Difference between revisions of "Cloak/pt"

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Revision as of 00:28, 2 December 2012


O Spy a camuflar-se.
Peek-a-boo!
O Spy a fazer um ataque surpresa

Camuflagem, ou camuflar, é uma habilidade exclusiva do Spy que é influenciada pelo Relógio de Camuflagem, Capa e Punhal, Toque da Morte, e Relógio do Entusiasta. A camuflagem faz com que o Spy consiga ficar invisível, de acordo com o relógio usado, permitindo-lhe passar despercebido pelas linhas defensivas do inimigo ou fugir de um ataque. Enquanto está camuflado o Spy não pode atacar.

Atributos Gerais

Enquanto camuflar retira a habilidade de atacar, o Spy mantém a capacidade de usar o Kit de Disfarce. Disfarçar enquanto camuflado faz com que as particulas de tinta da camuflagem desapareçam , Possibilitando uma mudança de disfarces indetetável. Tendo em consideração que isto só resulta quando completamente camuflado. Enquanto camuflado, O Spy é completamente invisível para os inimigos. Os colegas de equipa do Spy conseguem vê-lo numa silhueta semi-transparente da cor da respetiva equipa. Isto possilibita a verificação da existência de vigilância por parte de um Spy e o planeamento de movimentos futuros.

Um Spy BLU a ir contra um Sniper RED revelando a silhueta de camuflagem.

Ir contra ou "dar um encontrão" a um inimigo faz com que a silhueta de camuflagem do Spy se torne visível para ambas as equipas. Essa silhueta será visível durante mais 0.5 segundos quando o Saharan Spy set está equipado. Durante o efeito inicial do Toque da Morte, ir contra um inimigo não produz qualquer silhueta.

Spies camuflados não produzem a maior parte dos sons produzidos regularmente, como respostas automáticas (ex: gritos quando atingido por uma bala) e passos. Comandos de voz e algumas respostas ocorrem independentemente de o Spy estar camuflado ou não. Efeitos especiais tais como particulas provenientes de chapéus são escondidos. Quando um Spy camuflado é atingido por armas que causam efeitos especiais, como Jaraté, Leite, Sangramento, e Fogo, Os efeitos serão aplicados normalmente, tornando a camuflagem ineficaz. Da mesma forma, emergir da Água faz com que o Spy fique a pingar água até quando camuflado, e cair de uma certa altura também produz particulas de sangue e um barulho fácil de distinguir.

Quando retirada a camuflagem, O Spy faz um som único e aparecerá com uma silhueta com cor da equipa do mesmo, independentemente do disfarce, antes de ficar completamente visível. Por causa disto, é aconselhado tirar a camuflagem longe de inimigos.

Cada relógio mostra a sua barra de camuflagem no modelo de arma visto pelo jogador. A Barra também é visível no HUD.

Enquanto Camuflado, até numa posição de facada nas costas válida, o Spy não levantará a suaFaca.

O Spy não pode camuflar-se sem esperar 0.5 segundos depois de esfaquear alguém nas costas; contudo, o Spy pode imediatamente camuflar-se depois de usar o Sapador ou disparar o seu Revólver.

Camuflar usando o Toque da Morte é quase instantâneo, os outros relógios demoram aproximadamente um segundo. Retirar a camuflagem demora 2 segundos para todos os relógios.

Estratégia

Ver também: Spy Basic Strategy/pt

The nature and strategy for cloaking depends on the type of watch the Spy uses in battle. Additionally, the enemy team may alter their behavior in order to protect themselves against a certain type of watch. A Spy should therefore be proficient in all Cloak types to be able to adapt to any opposing force.

Invisibility Watch

The Invisibility Watch is the Spy's default watch.
Artigo principal: Invisibility Watch

With the Invisibility Watch, the default watch in the Spy loadout, and the Enthusiast's Timepiece, a promotional variation, can Cloak for a maximum of 9 seconds, during which they can move through enemy lines, across Sentry Gun paths, or away from attackers while remaining completely invisible. Picking up ammo in the form of boxes or dropped weapons will replenish the Cloak at the default rate. Map layout and location of various ammo points, therefore, are important to players who wish to remain cloaked for a longer period of time. Dispensers on either team can also fill the Cloak meter even when the Spy is cloaked. Be advised, however, that using an enemy Dispenser will require the correct disguise, and that the Spy may be discovered if bumped into by Engineers collecting their metal or any other class whom are healing themselves at the Dispenser.

Uncloaking will produce a quiet 'whooshing' sound that can be heard by other players in the immediate vicinity. Experienced Spies should therefore uncloak in an isolated location, preferably with an appropriate disguise, in order to avoid enemies who may start searching the area upon hearing the noise. Anyone using the Saharan Spy item set will have a reduced, almost silent decloak sound.

While cloaked, the Spy moves at his normal movement rate regardless of what class he is disguised as.

The direct counter of the Cloak is the Pyro. If set on fire while cloaked, the Spy will be rendered visible and will burn with a team-colored ambiance. Spies should avoid Pyros when cloaked; if bumped into, a Pyro may begin to Spycheck the vicinity in which case it can prove difficult to escape unharmed.


Cloak and Dagger

The Cloak and Dagger's battery can be recharged by remaining still or decloaking.
Artigo principal: Cloak and Dagger

The Cloak and Dagger watch serves as an alternative to the default watch. Its Cloak will last for 6.2 seconds when the Spy is running, and cannot be replenished by ammo boxes. The Cloak recharges automatically when the Spy stands still or remains decloaked.

Due to the nature of the recharge, a Cloak and Dagger Spy will mostly conduct his espionage standing still. Objects in the map such as boxes or corners will therefore provide strategic points from which to crouch and relay enemy movement to the team through chat or microphone. Additionally, these areas provide points from which players can backstab slow moving classes or sap buildings. Once the Spy performs these quick assassinations, they can return to their vantage point for the next unsuspecting victim. This can effectively cut off high traffic areas, as the enemy will become wary of using the route. Alternatively, they may send in a Pyro to flush out the Spy; should this happen, the player may want to seek a different place to hide.

Once the Cloak meter is drained, the Spy will NOT put the watch away and decloak; instead the Spy will remain cloaked with a clear visible outline, similar to being bumped into by an enemy. Coming to a halt will resume full invisibility, but any enemy players nearby can see the outline and attack.

A crouch-walking Spy will drain the Cloak at a much slower rate. While this means he will travel more slowly, it also means he will travel longer distances; the Cloak will last an entire minute (10 times as long) when crouch-walking, which can be a great tradeoff considering crouch-walking only divides your movement speed by 3. In total, crouch-walking for the entire duration of your Cloak will allow you to move 3.33 times as far, which can be a life saver if there is nowhere to stop and recharge on your path.


Dead Ringer

The Dead Ringer allows the Spy to feign his own death.
Artigo principal: Dead Ringer

The Dead Ringer watch is unique in terms of cloaking. The watch does not produce a Cloak when it is flipped open, but rather held up in the player's view in a ready position. Instead, when the watch is out as the Spy is dealt damage, either from enemy fire or environmental damage, the Spy will drop a fake corpse, send a fake death to the 'kill list', and immediately become cloaked for 6.5 seconds. During the first 6.5 seconds of the Cloak, any damage received by the player will be reduced to 10% (potentially averting death from normally fatal attacks such as backstabs or headshots), and will not shimmer if attacked or bumped into by enemies.

The corpse dropped is dependent on the disguise the player was using at the time. Dropping a friendly disguise as a corpse, therefore, may allow the Spy to move into enemy territory without arousing suspicion. It should be noted however that occasionally the dropped ragdoll is somewhat bugged and noticeable by experienced players, who may alert their team of a Dead Ringer Spy being present. Furthermore, activating the Dead Ringer upon being attacked with a weak attack (such as a single pistols shot) may arouse suspicion. Players should therefore wait a couple of seconds if under continuous fire before cloaking to provide a more convincing fake death. This should not apply to competent Snipers, Stickybomb traps or forms of critical attacks.

Spies with the Dead Ringer can collect ammo and use Dispensers to replenish the Cloak, albeit at a reduced amount compared to the Invisibility Watch. After the first 6.5 sec of Cloak, the Dead Ringer will act like any other 2 cloaking devices where bumping into enemies will reveal your outline (silhouette) as well as no damage reduction when taking hits. When making a run through the map with the Dead Ringer is just as risky as with the default watch but with only 6.5 sec of cloaking and needs to be extended more frequently if the Spy wish to stay cloaked. A level 3 Dispenser however can fully replenish a Dead Ringer within seconds, allowing the Spy to re-use the cloaking ability with remaining in close proximity to an enemy Engineer's nest.

The main disadvantage with using the watch is the loud and distinctive decloaking sound; however, using the Saharan Spy Set will completely silence the sound for other players, although to the user he or she will still hear a fainter decloaking sound. Regardless, players should utilize cover or keep a distance from the enemy before uncloaking. Should the Dead Ringer be heard, enemies may begin searching the area for the Spy. Since the Cloak takes a long time to recharge without a nearby ammo source, uncloaking far from enemies is a priority if the player wishes to remain alive.

Although the Dead Ringer's Cloak does not shimmer upon damage, it can still be set on fire. The damage reduction, however, may allow the player to seek out water and extinguish themselves, averting death. Attentive Pyros may continue to chase the Spy once lit, making escape more difficult. Should the Pyro prowl the area outside of water, players may consider hiding in the water for as long as the Cloak permits until the Pyro leaves. Shooting at the Pyro from the water is also a viable option, as his Flamethrower is ineffective underwater. On the other hand, leading the Pyro into a friendly Sentry Gun or experienced teammate may prove successful. If the Spy is being Pre-Jarated or Mad Milk-ed before the feign, he would be visible even when the feign is triggered.

The length of the initial Cloak by the Dead Ringer can be valuable to teammates as a way of defending them from incoming projectiles, or blocking enemies. With a 90% reduction in damage, the player can prevent an ÜberCharged couple from advancing, or absorbing damage for a teammate of vital importance.

Aside from providing normal Cloak espionage, the Dead Ringer can serve as a paranoia tool. Making an obvious fake death can lead to enemies spending more time spychecking, possibly even causing Medics to deploy their ÜberCharge early in anticipation of being backstabbed. This can allow teammates an opportunity to advance on an objective under the Spy's command, or wait for the enemy ÜberCharge to end before activating their own.


Related achievements

Artigo principal: Achievements

Leaderboard class pyro.png Pyro

Ignição Espontânea
Ignição Espontânea
Incendeia 10 Spies camuflados.


Leaderboard class demoman.png Demoman

Cabeça Invisível
Cabeça Invisível
Decapita um Spy disfarçado.


Leaderboard class heavy.png Heavy

Materialismo Espialético
Materialismo Espialético
Mata ou ajuda a matar 10 Spies camuflados.


Leaderboard class engineer.png Engineer

Motor de Busca
Motor de Busca
Mata 3 Spies camuflados com uma Sentinela sob o comando do teu Controlador.


Leaderboard class sniper.png Sniper

Transição Chocante
Transição Chocante
Utiliza o Jaraté para revelar um Spy camuflado.


Disparar na Brisa
Disparar na Brisa
Mata um Spy totalmente invisível com um único disparo.


Leaderboard class spy.png Spy

Espião Não Fora de Jogo
Espião Não Fora de Jogo
Sobrevive 30 segundos depois de teres sido incendiado enquanto camuflado.


Espiões Como Nós
Espiões Como Nós
Enquanto camuflado, toca num Spy inimigo também camuflado.


Update history

Atualização de 9 de outubro de 2007
  • Spies can no longer reload their Revolver while cloaked.

Atualização de 25 de outubro de 2007

  • Fixed flailing at the low end of the Cloak meter when the player gets uncloaked automatically

Atualização de 20 de dezembro de 2007

  • Fixed first person spectator view of the Spy watch not showing the correct Cloak value

Atualização de 21 de dezembro de 2007

  • Fixed cloaked/disguised/disguising Spy reporting his achievements to everyone else

Atualização de 31 de dezembro de 2007

  • Removed an obscure rendering setting that would allow players to make cloaked Spies appear fully black

Atualização de 29 de abril de 2008 (Gold Rush Update)

  • Teleporter effect no longer shows up on invisible or disguised Spies.

Atualização de 11 de dezembro de 2008

  • Spies will be able to recharge their Cloak by picking up ammo off of the ground or visiting health cabinets.

Atualização de 15 de dezembro de 2008

  • Fixed overheal particle effect showing up incorrectly on disguised or cloaked Spies.

Atualização de 28 de janeiro de 2009

  • Fixed cloaked Spies having a particle-beam effect while standing next to a Dispenser that's healing them.

Atualização de 2 de fevereiro de 2009

  • Cloaked Spies are no longer able to pick up the intelligence.

Atualização de 8 de junho de 2009

  • Fixed Spies being able to automatically Cloak after uncloaking at the moment of a weapon switch.

Atualização de 13 de agosto de 2009

  • Cloaked Spies standing in valid backstab positions no longer raise their knife.

Atualização de 7 de maio de 2010

  • Fixed players seeing cloaked Spies when they should be fully cloaked.

Atualização de 19 de maio de 2010

  • Fixed a case where the Spy could start taunting and Cloak at the same time.

Atualização de 11 de junho de 2012

  • Fixed the Spy's Cloak effect not working properly for The Texas Half-Pants and the Something Special For Someone Special

Trivia

  • Cloaking was developed by the Australians sometime before 1850.[1]

See also