User:EtherealT/Dr. Pea's Weapon Balance Ideas
Contents
Summary
Last Major Update: 29th November 2022 |
Link to original main document
Overall Changes |
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Multi-Class
Multi Class - Class Changes | |
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Weapon | Changes | New statistics |
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Shotgun |
Removed: Can no longer be equipped by the Heavy |
No changes. |
Panic Attack |
Removed: Can no longer be equipped by the Heavy |
+50% bullets per shot This weapon deploys 50% faster Fires a fixed shot pattern -20% damage penalty Successive shots become less accurate |
B.A.S.E. Jumper |
Added: Wearer never takes falling damage Added: -20% blast damage from blast jumps Changed: Parachutes can be redeployed again in mid air Changed: Parachutes now have a 6 second cooldown between deployments |
Wearer never takes falling damage -20% blast damage from blast jumps Press 'JUMP' key in the air to deploy. Deployed Parachutes slow your descent. |
Pain Train |
Added: +50% objective obstruction radius Added: +20% faster move speed while carrying the Intelligence or PASS Time Jack Removed: 10% bullet damage vulnerability on wearer Added: 15% damage vulnerability while doing or obstructing objectives Added: Can now be equipped by the Pyro Info: Obstructing objectives refers to blocking enemy players from capturing control points or pushing payloads, etc. |
+1 capture rate on wearer +50% objective obstruction radius +20% faster move speed while carrying the Intelligence or PASS Time Jack 15% damage vulnerability while doing or obstructing objectives |
Scout
Scout - Primary Changes | |
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Weapon | Changes | New statistics |
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Force-A-Nature |
Changed: Maximum knockback on hit is decreased by -17.5% Changed: Knockback strength now scales based on damage dealt |
+50% faster firing speed Knockback on the target and shooter +20% bullets per shot -10% damage penalty -66% clip size This weapon reloads its entire clip at once |
Shortstop |
Changed: Reload time decreased from 1.52 to 1.005 seconds Removed: Increase in push force taken from damage and airblast while active Removed: Alt-Fire to reach and shove someone! |
Holds a 4-shot clip and reloads its entire clip at once. |
Soda Popper |
Changed: Firing speed decreased from +50% to +20% Changed: Reload time decreased +25% to +20% Changed: Damage required to charge Hype increased from 350 to 500 damage Changed: Bonus air jumps no longer take effect if the wearer holsters this weapon |
+20% faster firing speed +20% faster reload time On Hit: Builds Hype -66% clip size When Hype is full, Alt-Fire to activate Hype mode for multiple air jumps while active. This weapon reloads its entire clip at once. |
Baby Face's Blaster |
Added: Wearer never takes falling damage Changed: Air jump boost loss decreased from 75% to 50% Removed: -34% clip size Removed: Boost reduced when hit Added: -15% damage penalty Changed: Base move speed decreased from -10% to -20% Changed: All jumps now drain boost |
On Hit: Builds Boost Run speed increased with Boost Wearer never takes falling damage -20% slower move speed on wearer -15% damage penalty Boost reduced on jumping |
Back Scatter |
Changed: Accuracy increased from -20% to +15% Changed: Maximum range threshold for mini-crits increased from 500 to 600 HU |
Mini-crits targets when fired at their back from close range +15% more accurate -34% clip size |
Bonk! Atomic Punch |
Removed: Damage absorbed will slow you when the effect ends. Added: Drink meter starts empty Added: Spawning and resupply do not affect the Drink meter Changed: Drink meter now builds with 400 damage done instead of passively recharging |
Drink meter builds with damage done Drink meter starts empty Spawning and resupply do not affect the Drink meter Drink to become invulnerable for 8 seconds. Cannot attack during this time. |
Crit-a-Cola |
Changed: Consuming now also grants a +20% speed boost Added: Drink meter starts empty Added: Spawning and resupply do not affect the Drink meter Changed: Drink meter now builds with 450 damage done instead of passively recharging Changed: Mark for death duration is rescaled from 5 seconds to 0-7 seconds depending on damage dealt while under the buff Info: Base mark for death duration is 2 seconds if any damage is dealt, up to 7 seconds with 550 damage dealt Info: Drink meter does not charge while under the buff |
Drink meter builds with damage done Drink meter starts empty Spawning and resupply do not affect the Drink meter While effect is active: Gain +20% faster move speed and each attack mini-crits. Damage dealt will mark you for death when the effect ends. |
Mad Milk |
Added: Milk meter builds with damage done and/or time Added: Milk meter starts empty Added: Spawning and resupply do not affect the Milk meter Changed: Cooldown increased from 20 to 45 seconds Info: Requires 500 damage dealt to recharge the Milk meter |
Milk meter builds with damage done and/or time Extinguishing teammates reduces cooldown by -20% Milk meter starts empty Spawning and resupply do not affect the Milk meter Players heal 60% of the damage done to an enemy covered with milk. Can be used to extinguish fires. |
Winger |
Added: This weapon deploys 25% faster Added: This weapon holsters 25% faster Removed: +15% damage bonus |
+25% greater jump height when active This weapon deploys 25% faster This weapon holsters 25% faster -60% clip size |
Pretty Boy's Pocket Pistol |
Changed: Firing speed increased from +15% to +30% Changed: Health on hit increased from +3 to +7 Added: -50% slower reload time |
When weapon is active: +30% faster firing speed On Hit: Gain up to +7 health -50% slower reload time -25% clip size |
Flying Guillotine |
Added: 100% mini-crits vs debuffed targets Added: Damage and bleed duration are affected by range Changed: Increased recharge time from 5.1 to 12 seconds Removed: Long distance hits reduce recharge time Info: Bleed damage is also mini-crit boosted if the initial hit is a mini-crit Info: Bleed duration falls off to -50% at long ranges Info: Damage falls off to 50% at long ranges Info: Damage ramp up, fall off and debuff duration follow the standard damage fall off formula, where it starts to decrease past 512 HU |
100% mini-crits vs debuffed targets Damage and bleed duration are affected by range |
Sandman |
Added: This weapon deploys 25% slower Added: This weapon holsters 75% slower Changed: Alt-Fire now inflicts -25% slower switch speed, -25% reload time and 20% damage vulnerability instead of slowing the target |
Alt-Fire: Launches a ball that causes opponents to take +20% more damage and have their switch speed and reload time slowed for -25% This weapon deploys 25% slower This weapon holsters 75% slower -15 max health on wearer |
Candy Cane |
Removed: 25% explosive damage vulnerability on wearer Added: +100% debuff vulnerability on wearer Added: -25% health from healers on wearer Info: Debuff vulnerability refers to debuff durations being increased on the wearer |
On Kill: A small health pack is dropped +100% debuff vulnerability on wearer -25% health from healers on wearer |
Sun-on-a-Stick |
Added: On Hit: target is engulfed in flames for 1 second Changed: Damage penalty now only affects non-burning players Added: -100% afterburn damage penalty Added: -20% damage penalty vs burning players Added: -25% slower firing speed Changed: Damage decreased from -20% to -50% Removed: +25% fire damage resistance while deployed |
100% critical hit vs burning players On Hit: target is engulfed in flames -100% afterburn damage penalty -50% damage penalty vs non-burning players -25% slower firing speed -20% damage penalty vs burning players |
Fan O'War |
Added: This weapon holsters 50% faster Removed: Crits whenever it would normally mini-crit |
On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits This weapon holsters 50% faster -75% damage penalty |
Atomizer |
Changed: Triple jumps are now passive instead of only while active Removed: -15% damage vs players Removed: This weapon deploys 50% slower Added: Air jumps costs 15 health Removed: Melee attacks mini-crit while airborne. |
Grants Triple Jump on wearer Air jumps costs 15 health |
Soldier
Weapon | Changes | New statistics |
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Rocket Jumper |
Changed: Max primary ammo increased from +200% to infinite |
Does not require ammo No self inflicted blast damage taken -100% damage penalty Wearer cannot carry the intelligence briefcase or PASS Time JACK |
Liberty Launcher |
Added: This weapon holsters 40% faster Added: +25% increased knockback Changed: Damage increased from -25% to -20% Removed: +25% clip size Removed: +40% projectile speed |
This weapon holsters 40% faster +25% increased knockback -25% blast damage from rocket jumps -20% damage penalty |
Cow Mangler 5000 |
Added: +52% minimum damage fall off bonus Removed: Deals only 20% damage to buildings Added: No damage ramp up Removed: Charged shots no longer disable buildings Info: In other words, minimum damage fall off is 80% and there is no damage ramp up |
Does not require ammo Alt-Fire: A charged shot that mini-crits players and sets them on fire for 4 sec +52% minimum damage fall off bonus No damage ramp up Minicrits whenever it would normally crit |
Beggar's Bazooka |
Changed: Reload time increased from -30% to -20% Changed: Random projectile deviation now only applies on the second and third rocket Removed: -20% explosion radius Removed: No ammo from dispensers when active Changed: Cannot reload until this weapon finishes firing Changed: Reload time penalty is no longer hidden Info: In other words, the delay after firing the last rocket is increased from 0.24 to 0.8 seconds |
Hold Fire to load up to 3 rockets Release Fire to unleash the barrage -20% slower reload time +3 degrees random projectile deviation on consecutive rockets Overloading the chamber will cause a misfire |
Air Strike |
Changed: Blast damage from rocket jumps decreased from -15% to -25% Changed: Now also increases ammo capacity by +5% per kill Removed: -20% explosion radius while blast jumping Changed: Firing speed while blast jumping is decreased from +65% to +50% Changed: Explosion radius decreased from -10% to -15% Info: Ammo capacity caps at +20% on 4 kills |
-25% blast damage from rocket jumps +50% faster firing speed while blast jumping Clip size and max primary ammo increased on kill -15% damage penalty -15% explosion radius |
Mantreads |
Added: Press your space key to dive straight back down to the ground at maximum speed while blast jumping Added: +50% fall damage resistance on wearer Changed: Push force resistance now applies to all enemy sources besides damage and airblasts Changed: Push force taken from damage is decreased from -75% to -100% Changed: Push force taken from airblasts is increased from -75% to -100% Changed: Stomp damage multiplier increased from 3x to 6x Changed: Air control bonus is now passive instead of only when blast jumping Info: The wearer needs to be in the air for at least 1.5 seconds before they can dive down into the ground Info: While diving down, the wearer's falling speed is set to 3500 HU Info: Fall damage resistance affects stomp damage, meaning damage is decreased from 75-360 to 70-355 |
Press your space key to dive straight back down to the ground at maximum speed while blast jumping Immune to the effects of push force from damage and airblasts from enemies Deals 6x falling damage to the player you land on +200% increased air control on wearer +50% fall damage resistance on wearer |
Reserve Shooter |
Changed: Deploy speed increased from +20% to +33% Added: -15% damage vs grounded targets Changed: Now mini-crits targets launched airborne by the wearer and their teammates instead of mini-critting targets launched airborne by self knockback Removed: Can no longer be equipped by the Pyro |
Mini-crits targets launched airborne by the wearer and their teammates This weapon deploys 33% faster -34% clip size -15% damage vs grounded targets |
Righteous Bison |
Changed: Base damage increased from 20 to 65 Changed: Base projectile speed increased from 1200 to 1800 HU Changed: Projectile size is increased by +15% Removed: Deals only 20% damage vs buildings Removed: Projectiles can no longer damage the same target multiple times |
Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected |
Equalizer |
Added: +75% increase in damage when health <51% of max Added: +35% increase in deploy speed when health <51% of max Added: -50% decrease in deploy speed when health >50% of max Added: -25% decrease in damage when health >50% of max Changed: Healing from Medic sources decreased from -90% to -100% Removed: Damage increases as the user becomes injured Info: Damage increased from 33-107 to 49-114 depending on health threshold |
+75% increase in damage when health <51% of max +35% increase in deploy speed when health <51% of max -100% less healing from Medic sources while active -50% decrease in deploy speed when health >50% of max -25% decrease in damage when health >50% of max |
Disciplinary Action |
Added: +15% faster move speed while active Added: Maximum health is drained while item is active Added: This weapon deploys 50% slower Added: This weapon holsters 50% slower Changed: Melee range decreased from +70% to +50% Info: Upon deploying, maximum health is immediately decreased by -14, and drains at a rate of -7 per second Info: Minimum health from health drain is 100 |
When weapon is active: +15% faster move speed on wearer On Hit Teammate: Boosts both players' speed for several seconds Maximum health is drained on wearer -25% damage penalty This weapon has a large melee range and deploys and holsters slower. |
Market Gardener |
Added: -20% damage penalty while the wielder is not rocket jumping |
Deals crits while the wielder is rocket jumping -20% damage penalty while the wielder is not rocket jumping -20% slower firing speed |
Escape Plan |
Changed: Healing penalty decreased from -90% to -100% |
When weapon is active: Move speed increases as the user becomes injured You are marked for death while active, and for short period after switching weapons -100% less healing from Medic sources |
Pyro
Pyro - Class Changes | |
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Weapon | Changes | New statistics |
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Backburner |
Added: On Kill: A small health pack is dropped Changed: Airblast cost decreased from +150% to +100% Changed: Critical hit angle increased from 70 to 90 degrees Added: -15% damage penalty |
100% critical hits from behind On Kill: A small health pack is dropped +100% airblast cost -15% damage penalty |
Degreaser |
Changed: Holster speed increased from +30% to +40% Changed: Afterburn damage increased from -66% to -50% Removed: +25% airblast cost Added: -20% damage penalty |
This weapon deploys 60% faster This weapon holsters 40% faster -50% afterburn damage penalty -20% damage penalty |
Phlogistinator |
Added: Alt-Fire: Release an energy charge that deletes most projectiles. Costs 20% Charge Added: Does not require ammo Added: +50 health restored on kill Added: Primary kills refill 50% of your Charge meter Removed: No airblast Added: Weapon is disabled while overheated Added: -100% push force vs players on Alt-Fire Added: Alt-Fire cannot extinguish teammates Removed: Build 'Mmmph' by dealing damage Removed: Invulnerable while 'Mmmph' taunting Info: Energy charge is identical to a normal airblast, except it cannot knock targets back or extinguish teammates Info: Charge meter is consumed at a rate of 17% per second while primary fire is used, and overheats when Charge reaches 0% Info: Charge meter passively regenerates at a rate of 17% per second when not used, and continues to regenerate even upon holstering Info: This weapon is disabled for 6 seconds if it overheats Info: Stickybombs cannot be destroyed through alt-fire |
Does not require ammo +50 health restored on kill Primary kills refill 50% of your Charge meter Weapon is disabled while overheated -100% push force vs players on Alt-Fire Alt-Fire cannot extinguish teammates Alt-Fire: Release an energy charge that deletes most projectiles. Costs 20% Charge. |
Dragon's Fury |
Changed: Base damage increased from 25 to 65 Changed: Repressurization rate on alt-fire decreased from -50% to -25% Removed: Deals 300% damage to burning players |
+50% repressurization rate on hit -25% repressurization rate on Alt-Fire Uses a shared pressure tank for Primary Fire and Alt-Fire. Primary Fire: Launches a fast moving projectile that briefly ignites enemies Alt-Fire: Release a blast of air that pushes enemies and projectiles, and extinguishes teammates that are on fire. This powerful, single-shot flamethrower rewards consecutive hits with faster reloads. |
Detonator |
Removed: +50% damage to self Added: -35% self damage force Changed: Projectile explosion now has 66% minimum afterburn duration fall off Info: In other words, afterburn duration can be decreased by up to -33% depending on how far the target is away from the explosion |
100% mini-crits vs burning players -35% self damage force -25% damage penalty Alt-Fire: Detonate flare. This weapon will reload automatically when not active. |
Manmelter |
Added: Projectile does not arc Changed: This weapon now has a reverse damage ramp up of 200% Changed: This weapon now has a reverse damage fall off of 50% Removed: Alt-Fire: Extinguish teammates to gain guaranteed critical hits Removed: Extinguishing teammates restores 20 health Info: Damage scales identically to the Crusader's Crossbow, reaching maximum damage at 1500 HU and above |
+50% projectile speed Does not require ammo Fires projectiles that do not arc and deal damage based on distance travelled. This weapon will reload automatically when not active. |
Scorch Shot |
Changed: Self damage force increased from -35% to +50% Added: -70% explosion radius Added: +25% damage to self Changed: Projectile now directly explodes on hit instead of bouncing and hitting the same target twice Removed: Flare knocks back target on hit Removed: Increased knockback on burning players |
100% mini-crits vs burning players +50% self damage force Fired projectiles explode on surfaces -70% explosion radius -35% damage penalty +25% damage to self This weapon will reload automatically when not active. |
Gas Passer |
Changed: Targets coated in gas now suffer a 25% fire damage vulnerability debuff Changed: Base cooldown decreased from 60 to 40 seconds Changed: Damage required to build Gas decreased from 750 to 500 Changed: Targets coated in gas are considered to be wet Changed: Gas continues to remain on enemies even after they have been engulfed in flames Changed: Afterburn no longer triggers Gas Added: Can now be used in Medieval mode |
Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty Creates a horrific visible gas that coats enemies with a flammable material, which gives them a 25% fire damage vulnerability and further ignites into afterburn if they take direct flame damage (even enemy Pyros!) |
Thermal Thruster |
Added: +25 max health on wearer Changed: Fall damage resistance is now passive instead of only while in flight Changed: Fall damage resistance increased from +75% to +100% Added: Wearer cannot carry the intelligence briefcase or PASS Time JACK Removed: Push enemies back when you land (force and radius based on velocity) Removed: Deal 3x falling damage to anyone you land on! Changed: Fall damage resistance is no longer hidden |
+25 max health on wearer Wearer never takes falling damage Wearer cannot carry the intelligence briefcase or PASS Time JACK Death from above! Fires a short-duration blast that launches the Pyro in the direction they are aiming. |
Axtinguisher |
Changed: Changed mini-crits on burning targets to full crits Changed: Damage decreased from -33% to -50% Changed: Damage bonus from afterburn is no longer amplified by mini-crits or critical boosts |
100% critical hit vs burning players and extinguishes them Damage increases based on remaining duration of afterburn Killing blows on burning players grant a speed boost -50% damage penalty This weapon holsters 35% slower |
Homewrecker |
Added: Repairs friendly buildings on hit Added: Alt-Fire: Share some ammo with a friend (Medium Ammo Kit). Costs 100 primary ammo Removed: -25% damage vs players Added: No primary ammo from dispensers on wearer Added: -30% ammo from packs on wearer Added: -25% slower firing speed Removed: +100% damage vs buildings Removed: Damage removes Sappers Info: Repairing buildings can consume up to 25 primary ammo at once, healing for 75 health Info: If the Phlogistinator is equipped, repairing buildings will cost 25% Charge instead Info: If the Phlogistinator is equipped, sharing ammo will cost 100% Power instead Info: Alt-Fire has no cooldown |
Repairs friendly buildings on hit Alt-Fire: Share some ammo with a friend. Costs 100 primary ammo No primary ammo from dispensers on wearer -30% ammo from packs on wearer -25% slower firing speed |
Powerjack |
Added: -40% damage penalty Removed: +25 health restored on kill |
When weapon is active: +15% faster move speed on wearer -40% damage penalty 20% damage vulnerability on wearer |
Back Scratcher |
Added: +50 health restored on kill Changed: Health from packs increased from +50% to +65% Added: -50% ÜberCharge rate for the Medic healing the wearer Changed: Health from healers decreased from -75% to -90% Removed: +25% damage bonus |
+65% health from packs on wearer +50 health restored on kill -90% health from healers on wearer -50% ÜberCharge rate for the Medic healing the wearer |
Sharpened Volcano Fragment |
Added: On Hit: This weapon holsters 45% faster for 1 second Added: On Hit: target receives 25% fire damage vulnerability Added: On Hit: all fire damage pierces damage resistance effects and bonuses Added: This weapon deploys 55% slower Changed: Damage decreased from -20% to -66% Changed: Damage type changed from melee to fire damage Info: The fire damage vulnerability and damage resistance piercing debuff lasts as long as the afterburn on this weapon Info: All debuffs immediately end if afterburn from this weapon ends |
On Hit: target is engulfed in flames On Hit: This weapon briefly holsters 45% faster On Hit: target receives 25% fire damage vulnerability On Hit: all fire damage pierces damage resistance effects and bonuses -66% damage penalty This weapon deploys 55% slower |
Third Degree |
Added: On Hit: Gain 34% Degree Added: On Full Degree: Gain mini-crits on all weapons for 6 seconds Added: -35% damage penalty Removed: All players connected via Medigun beams are hit Info: Degree is automatically activated upon being full |
On Hit: Gain 34% Degree On Full Degree: Gain mini-crits on all weapons for 6 seconds -35% damage penalty |
Neon Annihilator |
Added: On Kill: Resets the cooldown on all rechargable meters Added: +100% max ammo restored on kill Changed: Damage penalty is now universal instead of just players Changed: Damage decreased from -20% to -25% Removed: Damage removes Sappers Info: Ammo restoration on kill affects both primary and secondary ammo |
On Kill: Resets the cooldown on all rechargable meters +100% max ammo restored on kill 100% critical hit vs wet players -25% damage penalty |
Hot Hand |
Added: Third successful slap in a row always mini-crits Added: Fourth successful slap in a row always crits Changed: Speed boost on hit increased from 1 to 3 seconds |
Gain a speed boost when you hit an enemy player Third successful slap in a row always mini-crits Fourth successful slap in a row always crits -20% damage penalty |
Demoman
Demoman - Sword Changes | |
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Weapon | Changes | New statistics |
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Loch-n-Load |
Added: Up to +100% damage bonus based on distance traveled Removed: -25% clip size Added: -25% damage penalty Changed: Explosion radius decreased from -25% to -70% Removed: +20% damage vs buildings Info: Damage scales identically to the Crusader's Crossbow, reaching maximum damage at 1500 HU and above |
Up to +100% damage bonus based on distance traveled +25% projectile speed -70% explosion radius -25% damage penalty Launched bombs shatter on surfaces |
Ali Baba's Wee Booties |
Added: -65% reduction in push force taken from damage Added: -65% reduction in airblast vulnerability Changed: Passive speed boost no longer requires a shield equipped to take effect |
+25 max health on wearer +200% increase in turning control while charging +10% faster move speed on wearer Melee kills refill 25% of your charge meter. -65% reduction in push force taken from damage -65% reduction in airblast vulnerability |
Loose Cannon |
Changed: Maximum knockback on hit is decreased by -20% Changed: Knockback strength now scales based on damage dealt Info: In other words, more precise timing is required to trigger double donks |
+20% projectile speed Cannonballs push players back on impact Cannonballs do not explode on impact Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key. Double Donk! Bomb explosions after a cannon ball impact will deal mini-crits to impact victims |
Iron Bomber |
Added: Explosions from grenades detonate all other nearby grenades Added: This weapon holsters 30% faster Removed: -15% explosion radius Added: -15% damage penalty on direct hits Removed: -30% fuse time on grenades Info: Grenades that are not from the wearer are also detonated |
Grenades have very little bounce and roll Explosions from grenades detonate all other nearby grenades This weapon holsters 30% faster -15% damage penalty on direct hits |
Chargin' Targe |
Added: +35% health from packs on wearer Changed: Explosive damage resistance increased from +30% to +35% Changed: Fire damage resistance decreased from +50% to +35% |
+35% fire damage resistance on wearer +35% explosive damage resistance on wearer +35% health from packs on wearer Alt-Fire: Charge toward your enemies and remove debuffs. Gain a critical melee strike after impacting an enemy at distance. |
Scottish Resistance |
Added: +25% faster reload time Removed: Able to destroy enemy stickybombs |
+25% faster reload time +25% faster firing speed +50% max secondary ammo on wearer +6 max pipebombs out Detonates stickybombs near the crosshair and directly under your feet 0.8 sec slower bomb arm time |
Sticky Jumper |
Changed: Max primary ammo increased from +200% to infinite |
Does not require ammo No self inflicted blast damage taken -100% damage penalty -6 max stickybombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK |
Tide Turner |
Changed: Fire damage resistance increased from +15% to +25% Changed: Explosive damage resistance increased from +15% to +25% Changed: Charge meter restoration now triggers on kill with any weapon Changed: Charge refill on kill decreased from +75% to +25% |
+25% fire damage resistance on wearer +25% explosive damage resistance on wearer Full turning control while charging On Kill: Gain +25% charge meter Taking damage while shield charging reduces remaining charging time Alt-Fire: Charge toward your enemies and remove debuffs. Gain a mini-crit melee strike after impacting an enemy at distance. |
Eyelander |
Changed: Speed per head is decreased from +8% to +7% Removed: Heads no longer increase shield bash damage |
-25 max health on wearer Gives increased speed and health with every head you take. This weapon has a large melee range and deploys and holsters slower |
Scotsman's Skullcutter |
Changed: Move speed increased from -15% to -10% while active |
When weapon is active: +20% damage bonus -10% slower move speed on wearer This weapon has a large melee range and deploys and holsters slower |
Ullapool Caber |
Added: Taunting while the warhead is intact will result in a taunt kill Added: (Hidden) Warhead recharge itself in 30 seconds Changed: Fixed a bug where the weapon cannot mini-crit while charging with a shield Changed: Fixed a bug where the explosion may sometimes not register on hit Changed: Deploy speed increased from -100% to -30% Removed: -20% slower firing speed Added: Minicrits whenever it would normally crit |
This weapon deploys 30% slower Minicrits whenever it would normally crit The first hit will cause an explosion High-yield Scottish face removal. A sober person would throw it... |
Claidheamh Mòr |
Added: Gain a speed boost upon charge ending for 3 seconds Changed: Damage vulnerability increased from 15% to 20% Removed: Melee kills refill 25% of your charge meter Changed: Damage vulnerability now only applies if charge is not full Info: Damage vulnerability does not apply if the wearer does not have a shield equipped |
When weapon is active: 0.5 sec increase in charge duration Gain a speed boost upon charge ending 20% damage vulnerability when charge is not full This weapon has a large melee range and deploys and holsters slower |
Persian Persuader |
Added: Charge impact damage is increased by +10% on kill Removed: -80% max primary ammo on wearer Removed: -80% max secondary ammo on wearer Added: -35% decrease in charge recharge rate Removed: Melee hits refill 20% of your charge meter. Info: Charge impact damage caps at +50% at 5 kills |
Ammo boxes collected give Charge Charge impact damage is increased on kill -35% decrease in charge recharge rate This weapon has a large melee range and deploys and holsters slower |
Heavy
Heavy - Class Changes | |
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|
Weapon | Changes | New statistics |
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Natascha |
Added: +50% faster move speed while deployed Added: Gain a speed boost while firing Added: Can jump while deployed Removed: -30% slower spin up time Removed: On Hit: 100% chance to slow target Removed: -20% damage resistance when below 50% health and spun up Info: The move speed bonus while spun up stacks additively with the speed boost while firing, resulting in 77.7% move speed while spun up and firing |
+50% faster move speed while deployed Gain a speed boost while firing Can jump while deployed -25% damage penalty |
Brass Beast |
Changed: Spin up time decreased from -50% to -25% Changed: Move speed increased from -60% to -20% Changed: Move speed penalty is now passive instead of only while spun up Removed: -20% damage resistance when below 50% health and spun up |
+20% damage bonus -25% slower spin up time -20% slower move speed on wearer |
Tomislav |
Changed: Spin up time increased from +20% to +50% Added: Alt-Fire is disabled Removed: +20% more accurate Removed: Silent Killer: No barrel spin sound Info: In other words, alt-fire to spin up prematurely is disabled, and spinning up with primary fire will automatically cause the weapon to fire |
+50% faster spin up time Alt-Fire is disabled -20% slower firing speed |
Huo-Long Heater |
Added: Press your reload key to launch a firework. Costs 40 ammo Changed: Damage penalty now only affects non-burning players Removed: Consumes an additional 4 ammo per second while spun up Changed: Damage bonus vs burning players is decreased from +25% to +20% Changed: Damage decreased from -10% to -15% Removed: Creates a ring of flames while spun up Info: Firework projectiles travel in a straight line and has a 12 second cooldown Info: Firework projectiles inflict afterburn, but do no direct damage nor afterburn damage Info: Firework projectiles have a projectile speed of 2000 HU and an explosion radius of 110 HU |
Press your reload key to launch a firework. Costs 40 ammo. +20% damage bonus vs burning players -15% damage penalty vs non-burning players |
Dalokohs Bar |
Added: 100% mini-crits on melee weapons while buff is active Added: +30% faster move speed while buff is active Added: -20% damage resistance while buff is active Added: -25% reduction in push force taken from damage while buff is active Added: -25% reduction in airblast vulnerability while buff is active Added: Gain a speed boost on kill for 4 seconds while buff is active Added: Primary weapon is disabled while buff is active Changed: Health on consumption decreased from 100 to 80 Changed: Buff duration decreased from 30 to 20 seconds Removed: Adds +50 max health for 30 seconds Removed: (Hidden) +66% increase in charge recharge rate |
Eat to gain up to 80 health. After consuming, move speed is increased, attacks mini-crit, the player takes less damage and knockback, and melee kills grant a speed boost, but the player may not use primary weapons. Lasts 16 seconds. Alt-fire: Share chocolate with a friend (Small Health Kit) |
Buffalo Steak Sandvich |
Added: Eat to gain up to 100 health Added: +66% increase in charge recharge rate Added: +50% faster consumption time Added: Excessive healing is now converted into overheal that does not decay Added: The wearer can move freely while consuming the lunchbox Removed: (Hidden) 20% damage vulnerability while effect is active Removed: The wearer can only use melee weapons while effect is active Added: -50% slower move speed while consuming the lunchbox Changed: Dropped edible healing decreased from a medium to a small health kit Removed: 100% mini-crits on melee weapons while buff is active Removed: +30% faster move speed while buff is active Info: Overheal from consuming this lunchbox cannot exceed 400 health |
+66% increase in charge recharge rate +50% faster consumption speed Excessive healing is now converted into overheal that does not decay The wearer can move freely while consuming the lunchbox -50% slower move speed while consuming the lunchbox Eat to gain up to 100 health. Alt-fire: Share with a friend (Small Health Kit) Who needs bread? |
Family Business |
Added: On Kill: Two small health packs are dropped Changed: On Kill: Gain +20% faster reload time for up to 3.4 seconds Changed: Firing speed increased from +15% to +20% Removed: +33% clip size Info: Reload time buff ends as soon as the wearer is finished reloading |
On Kill: Two small health packs are dropped On Kill: Gain +20% faster reload time for up to 3.4 seconds +25% damage bonus +20% faster firing speed |
Second Banana |
Changed: Fixed a bug where this weapon has +66% charge recharge rate instead of +50% Info: In other words, cooldown is increased from 10 to 15 seconds |
+50% increase in charge recharge rate -33% healing effect Eat to gain health Alt-fire: Share banana with a friend (Small Health Kit) |
Killing Gloves of Boxing |
Removed: -20% slower firing speed Added: -25% damage penalty |
On Kill: 5 seconds of 100% critical chance -25% damage penalty |
Gloves of Running Urgently |
Added: -25% damage penalty |
+30% faster move speed on wearer This weapon holsters 50% slower Maximum health is drained while item is active -25% damage penalty |
Warrior's Spirit |
Changed: Health restored on kill increased from +50 to +100 Removed: 30% damage vulnerability while active Added: Honorbound: Once drawn sheathing deals 100 damage to yourself unless it kills. Changed: Damage decreased from +30% to +25% |
+25% damage bonus +100 health restored on kill Honorbound: Once drawn sheathing deals 100 damage to yourself unless it kills. |
Fists of Steel |
Removed: -40% maximum overheal on wearer Changed: Health from healers decreased from -40% to -100% |
When weapon is active: -40% damage from ranged sources on wearer +100% damage from melee sources on wearer This weapon holsters 100% slower -100% health from healers on wearer |
Eviction Notice |
Added: Firing speed is increased on hit Changed: Damage increased from -60% to -40% Removed: Maximum health is drained while item is active Added: Firing speed is reset upon switching weapons Removed: +40% faster firing speed Removed: +15% faster move speed on wearer Info: Firing speed increases by +15% per hit, up to +75% |
Firing speed is increased on hit On Hit: Gain a speed boost -40% damage penalty Firing speed is reset upon switching weapons |
Holiday Punch |
Added: Third successful punch in a row always crits Added: -80% damage penalty |
Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Third successful punch in a row always crits. Critical hits do no damage -80% damage penalty |
Engineer
Weapon | Changes | New statistics |
---|---|---|
Pomson 6000 |
Added: Alt-Fire: A charged shot that mini-crits and causes the projectile to penetrate players, costs 65 metal. Added: Hitting a friendly building with the charged shot will give powerful buffs for 5 seconds Removed: Deals only 20% damage to buildings Removed: On Hit: Victim loses up to 10% Medigun charge Removed: On Hit: Victim loses up to 20% cloak Info: When used on a friendly Sentry, sentry push force from damage is increased by +50% and firing speed is increased by +50% Info: When used on a friendly Dispenser, health and ammo output is increased by +50% Info: When used on a friendly Teleporter, teleportation particle duration is decreased from 18 to 9 seconds and teleportation recharges +50% faster Info: Has a 1.5 second charge time |
Does not require ammo Projectile cannot be deflected Alt-Fire: A charged shot that mini-crits and causes the projectile to penetrate players Hitting a friendly building with the charged shot will give powerful buffs |
Rescue Ranger |
Removed: Self mark for death when hauling buildings Removed: Alt-Fire: Use 100 metal to pick up your targeted building from long range |
Fires a special bolt that can repair friendly buildings -34% clip size -50% max primary ammo on wearer 4-to-1 health-to-metal ratio when repairing buildings |
Wrangler |
Changed: Sentry disable duration upon being unwrangled decreased from 3 to 2.5 seconds Changed: Wrangler shield repair reduction decreased from 66% to 33% Changed: Wrangler shield damage reduction decreased from 66% to 33% Changed: Wrangler shield is immediately disabled if the sentry is sapped |
Take manual control of your Sentry Gun. Wrangled sentries gain a shield that reduces damage and repairs by 33%, but loses its shield while sapped. Sentries are disabled for 2.5 seconds after becoming unwrangled. |
Short Circuit |
Changed: Crits are now converted into mini-crits instead of doing normal damage Added: -60% ammo and metal from all sources while active Removed: Fires an electric burst of energy at the target Changed: Projectile visuals have less opaque, making it more transparent Info: In other words, the old primary fire function is gone, and is replaced by the energy ball |
When weapon is active: Launches a projectile-consuming energy ball instead of bullets No reload necessary Per Shot: -65 ammo Uses metal for ammo -60% ammo and metal from all sources on wearer Minicrits whenever it would normally crit |
Southern Hospitality |
Added: +50% faster building deploy and redeploy speed on wearer Added: +25% damage bonus vs players not within your sentry's range Added: +10% faster move speed while hauling Removed: 20% fire damage vulnerability on wearer Added: Construction hit speed boost decreased by 100% Added: -25% damage penalty vs players within your sentry's range Removed: On Hit: Bleed for 5 seconds Info: Engineer moves at 99% move speed while hauling buildings |
+50% faster building deploy and redeploy speed on wearer +25% damage bonus vs players not within your sentry's range +10% faster move speed while hauling Construction hit speed boost decreased by 100% -25% damage penalty vs players within your sentry's range |
Jag |
Changed: Repair rate decreased from -20% to -30% |
Construction hit speed boost increased by 30% +15% faster firing speed -25% damage penalty -30% slower repair rate -33% damage penalty vs buildings |
Eureka Effect |
Changed: Teleporter entrances and exits are automatically destroyed upon switching melee weapons |
Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% -20% less metal from pickups and dispensers |
Sentry Gun |
Changed: Health increase from level 2 to level 3 increased from 20% to 25% |
Level 3 Sentry Gun health increased from 216 to 225 |
Medic
Medic - Class Changes | |
---|---|
|
Weapon | Changes | New statistics |
---|---|---|
Blutsauger |
Added: On Hit: Douses the enemy in Mad Milk for 2 seconds Added: -50% clip size Added: -20% health from packs on wearer Removed: On Hit: Gain up to +3 health Changed: Health regeneration changed from -2 to being completely disabled, but only when weapon is active Info: Successive hits fully stack with each other and refreshes the duration for Mad Milk, up to 4 seconds |
On Hit: Douses the enemy in Mad Milk -50% clip size -20% health from packs on wearer No passive health regeneration while active This weapon will reload automatically when not active |
Crusader's Crossbow |
Added: -100% damage penalty Changed: Disguised Spies are now healed when hit by this weapon |
No headshots -100% damage penalty -75% max primary ammo on wearer Fires special bolts that heal teammates based on distance traveled This weapon will reload automatically when not active |
Overdose |
Added: ÜberCharging provides a speed boost to the wearer and patient for the duration Added: -30% Overheal build rate on secondary weapon Changed: Damage decreased from -15% to -20% |
ÜberCharging provides a speed boost to the wearer and patient for the duration -30% Overheal build rate on secondary weapon -20% damage penalty While active, movement speed increases based on ÜberCharge percentage to a maximum of +20% This weapon will reload automatically when not active |
Quick-Fix |
Added: ÜberCharge now also provides immunity to all debuffs Changed: ÜberCharge rate increased from +10% to +40% Changed: ÜberCharge no longer drains faster if the wearer switches patients while ÜberCharging Changed: ÜberCharge now blocks enemy captures Changed: Health threshold for ÜberCharge rate to slow down is decreased from 142.5% to 125% health Changed: ÜberCharge heal rate on patient decreased from +200% to +125% Changed: ÜberCharge does not work on patients that are carrying the intelligence briefcase Removed: Mirror blast jumps and shield charges of patients |
+40% heal rate +40% ÜberCharge rate -50% max overheal ÜberCharge increases healing by +125% and grants immunity to debuffs and movement-impairing effects Move at the speed of any faster heal target. |
Vaccinator |
Changed: Damage resistance while healing increased from 10% to 20% Changed: Overheal build rate increased from -66% to -33% Changed: Übercharge duration increased from 2.5 to 3 seconds Removed: -33% ÜberCharge rate on Overhealed patients Changed: ÜberCharge damage resistance decreased from 75% to 66% Changed: ÜberCharge rate decreased from +67% to +25% Changed: ÜberCharge rate bonus only affects patients that are not at full health Changed: Max Charges decreased from 4 to 3 Changed: Critical damage resistance during Übercharge decreased from 100% to 50% Changed: Übercharge now has a 3 second cooldown between uses Removed: Wearer and their patient can no longer interact with objectives while ÜberCharging Info: Damaged patients refers to players that are not at full health |
+25% Übercharge rate on damaged patients Press your reload key to cycle through resist types. While healing, provides you and your target with a constant 20% resistance to the selected damage type. -33% Overheal build rate Übercharge provides a 3 second resistance bubble that blocks 66% base damage and 50% crit damage of the selected type to the Medic and Patient. Has a 3 second cooldown between each charge. |
Ubersaw |
Removed: -20% slower firing speed Added: This weapon deploys 65% slower Added: -20% damage penalty Changed: ÜberCharge gain decreased from +25% to +20% Info: ÜberCharge gain vs Sentry Busters decreased from +25% to +10% |
On Hit: 20% ÜberCharge added This weapon deploys 65% slower -20% damage penalty |
Vita-Saw |
Removed: -10 max health on wearer Added: This weapon deploys 65% slower Added: -20% damage penalty Changed: Organs now increase ÜberCharge duration by +10% per organ instead Info: All organs are consumed upon ÜberCharging |
Collect the organs of people you hit +10% longer ÜberCharge duration per organ collected This weapon deploys 65% slower -20% damage penalty All organs are consumed upon ÜberCharging |
Amputator |
Changed: Taunt duration is now permanent until cancelled Changed: Übercharge to health ratio increased from 1:49 to 1:25 Changed: Taunting now also heals the wearer Changed: Damage decreased from -20% to -25% Removed: +3 health regenerated per second while active |
Alt-Fire: Applies a healing effect to the wearer and all nearby teammates -25% damage penalty |
Solemn Vow |
Added: Up to +88% bonus damage based on ÜberCharge percentage Added: -20% damage penalty Added: No passive health regeneration while active Changed: Firing speed decreased from -10% to -20% Removed: Allows you to see enemy health |
Up to +88% bonus damage based on ÜberCharge percentage -20% damage penalty -20% slower firing speed No passive health regeneration while active |
Sniper
Sniper - Class Changes | |
---|---|
|
Weapon | Changes | New statistics |
---|---|---|
Huntsman |
Added: This weapon will reload automatically when not active |
This weapon will reload automatically when not active |
Sydney Sleeper |
Changed: Charge rate increased from +25% to +35% Removed: No headshots Added: -20% damage penalty Changed: Scoped headshots now apply Jarate for 5 seconds instead of reducing Jarate cooldown by 1 second |
+35% charge rate On Scoped Hit: Apply Jarate for 2 to 5 seconds based on charge level Nature's Call: Scoped headshots always mini-crit and always apply Jarate for 5 seconds regardless of charge -20% damage penalty |
Bazaar Bargain |
Added: On Scoped Headshot Kill: +35% faster reload time on next shot Added: On Scoped Headshot Kill: Instantly refund 2 ammo Removed: Base charge rate decreased by 50% Added: On Scoped Headshot Miss: -35% slower reload time on next shot Added: -1 additional ammo lost on scoped headshot miss Removed: Each scoped headshot kill increases the weapon's charge rate by 25% |
On Scoped Headshot Kill: +35% faster reload time on next shot On Scoped Headshot Kill: Instantly refund 2 ammo On Scoped Headshot Miss: -35% slower reload time on next shot -1 additional ammo lost on scoped headshot miss |
Machina |
Added: On 50% Charge: Attacks pierce damage resistance effects and bonuses Added: -20% charge rate Removed: On Full Charge: +15% damage per shot |
On 50% Charge: Attacks pierce damage resistance effects and bonuses On Full Charge: Projectiles penetrate players -20% charge rate Cannot fire unless zoomed Fires tracer rounds |
Hitman's Heatmaker |
Added: No unscoping during reloading Added: +100% charge rate when aiming at an enemy Added: -25% base charge rate Changed: Damage penalty is now universal instead of just body shots Removed: Gain Focus on kills and assists |
No unscoping during reloading +100% charge rate when aiming at an enemy -25% base charge rate -20% damage penalty |
Classic |
Added: +75% faster move speed while scoped in Changed: Headshots mini-crit instead of dealing no bonus damage when not fully charged Info: Move speed while scoped in increased from 27% to 46.66% |
Charge and fire shots independent of zoom +75% faster move speed while scoped in Headshots mini-crit when not fully charged -10% damage on body shot |
Jarate |
Added: Jarate meter starts empty Added: Spawning and resupply do not affect the Jarate meter Removed: Extinguishing teammates reduces cooldown by -20% Added: Can now be used in Medieval mode Changed: Jarate meter now builds with kills instead of passively recharging Info: Headshot kills recharge 33% of the Jarate meter, while non headshot kills recharge 25% |
Gain Jarate on kills Jarate meter starts empty Spawning and resupply do not affect the Jarate meter Coated enemies take mini-crits. Can be used to extinguish fires. |
Razorback |
Added: +25% damage resistance from behind while active Added: +33% health from packs on wearer Added: Gain a speed boost for 5 seconds when shield breaks Removed: -100% maximum overheal on wearer Changed: Shield now also breaks when the wearer takes more than 75 damage Removed: Blocks a single backstab attempt Info: Damage resistance is disabled upon shield breaking, but the increased health from packs remain |
+25% damage resistance from behind while active +33% health from packs on wearer Gain a speed boost when shield breaks Shield breaks upon taking too much damage |
Darwin's Danger Shield |
Added: +25 health restored on kill with any weapon Added: -50% debuff resistance on wearer Added: +10% faster move speed on wearer Removed: +50% fire damage resistance on wearer Removed: Immune to the effects of afterburn Info: In other words, debuff resistance shortens debuff durations |
+25 health restored on kill with any weapon -50% debuff resistance on wearer +10% faster move speed on wearer |
Cozy Camper |
Added: +2 primary ammo regenerated per second on wearer Changed: Health regeneration increased from +4 to +3 Removed: Knockback reduced by 20% when aiming Changed: Flinching immunity is now activated through crouching instead of when primary weapon is fully charged |
+3 health regenerated per second on wearer +2 primary ammo regenerated per second on wearer No flinching when aiming and crouched |
Cleaner's Carbine |
Added: Crits on headshot Changed: Firing speed increased from -25% to -15% Removed: Dealing damage fills charge meter. |
Crits on headshot -20% clip size -15% slower firing speed |
Tribalman's Shiv |
Added: +20% increase in move speed when health <50% of max while active Changed: Damage increased from -50% to -20% Added: 20% damage vulnerability while active Removed: On Hit: Bleed for 6 seconds |
When weapon is active: +20% increase in move speed when health <50% of max -20% damage penalty 20% damage vulnerability on wearer |
Bushwacka |
Added: Gain Crikey on kills and assists with Jarate Removed: 20% damage vulnerability while active Added: This weapon deploys 35% slower Added: -25% damage penalty Removed: Crits whenever it would normally mini-crit Info: Crikey is lost on death or on miss Info: Each assist through Jarate refills 34% Crikey, headshot kills recharge 25%, while bodyshot kills recharge 20% |
Gain Crikey on kills and assists with Jarate Next attack will be a guaranteed critical hit when charged This weapon deploys 35% slower -25% damage penalty |
Shahanshah |
Added: +40% increase in deploy speed when health <50% of max Changed: Damage increased when health <50% of max from +25% to +30% |
+40% increase in deploy speed when health <50% of max +30% increase in damage when health <50% of max -25% decrease in damage when health >50% of max |
Spy
Spy - Class Changes | |
---|---|
|
Weapon | Changes | New statistics |
---|---|---|
Ambassador |
Added: +50% damage bonus on headshot Removed: Critical damage is affected by range Changed: Now mini-crits instead of crits on headshots |
Mini-crits on headshot +50% damage bonus on headshot -15% damage penalty -20% slower firing speed |
Enforcer |
Added: Gives 5 seconds of mini-crits for each backstab kill Removed: -20% slower firing speed Added: -50% clip size Removed: +20% damage bonus while disguised Removed: Attacks pierce damage resistance effects and bonuses |
Gives 5 seconds of mini-crits for each backstab kill -50% clip size |
Diamondback |
Added: On hit: damage dealt is returned as ammo Added: No reload necessary Changed: Damage increased from -15% to +20% Added: -35% ammo from packs on wearer Added: Per Shot: -20 ammo Added: Uses cloak for ammo Removed: Gives one guaranteed critical hit for each building destroyed with your sapper attached or backstab kill |
On hit: damage dealt is returned as ammo No reload necessary +20% damage bonus -35% ammo from packs on wearer Per Shot: -20 ammo Uses metal for ammo |
Your Eternal Reward |
Removed: +33% cloak drain rate Added: -20% cloak meter from ammo boxes Added: 0.255 sec increase in decloak fade time |
Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs -20% cloak meter from ammo boxes 0.255 sec increase in decloak fade time Normal disguises require (and consume) a full cloak meter |
Conniver's Kunai |
Added: On Backstab: Overheal does not decay for 5 seconds Changed: Maximum overheal from backstabs increased from 210 to 225 health Changed: Max health decreased from -55 to -75 Changed: Overheal duration from backstabs decreased from 60 to 15 seconds Info: Total overheal duration decreased from 60 to 30 seconds |
On Backstab: Absorbs the health from your victim On Backstab: Overheal does not decay for 5 seconds -75 max health on wearer Start off with low health Kill somebody with this knife Steal all of their health |
Big Earner |
Added: +25% faster firing speed Changed: Cloak on kill decreased from +30% to +25% |
+25% cloak on kill +25% faster firing speed Gain a speed boost on kill -25 max health on wearer |
Spy-cicle |
Added: 0.5 sec decrease in cloak fade time Added: +20% cloak drain rate |
On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds 0.5 sec decrease in cloak fade time Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo +20% cloak drain rate |
Dead Ringer |
Changed: Cloak gained from ammo boxes while uncloaked is increased from -100% to -50% Changed: Decloak cloak volume is decreased Removed: -50% cloak meter when Feign Death is activated Added: -100% cloak meter from ammo boxes while cloaked Changed: Initial damage resistance decreased from 75% to 45% Changed: Damage resistance decreased from 65% to 30% Removed: +40% cloak duration Changed: Now grants +10% faster move speed while cloaked instead of a speed boost for 3 seconds |
+50% cloak regen rate -100% cloak meter upon uncloaking -50% cloak meter from ammo boxes while uncloaked Cloak Type: Feign Death Leave a fake corpse on taking damage and temporarily gain invisibility, speed and damage resistance |
Red-Tape Recorder |
Added: +35% Sapper health Added: All nearby buildings in a 200 HU are sapped Changed: Downgrade time decreased from 3.4 to 2.6 seconds Changed: Level 1 Sentry destruction time decreased from 10.7 to 9 seconds Changed: Level 1 Dispenser and Teleporter destruction time decreased from 21 to 9 seconds Changed: Mini sentry destruction time decreased from 10.5 to 8 seconds Changed: Sapper has a cooldown of 10 seconds between uses |
Reverses enemy building construction +35% Sapper health All nearby buildings in a small radius are sapped -100% sapper damage penalty |
Custom Weapons
Pyro Custom Weapons
Weapon | Workshop Link | Statistics |
---|---|---|
Flamboyant Firecracker |
TF2 Workshop Link |
+25% damage vs targets launched airborne by airblasts This weapon deploys 20% faster -20% damage vs targets that are grounded This weapon holsters 20% slower |
Heavy Custom Weapons
Weapon | Workshop Link | Statistics |
---|---|---|
Bolshevik Brew |
TF2 Workshop Link |
+30 health restored on kill 20% of all damage dealt is returned to the wearer as health -50% ÜberCharge rate for the medic healing you -40% health from healers on wearer -25% max primary ammo on wearer No ammo from dispensers while deployed |
Engineer Custom Weapons
Weapon | Workshop Link | Statistics |
---|---|---|
Dixie Disentanglement |
TF2 Workshop Link |
Alt-Fire: Use 100 metal to pick up your targeted building from long range +15% faster redeploy speed on picked up buildings with this weapon -34% clip size Self mark for death when hauling buildings |
Pocket Processor |
TF2 Workshop Link |
Replaces Teleporters with Speed Pads |
Pit-Stop |
TF2 Workshop Link |
No health bonus when upgrading dispensers and teleporters Replaces Dispensers with Drink Vending Machines |
Drink Vending Machine |
N/A | Creates drinks nearby next to the building Drinks increase firing speed by +20%, reload time by +20% and move speed by +15% for 10 seconds Drinks are not consumed if the owner of the building consumes it Upgrading the vending machine instantly restores 2 drinks in its inventory Vending machine can be "upgraded" further to resupply drinks instantly at level 3 Does not create any more drinks if there are already 4 -100% slower recharge rate Starts with 1 drink upon constructing Restocks one drink every 20 seconds at level 1, 12 seconds at level 2 and 6 seconds at level 3 Vending machine stats do not improve if more metal is spent on it after level 3 Can be used in medieval mode |
Speed Pad |
N/A | Gives the target a speed boost for 7 seconds when stepped on Does not require an entrance and exit to activate +40% faster recharge rate Level 2 speed pads also increase jump height by +60% when stepped on Can only be upgraded once 6 second cooldown per use at level 1, 3 second cooldown per use at level 2 |
Medic Custom Weapons
Weapon | Workshop Link | Statistics |
---|---|---|
Malpractitioner's Motif |
TF2 Workshop Link |
On Hit Teammate: Grants a buff based on the wearer's secondary weapon for 5 seconds. Costs 20% ÜberCharge. -75% damage penalty -15 max health on wearer Does not grant a buff if the wearer has under 20% ÜberCharge If the wearer has the stock Medi Gun equipped, the teammate gains 25% damage resistance If the wearer has the Kritzkrieg equipped, the teammate gains mini-crits If the wearer has the Quick-Fix equipped, the teammate is instantly healed for 100 health that does not overheal If the wearer has the Vaccinator equipped, the teammate gains 15% damage resistance and it only drains 17% ÜberCharge per use |
Spy Custom Weapons
Weapon | Workshop Link | Statistics |
---|---|---|
Counterfeit |
TF2 Workshop Link |
Press your special attack key to send one duplicate of yourself at a time that fizzles out after 4 seconds -50% cloak meter when Clone Projector is activated -15% slower move speed while cloaked Self mark for death while duplicate is deployed Duplicate prematurely fizzles out if it takes damage Alt-Fire: Turn invisible. Cannot attack while invisible. Bumping in to enemies will make you slightly visible to enemies Press your reload key and move your crosshair to make the duplicate turn towards the direction your crosshair is pointing Duplicate mimics your current disguise and cannot pass through enemies Duplicate health is based on the wearer's current health, and fizzles out if it loses all health |