogram plus.png Added: Press your special attack key to consume 25% Plasma to fire a projectile-consuming energy ball that mini-crits burning targets
Pictogram plus.png Added: Hold your special attack key on full Plasma to consume 100% Plasma and fire a larger energy ball that does travels further and can hit a target multiple times
Pictogram plus.png Added: Deleting projectiles restores 12.5% Plasma
Pictogram plus.png Changed: Meter damage requirement decreased from 300 to 100
Pictogram plus.png Changed: Max Charges increased from 1 to 4
Pictogram plus.png Removed: No random critical hits
Pictogram plus.png Removed: No airblast
Pictogram minus.png Added: -100% push force vs players on Alt-Fire
Pictogram minus.png Added: Alt-Fire cannot extinguish teammates
Pictogram minus.png Removed: Invulnerable while 'Mmmph' taunting
Pictogram comment.png Changed: Mmmph is replaced with the Plasma meter
Pictogram comment.png Info: The electric shock functions identically to the Short Circuit during Jungle Inferno
Pictogram comment.png Info: The energy ball functions identically to the Short Circuit energy ball but has a firing interval of 0.8 seconds instead
Pictogram comment.png Info: Firing the energy ball near the wearer can inflict self knockback, allowing the wearer to blast jump
Pictogram comment.png Info: The ability to hit the same target multiple times on the large energy ball is identical to the Righteous Bison
Pictogram comment.png Info: The large energy ball can still mini-crit burning targets and be used to blast jump
Pictogram comment.png Info: The charge time for a larger energy ball is at 1.2 seconds
Pictogram comment.png Info: Damage dealt from energy balls do not charge the Plasma meter
Pictogram plus.png Build Plasma by dealing damage

Pictogram plus.png Press your special attack key to consume 25% Plasma to fire a projectile-consuming energy ball that mini-crits burning targets

Pictogram plus.png Hold your special attack key on full Plasma to consume 100% Plasma and fire a larger energy ball that does travels further and can hit a target multiple times

Pictogram plus.png Deleting projectiles restores 12.5% Plasma

Pictogram minus.png -100% push force vs players on Alt-Fire

Pictogram minus.png Alt-Fire cannot extinguish teammates

Alt-Fire: Release an electric shock that deletes projectiles and deals minor damage
Dragon's Fury
Dragon's Fury
Pictogram plus.png Changed: Repressurization rate penalty does not trigger if a projectile is not reflected
Pictogram minus.png Added: Damage vs buildings decreased from +200% to +100%
Pictogram plus.png Extinguishing teammates restores 20 health

Pictogram plus.png Deals +200% damage to burning players

Pictogram plus.png +100% damage vs buildings

Pictogram plus.png +50% repressurization rate on hit

Pictogram minus.png -50% repressurization rate on Alt-Fire if a projectile is reflected

Uses a shared pressure tank for Primary Fire and Alt-Fire.

Primary Fire: Launches a fast moving projectile that briefly ignites enemies

Alt-Fire: Release a blast of air that pushes enemies and projectiles, and extinguishes teammates that are on fire.

This powerful, single-shot flamethrower rewards consecutive hits with faster reloads and bonus damage.
Detonator
Detonator
Pictogram plus.png Changed: Damage to self decreased from +50% to +20%
Pictogram minus.png Removed: 100% mini-crits vs burning players
Pictogram minus.png -25% damage penalty

Pictogram minus.png +20% damage to self

Alt-Fire: Detonate flare.

This weapon will reload automatically when not active.
Manmelter
Manmelter
Pictogram plus.png Added: Hold Fire to charge up the flare
Pictogram plus.png Added: Up to +100% damage bonus and +50% projectile speed based on charge
Pictogram plus.png Added: 100% mini-crits vs burning players
Pictogram minus.png Added: -30% slower reload time
Pictogram minus.png Removed: +50% projectile speed
Pictogram minus.png Removed: Alt-Fire: Extinguish teammates to gain guaranteed critical hits
Pictogram minus.png Removed: Extinguishing teammates restores 20 health
Pictogram minus.png Removed: This weapon will reload automatically when not active
Pictogram comment.png Info: Max charge time is 3 seconds
Pictogram comment.png Info: Damage scales linearly at a rate of 30 > 40 > 50 > 60 over 3 seconds
Pictogram comment.png Info: Projectile speed scales at a rate of 2000 > 2400 > 2600 > 3000 HU over 3 seconds
Pictogram plus.png Hold Fire to charge up the flare

Pictogram plus.png Up to +100% damage bonus and +50% projectile speed based on charge

Pictogram plus.png 100% mini-crits vs burning players

Pictogram minus.png -30% slower reload time

Pictogram minus.png No random critical hits

Scorch Shot
Scorch Shot
Pictogram plus.png Added: Launched projectiles split into 3 mini cluster flares upon impact
Pictogram plus.png Added: On Direct Hit: +66% more mini cluster flares spawned
Pictogram plus.png Removed: -35% self damage force
Pictogram plus.png Removed: -35% damage penalty
Pictogram minus.png Added: -60% afterburn duration on mini cluster flares
Pictogram minus.png Added: -56% explosion radius on mini cluster flares
Pictogram minus.png Added: -40% slower reload time
Pictogram minus.png Added: -33% damage penalty on mini cluster flares
Pictogram minus.png Added: -30% max secondary ammo on wearer
Pictogram minus.png Removed: 100% mini-crits vs burning players
Pictogram minus.png Removed: Flare knocks back target on hit and explodes when it hits the ground
Pictogram minus.png Removed: Increased knockback on burning players
Pictogram minus.png Removed: This weapon will reload automatically when not active
Pictogram comment.png Changed: Mini cluster flares cannot mini-crit
Pictogram comment.png Info: Mini cluster flares spread out upon spawning and have a 48 HU explosion radius
Pictogram comment.png Info: Targets cannot take any damage from mini cluster flares before it lands
Pictogram plus.png Launched projectiles split into 3 mini cluster flares upon impact

Pictogram plus.png On Direct Hit: +66% more mini cluster flares spawned

Pictogram minus.png -60% afterburn duration on mini cluster flares

Pictogram minus.png -56% explosion radius on mini cluster flares

Pictogram minus.png -40% slower reload time

Pictogram minus.png -33% damage penalty on mini cluster flares

Pictogram minus.png -30% max secondary ammo on wearer

Gas Passer
Gas Passer
Pictogram plus.png Added: +100% longer flamethrower range
Pictogram plus.png Added: +50% max primary ammo on wearer
Pictogram plus.png Removed: Spawning and resupply do not affect the Gas meter
Pictogram plus.png Removed: Gas meter starts empty
Pictogram minus.png Removed: Gas meter builds with damage done and/or time
Pictogram minus.png Removed: Creates a horrific visible gas that coats enemies with a flammable material
Pictogram comment.png Info: Is a passive item now
Pictogram plus.png +100% longer flamethrower range

Pictogram plus.png +50% max primary ammo on wearer

Thermal Thruster
Thermal Thruster
Pictogram plus.png Added: This weapon deploys 50% faster
Pictogram plus.png Changed: Holster speed increased from -60% to +50%
Pictogram minus.png Added: Wearer cannot capture objectives
Pictogram minus.png Removed: Push enemies back when you land (force and radius based on velocity)
Pictogram plus.png This weapon deploys 50% faster

Pictogram plus.png This weapon holsters 50% faster

Pictogram minus.png Wearer cannot capture objectives

Death from above! Fires a short-duration blast that launches the Pyro in the direction they are aiming. Deal 3x falling damage to anyone you land on!
Homewrecker
Homewrecker
Pictogram plus.png Added: Deals crits while the wielder is blast jumping
Pictogram minus.png Removed: +100% damage vs buildings
Pictogram minus.png Removed: Damage removes Sappers
Pictogram plus.png Deals crits while the wielder is blast jumping

Pictogram minus.png -25% damage vs players

Powerjack
Powerjack
Pictogram minus.png Added: This weapon holsters 40% slower
Pictogram minus.png Changed: Damage vulnerability increased from 20% to 35%
Pictogram minus.png Removed: +25 health restored on kill
When weapon is active:

Pictogram plus.png +15% faster move speed on wearer

Pictogram minus.png This weapon holsters 40% slower

Pictogram minus.png 35% damage vulnerability on wearer

Sharpened Volcano Fragment
Sharpened Volcano Fragment
Pictogram plus.png Added: Melee attacks also launch additional flame waves that engulf targets in flames
Pictogram plus.png Added: Consecutive hits increases damage by +100% and firing speed by +20%
Pictogram plus.png Added: +15% faster firing speed
Pictogram minus.png Added: This weapon holsters 20% slower
Pictogram comment.png Info: Flame waves have a base damage of 25 and inflict afterburn for 3 seconds on hit
Pictogram comment.png Info: Has a projectile speed of 2600 HU and a maximum range of 340 HU
Pictogram comment.png Info: Flame waves have no damage ramp up nor fall off
Pictogram plus.png Melee attacks also launch additional flame waves that engulf targets in flames

Pictogram plus.png Consecutive hits increases damage by +100% and firing speed by +20%

Pictogram plus.png On Hit: target is engulfed in flames

Pictogram plus.png +15% faster firing speed

Pictogram minus.png This weapon holsters 20% slower

Pictogram minus.png -20% damage penalty

Third Degree
Third Degree
Pictogram plus.png Changed: All targets currently suffering from afterburn are also hit
Pictogram minus.png Added: This weapon holsters 50% slower
Pictogram minus.png Added: -23% damage penalty
Pictogram plus.png All players connected via Medigun beams and all burning players are hit

Pictogram minus.png This weapon holsters 50% slower

Pictogram minus.png -23% damage penalty

Neon Annihilator
Neon Annihilator
Pictogram plus.png Added: +35 health restored on hit vs burning players
Pictogram minus.png Removed: Damage removes Sappers
Pictogram minus.png Removed: 100% critical hit vs wet players
Pictogram plus.png +35 health restored on hit vs burning players

Pictogram minus.png -20% damage penalty vs players

Pictogram minus.png No random critical hits

Hot Hand
Hot Hand
Pictogram plus.png Added: This weapon holsters 60% faster
Pictogram plus.png Changed: Speed boost on hit increased from 1 to 3 seconds
Pictogram comment.png Changed: Damage is no longer divided into two separate hits
Pictogram plus.png Gain a speed boost when you hit an enemy player

Pictogram plus.png This weapon holsters 60% faster

Pictogram minus.png -20% damage penalty

Demoman

Demoman - Class Changes
  • Pictogram plus.png Changed: Deploy and holster speed penalties on swords now only apply if a shield is equipped
  • Pictogram plus.png Changed: Base turning control while shield charging is increased by +100%
  • Pictogram plus.png Changed: Grenades no longer suffer from a -40% damage penalty on rollers if it hits a wall (Except for the Iron Bomber)
  • Pictogram minus.png Changed: Mini-Crit threshold while shield charging increased from 25% to 51%
  • Pictogram comment.png Info: Grenades still suffer from a -40% damage penalty on rollers if it hits a wall twice or if it hits a floor or ceiling
Weapon Changes New statistics
Ali Baba's Wee Booties
Ali Baba's Wee Booties
Pictogram minus.png Removed: +200% increase in turning control while charging
Pictogram minus.png Removed: Melee kills refill 25% of your charge meter
Pictogram plus.png +25 max health on wearer

Pictogram plus.png +10% faster move speed on wearer (shield required)

Chargin' Targe
Chargin' Targe
Pictogram plus.png Changed: Explosive damage resistance increased from +30% to +35%
Pictogram minus.png Changed: Fire damage resistance decreased from +50% to +35%
Pictogram plus.png +35% fire damage resistance on wearer

Pictogram plus.png +35% explosive damage resistance on wearer

Alt-Fire: Charge toward your enemies and remove debuffs. Gain a critical melee strike after impacting an enemy at distance.
Sticky Jumper
Sticky Jumper
Pictogram minus.png Added: -75% clip size
Pictogram minus.png Changed: Max secondary ammo decreased from +200% to -50%
Pictogram plus.png No self inflicted blast damage taken

Pictogram minus.png -100% damage penalty

Pictogram minus.png -75% clip size

Pictogram minus.png -50% max secondary ammo on wearer

Pictogram minus.png No random critical hits

Pictogram minus.png -6 max stickybombs out

Pictogram minus.png Wearer cannot carry the intelligence briefcase or PASS Time JACK

Splendid Screen
Splendid Screen
Pictogram plus.png Changed: Charge recharge rate increased from +50% to +100%
Pictogram minus.png Removed: +70% increase in charge impact damage
Pictogram plus.png +20% fire damage resistance on wearer

Pictogram plus.png +20% explosive damage resistance on wearer

Pictogram plus.png +100% increase in charge recharge rate

Alt-Fire: Charge toward your enemies and remove debuffs. Gain a critical melee strike after impacting an enemy.
Tide Turner
Tide Turner
Pictogram minus.png Changed: Charge refill on melee kill decreased from +75% to +50%
Pictogram plus.png +15% fire damage resistance on wearer

Pictogram plus.png +15% explosive damage resistance on wearer

Pictogram plus.png Full turning control while charging

Pictogram plus.png Melee kills refill 50% of your charge meter

Pictogram minus.png Taking damage while shield charging reduces remaining charging time

Alt-Fire: Charge toward your enemies and remove debuffs. Gain a mini-crit melee strike after impacting an enemy at distance.
Eyelander
Eyelander
Pictogram plus.png Changed: Max heads is increased from 4 to 5
Pictogram minus.png Added: -20% slower firing speed
Pictogram minus.png Changed: Speed per head is decreased from +8% to +4.4%
Pictogram minus.png Changed: Health per head is decreased from +15 to +5
Pictogram minus.png No random critical hits

Pictogram minus.png -25 max health on wearer

Pictogram minus.png -20% slower firing speed

Gives increased speed and health with every head you take.

This weapon has a large melee range and deploys and holsters slower (shield required)
Ullapool Caber
Ullapool Caber
Pictogram plus.png Added: (Hidden) Warhead recharge itself in 15 seconds
Pictogram plus.png Removed: This weapon deploys 100% slower
Pictogram plus.png Removed: Explosion no longer has damage fall off
Pictogram minus.png Added: This weapon holsters 100% slower
Pictogram minus.png Changed: Base explosion damage decreased from 75 to 70
Pictogram minus.png Removed: Explosion no longer has damage ramp up
Pictogram minus.png -20% slower firing speed

Pictogram minus.png This weapon holsters 100% slower

Pictogram minus.png No random critical hits

The first hit will cause an explosion

High-yield Scottish face removal. A sober person would throw it...
Claidheamh Mòr
Claidheamh Mòr
Pictogram plus.png Changed: Charge refill on melee kill increased from +25% to +50%
Pictogram plus.png Changed: Holster speed increased from -75% to +30%
Pictogram plus.png Removed: 15% damage vulnerability while active
Pictogram minus.png Added: -15 max health on wearer
Pictogram plus.png 0.5 sec increase in charge duration while active

Pictogram plus.png Melee kills refill 50% of your charge meter

Pictogram plus.png This weapon holsters 30% faster

Pictogram minus.png -15 max health on wearer

Pictogram minus.png No random critical hits

This weapon has a large melee range and deploys slower (shield required)
Half-Zatoichi
Half-Zatoichi
Pictogram plus.png Changed: Overheal decay on this weapon decreased from -6.66% overheal decayed per second to a fixed -2 overheal decayed per second
Pictogram minus.png Added: -23% damage penalty
Pictogram comment.png Removed: Can no longer be equipped on the Soldier
Pictogram comment.png Info: In other words, overheal duration is increased from 15 to 42.5-50 seconds depending on the wearer's max health
Pictogram plus.png Gain 50% of base health on kill

Pictogram minus.png No random critical hits

Pictogram minus.png -23% damage penalty

Pictogram minus.png Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills.

This weapon has a large melee range and deploys and holsters slower (shield required)

Demos Can duel with katanas For a one-hit kill
Persian Persuader
Persian Persuader
Pictogram plus.png Added: On Kill: Instantly reload the wearer's primary and secondary weapon equal to 50% of its clip size
Pictogram plus.png Changed: Max primary ammo increased from -80% to -50%
Pictogram plus.png Changed: Max secondary ammo increased from -80% to -30%
Pictogram minus.png Removed: Melee hits refill 20% of your charge meter
Pictogram comment.png Info: The instant reload on kill does not consume current reserve ammo
Pictogram plus.png Ammo boxes collected also refill your charge meter

Pictogram plus.png On Kill: Instantly reload the wearer's primary and secondary weapon equal to 50% of its clip size

Pictogram minus.png -50% max primary ammo on wearer

Pictogram minus.png -30% max secondary ammo on wearer

Pictogram minus.png No random critical hits

This weapon has a large melee range and deploys and holsters slower (shield required)

Heavy

Weapon Changes New statistics
Natascha
Natascha
Pictogram plus.png Added: +109% faster move speed while deployed
Pictogram plus.png Added: +25% faster firing speed
Pictogram plus.png Removed: -25% damage penalty
Pictogram minus.png Added: -50% max primary ammo on wearer
Pictogram minus.png Added: -30% less accurate
Pictogram minus.png Removed: On Hit: 100% chance to slow target
Pictogram plus.png +109% faster move speed while deployed

Pictogram plus.png +25% faster firing speed

Pictogram plus.png -20% damage resistance when below 50% health and spun up

Pictogram minus.png -50% max primary ammo on wearer

Pictogram minus.png -30% less accurate

Pictogram minus.png -30% slower spin up time

Brass Beast
Brass Beast
Pictogram plus.png Changed: Move speed while deployed increased from -60% to -20%
Pictogram plus.png Changed: Damage resistance no longer has a health requirement to be activated
Pictogram plus.png +20% damage bonus

Pictogram plus.png -20% damage resistance when spun up

Pictogram minus.png -50% slower spin up time

Pictogram minus.png -20% slower move speed while deployed

Huo-Long Heater
Huo-Long Heater
Pictogram plus.png Changed: Ammo drain while spun up decreased from 4 to 2 per second
Pictogram plus.png Changed: Flame ring radius increased from 160 to 200 HU
Pictogram plus.png Changed: Damage penalty now only affects non-burning players
Pictogram plus.png Creates a ring of flames while spun up

Pictogram plus.png +25% damage bonus vs burning players

Pictogram minus.png -10% damage penalty vs non-burning players

Pictogram minus.png Consumes an additional 2 ammo per second while spun up

Sandvich
Sandvich
Pictogram plus.png Added: Sharing a lunchbox with teammates reduces cooldown by -50%
Pictogram plus.png Sharing a lunchbox with teammates reduces cooldown by -50%

Eat to regain up to 300 health.

Alt-fire: Share a Sandvich with a friend (Medium Health Kit)
Dalokohs Bar
Dalokohs Bar
Pictogram plus.png Added: +53.5% faster consumption time
Pictogram plus.png Changed: Max charges increased from 1 to 2
Pictogram minus.png Changed: Health gained on consumption increased from 100 to 75
Pictogram minus.png Removed: Adds +50 max health for 30 seconds
Pictogram comment.png Info: Having 2 charges means that consuming or throwing a lunchbox only costs 50% of the food meter
Pictogram comment.png Info: This also means that the 2 charges can be consumed or thrown separately
Pictogram plus.png +53.5% faster consumption time

Eat to gain up to 75 health.

Alt-fire: Share chocolate with a friend (Small Health Kit)
Buffalo Steak Sandvich
Buffalo Steak Sandvich
Pictogram plus.png Added: -50% reduction in push force taken from damage while effect is active
Pictogram plus.png Added: -50% reduction in airblast vulnerability while effect is active
Pictogram plus.png Changed: Damage taken from all sources decreased from +20% to -30%
After consuming, the player takes less damage and knockback from all sources, move speed is increased, attacks mini-crit, but the player may only use melee weapons. Lasts 16 seconds.

Alt-fire: Share with a friend (Medium Health Kit)

Who needs bread?
Second Banana
Second Banana
Pictogram plus.png Changed: Dropped edible healing increased from a small to a medium health kit
Pictogram minus.png Changed: Charge recharge rate decreased from -66% to -33%
Pictogram comment.png Info: In other words, cooldown is increased from 10 to 20 seconds
Pictogram plus.png +33% increase in charge recharge rate

Pictogram minus.png -33% healing effect

Eat to gain health

Alt-fire: Share banana with a friend (Medium Health Kit)
Killing Gloves of Boxing
Killing Gloves of Boxing
Pictogram plus.png Added: This weapon holsters 100% faster
Pictogram plus.png On Kill: 5 seconds of 100% critical chance

Pictogram plus.png This weapon holsters 100% faster

Pictogram minus.png -20% slower firing speed

Warrior's Spirit
Warrior's Spirit
Pictogram plus.png Added: +40% greater jump height when active
Pictogram plus.png Changed: Damage vulnerability while active decreased from 30% to 20%
Pictogram minus.png Added: This weapon holsters 30% slower
Pictogram minus.png Removed: +50 health restored on kill
When weapon is active:

Pictogram plus.png +30% damage bonus

Pictogram plus.png +40% greater jump height on wearer

Pictogram minus.png 20% damage vulnerability on wearer

Pictogram minus.png This weapon holsters 30% slower

Fists of Steel
Fists of Steel
Pictogram plus.png Changed: Health from healers increased from -40% to -30%
Pictogram minus.png Changed: Maximum overheal decreased from -40% to -100%
Pictogram minus.png Changed: Overheal penalty is now passive instead of only while active
Pictogram plus.png -40% damage from ranged sources while active

Pictogram minus.png +100% damage from melee sources while active

Pictogram minus.png This weapon holsters 100% slower

Pictogram minus.png -100% maximum overheal on wearer

Pictogram minus.png -30% health from healers on wearer

Eviction Notice
Eviction Notice
Pictogram plus.png Added: This weapon holsters 70% faster
Pictogram plus.png Changed: Move speed increased from +15% to +20%
Pictogram plus.png Removed: Maximum health is drained while item is active
Pictogram minus.png Added: 25% damage vulnerability while active
When weapon is active:

Pictogram plus.png +40% faster firing speed

Pictogram plus.png On Hit: Gain a speed boost

Pictogram plus.png +20% faster move speed on wearer

Pictogram plus.png This weapon holsters 70% faster

Pictogram minus.png -60% damage penalty

Pictogram minus.png 25% damage vulnerability on wearer

Engineer

Weapon Changes New statistics
Frontier Justice
Frontier Justice
Pictogram minus.png Changed: Revenge crits gained from sentry kill decreased from 2 to 1
Pictogram minus.png Changed: Revenge crits gained from sentry assists decreased from 1 to 0.5
Pictogram comment.png Info: In cases where the wearer gains an odd number of sentry assists, the decimal is always rounded down
Pictogram comment.png Info: In other words, at least 2 assists are required to gain a single revenge crit, and having 1 assist does not grant anything
Pictogram plus.png Gain 1 revenge crit for each sentry kill and 0.5 for each sentry assist when your sentry is destroyed

Pictogram minus.png -50% clip size

Pictogram minus.png No random critical hits

Pictogram minus.png Revenge crits are lost on death

Pomson 6000
Pomson 6000
Pictogram plus.png Added: Projectile penetrates enemy targets
Pictogram plus.png Added: +10% damage bonus
Pictogram plus.png Changed: Base projectile speed increased from 1200 to 2400 HU/s
Pictogram plus.png Removed: (Hidden) -28% slower firing speed
Pictogram plus.png Removed: (Hidden) -4.8% slower reload time
Pictogram minus.png Removed: On Hit: Victim loses up to 10% Medigun charge
Pictogram minus.png Removed: On Hit: Victim loses up to 20% cloak
Pictogram plus.png Does not require ammo

Pictogram plus.png Projectile penetrates enemy targets

Pictogram plus.png Projectile cannot be deflected

Pictogram plus.png +10% damage bonus

Pictogram minus.png Deals only 20% damage to buildings

Wrangler
Wrangler
Pictogram minus.png Changed: Wrangler shield damage reduction decreased from 66% to 30%
Take manual control of your Sentry Gun. Wrangled sentries gain a shield that reduces damage by 30% and repairs by 66%. Sentries are disabled for 3 seconds after becoming unwrangled.
Short Circuit
Short Circuit
Pictogram minus.png Added: No ammo from dispensers while active, and for short period after switching weapons
Pictogram plus.png Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.

Pictogram plus.png No reload necessary

Pictogram minus.png No random critical hits

Pictogram minus.png Per Shot: -5 ammo

Pictogram minus.png Uses metal for ammo

Pictogram minus.png No ammo from dispensers while active, and for short period after switching weapons

Jag
Jag
Pictogram minus.png Changed: Repair rate decreased from -20% to -30%
Pictogram plus.png Construction hit speed boost increased by 30%

Pictogram plus.png +15% faster firing speed

Pictogram minus.png -25% damage penalty

Pictogram minus.png -30% slower repair rate

Pictogram minus.png -33% damage penalty vs buildings

Lvl1dispenser.png

Dispenser

Pictogram plus.png Changed: Dispenser build speed increased by 100%
Pictogram plus.png Changed: Dispenser redeploy speed increased by 100%
Pictogram plus.png Dispenser build speed decreased from 21 to 10.5 seconds

Pictogram plus.png Dispenser redeploy speed decreased from 5.25 to 2.625 seconds

Tele inactive red.png

Teleporter

Pictogram plus.png Changed: Teleporter build speed increased by 100%
Pictogram plus.png Changed: Teleporter redeploy speed increased by 100%
Pictogram plus.png Teleporter build speed decreased from 21 to 10.5 seconds

Pictogram plus.png Teleporter redeploy speed decreased from 5.25 to 2.625 seconds

Red Mini Sentry.png

Combat Mini-Sentry Gun

Pictogram plus.png Changed: Scrap metal when destroyed increased from 0 to 50 metal
Pictogram minus.png Changed: Knockback multiplier amplification decreased from 800% to 400%
No changes.

Medic

Medic - Syringe Gun Changes
  • Pictogram plus.png Added: The wearer gains +50% deploy speed if their patient dies for 1 second (Except for the Crusader's Crossbow)
Weapon Changes New statistics
Blutsauger
Blutsauger
Pictogram plus.png Added: +30 health restored if the wearer's patient gets a kill
Pictogram minus.png Added: -25% clip size
Pictogram minus.png Changed: Health gain on hit decreased from +3 to +2
Pictogram plus.png On Hit: Gain up to +2 health

Pictogram plus.png +30 health restored if the wearer's patient gets a kill

Pictogram minus.png -2 health regenerated per second on wearer

Pictogram minus.png -25% clip size

Crusader's Crossbow
Crusader's Crossbow
Pictogram minus.png Added: -33% heal rate if the wearer's patient took damage within the last 2 seconds
Pictogram minus.png Changed: Max primary ammo decreased from -75% to -93%
Pictogram comment.png Info: The heal rate penalty only affects this weapon
Pictogram minus.png No headshots

Pictogram minus.png -93% max primary ammo on wearer

Pictogram minus.png -33% heal rate if the wearer's patient took damage recently

Fires special bolts that heal teammates and deals damage based on distance traveled

This weapon will reload automatically when not active
Overdose
Overdose
Pictogram plus.png Changed: Speed bonus depending on ÜberCharge is now passive instead of only while active
Pictogram plus.png Changed: Maximum move speed increased from +20% to +30%
Pictogram minus.png Added: Boost decays over time if the wearer is not healing a patient
Pictogram minus.png Added: Boost decays over time if the wearer is healing the same patient for extended periods of time
Pictogram minus.png Added: -50% clip size
Pictogram comment.png Changed: Move speed bonus is now tied to the Boost meter instead of ÜberCharge
Pictogram comment.png Info: Boost only charges through the wearer overhealing patients
Pictogram comment.png Info: Overheal to Boost ratio is 2:1, meaning that Boost is fully charged if the wearer fully overheals 4 patients from max health
Pictogram comment.png Info: Boost drains at a rate of 33% per second if the wearer is not healing anyone for 8 seconds
Pictogram comment.png Info: Boost drains at a rate of 25% per second if the wearer is healing the same patient for more than 15 seconds
Pictogram plus.png Build Boost by Overhealing teammates

Pictogram plus.png Up to +30% faster move speed based on Boost

Pictogram minus.png Boost decays over time if the wearer is not healing a patient

Pictogram minus.png Boost decays over time if the wearer is healing the same patient for extended periods of time

Pictogram minus.png -50% clip size

Pictogram minus.png -15% damage penalty

Quick-Fix
Quick-Fix
Pictogram plus.png Changed: Switching patients during ÜberCharge no longer reduces ÜberCharge duration
Pictogram comment.png Added: Press your reload key to mirror blast jumps and shield charges
Pictogram plus.png +40% heal rate

Pictogram plus.png +10% ÜberCharge rate

Pictogram minus.png -50% max overheal

ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects

Press your reload key to toggle and mirror blast jumps and shield charges of patients.
Vaccinator
Vaccinator
Pictogram plus.png Changed: ÜberCharge duration increased from 2.5 to 4 seconds
Pictogram plus.png Changed: ÜberCharge now provides resistance towards all damage types to the wearer
Pictogram plus.png Removed: -66% Overheal build rate
Pictogram minus.png Added: -100% max overheal
Pictogram minus.png Added: -100% Übercharge rate on Übercharged patients
Pictogram minus.png Changed: ÜberCharge damage resistance on patient decreased from 75% to 50%
Pictogram minus.png Changed: ÜberCharge damage resistance on wearer decreased from 75% to 25%
Pictogram minus.png Changed: Multiple resistance bubbles of different damage types can no longer affect the same patient at the same time
Pictogram minus.png Removed: While healing, provides you and your target with a constant 10% resistance to the selected damage type
Pictogram minus.png Removed: Wearer and their patient can no longer interact with objectives while ÜberCharging
Pictogram minus.png Removed: 100% critical damage resistance on wearer during ÜberCharge
Pictogram plus.png +67% Übercharge rate

Pictogram plus.png Press your reload key to cycle through resist types.

Pictogram minus.png -33% ÜberCharge rate on Overhealed patients

Pictogram minus.png -100% max overheal

Übercharge provides a 4 second resistance bubble that blocks 50% base damage and 100% crit damage of the selected type to the Patient and also provides 25% damage resistance to the Medic.
Übersaw
Ubersaw
Pictogram plus.png Added: On Kill: +10% ÜberCharge rate on secondary weapon for 4 seconds
Pictogram plus.png Added: +20% ÜberCharge rate on secondary weapon for 2 seconds if the wearer's patient gets a kill
Pictogram minus.png Removed: On Hit: 25% ÜberCharge added
Pictogram plus.png On Kill: +10% ÜberCharge rate on secondary weapon for 4 seconds

Pictogram plus.png  +20% ÜberCharge rate on secondary weapon for 2 seconds if the wearer's patient gets a kill

Pictogram minus.png -20% slower firing speed

Vita-Saw
Vita-Saw
Pictogram plus.png Added: Alt-Fire: Heals a teammate for 100 health
Pictogram plus.png Added: +50% longer melee range
Pictogram plus.png Removed: -10 max health on wearer
Pictogram minus.png Added: -46% damage penalty
Pictogram minus.png Added: -25% heal rate if the wearer's patient took damage within the last 2 seconds
Pictogram minus.png Removed: Collect the organs of people you hit
Pictogram comment.png Info: Alt-Fire has a 5 second cooldown
Pictogram comment.png Info: In other words, alt-fire performs a melee swing that does no damage but heals teammates
Pictogram comment.png Info: The heal rate penalty only affects this weapon
Pictogram plus.png Alt-Fire: Heals a teammate for 100 health

Pictogram plus.png +50% longer melee range

Pictogram minus.png -46% damage penalty

Pictogram minus.png -25% heal rate if the wearer's patient took damage within the last 2 seconds

Amputator
Amputator
Pictogram plus.png Changed: Health regeneration is now passive instead of only while active
Pictogram comment.png Changed: Taunt duration decreased from 4.4 to 3 seconds
Pictogram plus.png +3 health regenerated per second on wearer

Pictogram plus.png Alt-Fire: Applies a healing effect to all nearby teammates

Pictogram minus.png -20% damage penalty

Solemn Vow
Solemn Vow
Pictogram plus.png Added: Allows you to see all teammates through obstacles
Pictogram plus.png Changed: The wearer's patient can now also see enemy health
Pictogram minus.png Changed: Firing speed decreased from -10% to -100%
Pictogram plus.png Allows you and your patient to see enemy health

Pictogram plus.png Allows you to see all teammates through obstacles

Pictogram minus.png -100% slower firing speed

Sniper

Sniper - Primary Changes
  • Pictogram minus.png Added: All shots now leave a visible air distortion trail behind them
  • Pictogram minus.png Added: All rifles now have a clip based system that requires reloading
  • Pictogram minus.png Changed: Base ammo decreased from 25 to 20
  • Pictogram comment.png Info: Base clip size is 5, and reload time is 2 seconds
Weapon Changes New statistics
Huntsman
Huntsman
Pictogram minus.png Changed: Arrows need to be charged for at least 0.3 seconds before they can headshot
No changes.
Sydney Sleeper
Sydney Sleeper
Pictogram plus.png Added: On Hit: Apply Jarate for 2 seconds
Pictogram plus.png Added: +40% faster reload time
Pictogram plus.png Changed: Jarate duration on scoped hit increased from 2-5 seconds to 3-6 seconds based on charge
Pictogram minus.png Added: -20% clip size
Pictogram minus.png Removed: Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second.
Pictogram comment.png Info: Jarate applied through scoped hits completely override the Jarate duration on hit, and do not stack with each other
Pictogram plus.png +40% faster reload time

Pictogram plus.png +25% charge rate

Pictogram plus.png On Hit: Apply Jarate for 2 seconds

Pictogram plus.png On Scoped Hit: Apply Jarate for 3 to 6 seconds based on charge level

Pictogram minus.png No random critical hits

Pictogram minus.png -20% clip size

Pictogram minus.png No headshots

Bazaar Bargain
Bazaar Bargain
Pictogram plus.png Added: On Scoped Bodyshot Kill: Instantly refund 1 ammo into reserves
Pictogram plus.png Added: On Scoped Headshot Kill: Instantly refund 2 ammo into reserves
Pictogram plus.png Added: No reload necessary
Pictogram plus.png Removed: Base charge rate decreased by 50%
Pictogram minus.png Added: -70% max primary ammo on wearer
>Pictogram minus.png Removed: Each scoped headshot kill increases the weapon's charge rate by 25%
Pictogram plus.png On Scoped Bodyshot Kill: Instantly refund 1 ammo into reserves

Pictogram plus.png On Scoped Headshot Kill: Instantly refund 2 ammo into reserves

Pictogram plus.png No reload necessary

Pictogram minus.png -70% max primary ammo on wearer

Machina
Machina
Pictogram plus.png Added: +25% max primary ammo on wearer
Pictogram plus.png Added: No reload necessary
Pictogram minus.png Removed: On Full Charge: +15% damage per shot
Pictogram plus.png On Full Charge: Projectiles penetrate players

Pictogram plus.png +25% max primary ammo on wearer

Pictogram plus.png No reload necessary

Pictogram minus.png Cannot fire unless zoomed

Pictogram minus.png Fires tracer rounds

Hitman's Heatmaker
Hitman's Heatmaker
Pictogram plus.png Changed: During Focus, firing speed is increased by +30%
Pictogram plus.png Changed: During Focus, this weapon fires directly from reserve ammo
Pictogram plus.png Gain Focus on kills and assists

Pictogram plus.png Press 'Reload' to activate focus

Pictogram plus.png In Focus: +25% faster firing speed, +25% faster charge, no unscoping and fires directly from reserve ammo

Pictogram minus.png -20% damage on body shot

Classic
Classic
Pictogram plus.png Changed: Headshots mini-crit instead of dealing no bonus damage when charge <50% of max
Pictogram comment.png Info: As a result, critical headshots are possible if charge is over 50%
Pictogram plus.png Charge and fire shots independent of zoom

Pictogram minus.png Headshots mini-crit when charge <50% of max

Pictogram minus.png -10% damage on body shot

Jarate
Jarate
Pictogram plus.png Added: Assist kills on Jarated players reduces cooldown by -7%
Pictogram plus.png Changed: Cooldown is now reduced for every ally extinguished
Pictogram minus.png Added: Resupply only affects the Jarate meter if it is >50% full
Pictogram minus.png Changed: Cooldown increased from 20 to 30 seconds
Pictogram minus.png Changed: Cooldown reduction from extinguishing teammates decreased from -20% to -13%
Pictogram comment.png Info: Despite the cooldown reduction nerf from extinguishing teammates, the overall cooldown reduction remains roughly the same at 4 seconds
Pictogram comment.png Info: In other words, the resupply cabinet only fully recharges the Milk meter if it is at least 50% charged
Pictogram plus.png Extinguishing teammates reduces cooldown by -13%

Pictogram plus.png Assist kills on Jarated players reduces cooldown by -7%

Pictogram minus.png Resupply only affects the Jarate meter if it is >50% full

Coated enemies take mini-crits

Can be used to extinguish fires.
Razorback
Razorback
Pictogram plus.png Added: +25% explosive damage resistance on wearer
Pictogram plus.png Added: 100% increased air control while airborne
Pictogram plus.png Added: Wearer never takes falling damage
Pictogram minus.png Added: +40% increase in push force taken from damage
Pictogram minus.png Added: +40% increase in airblast vulnerability
Pictogram minus.png Removed: Blocks a single backstab attempt
Pictogram plus.png +25% explosive damage resistance on wearer

Pictogram plus.png 100% increased air control while airborne

Pictogram plus.png Wearer never takes falling damage

Pictogram minus.png +40% increase in push force taken from damage

Pictogram minus.png +40% increase in airblast vulnerability

Darwin's Danger Shield
Darwin's Danger Shield
Pictogram plus.png Added: +25 max health on wearer
Pictogram plus.png Added: +7% faster move speed on wearer
Pictogram minus.png Removed: +50% fire damage resistance on wearer
Pictogram minus.png Removed: Immune to the effects of afterburn
Pictogram plus.png +25 max health on wearer

Pictogram plus.png +7% faster move speed on wearer

Cozy Camper
Cozy Camper
Pictogram plus.png Changed: Flinch immunity is now active if the wearer has more than 50% charge
Pictogram plus.png +4 health regenerated per second on wearer

Pictogram plus.png No flinching when aiming and when charge >50% of max

Pictogram plus.png Knockback reduced by 20% when aiming

Cleaner's Carbine
Cleaner's Carbine
Pictogram plus.png Added: +10% more accurate
Pictogram plus.png Changed: Firing speed increased from -25% to +15%
Pictogram minus.png Added: -20% damage penalty
Pictogram minus.png Changed: Damage required to charge Crikey increased from 100 to 150 damage
Pictogram plus.png Dealing damage fills charge meter

Pictogram plus.png Secondary fire when charged grants mini-crits for 8 seconds

Pictogram plus.png +15% faster firing speed

Pictogram plus.png +10% more accurate

Pictogram minus.png -20% clip size

Pictogram minus.png -20% damage penalty

Pictogram minus.png No random critical hits

Tribalman's Shiv
Tribalman's Shiv
Pictogram plus.png Added: Consecutive hits increases bleed damage by +12.5%
Pictogram plus.png Added: +40% faster firing speed
Pictogram minus.png Changed: Damage decreased from -50% to -60%
Pictogram comment.png Info: Bleed damage increases by +1 damage per tick and fully stacks with itself, up to 12 times at +150%
Pictogram comment.png Info: Bleed damage caps at 20 total damage per second at 12 stacks
Pictogram plus.png On Hit: Bleed for 6 seconds

Pictogram plus.png Consecutive hits increases bleed damage by +12.5%

Pictogram plus.png +40% faster firing speed

Pictogram minus.png -60% damage penalty

Bushwacka
Bushwacka
Pictogram plus.png Added: On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits for 3 seconds
When weapon is active:

Pictogram plus.png On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits

Pictogram plus.png Crits whenever it would normally mini-crit

Pictogram minus.png No random critical hits

Pictogram minus.png 20% damage vulnerability on wearer

Shahanshah
Shahanshah
Pictogram plus.png Added: On Kill: 2 seconds of 100% mini-crit chance
Pictogram plus.png Added: This weapon deploys 20% faster
Pictogram plus.png Added: This weapon holsters 50% faster
Pictogram plus.png Removed: -25% decrease in damage when health >50% of max
Pictogram minus.png Added: -30% slower firing speed
Pictogram minus.png Added: -26% damage penalty
Pictogram minus.png Removed: +25% increase in damage when health <50% of max
Pictogram plus.png On Kill: 2 seconds of 100% mini-crit chance

Pictogram plus.png This weapon deploys 20% faster

Pictogram plus.png This weapon holsters 50% faster

Pictogram minus.png -30% slower firing speed

Pictogram minus.png -26% damage penalty

Spy

Weapon Changes New statistics
Ambassador
Ambassador
Pictogram minus.png Changed: Damage decreased from -15% to -17%
Pictogram plus.png Crits on headshot

Pictogram minus.png -17% damage penalty

Pictogram minus.png -20% slower firing speed

Pictogram minus.png No random critical hits

Pictogram minus.png Critical damage is affected by range

Enforcer
Enforcer
Pictogram plus.png Changed: Damage bonus while disguised increased from +20% to +40%
Pictogram plus.png +40% damage bonus while disguised

Pictogram plus.png Attacks pierce damage resistance effects and bonuses

Pictogram minus.png -20% slower firing speed

Pictogram minus.png No random critical hits

Diamondback
Diamondback
Pictogram plus.png Changed: Destroying buildings with your sapper attached or backstab kills now grants +50% faster firing speed, +40% faster deploy speed and +25% more accuracy
Pictogram plus.png Removed: -15% damage penalty
Pictogram plus.png Removed: No random critical hits
Pictogram minus.png Added: -40% slower firing speed
Pictogram minus.png Added: -15% slower reload time
Pictogram minus.png Removed: No longer grants 100% critical hits for buildings destroyed with your sapper attached or backstab kills
Pictogram comment.png Changed: Rescaled the method of obtaining buffs from gaining one upon backstabs to a fixed 4 seconds
Pictogram plus.png Gain increased firing speed, deploy speed and accuracy for each building destroyed with your sapper attached or backstab kill

Pictogram minus.png -40% slower firing speed

Pictogram minus.png -15% slower reload time

Your Eternal Reward
Your Eternal Reward
Pictogram plus.png Changed: Cloak consumption on disguise decreased from 100% to 70%
Pictogram plus.png Removed: +33% cloak drain rate
Pictogram minus.png Added: 1 sec increase in cloak fade time
Pictogram minus.png Added: 1.8 sec increase in decloak fade time
Pictogram plus.png Upon a successful backstab against a human target, you rapidly disguise as your victim

Pictogram plus.png Silent Killer: No attack noise from backstabs

Pictogram minus.png 1 sec increase in cloak fade time

Pictogram minus.png 1.8 sec increase in decloak fade time

Pictogram minus.png Normal disguises require (and consume) 70% cloak meter

Spy-cicle
Spy-cicle
Pictogram plus.png Added: Press your reload key to gain unrestrained cloak for 10 seconds
Pictogram plus.png Changed: Knife no longer melts in fire
Pictogram plus.png Removed: Backstab turns victim to ice
Pictogram minus.png Added: +20% cloak drain rate
Pictogram minus.png Removed: On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds
Pictogram minus.png Removed: Picking up ammo no longer regenerates this weapon
Pictogram comment.png Info: Activating transparent does not turn the wearer invisible; the wearer still has to manually cloak in order to benefit from the buff
Pictogram plus.png Press your reload key to gain Transparent for 10 seconds

Pictogram plus.png The wearer can pass through other players while Transparent and cloaked

Pictogram minus.png +20% cloak drain rate

Pictogram minus.png Melts on pressing your reload key and regenerates in 15 seconds

Dead Ringer
Dead Ringer
Pictogram plus.png Changed: Cloak regen rate increased from +50% to +100%
Pictogram minus.png Added: -100% cloak meter upon uncloaking
Pictogram minus.png Changed: Damage resistance decreased from 65-20% to 40-20%
Pictogram plus.png +100% cloak regen rate

Pictogram plus.png +40% cloak duration

Pictogram minus.png -100% cloak meter upon uncloaking

Pictogram minus.png -50% cloak meter when Feign Death is activated

Cloak Type: Feign Death

Leave a fake corpse on taking damage and temporarily gain invisibility, speed and damage resistance

Custom Weapons

Scout Custom Weapons

Weapon Workshop Link Statistics
User EtherealT spacerunner.png
Spacerunner 2000
TF2 Workshop Link
Pictogram plus.png Does not require ammo

Pictogram minus.png -20% slower reload time

Replaces the double jump with a mid air dash
User EtherealT slugger.png
Slugger
TF2 Workshop Link
Pictogram plus.png +30% more accurate

Pictogram minus.png -20% clip size

Fires a single slug instead of shells

Pictogram info.png Has a base damage of 36, and fires 1 bullet instead of 10

Pictogram info.png Stats are based on the Scattergun except for damage

Engineer Custom Weapons

Weapon Workshop Link Statistics
User EtherealT outlaw.png
Outlaw
TF2 Workshop Link
Pictogram plus.png +50% faster reload time

Pictogram plus.png +30% faster firing speed

Pictogram plus.png Hold fire to load up to 4 shells

Pictogram minus.png -10% damage penalty