Karjankäristin 5000

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< Cow Mangler 5000
Revision as of 07:48, 6 August 2011 by Su0malainen (talk | contribs) (Päivitys historia)
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This is my world. You are not welcome in my world!
The Soldier on aliens


Vahinko ja toimimisajat

Katso myös: Vahinko
Vahinko ja toiminta-ajat
Ampumistapa Projectile
Vahinko
Suurin vahinko 125% 101
Perusvahinko 100%
Pelaajat:
81
16
Minimivahinko 53% 43
Lyhyt etäisyys 96-101
Keskipitkä etäisyys 45-81
Pitkä etäisyys 41-43
Mini-kriittinen 109
Jälkipoltto 3 / tick
yhteensä 36
Tulivahinko (Mini-kriittinen) 4 / tick
yhteensä 48
Räjähdysvahinko
Minimi räjähdysvahinko 50% 9 jalkaa
Vahinkoa itselle 24-80
Vahinkoa itselle (rakettihyppy) 24-41
Toiminta-ajat
Attack interval 0.8s
Lataaminen (ensin) 1.3s
Lataaminen (jatkuva) 0.85s
Palamisen kesto 6 s
Luvut ovat yhteisön testaamia arvioita.

Esinesarja

Pääartikkeli: Esinejoukot
Tri Grordbortin voittopaketti
Item icon Dr. Grordbort's Victory Pack.png
Vaikutus

Ei vaikutusta

Esittely

Luominen

Pääartikkeli: Luominen

Piirrustukset

Kierrätysmetalli Musta laatikko Karjankäristin 5000
Item icon Reclaimed Metal.png + Item icon Black Box.png = Item icon Cow Mangler 5000.png
Luokkamerkki - Soldier Paikkamerkki - Ensisijainen Metalliromu Mahdolliset lopputulokset
Item icon Class Token - Soldier.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Direct Hit.png Item icon Black Box.png Item icon Rocket Jumper.png Item icon Liberty Launcher.png
Item icon Cow Mangler 5000.png Item icon Original.png Item icon Beggar's Bazooka.png Item icon Air Strike.png
Item icon Panic Attack.png

Ainesosana luomisessa

Karjankäristin 5000 Jalostettu metalli Mahdolliset lopputulokset
Item icon Cow Mangler 5000.png + Item icon Refined Metal.pngx4 =
Item icon Lord Cockswain's Pith Helmet.png Item icon Lord Cockswain's Novelty Mutton Chops and Pipe.png

Päivitys historia

20. heinäkuu, 2011 Päivitys (Tri Grordbortin voittopaketti)

  • Karjankäristin 5000 Lisättiin peliin.

22. heinäkuu, 2011 Päivitys

  • Parannettiin osuma ääniä Karjankäristin 5000 panoksiin.
  • Optimoitiin monia partikkeli efektejä liittyen Karjankäristin 5000:n.
  • Päivitettiin Karjankäristin 5000 näyttämään sen varjopuolet ominaisuus listassa.
  • Päivitettiin gamehaptics tiedosto
    • Lisättiin rekyyli/vaihto/kriittinen/lataus voimat Karjankäristin 5000:n
    • Lisättiin lataus laukaus voima Karjankäristin 5000:n

22. heinäkuu, 2011 Päivitys #2

  • Korjattiin virhe missä ladattu laukaus teki enemmän vahinkoa kuin oli tarkoitus.
  • Korjattiin bugi jonka takia panos jäi maailmaan tiimin vaihdon jälkeen.
  • Hidastettiin lataus nopeutta 5%.
  • Vähennettiin tehtyä vahinkoa 10%:lla.

26 heinäkuu, 2011 Päivitys

  • Tarkennettiin vahinko taso Karjankäristin 5000:lle.

Bugit

  • Once the Soldier begins charging a shot, the weapon will fire a charged shot even if the charging process is interrupted by getting stunned or the Soldier's team losing.
  • Deactivating an enemy Sentry Gun during humiliation will cause them to reactivate afterward and shoot the winning team.
  • Upon destroying an Engineer's building, the kill icon will still include a stick figure's body and skeleton.
  • Afterburn kills will be credited to whichever weapon slot the user is currently holding; holding an item that is not a weapon (such as the Buff Banner) shows the generic skull-and-crossbones icon.
  • Causing an enemy Spy to feign death with the Mangler will sometimes create two corpses: one a ragdoll corpse and the other a vaporized corpse.
  • Several Pyro achievements, such as "Controlled Burn", can be earned using the afterburn of the charged blast.
    • Attempting to rocket jump with a charged shot will set the user on fire, awarding the "Pilot Light" achievement.
  • The fire damage self-inflicted on the Soldier by the weapon is treated as an environmental hazard. As such, the last enemy to injure the player will be credited in the kill feed should the Soldier die from the afterburn damage.
  • There is no kill icon for a deflected kill with this weapon.
  • Pyros who reflect the projectile will deal full Critical damage instead of Mini-Crits
    • In addition, charged shots do 292 damage on direct hits when reflected (how this number is calculated is unknown)
  • It is still possible to taunt and quickly press secondary fire to charge a shot. The result is a rocket fired from the Soldier's chest as he taunts.
    • It is possible to taunt during a right-click 'reload'; the reload sound will play, but the Soldier will execute his taunt animation instead.
  • If the Soldier is killed by his own laser, his gibs will glow with the opposing team's colors.
  • This weapon will not glow when being mini-crit boosted, due to its inability to be crit-boosted.
  • If the player changes from the Mangler to another Rocket Launcher using a Resupply locker while charging a shot, he will be stuck with the slower moving speed until he changes class or finishes firing a charged shot.
  • When killing a player going blowing the cart up in Hightower if the shot is timed correctly the Soldier will be awarded with a Kamikaze kill.
  • While switching weapons between the Cow Mangler 5000 and a different slot weapon, sometimes, an ammo count will appear stating that the Cow Mangler 5000 has 100 loaded ammo and 20 carried ammo although it is actually infinite and the weapon doesn't require ammo
  • The shot from Cow Mangler can go through thin walls such as setup gates when shot at a correct angle.

Trivia

  • The name Cow Mangler is a reference to the association of alien contact coinciding with cattle mutilation. This originated from American science-fiction movies of the 1950s, in which aliens would use laser and plasma weapons to cause mutilation to livestock.
  • Unlike other weapons that have two separate VMTs for team colors, the Mangler, instead, uses the same method used to paint hats to give the weapon team colors.

Galleria

Katso myös