Difference between revisions of "Obtaining Medic achievements"

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<onlyinclude>{{Show achievement|Medic|Autoclave
{|
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| obtain-level = Easy-Medium
|[[Image:tf medic assist pyro.png|64px]]
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| obtain-text = Find a competent [[Pyro]] and ambush a clustered group of enemies. Enemies tend to gather together around [[Control Point (objective)|control points]] and at the start of rounds.  
|'''Autoclave'''
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}}
Assist in burning 5 enemies with a single ÜberCharge on a [[Pyro]].
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{{Show achievement|Medic|Autopsy Report
 
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| obtain-level = Easy
'''Difficulty''': Easy/Medium
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| obtain-text = Immediately after killing an enemy, [[taunt]] over their body.
 
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}}
'''How to:''' The main difficulty with this achievement is finding a situation where five enemies will be conveniently gathered in one place. Situations in which this may occur include the start of the match or when the offensive team are crouched around the cart in a [[Payload]] map. Alternatively, if you are on the offensive team, you may find multiple enemies crowded around their control point.
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{{Show achievement|Medic|Bedside Manner
 
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| obtain-level = Very Easy
Note- It is not necessary for the Pyro to kill five enemies, only to set them on [[fire]].
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| obtain-text = This achievement is largely out of your control and will be obtained incidentally as you play as the [[Medic]]. Helping an enemy [[Spy]] get any achievement will not count.  
|}
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}}
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{{Show achievement|Medic|Big Pharma
{|
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| obtain-level = Medium-Hard
|[[Image:tf medic freezecam ragdoll.png|64px]]
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| obtain-text = This achievement coincides with "[[Obtaining Heavy achievements#Division of Labor|Division of Labor]]", a corresponding achievement for the Heavy. Find a good Heavy and communicate with him via [[voice chat]]. Play conservatively and save your [[ÜberCharge]] for emergencies only. Make good use of cover and watch out for any ambushes.
|'''Autopsy Report'''
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}}
Provide an enemy with a freezecam shot of you taunting above their [[ragdoll]].
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{{Show achievement|Medic|Blast Assist
 
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| obtain-level = Medium-Hard
'''Difficulty''': Easy
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| obtain-text = This achievement coincides with "[[Obtaining Soldier achievements#S*M*A*S*H|S*M*A*S*H]]", a corresponding achievement for the Soldier. The Soldier should combine the standard [[Rocket Launcher]] with your [[Kritzkrieg]] in order to deal large amounts of damage over a wide radius. Enemies tend to gather together around [[control point (objective)|control points]] and at the start of rounds.
 
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}}
'''How to:''' This one is simple. Just kill an opponent with your Bonesaw/Übersaw or Syringe Gun/Blutsauger and press the taunt button ('g') while standing over their body for the achievement. This is safer to do on enemies you've killed behind friendly lines, like Spies or Scouts, since the chances will be considerably lower that you will be attacked while doing the taunt, which may interrupt it. It does not matter whether or not your opponent saves the shot. Beware, however, that if you kill them with a [[Critical hit]], their corpse in their camera will fly dramatically far, so it may not appear to be in the same place to them as it is to you, unless you hit their corpse into a corner.
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{{Show achievement|Medic|Blunt Trauma
|}
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| obtain-level = Medium
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| obtain-text = Find a Heavy that is willing to cooperate and ambush foes using any melee weapon of the Heavy's choice. He needs to only punch, not kill, your enemies, so having him use the [[Buffalo Steak Sandvich]] or [[G.R.U.]] for a running speed boost is a viable tactic for this achievement. Your ÜberCharge should keep both of you out of harm's way while attempting this.
{|
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}}
|[[Image:tf medic heal achiever.png|64px]]
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{{Show achievement|Medic|Chief of Staff
|'''Bedside Manner'''
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| obtain-level = Easy
Be healing a teammate as he achieves an achievement of his own.
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| obtain-text = This achievement will naturally be obtained after a modest amount of time playing as the [[Medic]]. Healing done by the [[Crusader's Crossbow]], [[Medi Gun]], [[Kritzkrieg]], [[Quick-Fix]], [[Vaccinator]], and [[Amputator]] will count towards this achievement.
 
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}}
'''Difficulty''': Medium
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{{Show achievement|Medic|Consultation
 
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| obtain-level = Medium
'''How to:''' Usually happens incidentally. To increase your chances, go for achievements that overlap in their requirements such as Consultation, Autoclave, Flamethrower, You'll Feel a Little Prick, Supreme Soviet, Soviet Block, or Doctoring the Ball. Note that helping an enemy Spy get "Insurance Fraud" does not count for this achievement.
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| obtain-text = Coordinate with a fellow [[Medic]] to take down the same foes. Because the Medic's offensive capabilities are lacking, fight against weaker enemies and deploy an [[ÜberCharge]] if necessary. It does not matter who does the killing or healing. If feeling ambitious, the two of you can utilize the [[Chain Über]] strategy to take on multiple enemies at a time.
|}
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}}
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{{Show achievement|Medic|Doctor Assisted Homicide
{|
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| obtain-level = Easy
|[[Image:tf medic assist heavy long.png|64px]]
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| obtain-text = Heal all of your teammates as they fight. As they take [[Domination#Revenge|revenge]] on their Nemeses, you will earn points towards this achievement. Assisting in killing your own Nemeses will also count towards this achievement.
|'''Big Pharma'''
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}}
Assist a Heavy in killing 10 enemies, where neither of you die.
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{{Show achievement|Medic|Does It Hurt When I Do This?
 
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| obtain-level = Medium
'''Difficulty''': Medium-Hard
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| obtain-text = Scouts will often target you due to your ability to heal others. If there are no teammates around, backpedal while using the [[Blutsauger]] to lower the damage you take. Due to the Scout's high speed, you will have to lead them accordingly to land hits. Kills made with [[Crusader's Crossbow]] will not count toward this achievement.
 
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}}
'''How to:''' This is one of the more difficult ones, but easier after the [[December 22, 2009 Patch]]. Find a good Heavy (it helps if you are communicating via [[voice chat]]) and stick with him; as there is a corresponding Heavy achievement, players who do not have that achievement have an incentive to stick with you as well. Make good use of cover and make health and ammo stops regularly. Avoid wide open spaces and watch out for Spies at all times. This may be easier if you heal a Heavy and wait for the enemy to attack rather than taking the fight to them. If at any point you have half or less of your health, find a health pack or other Medic immediately.  
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{{Show achievement|Medic|Double Blind Trial
 
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| obtain-level = Very Easy
Whether you use the regular Medigun or the Kritzkrieg is your (and your buddy's) choice. While the Medigun makes you invulnerable and can be used in a pinch to prevent your deaths, your buddy may be tempted to charge forward dangerously and die once the ÜberCharge wears off, and enemies tend to quickly flee in the face of an invulnerable Heavy. The Kritzkrieg takes more skill to be used and cannot prevent either of you from dying, but can easily rack up 3-5 kills in a very short period if you can ambush the enemy team (such as when they are pushing the Payload cart and aren't expecting anything to show up), as well as be used more frequently.
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| obtain-text = Counter an enemy [[Medic]]'s ÜberCharge by deploying your own, especially when on the defensive. If the [[Kritzkrieg]] or [[Quick-Fix]] meets the standard ÜberCharge, the standard ÜberCharge will win.
 
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}}
A very good place to do this is in Dustbowl - Stage 3 on defense. After the first point has been captured, camping the spiral staircase that leads to the underground gives you a very good chance of unlocking this achievement. Another good place is on Turbine, camping the vents just outside the enemy's spawn.
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{{Show achievement|Medic|Family Practice
|}
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| obtain-level = Easy
----
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| obtain-text = Join a game where a friend is currently playing and deploy an ÜberCharge on him. You must charge five different friends for this achievement, so charging the same friend several times will not work.
{|
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}}
|[[Image:tf medic assist soldier.png|64px]]
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{{Show achievement|Medic|First Do No Harm
|'''Blast Assist'''
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| obtain-level = Medium
Assist in exploding 5 enemies with a single ÜberCharge on a Soldier
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| obtain-text = The majority of a Medic's points come from [[Kill assist|assists]]. Rely on your [[Medic buddy]] to do the killing as you heal them. Keep everyone fully healed and deploy [[ÜberCharge]]s as needed. Spread your healing so that no single teammate is able to take a large point lead over you. It is possible to play and get kills as a different class beforehand; as long as you switch to Medic and then refrain from killing enemies until the round ends, you can attain this achievement.
 
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}}
'''Difficulty''': Hard
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{{Show achievement|Medic|FYI I am a Medic
 
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| obtain-level = Medium
'''How to:''' One difficulty lies with whether the Soldier can take all five enemies down in ten seconds with the small magazine size of his [[Rocket Launcher]]. As such, a Kritzkrieg ÜberCharge is almost mandatory, since a hit with a Crit rocket is an almost guaranteed kill. The other difficulty lies in finding a situation in which five enemies will be standing in close proximity. Try at the start of a match after waiting for the enemy's ÜberCharges to wear off or when the offensive team are crouched around the cart in a Payload map. It is recommended to do this for a Soldier carrying the default Rocket Launcher, as the [[Direct Hit]]'s smaller blast radius will make it harder to kill multiple people with a single rocket, and a Crit rocket from the default Rocket Launcher will likely do enough damage to kill in any case.
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| obtain-text = [[Spy-check]] any suspicious players who ask for healing. If you are certain they are a Spy, hit them several times for the kill.
|}
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}}
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{{Show achievement|Medic|Grand Rounds
{|
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| obtain-level = Easy
|[[Image:tf medic assist heavy.png|64px]]
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| obtain-text = This achievement will naturally be obtained after a modest amount of time playing as the [[Medic]]. Stay near firefights and respond to your teammates' calls.
|'''Blunt Trauma'''
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}}
Assist in [[Fists|punching]] 2 enemies with a single ÜberCharge on a [[Heavy]].
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{{Show achievement|Medic|Group Health
 
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| obtain-level = Medium
'''Difficulty''': Medium
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| obtain-text = Coordinate with two other [[Medic]]s to accomplish this. Oddly enough, the other Medics do not have to be on the same team as you. This is easier to accomplish at the start of the match, as the setup phase will give plenty of time for the three of you to charge your ÜberCharge meters.
 
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}}
'''How to:''' The main difficulty of this achievement comes from the Heavy's slow speed combined with the short range of his melee attack, on top of finding a Heavy who is willing to waste an ÜberCharge in helping you with this achievement. As such, try to ambush foes, back them into a corner, or attack large groups of enemies during an assault when they are distracted. It should be noted that you do not have to kill the enemies, just punch two different enemies at least once each.
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{{Show achievement|Medic|House Call
 
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| obtain-level = Easy
Note - The Heavy plays a short animation when he brings out his [[Fists]], during which he cannot attack. Activate the charge a few seconds after the Heavy takes them out to remedy this.
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| obtain-text = Use the "Join Game" option from the Friends window in the [[Steam Community]] program. After joining, do not die before deploying the ÜberCharge on your friend. If a server changes maps, the system will count you as joining a friend's game.
|}
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}}
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{{Show achievement|Medic|Hypocritical Oath
{|
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| obtain-level = Easy
|[[Image:tf medic heal grind.png|64px]]
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| obtain-text = Once you identify a Spy, heal then quickly kill him using any means necessary.
|'''Chief of Staff'''
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}}
Accumulate one million total health points.
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{{Show achievement|Medic|Infernal Medicine
 
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| obtain-level = Easy
'''Difficulty''': Easy
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| obtain-text = Teammates on fire should take priority when deciding who to heal first.  
 
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}}
'''How to:''' This one isn't exactly hard, it just takes a very long amount of time. Play maps where a lot of people require healing constantly, such as Dustbowl or Gold Rush. Achievement progress is only updated when you die or a round ends.
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{{Show achievement|Medic|Intern
|}
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| obtain-level = Hard
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| obtain-text = Stay near the back of all firefights while constantly healing your teammates. Place priority on your own survival; never accompany your [[Medic buddy]] on suicide runs and always save your [[ÜberCharge]] for emergencies while staying out of harm's way. [[Overheal]]ing teammates will count towards this achievement. Because you will not receive any progress reports, you can press the 'tab' key to check how much healing you have done. After fulfilling the requirements, you will not receive this achievement until the round has ended or you have died.
{|
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}}
|[[Image:tf medic assist medic.png|64px]]
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{{Show achievement|Medic|Medical Breakthrough
|'''Consultation'''
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| obtain-level = Medium-Hard
Assist a fellow Medic in killing 5 enemies in a single life.
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| obtain-text = This achievement coincides with "[[Obtaining Demoman achievements#"Tam O'Shatter"|Tam O'Shatter]]", a corresponding achievement for the Demoman. While the Demoman excels at destroying [[buildings]], the difficult part of this achievement is finding five buildings to destroy in the eight seconds an ÜberCharge is active. To protect the Demoman during this spree of aggression, use the standard, invincibility-granting ÜberCharge and run in front of him to draw Sentry Gun fire.
 
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}}
'''Difficulty''': Hard
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{{Show achievement|Medic|Medical Intervention
 
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| obtain-level = Medium
'''How to:''' Due to the low health of the Medic class as well as their low offensive capability, this achievement can be quite difficult. Try to ambush weaker foes with the [[Bonesaw]]/[[Übersaw]] or [[Syringe Gun]]/[[Blutsauger]] and use an ÜberCharge if necessary, preferably the regular variety. As long as you both live you can try to build up another charge and get up to five kills. Alternatively, you could try the [[Medic strategy#Double Medic Strategy|Double Medic Strategy]]. It doesn't matter who does the killing and who does the healing; once the attacking Medic gets his fifth kill, both Medics will receive the achievement.  
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| obtain-text = When you see a teammate flung into the air by an explosion, concentrate your [[Medi Gun]] on him to reduce the risk that he dies from [[fall damage]].
|}
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}}
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{{Show achievement|Medic|Midwife Crisis
{|
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| obtain-level = Very Easy
|[[Image:tf medic assist vs nemeses.png|64px]]
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| obtain-text = This achievement coincides with "[[Obtaining Engineer achievements#"Doc, Stock, and Barrel"|Doc, Stock, and Barrel]]", a corresponding achievement for the Engineer. When an Engineer is repairing a Sentry Gun that is under fire, heal him to negate any residual damage he might take.  
|'''Doctor Assisted Homicide'''
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}}
Assist in killing 20 [[Nemesis|nemeses]].
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{{Show achievement|Medic|Peer Review
 
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| obtain-level = Medium
'''Difficulty''': Easy
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| obtain-text = If there are no teammates nearby, attempt to defeat the other [[Medic]] using your melee weapon.
 
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}}
'''How to:''' Should happen eventually after a modest amount of time as Medic. Ask your [[Medic buddy]] if they have a nemesis and if so, make them a priority target. As an alternative go onto a duel server and allow the opposition to dominate you then start healing teammates while they take them out.
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{{Show achievement|Medic|Placebo Effect
|}
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| obtain-level = Medium-Hard
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| obtain-text = After filling your ÜberCharge meter, play conservatively and only attack weak or distracted enemies. The [[Blutsauger]] will give you increased survivability in combat. If you are having trouble, have another [[Medic]] heal you as you fight.
{|
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}}
|[[Image:tf medic syringe scouts.png|64px]]
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{{Show achievement|Medic|Play Doctor
|'''Does It Hurt When I Do This?'''
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| obtain-level = Very Easy
Kill 50 Scouts with your Syringe Gun.
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| obtain-text = When no teammate is playing as [[Medic]], wait for one to call for healing, then switch classes and go about your business. After fulfilling the requirements, you will not receive this achievement until the round has ended or you have died.
 
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}}
'''Difficulty''': Medium/Hard
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{{Show achievement|Medic|Preventive Medicine
 
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| obtain-level = Easy
'''How to:''' Happens eventually, but takes some time. Due to Scouts' speed, try to aim slightly ahead of them rather than at them to kill them, or backpedal while firing to get them to charge at you, making it easier to aim. The [[Blutsauger]] is an effective weapon for this, as Scouts pack a punch at close range and you need all the health you can get. Try to play on maps where Scouts are used often, such as [[Granary]] and [[Gravel Pit]]. Don't forget to use your Syringe Gun and not your Bonesaw.
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| obtain-text = Activate an ÜberCharge while you, your [[Medic buddy]], and the enemy are on a control point. Your actions will be counted as a defense, earning you the achievement.
|}
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}}
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{{Show achievement|Medic|Quadruple Bypass
{|
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| obtain-level = Medium
|[[Image:tf medic counter charge.png|64px]]
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| obtain-text = A teammate on the front lines will draw much of the enemy's fire and should typically receive priority for healing. Keep an [[ÜberCharge]] handy in case the two of you are overwhelmed.
|'''Double Blind Trial'''
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}}
Deploy an ÜberCharge within 8 seconds of a nearby enemy Medic deploying his.
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{{Show achievement|Medic|Sawbones
 
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| obtain-level = Hard
'''Difficulty''': Easy
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| obtain-text = The [[Bonesaw]] is a sound way to defend yourself at close range, but using it for a prolonged fight can be difficult. Use your slightly higher [[speed]] and health regeneration to hold the advantage in melee fights. The hits do not have to be done in quick succession, but don't switch weapons, as doing so will reset the achievement progress.
 
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}}
'''How to:''' This occurs frequently at the beginning of a round when all Medics have their ÜberCharge meters full. Just wait until the enemy Medics have deployed their ÜberCharges and then activate your own while one of theirs is active.
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{{Show achievement|Medic|Second Opinion
|}
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| obtain-level = Easy
----
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| obtain-text = When you deploy your ÜberCharge, rapidly shift between healing two different teammates to keep them both in an invulnerable state.
{|
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}}
|[[Image:tf medic charge friends.png|64px]]
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{{Show achievement|Medic|Specialist
|'''Family Practice'''
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| obtain-level = Very Hard
ÜberCharge ten of your Steam Community friends.
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| obtain-text = This is the extended version of Intern. While the next 3000 healing points may not seem like too large of a stretch, continue to play conservatively.
 
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}}
'''Difficulty''': Easy
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{{Show achievement|Medic|Surgical Prep
 
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| obtain-level = Very Easy
'''How to:''' Join a game in which a friend is currently playing, or ask a friend to join a game you are currently playing and ÜberCharge them. To find games in which your friends are playing, use the friends tab in the server tab or the friends window in Steam Community.
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| obtain-text = Heal a teammate during the setup phase until your ÜberCharge meter is full. You should not have to put any effort into this, as the ÜberCharge meter fills at three times the maximum rate during setup.
 
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}}
Note - You can ÜberCharge a friend as a disguised Spy if they are on the other team and it will count towards the achievement. Also, you must Über 10 SEPARATE friends to get this achievement.
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{{Show achievement|Medic|Trauma Queen
|}
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| obtain-level = Medium
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| obtain-text = Stay in the back of large firefights while constantly healing teammates (especially injured ones) to ensure your ÜberCharge meter builds quickly. While you can use any [[Weapons#medicsecondary|secondary healing tool]], the [[Vaccinator]], the [[Quick-Fix]], and the [[Ubersaw]] help you deploy your ÜberCharge rapidly.
{|
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}}
|[[Image:tf medic top scoreboard.png|64px]]
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{{Show achievement|Medic|Triage
|'''First Do No Harm'''
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| obtain-level = Easy-Medium
Play a full round without killing any enemies, and score the highest on a team of 6 or more players.
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| obtain-text = If you see a critical rocket or grenade headed towards your teammate, react quickly and save them with your ÜberCharge. Incidentally, using your ÜberCharge on a [[Demoman]] or [[Soldier]] who hits themselves with a critical [[projectile]] will also grant this achievement.
 
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}}
'''Difficulty''': Medium/Hard
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{{Show achievement|Medic|Ubi Concordia, Ibi Victoria
 
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| obtain-level = Medium-Hard
'''How to:''' Play for a while on any class until you are on the top of the scoreboard, then switch to Medic and heal a competent player while ensuring you are not overtaken by the other players. On servers that don't reset after a certain amount of time, you can have the highest amount of time by simply playing longer than the other players. Alternatively identify your best player and link up to constantly heal them from the start of the round, your ÜberCharges, healing and assists will ensure you finish above them in the high score table especially if they die more than you. Try playing Arena mode, and stick around with Snipers, Heavies, and Engineers at crucial points.
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| obtain-text = Keep a strong [[Medic buddy]] nearby as you hold a point against multiple enemies. Save your [[ÜberCharge]] for just in case the two of you are overwhelmed.
 
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}}
Note- 'Score the highest' refers to the main scoreboard (visible with TAB), not the points scored in the round.
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{{Show achievement|Medic|You'll Feel a Little Prick
|}
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| obtain-level = Hard
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| obtain-text = This achievement coincides with "[[Obtaining Scout achievements#""Doctoring the Ball"|Doctoring the Ball]]", a corresponding achievement for the Scout. The Scout's mobility should be enough to avoid damage, so assist with the [[Kritzkrieg]] to increase his crowd control capabilities. It is preferable that the Scout equip the [[Scattergun]] or [[Shortstop]] as his primary weapon so that he spends less time reloading. Alternatively, he can use [[Crit-a-Cola]] in tandem with your standard ÜberCharge.
{|
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}}
|[[Image:tf medic bonesaw spy callers.png|64px]]
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</onlyinclude>
|'''FYI I am a Medic'''
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<br>
Use your Bonesaw to kill 5 enemy Spies who have been calling for Medic.
 
The picture for this achievement (the FYI) comes from the YouTube video [http://www.youtube.com/watch?v=29RE0blCV84 FYI I am a spy]. Valve has confirmed that inspiration for achievement in fact came from the video.
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:''' Should happen eventually after a modest amount of time playing Medic. If the situation allows, [[Spy checking]] anyone who comes up to you for healing and uses the Medic call with your Bonesaw is advised. Particularly be aware of Spies attempting to get the "FYI I am a Spy" or "Insurance Fraud" achievements. In most cases it will take more than one hit, but every now and then you will get lucky and land a Crit on the first attack.
 
|}
 
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{|
 
|[[Image:tf medic heal callers.png|64px]]
 
|'''Grand Rounds'''
 
Heal 200 teammates after they have called for "Medic!".
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Should happen eventually after a reasonable amount of time playing Medic. No real hints other than that it will happen faster if you stay in the thick of the action. Turning on the "Injured teammates automatically call out" option under the Advanced Multiplayer options can help you to locate teammates low on health, but they must still hit their "E" key first to add a counter for this achievement.
 
|}
 
----
 
{|
 
|[[Image:tf medic simul charge.png|64px]]
 
|'''Group Health'''
 
Work with 2 other Medics to deploy 3 simultaneous ÜberCharges.
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:''' Requires a little teamwork. If there are at least two other Medics then plan it with them. This is easiest at the start of the match since you can all build your ÜberCharge meters uninterrupted during the setup period. If you want, you can deploy the ÜberCharges on each other, rather than three separate buddies, though this is generally very wasteful and should be done with friends rather than on public servers.
 
|}
 
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{|
 
|[[Image:tf medic invite join charge.png|64px]]
 
|'''House Call'''
 
Join a game that one of your friends is in and then deploy an [[ÜberCharge]] on him.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Exactly as it says. Use the Join Game option from the Friends window in the Steam Community program (from in-game, hit Shift + Tab to bring up the Friends window). Joining the game using other methods will not work.
 
 
 
Note - You must Über the friend without dying, so is a good idea to fill the ÜberCharge in the respawn room, and view the current kills. Knowing the respawn time, wait him to respawn and ÜberCharge him after getting out of the gates. If you die the first time, try reconnecting. Also, if you are healing the friend and another Medic deploys an ÜberCharge on them, you will get the achievement.
 
 
 
Amusingly, if you ÜberCharge an enemy Spy who is on your friends list with this, you will get the achievement as well.
 
|}
 
----
 
{|
 
|[[Image:tf medic kill healed spy.png|64px]]
 
|'''Hypocritical Oath'''
 
Kill an enemy [[Spy]] that you have been healing.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Identify an enemy Spy, give them a quick puff of healing, then whip out one of your other weapons and go to town. Alternatively, you may get this incidentally by identifying an enemy Spy that has called for a Medic, and bumping into him after you've started healing him.
 
|}
 
----
 
{|
 
|[[Image:tf medic extinguish teammates.png|64px]]
 
|'''Infernal Medicine'''
 
Extinguish 100 [[fire|burning]] teammates.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' This should occur eventually after a reasonable amount of time playing Medic. Just listen for cries of "fire!" and Heal any burning allies until the flames are fully extinguished. Make sure the flames go out while the beam from your healing gun is focused on them, and that you are the only person healing them when this happens. Obviously, make sure that your target is burning in your team color first. A fast way to get this achievement is to heal friendly Pyros while they are fighting other Pyros, because when hit by fire, they will extinguish themselves instantly, counting toward the achievement every time they are hit by the enemy.
 
|}
 
----
 
{|
 
|[[Image:tf medic heal large.png|64px]]
 
|'''Intern'''
 
Accumulate 7000 heal points in a single life.
 
 
 
'''Difficulty''': Easy - Medium
 
 
 
'''How to:''' Play maps where a lot of people require healing constantly, such as Dustbowl or Gold Rush or play at the back of a map but near teammates taking damage (the Sniper deck on 2Fort is ideal, though be mindful of local server rules regarding this tactic). Stay out of the enemy line of fire and have some form of cover in sight at all times, and make sure to always keep moving and looking around so that Snipers and Spies can't get easy kills on you. One way to build up points is by backing up two Heavies by yourself and continually heal both as they get into the action; few people will target a Medic over two Heavies. Know when to cut your losses and ditch your [[Medic buddy]] if your situation is hopeless; even if you build up multiple ÜberCharges (which you should), be sure not to accompany your buddy on suicide runs unless you are 100% sure that you will survive. Playing on 27/7 CTF servers that have the time and capture limits disabled can make this achievement easier as you don't have to work against the clock. You can press TAB to see how much total healing you have done, though this will be the total amount of time while on that server, so subtract your total healing points at the beginning of the round.  Keep in mind that overheal points still count as healing done; this means that during the round setup time, you should overheal every person on your team, this alone can net you 1000 heal points before the round has even started.  Be sure to overheal everyone you see (within reason) when the round actually starts, Engineers, Snipers, and Spies often get overlooked when it comes to overhealing, but that's 75 healing you're passing up if you don't overheal them, and it only takes a second anyway. You will not receive progress on this achievement while you're earning it and you will not earn it until you die.
 
 
 
Find a map that will take a long time, such as a Territorial Control Map like [[Hydro]], stay in your base + just overheal people as they respawn.
 
You just have to hope the game takes long enough for all your overheals to add up.
 
|}
 
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{|
 
|[[Image:tf medic assist demoman.png|64px]]
 
|'''Medical Breakthrough'''
 
Assist in destroying 5 enemy Engineer buildings with a single ÜberCharge on a [[Demoman]].
 
 
 
'''Difficulty''': Very Hard
 
 
 
'''How to:''' A rather situational achievement. Find a map with areas that often have a number of buildings situated in one area such as near the final point in [[Dustbowl]] stage 2, in the raised area past the building near the second terminus of [[Gold Rush]] stage 2, or in the sewers in [[2Fort]] (if doing this it's best to enter from the water as the bend in the sewer is closer here.) This is far easier to get if the enemy is [[turtling]]. Since there will be inevitably be a number of Sentry Guns and [[Critical hit|Crits]] do not affect buildings, a regular ÜberCharge is highly preferable. Try not to get into a situation where you or your parter can be [[juggling|juggled]] (such as anywhere where you have to make a drop) and watch for Pyros with [[compression blast]]. This is considerably easier if you are partnered with a competent Demoman with a microphone.
 
 
 
It should not matter whether your buddy is carrying the default [[Stickybomb Launcher]] or the [[Scottish Resistance]]. While the Scottish Resistance can carry more ammo, its magazine capacity is still eight bombs, and those bombs take longer to prime, which increases the chance that they will be destroyed, plus the Demoman has to aim at the bombs to detonate them, which can be hard to do in the heat of battle.
 
|}
 
----
 
{|
 
|[[Image:tf medic save falling teammate.png|64px]]
 
|'''Medical Intervention'''
 
Save a falling teammate from dying on impact.
 
 
 
'''Difficulty''': Very Easy
 
 
 
'''How to:''' Have a Demoman deploy three stickies on one spot, overheal him to full, then have him stand on top of the three and detonate them. As long as you keep healing, you'll get the achievement when he lands. Alternatively, you can overheal a Soldier who has an Equalizer in his inventory, have him perform [[Kamikaze]] out in the open, and then heal him immediately after he flies into the air (obviously, he should un-equip the Equalizer upon finishing the taunt).
 
|}
 
----
 
{|
 
|[[Image:tf medic heal engineer.png|64px]]
 
|'''Midwife Crisis'''
 
Heal an Engineer as he repairs his [[Sentry Gun]] while it's under enemy fire.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Join a map on defense where a Sentry Gun will normally be covering a critical chokepoint such as Dustbowl or Gold Rush, and heal the Engineer as he repairs his Sentry Gun when the enemy are making their push.
 
|}
 
----
 
{|
 
|[[Image:tf medic bonesaw medics.png|64px]]
 
|'''Peer Review'''
 
Kill 50 Medics with your Bonesaw.
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:''' Difficult on a regular server, especially if the other Medic decides to use a Syringe Gun/Blutsauger rather than fight on equal terms. Try to join a server that specializes in duel or melee type maps. If you do want to do this on a regular server, try to sneak up behind enemy Medics as they are healing someone and Bonesaw them before they or their buddy can react; if his buddy is preoccupied and they are ÜberCharged, you can attempt to get near the Medic and attack as soon as the charge wears off. Remember to kill the Medics with your Bonesaw and not the Syringe Gun. Also, using the regular Bonesaw instead of the Übersaw may help with this achievement, as it has a higher rate of fire.
 
|}
 
----
 
{|
 
|[[Image:tf medic kill while charged.png|64px]]
 
|'''Placebo Effect'''
 
Kill five enemies in a single life, while having your ÜberCharge ready, but undeployed.
 
 
 
'''Difficulty''': Hard
 
 
 
'''How to:''' First, fill your ÜberCharge meter, then stay near health respawns and areas with cover, ambushing weak and distracted foes and playing it safe; killing enemy Spies will also help with this achievement. Try not to keep your Medigun out as the undeployed Über will be highly noticeable and make you a prime target. It may help to play on servers that run CTF maps like 2Fort in a 24/7 configuration, which gives you as much time as you need to play conservatively. Using the Blutsauger and default Bonesaw is recommended, as the Blutsauger gives you additional staying power while you're in the action and the Bonesaw hits faster; if you want, you can use the Übersaw to fill up your ÜberCharge meter beforehand, and switch it out once the meter is filled. It also helps to have another Medic healing you, preferably with the basic ÜberCharge. This will greatly increase your longevity.
 
|}
 
----
 
{|
 
|[[Image:tf medic switch to medic.png|64px]]
 
|'''Play Doctor'''
 
In a team with no Medics, be first to switch to Medic after a teammate calls Medic and heal 500 health.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Fairly simple. Join a game where no one is playing Medic, as any class except Medic, (this is more likely on defense,) wait for a nearby teammate to call for healing, then change class to Medic and get to healing. The trick is to find a team that has no Medics to begin with, as healing 500 health is no problem at all. You will not receive progress on this achievement while you're earning it and you will not earn it until you die.
 
|}
 
----
 
{|
 
|[[Image:tf medic charge blocker.png|64px]]
 
|'''Preventative Medicine'''
 
Block the enemy from capturing a control point with an ÜberCharged teammate.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Simply activate the charge while both you and the enemy are on the control point and it should count as a block. This achievement complements the Heavy achievement ''Soviet Block'', so long as the class receiving your charge is a Heavy.
 
|}
 
----
 
{|
 
|[[Image:tf medic heal under fire.png|64px]]
 
|'''Quadruple Bypass'''
 
Heal a teammate who is taking fire from four enemies at once.
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:''' This will usually occur during the start of a match, or when you and your [[Medic buddy]] are making a push on the final point. An ÜberCharge should help your buddy become a priority target for at least four enemies. Maps such as Gold Rush and Dustbowl often start with a huge firefight, so these maps are your best bets. Ideally, you should heal a Heavy, both because an overhealed Heavy has the most HP in the game and because a revved-up Heavy is easier to hit for the enemy.
 
|}
 
----
 
{|
 
|[[Image:tf medic bonesaw nomisses.png|64px]]
 
|'''Sawbones'''
 
Hit enemies with your Bonesaw 5 times in a row without dying or missing.
 
 
 
'''Difficulty''': Hard
 
 
 
'''How to:''' Try to take a group of enemies by surprise or ideally, a distracted Heavy, who should take five hits alone before either of you kills the other. [[Strafing|Circle strafe]] him if he reacts before you get five hits in. The normal Bonesaw may be preferable to the Übersaw as it lets you get more hits in, though using the Übersaw helps your team more as you will most certainly build up multiple ÜberCharges while attempting this achievement. Ideally, don't attempt to attack a target unless you are sure that you will hit him, and don't be afraid to take out your Syringe Gun/Blutsauger and retreat if you don't think you can win. The hits don't need to be within a certain period of time, simply don't miss or die before getting your five hits. You can also attempt to get this simply through uncovering and killing Spies, which is safer but also harder, as Spies will most definitely try to avoid being hit by you.
 
Another possibility is to attack a Medic while he uses an ÜberCharge on a teammate. The achievement does not require you to do damage, only to hit an enemy.
 
|}
 
----
 
{|
 
|[[Image:tf medic charge juggle.png|64px]]
 
|'''Second Opinion'''
 
ÜberCharge two teammates at once. (Note that this means '''simultaneously''', which can be achieved by changing rapidly between two targets with ÜberCharge in effect.)
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' This can be done easily before the match has even begun. Simply fill your ÜberCharge meter during the setup period, activate it and switch rapidly between two targets as you are waiting in the spawn area. If possible, ask your targets if they can stand still next to one another in front of you. If it doesn't work, try again, but wait a second or two on the first target, then start switching rapidly. You need to keep the charge active for a certain period of time, so to be safe expend your entire charge while rapidly switching between the two players (as you are essentially wasting the ÜberCharge in any case, there's nothing to lose by doing this).
 
|}
 
----
 
{|
 
|[[Image:tf medic heal huge.png|64px]]
 
|'''Specialist'''
 
Accumulate 10000 heal points in a single life.
 
 
 
'''Difficulty''': Very Hard
 
 
 
'''How to:''' If you are trying to get Intern, you may also inadvertently get this achievement as well. Follow the same advice and be more careful when getting this achievement. If you can get the first 7000 heal points, then the next 3000 is not that large of a stretch.
 
|}
 
----
 
{|
 
|[[Image:tf medic setup charge.png|64px]]
 
|'''Surgical Prep'''
 
Have an ÜberCharge ready before the [[setup]] phase ends.
 
 
 
'''Difficulty''': Very Easy
 
 
 
'''How to:''' Just heal a teammate during setup until your ÜberCharge meter is full. As ÜberCharges fill at faster rates during the setup phase, you should get this one without even trying. Simply make sure not to any teammates that are being healed by other Medics, as double-healing will slow the both of you down.
 
Using the [[Kritzkrieg]] instead of the standard [[Medigun]] can help you earn this achievement, as it requires less healing to fully charge an ÜberCharge.
 
|}
 
----
 
{|
 
|[[Image:tf medic rapid charge.png|64px]]
 
|'''Trauma Queen'''
 
Deploy 3 ÜberCharges in less than 5 minutes, and assist in five kills during that time.
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:''' Play maps where a lot of people require healing constantly, such as Dustbowl or Gold Rush. Constantly heal your teammates at the major chokepoints and you should get this achievement; remember that healing damaged teammates builds up your ÜberCharge meter faster. Using the Kritzkrieg can be helpful since it charges 25% faster than the Medigun and Critical hits will net you kills faster. Try not to go on suicide charges with your buddies with the ÜberCharge, at least until you've used at least two ÜberCharges beforehand.
 
|}
 
----
 
{|
 
|[[Image:tf medic save teammate.png|64px]]
 
|'''Triage'''
 
Deploy an ÜberCharge on a teammate less than a second before they are hit by a Critical explosive.
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:''' This should happen eventually after a number of ÜberCharges on your teammates. If you want to do it intentionally then wait for a Crit rocket, as they move slowly and are easier to react to in time (note: be sure to distinguish between rockets from the default Rocket Launcher and those from the [[Direct Hit]], and alter your timing accordingly). ÜberCharging a friendly Demoman when he has planted a Critical sticky and getting him to detonate can also help you get this achievement.
 
|}
 
----
 
{|
 
|[[Image:tf medic assist capturer.png|64px]]
 
|'''Ubi Concordia, Ibi Victoria''' (In unity, there is victory)
 
Assist in killing 3 enemies on an enemy control point, in a single life.
 
 
 
'''Difficulty''': Hard
 
 
 
'''How to:''' This one is difficult, but less so than before the [[December 22, 2009 Patch]]. Try to have a high endurance, high damage class such as a [[Heavy]], [[Demoman]] or [[Soldier]] as your [[Medic buddy]], though a Heavy is preferable due to his lesser dependence on [[ammo]]. Try to take points that are not being heavily assaulted by teammates (such a Point A on [[Gravel Pit]]) so that they do not receive [[assist kills]] and if possible, refrain from capturing the point until you have obtained the achievement and instead wait for the enemy to come to you. If you have an [[ÜberCharge]] and the situation is hectic, use it. Additionally, a Kritzkrieg may be more useful than a regular ÜberCharge, as enemies may not stay on their point itself for long unless a teammate is capping it, it increases the odds of actually getting a kill rather than an assist, and they're less likely to scatter upon seeing a Kritzkrieg as opposed to a regular ÜberCharge. Certain points will be easier to get this achievement on, such as point A on [[Steel]] or the second point on [[Dustbowl]] stage 1, as Engineers are more likely to build on the point itself and thus there is a higher chance of catching enemies crowding around a Dispenser.
 
|}
 
----
 
{|
 
|[[Image:tf medic assist scout.png|64px]]
 
|'''You'll Feel a Little Prick'''
 
Assist in killing 3 enemies with a single ÜberCharge on a Scout.
 
 
 
'''Difficulty''': Hard
 
 
 
'''How to:''' Due to the size of the Scout's magazine and the sporadic damage of the [[Scattergun]], an ÜberCharge with the [[Kritzkrieg]] is preferable if you can take the enemy by surprise. Situations in which three enemies may be found in one place include the start of the match or when the offensive team are crouched around the cart in a Payload map. Note that this is easier to achieve by supporting a Scout not equipped with the [[Force-A-Nature]], due to the need to reload after two shots, and the [[knockback]] may make it harder to kill targets.
 
|}
 
----
 
 
 
 
 
 
{{Achievements}}
 
{{Achievements}}
 +
<br>
 
{{Medic Nav}}
 
{{Medic Nav}}
  
 
[[Category:Achievements]]
 
[[Category:Achievements]]
 
[[Category:Strategy]]
 
[[Category:Strategy]]
[[Category:Lists]]
+
[[Category:Community strategy]]
[[Category:Medic]]
 

Latest revision as of 19:26, 3 April 2024

Autoclave
Autoclave
Assist in burning 5 enemies with a single ÜberCharge on a Pyro.
Difficulty: Easy-Medium
How to obtain: Find a competent Pyro and ambush a clustered group of enemies. Enemies tend to gather together around control points and at the start of rounds.


Autopsy Report
Autopsy Report
Provide an enemy with a freezecam shot of you taunting above their ragdoll.
Difficulty: Easy
How to obtain: Immediately after killing an enemy, taunt over their body.


Bedside Manner
Bedside Manner
Be healing a teammate as he achieves an achievement of his own.
Difficulty: Very Easy
How to obtain: This achievement is largely out of your control and will be obtained incidentally as you play as the Medic. Helping an enemy Spy get any achievement will not count.


Big Pharma
Big Pharma
Assist a Heavy in killing 10 enemies, where neither of you die.
Difficulty: Medium-Hard
How to obtain: This achievement coincides with "Division of Labor", a corresponding achievement for the Heavy. Find a good Heavy and communicate with him via voice chat. Play conservatively and save your ÜberCharge for emergencies only. Make good use of cover and watch out for any ambushes.


Blast Assist
Blast Assist
Assist in exploding 5 enemies with a single ÜberCharge on a Soldier.
Difficulty: Medium-Hard
How to obtain: This achievement coincides with "S*M*A*S*H", a corresponding achievement for the Soldier. The Soldier should combine the standard Rocket Launcher with your Kritzkrieg in order to deal large amounts of damage over a wide radius. Enemies tend to gather together around control points and at the start of rounds.


Blunt Trauma
Blunt Trauma
Assist in punching 2 enemies with a single ÜberCharge on a Heavy.
Difficulty: Medium
How to obtain: Find a Heavy that is willing to cooperate and ambush foes using any melee weapon of the Heavy's choice. He needs to only punch, not kill, your enemies, so having him use the Buffalo Steak Sandvich or G.R.U. for a running speed boost is a viable tactic for this achievement. Your ÜberCharge should keep both of you out of harm's way while attempting this.


Chief of Staff
Chief of Staff
Accumulate 1 million total heal points.
Difficulty: Easy
How to obtain: This achievement will naturally be obtained after a modest amount of time playing as the Medic. Healing done by the Crusader's Crossbow, Medi Gun, Kritzkrieg, Quick-Fix, Vaccinator, and Amputator will count towards this achievement.


Consultation
Consultation
Assist a fellow Medic in killing 3 enemies in a single life.
Difficulty: Medium
How to obtain: Coordinate with a fellow Medic to take down the same foes. Because the Medic's offensive capabilities are lacking, fight against weaker enemies and deploy an ÜberCharge if necessary. It does not matter who does the killing or healing. If feeling ambitious, the two of you can utilize the Chain Über strategy to take on multiple enemies at a time.


Doctor Assisted Homicide
Doctor Assisted Homicide
Assist in killing 20 nemeses.
Difficulty: Easy
How to obtain: Heal all of your teammates as they fight. As they take revenge on their Nemeses, you will earn points towards this achievement. Assisting in killing your own Nemeses will also count towards this achievement.


Does It Hurt When I Do This?
Does It Hurt When I Do This?
Kill 50 Scouts with your syringe gun.
Difficulty: Medium
How to obtain: Scouts will often target you due to your ability to heal others. If there are no teammates around, backpedal while using the Blutsauger to lower the damage you take. Due to the Scout's high speed, you will have to lead them accordingly to land hits. Kills made with Crusader's Crossbow will not count toward this achievement.


Double Blind Trial
Double Blind Trial
Deploy an ÜberCharge within 8 seconds of a nearby enemy Medic deploying his.
Difficulty: Very Easy
How to obtain: Counter an enemy Medic's ÜberCharge by deploying your own, especially when on the defensive. If the Kritzkrieg or Quick-Fix meets the standard ÜberCharge, the standard ÜberCharge will win.


Family Practice
Family Practice
ÜberCharge 5 of your Steam Community Friends.
Difficulty: Easy
How to obtain: Join a game where a friend is currently playing and deploy an ÜberCharge on him. You must charge five different friends for this achievement, so charging the same friend several times will not work.


First Do No Harm
First Do No Harm
Play a full round without killing any enemies, and score the highest on a team of 6 or more players.
Difficulty: Medium
How to obtain: The majority of a Medic's points come from assists. Rely on your Medic buddy to do the killing as you heal them. Keep everyone fully healed and deploy ÜberCharges as needed. Spread your healing so that no single teammate is able to take a large point lead over you. It is possible to play and get kills as a different class beforehand; as long as you switch to Medic and then refrain from killing enemies until the round ends, you can attain this achievement.


FYI I am A Medic
FYI I am A Medic
Use your bonesaw to kill a spy who has been calling for 'Medic!'.
Difficulty: Medium
How to obtain: Spy-check any suspicious players who ask for healing. If you are certain they are a Spy, hit them several times for the kill.


Grand Rounds
Grand Rounds
Heal 200 teammates after they've called for 'Medic!'.
Difficulty: Easy
How to obtain: This achievement will naturally be obtained after a modest amount of time playing as the Medic. Stay near firefights and respond to your teammates' calls.


Group Health
Group Health
Work with 2 other Medics to deploy 3 simultaneous ÜberCharges.
Difficulty: Medium
How to obtain: Coordinate with two other Medics to accomplish this. Oddly enough, the other Medics do not have to be on the same team as you. This is easier to accomplish at the start of the match, as the setup phase will give plenty of time for the three of you to charge your ÜberCharge meters.


House Call
House Call
Join a game that one of your friends is in and then deploy an ÜberCharge on him.
Difficulty: Easy
How to obtain: Use the "Join Game" option from the Friends window in the Steam Community program. After joining, do not die before deploying the ÜberCharge on your friend. If a server changes maps, the system will count you as joining a friend's game.


Hypocritical Oath
Hypocritical Oath
Kill an enemy Spy that you have been healing.
Difficulty: Easy
How to obtain: Once you identify a Spy, heal then quickly kill him using any means necessary.


Infernal Medicine
Infernal Medicine
Extinguish 100 burning teammates.
Difficulty: Easy
How to obtain: Teammates on fire should take priority when deciding who to heal first.


Intern
Intern
Accumulate 7000 heal points in a single life.
Difficulty: Hard
How to obtain: Stay near the back of all firefights while constantly healing your teammates. Place priority on your own survival; never accompany your Medic buddy on suicide runs and always save your ÜberCharge for emergencies while staying out of harm's way. Overhealing teammates will count towards this achievement. Because you will not receive any progress reports, you can press the 'tab' key to check how much healing you have done. After fulfilling the requirements, you will not receive this achievement until the round has ended or you have died.


Medical Breakthrough
Medical Breakthrough
Assist in destroying 5 enemy Engineer buildings with a single ÜberCharge on a Demoman.
Difficulty: Medium-Hard
How to obtain: This achievement coincides with "Tam O'Shatter", a corresponding achievement for the Demoman. While the Demoman excels at destroying buildings, the difficult part of this achievement is finding five buildings to destroy in the eight seconds an ÜberCharge is active. To protect the Demoman during this spree of aggression, use the standard, invincibility-granting ÜberCharge and run in front of him to draw Sentry Gun fire.


Medical Intervention
Medical Intervention
Save a falling teammate from dying on impact.
Difficulty: Medium
How to obtain: When you see a teammate flung into the air by an explosion, concentrate your Medi Gun on him to reduce the risk that he dies from fall damage.


Midwife Crisis
Midwife Crisis
Heal an Engineer as he repairs his sentry gun while it's under enemy fire.
Difficulty: Very Easy
How to obtain: This achievement coincides with "Doc, Stock, and Barrel", a corresponding achievement for the Engineer. When an Engineer is repairing a Sentry Gun that is under fire, heal him to negate any residual damage he might take.


Peer Review
Peer Review
Kill 10 Medics with your bone saw.
Difficulty: Medium
How to obtain: If there are no teammates nearby, attempt to defeat the other Medic using your melee weapon.


Placebo Effect
Placebo Effect
Kill 2 enemies in a single life, while having your ÜberCharge ready, but undeployed.
Difficulty: Medium-Hard
How to obtain: After filling your ÜberCharge meter, play conservatively and only attack weak or distracted enemies. The Blutsauger will give you increased survivability in combat. If you are having trouble, have another Medic heal you as you fight.


Play Doctor
Play Doctor
In a team with no Medics, be the first person to switch to Medic after a teammate calls for 'Medic!', and then heal 500 health.
Difficulty: Very Easy
How to obtain: When no teammate is playing as Medic, wait for one to call for healing, then switch classes and go about your business. After fulfilling the requirements, you will not receive this achievement until the round has ended or you have died.


Preventive Medicine
Preventive Medicine
Block the enemy from capturing a control point with an ÜberCharged teammate.
Difficulty: Easy
How to obtain: Activate an ÜberCharge while you, your Medic buddy, and the enemy are on a control point. Your actions will be counted as a defense, earning you the achievement.


Quadruple Bypass
Quadruple Bypass
Heal a teammate who's taking fire from 4 enemies at once.
Difficulty: Medium
How to obtain: A teammate on the front lines will draw much of the enemy's fire and should typically receive priority for healing. Keep an ÜberCharge handy in case the two of you are overwhelmed.


Sawbones
Sawbones
Hit enemies with your bonesaw 5 times in a row without dying or missing.
Difficulty: Hard
How to obtain: The Bonesaw is a sound way to defend yourself at close range, but using it for a prolonged fight can be difficult. Use your slightly higher speed and health regeneration to hold the advantage in melee fights. The hits do not have to be done in quick succession, but don't switch weapons, as doing so will reset the achievement progress.


Second Opinion
Second Opinion
ÜberCharge 2 teammates at once.
Difficulty: Easy
How to obtain: When you deploy your ÜberCharge, rapidly shift between healing two different teammates to keep them both in an invulnerable state.


Specialist
Specialist
Accumulate 10000 heal points in a single life.
Difficulty: Very Hard
How to obtain: This is the extended version of Intern. While the next 3000 healing points may not seem like too large of a stretch, continue to play conservatively.


Surgical Prep
Surgical Prep
Have an ÜberCharge ready before the Setup phase ends.
Difficulty: Very Easy
How to obtain: Heal a teammate during the setup phase until your ÜberCharge meter is full. You should not have to put any effort into this, as the ÜberCharge meter fills at three times the maximum rate during setup.


Trauma Queen
Trauma Queen
Deploy 3 ÜberCharges in less than 5 minutes, and assist in 5 kills during that time.
Difficulty: Medium
How to obtain: Stay in the back of large firefights while constantly healing teammates (especially injured ones) to ensure your ÜberCharge meter builds quickly. While you can use any secondary healing tool, the Vaccinator, the Quick-Fix, and the Ubersaw help you deploy your ÜberCharge rapidly.


Triage
Triage
Deploy an ÜberCharge on a teammate less than a second before they're hit by a critical explosive.
Difficulty: Easy-Medium
How to obtain: If you see a critical rocket or grenade headed towards your teammate, react quickly and save them with your ÜberCharge. Incidentally, using your ÜberCharge on a Demoman or Soldier who hits themselves with a critical projectile will also grant this achievement.


Ubi concordia, ibi victoria
Ubi concordia, ibi victoria
Assist in killing 3 enemies on an enemy control point, in a single life.
Difficulty: Medium-Hard
How to obtain: Keep a strong Medic buddy nearby as you hold a point against multiple enemies. Save your ÜberCharge for just in case the two of you are overwhelmed.


You'll Feel a Little Prick
You'll Feel a Little Prick
Assist in killing 3 enemies with a single ÜberCharge on a Scout.
Difficulty: Hard
How to obtain: This achievement coincides with "Doctoring the Ball", a corresponding achievement for the Scout. The Scout's mobility should be enough to avoid damage, so assist with the Kritzkrieg to increase his crowd control capabilities. It is preferable that the Scout equip the Scattergun or Shortstop as his primary weapon so that he spends less time reloading. Alternatively, he can use Crit-a-Cola in tandem with your standard ÜberCharge.